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-rw-r--r--src/object/motion/motionant.cpp146
1 files changed, 73 insertions, 73 deletions
diff --git a/src/object/motion/motionant.cpp b/src/object/motion/motionant.cpp
index c6a9357..6259856 100644
--- a/src/object/motion/motionant.cpp
+++ b/src/object/motion/motionant.cpp
@@ -21,8 +21,8 @@
#include "object/motion/motionant.h"
-#include "old/modfile.h"
-#include "old/particule.h"
+#include "graphics/engine/modelfile.h"
+#include "graphics/engine/particle.h"
#include "physics/physics.h"
@@ -46,7 +46,7 @@ CMotionAnt::CMotionAnt(CInstanceManager* iMan, CObject* object)
m_armMemberIndex = 0;
m_armLastAction = -1;
m_bArmStop = false;
- m_lastParticule = 0.0f;
+ m_lastParticle = 0.0f;
}
// Object's destructor.
@@ -68,18 +68,18 @@ void CMotionAnt::DeleteObject(bool bAll)
bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type,
float power)
{
- CModFile* pModFile;
+ Gfx::CModelFile* pModFile;
int rank;
- if ( m_engine->RetRestCreate() < 3+18 ) return false;
+// if ( m_engine->GetRestCreate() < 3+18 ) return false;
- pModFile = new CModFile(m_iMan);
+ pModFile = new Gfx::CModelFile(m_iMan);
m_object->SetType(type);
// Creates the main base.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEVEHICULE); // this is a moving object
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object
m_object->SetObjectRank(0, rank);
pModFile->ReadModel("objects\\ant1.mod");
@@ -95,7 +95,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type,
// Creates the head.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT);
m_object->SetObjectRank(1, rank);
m_object->SetObjectParent(1, 0);
pModFile->ReadModel("objects\\ant2.mod");
@@ -104,7 +104,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type,
// Creates the tail.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT);
m_object->SetObjectRank(2, rank);
m_object->SetObjectParent(2, 0);
pModFile->ReadModel("objects\\ant3.mod");
@@ -113,7 +113,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type,
// Creates a right-back thigh.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT);
m_object->SetObjectRank(3, rank);
m_object->SetObjectParent(3, 0);
pModFile->ReadModel("objects\\ant4.mod");
@@ -122,7 +122,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type,
// Creates a right-back leg.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT);
m_object->SetObjectRank(4, rank);
m_object->SetObjectParent(4, 3);
pModFile->ReadModel("objects\\ant5.mod");
@@ -131,7 +131,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type,
// Creates a right-back foot.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT);
m_object->SetObjectRank(5, rank);
m_object->SetObjectParent(5, 4);
pModFile->ReadModel("objects\\ant6.mod");
@@ -140,7 +140,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type,
// Creates two middle-right thighs.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT);
m_object->SetObjectRank(6, rank);
m_object->SetObjectParent(6, 0);
pModFile->ReadModel("objects\\ant4.mod");
@@ -149,7 +149,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type,
// Creates two middle-right legs.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT);
m_object->SetObjectRank(7, rank);
m_object->SetObjectParent(7, 6);
pModFile->ReadModel("objects\\ant5.mod");
@@ -158,7 +158,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type,
// Creates two middle-right foots.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT);
m_object->SetObjectRank(8, rank);
m_object->SetObjectParent(8, 7);
pModFile->ReadModel("objects\\ant6.mod");
@@ -167,7 +167,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type,
// Creates the right front thigh.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT);
m_object->SetObjectRank(9, rank);
m_object->SetObjectParent(9, 0);
pModFile->ReadModel("objects\\ant4.mod");
@@ -176,7 +176,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type,
// Creates the right front leg.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT);
m_object->SetObjectRank(10, rank);
m_object->SetObjectParent(10, 9);
pModFile->ReadModel("objects\\ant5.mod");
@@ -185,7 +185,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type,
// Creates the right front foot.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT);
