diff options
Diffstat (limited to 'src/object')
109 files changed, 6377 insertions, 7418 deletions
diff --git a/src/object/auto/auto.cpp b/src/object/auto/auto.cpp index d112721..711497d 100644 --- a/src/object/auto/auto.cpp +++ b/src/object/auto/auto.cpp @@ -15,8 +15,6 @@ // * along with this program. If not, see http://www.gnu.org/licenses/. -#include <stdio.h> - #include "object/auto/auto.h" @@ -26,7 +24,8 @@ #include "ui/gauge.h" #include "ui/window.h" - +#include <stdio.h> +#include <string.h> // Object's constructor. @@ -37,22 +36,22 @@ CAuto::CAuto(CInstanceManager* iMan, CObject* object) m_iMan->AddInstance(CLASS_AUTO, this, 100); m_object = object; - m_event = (CEvent*)m_iMan->SearchInstance(CLASS_EVENT); - m_engine = (CD3DEngine*)m_iMan->SearchInstance(CLASS_ENGINE); - m_particule = (CParticule*)m_iMan->SearchInstance(CLASS_PARTICULE); - m_light = (CLight*)m_iMan->SearchInstance(CLASS_LIGHT); - m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN); - m_water = (CWater*)m_iMan->SearchInstance(CLASS_WATER); - m_cloud = (CCloud*)m_iMan->SearchInstance(CLASS_CLOUD); - m_planet = (CPlanet*)m_iMan->SearchInstance(CLASS_PLANET); - m_blitz = (CBlitz*)m_iMan->SearchInstance(CLASS_BLITZ); - m_camera = (CCamera*)m_iMan->SearchInstance(CLASS_CAMERA); - m_interface = (CInterface*)m_iMan->SearchInstance(CLASS_INTERFACE); - m_main = (CRobotMain*)m_iMan->SearchInstance(CLASS_MAIN); - m_displayText = (CDisplayText*)m_iMan->SearchInstance(CLASS_DISPLAYTEXT); - m_sound = (CSound*)m_iMan->SearchInstance(CLASS_SOUND); - - m_type = m_object->RetType(); + m_event = static_cast< CEventQueue* >(m_iMan->SearchInstance(CLASS_EVENT)); + m_engine = static_cast< Gfx::CEngine* >(m_iMan->SearchInstance(CLASS_ENGINE)); + m_particle = static_cast< Gfx::CParticle* >(m_iMan->SearchInstance(CLASS_PARTICULE)); + m_lightMan = static_cast< Gfx::CLightManager* >(m_iMan->SearchInstance(CLASS_LIGHT)); + m_terrain = static_cast< Gfx::CTerrain* >(m_iMan->SearchInstance(CLASS_TERRAIN)); + m_water = static_cast< Gfx::CWater* >(m_iMan->SearchInstance(CLASS_WATER)); + m_cloud = static_cast< Gfx::CCloud* >(m_iMan->SearchInstance(CLASS_CLOUD)); + m_planet = static_cast< Gfx::CPlanet* >(m_iMan->SearchInstance(CLASS_PLANET)); + m_lightning = static_cast< Gfx::CLightning* >(m_iMan->SearchInstance(CLASS_BLITZ)); + m_camera = static_cast< Gfx::CCamera* >(m_iMan->SearchInstance(CLASS_CAMERA)); + m_interface = static_cast< Ui::CInterface* >(m_iMan->SearchInstance(CLASS_INTERFACE)); + m_main = static_cast< CRobotMain* >(m_iMan->SearchInstance(CLASS_MAIN)); + m_displayText = static_cast< Ui::CDisplayText* >(m_iMan->SearchInstance(CLASS_DISPLAYTEXT)); + m_sound = static_cast< CSoundInterface* >(m_iMan->SearchInstance(CLASS_SOUND)); + + m_type = m_object->GetType(); m_time = 0.0f; m_lastUpdateTime = 0.0f; m_bMotor = false; @@ -117,14 +116,14 @@ bool CAuto::SetString(char *string) bool CAuto::EventProcess(const Event &event) { - if ( event.event == EVENT_FRAME && - !m_engine->RetPause() ) + if ( event.type == EVENT_FRAME && + !m_engine->GetPause() ) { m_time += event.rTime; UpdateInterface(event.rTime); } - if ( !m_object->RetSelect() ) // robot not selected? + if ( !m_object->GetSelect() ) // robot not selected? { return true; } @@ -151,13 +150,13 @@ bool CAuto::Abort() bool CAuto::CreateInterface(bool bSelect) { - CWindow* pw; + Ui::CWindow* pw; Math::Point pos, dim, ddim; float ox, oy, sx, sy; char name[100]; - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); - if ( pw != 0 ) + pw = static_cast<Ui::CWindow*>(m_interface->SearchControl(EVENT_WINDOW0)); + if ( pw != nullptr ) { pw->Flush(); // destroys the window buttons m_interface->DeleteControl(EVENT_WINDOW0); // destroys the window @@ -171,7 +170,7 @@ bool CAuto::CreateInterface(bool bSelect) //? dim.y = 70.0f/480.0f; dim.y = 86.0f/480.0f; m_interface->CreateWindows(pos, dim, 3, EVENT_WINDOW0); - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + pw = static_cast<Ui::CWindow*>(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw == 0 ) return false; m_object->GetTooltipName(name); @@ -214,7 +213,7 @@ bool CAuto::CreateInterface(bool bSelect) pos.y = oy+sy*0; pw->CreateButton(pos, dim, 19, EVENT_OBJECT_HELP); - if ( m_main->RetSceneSoluce() ) + if ( m_main->GetSceneSoluce() ) { pos.x = ox+sx*13.4f; pos.y = oy+sy*1; @@ -263,62 +262,62 @@ bool CAuto::CreateInterface(bool bSelect) // Change the state of a button interface. -void CAuto::CheckInterface(CWindow *pw, EventMsg event, bool bState) +void CAuto::CheckInterface(Ui::CWindow *pw, EventType event, bool bState) { - CControl* control; + Ui::CControl* control; control = pw->SearchControl(event); - if ( control == 0 ) return; + if ( control == nullptr ) return; - control->SetState(STATE_CHECK, bState); + control->SetState(Ui::STATE_CHECK, bState); } // Change the state of a button interface. -void CAuto::EnableInterface(CWindow *pw, EventMsg event, bool bState) +void CAuto::EnableInterface(Ui::CWindow *pw, EventType event, bool bState) { - CControl* control; + Ui::CControl* control; control = pw->SearchControl(event); - if ( control == 0 ) return; + if ( control == nullptr ) return; - control->SetState(STATE_ENABLE, bState); + control->SetState(Ui::STATE_ENABLE, bState); } // Change the state of a button interface. -void CAuto::VisibleInterface(CWindow *pw, EventMsg event, bool bState) +void CAuto::VisibleInterface(Ui::CWindow *pw, EventType event, bool bState) { - CControl* control; + Ui::CControl* control; control = pw->SearchControl(event); - if ( control == 0 ) return; + if ( control == nullptr ) return; - control->SetState(STATE_VISIBLE, bState); + control->SetState(Ui::STATE_VISIBLE, bState); } // Change the state of a button interface. -void CAuto::DeadInterface(CWindow *pw, EventMsg event, bool bState) +void CAuto::DeadInterface(Ui::CWindow *pw, EventType event, bool bState) { - CControl* control; + Ui::CControl* control; control = pw->SearchControl(event); - if ( control == 0 ) return; + if ( control == nullptr ) return; - control->SetState(STATE_DEAD, !bState); + control->SetState(Ui::STATE_DEAD, !bState); } // Change the state of a button interface. void CAuto::UpdateInterface() { - CWindow* pw; + Ui::CWindow* pw; - if ( !m_object->RetSelect() ) return; + if ( !m_object->GetSelect() ) return; - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); - if ( pw == 0 ) return; + pw = static_cast<Ui::CWindow*>(m_interface->SearchControl(EVENT_WINDOW0)); + if ( pw == nullptr ) return; VisibleInterface(pw, EVENT_OBJECT_GPROGRESS, m_bBusy); } @@ -328,34 +327,34 @@ void CAuto::UpdateInterface() void CAuto::UpdateInterface(float rTime) { - CWindow* pw; - CGauge* pg; + Ui::CWindow* pw; + Ui::CGauge* pg; if ( m_time < m_lastUpdateTime+0.1f ) return; m_lastUpdateTime = m_time; - if ( !m_object->RetSelect() ) return; + if ( !m_object->GetSelect() ) return; - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); - if ( pw == 0 ) return; + pw = static_cast<Ui::CWindow*>(m_interface->SearchControl(EVENT_WINDOW0)); + if ( pw == nullptr ) return; - pg = (CGauge*)pw->SearchControl(EVENT_OBJECT_GSHIELD); - if ( pg != 0 ) + pg = static_cast<Ui::CGauge*>(pw->SearchControl(EVENT_OBJECT_GSHIELD)); + if ( pg != nullptr ) { - pg->SetLevel(m_object->RetShield()); + pg->SetLevel(m_object->GetShield()); } - pg = (CGauge*)pw->SearchControl(EVENT_OBJECT_GPROGRESS); - if ( pg != 0 ) + pg = static_cast<Ui::CGauge*>(pw->SearchControl(EVENT_OBJECT_GPROGRESS)); + if ( pg != nullptr ) { pg->SetLevel(m_progressTime); } } -// Returns an error due the state of the automation. +// Geturns an error due the state of the automation. -Error CAuto::RetError() +Error CAuto::GetError() { return ERR_OK; } @@ -363,7 +362,7 @@ Error CAuto::RetError() // Management of the occupation. -bool CAuto::RetBusy() +bool CAuto::GetBusy() { return m_bBusy; } @@ -387,7 +386,7 @@ void CAuto::EventProgress(float rTime) // Engine management. -bool CAuto::RetMotor() +bool CAuto::GetMotor() { return m_bMotor; } @@ -422,11 +421,11 @@ bool CAuto::Write(char *line) return false; } -// Return all settings to the controller. +// Geturn all settings to the controller. bool CAuto::Read(char *line) { - m_type = (ObjectType)OpInt(line, "aType", OBJECT_NULL); + m_type = static_cast<ObjectType>(OpInt(line, "aType", OBJECT_NULL)); m_bBusy = OpInt(line, "aBusy", 0); m_time = OpFloat(line, "aTime", 0.0f); m_progressTime = OpFloat(line, "aProgressTime", 0.0f); diff --git a/src/object/auto/auto.h b/src/object/auto/auto.h index 09efdd9..2194924 100644 --- a/src/object/auto/auto.h +++ b/src/object/auto/auto.h @@ -19,27 +19,32 @@ #pragma once -#include "common/misc.h" +#include "common/global.h" #include "object/object.h" class CInstanceManager; -class CD3DEngine; -class CParticule; -class CLight; -class CTerrain; -class CWater; -class CCloud; -class CPlanet; -class CBlitz; -class CCamera; -class CInterface; class CRobotMain; +class CSoundInterface; + +namespace Ui { class CDisplayText; +class CInterface; class CWindow; -class CSound; +} /* Ui */ +namespace Gfx { +class CEngine; +class CParticle; +class CLightManager; +class CTarrain; +class CWater; +class CCloud; +class CCamera; +class CPlanet; +class CLightning; +} /* Gfx */ class CAuto @@ -61,44 +66,44 @@ public: virtual bool SetString(char *string); virtual bool CreateInterface(bool bSelect); - virtual Error RetError(); + virtual Error GetError(); - virtual bool RetBusy(); + virtual bool GetBusy(); virtual void SetBusy(bool bBuse); virtual void InitProgressTotal(float total); virtual void EventProgress(float rTime); - virtual bool RetMotor(); + virtual bool GetMotor(); virtual void SetMotor(bool bMotor); virtual bool Write(char *line); virtual bool Read(char *line); protected: - void CheckInterface(CWindow *pw, EventMsg event, bool bState); - void EnableInterface(CWindow *pw, EventMsg event, bool bState); - void VisibleInterface(CWindow *pw, EventMsg event, bool bState); - void DeadInterface(CWindow *pw, EventMsg event, bool bState); + void CheckInterface(Ui::CWindow *pw, EventType event, bool bState); + void EnableInterface(Ui::CWindow *pw, EventType event, bool bState); + void VisibleInterface(Ui::CWindow *pw, EventType event, bool bState); + void DeadInterface(Ui::CWindow *pw, EventType event, bool bState); void UpdateInterface(); void UpdateInterface(float rTime); protected: - CInstanceManager* m_iMan; - CEvent* m_event; - CD3DEngine* m_engine; - CParticule* m_particule; - CLight* m_light; - CTerrain* m_terrain; - CWater* m_water; - CCloud * m_cloud; - CPlanet * m_planet; - CBlitz* m_blitz; - CCamera* m_camera; - CInterface* m_interface; - CRobotMain* m_main; - CDisplayText* m_displayText; - CObject* m_object; - CSound* m_sound; + CInstanceManager* m_iMan; + CEventQueue* m_event; + Gfx::CEngine* m_engine; + Gfx::CParticle* m_particle; + Gfx::CLightManager* m_lightMan; + Gfx::CTerrain* m_terrain; + Gfx::CWater* m_water; + Gfx::CCloud* m_cloud; + Gfx::CPlanet* m_planet; + Gfx::CLightning* m_lightning; + Gfx::CCamera* m_camera; + Ui::CInterface* m_interface; + Ui::CDisplayText* m_displayText; + CRobotMain* m_main; + CObject* m_object; + CSoundInterface* m_sound; ObjectType m_type; bool m_bBusy; diff --git a/src/object/auto/autobase.cpp b/src/object/auto/autobase.cpp index 19382b7..d196376 100644 --- a/src/object/auto/autobase.cpp +++ b/src/object/auto/autobase.cpp @@ -20,10 +20,10 @@ #include "object/auto/autobase.h" #include "common/iman.h" -#include "old/terrain.h" -#include "old/cloud.h" -#include "old/planet.h" -#include "old/blitz.h" +#include "graphics/engine/terrain.h" +#include "graphics/engine/cloud.h" +#include "graphics/engine/planet.h" +#include "graphics/engine/lightning.h" #include "math/geometry.h" #include "object/robotmain.h" #include "physics/physics.h" @@ -50,8 +50,8 @@ const float BASE_TRANSIT_TIME = 15.0f; // transit duration CAutoBase::CAutoBase(CInstanceManager* iMan, CObject* object) : CAuto(iMan, object) { - m_fogStart = m_engine->RetFogStart(); - m_deepView = m_engine->RetDeepView(); + m_fogStart = m_engine->GetFogStart(); + m_deepView = m_engine->GetDeepView(); Init(); m_phase = ABP_WAIT; m_soundChannel = -1; @@ -85,10 +85,10 @@ void CAutoBase::Init() { m_bOpen = false; m_time = 0.0f; - m_lastParticule = 0.0f; - m_lastMotorParticule = 0.0f; + m_lastParticle = 0.0f; + m_lastMotorParticle = 0.0f; - m_pos = m_object->RetPosition(0); + m_pos = m_object->GetPosition(0); m_lastPos = m_pos; m_phase = ABP_WAIT; @@ -124,10 +124,10 @@ bool CAutoBase::EventProcess(const Event &event) CAuto::EventProcess(event); - if ( m_engine->RetPause() ) return true; + if ( m_engine->GetPause() ) return true; begin: - iPos = m_object->RetPosition(0); + iPos = m_object->GetPosition(0); if ( m_phase == ABP_START ) { @@ -152,17 +152,17 @@ begin: m_object->SetPosition(18+i, Math::Vector(23.5f, 0.0f, 11.5f)); } - pObj = m_main->RetSelectObject(); + pObj = m_main->GetSelectObject(); m_main->SelectObject(pObj); m_camera->SetObject(pObj); if ( pObj == 0 ) { - m_camera->SetType(CAMERA_BACK); + m_camera->SetType(Gfx::CAM_TYPE_BACK); } else { - m_camera->SetType(pObj->RetCameraType()); - m_camera->SetDist(pObj->RetCameraDist()); + m_camera->SetType(pObj->GetCameraType()); + m_camera->SetDist(pObj->GetCameraDist()); } m_main->StartMusic(); @@ -193,16 +193,16 @@ begin: m_main->SetMovieLock(true); // blocks everything until the end of the landing m_bMotor = true; // lights the jet engine - m_camera->SetType(CAMERA_SCRIPT); + m_camera->SetType(Gfx::CAM_TYPE_SCRIPT); pos = m_pos; pos.x -= 150.0f; - m_terrain->MoveOnFloor(pos); + m_terrain->AdjustToFloor(pos); pos.y += 10.0f; m_camera->SetScriptEye(pos); m_posSound = pos; - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.y += 300.0f+50.0f; m_camera->SetScriptLookat(pos); @@ -223,7 +223,7 @@ begin: if ( m_param == PARAM_PORTICO ) // gate on the porch? { - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); m_finalPos = pos; pos.z += BASE_PORTICO_TIME_MOVE*5.0f; // back pos.y += 10.0f; // rises (the gate) @@ -246,7 +246,7 @@ begin: m_speed = 1.0f/BASE_TRANSIT_TIME; m_object->SetAngleZ(0, -Math::PI/2.0f); - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.y += 10000.0f; // in space m_finalPos = pos; m_object->SetPosition(0, pos); @@ -254,7 +254,7 @@ begin: m_main->SetMovieLock(true); // blocks everything until the end of the landing m_bMotor = true; // lights the jet engine - m_camera->SetType(CAMERA_SCRIPT); + m_camera->SetType(Gfx::CAM_TYPE_SCRIPT); pos.x += 1000.0f; pos.z -= 60.0f; pos.y += 80.0f; @@ -265,34 +265,34 @@ begin: BeginTransit(); - mat = m_object->RetWorldMatrix(0); + mat = m_object->GetWorldMatrix(0); speed = Math::Vector(0.0f, 0.0f, 0.0f); dim.x = 10.0f; dim.y = dim.x; pos = Math::Vector(42.0f, -2.0f, 17.0f); pos = Transform(*mat, pos); - m_partiChannel[0] = m_particule->CreateParticule(pos, speed, dim, PARTILENS1, BASE_TRANSIT_TIME+1.0f, 0.0f, 0.0f); + m_partiChannel[0] = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTILENS1, BASE_TRANSIT_TIME+1.0f, 0.0f, 0.0f); pos = Math::Vector(17.0f, -2.0f, 42.0f); pos = Transform(*mat, pos); - m_partiChannel[1] = m_particule->CreateParticule(pos, speed, dim, PARTILENS1, BASE_TRANSIT_TIME+1.0f, 0.0f, 0.0f); + m_partiChannel[1] = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTILENS1, BASE_TRANSIT_TIME+1.0f, 0.0f, 0.0f); pos = Math::Vector(42.0f, -2.0f, -17.0f); pos = Transform(*mat, pos); - m_partiChannel[2] = m_particule->CreateParticule(pos, speed, dim, PARTILENS1, BASE_TRANSIT_TIME+1.0f, 0.0f, 0.0f); + m_partiChannel[2] = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTILENS1, BASE_TRANSIT_TIME+1.0f, 0.0f, 0.0f); pos = Math::Vector(17.0f, -2.0f, -42.0f); pos = Transform(*mat, pos); - m_partiChannel[3] = m_particule->CreateParticule(pos, speed, dim, PARTILENS1, BASE_TRANSIT_TIME+1.0f, 0.0f, 0.0f); + m_partiChannel[3] = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTILENS1, BASE_TRANSIT_TIME+1.0f, 0.0f, 0.0f); pos = Math::Vector(-42.0f, -2.0f, 17.0f); pos = Transform(*mat, pos); - m_partiChannel[4] = m_particule->CreateParticule(pos, speed, dim, PARTILENS1, BASE_TRANSIT_TIME+1.0f, 0.0f, 0.0f); + m_partiChannel[4] = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTILENS1, BASE_TRANSIT_TIME+1.0f, 0.0f, 0.0f); pos = Math::Vector(-17.0f, -2.0f, 42.0f); pos = Transform(*mat, pos); - m_partiChannel[5] = m_particule->CreateParticule(pos, speed, dim, PARTILENS1, BASE_TRANSIT_TIME+1.0f, 