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-rw-r--r--src/object/auto/autofactory.cpp1882
1 files changed, 941 insertions, 941 deletions
diff --git a/src/object/auto/autofactory.cpp b/src/object/auto/autofactory.cpp
index be5a189..f02195c 100644
--- a/src/object/auto/autofactory.cpp
+++ b/src/object/auto/autofactory.cpp
@@ -1,941 +1,941 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-
-#include <stdio.h>
-
-#include "object/auto/autofactory.h"
-
-#include "common/global.h"
-#include "common/iman.h"
-#include "math/geometry.h"
-#include "object/robotmain.h"
-#include "physics/physics.h"
-#include "script/cmdtoken.h"
-#include "ui/interface.h"
-#include "ui/window.h"
-#include "ui/displaytext.h"
-
-
-
-
-
-// Object's constructor.
-
-CAutoFactory::CAutoFactory(CInstanceManager* iMan, CObject* object)
- : CAuto(iMan, object)
-{
- Init();
- m_type = OBJECT_MOBILEws;
- m_phase = AFP_WAIT; // paused until the first Init ()
- m_channelSound = -1;
-}
-
-// Object's destructor.
-
-CAutoFactory::~CAutoFactory()
-{
-}
-
-
-// Destroys the object.
-
-void CAutoFactory::DeleteObject(bool bAll)
-{
- CObject* fret;
- CObject* vehicle;
-
- if ( !bAll )
- {
- fret = SearchFret(); // transform metal?
- if ( fret != 0 )
- {
- fret->DeleteObject(); // destroys the metal
- delete fret;
- }
-
- vehicle = SearchVehicle();
- if ( vehicle != 0 )
- {
- vehicle->DeleteObject(); // destroys the vehicle
- delete vehicle;
- }
- }
-
- if ( m_channelSound != -1 )
- {
- m_sound->FlushEnvelope(m_channelSound);
- m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f, 1.0f, SOPER_STOP);
- m_channelSound = -1;
- }
-
- CAuto::DeleteObject(bAll);
-}
-
-
-// Initialize the object.
-
-void CAutoFactory::Init()
-{
- m_phase = AFP_WAIT;
- m_progress = 0.0f;
- m_speed = 1.0f/2.0f;
-
- m_time = 0.0f;
- m_lastParticule = 0.0f;
-
- m_fretPos = m_object->RetPosition(0);
-
- CAuto::Init();
-}
-
-
-// Management of an event.
-
-bool CAutoFactory::EventProcess(const Event &event)
-{
- CObject* fret;
- CObject* vehicle;
- Math::Matrix* mat;
- CPhysics* physics;
- Math::Vector pos, speed;
- Math::Point dim;
- ObjectType type;
- float zoom, angle, prog;
- int i;
-
- CAuto::EventProcess(event);
-
- if ( m_engine->RetPause() ) return true;
-
- if ( m_object->RetSelect() ) // factory selected?
- {
- if ( event.event == EVENT_UPDINTERFACE )
- {
- CreateInterface(true);
- }
-
- type = OBJECT_NULL;
- if ( event.event == EVENT_OBJECT_FACTORYwa ) type = OBJECT_MOBILEwa;
- if ( event.event == EVENT_OBJECT_FACTORYta ) type = OBJECT_MOBILEta;
- if ( event.event == EVENT_OBJECT_FACTORYfa ) type = OBJECT_MOBILEfa;
- if ( event.event == EVENT_OBJECT_FACTORYia ) type = OBJECT_MOBILEia;
- if ( event.event == EVENT_OBJECT_FACTORYws ) type = OBJECT_MOBILEws;
- if ( event.event == EVENT_OBJECT_FACTORYts ) type = OBJECT_MOBILEts;
- if ( event.event == EVENT_OBJECT_FACTORYfs ) type = OBJECT_MOBILEfs;
- if ( event.event == EVENT_OBJECT_FACTORYis ) type = OBJECT_MOBILEis;
- if ( event.event == EVENT_OBJECT_FACTORYwc ) type = OBJECT_MOBILEwc;
- if ( event.event == EVENT_OBJECT_FACTORYtc ) type = OBJECT_MOBILEtc;
- if ( event.event == EVENT_OBJECT_FACTORYfc ) type = OBJECT_MOBILEfc;
- if ( event.event == EVENT_OBJECT_FACTORYic ) type = OBJECT_MOBILEic;
- if ( event.event == EVENT_OBJECT_FACTORYwi ) type = OBJECT_MOBILEwi;
- if ( event.event == EVENT_OBJECT_FACTORYti ) type = OBJECT_MOBILEti;
- if ( event.event == EVENT_OBJECT_FACTORYfi ) type = OBJECT_MOBILEfi;
- if ( event.event == EVENT_OBJECT_FACTORYii ) type = OBJECT_MOBILEii;
- if ( event.event == EVENT_OBJECT_FACTORYrt ) type = OBJECT_MOBILErt;
- if ( event.event == EVENT_OBJECT_FACTORYrc ) type = OBJECT_MOBILErc;
- if ( event.event == EVENT_OBJECT_FACTORYrr ) type = OBJECT_MOBILErr;
- if ( event.event == EVENT_OBJECT_FACTORYrs ) type = OBJECT_MOBILErs;
- if ( event.event == EVENT_OBJECT_FACTORYsa ) type = OBJECT_MOBILEsa;
-
- if ( type != OBJECT_NULL )
- {
- m_type = type;
-
- if ( m_phase != AFP_WAIT )
- {
- return false;
- }
-
- fret = SearchFret(); // transform metal?
- if ( fret == 0 )
- {
- m_displayText->DisplayError(ERR_FACTORY_NULL, m_object);
- return false;
- }
- if ( NearestVehicle() )
- {
- m_displayText->DisplayError(ERR_FACTORY_NEAR, m_object);
- return false;
- }
-
- SetBusy(true);
- InitProgressTotal(3.0f+2.0f+15.0f+2.0f+3.0f);
- UpdateInterface();
-
- fret->SetLock(true); // usable metal
- SoundManip(3.0f, 1.0f, 0.5f);
-
- m_phase = AFP_CLOSE_S;
- m_progress = 0.0f;
- m_speed = 1.0f/3.0f;
- return true;
- }
- }
-
- if ( event.event != EVENT_FRAME ) return true;
-
- m_progress += event.rTime*m_speed;
- EventProgress(event.rTime);
-
- if ( m_phase == AFP_WAIT )
- {
- if ( m_progress >= 1.0f )
- {
- m_phase = AFP_WAIT; // still waiting ...
- m_progress = 0.0f;
- m_speed = 1.0f/2.0f;
- }
- }
-
- if ( m_phase == AFP_CLOSE_S )
- {
- if ( m_progress < 1.0f )
- {
- for ( i=0 ; i<9 ; i++ )
- {
- zoom = 0.30f+(m_progress-0.5f+i/16.0f)*2.0f*0.70f;
- if ( zoom < 0.30f ) zoom = 0.30f;
- if ( zoom > 1.00f ) zoom = 1.00f;
- m_object->SetZoomZ( 1+i, zoom);
- m_object->SetZoomZ(10+i, zoom);
- }
- }
- else
- {
- for ( i=0 ; i<9 ; i++ )
- {
- m_object->SetZoomZ( 1+i, 1.0f);
- m_object->SetZoomZ(10+i, 1.0f);
- }
-
- SoundManip(2.0f, 1.0f, 1.2f);
-
- m_phase = AFP_CLOSE_T;
- m_progress = 0.0f;
- m_speed = 1.0f/2.0f;
- }
- }
-
- if ( m_phase == AFP_CLOSE_T )
- {
- if ( m_progress < 1.0f )
- {
- for ( i=0 ; i<9 ; i++ )
- {
- angle = -m_progress*(Math::PI/2.0f)+Math::PI/2.0f;
- m_object->SetAngleZ( 1+i, angle);
- m_object->SetAngleZ(10+i, -angle);
- }
- }
- else
- {
- for ( i=0 ; i<9 ; i++ )
- {
- m_object->SetAngleZ( 1+i, 0.0f);
- m_object->SetAngleZ(10+i, 0.0f);
- }
-
- m_channelSound = m_sound->Play(SOUND_FACTORY, m_object->RetPosition(0), 0.0f, 1.0f, true);
- m_sound->AddEnvelope(m_channelSound, 1.0f, 1.0f, 2.0f, SOPER_CONTINUE);
- m_sound->AddEnvelope(m_channelSound, 1.0f, 1.0f, 11.0f, SOPER_CONTINUE);
- m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f, 2.0f, SOPER_STOP);
-
- m_phase = AFP_BUILD;
- m_progress = 0.0f;
- m_speed = 1.0f/15.0f;
- }
- }
-
- if ( m_phase == AFP_BUILD )
- {
- if ( m_progress == 0.0f )
- {
- if ( !CreateVehicle() )
- {
- fret = SearchFret(); // transform metal?