m_object->SetObjectRank(11, rank);
m_object->SetObjectParent(11, 10);
pModFile->ReadModel("objects\\ant6.mod");
@@ -194,7 +194,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type,
// Creates a left-back thigh.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT);
m_object->SetObjectRank(12, rank);
m_object->SetObjectParent(12, 0);
pModFile->ReadModel("objects\\ant4.mod");
@@ -204,7 +204,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type,
// Creates a left-back leg.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT);
m_object->SetObjectRank(13, rank);
m_object->SetObjectParent(13, 12);
pModFile->ReadModel("objects\\ant5.mod");
@@ -214,7 +214,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type,
// Creates a left-back foot.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT);
m_object->SetObjectRank(14, rank);
m_object->SetObjectParent(14, 13);
pModFile->ReadModel("objects\\ant6.mod");
@@ -224,7 +224,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type,
// Creates two middle-left thighs.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT);
m_object->SetObjectRank(15, rank);
m_object->SetObjectParent(15, 0);
pModFile->ReadModel("objects\\ant4.mod");
@@ -234,7 +234,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type,
// Creates two middle-left legs.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT);
m_object->SetObjectRank(16, rank);
m_object->SetObjectParent(16, 15);
pModFile->ReadModel("objects\\ant5.mod");
@@ -244,7 +244,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type,
// Creates two middle-left foot.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT);
m_object->SetObjectRank(17, rank);
m_object->SetObjectParent(17, 16);
pModFile->ReadModel("objects\\ant6.mod");
@@ -254,7 +254,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type,
// Creates the left front thigh.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT);
m_object->SetObjectRank(18, rank);
m_object->SetObjectParent(18, 0);
pModFile->ReadModel("objects\\ant4.mod");
@@ -264,7 +264,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type,
// Creates the left front leg.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT);
m_object->SetObjectRank(19, rank);
m_object->SetObjectParent(19, 18);
pModFile->ReadModel("objects\\ant5.mod");
@@ -274,7 +274,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type,
// Creates the left front foot.
rank = m_engine->CreateObject();
- m_engine->SetObjectType(rank, TYPEDESCENDANT);
+ m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT);
m_object->SetObjectRank(20, rank);
m_object->SetObjectParent(20, 19);
pModFile->ReadModel("objects\\ant6.mod");
@@ -287,10 +287,10 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type,
CreatePhysics();
m_object->SetFloorHeight(0.0f);
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
m_object->SetPosition(0, pos); // to display the shadows immediately
- m_engine->LoadAllTexture();
+ m_engine->LoadAllTextures();
delete pModFile;
return true;
@@ -373,7 +373,7 @@ void CMotionAnt::CreatePhysics()
m_physics->SetType(TYPE_ROLLING);
- character = m_object->RetCharacter();
+ character = m_object->GetCharacter();
character->wheelFront = 3.0f;
character->wheelBack = 3.0f;
character->wheelLeft = 5.0f;
@@ -418,12 +418,12 @@ bool CMotionAnt::EventProcess(const Event &event)
{
CMotion::EventProcess(event);
- if ( event.event == EVENT_FRAME )
+ if ( event.type == EVENT_FRAME )
{
return EventFrame(event);
}
- if ( event.event == EVENT_KEYDOWN )
+ if ( event.type == EVENT_KEY_DOWN )
{
#if ADJUST_ANGLE
int i;
@@ -467,11 +467,11 @@ bool CMotionAnt::EventFrame(const Event &event)
int i, ii, st, nd, action;
bool bStop;
- if ( m_engine->RetPause() ) return true;
- if ( !m_engine->IsVisiblePoint(m_object->RetPosition(0)) ) return true;
+ if ( m_engine->GetPause() ) return true;
+ if ( !m_engine->IsVisiblePoint(m_object->GetPosition(0)) ) return true;
- s = m_physics->RetLinMotionX(MO_MOTSPEED)*1.5f;
- a = fabs(m_physics->RetCirMotionY(MO_MOTSPEED)*2.0f);
+ s = m_physics->GetLinMotionX(MO_MOTSPEED)*1.5f;
+ a = fabs(m_physics->GetCirMotionY(MO_MOTSPEED)*2.0f);
if ( s == 0.0f && a != 0.0f ) a *= 1.5f;
@@ -495,13 +495,13 @@ bool CMotionAnt::EventFrame(const Event &event)
m_armMember += a;
}
- if ( m_object->RetRuin() ) // destroyed?
