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+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// taskfireant.h
+
+#ifndef _TASKFIREANT_H_
+#define _TASKTIREANT_H_
+
+
+#include "d3dengine.h"
+
+
+class CInstanceManager;
+class CTerrain;
+class CBrain;
+class CPhysics;
+class CObject;
+
+
+
+enum TaskFireAnt
+{
+ TFA_NULL = 0, // nothing to do
+ TFA_TURN = 1, // turns
+ TFA_PREPARE = 2, // prepares shooting position
+ TFA_FIRE = 3, // shooting
+ TFA_TERMINATE = 4, // ends shooting position
+};
+
+
+
+class CTaskFireAnt : public CTask
+{
+public:
+ CTaskFireAnt(CInstanceManager* iMan, CObject* object);
+ ~CTaskFireAnt();
+
+ BOOL EventProcess(const Event &event);
+
+ Error Start(D3DVECTOR impact);
+ Error IsEnded();
+ BOOL Abort();
+
+protected:
+
+protected:
+ D3DVECTOR m_impact;
+ TaskFireAnt m_phase;
+ float m_progress;
+ float m_speed;
+ float m_angle;
+ BOOL m_bError;
+ BOOL m_bFire;
+ float m_time;
+ float m_lastParticule;
+};
+
+
+#endif //_TASKFIREANT_H_