- if ( fret != 0 )
- {
- fret->SetLock(false); // metal usable again
- }
-
- if ( m_channelSound != -1 )
- {
- m_sound->FlushEnvelope(m_channelSound);
- m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f, 1.0f, SOPER_STOP);
- m_channelSound = -1;
- }
-
- m_phase = AFP_OPEN_T;
- m_progress = 0.0f;
- m_speed = 1.0f/2.0f;
- return true;
- }
- }
-
- if ( m_progress < 1.0f )
- {
- if ( m_type == OBJECT_MOBILErt ||
- m_type == OBJECT_MOBILErc ||
- m_type == OBJECT_MOBILErr ||
- m_type == OBJECT_MOBILErs )
- {
- prog = 1.0f-m_progress*1.5f;
- if ( prog < 0.0f ) prog = 0.0f;
- }
- else
- {
- prog = 1.0f-m_progress;
- }
- angle = powf(prog*10.0f, 2.0f)+m_object->RetAngleY(0);
-
- vehicle = SearchVehicle();
- if ( vehicle != 0 )
- {
- vehicle->SetAngleY(0, angle+Math::PI);
- vehicle->SetZoom(0, m_progress);
- }
-
- fret = SearchFret(); // transform metal?
- if ( fret != 0 )
- {
- fret->SetZoom(0, 1.0f-m_progress);
- }
-
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
- {
- m_lastParticule = m_time;
-
-#if 0
- pos = m_fretPos;
- pos.x += (Math::Rand()-0.5f)*20.0f;
- pos.z += (Math::Rand()-0.5f)*20.0f;
- pos.y += 1.0f;
- speed.x = (Math::Rand()-0.5f)*12.0f;
- speed.z = (Math::Rand()-0.5f)*12.0f;
- speed.y = Math::Rand()*12.0f;
- dim.x = Math::Rand()*12.0f+10.0f;
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIBLUE, 1.0f, 0.0f, 0.0f);
-#else
- mat = m_object->RetWorldMatrix(0);
- pos = Math::Vector(-12.0f, 20.0f, -4.0f); // position of chimney
- pos = Math::Transform(*mat, pos);
- pos.y += 2.0f;
- pos.x += (Math::Rand()-0.5f)*2.0f;
- pos.z += (Math::Rand()-0.5f)*2.0f;
- speed.x = 0.0f;
- speed.z = 0.0f;
- speed.y = 6.0f+Math::Rand()*6.0f;
- dim.x = Math::Rand()*1.5f+1.0f;
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTISMOKE3, 4.0f);
-#endif
- }
- }
- else
- {
- m_displayText->DisplayError(INFO_FACTORY, m_object);
- SoundManip(2.0f, 1.0f, 1.2f);
-
- fret = SearchFret(); // transform metal?
- if ( fret != 0 )
- {
- fret->DeleteObject(); // removes the metal
- delete fret;
- }
-
- vehicle = SearchVehicle();
- if ( vehicle != 0 )
- {
- physics = vehicle->RetPhysics();
- if ( physics != 0 )
- {
- physics->SetFreeze(false); // can move
- }
-
- vehicle->SetLock(false); // vehicle useable
-//? vehicle->RetPhysics()->RetBrain()->StartTaskAdvance(16.0f);
- vehicle->SetAngleY(0, m_object->RetAngleY(0)+Math::PI);
- vehicle->SetZoom(0, 1.0f);
- }
-
- m_main->CreateShortcuts();
-
- m_phase = AFP_OPEN_T;
- m_progress = 0.0f;
- m_speed = 1.0f/2.0f;
- }
- }
-
- if ( m_phase == AFP_OPEN_T )
- {
- if ( m_progress < 1.0f )
- {
- for ( i=0 ; i<9 ; i++ )
- {
- angle = -(1.0f-m_progress)*(Math::PI/2.0f)+Math::PI/2.0f;
- m_object->SetAngleZ( 1+i, angle);
- m_object->SetAngleZ(10+i, -angle);
- }
-
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.1f) <= m_time )
- {
- m_lastParticule = m_time;
-
- pos = m_fretPos;
- pos.x += (Math::Rand()-0.5f)*10.0f;
- pos.z += (Math::Rand()-0.5f)*10.0f;
- pos.y += Math::Rand()*10.0f;
- speed = Math::Vector(0.0f, 0.0f, 0.0f);
- dim.x = 2.0f;
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIGLINT, 2.0f, 0.0f, 0.0f);
- }
- }
- else
- {
- for ( i=0 ; i<9 ; i++ )
- {
- m_object->SetAngleZ( 1+i, Math::PI/2.0f);
- m_object->SetAngleZ(10+i, -Math::PI/2.0f);
- }
-
- SoundManip(3.0f, 1.0f, 0.5f);
-
- m_phase = AFP_OPEN_S;
- m_progress = 0.0f;
- m_speed = 1.0f/3.0f;
- }
- }
-
- if ( m_phase == AFP_OPEN_S )
- {
- if ( m_progress < 1.0f )
- {
- for ( i=0 ; i<9 ; i++ )
- {
- zoom = 0.30f+((1.0f-m_progress)-0.5f+i/16.0f)*2.0f*0.70f;
- if ( zoom < 0.30f ) zoom = 0.30f;
- if ( zoom > 1.00f ) zoom = 1.00f;
- m_object->SetZoomZ( 1+i, zoom);
- m_object->SetZoomZ(10+i, zoom);
- }
-
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.1f) <= m_time )
- {
- m_lastParticule = m_time;
-
- pos = m_fretPos;
- pos.x += (Math::Rand()-0.5f)*10.0f;
- pos.z += (Math::Rand()-0.5f)*10.0f;
- pos.y += Math::Rand()*10.0f;
- speed = Math::Vector(0.0f, 0.0f, 0.0f);
- dim.x = 2.0f;
- dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIGLINT, 2.0f, 0.0f, 0.0f);
- }
- }
- else
- {
- for ( i=0 ; i<9 ; i++ )
- {
- m_object->SetZoomZ( 1+i, 0.30f);
- m_object->SetZoomZ(10+i, 0.30f);
- }
-
- SetBusy(false);
- UpdateInterface();
-
- m_phase = AFP_WAIT;
- m_progress = 0.0f;
- m_speed = 1.0f/2.0f;
- }
- }
-
- return true;
-}
-
-
-// Saves all parameters of the controller.
-
-bool CAutoFactory::Write(char *line)
-{
- char name[100];
-
- if ( m_phase == AFP_WAIT ) return false;
-
- sprintf(name, " aExist=%d", 1);
- strcat(line, name);
-
- CAuto::Write(line);
-
- sprintf(name, " aPhase=%d", m_phase);
- strcat(line, name);
-
- sprintf(name, " aProgress=%.2f", m_progress);
- strcat(line, name);
-
- sprintf(name, " aSpeed=%.2f", m_speed);
- strcat(line, name);
-
- return true;
-}
-
-// Restores all parameters of the controller
-
-bool CAutoFactory::Read(char *line)
-{
- if ( OpInt(line, "aExist", 0) == 0 ) return false;
-
- CAuto::Read(line);
-
- m_phase = (AutoFactoryPhase)OpInt(line, "aPhase", AFP_WAIT);
- m_progress = OpFloat(line, "aProgress", 0.0f);
- m_speed = OpFloat(line, "aSpeed", 1.0f);
-
- m_lastParticule = 0.0f;
- m_fretPos = m_object->RetPosition(0);
-
- return true;
-}
-
-
-//Seeks the cargo.