+ if ( m_object->GetRuin() ) // destroyed?
{
m_actionType = MAS_RUIN;
}
- if ( m_object->RetBurn() ) // burning?
+ if ( m_object->GetBurn() ) // burning?
{
- if ( m_object->RetFixed() )
+ if ( m_object->GetFixed() )
{
m_actionType = MAS_BURN;
}
@@ -526,7 +526,7 @@ bool CMotionAnt::EventFrame(const Event &event)
else prog = Math::Mod(m_armMember+(2.0f-(i%3))*0.33f+0.3f, 1.0f);
if ( m_bArmStop )
{
- prog = (float)m_armTimeIndex/3.0f;
+ prog = static_cast< float >(m_armTimeIndex/3.0f);
}
if ( prog < 0.33f ) // t0..t1 ?
{
@@ -586,32 +586,32 @@ bool CMotionAnt::EventFrame(const Event &event)
if ( i < 3 ) // right leg (1..3) ?
{
- m_object->SetAngleX(3+3*i+0, Math::Smooth(m_object->RetAngleX(3+3*i+0), Math::PropAngle(tSt[0], tNd[0], prog), time));
- m_object->SetAngleY(3+3*i+0, Math::Smooth(m_object->RetAngleY(3+3*i+0), Math::PropAngle(tSt[1], tNd[1], prog), time));
- m_object->SetAngleZ(3+3*i+0, Math::Smooth(m_object->RetAngleZ(3+3*i+0), Math::PropAngle(tSt[2], tNd[2], prog), time));
- m_object->SetAngleX(3+3*i+1, Math::Smooth(m_object->RetAngleX(3+3*i+1), Math::PropAngle(tSt[3], tNd[3], prog), time));
- m_object->SetAngleY(3+3*i+1, Math::Smooth(m_object->RetAngleY(3+3*i+1), Math::PropAngle(tSt[4], tNd[4], prog), time));
- m_object->SetAngleZ(3+3*i+1, Math::Smooth(m_object->RetAngleZ(3+3*i+1), Math::PropAngle(tSt[5], tNd[5], prog), time));
- m_object->SetAngleX(3+3*i+2, Math::Smooth(m_object->RetAngleX(3+3*i+2), Math::PropAngle(tSt[6], tNd[6], prog), time));
- m_object->SetAngleY(3+3*i+2, Math::Smooth(m_object->RetAngleY(3+3*i+2), Math::PropAngle(tSt[7], tNd[7], prog), time));
- m_object->SetAngleZ(3+3*i+2, Math::Smooth(m_object->RetAngleZ(3+3*i+2), Math::PropAngle(tSt[8], tNd[8], prog), time));
+ m_object->SetAngleX(3+3*i+0, Math::Smooth(m_object->GetAngleX(3+3*i+0), Math::PropAngle(tSt[0], tNd[0], prog), time));
+ m_object->SetAngleY(3+3*i+0, Math::Smooth(m_object->GetAngleY(3+3*i+0), Math::PropAngle(tSt[1], tNd[1], prog), time));
+ m_object->SetAngleZ(3+3*i+0, Math::Smooth(m_object->GetAngleZ(3+3*i+0), Math::PropAngle(tSt[2], tNd[2], prog), time));
+ m_object->SetAngleX(3+3*i+1, Math::Smooth(m_object->GetAngleX(3+3*i+1), Math::PropAngle(tSt[3], tNd[3], prog), time));
+ m_object->SetAngleY(3+3*i+1, Math::Smooth(m_object->GetAngleY(3+3*i+1), Math::PropAngle(tSt[4], tNd[4], prog), time));
+ m_object->SetAngleZ(3+3*i+1, Math::Smooth(m_object->GetAngleZ(3+3*i+1), Math::PropAngle(tSt[5], tNd[5], prog), time));
+ m_object->SetAngleX(3+3*i+2, Math::Smooth(m_object->GetAngleX(3+3*i+2), Math::PropAngle(tSt[6], tNd[6], prog), time));
+ m_object->SetAngleY(3+3*i+2, Math::Smooth(m_object->GetAngleY(3+3*i+2), Math::PropAngle(tSt[7], tNd[7], prog), time));
+ m_object->SetAngleZ(3+3*i+2, Math::Smooth(m_object->GetAngleZ(3+3*i+2), Math::PropAngle(tSt[8], tNd[8], prog), time));
}
else // left leg (4..6) ?
