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-rw-r--r--src/object/motion/motion.cpp478
1 files changed, 239 insertions, 239 deletions
diff --git a/src/object/motion/motion.cpp b/src/object/motion/motion.cpp
index 3231f7a..5ffa63c 100644
--- a/src/object/motion/motion.cpp
+++ b/src/object/motion/motion.cpp
@@ -1,239 +1,239 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// motion.cpp
-
-
-#include <stdio.h>
-
-#include "object/motion/motion.h"
-
-#include "common/iman.h"
-#include "script/cmdtoken.h"
-
-
-
-
-// Object's constructor.
-
-CMotion::CMotion(CInstanceManager* iMan, CObject* object)
-{
- m_iMan = iMan;
- m_iMan->AddInstance(CLASS_MOTION, this, 100);
-
- m_engine = (CD3DEngine*)m_iMan->SearchInstance(CLASS_ENGINE);
- m_light = (CLight*)m_iMan->SearchInstance(CLASS_LIGHT);
- m_particule = (CParticule*)m_iMan->SearchInstance(CLASS_PARTICULE);
- m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN);
- m_water = (CWater*)m_iMan->SearchInstance(CLASS_WATER);
- m_camera = (CCamera*)m_iMan->SearchInstance(CLASS_CAMERA);
- m_main = (CRobotMain*)m_iMan->SearchInstance(CLASS_MAIN);
- m_sound = (CSound*)m_iMan->SearchInstance(CLASS_SOUND);
-
- m_object = object;
- m_physics = 0;
- m_brain = 0;
-
- m_actionType = -1;
- m_actionTime = 0.0f;
- m_progress = 0.0f;
-
- m_linVibration = Math::Vector(0.0f, 0.0f, 0.0f);
- m_cirVibration = Math::Vector(0.0f, 0.0f, 0.0f);
- m_inclinaison = Math::Vector(0.0f, 0.0f, 0.0f);
-}
-
-// Object's destructor.
-
-CMotion::~CMotion()
-{
- m_iMan->DeleteInstance(CLASS_MOTION, this);
-}
-
-// Deletes the object.
-
-void CMotion::DeleteObject(bool bAll)
-{
-}
-
-
-void CMotion::SetPhysics(CPhysics* physics)
-{
- m_physics = physics;
-}
-
-void CMotion::SetBrain(CBrain* brain)
-{
- m_brain = brain;
-}
-
-
-// Creates.
-
-bool CMotion::Create(Math::Vector pos, float angle, ObjectType type, float power)
-{
- return true;
-}
-
-// Management of an event.
-
-bool CMotion::EventProcess(const Event &event)
-{
- Math::Vector pos, dir;
- float time;
-
- if ( m_object->RetType() != OBJECT_TOTO &&
- m_engine->RetPause() ) return true;
-
- if ( event.event != EVENT_FRAME ) return true;
-
- m_progress += event.rTime*m_actionTime;
- if ( m_progress > 1.0f ) m_progress = 1.0f; // (*)
-
- pos = m_object->RetPosition(0);
- if ( pos.y < m_water->RetLevel(m_object) ) // underwater?
- {
- time = event.rTime*3.0f; // everything is slower
- }
- else
- {
- time = event.rTime*10.0f;
- }
-
- dir = m_object->RetLinVibration();
- dir.x = Math::Smooth(dir.x, m_linVibration.x, time);
- dir.y = Math::Smooth(dir.y, m_linVibration.y, time);
- dir.z = Math::Smooth(dir.z, m_linVibration.z, time);
- m_object->SetLinVibration(dir);
-
- dir = m_object->RetCirVibration();
- dir.x = Math::Smooth(dir.x, m_cirVibration.x, time);
- dir.y = Math::Smooth(dir.y, m_cirVibration.y, time);
- dir.z = Math::Smooth(dir.z, m_cirVibration.z, time);
- m_object->SetCirVibration(dir);
-
- dir = m_object->RetInclinaison();
- dir.x = Math::Smooth(dir.x, m_inclinaison.x, time);
- dir.y = Math::Smooth(dir.y, m_inclinaison.y, time);
- dir.z = Math::Smooth(dir.z, m_inclinaison.z, time);
- m_object->SetInclinaison(dir);
-
- return true;
-}
-
-// (*) Avoids the bug of ants returned by the thumper and
-// whose abdomen grown to infinity!