-
-CObject* CAutoFactory::SearchFret()
-{
- CObject* pObj;
- Math::Vector oPos;
- ObjectType type;
- float dist;
- int i;
-
- for ( i=0 ; i<1000000 ; i++ )
- {
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
- if ( pObj == 0 ) break;
-
- type = pObj->RetType();
- if ( type != OBJECT_METAL ) continue;
- if ( pObj->RetTruck() != 0 ) continue;
-
- oPos = pObj->RetPosition(0);
- dist = Math::Distance(oPos, m_fretPos);
-
- if ( dist < 8.0f ) return pObj;
- }
-
- return 0;
-}
-
-// Search if a vehicle is too close.
-
-bool CAutoFactory::NearestVehicle()
-{
- CObject* pObj;
- Math::Vector cPos, oPos;
- ObjectType type;
- float oRadius, dist;
- int i;
-
- cPos = m_object->RetPosition(0);
-
- for ( i=0 ; i<1000000 ; i++ )
- {
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
- if ( pObj == 0 ) break;
-
- type = pObj->RetType();
- if ( type != OBJECT_HUMAN &&
- type != OBJECT_MOBILEfa &&
- type != OBJECT_MOBILEta &&
- type != OBJECT_MOBILEwa &&
- type != OBJECT_MOBILEia &&
- type != OBJECT_MOBILEfc &&
- type != OBJECT_MOBILEtc &&
- type != OBJECT_MOBILEwc &&
- type != OBJECT_MOBILEic &&
- type != OBJECT_MOBILEfi &&
- type != OBJECT_MOBILEti &&
- type != OBJECT_MOBILEwi &&
- type != OBJECT_MOBILEii &&
- type != OBJECT_MOBILEfs &&
- type != OBJECT_MOBILEts &&
- type != OBJECT_MOBILEws &&
- type != OBJECT_MOBILEis &&
- type != OBJECT_MOBILErt &&
- type != OBJECT_MOBILErc &&
- type != OBJECT_MOBILErr &&
- type != OBJECT_MOBILErs &&
- type != OBJECT_MOBILEsa &&
- type != OBJECT_MOBILEtg &&
- type != OBJECT_MOBILEft &&
- type != OBJECT_MOBILEtt &&
- type != OBJECT_MOBILEwt &&
- type != OBJECT_MOBILEit &&
- type != OBJECT_MOBILEdr &&
- type != OBJECT_MOTHER &&
- type != OBJECT_ANT &&
- type != OBJECT_SPIDER &&
- type != OBJECT_BEE &&
- type != OBJECT_WORM ) continue;
-
- if ( !pObj->GetCrashSphere(0, oPos, oRadius) ) continue;
- dist = Math::Distance(oPos, cPos)-oRadius;
-
- if ( dist < 10.0f ) return true;
- }
-
- return false;
-}
-
-
-// Creates a vehicle.
-
-bool CAutoFactory::CreateVehicle()
-{
- CObject* vehicle;
- Math::Matrix* mat;
- CPhysics* physics;
- Math::Vector pos;
- float angle;
- char* name;
- int i;
-
- angle = m_object->RetAngleY(0);
-
- mat = m_object->RetWorldMatrix(0);
- if ( m_type == OBJECT_MOBILErt ||
- m_type == OBJECT_MOBILErc ||
- m_type == OBJECT_MOBILErr ||
- m_type == OBJECT_MOBILErs )
- {
- pos = Math::Vector(2.0f, 0.0f, 0.0f);
- }
- else
- {
- pos = Math::Vector(4.0f, 0.0f, 0.0f);
- }
- pos = Transform(*mat, pos);
-
- vehicle = new CObject(m_iMan);
- if ( !vehicle->CreateVehicle(pos, angle, m_type, -1.0f, false, false) )
- {
- delete vehicle;
- m_displayText->DisplayError(ERR_TOOMANY, m_object);
- return false;
- }
- vehicle->UpdateMapping();
- vehicle->SetLock(true); // not usable
- vehicle->SetRange(30.0f);
-
- physics = vehicle->RetPhysics();
- if ( physics != 0 )
- {
- physics->SetFreeze(true); // it doesn't move
- }
-
- for ( i=0 ; i<10 ; i++ )
- {
- name = m_main->RetNewScriptName(m_type, i);
- if ( name == 0 ) break;
- vehicle->ReadProgram(i, name);
- }
-
- return true;
-}
-
-// Seeking the vehicle during manufacture.
-
-CObject* CAutoFactory::SearchVehicle()
-{
- CObject* pObj;
- Math::Vector oPos;
- ObjectType type;
- float dist;
- int i;
-
- for ( i=0 ; i<1000000 ; i++ )
- {
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
- if ( pObj == 0 ) break;
-
- if ( !pObj->RetLock() ) continue;
-
- type = pObj->RetType();
- if ( type != m_type ) continue;
- if ( pObj->RetTruck() != 0 ) continue;
-
- oPos = pObj->RetPosition(0);
- dist = Math::Distance(oPos, m_fretPos);
-
- if ( dist < 8.0f ) return pObj;
- }
-
- return 0;
-}
-
-
-// Creates all the interface when the object is selected.
-
-bool CAutoFactory::CreateInterface(bool bSelect)
-{
- CWindow* pw;
- Math::Point pos, dim, ddim;
- float ox, oy, sx, sy;
-
- CAuto::CreateInterface(bSelect);
-
- if ( !bSelect ) return true;
-
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
- if ( pw == 0 ) return false;
-
- dim.x = 33.0f/640.0f;
- dim.y = 33.0f/480.0f;
- ox = 3.0f/640.0f;
- oy = 3.0f/480.0f;
- sx = 33.0f/640.0f;
- sy = 33.0f/480.0f;
-
- pos.x = 0.0f;
- pos.y = oy+sy*2.6f;
- ddim.x = 138.0f/640.0f;
- ddim.y = 222.0f/480.0f;
- pw->CreateGroup(pos, ddim, 6, EVENT_WINDOW3);
-
- pos.x = ox+sx*0.0f;
- pos.y = oy+sy*8.2f;
- pw->CreateButton(pos, dim, 128+9, EVENT_OBJECT_FACTORYwa);
- pos.x += dim.x;
- pw->CreateButton(pos, dim, 128+10, EVENT_OBJECT_FACTORYta);
- pos.x += dim.x;
- pw->CreateButton(pos, dim, 128+11, EVENT_OBJECT_FACTORYfa);
- pos.x += dim.x;
- pw->CreateButton(pos, dim, 128+22, EVENT_OBJECT_FACTORYia);
-
- pos.x = ox+sx*0.0f;
- pos.y = oy+sy*7.1f;
- pw->CreateButton(pos, dim, 128+12, EVENT_OBJECT_FACTORYws);
- pos.x += dim.x;
- pw->CreateButton(pos, dim, 128+13, EVENT_OBJECT_FACTORYts);
- pos.x += dim.x;
- pw->CreateButton(pos, dim, 128+14, EVENT_OBJECT_FACTORYfs);
- pos.x += dim.x;
- pw->CreateButton(pos, dim, 128+24, EVENT_OBJECT_FACTORYis);
-
- pos.x = ox+sx*0.0f;
- pos.y = oy+sy*6.0f;
- pw->CreateButton(pos, dim, 128+15, EVENT_OBJECT_FACTORYwc);
- pos.x += dim.x;
- pw->CreateButton(pos, dim, 128+16, EVENT_OBJECT_FACTORYtc);
- pos.x += dim.x;
- pw->CreateButton(pos, dim, 128+17, EVENT_OBJECT_FACTORYfc);
- pos.x += dim.x;
- pw->CreateButton(pos, dim, 128+23, EVENT_OBJECT_FACTORYic);
-
- pos.x = ox+sx*0.0f;
- pos.y = oy+sy*4.9f;
- pw->CreateButton(pos, dim, 128+25, EVENT_OBJECT_FACTORYwi);
- pos.x += dim.x;
- pw->CreateButton(pos, dim, 128+26, EVENT_OBJECT_FACTORYti);
- pos.x += dim.x;
- pw->CreateButton(pos, dim, 128+27, EVENT_OBJECT_FACTORYfi);
- pos.x += dim.x;
- pw->CreateButton(pos, dim, 128+28, EVENT_OBJECT_FACTORYii);
-
- pos.x = ox+sx*0.0f;
- pos.y = oy+sy*3.8f;
- pw->CreateButton(pos, dim, 128+18, EVENT_OBJECT_FACTORYrt);
- pos.x += dim.x;
- pw->CreateButton(pos, dim, 128+19, EVENT_OBJECT_FACTORYrc);
- pos.x += dim.x;
- pw->CreateButton(pos, dim, 128+20, EVENT_OBJECT_FACTORYrr);
- pos.x += dim.x;
- pw->CreateButton(pos, dim, 128+29, EVENT_OBJECT_FACTORYrs);
-
- pos.x = ox+sx*0.0f;
- pos.y = oy+sy*2.7f;
- pw->CreateButton(pos, dim, 128+21, EVENT_OBJECT_FACTORYsa);
-
- pos.x = ox+sx*0.0f;
- pos.y = oy+sy*0;
- ddim.x = 66.0f/640.0f;
- ddim.y = 66.0f/480.0f;
- pw->CreateGroup(pos, ddim, 101, EVENT_OBJECT_TYPE);
-
- UpdateInterface();
- return true;
-}
-
-// Updates the status of all interface buttons.
