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-rw-r--r--src/graphics/opengl/test/light_test.cpp462
1 files changed, 0 insertions, 462 deletions
diff --git a/src/graphics/opengl/test/light_test.cpp b/src/graphics/opengl/test/light_test.cpp
deleted file mode 100644
index b19ba4b..0000000
--- a/src/graphics/opengl/test/light_test.cpp
+++ /dev/null
@@ -1,462 +0,0 @@
-#include "app/system.h"
-#include "common/logger.h"
-#include "common/image.h"
-#include "common/iman.h"
-#include "graphics/opengl/gldevice.h"
-#include "math/geometry.h"
-
-#include <SDL/SDL.h>
-#include <SDL/SDL_image.h>
-#include <unistd.h>
-
-#include <iostream>
-#include <map>
-
-enum KeySlots
-{
- K_Forward,
- K_Back,
- K_Left,
- K_Right,
- K_Up,
- K_Down,
- K_Count
-};
-bool KEYMAP[K_Count] = { false };
-
-Math::Point MOUSE_POS_BASE;
-
-Math::Vector TRANSLATION(0.0f, 2.0f, 0.0f);
-Math::Vector ROTATION, ROTATION_BASE;
-
-float CUBE_ORBIT = 0.0f;
-
-const int FRAME_DELAY = 5000;
-
-SystemTimeStamp *PREV_TIME = NULL, *CURR_TIME = NULL;
-
-void Init(Gfx::CGLDevice *device)
-{
- device->SetRenderState(Gfx::RENDER_STATE_DEPTH_TEST, true);
- device->SetShadeModel(Gfx::SHADE_SMOOTH);
-}
-
-void Render(Gfx::CGLDevice *device)
-{
- device->BeginScene();
-
- /* Unlit part of scene */
-
- device->SetRenderState(Gfx::RENDER_STATE_LIGHTING, false);
- device->SetRenderState(Gfx::RENDER_STATE_CULLING, false); // Double-sided drawing
-
- Math::Matrix persp;
- Math::LoadProjectionMatrix(persp, Math::PI / 4.0f, (800.0f) / (600.0f), 0.1f, 50.0f);
- device->SetTransform(Gfx::TRANSFORM_PROJECTION, persp);
-
-
- Math::Matrix viewMat;
- Math::Matrix mat;
-
- viewMat.LoadIdentity();
-
- Math::LoadRotationXMatrix(mat, -ROTATION.x);
- viewMat = Math::MultiplyMatrices(viewMat, mat);
-
- Math::LoadRotationYMatrix(mat, -ROTATION.y);
- viewMat = Math::MultiplyMatrices(viewMat, mat);
-
- Math::LoadTranslationMatrix(mat, -TRANSLATION);
- viewMat = Math::MultiplyMatrices(viewMat, mat);
-
- device->SetTransform(Gfx::TRANSFORM_VIEW, viewMat);
-
- Math::Matrix worldMat;
- worldMat.LoadIdentity();
- device->SetTransform(Gfx::TRANSFORM_WORLD, worldMat);
-
- Gfx::VertexCol line[2] = { Gfx::VertexCol() };
-
- for (int x = -40; x <= 40; ++x)
- {
- line[0].color = Gfx::Color(0.7f + x / 120.0f, 0.0f, 0.0f);
- line[0].coord.z = -40;
- line[0].coord.x = x;
- line[1].color = Gfx::Color(0.7f + x / 120.0f, 0.0f, 0.0f);
- line[1].coord.z = 40;
- line[1].coord.x = x;
- device->DrawPrimitive(Gfx::PRIMITIVE_LINES, line, 2);
- }
-
- for (int z = -40; z <= 40; ++z)
- {
- line[0].color = Gfx::Color(0.0f, 0.7f + z / 120.0f, 0.0f);
- line[0].coord.z = z;
- line[0].coord.x = -40;
- line[1].color = Gfx::Color(0.0f, 0.7f + z / 120.0f, 0.0f);
- line[1].coord.z = z;
- line[1].coord.x = 40;
- device->DrawPrimitive(Gfx::PRIMITIVE_LINES, line, 2);
- }
-
-
- Gfx::VertexCol quad[6] = { Gfx::VertexCol() };
-
- quad[0].coord = Math::Vector(-1.0f, -1.0f, 0.0f);
- quad[1].coord = Math::Vector( 1.0f, -1.0f, 0.0f);
- quad[2].coord = Math::Vector(-1.0f, 1.0f, 0.0f);
- quad[3].coord = Math::Vector( 1.0f, 1.0f, 0.0f);
-
- for (int i = 0; i < 6; ++i)