{
- m_object->SetAngleX(3+3*i+0, Math::Smooth(m_object->RetAngleX(3+3*i+0), Math::PropAngle(-tSt[0], -tNd[0], prog), time));
- m_object->SetAngleY(3+3*i+0, Math::Smooth(m_object->RetAngleY(3+3*i+0), Math::PropAngle(-tSt[1], -tNd[1], prog), time));
- m_object->SetAngleZ(3+3*i+0, Math::Smooth(m_object->RetAngleZ(3+3*i+0), Math::PropAngle( tSt[2], tNd[2], prog), time));
- m_object->SetAngleX(3+3*i+1, Math::Smooth(m_object->RetAngleX(3+3*i+1), Math::PropAngle(-tSt[3], -tNd[3], prog), time));
- m_object->SetAngleY(3+3*i+1, Math::Smooth(m_object->RetAngleY(3+3*i+1), Math::PropAngle(-tSt[4], -tNd[4], prog), time));
- m_object->SetAngleZ(3+3*i+1, Math::Smooth(m_object->RetAngleZ(3+3*i+1), Math::PropAngle( tSt[5], tNd[5], prog), time));
- m_object->SetAngleX(3+3*i+2, Math::Smooth(m_object->RetAngleX(3+3*i+2), Math::PropAngle(-tSt[6], -tNd[6], prog), time));
- m_object->SetAngleY(3+3*i+2, Math::Smooth(m_object->RetAngleY(3+3*i+2), Math::PropAngle(-tSt[7], -tNd[7], prog), time));
- m_object->SetAngleZ(3+3*i+2, Math::Smooth(m_object->RetAngleZ(3+3*i+2), Math::PropAngle( tSt[8], tNd[8], prog), time));
+ m_object->SetAngleX(3+3*i+0, Math::Smooth(m_object->GetAngleX(3+3*i+0), Math::PropAngle(-tSt[0], -tNd[0], prog), time));
+ m_object->SetAngleY(3+3*i+0, Math::Smooth(m_object->GetAngleY(3+3*i+0), Math::PropAngle(-tSt[1], -tNd[1], prog), time));
+ m_object->SetAngleZ(3+3*i+0, Math::Smooth(m_object->GetAngleZ(3+3*i+0), Math::PropAngle( tSt[2], tNd[2], prog), time));
+ m_object->SetAngleX(3+3*i+1, Math::Smooth(m_object->GetAngleX(3+3*i+1), Math::PropAngle(-tSt[3], -tNd[3], prog), time));
+ m_object->SetAngleY(3+3*i+1, Math::Smooth(m_object->GetAngleY(3+3*i+1), Math::PropAngle(-tSt[4], -tNd[4], prog), time));
+ m_object->SetAngleZ(3+3*i+1, Math::Smooth(m_object->GetAngleZ(3+3*i+1), Math::PropAngle( tSt[5], tNd[5], prog), time));
+ m_object->SetAngleX(3+3*i+2, Math::Smooth(m_object->GetAngleX(3+3*i+2), Math::PropAngle(-tSt[6], -tNd[6], prog), time));
+ m_object->SetAngleY(3+3*i+2, Math::Smooth(m_object->GetAngleY(3+3*i+2), Math::PropAngle(-tSt[7], -tNd[7], prog), time));
+ m_object->SetAngleZ(3+3*i+2, Math::Smooth(m_object->GetAngleZ(3+3*i+2), Math::PropAngle( tSt[8], tNd[8], prog), time));
}
}
#if ADJUST_ANGLE
- if ( m_object->RetSelect() )
+ if ( m_object->GetSelect() )
{
char s[100];
sprintf(s, "A:time=%d Q:part=%d W:member=%d", m_armTimeIndex, m_armPartIndex, m_armMemberIndex);
@@ -664,8 +664,8 @@ bool CMotionAnt::EventFrame(const Event &event)