-
-void CAutoFactory::UpdateInterface()
-{
- CWindow* pw;
-
- if ( !m_object->RetSelect() ) return;
-
- CAuto::UpdateInterface();
-
- pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
-
- UpdateButton(pw, EVENT_OBJECT_FACTORYwa, m_bBusy);
- UpdateButton(pw, EVENT_OBJECT_FACTORYta, m_bBusy);
- UpdateButton(pw, EVENT_OBJECT_FACTORYfa, m_bBusy);
- UpdateButton(pw, EVENT_OBJECT_FACTORYia, m_bBusy);
- UpdateButton(pw, EVENT_OBJECT_FACTORYws, m_bBusy);
- UpdateButton(pw, EVENT_OBJECT_FACTORYts, m_bBusy);
- UpdateButton(pw, EVENT_OBJECT_FACTORYfs, m_bBusy);
- UpdateButton(pw, EVENT_OBJECT_FACTORYis, m_bBusy);
- UpdateButton(pw, EVENT_OBJECT_FACTORYwc, m_bBusy);
- UpdateButton(pw, EVENT_OBJECT_FACTORYtc, m_bBusy);
- UpdateButton(pw, EVENT_OBJECT_FACTORYfc, m_bBusy);
- UpdateButton(pw, EVENT_OBJECT_FACTORYic, m_bBusy);
- UpdateButton(pw, EVENT_OBJECT_FACTORYwi, m_bBusy);
- UpdateButton(pw, EVENT_OBJECT_FACTORYti, m_bBusy);
- UpdateButton(pw, EVENT_OBJECT_FACTORYfi, m_bBusy);
- UpdateButton(pw, EVENT_OBJECT_FACTORYii, m_bBusy);
- UpdateButton(pw, EVENT_OBJECT_FACTORYrt, m_bBusy);
- UpdateButton(pw, EVENT_OBJECT_FACTORYrc, m_bBusy);
- UpdateButton(pw, EVENT_OBJECT_FACTORYrr, m_bBusy);
- UpdateButton(pw, EVENT_OBJECT_FACTORYrs, m_bBusy);
- UpdateButton(pw, EVENT_OBJECT_FACTORYsa, m_bBusy);
-}
-
-// Updates the status of one interface button.
-
-void CAutoFactory::UpdateButton(CWindow *pw, EventMsg event, bool bBusy)
-{
- bool bEnable = true;
-
- EnableInterface(pw, event, !bBusy);
-
- if ( event == EVENT_OBJECT_FACTORYta )
- {
- bEnable = g_researchDone&RESEARCH_TANK;
- }
- if ( event == EVENT_OBJECT_FACTORYfa )
- {
- bEnable = g_researchDone&RESEARCH_FLY;
- }
- if ( event == EVENT_OBJECT_FACTORYia )
- {
- bEnable = g_researchDone&RESEARCH_iPAW;
- }
-
- if ( event == EVENT_OBJECT_FACTORYws )
- {
- bEnable = g_researchDone&RESEARCH_SNIFFER;
- }
- if ( event == EVENT_OBJECT_FACTORYts )
- {
- bEnable = ( (g_researchDone&RESEARCH_SNIFFER) &&
- (g_researchDone&RESEARCH_TANK) );
- }
- if ( event == EVENT_OBJECT_FACTORYfs )
- {
- bEnable = ( (g_researchDone&RESEARCH_SNIFFER) &&
- (g_researchDone&RESEARCH_FLY) );
- }
- if ( event == EVENT_OBJECT_FACTORYis )
- {
- bEnable = ( (g_researchDone&RESEARCH_SNIFFER) &&
- (g_researchDone&RESEARCH_iPAW) );
- }
-
- if ( event == EVENT_OBJECT_FACTORYwc )
- {
- bEnable = g_researchDone&RESEARCH_CANON;
- }
- if ( event == EVENT_OBJECT_FACTORYtc )
- {
- bEnable = ( (g_researchDone&RESEARCH_CANON) &&
- (g_researchDone&RESEARCH_TANK) );
- }
- if ( event == EVENT_OBJECT_FACTORYfc )
- {
- bEnable = ( (g_researchDone&RESEARCH_CANON) &&
- (g_researchDone&RESEARCH_FLY) );
- }
- if ( event == EVENT_OBJECT_FACTORYic )
- {
- bEnable = ( (g_researchDone&RESEARCH_CANON) &&
- (g_researchDone&RESEARCH_iPAW) );
- }
-
- if ( event == EVENT_OBJECT_FACTORYwi )
- {
- bEnable = g_researchDone&RESEARCH_iGUN;
- }
- if ( event == EVENT_OBJECT_FACTORYti )
- {
- bEnable = ( (g_researchDone&RESEARCH_iGUN) &&
- (g_researchDone&RESEARCH_TANK) );
- }
- if ( event == EVENT_OBJECT_FACTORYfi )
- {
- bEnable = ( (g_researchDone&RESEARCH_iGUN) &&
- (g_researchDone&RESEARCH_FLY) );
- }
- if ( event == EVENT_OBJECT_FACTORYii )
- {
- bEnable = ( (g_researchDone&RESEARCH_iGUN) &&
- (g_researchDone&RESEARCH_iPAW) );
- }
-
- if ( event == EVENT_OBJECT_FACTORYrt )
- {
- bEnable = ( (g_researchDone&RESEARCH_THUMP) &&
- (g_researchDone&RESEARCH_TANK) );
- }
- if ( event == EVENT_OBJECT_FACTORYrc )
- {
- bEnable = ( (g_researchDone&RESEARCH_PHAZER) &&
- (g_researchDone&RESEARCH_TANK) );
- }
- if ( event == EVENT_OBJECT_FACTORYrr )
- {
- bEnable = ( (g_researchDone&RESEARCH_RECYCLER) &&
- (g_researchDone&RESEARCH_TANK) );
- }
- if ( event == EVENT_OBJECT_FACTORYrs )
- {
- bEnable = ( (g_researchDone&RESEARCH_SHIELD) &&
- (g_researchDone&RESEARCH_TANK) );
- }
-
- if ( event == EVENT_OBJECT_FACTORYsa )
- {
- bEnable = g_researchDone&RESEARCH_SUBM;
- }
-
- DeadInterface(pw, event, bEnable);
-}
-
-// Plays the sound of the manipulator arm.
-
-void CAutoFactory::SoundManip(float time, float amplitude, float frequency)
-{
- int i;
-
- i = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 0.0f, 0.3f*frequency, true);
- m_sound->AddEnvelope(i, 0.5f*amplitude, 1.0f*frequency, 0.1f, SOPER_CONTINUE);
- m_sound->AddEnvelope(i, 0.5f*amplitude, 1.0f*frequency, time-0.1f, SOPER_CONTINUE);
- m_sound->AddEnvelope(i, 0.0f, 0.3f*frequency, 0.1f, SOPER_STOP);
-}
-
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+
+#include <stdio.h>
+
+#include "object/auto/autofactory.h"
+
+#include "common/global.h"
+#include "common/iman.h"
+#include "math/geometry.h"
+#include "object/robotmain.h"
+#include "physics/physics.h"
+#include "script/cmdtoken.h"
+#include "ui/interface.h"
+#include "ui/window.h"
+#include "ui/displaytext.h"
+
+
+
+
+
+// Object's constructor.
+
+CAutoFactory::CAutoFactory(CInstanceManager* iMan, CObject* object)
+ : CAuto(iMan, object)
+{
+ Init();
+ m_type = OBJECT_MOBILEws;
+ m_phase = AFP_WAIT; // paused until the first Init ()
+ m_channelSound = -1;
+}
+
+// Object's destructor.