- quad[i].color = Gfx::Color(1.0f, 1.0f, 0.0f);
-
- Math::LoadTranslationMatrix(worldMat, Math::Vector(40.0f, 2.0f, 40.0f));
- device->SetTransform(Gfx::TRANSFORM_WORLD, worldMat);
-
- device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, quad, 4);
-
- for (int i = 0; i < 6; ++i)
- quad[i].color = Gfx::Color(0.0f, 1.0f, 1.0f);
-
- Math::LoadTranslationMatrix(worldMat, Math::Vector(-40.0f, 2.0f, -40.0f));
- device->SetTransform(Gfx::TRANSFORM_WORLD, worldMat);
-
- int planes = device->ComputeSphereVisibility(Math::Vector(0.0f, 0.0f, 0.0f), 1.0f);
- printf("Planes:");
- if (planes == 0)
- printf(" (none)");
-
- if (planes & Gfx::FRUSTUM_PLANE_LEFT)
- printf(" LEFT");
-
- if (planes & Gfx::FRUSTUM_PLANE_RIGHT)
- printf(" RIGHT");
-
- if (planes & Gfx::FRUSTUM_PLANE_BOTTOM)
- printf(" BOTTOM");
-
- if (planes & Gfx::FRUSTUM_PLANE_TOP)
- printf(" TOP");
-
- if (planes & Gfx::FRUSTUM_PLANE_FRONT)
- printf(" FRONT");
-
- if (planes & Gfx::FRUSTUM_PLANE_BACK)
- printf(" BACK");
-
- printf("\n");
-
- device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, quad, 4);
-
- for (int i = 0; i < 6; ++i)
- quad[i].color = Gfx::Color(1.0f, 0.0f, 1.0f);
-
- Math::LoadTranslationMatrix(worldMat, Math::Vector(10.0f, 4.5f, 5.0f));
- device->SetTransform(Gfx::TRANSFORM_WORLD, worldMat);
-
- device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, quad, 4);
-
- /* Moving lit cube */
- device->SetRenderState(Gfx::RENDER_STATE_LIGHTING, true);
- device->SetRenderState(Gfx::RENDER_STATE_CULLING, true); // Culling (CCW faces)
-
- device->SetGlobalAmbient(Gfx::Color(0.4f, 0.4f, 0.4f));
-
- Gfx::Light light1;
- light1.type = Gfx::LIGHT_POINT;
- light1.position = Math::Vector(10.0f, 4.5f, 5.0f);
- light1.ambient = Gfx::Color(0.2f, 0.2f, 0.2f);
- light1.diffuse = Gfx::Color(1.0f, 0.1f, 0.1f);
- light1.specular = Gfx::Color(0.0f, 0.0f, 0.0f);
- device->SetLight(0, light1);
- device->SetLightEnabled(0, true);
-
- /*Gfx::Light light2;
- device->SetLight(1, light2);
- device->SetLightEnabled(1, true);*/
-
- Gfx::Material material;
- material.ambient = Gfx::Color(0.3f, 0.3f, 0.3f);
- material.diffuse = Gfx::Color(0.8f, 0.7f, 0.6f);
- material.specular = Gfx::Color(0.0f, 0.0f, 0.0f);
- device->SetMaterial(material);
-
- const Gfx::Vertex cube[6][4] =
- {
- {
- // Front
- Gfx::Vertex(Math::Vector(-1.0f, -1.0f, -1.0f), Math::Vector( 0.0f, 0.0f, -1.0f)),
- Gfx::Vertex(Math::Vector( 1.0f, -1.0f, -1.0f), Math::Vector( 0.0f, 0.0f, -1.0f)),
- Gfx::Vertex(Math::Vector(-1.0f, 1.0f, -1.0f), Math::Vector( 0.0f, 0.0f, -1.0f)),
- Gfx::Vertex(Math::Vector( 1.0f, 1.0f, -1.0f), Math::Vector( 0.0f, 0.0f, -1.0f))
- },
-
- {
- // Back
- Gfx::Vertex(Math::Vector( 1.0f, -1.0f, 1.0f), Math::Vector( 0.0f, 0.0f, 1.0f)),
- Gfx::Vertex(Math::Vector(-1.0f, -1.0f, 1.0f), Math::Vector( 0.0f, 0.0f, 1.0f)),
- Gfx::Vertex(Math::Vector( 1.0f, 1.0f, 1.0f), Math::Vector( 0.0f, 0.0f, 1.0f)),
- Gfx::Vertex(Math::Vector(-1.0f, 1.0f, 1.0f), Math::Vector( 0.0f, 0.0f, 1.0f))
- },
-
- {
- // Top
- Gfx::Vertex(Math::Vector(-1.0f, 1.0f, -1.0f), Math::Vector( 0.0f, 1.0f, 0.0f)),
