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-rw-r--r--src/graphics/opengl/test/model_test.cpp377
1 files changed, 0 insertions, 377 deletions
diff --git a/src/graphics/opengl/test/model_test.cpp b/src/graphics/opengl/test/model_test.cpp
deleted file mode 100644
index e951e6e..0000000
--- a/src/graphics/opengl/test/model_test.cpp
+++ /dev/null
@@ -1,377 +0,0 @@
-#include "app/system.h"
-#include "common/logger.h"
-#include "common/image.h"
-#include "common/iman.h"
-#include "graphics/engine/modelfile.h"
-#include "graphics/opengl/gldevice.h"
-#include "math/geometry.h"
-
-#include <SDL/SDL.h>
-#include <SDL/SDL_image.h>
-#include <unistd.h>
-
-#include <iostream>
-#include <map>
-
-enum KeySlots
-{
- K_RotXUp,
- K_RotXDown,
- K_RotYLeft,
- K_RotYRight,
- K_Forward,
- K_Back,
- K_Left,
- K_Right,
- K_Up,
- K_Down,
- K_Count
-};
-bool KEYMAP[K_Count] = { false };
-
-Math::Vector TRANSLATION(0.0f, 0.0f, 30.0f);
-Math::Vector ROTATION;
-
-const int FRAME_DELAY = 5000;
-
-std::map<std::string, Gfx::Texture> TEXS;
-
-SystemTimeStamp *PREV_TIME = NULL, *CURR_TIME = NULL;
-
-Gfx::Texture GetTexture(const std::string &name)
-{
- std::map<std::string, Gfx::Texture>::iterator it = TEXS.find(name);
- if (it == TEXS.end())
- return Gfx::Texture();
-
- return (*it).second;
-}
-
-void LoadTexture(Gfx::CGLDevice *device, const std::string &name)
-{
- if (name.empty())
- return;
-
- Gfx::Texture tex = GetTexture(name);
-
- if (tex.Valid())
- return;
-
- CImage img;
- if (! img.Load(std::string("tex/") + name))
- {
- std::string err = img.GetError();
- GetLogger()->Error("Texture not loaded, error: %s!\n", err.c_str());
- }
- else
- {
- Gfx::TextureCreateParams texCreateParams;
- texCreateParams.mipmap = true;
- if (img.GetData()->surface->format->Amask == 0)
- texCreateParams.format = Gfx::TEX_IMG_BGR;
- else
- texCreateParams.format = Gfx::TEX_IMG_BGRA;
- texCreateParams.minFilter = Gfx::TEX_MIN_FILTER_LINEAR_MIPMAP_LINEAR;
- texCreateParams.magFilter = Gfx::TEX_MAG_FILTER_LINEAR;
-
- tex = device->CreateTexture(&img, texCreateParams);
- }
-
- TEXS[name] = tex;
-}
-
-void Init(Gfx::CGLDevice *device, Gfx::CModelFile *model)
-{
- std::vector<Gfx::ModelTriangle> &triangles = model->GetTriangles();
-
- for (int i = 0; i < static_cast<int>( triangles.size() ); ++i)
- {
- LoadTexture(device, triangles[i].tex1Name);
- LoadTexture(device, triangles[i].tex2Name);
- }
-
- device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, true);
- device->SetRenderState(Gfx::RENDER_STATE_LIGHTING, true);
- device->SetRenderState(Gfx::RENDER_STATE_DEPTH_TEST, true);
- device->SetShadeModel(Gfx::SHADE_SMOOTH);
-
- Gfx::Light light;
- light.type = Gfx::LIGHT_DIRECTIONAL;
- light.ambient = Gfx::Color(0.4f, 0.4f, 0.4f, 0.0f);
- light.diffuse = Gfx::Color(0.8f, 0.8f, 0.8f, 0.0f);
- light.specular = Gfx::Color(0.2f, 0.2f, 0.2f, 0.0f);
- light.position = Math::Vector(0.0f, 0.0f, -1.0f);
- light.direction = Math::Vector(0.0f, 0.0f, 1.0f);
