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-rw-r--r--src/object/task/taskbuild.h170
1 files changed, 85 insertions, 85 deletions
diff --git a/src/object/task/taskbuild.h b/src/object/task/taskbuild.h
index 0ca7b9b..682086d 100644
--- a/src/object/task/taskbuild.h
+++ b/src/object/task/taskbuild.h
@@ -1,85 +1,85 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// taskbuild.h
-
-#pragma once
-
-
-#include "object/task/task.h"
-#include "object/object.h"
-#include "math/vector.h"
-
-
-
-const float BUILDMARGIN = 16.0f;
-const int TBMAXLIGHT = 4;
-
-
-enum TaskBuildPhase
-{
- TBP_TURN = 1, // turns
- TBP_MOVE = 2, // forward/backward
- TBP_TAKE = 3, // takes gun
- TBP_PREP = 4, // prepares
- TBP_BUILD = 5, // builds
- TBP_TERM = 6, // ends
- TBP_RECEDE = 7, // back terminal
-};
-
-
-
-class CTaskBuild : public CTask
-{
-public:
- CTaskBuild(CInstanceManager* iMan, CObject* object);
- ~CTaskBuild();
-
- bool EventProcess(const Event &event);
-
- Error Start(ObjectType type);
- Error IsEnded();
- bool Abort();
-
-protected:
- Error FlatFloor();
- bool CreateBuilding(Math::Vector pos, float angle);
- void CreateLight();
- void BlackLight();
- CObject* SearchMetalObject(float &angle, float dMin, float dMax, float aLimit, Error &err);
- void DeleteMark(Math::Vector pos, float radius);
-
-protected:
- ObjectType m_type; // type of construction
- CObject* m_metal; // transforms metal object
- CObject* m_power; // the vehicle battery
- CObject* m_building; // building built
- TaskBuildPhase m_phase; // phase of the operation
- bool m_bError; // true -> operation impossible
- bool m_bBuild; // true -> building built
- bool m_bBlack; // true -> lights black -> white
- float m_time; // absolute time
- float m_lastParticule; // time of generation last particle
- float m_progress; // progression (0..1)
- float m_speed; // speed of progression
- float m_angleY; // rotation angle of the vehicle
- float m_angleZ; // angle of rotation of the gun
- Math::Vector m_buildingPos; // initial position of the building
- float m_buildingHeight; // height of the building
- int m_lightRank[TBMAXLIGHT];// lights for the effects
- int m_soundChannel;
-};
-
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// taskbuild.h
+
+#pragma once
+
+
+#include "object/task/task.h"
+#include "object/object.h"
+#include "math/vector.h"
+
+
+
+const float BUILDMARGIN = 16.0f;
+const int TBMAXLIGHT = 4;
+
+
+enum TaskBuildPhase
+{
+ TBP_TURN = 1, // turns
+ TBP_MOVE = 2, // forward/backward
+ TBP_TAKE = 3, // takes gun
+ TBP_PREP = 4, // prepares
+ TBP_BUILD = 5, // builds
+ TBP_TERM = 6, // ends
+ TBP_RECEDE = 7, // back terminal
+};
+
+
+
+class CTaskBuild : public CTask
+{
+public:
+ CTaskBuild(CInstanceManager* iMan, CObject* object);
+ ~CTaskBuild();
+
+ bool EventProcess(const Event &event);
+
+ Error Start(ObjectType type);
+ Error IsEnded();
+ bool Abort();
+
+protected:
+ Error FlatFloor();
+ bool CreateBuilding(Math::Vector pos, float angle);
+ void CreateLight();
+ void BlackLight();
+ CObject* SearchMetalObject(float &angle, float dMin, float dMax, float aLimit, Error &err);
+ void DeleteMark(Math::Vector pos, float radius);
+
+protected:
+ ObjectType m_type; // type of construction
+ CObject* m_metal; // transforms metal object
+ CObject* m_power; // the vehicle battery
+ CObject* m_building; // building built
+ TaskBuildPhase m_phase; // phase of the operation
+ bool m_bError; // true -> operation impossible
+ bool m_bBuild; // true -> building built
+ bool m_bBlack; // true -> lights black -> white
+ float m_time; // absolute time
+ float m_lastParticule; // time of generation last particle
+ float m_progress; // progression (0..1)
+ float m_speed; // speed of progression
+ float m_angleY; // rotation angle of the vehicle
+ float m_angleZ; // angle of rotation of the gun
+ Math::Vector m_buildingPos; // initial position of the building
+ float m_buildingHeight; // height of the building
+ int m_lightRank[TBMAXLIGHT];// lights for the effects
+ int m_soundChannel;
+};
+