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-rw-r--r--src/object/motion/motionhuman.h188
1 files changed, 94 insertions, 94 deletions
diff --git a/src/object/motion/motionhuman.h b/src/object/motion/motionhuman.h
index ab7b0f9..b365a77 100644
--- a/src/object/motion/motionhuman.h
+++ b/src/object/motion/motionhuman.h
@@ -1,94 +1,94 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// motionhuman.h
-
-#pragma once
-
-
-#include "object/motion/motion.h"
-
-
-
-enum MotionHumanAction
-{
- MH_MARCH = 0,
- MH_MARCHTAKE = 1,
- MH_TURN = 2,
- MH_STOP = 3,
- MH_FLY = 4,
- MH_SWIM = 5,
- MH_SPEC = 6
-};
-
-enum MotionHumanSpecialAction
-{
- MHS_FIRE = 0,
- MHS_GUN = 1,
- MHS_TAKE = 2,
- MHS_TAKEOTHER = 3,
- MHS_TAKEHIGH = 4,
- MHS_UPRIGHT = 5,
- MHS_WIN = 6,
- MHS_LOST = 7,
- MHS_DEADg = 8,
- MHS_DEADg1 = 9,
- MHS_DEADg2 = 10,
- MHS_DEADg3 = 11,
- MHS_DEADg4 = 12,
- MHS_DEADw = 13,
- MHS_FLAG = 14,
- MHS_SATCOM = 15
-};
-
-
-class CMotionHuman : public CMotion
-{
-public:
- CMotionHuman(CInstanceManager* iMan, CObject* object);
- ~CMotionHuman();
-
- void DeleteObject(bool bAll=false);
- bool Create(Math::Vector pos, float angle, ObjectType type, float power);
- bool EventProcess(const Event &event);
- Error SetAction(int action, float time=0.2f);
-
- void StartDisplayPerso();
- void StopDisplayPerso();
-
-protected:
- void CreatePhysics(ObjectType type);
- bool EventFrame(const Event &event);
-
-protected:
- int m_partiReactor;
- float m_armMember;
- float m_armTimeAbs;
- float m_armTimeAction;
- float m_armTimeSwim;
- short m_armAngles[3*3*3*3*7 + 3*3*3*16];
- int m_armTimeIndex;
- int m_armPartIndex;
- int m_armMemberIndex;
- int m_armLastAction;
- bool m_bArmStop;
- float m_lastSoundMarch;
- float m_lastSoundHhh;
- float m_time;
- float m_tired;
- bool m_bDisplayPerso;
-};
-
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// motionhuman.h
+
+#pragma once
+
+
+#include "object/motion/motion.h"
+
+
+
+enum MotionHumanAction
+{
+ MH_MARCH = 0,
+ MH_MARCHTAKE = 1,
+ MH_TURN = 2,
+ MH_STOP = 3,
+ MH_FLY = 4,
+ MH_SWIM = 5,
+ MH_SPEC = 6
+};
+
+enum MotionHumanSpecialAction
+{
+ MHS_FIRE = 0,
+ MHS_GUN = 1,
+ MHS_TAKE = 2,
+ MHS_TAKEOTHER = 3,
+ MHS_TAKEHIGH = 4,
+ MHS_UPRIGHT = 5,
+ MHS_WIN = 6,
+ MHS_LOST = 7,
+ MHS_DEADg = 8,
+ MHS_DEADg1 = 9,
+ MHS_DEADg2 = 10,
+ MHS_DEADg3 = 11,
+ MHS_DEADg4 = 12,
+ MHS_DEADw = 13,
+ MHS_FLAG = 14,
+ MHS_SATCOM = 15
+};
+
+
+class CMotionHuman : public CMotion
+{
+public:
+ CMotionHuman(CInstanceManager* iMan, CObject* object);
+ ~CMotionHuman();
+
+ void DeleteObject(bool bAll=false);
+ bool Create(Math::Vector pos, float angle, ObjectType type, float power);
+ bool EventProcess(const Event &event);
+ Error SetAction(int action, float time=0.2f);
+
+ void StartDisplayPerso();
+ void StopDisplayPerso();
+
+protected:
+ void CreatePhysics(ObjectType type);
+ bool EventFrame(const Event &event);
+
+protected:
+ int m_partiReactor;
+ float m_armMember;
+ float m_armTimeAbs;
+ float m_armTimeAction;
+ float m_armTimeSwim;
+ short m_armAngles[3*3*3*3*7 + 3*3*3*16];
+ int m_armTimeIndex;
+ int m_armPartIndex;
+ int m_armMemberIndex;
+ int m_armLastAction;
+ bool m_bArmStop;
+ float m_lastSoundMarch;
+ float m_lastSoundHhh;
+ float m_time;
+ float m_tired;
+ bool m_bDisplayPerso;
+};
+