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-rw-r--r--src/object/task/tasksearch.cpp334
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diff --git a/src/object/task/tasksearch.cpp b/src/object/task/tasksearch.cpp
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+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// tasksearch.cpp
+
+#define STRICT
+#define D3D_OVERLOADS
+
+#include <windows.h>
+#include <stdio.h>
+#include <d3d.h>
+
+#include "struct.h"
+#include "math3d.h"
+#include "event.h"
+#include "misc.h"
+#include "iman.h"
+#include "particule.h"
+#include "terrain.h"
+#include "object.h"
+#include "physics.h"
+#include "brain.h"
+#include "camera.h"
+#include "sound.h"
+#include "displaytext.h"
+#include "task.h"
+#include "tasksearch.h"
+
+
+
+
+// Object's constructor.
+
+CTaskSearch::CTaskSearch(CInstanceManager* iMan, CObject* object)
+ : CTask(iMan, object)
+{
+ CTask::CTask(iMan, object);
+
+ m_hand = TSH_UP;
+}
+
+// Object's destructor.
+
+CTaskSearch::~CTaskSearch()
+{
+}
+
+
+// Management of an event.
+
+BOOL CTaskSearch::EventProcess(const Event &event)
+{
+ D3DMATRIX* mat;
+ D3DVECTOR pos, speed;
+ FPOINT dim;
+ float angle;
+ int i;
+
+ if ( m_engine->RetPause() ) return TRUE;
+ if ( event.event != EVENT_FRAME ) return TRUE;
+ if ( m_bError ) return FALSE;
+
+ m_progress += event.rTime*m_speed; // others advance
+ m_time += event.rTime;
+
+ if ( m_phase == TSP_DOWN ||
+ m_phase == TSP_UP )
+ {
+ for ( i=0 ; i<3 ; i++ )
+ {
+ angle = (m_finalAngle[i]-m_initialAngle[i])*m_progress;
+ angle += m_initialAngle[i];
+ m_object->SetAngleZ(i+1, angle);
+ }
+ }
+
+ if ( m_phase == TSP_SEARCH &&
+ m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time )
+ {
+ m_lastParticule = m_time;
+
+ mat = m_object->RetWorldMatrix(0);
+ pos = D3DVECTOR(6.5f, 0.2f, 0.0f);
+ pos = Transform(*mat, pos); // sensor position
+
+ speed.x = (Rand()-0.5f)*20.0f;
+ speed.z = (Rand()-0.5f)*20.0f;
+ speed.y = 0.0f;
+ dim.x = Rand()*1.0f+1.0f;
+ dim.y = dim.x;
+ m_particule->CreateParticule(pos, speed, dim, PARTIGAS);
+ }
+
+ return TRUE;
+}
+
+
+// Initializes the initial and final angles.
+
+void CTaskSearch::InitAngle()
+{
+ int i;
+
+ if ( m_hand == TSH_UP )
+ {
+ m_finalAngle[0] = 110.0f*PI/180.0f; // arm
+ m_finalAngle[1] = -110.0f*PI/180.0f; // forearm
+ m_finalAngle[2] = -65.0f*PI/180.0f; // sensor
+ }
+ if ( m_hand == TSH_DOWN )
+ {
+ m_finalAngle[0] = 25.0f*PI/180.0f; // arm
+ m_finalAngle[1] = -70.0f*PI/180.0f; // forearm
+ m_finalAngle[2] = -45.0f*PI/180.0f; // sensor
+ }
+
+ for ( i=0 ; i<3 ; i++ )
+ {
+ m_initialAngle[i] = m_object->RetAngleZ(i+1);
+ }
+}
+
+
+// Assigns the goal was achieved.
+
+Error CTaskSearch::Start()
+{
+ ObjectType type;
+ D3DVECTOR speed;
+ int i;
+
+ m_bError = TRUE;
+ if ( !m_physics->RetLand() ) return ERR_SEARCH_FLY;
+
+ speed = m_physics->RetMotorSpeed();
+ if ( speed.x != 0.0f ||
+ speed.z != 0.0f ) return ERR_SEARCH_MOTOR;
+
+ type = m_object->RetType();
+ if ( type != OBJECT_MOBILEfs &&
+ type != OBJECT_MOBILEts &&
+ type != OBJECT_MOBILEws &&
+ type != OBJECT_MOBILEis ) return ERR_SEARCH_VEH;
+
+ m_hand = TSH_DOWN;
+ m_phase = TSP_DOWN;
+ m_progress = 0.0f;
+ m_speed = 1.0f/1.0f;
+ m_time = 0.0f;
+ m_lastParticule = 0.0f;
+
+ InitAngle();
+ m_bError = FALSE; // ok
+
+ m_camera->StartCentering(m_object, PI*0.50f, 99.9f, 0.0f, 1.0f);
+
+ i = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 0.0f, 0.3f, TRUE);
+ m_sound->AddEnvelope(i, 0.5f, 1.0f, 0.1f, SOPER_CONTINUE);
+ m_sound->AddEnvelope(i, 0.5f, 1.0f, 0.9f, SOPER_CONTINUE);
+ m_sound->AddEnvelope(i, 0.0f, 0.3f, 0.1f, SOPER_STOP);
+
+ m_physics->SetFreeze(TRUE); // it does not move
+
+ return ERR_OK;
+}
+
+// Indicates whether the action is finished.