SetInclinaison(dir);
time = event.rTime*1.0f;
- m_object->SetAngleZ(1, Math::Smooth(m_object->RetAngleZ(1), 0.0f, time)); // head
- m_object->SetAngleZ(2, Math::Smooth(m_object->RetAngleZ(2), 0.0f, time)); // tail
+ m_object->SetAngleZ(1, Math::Smooth(m_object->GetAngleZ(1), 0.0f, time)); // head
+ m_object->SetAngleZ(2, Math::Smooth(m_object->GetAngleZ(2), 0.0f, time)); // tail
}
else if ( m_actionType == MAS_RUIN ) // destroyed?
{
@@ -676,17 +676,17 @@ bool CMotionAnt::EventFrame(const Event &event)
}
else if ( m_actionType == MAS_BACK1 ) // starts on the back?
{
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_armTimeAbs )
+ if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_armTimeAbs )
{
- m_lastParticule = m_armTimeAbs;
+ m_lastParticle = m_armTimeAbs;
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
speed.x = (Math::Rand()-0.5f)*10.0f;
speed.z = (Math::Rand()-0.5f)*10.0f;
speed.y = Math::Rand()*5.0f;
dim.x = Math::Rand()*3.0f+2.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, 2.0f);
}
if ( m_progress < 0.5f )
@@ -718,13 +718,13 @@ bool CMotionAnt::EventFrame(const Event &event)
}
else if ( m_actionType == MAS_BACK2 ) // moves on the back?
{
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_armTimeAbs )
+ if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_armTimeAbs )
{
- m_lastParticule = m_armTimeAbs;
+ m_lastParticle = m_armTimeAbs;
if ( rand()%10 == 0 )
{
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
pos.x += (Math::Rand()-0.5f)*5.0f;
pos.z += (Math::Rand()-0.5f)*5.0f;
pos.y -= 1.0f;
@@ -733,7 +733,7 @@ bool CMotionAnt::EventFrame(const Event &event)
speed.y = Math::Rand()*2.0f;
dim.x = Math::Rand()*1.0f+1.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, 2.0f);
}
}
@@ -767,17 +767,17 @@ bool CMotionAnt::EventFrame(const Event &event)
}
else if ( m_actionType == MAS_BACK3 ) // goes back on the legs?
{
- if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_armTimeAbs )
+ if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_armTimeAbs )
{
- m_lastParticule = m_armTimeAbs;
+ m_lastParticle = m_armTimeAbs;
- pos = m_object->RetPosition(0);
+ pos = m_object->GetPosition(0);
speed.x = (Math::Rand()-0.5f)*10.0f;
speed.z = (Math::Rand()-0.5f)*10.0f;
speed.y = Math::Rand()*5.0f;
dim.x = Math::Rand()*3.0f+2.0f;
dim.y = dim.x;
- m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f);
+ m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, 2.0f);
}
if ( m_progress < 0.5f )