-
- device->SetGlobalAmbient(Gfx::Color(0.5f, 0.5f, 0.5f, 0.0f));
- device->SetLight(0, light);
- device->SetLightEnabled(0, true);
-}
-
-void Render(Gfx::CGLDevice *device, Gfx::CModelFile *modelFile)
-{
- device->BeginScene();
-
- Math::Matrix persp;
- Math::LoadProjectionMatrix(persp, Math::PI / 4.0f, (800.0f) / (600.0f), 0.1f, 100.0f);
- device->SetTransform(Gfx::TRANSFORM_PROJECTION, persp);
-
- Math::Matrix id;
- id.LoadIdentity();
- device->SetTransform(Gfx::TRANSFORM_WORLD, id);
-
- Math::Matrix viewMat;
- Math::LoadTranslationMatrix(viewMat, TRANSLATION);
- Math::Matrix rot;
- Math::LoadRotationXZYMatrix(rot, ROTATION);
- viewMat = Math::MultiplyMatrices(viewMat, rot);
- device->SetTransform(Gfx::TRANSFORM_VIEW, viewMat);
-
- std::vector<Gfx::ModelTriangle> &triangles = modelFile->GetTriangles();
-
- Gfx::VertexTex2 tri[3];
-
- for (int i = 0; i < static_cast<int>( triangles.size() ); ++i)
- {
- device->SetTexture(0, GetTexture(triangles[i].tex1Name));
- device->SetTexture(1, GetTexture(triangles[i].tex2Name));
- device->SetTextureEnabled(0, true);
- device->SetTextureEnabled(1, true);
-
- device->SetMaterial(triangles[i].material);
-
- tri[0] = triangles[i].p1;
- tri[1] = triangles[i].p2;
- tri[2] = triangles[i].p3;
-
- device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLES, tri, 3);
- }
-
- device->EndScene();
-}
-
-void Update()
-{
- const float ROT_SPEED = 80.0f * Math::DEG_TO_RAD; // rad / sec
- const float TRANS_SPEED = 3.0f; // units / sec
-
- GetCurrentTimeStamp(CURR_TIME);
- float timeDiff = TimeStampDiff(PREV_TIME, CURR_TIME, STU_SEC);
- CopyTimeStamp(PREV_TIME, CURR_TIME);
-
- if (KEYMAP[K_RotYLeft])
- ROTATION.y -= ROT_SPEED * timeDiff;
- if (KEYMAP[K_RotYRight])
- ROTATION.y += ROT_SPEED * timeDiff;
- if (KEYMAP[K_RotXDown])
- ROTATION.x -= ROT_SPEED * timeDiff;
- if (KEYMAP[K_RotXUp])
- ROTATION.x += ROT_SPEED * timeDiff;
-
- if (KEYMAP[K_Forward])
- TRANSLATION.z -= TRANS_SPEED * timeDiff;
- if (KEYMAP[K_Back])
- TRANSLATION.z += TRANS_SPEED * timeDiff;
- if (KEYMAP[K_Left])
- TRANSLATION.x += TRANS_SPEED * timeDiff;
- if (KEYMAP[K_Right])
- TRANSLATION.x -= TRANS_SPEED * timeDiff;
- if (KEYMAP[K_Up])
- TRANSLATION.y += TRANS_SPEED * timeDiff;
- if (KEYMAP[K_Down])
- TRANSLATION.y -= TRANS_SPEED * timeDiff;
-}
-
-void KeyboardDown(SDLKey key)
-{
- switch (key)
- {
- case SDLK_LEFT:
- KEYMAP[K_RotYLeft] = true;
- break;
- case SDLK_RIGHT:
- KEYMAP[K_RotYRight] = true;
- break;
- case SDLK_UP:
- KEYMAP[K_RotXUp] = true;
- break;
- case SDLK_DOWN:
- KEYMAP[K_RotXDown] = true;
- break;
- case SDLK_w:
- KEYMAP[K_Forward] = true;
- break;
- case SDLK_s:
- KEYMAP[K_Back] = true;
- break;
- case SDLK_a:
- KEYMAP[K_Left] = true;
- break;
- case SDLK_d:
- KEYMAP[K_Right] = true;
- break;
- case SDLK_z:
- KEYMAP[K_Down] = true;
- break;
- case SDLK_x:
- KEYMAP[K_Up] = true;
- break;
- default:
- break;
- }
-}
-
-void KeyboardUp(SDLKey key)
-{
- switch (key)
- {
