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-rw-r--r--src/object/auto/autoflag.cpp9
1 files changed, 4 insertions, 5 deletions
diff --git a/src/object/auto/autoflag.cpp b/src/object/auto/autoflag.cpp
index 53792cb..c75f914 100644
--- a/src/object/auto/autoflag.cpp
+++ b/src/object/auto/autoflag.cpp
@@ -14,14 +14,13 @@
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
-#define STRICT
-#define D3D_OVERLOADS
#include <windows.h>
#include <stdio.h>
#include <d3d.h>
#include "common/struct.h"
+#include "math/geometry.h"
#include "graphics/d3d/d3dengine.h"
#include "math/old/d3dmath.h"
#include "common/event.h"
@@ -82,7 +81,7 @@ void CAutoFlag::Init()
m_progress = 0.0f;
wind = m_terrain->RetWind();
- angle = RotateAngle(wind.x, -wind.z);
+ angle = Math::RotateAngle(wind.x, -wind.z);
m_object->SetAngleY(0, angle); // directs the flag in the wind
m_strong = Length(wind);
@@ -130,9 +129,9 @@ bool CAutoFlag::EventProcess(const Event &event)
m_progress += event.rTime*(1.0f/2.0f);
if ( m_progress < 1.0f )
{
- angle = sinf(m_progress*PI*8.0f)*0.3f*(1.0f-m_progress);
+ angle = sinf(m_progress*Math::PI*8.0f)*0.3f*(1.0f-m_progress);
m_object->SetAngleX(0, angle);
- angle = sinf(m_progress*PI*4.0f)*0.3f*(1.0f-m_progress);
+ angle = sinf(m_progress*Math::PI*4.0f)*0.3f*(1.0f-m_progress);
m_object->SetAngleZ(0, angle);
}
else