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-rw-r--r--src/object/auto/autonuclear.cpp42
1 files changed, 20 insertions, 22 deletions
diff --git a/src/object/auto/autonuclear.cpp b/src/object/auto/autonuclear.cpp
index 5139b9b..49ae0bd 100644
--- a/src/object/auto/autonuclear.cpp
+++ b/src/object/auto/autonuclear.cpp
@@ -14,8 +14,6 @@
// * You should have received a copy of the GNU General Public License
// * along with this program. If not, see http://www.gnu.org/licenses/.
-#define STRICT
-#define D3D_OVERLOADS
#include <windows.h>
#include <stdio.h>
@@ -121,7 +119,7 @@ bool CAutoNuclear::EventProcess(const Event &event)
CObject* fret;
D3DMATRIX* mat;
D3DVECTOR pos, goal, speed;
- FPOINT dim, rot;
+ Math::Point dim, rot;
float angle;
int i, max;
@@ -137,7 +135,7 @@ bool CAutoNuclear::EventProcess(const Event &event)
{
if ( m_timeVirus <= 0.0f )
{
- m_timeVirus = 0.1f+Rand()*0.3f;
+ m_timeVirus = 0.1f+Math::Rand()*0.3f;
}
return true;
}
@@ -176,7 +174,7 @@ bool CAutoNuclear::EventProcess(const Event &event)
{
if ( m_progress < 1.0f )
{
- angle = (1.0f-m_progress)*(135.0f*PI/180.0f);
+ angle = (1.0f-m_progress)*(135.0f*Math::PI/180.0f);
m_object->SetAngleZ(1, angle);
}
else
@@ -189,12 +187,12 @@ bool CAutoNuclear::EventProcess(const Event &event)
{
pos.x = 27.0f;
pos.y = 0.0f;
- pos.z = (Rand()-0.5f)*8.0f;
+ pos.z = (Math::Rand()-0.5f)*8.0f;
pos = Transform(*mat, pos);
speed.y = 0.0f;
speed.x = 0.0f;
speed.z = 0.0f;
- dim.x = Rand()*1.0f+1.0f;
+ dim.x = Math::Rand()*1.0f+1.0f;
dim.y = dim.x;
m_particule->CreateParticule(pos, speed, dim, PARTICRASH);
}
@@ -221,19 +219,19 @@ bool CAutoNuclear::EventProcess(const Event &event)
pos = m_object->RetPosition(0);
pos.y += 30.0f;
- pos.x += (Rand()-0.5f)*6.0f;
- pos.z += (Rand()-0.5f)*6.0f;
- speed.y = Rand()*15.0f+15.0f;
+ pos.x += (Math::Rand()-0.5f)*6.0f;
+ pos.z += (Math::Rand()-0.5f)*6.0f;
+ speed.y = Math::Rand()*15.0f+15.0f;
speed.x = 0.0f;
speed.z = 0.0f;
- dim.x = Rand()*8.0f+8.0f;
+ dim.x = Math::Rand()*8.0f+8.0f;
dim.y = dim.x;
m_particule->CreateParticule(pos, speed, dim, PARTICRASH);
pos = m_pos;
- speed.x = (Rand()-0.5f)*20.0f;
- speed.y = (Rand()-0.5f)*20.0f;
- speed.z = (Rand()-0.5f)*20.0f;
+ speed.x = (Math::Rand()-0.5f)*20.0f;
+ speed.y = (Math::Rand()-0.5f)*20.0f;
+ speed.z = (Math::Rand()-0.5f)*20.0f;
dim.x = 2.0f;
dim.y = dim.x;
m_particule->CreateParticule(pos, speed, dim, PARTIBLITZ, 1.0f, 0.0f, 0.0f);
@@ -255,15 +253,15 @@ bool CAutoNuclear::EventProcess(const Event &event)
for ( i=0 ; i<max ; i++ )
{
pos = m_pos;
- pos.x += (Rand()-0.5f)*3.0f;
- pos.y += (Rand()-0.5f)*3.0f;
- pos.z += (Rand()-0.5f)*3.0f;
+ pos.x += (Math::Rand()-0.5f)*3.0f;
+ pos.y += (Math::Rand()-0.5f)*3.0f;
+ pos.z += (Math::Rand()-0.5f)*3.0f;
speed.y = 0.0f;
speed.x = 0.0f;
speed.z = 0.0f;
- dim.x = Rand()*2.0f+2.0f;
+ dim.x = Math::Rand()*2.0f+2.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTIBLUE, Rand()*5.0f+5.0f, 0.0f, 0.0f);
+ m_particule->CreateParticule(pos, speed, dim, PARTIBLUE, Math::Rand()*5.0f+5.0f, 0.0f, 0.0f);
}
m_sound->Play(SOUND_OPEN, m_object->RetPosition(0), 1.0f, 1.4f);
@@ -278,12 +276,12 @@ bool CAutoNuclear::EventProcess(const Event &event)
{
if ( m_progress < 1.0f )
{
- angle = m_progress*(135.0f*PI/180.0f);
+ angle = m_progress*(135.0f*Math::PI/180.0f);
m_object->SetAngleZ(1, angle);
}
else
{
- m_object->SetAngleZ(1, 135.0f*PI/180.0f);
+ m_object->SetAngleZ(1, 135.0f*Math::PI/180.0f);
SetBusy(false);
UpdateInterface();
@@ -305,7 +303,7 @@ bool CAutoNuclear::EventProcess(const Event &event)
bool CAutoNuclear::CreateInterface(bool bSelect)
{
CWindow* pw;
- FPOINT pos, ddim;
+ Math::Point pos, ddim;
float ox, oy, sx, sy;
CAuto::CreateInterface(bSelect);