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diff --git a/src/object/auto/autotower.cpp b/src/object/auto/autotower.cpp
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+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+#define STRICT
+#define D3D_OVERLOADS
+
+#include <windows.h>
+#include <stdio.h>
+#include <d3d.h>
+
+#include "struct.h"
+#include "d3dengine.h"
+#include "d3dmath.h"
+#include "global.h"
+#include "event.h"
+#include "misc.h"
+#include "iman.h"
+#include "math3d.h"
+#include "particule.h"
+#include "terrain.h"
+#include "camera.h"
+#include "object.h"
+#include "physics.h"
+#include "interface.h"
+#include "button.h"
+#include "gauge.h"
+#include "window.h"
+#include "sound.h"
+#include "displaytext.h"
+#include "cmdtoken.h"
+#include "auto.h"
+#include "autotower.h"
+
+
+
+#define TOWER_SCOPE 200.0f // range of beam
+#define ENERGY_FIRE 0.125f // energy consumed by fire
+
+
+// Object's constructor.
+
+CAutoTower::CAutoTower(CInstanceManager* iMan, CObject* object)
+ : CAuto(iMan, object)
+{
+ int i;
+
+ CAuto::CAuto(iMan, object);
+
+ for ( i=0 ; i<4 ; i++ )
+ {
+ m_partiStop[i] = -1;
+ }
+
+ Init();
+ m_phase = ATP_WAIT; // paused until the first Init ()
+ m_time = 0.0f;
+ m_lastUpdateTime = 0.0f;
+}
+
+// Object's destructor.
+
+CAutoTower::~CAutoTower()
+{
+ this->CAuto::~CAuto();
+}
+
+
+// Destroys the object.
+
+void CAutoTower::DeleteObject(BOOL bAll)
+{
+ FireStopUpdate(0.0f, FALSE);
+ CAuto::DeleteObject(bAll);
+}
+
+
+// Initialize the object.
+
+void CAutoTower::Init()
+{
+ m_phase = ATP_ZERO;
+ m_progress = 0.0f;
+ m_speed = 1.0f/1.0f;
+
+ m_time = 0.0f;
+ m_timeVirus = 0.0f;
+ m_lastUpdateTime = 0.0f;
+ m_lastParticule = 0.0f;
+}
+
+
+// Management of an event.
+
+BOOL CAutoTower::EventProcess(const Event &event)
+{
+ CObject* power;
+ CObject* target;
+ D3DVECTOR pos;
+ float angle, energy, quick;
+
+ CAuto::EventProcess(event);
+
+ if ( m_engine->RetPause() ) return TRUE;
+ if ( event.event != EVENT_FRAME ) return TRUE;
+
+ m_timeVirus -= event.rTime;
+
+ if ( m_object->RetVirusMode() ) // contaminated by a virus?
+ {
+ if ( m_timeVirus <= 0.0f )
+ {
+ m_timeVirus = 0.1f+Rand()*0.3f;
+
+ angle = m_object->RetAngleY(1);
+ angle += Rand()*0.5f;
+ m_object->SetAngleY(1, angle);
+
+ m_object->SetAngleZ(2, Rand()*0.5f);
+ }
+ return TRUE;
+ }
+
+ UpdateInterface(event.rTime);
+
+ if ( m_phase == ATP_WAIT ) return TRUE;
+
+ m_progress += event.rTime*m_speed;
+
+ if ( m_phase == ATP_ZERO )
+ {
+ FireStopUpdate(m_progress, TRUE); // blinks
+ if ( m_progress < 1.0f )
+ {
+ energy = 0.0f;
+ power = m_object->RetPower();
+ if ( power != 0 )
+ {
+ energy = power->RetEnergy();
