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-rw-r--r--src/object/robotmain.cpp14
1 files changed, 8 insertions, 6 deletions
diff --git a/src/object/robotmain.cpp b/src/object/robotmain.cpp
index d6f2d2d..521b518 100644
--- a/src/object/robotmain.cpp
+++ b/src/object/robotmain.cpp
@@ -3908,10 +3908,12 @@ void CRobotMain::CreateScene(bool soluce, bool fixScene, bool resetObject)
OpFloat(line, "dir", 0.0f),
name,
Math::Point(uv1.x, uv1.z),
- Math::Point(uv2.x, uv2.z));
+ Math::Point(uv2.x, uv2.z),
+ strstr(name, "planet") != nullptr // TODO: add transparent op or modify textures
+ );
}
- if (Cmd(line, "FrontsizeName") && !resetObject)
+ if (Cmd(line, "ForegroundName") && !resetObject)
{
OpString(line, "image", name);
m_engine->SetForegroundName(name);
@@ -3960,7 +3962,7 @@ void CRobotMain::CreateScene(bool soluce, bool fixScene, bool resetObject)
OpTypeWater(line, "water", Gfx::WATER_TT),
name,
OpColor(line, "diffuse", Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f)),
- OpColor(line, "ambiant", Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f)),
+ OpColor(line, "ambient", Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f)),
OpFloat(line, "level", 100.0f)*UNIT,
OpFloat(line, "glint", 1.0f),
pos);
@@ -3976,7 +3978,7 @@ void CRobotMain::CreateScene(bool soluce, bool fixScene, bool resetObject)
OpString(line, "image", name);
m_cloud->Create(name,
OpColor(line, "diffuse", Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f)),
- OpColor(line, "ambiant", Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f)),
+ OpColor(line, "ambient", Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f)),
OpFloat(line, "level", 500.0f) * UNIT);
}
@@ -4843,7 +4845,7 @@ int CRobotMain::CreateLight(Math::Vector direction, Gfx::Color color)
light.type = Gfx::LIGHT_DIRECTIONAL;
light.diffuse = color;
light.direction = direction;
- int obj = m_lightMan->CreateLight();
+ int obj = m_lightMan->CreateLight(Gfx::LIGHT_PRI_HIGH);
m_lightMan->SetLight(obj, light);
return obj;
@@ -4866,7 +4868,7 @@ int CRobotMain::CreateSpot(Math::Vector pos, Gfx::Color color)
light.attenuation0 = 2.0f;
light.attenuation1 = 0.0f;
light.attenuation2 = 0.0f;
- int obj = m_lightMan->CreateLight();
+ int obj = m_lightMan->CreateLight(Gfx::LIGHT_PRI_HIGH);
m_lightMan->SetLight(obj, light);
return obj;