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diff --git a/src/object/task/taskbuild.h b/src/object/task/taskbuild.h
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+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// taskbuild.h
+
+#ifndef _TASKBUILD_H_
+#define _TASKBUILD_H_
+
+
+#include "misc.h"
+#include "object.h"
+
+
+class CInstanceManager;
+class CTerrain;
+class CBrain;
+class CPhysics;
+
+
+
+#define BUILDMARGIN 16.0f
+#define TBMAXLIGHT 4
+
+
+enum TaskBuildPhase
+{
+ TBP_TURN = 1, // turns
+ TBP_MOVE = 2, // forward/backward
+ TBP_TAKE = 3, // takes gun
+ TBP_PREP = 4, // prepares
+ TBP_BUILD = 5, // builds
+ TBP_TERM = 6, // ends
+ TBP_RECEDE = 7, // back terminal
+};
+
+
+
+class CTaskBuild : public CTask
+{
+public:
+ CTaskBuild(CInstanceManager* iMan, CObject* object);
+ ~CTaskBuild();
+
+ BOOL EventProcess(const Event &event);
+
+ Error Start(ObjectType type);
+ Error IsEnded();
+ BOOL Abort();
+
+protected:
+ Error FlatFloor();
+ BOOL CreateBuilding(D3DVECTOR pos, float angle);
+ void CreateLight();
+ void BlackLight();
+ CObject* SearchMetalObject(float &angle, float dMin, float dMax, float aLimit, Error &err);
+ void DeleteMark(D3DVECTOR pos, float radius);
+
+protected:
+ ObjectType m_type; // type of construction
+ CObject* m_metal; // transforms metal object
+ CObject* m_power; // the vehicle battery
+ CObject* m_building; // building built
+ TaskBuildPhase m_phase; // phase of the operation
+ BOOL m_bError; // TRUE -> operation impossible
+ BOOL m_bBuild; // TRUE -> building built
+ BOOL m_bBlack; // TRUE -> lights black -> white
+ float m_time; // absolute time
+ float m_lastParticule; // time of generation last particle
+ float m_progress; // progression (0..1)
+ float m_speed; // speed of progression
+ float m_angleY; // rotation angle of the vehicle
+ float m_angleZ; // angle of rotation of the gun
+ D3DVECTOR m_buildingPos; // initial position of the building
+ float m_buildingHeight; // height of the building
+ int m_lightRank[TBMAXLIGHT];// lights for the effects
+ int m_soundChannel;
+};
+
+
+#endif //_TASKBUILD_H_