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-rw-r--r--src/object/motion/motiondummy.cpp85
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diff --git a/src/object/motion/motiondummy.cpp b/src/object/motion/motiondummy.cpp
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+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// * Copyright (C) 2013 Polish Portal of Colobot (PPC)
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+
+#include "object/motion/motiondummy.h"
+#include "physics/physics.h"
+#include "graphics/engine/modelmanager.h"
+
+#include <stdio.h>
+#include <string.h>
+
+// Object's constructor.
+
+CMotionDummy::CMotionDummy(CObject* object) : CMotion(object)
+{
+}
+
+// Object's destructor.
+
+CMotionDummy::~CMotionDummy()
+{
+}
+
+
+// Removes an object.
+
+void CMotionDummy::DeleteObject(bool bAll)
+{
+}
+
+
+// Creates a Dummy traveling any lands on the ground.
+
+bool CMotionDummy::Create(Math::Vector pos, float angle, ObjectType type,
+ float power)
+{
+ m_object->SetType(type);
+
+ // Creates the main base.
+ int rank = m_engine->CreateObject();
+ m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICLE); // this is a moving object
+ m_object->SetObjectRank(0, rank);
+
+ // Movement
+ m_physics->SetType(TYPE_FLYING);
+
+ m_physics->SetLinMotionX(MO_ADVSPEED, 50.0f);
+ m_physics->SetLinMotionX(MO_RECSPEED, 50.0f);
+ m_physics->SetLinMotionX(MO_ADVACCEL, 20.0f);
+ m_physics->SetLinMotionX(MO_RECACCEL, 20.0f);
+ m_physics->SetLinMotionX(MO_STOACCEL, 20.0f);
+ m_physics->SetLinMotionX(MO_TERSLIDE, 0.0f);
+ m_physics->SetLinMotionZ(MO_TERSLIDE, 0.0f);
+ m_physics->SetLinMotionX(MO_TERFORCE, 0.0f);
+ m_physics->SetLinMotionZ(MO_TERFORCE, 0.0f);
+ m_physics->SetLinMotionZ(MO_MOTACCEL, 40.0f);
+ m_physics->SetLinMotionY(MO_ADVSPEED, 60.0f);
+ m_physics->SetLinMotionY(MO_RECSPEED, 60.0f);
+ m_physics->SetLinMotionY(MO_ADVACCEL, 20.0f);
+ m_physics->SetLinMotionY(MO_RECACCEL, 50.0f);
+ m_physics->SetLinMotionY(MO_STOACCEL, 50.0f);
+
+ m_physics->SetCirMotionY(MO_ADVSPEED, 0.4f*Math::PI);
+ m_physics->SetCirMotionY(MO_RECSPEED, 0.4f*Math::PI);
+ m_physics->SetCirMotionY(MO_ADVACCEL, 2.0f);
+ m_physics->SetCirMotionY(MO_RECACCEL, 2.0f);
+ m_physics->SetCirMotionY(MO_STOACCEL, 2.0f);
+
+ return true;
+}
+