-
-
-// Start an action.
-
-Error CMotion::SetAction(int action, float time)
-{
- m_actionType = action;
- m_actionTime = 1.0f/time;
- m_progress = 0.0f;
- return ERR_OK;
-}
-
-// Returns the current action.
-
-int CMotion::RetAction()
-{
- return m_actionType;
-}
-
-
-// Specifies a special parameter.
-
-bool CMotion::SetParam(int rank, float value)
-{
- return false;
-}
-
-float CMotion::RetParam(int rank)
-{
- return 0.0f;
-}
-
-
-// Saves all parameters of the object.
-
-bool CMotion::Write(char *line)
-{
- char name[100];
-
- if ( m_actionType == -1 ) return false;
-
- sprintf(name, " mType=%d", m_actionType);
- strcat(line, name);
-
- sprintf(name, " mTime=%.2f", m_actionTime);
- strcat(line, name);
-
- sprintf(name, " mProgress=%.2f", m_progress);
- strcat(line, name);
-
- return false;
-}
-
-// Restores all parameters of the object.
-
-bool CMotion::Read(char *line)
-{
- m_actionType = OpInt(line, "mType", -1);
- m_actionTime = OpFloat(line, "mTime", 0.0f);
- m_progress = OpFloat(line, "mProgress", 0.0f);
-
- return false;
-}
-
-
-// Gives the linear vibration.
-
-void CMotion::SetLinVibration(Math::Vector dir)
-{
- m_linVibration = dir;
-}
-
-Math::Vector CMotion::RetLinVibration()
-{
- return m_linVibration;
-}
-
-// Gives the circular vibration.
-
-void CMotion::SetCirVibration(Math::Vector dir)
-{
- m_cirVibration = dir;
-}
-
-Math::Vector CMotion::RetCirVibration()
-{
- return m_cirVibration;
-}
-
-// Gives the tilt.
-
-void CMotion::SetInclinaison(Math::Vector dir)
-{
- m_inclinaison = dir;
-}
-
-Math::Vector CMotion::RetInclinaison()
-{
- return m_inclinaison;
-}
-
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// motion.cpp
+
+
+#include <stdio.h>
+
+#include "object/motion/motion.h"
+
+#include "common/iman.h"
+#include "script/cmdtoken.h"
+
+
+
+
+// Object's constructor.
+
+CMotion::CMotion(CInstanceManager* iMan, CObject* object)
+{
+ m_iMan = iMan;
+ m_iMan->AddInstance(CLASS_MOTION, this, 100);
+
+ m_engine = (CD3DEngine*)m_iMan->SearchInstance(CLASS_ENGINE);
+ m_light = (CLight*)m_iMan->SearchInstance(CLASS_LIGHT);
+ m_particule = (CParticule*)m_iMan->SearchInstance(CLASS_PARTICULE);
+ m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN);
+ m_water = (CWater*)m_iMan->SearchInstance(CLASS_WATER);
+ m_camera = (CCamera*)m_iMan->SearchInstance(CLASS_CAMERA);
+ m_main = (CRobotMain*)m_iMan->SearchInstance(CLASS_MAIN);
+ m_sound = (CSound*)m_iMan->SearchInstance(CLASS_SOUND);
+
+ m_object = object;
+ m_physics = 0;
+ m_brain = 0;
+
+ m_actionType = -1;
+ m_actionTime = 0.0f;
+ m_progress = 0.0f;
+
+ m_linVibration = Math::Vector(0.0f, 0.0f, 0.0f);
+ m_cirVibration = Math::Vector(0.0f, 0.0f, 0.0f);
+ m_inclinaison = Math::Vector(0.0f, 0.0f, 0.0f);
+}
+
+// Object's destructor.
+
+CMotion::~CMotion()
+{
+ m_iMan->DeleteInstance(CLASS_MOTION, this);
+}
+
+// Deletes the object.
+
+void CMotion::DeleteObject(bool bAll)
+{
+}
+
+
+void CMotion::SetPhysics(CPhysics* physics)
+{
+ m_physics = physics;
+}
+
+void CMotion::SetBrain(CBrain* brain)
+{
+ m_brain = brain;
+}
+
+
+// Creates.
