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-rw-r--r--src/graphics/opengl/test/light_test.cpp27
-rw-r--r--src/graphics/opengl/test/texture_test.cpp1
2 files changed, 26 insertions, 2 deletions
diff --git a/src/graphics/opengl/test/light_test.cpp b/src/graphics/opengl/test/light_test.cpp
index 6ff3b1c..b19ba4b 100644
--- a/src/graphics/opengl/test/light_test.cpp
+++ b/src/graphics/opengl/test/light_test.cpp
@@ -51,7 +51,7 @@ void Render(Gfx::CGLDevice *device)
device->SetRenderState(Gfx::RENDER_STATE_CULLING, false); // Double-sided drawing
Math::Matrix persp;
- Math::LoadProjectionMatrix(persp, Math::PI / 4.0f, (800.0f) / (600.0f), 0.1f, 100.0f);
+ Math::LoadProjectionMatrix(persp, Math::PI / 4.0f, (800.0f) / (600.0f), 0.1f, 50.0f);
device->SetTransform(Gfx::TRANSFORM_PROJECTION, persp);
@@ -121,6 +121,31 @@ void Render(Gfx::CGLDevice *device)
Math::LoadTranslationMatrix(worldMat, Math::Vector(-40.0f, 2.0f, -40.0f));
device->SetTransform(Gfx::TRANSFORM_WORLD, worldMat);
+ int planes = device->ComputeSphereVisibility(Math::Vector(0.0f, 0.0f, 0.0f), 1.0f);
+ printf("Planes:");
+ if (planes == 0)
+ printf(" (none)");
+
+ if (planes & Gfx::FRUSTUM_PLANE_LEFT)
+ printf(" LEFT");
+
+ if (planes & Gfx::FRUSTUM_PLANE_RIGHT)
+ printf(" RIGHT");
+
+ if (planes & Gfx::FRUSTUM_PLANE_BOTTOM)
+ printf(" BOTTOM");
+
+ if (planes & Gfx::FRUSTUM_PLANE_TOP)
+ printf(" TOP");
+
+ if (planes & Gfx::FRUSTUM_PLANE_FRONT)
+ printf(" FRONT");
+
+ if (planes & Gfx::FRUSTUM_PLANE_BACK)
+ printf(" BACK");
+
+ printf("\n");
+
device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, quad, 4);
for (int i = 0; i < 6; ++i)
diff --git a/src/graphics/opengl/test/texture_test.cpp b/src/graphics/opengl/test/texture_test.cpp
index 534a5c0..d771927 100644
--- a/src/graphics/opengl/test/texture_test.cpp
+++ b/src/graphics/opengl/test/texture_test.cpp
@@ -13,7 +13,6 @@ void Init(Gfx::CGLDevice *device)
device->SetShadeModel(Gfx::SHADE_SMOOTH);
device->SetRenderState(Gfx::RENDER_STATE_DEPTH_TEST, false);
- device->SetRenderState(Gfx::RENDER_STATE_TEXTURING, true);
device->SetTextureEnabled(0, true);
device->SetTextureEnabled(1, true);