+ }
+ if ( energy >= ENERGY_FIRE )
+ {
+ m_phase = ATP_SEARCH;
+ m_progress = 0.0f;
+ m_speed = 1.0f/3.0f;
+ }
+ }
+ else
+ {
+ m_phase = ATP_ZERO;
+ m_progress = 0.0f;
+ m_speed = 1.0f/1.0f;
+ }
+ }
+
+ if ( m_phase == ATP_SEARCH )
+ {
+ FireStopUpdate(m_progress, FALSE); // extinguished
+ if ( m_progress < 1.0f )
+ {
+ quick = 1.0f;
+//? if ( g_researchDone & RESEARCH_QUICK ) quick = 3.0f;
+
+ angle = m_object->RetAngleY(1);
+ angle -= event.rTime*quick*2.0f;
+ m_object->SetAngleY(1, angle);
+
+ angle = m_object->RetAngleZ(2);
+ angle += event.rTime*quick*0.5f;
+ if ( angle > 0.0f ) angle = 0.0f;
+ m_object->SetAngleZ(2, angle);
+ }
+ else
+ {
+ energy = 0.0f;
+ power = m_object->RetPower();
+ if ( power != 0 )
+ {
+ energy = power->RetEnergy();
+ }
+
+ target = SearchTarget(m_targetPos);
+ if ( energy < ENERGY_FIRE )
+ {
+ m_displayText->DisplayError(ERR_TOWER_ENERGY, m_object);
+ }
+ if ( target == 0 || energy < ENERGY_FIRE )
+ {
+ m_phase = ATP_ZERO;
+ m_progress = 0.0f;
+ m_speed = 1.0f/1.0f;
+ }
+ else
+ {
+ pos = m_object->RetPosition(0);
+ pos.y += 24.5f;
+ m_angleYfinal = RotateAngle(m_targetPos.x-pos.x, pos.z-m_targetPos.z); // CW !
+ m_angleYfinal += PI*2.0f;
+ m_angleYfinal -= m_object->RetAngleY(0);
+ m_angleYactual = NormAngle(m_object->RetAngleY(1));
+
+ m_angleZfinal = -PI/2.0f;
+ m_angleZfinal -= RotateAngle(Length2d(m_targetPos, pos), pos.y-m_targetPos.y); // CW !
+ m_angleZactual = m_object->RetAngleZ(2);
+
+ m_phase = ATP_TURN;
+ m_progress = 0.0f;
+ m_speed = 1.0f/1.0f;
+//? if ( g_researchDone & RESEARCH_QUICK ) m_speed = 1.0f/0.2f;
+ }
+ }
+ }
+
+ if ( m_phase == ATP_TURN )
+ {
+ if ( m_progress < 1.0f )
+ {
+ angle = m_angleYactual+(m_angleYfinal-m_angleYactual)*m_progress;
+ m_object->SetAngleY(1, angle);
+
+ angle = m_angleZactual+(m_angleZfinal-m_angleZactual)*m_progress;
+ m_object->SetAngleZ(2, angle);
+ }
+ else
+ {
+ m_object->SetAngleY(1, m_angleYfinal);
+ m_object->SetAngleZ(2, m_angleZfinal);
+
+ power = m_object->RetPower();
+ if ( power != 0 )
+ {
+ energy = power->RetEnergy();
+ energy -= ENERGY_FIRE/power->RetCapacity();
+ power->SetEnergy(energy);
+ }
+
+ m_sound->Play(SOUND_GGG, m_object->RetPosition(0));
+
+ m_phase = ATP_FIRE;
+ m_progress = 0.0f;
+ m_speed = 1.0f/1.5f;
+ }
+ }
+
+ if ( m_phase == ATP_FIRE )
+ {
+ if ( m_progress == 0.0f )
+ {
+ pos = m_object->RetPosition(0);
+ pos.y += 24.5f;
+ m_particule->CreateRay(pos, m_targetPos, PARTIRAY1,
+ FPOINT(5.0f, 5.0f), 1.5f);
+ }
+ if ( m_progress >= 1.0f )
+ {
+ m_phase = ATP_ZERO;
+ m_progress = 0.0f;
+ m_speed = 1.0f/1.0f;
+ }
+ }
+
+ return TRUE;
+}
+
+
+// Seeks the nearest target object.