+
+bool CMotion::Create(Math::Vector pos, float angle, ObjectType type, float power)
+{
+ return true;
+}
+
+// Management of an event.
+
+bool CMotion::EventProcess(const Event &event)
+{
+ Math::Vector pos, dir;
+ float time;
+
+ if ( m_object->RetType() != OBJECT_TOTO &&
+ m_engine->RetPause() ) return true;
+
+ if ( event.event != EVENT_FRAME ) return true;
+
+ m_progress += event.rTime*m_actionTime;
+ if ( m_progress > 1.0f ) m_progress = 1.0f; // (*)
+
+ pos = m_object->RetPosition(0);
+ if ( pos.y < m_water->RetLevel(m_object) ) // underwater?
+ {
+ time = event.rTime*3.0f; // everything is slower
+ }
+ else
+ {
+ time = event.rTime*10.0f;
+ }
+
+ dir = m_object->RetLinVibration();
+ dir.x = Math::Smooth(dir.x, m_linVibration.x, time);
+ dir.y = Math::Smooth(dir.y, m_linVibration.y, time);
+ dir.z = Math::Smooth(dir.z, m_linVibration.z, time);
+ m_object->SetLinVibration(dir);
+
+ dir = m_object->RetCirVibration();
+ dir.x = Math::Smooth(dir.x, m_cirVibration.x, time);
+ dir.y = Math::Smooth(dir.y, m_cirVibration.y, time);
+ dir.z = Math::Smooth(dir.z, m_cirVibration.z, time);
+ m_object->SetCirVibration(dir);
+
+ dir = m_object->RetInclinaison();
+ dir.x = Math::Smooth(dir.x, m_inclinaison.x, time);
+ dir.y = Math::Smooth(dir.y, m_inclinaison.y, time);
+ dir.z = Math::Smooth(dir.z, m_inclinaison.z, time);
+ m_object->SetInclinaison(dir);
+
+ return true;
+}
+
+// (*) Avoids the bug of ants returned by the thumper and
+// whose abdomen grown to infinity!
+
+
+// Start an action.
+
+Error CMotion::SetAction(int action, float time)
+{
+ m_actionType = action;
+ m_actionTime = 1.0f/time;
+ m_progress = 0.0f;
+ return ERR_OK;
+}
+
+// Returns the current action.
+
+int CMotion::RetAction()
+{
+ return m_actionType;
+}
+
+
+// Specifies a special parameter.
+
+bool CMotion::SetParam(int rank, float value)
+{
+ return false;
+}
+
+float CMotion::RetParam(int rank)
+{
+ return 0.0f;
+}
+
+
+// Saves all parameters of the object.
+
+bool CMotion::Write(char *line)
+{
+ char name[100];
+
+ if ( m_actionType == -1 ) return false;
+
+ sprintf(name, " mType=%d", m_actionType);
+ strcat(line, name);
+
+ sprintf(name, " mTime=%.2f", m_actionTime);
+ strcat(line, name);
+
+ sprintf(name, " mProgress=%.2f", m_progress);
+ strcat(line, name);
+
+ return false;
+}
+
+// Restores all parameters of the object.
+
+bool CMotion::Read(char *line)
+{
+ m_actionType = OpInt(line, "mType", -1);
+ m_actionTime = OpFloat(line, "mTime", 0.0f);
+ m_progress = OpFloat(line, "mProgress", 0.0f);
+
+ return false;
+}
+
+
+// Gives the linear vibration.
+
+void CMotion::SetLinVibration(Math::Vector dir)
+{
+ m_linVibration = dir;
+}
+
+Math::Vector CMotion::RetLinVibration()
+{
+ return m_linVibration;
+}
+
+// Gives the circular vibration.
+
+void CMotion::SetCirVibration(Math::Vector dir)
+{
+ m_cirVibration = dir;
+}
+
+Math::Vector CMotion::RetCirVibration()
+{
+ return m_cirVibration;
+}
+
+// Gives the tilt.
+
+void CMotion::SetInclinaison(Math::Vector dir)
+{
+ m_inclinaison = dir;
+}
+
+Math::Vector CMotion::RetInclinaison()
+{
+ return m_inclinaison;
+}
+