- case SDLK_LEFT:
- KEYMAP[K_RotYLeft] = false;
- break;
- case SDLK_RIGHT:
- KEYMAP[K_RotYRight] = false;
- break;
- case SDLK_UP:
- KEYMAP[K_RotXUp] = false;
- break;
- case SDLK_DOWN:
- KEYMAP[K_RotXDown] = false;
- break;
- case SDLK_w:
- KEYMAP[K_Forward] = false;
- break;
- case SDLK_s:
- KEYMAP[K_Back] = false;
- break;
- case SDLK_a:
- KEYMAP[K_Left] = false;
- break;
- case SDLK_d:
- KEYMAP[K_Right] = false;
- break;
- case SDLK_z:
- KEYMAP[K_Down] = false;
- break;
- case SDLK_x:
- KEYMAP[K_Up] = false;
- break;
- default:
- break;
- }
-}
-
-int main(int argc, char *argv[])
-{
- CLogger logger;
-
- PREV_TIME = CreateTimeStamp();
- CURR_TIME = CreateTimeStamp();
-
- GetCurrentTimeStamp(PREV_TIME);
- GetCurrentTimeStamp(CURR_TIME);
-
- if (argc != 3)
- {
- std::cerr << "Usage: " << argv[0] << "{mod|dxf} model_file" << std::endl;
- return 1;
- }
-
- CInstanceManager iMan;
-
- Gfx::CModelFile *modelFile = new Gfx::CModelFile(&iMan);
- if (std::string(argv[1]) == "mod")
- {
- if (! modelFile->ReadModel(argv[2], false, false))
- {
- std::cerr << "Error reading MOD: " << modelFile->GetError() << std::endl;
- return 1;
- }
- }
- else if (std::string(argv[1]) == "dxf")
- {
- if (! modelFile->ReadDXF(argv[2], 0.0f, 0.0f))
- {
- std::cerr << "Error reading DXF: " << modelFile->GetError() << std::endl;
- return 1;
- }
- }
- else
- {
- std::cerr << "Usage: " << argv[0] << "{mod|dxf} model_file" << std::endl;
- return 1;
- }
-
- // Without any error checking, for simplicity
-
- SDL_Init(SDL_INIT_VIDEO);
-
- IMG_Init(IMG_INIT_PNG);
-
- const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo();
-
- Uint32 videoFlags = SDL_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_HWPALETTE;
-
- if (videoInfo->hw_available)
- videoFlags |= SDL_HWSURFACE;
- else
- videoFlags |= SDL_SWSURFACE;
-
- if (videoInfo->blit_hw)
- videoFlags |= SDL_HWACCEL;
-
-
- SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8);
- SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8);
-
- SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 8);
-
- SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1);
-
- SDL_Surface *surface = SDL_SetVideoMode(800, 600, 32, videoFlags);
-
-
- SDL_WM_SetCaption("Model Test", "Model Test");
-
- Gfx::CGLDevice *device = new Gfx::CGLDevice(Gfx::GLDeviceConfig());
- device->Create();
-
- Init(device, modelFile);
-
- bool done = false;
- while (! done)
- {
- Render(device, modelFile);
- Update();
-
- SDL_GL_SwapBuffers();
-
- SDL_Event event;
- SDL_PollEvent(&event);
- if (event.type == SDL_QUIT)
- done = true;
- else if (event.type == SDL_KEYDOWN)
- KeyboardDown(event.key.keysym.sym);
- else if (event.type == SDL_KEYUP)
- KeyboardUp(event.key.keysym.sym);
-
- usleep(FRAME_DELAY);
- }
-
- delete modelFile;
-
- device->Destroy();
- delete device;
-
- SDL_FreeSurface(surface);
-
- IMG_Quit();
-
- SDL_Quit();
-
- DestroyTimeStamp(PREV_TIME);
- DestroyTimeStamp(CURR_TIME);
-
- return 0;
-}