+
+CObject* CAutoTower::SearchTarget(D3DVECTOR &impact)
+{
+ CObject* pObj;
+ CObject* pBest = 0;
+ CPhysics* physics;
+ D3DVECTOR iPos, oPos;
+ ObjectType oType;
+ float distance, min, radius, speed;
+ int i;
+
+ iPos = m_object->RetPosition(0);
+ min = 1000000.0f;
+
+ for ( i=0 ; i<1000000 ; i++ )
+ {
+ pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ if ( pObj == 0 ) break;
+
+ oType = pObj->RetType();
+ if ( oType != OBJECT_MOTHER &&
+ oType != OBJECT_ANT &&
+ oType != OBJECT_SPIDER &&
+ oType != OBJECT_BEE &&
+ oType != OBJECT_WORM ) continue;
+
+ if ( !pObj->RetActif() ) continue; // inactive?
+
+//? if ( g_researchDone & RESEARCH_QUICK )
+ if ( FALSE )
+ {
+ physics = pObj->RetPhysics();
+ if ( physics != 0 )
+ {
+ speed = Abs(physics->RetLinMotionX(MO_REASPEED));
+ if ( speed > 20.0f ) continue; // moving too fast?
+ }
+ }
+
+ if ( !pObj->GetCrashSphere(0, oPos, radius) ) continue;
+ distance = Length(oPos, iPos);
+ if ( distance > TOWER_SCOPE ) continue; // too far
+ if ( distance < min )
+ {
+ min = distance;
+ pBest = pObj;
+ }
+ }
+ if ( pBest == 0 ) return 0;
+
+ impact = pBest->RetPosition(0);
+ return pBest;
+}
+
+
+// Returns an error due the state of the automation.
+
+Error CAutoTower::RetError()
+{
+ CObject* power;
+
+ if ( m_object->RetVirusMode() )
+ {
+ return ERR_BAT_VIRUS;
+ }
+
+ power = m_object->RetPower();
+ if ( power == 0 )
+ {
+ return ERR_TOWER_POWER; // no battery
+ }
+ else
+ {
+ if ( power->RetEnergy() < ENERGY_FIRE )
+ {
+ return ERR_TOWER_ENERGY; // not enough energy
+ }
+ }
+ return ERR_OK;
+}
+
+
+// Updates the stop lights.
+
+void CAutoTower::FireStopUpdate(float progress, BOOL bLightOn)
+{
+ D3DMATRIX* mat;
+ D3DVECTOR pos, speed;
+ FPOINT dim;
+ int i;
+
+ static float listpos[8] =
+ {
+ 4.5f, 0.0f,
+ 0.0f, 4.5f,
+ -4.5f, 0.0f,
+ 0.0f, -4.5f,
+ };
+
+ if ( !bLightOn ) // extinguished?
+ {
+ for ( i=0 ; i<4 ; i++ )
+ {
+ if ( m_partiStop[i] != -1 )
+ {
+ m_particule->DeleteParticule(m_partiStop[i]);
+ m_partiStop[i] = -1;
+ }
+ }
+ return;
+ }
+
+ mat = m_object->RetWorldMatrix(0);
+
+ speed = D3DVECTOR(0.0f, 0.0f, 0.0f);
+ dim.x = 2.0f;
+ dim.y = dim.x;
+
+ for ( i=0 ; i<4 ; i++ )
+ {
+ if ( Mod(progress+i*0.125f, 0.5f) < 0.2f )
+ {
+ if ( m_partiStop[i] != -1 )
+ {
+ m_particule->DeleteParticule(m_partiStop[i]);
+ m_partiStop[i] = -1;
+ }
+ }
+ else
+ {
+ if ( m_partiStop[i] == -1 )
+ {
+ pos.x = listpos[i*2+0];
+ pos.y = 18.0f;
+ pos.z = listpos[i*2+1];
+ pos = Transform(*mat, pos);
+ m_partiStop[i] = m_particule->CreateParticule(pos, speed,
+ dim, PARTISELR,
+ 1.0f, 0.0f, 0.0f);
+ }
+ }
+ }
+}
+
+
+// Creates all the interface when the object is selected.