+
+CAutoFactory::~CAutoFactory()
+{
+}
+
+
+// Destroys the object.
+
+void CAutoFactory::DeleteObject(bool bAll)
+{
+ CObject* fret;
+ CObject* vehicle;
+
+ if ( !bAll )
+ {
+ fret = SearchFret(); // transform metal?
+ if ( fret != 0 )
+ {
+ fret->DeleteObject(); // destroys the metal
+ delete fret;
+ }
+
+ vehicle = SearchVehicle();
+ if ( vehicle != 0 )
+ {
+ vehicle->DeleteObject(); // destroys the vehicle
+ delete vehicle;
+ }
+ }
+
+ if ( m_channelSound != -1 )
+ {
+ m_sound->FlushEnvelope(m_channelSound);
+ m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f, 1.0f, SOPER_STOP);
+ m_channelSound = -1;
+ }
+
+ CAuto::DeleteObject(bAll);
+}
+
+
+// Initialize the object.
+
+void CAutoFactory::Init()
+{
+ m_phase = AFP_WAIT;
+ m_progress = 0.0f;
+ m_speed = 1.0f/2.0f;
+
+ m_time = 0.0f;
+ m_lastParticule = 0.0f;
+
+ m_fretPos = m_object->RetPosition(0);
+
+ CAuto::Init();
+}
+
+
+// Management of an event.
+
+bool CAutoFactory::EventProcess(const Event &event)
+{
+ CObject* fret;
+ CObject* vehicle;
+ Math::Matrix* mat;
+ CPhysics* physics;
+ Math::Vector pos, speed;
+ Math::Point dim;
+ ObjectType type;
+ float zoom, angle, prog;
+ int i;
+
+ CAuto::EventProcess(event);
+
+ if ( m_engine->RetPause() ) return true;
+
+ if ( m_object->RetSelect() ) // factory selected?
+ {
+ if ( event.event == EVENT_UPDINTERFACE )
+ {
+ CreateInterface(true);
+ }
+
+ type = OBJECT_NULL;
+ if ( event.event == EVENT_OBJECT_FACTORYwa ) type = OBJECT_MOBILEwa;
+ if ( event.event == EVENT_OBJECT_FACTORYta ) type = OBJECT_MOBILEta;
+ if ( event.event == EVENT_OBJECT_FACTORYfa ) type = OBJECT_MOBILEfa;
+ if ( event.event == EVENT_OBJECT_FACTORYia ) type = OBJECT_MOBILEia;
+ if ( event.event == EVENT_OBJECT_FACTORYws ) type = OBJECT_MOBILEws;
+ if ( event.event == EVENT_OBJECT_FACTORYts ) type = OBJECT_MOBILEts;
+ if ( event.event == EVENT_OBJECT_FACTORYfs ) type = OBJECT_MOBILEfs;
+ if ( event.event == EVENT_OBJECT_FACTORYis ) type = OBJECT_MOBILEis;
+ if ( event.event == EVENT_OBJECT_FACTORYwc ) type = OBJECT_MOBILEwc;
+ if ( event.event == EVENT_OBJECT_FACTORYtc ) type = OBJECT_MOBILEtc;
+ if ( event.event == EVENT_OBJECT_FACTORYfc ) type = OBJECT_MOBILEfc;
+ if ( event.event == EVENT_OBJECT_FACTORYic ) type = OBJECT_MOBILEic;
+ if ( event.event == EVENT_OBJECT_FACTORYwi ) type = OBJECT_MOBILEwi;
+ if ( event.event == EVENT_OBJECT_FACTORYti ) type = OBJECT_MOBILEti;
+ if ( event.event == EVENT_OBJECT_FACTORYfi ) type = OBJECT_MOBILEfi;
+ if ( event.event == EVENT_OBJECT_FACTORYii ) type = OBJECT_MOBILEii;
+ if ( event.event == EVENT_OBJECT_FACTORYrt ) type = OBJECT_MOBILErt;
+ if ( event.event == EVENT_OBJECT_FACTORYrc ) type = OBJECT_MOBILErc;
+ if ( event.event == EVENT_OBJECT_FACTORYrr ) type = OBJECT_MOBILErr;
+ if ( event.event == EVENT_OBJECT_FACTORYrs ) type = OBJECT_MOBILErs;
+ if ( event.event == EVENT_OBJECT_FACTORYsa ) type = OBJECT_MOBILEsa;
+
+ if ( type != OBJECT_NULL )
+ {
+ m_type = type;
+
+ if ( m_phase != AFP_WAIT )
+ {
+ return false;
+ }
+
+ fret = SearchFret(); // transform metal?
+ if ( fret == 0 )
+ {
+ m_displayText->DisplayError(ERR_FACTORY_NULL, m_object);
+ return false;
+ }
+ if ( NearestVehicle() )
+ {
+ m_displayText->DisplayError(ERR_FACTORY_NEAR, m_object);
+ return false;
+ }
+
+ SetBusy(true);
+ InitProgressTotal(3.0f+2.0f+15.0f+2.0f+3.0f);
+ UpdateInterface();
+
+ fret->SetLock(true); // usable metal
+ SoundManip(3.0f, 1.0f, 0.5f);
+
+ m_phase = AFP_CLOSE_S;
+ m_progress = 0.0f;
+ m_speed = 1.0f/3.0f;
+ return true;
+ }
+ }
+
+ if ( event.event != EVENT_FRAME ) return true;
+
+ m_progress += event.rTime*m_speed;
+ EventProgress(event.rTime);
+
+ if ( m_phase == AFP_WAIT )
+ {
+ if ( m_progress >= 1.0f )
+ {
+ m_phase = AFP_WAIT; // still waiting ...
+ m_progress = 0.0f;
+ m_speed = 1.0f/2.0f;
+ }
+ }
+
+ if ( m_phase == AFP_CLOSE_S )
+ {
+ if ( m_progress < 1.0f )
+ {
+ for ( i=0 ; i<9 ; i++ )
+ {
+ zoom = 0.30f+(m_progress-0.5f+i/16.0f)*2.0f*0.70f;
+ if ( zoom < 0.30f ) zoom = 0.30f;
+ if ( zoom > 1.00f ) zoom = 1.00f;
+ m_object->SetZoomZ( 1+i, zoom);
+ m_object->SetZoomZ(10+i, zoom);
+ }
+ }
+ else
+ {
+ for ( i=0 ; i<9 ; i++ )
+ {
+ m_object->SetZoomZ( 1+i, 1.0f);
+ m_object->SetZoomZ(10+i, 1.0f);
+ }
+
+ SoundManip(2.0f, 1.0f, 1.2f);
+
+ m_phase = AFP_CLOSE_T;
+ m_progress = 0.0f;
+ m_speed = 1.0f/2.0f;
+ }
+ }
+
+ if ( m_phase == AFP_CLOSE_T )
+ {
+ if ( m_progress < 1.0f )
+ {
+ for ( i=0 ; i<9 ; i++ )
+ {
+ angle = -m_progress*(Math::PI/2.0f)+Math::PI/2.0f;
+ m_object->SetAngleZ( 1+i, angle);
+ m_object->SetAngleZ(10+i, -angle);
+ }
+ }
+ else
+ {
+ for ( i=0 ; i<9 ; i++ )
+ {
+ m_object->SetAngleZ( 1+i, 0.0f);
+ m_object->SetAngleZ(10+i, 0.0f);
+ }
+
+ m_channelSound = m_sound->Play(SOUND_FACTORY, m_object->RetPosition(0), 0.0f, 1.0f, true);
+ m_sound->AddEnvelope(m_channelSound, 1.0f, 1.0f, 2.0f, SOPER_CONTINUE);
+ m_sound->AddEnvelope(m_channelSound, 1.0f, 1.0f, 11.0f, SOPER_CONTINUE);
+ m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f, 2.0f, SOPER_STOP);
+
+ m_phase = AFP_BUILD;
+ m_progress = 0.0f;
+ m_speed = 1.0f/15.0f;
+ }
+ }
+
+ if ( m_phase == AFP_BUILD )
+ {
+ if ( m_progress == 0.0f )
+ {
+ if ( !CreateVehicle() )
+ {
+ fret = SearchFret(); // transform metal?
