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Diffstat (limited to 'src/graphics/opengl/test/texture_test.cpp')
-rw-r--r--src/graphics/opengl/test/texture_test.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/graphics/opengl/test/texture_test.cpp b/src/graphics/opengl/test/texture_test.cpp
index 03847fc..66ed770 100644
--- a/src/graphics/opengl/test/texture_test.cpp
+++ b/src/graphics/opengl/test/texture_test.cpp
@@ -40,8 +40,8 @@ void Init(Gfx::CGLDevice *device)
tex2CreateParams.magFilter = Gfx::TEX_MAG_FILTER_NEAREST;
tex2CreateParams.wrapS = Gfx::TEX_WRAP_CLAMP;
- Gfx::Texture* tex1 = device->CreateTexture(&img1, tex1CreateParams);
- Gfx::Texture* tex2 = device->CreateTexture(&img2, tex2CreateParams);
+ Gfx::Texture tex1 = device->CreateTexture(&img1, tex1CreateParams);
+ Gfx::Texture tex2 = device->CreateTexture(&img2, tex2CreateParams);
device->SetTexture(0, tex1);
device->SetTexture(1, tex2);
@@ -75,13 +75,13 @@ void Render(Gfx::CGLDevice *device)
static Gfx::VertexTex2 quad[] =
{
- Gfx::VertexTex2(Math::Vector(-2.0f, -2.0f, 0.0f), Math::Vector(), Math::Point(0.0f, 1.0f), Math::Point(0.0f, 1.0f)),
- Gfx::VertexTex2(Math::Vector( 2.0f, -2.0f, 0.0f), Math::Vector(), Math::Point(1.0f, 1.0f), Math::Point(1.0f, 1.0f)),
+ Gfx::VertexTex2(Math::Vector(-2.0f, 2.0f, 0.0f), Math::Vector(), Math::Point(0.0f, 0.0f), Math::Point(0.0f, 0.0f)),
Gfx::VertexTex2(Math::Vector( 2.0f, 2.0f, 0.0f), Math::Vector(), Math::Point(1.0f, 0.0f), Math::Point(1.0f, 0.0f)),
+ Gfx::VertexTex2(Math::Vector( 2.0f, -2.0f, 0.0f), Math::Vector(), Math::Point(1.0f, 1.0f), Math::Point(1.0f, 1.0f)),
- Gfx::VertexTex2(Math::Vector( 2.0f, 2.0f, 0.0f), Math::Vector(), Math::Point(1.0f, 0.0f), Math::Point(1.0f, 0.0f)),
- Gfx::VertexTex2(Math::Vector(-2.0f, 2.0f, 0.0f), Math::Vector(), Math::Point(0.0f, 0.0f), Math::Point(0.0f, 0.0f)),
+ Gfx::VertexTex2(Math::Vector( 2.0f, -2.0f, 0.0f), Math::Vector(), Math::Point(1.0f, 1.0f), Math::Point(1.0f, 1.0f)),
Gfx::VertexTex2(Math::Vector(-2.0f, -2.0f, 0.0f), Math::Vector(), Math::Point(0.0f, 1.0f), Math::Point(0.0f, 1.0f)),
+ Gfx::VertexTex2(Math::Vector(-2.0f, 2.0f, 0.0f), Math::Vector(), Math::Point(0.0f, 0.0f), Math::Point(0.0f, 0.0f)),
};
Math::Matrix t;