- Gfx::Vertex(Math::Vector( 1.0f, 1.0f, -1.0f), Math::Vector( 0.0f, 1.0f, 0.0f)),
- Gfx::Vertex(Math::Vector(-1.0f, 1.0f, 1.0f), Math::Vector( 0.0f, 1.0f, 0.0f)),
- Gfx::Vertex(Math::Vector( 1.0f, 1.0f, 1.0f), Math::Vector( 0.0f, 1.0f, 0.0f))
- },
-
- {
- // Bottom
- Gfx::Vertex(Math::Vector(-1.0f, -1.0f, 1.0f), Math::Vector( 0.0f, -1.0f, 0.0f)),
- Gfx::Vertex(Math::Vector( 1.0f, -1.0f, 1.0f), Math::Vector( 0.0f, -1.0f, 0.0f)),
- Gfx::Vertex(Math::Vector(-1.0f, -1.0f, -1.0f), Math::Vector( 0.0f, -1.0f, 0.0f)),
- Gfx::Vertex(Math::Vector( 1.0f, -1.0f, -1.0f), Math::Vector( 0.0f, -1.0f, 0.0f))
- },
-
- {
- // Left
- Gfx::Vertex(Math::Vector(-1.0f, -1.0f, 1.0f), Math::Vector(-1.0f, 0.0f, 0.0f)),
- Gfx::Vertex(Math::Vector(-1.0f, -1.0f, -1.0f), Math::Vector(-1.0f, 0.0f, 0.0f)),
- Gfx::Vertex(Math::Vector(-1.0f, 1.0f, 1.0f), Math::Vector(-1.0f, 0.0f, 0.0f)),
- Gfx::Vertex(Math::Vector(-1.0f, 1.0f, -1.0f), Math::Vector(-1.0f, 0.0f, 0.0f))
- },
-
- {
- // Right
- Gfx::Vertex(Math::Vector( 1.0f, -1.0f, -1.0f), Math::Vector( 1.0f, 0.0f, 0.0f)),
- Gfx::Vertex(Math::Vector( 1.0f, -1.0f, 1.0f), Math::Vector( 1.0f, 0.0f, 0.0f)),
- Gfx::Vertex(Math::Vector( 1.0f, 1.0f, -1.0f), Math::Vector( 1.0f, 0.0f, 0.0f)),
- Gfx::Vertex(Math::Vector( 1.0f, 1.0f, 1.0f), Math::Vector( 1.0f, 0.0f, 0.0f))
- }
- };
-
- Math::Matrix cubeTrans;
- Math::LoadTranslationMatrix(cubeTrans, Math::Vector(10.0f, 2.0f, 5.0f));
- Math::Matrix cubeRot;
- Math::LoadRotationMatrix(cubeRot, Math::Vector(0.0f, 1.0f, 0.0f), CUBE_ORBIT);
- Math::Matrix cubeRotInv;
- Math::LoadRotationMatrix(cubeRotInv, Math::Vector(0.0f, 1.0f, 0.0f), -CUBE_ORBIT);
- Math::Matrix cubeTransRad;
- Math::LoadTranslationMatrix(cubeTransRad, Math::Vector(0.0f, 0.0f, 6.0f));
- worldMat = Math::MultiplyMatrices(cubeTransRad, cubeRotInv);
- worldMat = Math::MultiplyMatrices(cubeRot, worldMat);
- worldMat = Math::MultiplyMatrices(cubeTrans, worldMat);
- device->SetTransform(Gfx::TRANSFORM_WORLD, worldMat);
-
- for (int i = 0; i < 6; ++i)
- device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, cube[i], 4);
-
- device->EndScene();
-}
-
-void Update()
-{
- const float TRANS_SPEED = 6.0f; // units / sec
-
- GetCurrentTimeStamp(CURR_TIME);
- float timeDiff = TimeStampDiff(PREV_TIME, CURR_TIME, STU_SEC);
- CopyTimeStamp(PREV_TIME, CURR_TIME);
-
- CUBE_ORBIT += timeDiff * (Math::PI / 4.0f);
-
- Math::Vector incTrans;
-
- if (KEYMAP[K_Forward])
- incTrans.z = +TRANS_SPEED * timeDiff;
- if (KEYMAP[K_Back])
- incTrans.z = -TRANS_SPEED * timeDiff;
- if (KEYMAP[K_Right])
- incTrans.x = +TRANS_SPEED * timeDiff;
- if (KEYMAP[K_Left])
- incTrans.x = -TRANS_SPEED * timeDiff;
- if (KEYMAP[K_Up])
- incTrans.y = +TRANS_SPEED * timeDiff;
- if (KEYMAP[K_Down])
- incTrans.y = -TRANS_SPEED * timeDiff;
-
- Math::Point rotTrans = Math::RotatePoint(-ROTATION.y, Math::Point(incTrans.x, incTrans.z));
- incTrans.x = rotTrans.x;
- incTrans.z = rotTrans.y;
- TRANSLATION += incTrans;
-}
-
-void KeyboardDown(SDLKey key)
-{
- switch (key)
- {
- case SDLK_w:
- KEYMAP[K_Forward] = true;
- break;
- case SDLK_s:
- KEYMAP[K_Back] = true;
- break;