+
+Error CTaskSearch::IsEnded()
+{
+ int i;
+
+ if ( m_engine->RetPause() ) return ERR_CONTINUE;
+ if ( m_bError ) return ERR_STOP;
+
+ if ( m_progress < 1.0f ) return ERR_CONTINUE;
+ m_progress = 0.0f;
+
+ if ( m_phase == TSP_DOWN ||
+ m_phase == TSP_UP )
+ {
+ for ( i=0 ; i<3 ; i++ )
+ {
+ m_object->SetAngleZ(i+1, m_finalAngle[i]);
+ }
+ }
+
+ if ( m_phase == TSP_DOWN )
+ {
+ m_sound->Play(SOUND_REPAIR, m_object->RetPosition(0));
+
+ m_phase = TSP_SEARCH;
+ m_speed = 1.0f/4.0f;
+ return ERR_CONTINUE;
+ }
+
+ if ( m_phase == TSP_SEARCH )
+ {
+ CreateMark();
+
+ m_hand = TSH_UP;
+ InitAngle();
+
+ i = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 0.0f, 0.3f, TRUE);
+ m_sound->AddEnvelope(i, 0.5f, 1.0f, 0.1f, SOPER_CONTINUE);
+ m_sound->AddEnvelope(i, 0.5f, 1.0f, 0.9f, SOPER_CONTINUE);
+ m_sound->AddEnvelope(i, 0.0f, 0.3f, 0.1f, SOPER_STOP);
+
+ m_phase = TSP_UP;
+ m_speed = 1.0f/1.0f;
+ return ERR_CONTINUE;
+ }
+
+ Abort();
+ return ERR_STOP;
+}
+
+// Suddenly ends the current action.
+
+BOOL CTaskSearch::Abort()
+{
+ m_camera->StopCentering(m_object, 2.0f);
+ m_physics->SetFreeze(FALSE); // is moving again
+ return TRUE;
+}
+
+
+// Creates a mark if possible.
+
+BOOL CTaskSearch::CreateMark()
+{
+ CObject* fret;
+ ObjectType type;
+ D3DMATRIX* mat;
+ D3DVECTOR pos;
+ TerrainRes res;
+ Error info;
+
+ mat = m_object->RetWorldMatrix(0);
+ pos = D3DVECTOR(7.5f, 0.0f, 0.0f);
+ pos = Transform(*mat, pos); // sensor position
+
+ res = m_terrain->RetResource(pos);
+ if ( res == TR_NULL ) return FALSE;
+
+ type = OBJECT_NULL;
+ if ( res == TR_STONE )
+ {
+ type = OBJECT_MARKSTONE;
+ info = INFO_MARKSTONE;
+ }
+ if ( res == TR_URANIUM )
+ {
+ type = OBJECT_MARKURANIUM;
+ info = INFO_MARKURANIUM;
+ }
+ if ( res == TR_POWER )
+ {
+ type = OBJECT_MARKPOWER;
+ info = INFO_MARKPOWER;
+ }
+ if ( res == TR_KEYa )
+ {
+ type = OBJECT_MARKKEYa;
+ info = INFO_MARKKEYa;
+ }
+ if ( res == TR_KEYb )
+ {
+ type = OBJECT_MARKKEYb;
+ info = INFO_MARKKEYb;
+ }
+ if ( res == TR_KEYc )
+ {
+ type = OBJECT_MARKKEYc;
+ info = INFO_MARKKEYc;
+ }
+ if ( res == TR_KEYd )
+ {
+ type = OBJECT_MARKKEYd;
+ info = INFO_MARKKEYd;
+ }
+ if ( type == OBJECT_NULL ) return FALSE;
+
+//? DeleteMark(type);
+
+ fret = new CObject(m_iMan);
+ if ( !fret->CreateResource(pos, 0.0f, type) )
+ {
+ delete fret;
+ m_displayText->DisplayError(ERR_TOOMANY, m_object);
+ return FALSE;
+ }
+
+ m_displayText->DisplayError(info, pos, 5.0f, 50.0f); // displays the message
+
+ return TRUE;
+}
+
+// Destroys the marks of a given type.
+
+void CTaskSearch::DeleteMark(ObjectType type)
+{
+ CObject* pObj;
+ D3DVECTOR oPos;
+ int i;
+
+ for ( i=0 ; i<1000000 ; i++ )
+ {
+ pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ if ( pObj == 0 ) break;
+
+ if ( type == pObj->RetType() )
+ {
+ pObj->DeleteObject(); // removes the mark
+ delete pObj;
+ break;
+ }
+ }
+}
+
+