+
+BOOL CAutoTower::CreateInterface(BOOL bSelect)
+{
+ CWindow* pw;
+ FPOINT pos, ddim;
+ float ox, oy, sx, sy;
+
+ CAuto::CreateInterface(bSelect);
+
+ if ( !bSelect ) return TRUE;
+
+ pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ if ( pw == 0 ) return FALSE;
+
+ ox = 3.0f/640.0f;
+ oy = 3.0f/480.0f;
+ sx = 33.0f/640.0f;
+ sy = 33.0f/480.0f;
+
+ pos.x = ox+sx*14.5f;
+ pos.y = oy+sy*0;
+ ddim.x = 14.0f/640.0f;
+ ddim.y = 66.0f/480.0f;
+ pw->CreateGauge(pos, ddim, 0, EVENT_OBJECT_GENERGY);
+
+ pos.x = ox+sx*0.0f;
+ pos.y = oy+sy*0;
+ ddim.x = 66.0f/640.0f;
+ ddim.y = 66.0f/480.0f;
+ pw->CreateGroup(pos, ddim, 107, EVENT_OBJECT_TYPE);
+
+ pos.x = ox+sx*10.2f;
+ pos.y = oy+sy*0.5f;
+ ddim.x = 33.0f/640.0f;
+ ddim.y = 33.0f/480.0f;
+ pw->CreateButton(pos, ddim, 41, EVENT_OBJECT_LIMIT);
+
+ return TRUE;
+}
+
+// Updates the state of all buttons on the interface,
+// following the time that elapses ...
+
+void CAutoTower::UpdateInterface(float rTime)
+{
+ CWindow* pw;
+ CGauge* pg;
+ CObject* power;
+ float energy;
+
+ CAuto::UpdateInterface(rTime);
+
+ if ( m_time < m_lastUpdateTime+0.1f ) return;
+ m_lastUpdateTime = m_time;
+
+ if ( !m_object->RetSelect() ) return;
+
+ pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0);
+ if ( pw == 0 ) return;
+
+ pg = (CGauge*)pw->SearchControl(EVENT_OBJECT_GENERGY);
+ if ( pg != 0 )
+ {
+ energy = 0.0f;
+ power = m_object->RetPower();
+ if ( power != 0 )
+ {
+ energy = power->RetEnergy();
+ }
+ pg->SetLevel(energy);
+ }
+}
+
+
+// Saves all parameters of the controller.
+
+BOOL CAutoTower::Write(char *line)
+{
+ char name[100];
+
+ if ( m_phase == ATP_WAIT ) return FALSE;
+
+ sprintf(name, " aExist=%d", 1);
+ strcat(line, name);
+
+ CAuto::Write(line);
+
+ sprintf(name, " aPhase=%d", m_phase);
+ strcat(line, name);
+
+ sprintf(name, " aProgress=%.2f", m_progress);
+ strcat(line, name);
+
+ sprintf(name, " aSpeed=%.2f", m_speed);
+ strcat(line, name);
+
+ sprintf(name, " aTargetPos=%.2f;%.2f;%.2f", m_targetPos.x, m_targetPos.y, m_targetPos.z);
+ strcat(line, name);
+
+ sprintf(name, " aAngleYactual=%.2f", m_angleYactual);
+ strcat(line, name);
+
+ sprintf(name, " aAngleZactual=%.2f", m_angleZactual);
+ strcat(line, name);
+
+ sprintf(name, " aAngleYfinal=%.2f", m_angleYfinal);
+ strcat(line, name);
+
+ sprintf(name, " aAngleZfinal=%.2f", m_angleZfinal);
+ strcat(line, name);
+
+ return TRUE;
+}
+
+// Restores all parameters of the controller.
+
+BOOL CAutoTower::Read(char *line)
+{
+ if ( OpInt(line, "aExist", 0) == 0 ) return FALSE;
+
+ CAuto::Read(line);
+
+ m_phase = (AutoTowerPhase)OpInt(line, "aPhase", ATP_WAIT);
+ m_progress = OpFloat(line, "aProgress", 0.0f);
+ m_speed = OpFloat(line, "aSpeed", 1.0f);
+ m_targetPos = OpDir(line, "aTargetPos");
+ m_angleYactual = OpFloat(line, "aAngleYactual", 0.0f);
+ m_angleZactual = OpFloat(line, "aAngleZactual", 0.0f);
+ m_angleYfinal = OpFloat(line, "aAngleYfinal", 0.0f);
+ m_angleZfinal = OpFloat(line, "aAngleZfinal", 0.0f);
+
+ m_lastUpdateTime = 0.0f;
+
+ return TRUE;
+}
+
+