- case SDLK_d:
- KEYMAP[K_Right] = true;
- break;
- case SDLK_a:
- KEYMAP[K_Left] = true;
- break;
- case SDLK_z:
- KEYMAP[K_Down] = true;
- break;
- case SDLK_x:
- KEYMAP[K_Up] = true;
- break;
- default:
- break;
- }
-}
-
-void KeyboardUp(SDLKey key)
-{
- switch (key)
- {
- case SDLK_w:
- KEYMAP[K_Forward] = false;
- break;
- case SDLK_s:
- KEYMAP[K_Back] = false;
- break;
- case SDLK_d:
- KEYMAP[K_Right] = false;
- break;
- case SDLK_a:
- KEYMAP[K_Left] = false;
- break;
- case SDLK_z:
- KEYMAP[K_Down] = false;
- break;
- case SDLK_x:
- KEYMAP[K_Up] = false;
- break;
- default:
- break;
- }
-}
-
-void MouseMove(int x, int y)
-{
- Math::Point currentPos(static_cast<float>(x), static_cast<float>(y));
-
- static bool first = true;
- if (first || (x < 10) || (y < 10) || (x > 790) || (y > 590))
- {
- SDL_WarpMouse(400, 300);
- MOUSE_POS_BASE.x = 400;
- MOUSE_POS_BASE.y = 300;
- ROTATION_BASE = ROTATION;
- first = false;
- return;
- }
-
- ROTATION.y = ROTATION_BASE.y + (static_cast<float> (x - MOUSE_POS_BASE.x) / 800.0f) * Math::PI;
- ROTATION.x = ROTATION_BASE.x + (static_cast<float> (y - MOUSE_POS_BASE.y) / 600.0f) * Math::PI;
-}
-
-int main(int argc, char *argv[])
-{
- CLogger logger;
-
- PREV_TIME = CreateTimeStamp();
- CURR_TIME = CreateTimeStamp();
-
- GetCurrentTimeStamp(PREV_TIME);
- GetCurrentTimeStamp(CURR_TIME);
-
- CInstanceManager iMan;
-
- // Without any error checking, for simplicity
-
- SDL_Init(SDL_INIT_VIDEO);
-
- IMG_Init(IMG_INIT_PNG);
-
- const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo();
-
- Uint32 videoFlags = SDL_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_HWPALETTE;
-
- if (videoInfo->hw_available)
- videoFlags |= SDL_HWSURFACE;
- else
- videoFlags |= SDL_SWSURFACE;
-
- if (videoInfo->blit_hw)
- videoFlags |= SDL_HWACCEL;
-
-
- SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
-
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 8);
-
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
-
- SDL_Surface *surface = SDL_SetVideoMode(800, 600, 32, videoFlags);
-
-
- SDL_WM_SetCaption("Light Test", "Light Test");
-
- //SDL_WM_GrabInput(SDL_GRAB_ON);
- SDL_ShowCursor(SDL_DISABLE);
-
- Gfx::CGLDevice *device = new Gfx::CGLDevice(Gfx::GLDeviceConfig());
- device->Create();
-
- Init(device);
-
- bool done = false;
- while (! done)
- {
- Render(device);
- Update();
-
- SDL_GL_SwapBuffers();
-
- SDL_Event event;
- while (SDL_PollEvent(&event))
- {
- if (event.type == SDL_QUIT)
- {
- break;
- done = true;
- }
- else if (event.type == SDL_KEYDOWN)
- {
- if (event.key.keysym.sym == SDLK_q)
- {
- done = true;
- break;
- }
- else
- KeyboardDown(event.key.keysym.sym);
- }
- else if (event.type == SDL_KEYUP)
- KeyboardUp(event.key.keysym.sym);
- else if (event.type == SDL_MOUSEMOTION)
- MouseMove(event.motion.x, event.motion.y);
- }
-
- usleep(FRAME_DELAY);
- }
-
- //SDL_WM_GrabInput(SDL_GRAB_OFF);
- SDL_ShowCursor(SDL_ENABLE);
-
- device->Destroy();
- delete device;
-
- SDL_FreeSurface(surface);
-
- IMG_Quit();
-
- SDL_Quit();
-
- DestroyTimeStamp(PREV_TIME);
- DestroyTimeStamp(CURR_TIME);
-
- return 0;
-}