diff options
Diffstat (limited to 'src/graphics/opengl/test/texture_test.cpp')
-rw-r--r-- | src/graphics/opengl/test/texture_test.cpp | 12 |
1 files changed, 6 insertions, 6 deletions
diff --git a/src/graphics/opengl/test/texture_test.cpp b/src/graphics/opengl/test/texture_test.cpp index 03847fc..66ed770 100644 --- a/src/graphics/opengl/test/texture_test.cpp +++ b/src/graphics/opengl/test/texture_test.cpp @@ -40,8 +40,8 @@ void Init(Gfx::CGLDevice *device) tex2CreateParams.magFilter = Gfx::TEX_MAG_FILTER_NEAREST; tex2CreateParams.wrapS = Gfx::TEX_WRAP_CLAMP; - Gfx::Texture* tex1 = device->CreateTexture(&img1, tex1CreateParams); - Gfx::Texture* tex2 = device->CreateTexture(&img2, tex2CreateParams); + Gfx::Texture tex1 = device->CreateTexture(&img1, tex1CreateParams); + Gfx::Texture tex2 = device->CreateTexture(&img2, tex2CreateParams); device->SetTexture(0, tex1); device->SetTexture(1, tex2); @@ -75,13 +75,13 @@ void Render(Gfx::CGLDevice *device) static Gfx::VertexTex2 quad[] = { - Gfx::VertexTex2(Math::Vector(-2.0f, -2.0f, 0.0f), Math::Vector(), Math::Point(0.0f, 1.0f), Math::Point(0.0f, 1.0f)), - Gfx::VertexTex2(Math::Vector( 2.0f, -2.0f, 0.0f), Math::Vector(), Math::Point(1.0f, 1.0f), Math::Point(1.0f, 1.0f)), + Gfx::VertexTex2(Math::Vector(-2.0f, 2.0f, 0.0f), Math::Vector(), Math::Point(0.0f, 0.0f), Math::Point(0.0f, 0.0f)), Gfx::VertexTex2(Math::Vector( 2.0f, 2.0f, 0.0f), Math::Vector(), Math::Point(1.0f, 0.0f), Math::Point(1.0f, 0.0f)), + Gfx::VertexTex2(Math::Vector( 2.0f, -2.0f, 0.0f), Math::Vector(), Math::Point(1.0f, 1.0f), Math::Point(1.0f, 1.0f)), - Gfx::VertexTex2(Math::Vector( 2.0f, 2.0f, 0.0f), Math::Vector(), Math::Point(1.0f, 0.0f), Math::Point(1.0f, 0.0f)), - Gfx::VertexTex2(Math::Vector(-2.0f, 2.0f, 0.0f), Math::Vector(), Math::Point(0.0f, 0.0f), Math::Point(0.0f, 0.0f)), + Gfx::VertexTex2(Math::Vector( 2.0f, -2.0f, 0.0f), Math::Vector(), Math::Point(1.0f, 1.0f), Math::Point(1.0f, 1.0f)), Gfx::VertexTex2(Math::Vector(-2.0f, -2.0f, 0.0f), Math::Vector(), Math::Point(0.0f, 1.0f), Math::Point(0.0f, 1.0f)), + Gfx::VertexTex2(Math::Vector(-2.0f, 2.0f, 0.0f), Math::Vector(), Math::Point(0.0f, 0.0f), Math::Point(0.0f, 0.0f)), }; Math::Matrix t; |