+ if ( fret != 0 )
+ {
+ fret->SetLock(false); // metal usable again
+ }
+
+ if ( m_channelSound != -1 )
+ {
+ m_sound->FlushEnvelope(m_channelSound);
+ m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f, 1.0f, SOPER_STOP);
+ m_channelSound = -1;
+ }
+
+ m_phase = AFP_OPEN_T;
+ m_progress = 0.0f;
+ m_speed = 1.0f/2.0f;
+ return true;
+ }
+ }
+
+ if ( m_progress < 1.0f )
+ {
+ if ( m_type == OBJECT_MOBILErt ||
+ m_type == OBJECT_MOBILErc ||
+ m_type == OBJECT_MOBILErr ||
+ m_type == OBJECT_MOBILErs )
+ {
+ prog = 1.0f-m_progress*1.5f;
+ if ( prog < 0.0f ) prog = 0.0f;
+ }
+ else
+ {
+ prog = 1.0f-m_progress;
+ }
+ angle = powf(prog*10.0f, 2.0f)+m_object->RetAngleY(0);
+
+ vehicle = SearchVehicle();
+ if ( vehicle != 0 )
+ {
+ vehicle->SetAngleY(0, angle+Math::PI);
+ vehicle->SetZoom(0, m_progress);
+ }
+
+ fret = SearchFret(); // transform metal?
+ if ( fret != 0 )
+ {
+ fret->SetZoom(0, 1.0f-m_progress);
+ }
+
+ if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ {
+ m_lastParticule = m_time;
+
+#if 0
+ pos = m_fretPos;
+ pos.x += (Math::Rand()-0.5f)*20.0f;
+ pos.z += (Math::Rand()-0.5f)*20.0f;
+ pos.y += 1.0f;
+ speed.x = (Math::Rand()-0.5f)*12.0f;
+ speed.z = (Math::Rand()-0.5f)*12.0f;
+ speed.y = Math::Rand()*12.0f;
+ dim.x = Math::Rand()*12.0f+10.0f;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTIBLUE, 1.0f, 0.0f, 0.0f);
+#else
+ mat = m_object->RetWorldMatrix(0);
+ pos = Math::Vector(-12.0f, 20.0f, -4.0f); // position of chimney
+ pos = Math::Transform(*mat, pos);
+ pos.y += 2.0f;
+ pos.x += (Math::Rand()-0.5f)*2.0f;
+ pos.z += (Math::Rand()-0.5f)*2.0f;
+ speed.x = 0.0f;
+ speed.z = 0.0f;
+ speed.y = 6.0f+Math::Rand()*6.0f;
+ dim.x = Math::Rand()*1.5f+1.0f;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTISMOKE3, 4.0f);
+#endif
+ }
+ }
+ else
+ {
+ m_displayText->DisplayError(INFO_FACTORY, m_object);
+ SoundManip(2.0f, 1.0f, 1.2f);
+
+ fret = SearchFret(); // transform metal?
+ if ( fret != 0 )
+ {
+ fret->DeleteObject(); // removes the metal
+ delete fret;
+ }
+
+ vehicle = SearchVehicle();
+ if ( vehicle != 0 )
+ {
+ physics = vehicle->RetPhysics();
+ if ( physics != 0 )
+ {
+ physics->SetFreeze(false); // can move
+ }
+
+ vehicle->SetLock(false); // vehicle useable
+//? vehicle->RetPhysics()->RetBrain()->StartTaskAdvance(16.0f);
+ vehicle->SetAngleY(0, m_object->RetAngleY(0)+Math::PI);
+ vehicle->SetZoom(0, 1.0f);
+ }
+
+ m_main->CreateShortcuts();
+
+ m_phase = AFP_OPEN_T;
+ m_progress = 0.0f;
+ m_speed = 1.0f/2.0f;
+ }
+ }
+
+ if ( m_phase == AFP_OPEN_T )
+ {
+ if ( m_progress < 1.0f )
+ {
+ for ( i=0 ; i<9 ; i++ )
+ {
+ angle = -(1.0f-m_progress)*(Math::PI/2.0f)+Math::PI/2.0f;
+ m_object->SetAngleZ( 1+i, angle);
+ m_object->SetAngleZ(10+i, -angle);
+ }
+
+ if ( m_lastParticule+m_engine->ParticuleAdapt(0.1f) <= m_time )
+ {
+ m_lastParticule = m_time;
+
+ pos = m_fretPos;
+ pos.x += (Math::Rand()-0.5f)*10.0f;
+ pos.z += (Math::Rand()-0.5f)*10.0f;
+ pos.y += Math::Rand()*10.0f;
+ speed = Math::Vector(0.0f, 0.0f, 0.0f);
+ dim.x = 2.0f;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTIGLINT, 2.0f, 0.0f, 0.0f);
+ }
+ }
+ else
+ {
+ for ( i=0 ; i<9 ; i++ )
+ {
+ m_object->SetAngleZ( 1+i, Math::PI/2.0f);
+ m_object->SetAngleZ(10+i, -Math::PI/2.0f);
+ }
+
+ SoundManip(3.0f, 1.0f, 0.5f);
+
+ m_phase = AFP_OPEN_S;
+ m_progress = 0.0f;
+ m_speed = 1.0f/3.0f;
+ }
+ }
+
+ if ( m_phase == AFP_OPEN_S )
+ {
+ if ( m_progress < 1.0f )
+ {
+ for ( i=0 ; i<9 ; i++ )
+ {
+ zoom = 0.30f+((1.0f-m_progress)-0.5f+i/16.0f)*2.0f*0.70f;
+ if ( zoom < 0.30f ) zoom = 0.30f;
+ if ( zoom > 1.00f ) zoom = 1.00f;
+ m_object->SetZoomZ( 1+i, zoom);
+ m_object->SetZoomZ(10+i, zoom);
+ }
+
+ if ( m_lastParticule+m_engine->ParticuleAdapt(0.1f) <= m_time )
+ {
+ m_lastParticule = m_time;
+
+ pos = m_fretPos;
+ pos.x += (Math::Rand()-0.5f)*10.0f;
+ pos.z += (Math::Rand()-0.5f)*10.0f;
+ pos.y += Math::Rand()*10.0f;
+ speed = Math::Vector(0.0f, 0.0f, 0.0f);
+ dim.x = 2.0f;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTIGLINT, 2.0f, 0.0f, 0.0f);
+ }
+ }
+ else
+ {
+ for ( i=0 ; i<9 ; i++ )
+ {
+ m_object->SetZoomZ( 1+i, 0.30f);
+ m_object->SetZoomZ(10+i, 0.30f);
+ }
+
+ SetBusy(false);
+ UpdateInterface();
+
+ m_phase = AFP_WAIT;
+ m_progress = 0.0f;
+ m_speed = 1.0f/2.0f;
+ }
+ }
+
+ return true;
+}
+
+
+// Saves all parameters of the controller.
+
+bool CAutoFactory::Write(char *line)
+{
+ char name[100];
+
+ if ( m_phase == AFP_WAIT ) return false;
+
+ sprintf(name, " aExist=%d", 1);
+ strcat(line, name);
+
+ CAuto::Write(line);
+
+ sprintf(name, " aPhase=%d", m_phase);
+ strcat(line, name);
+
+ sprintf(name, " aProgress=%.2f", m_progress);
+ strcat(line, name);
+
+ sprintf(name, " aSpeed=%.2f", m_speed);
+ strcat(line, name);
+
+ return true;
+}
+
+// Restores all parameters of the controller
+
+bool CAutoFactory::Read(char *line)
+{
+ if ( OpInt(line, "aExist", 0) == 0 ) return false;
+
+ CAuto::Read(line);
+
+ m_phase = (AutoFactoryPhase)OpInt(line, "aPhase", AFP_WAIT);
+ m_progress = OpFloat(line, "aProgress", 0.0f);
+ m_speed = OpFloat(line, "aSpeed", 1.0f);
+
+ m_lastParticule = 0.0f;
+ m_fretPos = m_object->RetPosition(0);
+
+ return true;
+}
+
+
+//Seeks the cargo.
+
+CObject* CAutoFactory::SearchFret()
+{
+ CObject* pObj;
+ Math::Vector oPos;
+ ObjectType type;
+ float dist;
+ int i;
+
+ for ( i=0 ; i<1000000 ; i++ )
+ {
+ pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ if ( pObj == 0 ) break;
+
+ type = pObj->RetType();
+ if ( type != OBJECT_METAL ) continue;
+ if ( pObj->RetTruck() != 0 ) continue;
+
+ oPos = pObj->RetPosition(0);
+ dist = Math::Distance(oPos, m_fretPos);
+
+ if ( dist < 8.0f ) return pObj;
+ }
+
+ return 0;
+}
+
+// Search if a vehicle is too close.
