summaryrefslogtreecommitdiffstats
path: root/src/object/task/taskgoto.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/object/task/taskgoto.h')
-rw-r--r--src/object/task/taskgoto.h26
1 files changed, 13 insertions, 13 deletions
diff --git a/src/object/task/taskgoto.h b/src/object/task/taskgoto.h
index ed51d3b..acd79b6 100644
--- a/src/object/task/taskgoto.h
+++ b/src/object/task/taskgoto.h
@@ -82,7 +82,7 @@ public:
CTaskGoto(CInstanceManager* iMan, CObject* object);
~CTaskGoto();
- BOOL EventProcess(const Event &event);
+ bool EventProcess(const Event &event);
Error Start(D3DVECTOR goal, float altitude, TaskGotoGoal goalMode, TaskGotoCrash crashMode);
Error IsEnded();
@@ -91,10 +91,10 @@ protected:
CObject* WormSearch(D3DVECTOR &impact);
void WormFrame(float rTime);
CObject* SearchTarget(D3DVECTOR pos, float margin);
- BOOL AdjustTarget(CObject* pObj, D3DVECTOR &pos, float &distance);
- BOOL AdjustBuilding(D3DVECTOR &pos, float margin, float &distance);
- BOOL GetHotPoint(CObject *pObj, D3DVECTOR &pos, BOOL bTake, float distance, float &suppl);
- BOOL LeakSearch(D3DVECTOR &pos, float &delay);
+ bool AdjustTarget(CObject* pObj, D3DVECTOR &pos, float &distance);
+ bool AdjustBuilding(D3DVECTOR &pos, float margin, float &distance);
+ bool GetHotPoint(CObject *pObj, D3DVECTOR &pos, bool bTake, float distance, float &suppl);
+ bool LeakSearch(D3DVECTOR &pos, float &delay);
void ComputeRepulse(FPOINT &dir);
void ComputeFlyingRepulse(float &dir);
@@ -106,17 +106,17 @@ protected:
D3DVECTOR BeamPoint(const D3DVECTOR &startPoint, const D3DVECTOR &goalPoint, float angle, float step);
void BitmapDebug(const D3DVECTOR &min, const D3DVECTOR &max, const D3DVECTOR &start, const D3DVECTOR &goal);
- BOOL BitmapTestLine(const D3DVECTOR &start, const D3DVECTOR &goal, float stepAngle, BOOL bSecond);
+ bool BitmapTestLine(const D3DVECTOR &start, const D3DVECTOR &goal, float stepAngle, bool bSecond);
void BitmapObject();
void BitmapTerrain(const D3DVECTOR &min, const D3DVECTOR &max);
void BitmapTerrain(int minx, int miny, int maxx, int maxy);
- BOOL BitmapOpen();
- BOOL BitmapClose();
+ bool BitmapOpen();
+ bool BitmapClose();
void BitmapSetCircle(const D3DVECTOR &pos, float radius);
void BitmapClearCircle(const D3DVECTOR &pos, float radius);
void BitmapSetDot(int rank, int x, int y);
void BitmapClearDot(int rank, int x, int y);
- BOOL BitmapTestDot(int rank, int x, int y);
+ bool BitmapTestDot(int rank, int x, int y);
protected:
D3DVECTOR m_goal;
@@ -128,12 +128,12 @@ protected:
TaskGotoPhase m_phase;
int m_try;
Error m_error;
- BOOL m_bTake;
+ bool m_bTake;
float m_stopLength; // braking distance
float m_time;
D3DVECTOR m_pos;
- BOOL m_bWorm;
- BOOL m_bApprox;
+ bool m_bWorm;
+ bool m_bApprox;
float m_wormLastTime;
float m_lastDistance;
@@ -159,6 +159,6 @@ protected:
D3DVECTOR m_leakPos; // initial position leak
float m_leakDelay;
float m_leakTime;
- BOOL m_bLeakRecede;
+ bool m_bLeakRecede;
};