+
+bool CAutoFactory::NearestVehicle()
+{
+ CObject* pObj;
+ Math::Vector cPos, oPos;
+ ObjectType type;
+ float oRadius, dist;
+ int i;
+
+ cPos = m_object->RetPosition(0);
+
+ for ( i=0 ; i<1000000 ; i++ )
+ {
+ pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ if ( pObj == 0 ) break;
+
+ type = pObj->RetType();
+ if ( type != OBJECT_HUMAN &&
+ type != OBJECT_MOBILEfa &&
+ type != OBJECT_MOBILEta &&
+ type != OBJECT_MOBILEwa &&
+ type != OBJECT_MOBILEia &&
+ type != OBJECT_MOBILEfc &&
+ type != OBJECT_MOBILEtc &&
+ type != OBJECT_MOBILEwc &&
+ type != OBJECT_MOBILEic &&
+ type != OBJECT_MOBILEfi &&
+ type != OBJECT_MOBILEti &&
+ type != OBJECT_MOBILEwi &&
+ type != OBJECT_MOBILEii &&
+ type != OBJECT_MOBILEfs &&
+ type != OBJECT_MOBILEts &&
+ type != OBJECT_MOBILEws &&
+ type != OBJECT_MOBILEis &&
+ type != OBJECT_MOBILErt &&
+ type != OBJECT_MOBILErc &&
+ type != OBJECT_MOBILErr &&
+ type != OBJECT_MOBILErs &&
+ type != OBJECT_MOBILEsa &&
+ type != OBJECT_MOBILEtg &&
+ type != OBJECT_MOBILEft &&
+ type != OBJECT_MOBILEtt &&
+ type != OBJECT_MOBILEwt &&
+ type != OBJECT_MOBILEit &&
+ type != OBJECT_MOBILEdr &&
+ type != OBJECT_MOTHER &&
+ type != OBJECT_ANT &&
+ type != OBJECT_SPIDER &&
+ type != OBJECT_BEE &&
+ type != OBJECT_WORM ) continue;
+
+ if ( !pObj->GetCrashSphere(0, oPos, oRadius) ) continue;
+ dist = Math::Distance(oPos, cPos)-oRadius;
+
+ if ( dist < 10.0f ) return true;
+ }
+
+ return false;
+}
+
+
+// Creates a vehicle.
+
+bool CAutoFactory::CreateVehicle()
+{
+ CObject* vehicle;
+ Math::Matrix* mat;
+ CPhysics* physics;
+ Math::Vector pos;
+ float angle;
+ char* name;
+ int i;
+
+ angle = m_object->RetAngleY(0);
+
+ mat = m_object->RetWorldMatrix(0);
+ if ( m_type == OBJECT_MOBILErt ||
+ m_type == OBJECT_MOBILErc ||
+ m_type == OBJECT_MOBILErr ||
+ m_type == OBJECT_MOBILErs )
+ {
+ pos = Math::Vector(2.0f, 0.0f, 0.0f);
+ }
+ else
+ {
+ pos = Math::Vector(4.0f, 0.0f, 0.0f);
+ }
+ pos = Transform(*mat, pos);
+
+ vehicle = new CObject(m_iMan);
+ if ( !vehicle->CreateVehicle(pos, angle, m_type, -1.0f, false, false) )
+ {
+ delete vehicle;
+ m_displayText->DisplayError(ERR_TOOMANY, m_object);
+ return false;
+ }
+ vehicle->UpdateMapping();
+ vehicle->SetLock(true); // not usable
+ vehicle->SetRange(30.0f);
+
+ physics = vehicle->RetPhysics();
+ if ( physics != 0 )
+ {
+ physics->SetFreeze(true); // it doesn't move
+ }
+
+ for ( i=0 ; i<10 ; i++ )
+ {
+ name = m_main->RetNewScriptName(m_type, i);
+ if ( name == 0 ) break;
+ vehicle->ReadProgram(i, name);
+ }
+
+ return true;
+}
+
+// Seeking the vehicle during manufacture.
+
+CObject* CAutoFactory::SearchVehicle()
+{
+ CObject* pObj;
+ Math::Vector oPos;
+ ObjectType type;
+ float dist;
+ int i;
+
+ for ( i=0 ; i<1000000 ; i++ )
+ {
+ pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ if ( pObj == 0 ) break;
+
+ if ( !pObj->RetLock() ) continue;
+
+ type = pObj->RetType();
+ if ( type != m_type ) continue;
+ if ( pObj->RetTruck() != 0 ) continue;
+
+ oPos = pObj->RetPosition(0);
+ dist = Math::Distance(oPos, m_fretPos);
+
+ if ( dist < 8.0f ) return pObj;
+ }
+
+ return 0;
+}
+
+
+// Creates all the interface when the object is selected.
+
+bool CAutoFactory::CreateInterface(bool bSelect)
+{
+ CWindow* pw;
+ Math::Point pos, dim, ddim;
+ float ox, oy, sx, sy;
+
+ CAuto::CreateInterface(bSelect);
+
+ if ( !bSelect ) return true;
+
+ pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ if ( pw == 0 ) return false;
+
+ dim.x = 33.0f/640.0f;
+ dim.y = 33.0f/480.0f;
+ ox = 3.0f/640.0f;
+ oy = 3.0f/480.0f;
+ sx = 33.0f/640.0f;
+ sy = 33.0f/480.0f;
+
+ pos.x = 0.0f;
+ pos.y = oy+sy*2.6f;
+ ddim.x = 138.0f/640.0f;
+ ddim.y = 222.0f/480.0f;
+ pw->CreateGroup(pos, ddim, 6, EVENT_WINDOW3);
+
+ pos.x = ox+sx*0.0f;
+ pos.y = oy+sy*8.2f;
+ pw->CreateButton(pos, dim, 128+9, EVENT_OBJECT_FACTORYwa);
+ pos.x += dim.x;
+ pw->CreateButton(pos, dim, 128+10, EVENT_OBJECT_FACTORYta);
+ pos.x += dim.x;
+ pw->CreateButton(pos, dim, 128+11, EVENT_OBJECT_FACTORYfa);
+ pos.x += dim.x;
+ pw->CreateButton(pos, dim, 128+22, EVENT_OBJECT_FACTORYia);
+
+ pos.x = ox+sx*0.0f;
+ pos.y = oy+sy*7.1f;
+ pw->CreateButton(pos, dim, 128+12, EVENT_OBJECT_FACTORYws);
+ pos.x += dim.x;
+ pw->CreateButton(pos, dim, 128+13, EVENT_OBJECT_FACTORYts);
+ pos.x += dim.x;
+ pw->CreateButton(pos, dim, 128+14, EVENT_OBJECT_FACTORYfs);
+ pos.x += dim.x;
+ pw->CreateButton(pos, dim, 128+24, EVENT_OBJECT_FACTORYis);
+
+ pos.x = ox+sx*0.0f;
+ pos.y = oy+sy*6.0f;
+ pw->CreateButton(pos, dim, 128+15, EVENT_OBJECT_FACTORYwc);
+ pos.x += dim.x;
+ pw->CreateButton(pos, dim, 128+16, EVENT_OBJECT_FACTORYtc);
+ pos.x += dim.x;
+ pw->CreateButton(pos, dim, 128+17, EVENT_OBJECT_FACTORYfc);
+ pos.x += dim.x;
+ pw->CreateButton(pos, dim, 128+23, EVENT_OBJECT_FACTORYic);
+
+ pos.x = ox+sx*0.0f;
+ pos.y = oy+sy*4.9f;
+ pw->CreateButton(pos, dim, 128+25, EVENT_OBJECT_FACTORYwi);
+ pos.x += dim.x;
+ pw->CreateButton(pos, dim, 128+26, EVENT_OBJECT_FACTORYti);
+ pos.x += dim.x;
+ pw->CreateButton(pos, dim, 128+27, EVENT_OBJECT_FACTORYfi);
+ pos.x += dim.x;
+ pw->CreateButton(pos, dim, 128+28, EVENT_OBJECT_FACTORYii);
+
+ pos.x = ox+sx*0.0f;
+ pos.y = oy+sy*3.8f;
+ pw->CreateButton(pos, dim, 128+18, EVENT_OBJECT_FACTORYrt);
+ pos.x += dim.x;
+ pw->CreateButton(pos, dim, 128+19, EVENT_OBJECT_FACTORYrc);
+ pos.x += dim.x;
+ pw->CreateButton(pos, dim, 128+20, EVENT_OBJECT_FACTORYrr);
+ pos.x += dim.x;
+ pw->CreateButton(pos, dim, 128+29, EVENT_OBJECT_FACTORYrs);
+
+ pos.x = ox+sx*0.0f;
+ pos.y = oy+sy*2.7f;
+ pw->CreateButton(pos, dim, 128+21, EVENT_OBJECT_FACTORYsa);
+
+ pos.x = ox+sx*0.0f;
+ pos.y = oy+sy*0;
+ ddim.x = 66.0f/640.0f;
+ ddim.y = 66.0f/480.0f;
+ pw->CreateGroup(pos, ddim, 101, EVENT_OBJECT_TYPE);
+
+ UpdateInterface();
+ return true;
+}
+
+// Updates the status of all interface buttons.
+
+void CAutoFactory::UpdateInterface()
+{
+ CWindow* pw;
+
+ if ( !m_object->RetSelect() ) return;
+
+ CAuto::UpdateInterface();
+
+ pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+
+ UpdateButton(pw, EVENT_OBJECT_FACTORYwa, m_bBusy);
+ UpdateButton(pw, EVENT_OBJECT_FACTORYta, m_bBusy);
+ UpdateButton(pw, EVENT_OBJECT_FACTORYfa, m_bBusy);
+ UpdateButton(pw, EVENT_OBJECT_FACTORYia, m_bBusy);
+ UpdateButton(pw, EVENT_OBJECT_FACTORYws, m_bBusy);
+ UpdateButton(pw, EVENT_OBJECT_FACTORYts, m_bBusy);
+ UpdateButton(pw, EVENT_OBJECT_FACTORYfs, m_bBusy);
+ UpdateButton(pw, EVENT_OBJECT_FACTORYis, m_bBusy);
+ UpdateButton(pw, EVENT_OBJECT_FACTORYwc, m_bBusy);
+ UpdateButton(pw, EVENT_OBJECT_FACTORYtc, m_bBusy);
+ UpdateButton(pw, EVENT_OBJECT_FACTORYfc, m_bBusy);
+ UpdateButton(pw, EVENT_OBJECT_FACTORYic, m_bBusy);
+ UpdateButton(pw, EVENT_OBJECT_FACTORYwi, m_bBusy);
+ UpdateButton(pw, EVENT_OBJECT_FACTORYti, m_bBusy);
+ UpdateButton(pw, EVENT_OBJECT_FACTORYfi, m_bBusy);
+ UpdateButton(pw, EVENT_OBJECT_FACTORYii, m_bBusy);
+ UpdateButton(pw, EVENT_OBJECT_FACTORYrt, m_bBusy);
+ UpdateButton(pw, EVENT_OBJECT_FACTORYrc, m_bBusy);
+ UpdateButton(pw, EVENT_OBJECT_FACTORYrr, m_bBusy);
+ UpdateButton(pw, EVENT_OBJECT_FACTORYrs, m_bBusy);
+ UpdateButton(pw, EVENT_OBJECT_FACTORYsa, m_bBusy);
+}
+
+// Updates the status of one interface button.
+
+void CAutoFactory::UpdateButton(CWindow *pw, EventMsg event, bool bBusy)
+{
+ bool bEnable = true;
+
+ EnableInterface(pw, event, !bBusy);
+
+ if ( event == EVENT_OBJECT_FACTORYta )
+ {
+ bEnable = g_researchDone&RESEARCH_TANK;
+ }
+ if ( event == EVENT_OBJECT_FACTORYfa )
+ {
+ bEnable = g_researchDone&RESEARCH_FLY;
+ }
+ if ( event == EVENT_OBJECT_FACTORYia )
+ {
+ bEnable = g_researchDone&RESEARCH_iPAW;
+ }
+
+ if ( event == EVENT_OBJECT_FACTORYws )
+ {
+ bEnable = g_researchDone&RESEARCH_SNIFFER;
+ }
+ if ( event == EVENT_OBJECT_FACTORYts )
+ {
+ bEnable = ( (g_researchDone&RESEARCH_SNIFFER) &&
+ (g_researchDone&RESEARCH_TANK) );
+ }
+ if ( event == EVENT_OBJECT_FACTORYfs )
+ {
+ bEnable = ( (g_researchDone&RESEARCH_SNIFFER) &&
+ (g_researchDone&RESEARCH_FLY) );
+ }
+ if ( event == EVENT_OBJECT_FACTORYis )
+ {
+ bEnable = ( (g_researchDone&RESEARCH_SNIFFER) &&
+ (g_researchDone&RESEARCH_iPAW) );
+ }
+
+ if ( event == EVENT_OBJECT_FACTORYwc )
+ {
+ bEnable = g_researchDone&RESEARCH_CANON;
+ }
+ if ( event == EVENT_OBJECT_FACTORYtc )
+ {
+ bEnable = ( (g_researchDone&RESEARCH_CANON) &&
+ (g_researchDone&RESEARCH_TANK) );
+ }
+ if ( event == EVENT_OBJECT_FACTORYfc )
+ {
+ bEnable = ( (g_researchDone&RESEARCH_CANON) &&
+ (g_researchDone&RESEARCH_FLY) );
+ }
+ if ( event == EVENT_OBJECT_FACTORYic )
+ {
+ bEnable = ( (g_researchDone&RESEARCH_CANON) &&
+ (g_researchDone&RESEARCH_iPAW) );
+ }
+
+ if ( event == EVENT_OBJECT_FACTORYwi )
+ {
+ bEnable = g_researchDone&RESEARCH_iGUN;
+ }
+ if ( event == EVENT_OBJECT_FACTORYti )
+ {
+ bEnable = ( (g_researchDone&RESEARCH_iGUN) &&
+ (g_researchDone&RESEARCH_TANK) );
+ }
+ if ( event == EVENT_OBJECT_FACTORYfi )
+ {
+ bEnable = ( (g_researchDone&RESEARCH_iGUN) &&
+ (g_researchDone&RESEARCH_FLY) );
+ }
+ if ( event == EVENT_OBJECT_FACTORYii )
+ {
+ bEnable = ( (g_researchDone&RESEARCH_iGUN) &&
+ (g_researchDone&RESEARCH_iPAW) );
+ }
+
+ if ( event == EVENT_OBJECT_FACTORYrt )
+ {
+ bEnable = ( (g_researchDone&RESEARCH_THUMP) &&
+ (g_researchDone&RESEARCH_TANK) );
+ }
+ if ( event == EVENT_OBJECT_FACTORYrc )
+ {
+ bEnable = ( (g_researchDone&RESEARCH_PHAZER) &&
+ (g_researchDone&RESEARCH_TANK) );
+ }
+ if ( event == EVENT_OBJECT_FACTORYrr )
+ {
+ bEnable = ( (g_researchDone&RESEARCH_RECYCLER) &&
+ (g_researchDone&RESEARCH_TANK) );
+ }
+ if ( event == EVENT_OBJECT_FACTORYrs )
+ {
+ bEnable = ( (g_researchDone&RESEARCH_SHIELD) &&
+ (g_researchDone&RESEARCH_TANK) );
+ }
+
+ if ( event == EVENT_OBJECT_FACTORYsa )
+ {
+ bEnable = g_researchDone&RESEARCH_SUBM;
+ }
+
+ DeadInterface(pw, event, bEnable);
+}
+
+// Plays the sound of the manipulator arm.
+
+void CAutoFactory::SoundManip(float time, float amplitude, float frequency)
+{
+ int i;
+
+ i = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 0.0f, 0.3f*frequency, true);
+ m_sound->AddEnvelope(i, 0.5f*amplitude, 1.0f*frequency, 0.1f, SOPER_CONTINUE);
+ m_sound->AddEnvelope(i, 0.5f*amplitude, 1.0f*frequency, time-0.1f, SOPER_CONTINUE);
+ m_sound->AddEnvelope(i, 0.0f, 0.3f*frequency, 0.1f, SOPER_STOP);
+}
+