0.0f, 0.0f); + m_partiChannel[5] = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTILENS1, BASE_TRANSIT_TIME+1.0f, 0.0f, 0.0f); pos = Math::Vector(-42.0f, -2.0f, -17.0f); pos = Transform(*mat, pos); - m_partiChannel[6] = m_particule->CreateParticule(pos, speed, dim, PARTILENS1, BASE_TRANSIT_TIME+1.0f, 0.0f, 0.0f); + m_partiChannel[6] = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTILENS1, BASE_TRANSIT_TIME+1.0f, 0.0f, 0.0f); pos = Math::Vector(-17.0f, -2.0f, -42.0f); pos = Transform(*mat, pos); - m_partiChannel[7] = m_particule->CreateParticule(pos, speed, dim, PARTILENS1, BASE_TRANSIT_TIME+1.0f, 0.0f, 0.0f); + m_partiChannel[7] = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTILENS1, BASE_TRANSIT_TIME+1.0f, 0.0f, 0.0f); if ( m_soundChannel == -1 ) { @@ -303,12 +303,12 @@ begin: } } - if ( event.event == EVENT_UPDINTERFACE ) + if ( event.type == EVENT_UPDINTERFACE ) { - if ( m_object->RetSelect() ) CreateInterface(true); + if ( m_object->GetSelect() ) CreateInterface(true); } - if ( event.event == EVENT_OBJECT_BTAKEOFF ) + if ( event.type == EVENT_OBJECT_BTAKEOFF ) { err = CheckCloseDoor(); if ( err != ERR_OK ) @@ -328,19 +328,19 @@ begin: m_main->SetMovieLock(true); // blocks everything until the end m_main->DeselectAll(); - m_event->MakeEvent(newEvent, EVENT_UPDINTERFACE); + newEvent.type = EVENT_UPDINTERFACE; m_event->AddEvent(newEvent); - m_camera->SetType(CAMERA_SCRIPT); + m_camera->SetType(Gfx::CAM_TYPE_SCRIPT); pos = m_pos; pos.x -= 110.0f; - m_terrain->MoveOnFloor(pos); + m_terrain->AdjustToFloor(pos); pos.y += 10.0f; m_camera->SetScriptEye(pos); m_posSound = pos; - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.y += 50.0f; m_camera->SetScriptLookat(pos); @@ -356,7 +356,7 @@ begin: return true; } - if ( event.event != EVENT_FRAME ) return true; + if ( event.type != EVENT_FRAME ) return true; if ( m_phase == ABP_WAIT ) return true; m_progress += event.rTime*m_speed; @@ -382,19 +382,19 @@ begin: pos = m_pos; pos.x -= 150.0f; - m_terrain->MoveOnFloor(pos); + m_terrain->AdjustToFloor(pos); pos.y += 10.0f; m_camera->SetScriptEye(pos); - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.y += 50.0f; m_camera->SetScriptLookat(pos); m_engine->SetFocus(1.0f+(1.0f-m_progress)); - if ( m_lastParticule+m_engine->ParticuleAdapt(0.10f) <= m_time ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.10f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; // Dust thrown to the ground. pos = m_pos; @@ -410,19 +410,19 @@ begin: dim.y = dim.x; if ( dim.x >= 1.0f ) { - m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f, 0.0f, 2.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, 2.0f, 0.0f, 2.0f); } // Particles are ejected from the jet engine. - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.y += 6.0f; - h = m_terrain->RetFloorHeight(pos)/300.0f; + h = m_terrain->GetHeightToFloor(pos)/300.0f; speed.x = (Math::Rand()-0.5f)*(80.0f-50.0f*h); speed.z = (Math::Rand()-0.5f)*(80.0f-50.0f*h); speed.y = -(Math::Rand()*(h+1.0f)*40.0f+(h+1.0f)*40.0f); dim.x = Math::Rand()*2.0f+2.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIGAS, 2.0f, 10.0f, 2.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGAS, 2.0f, 10.0f, 2.0f); // Black smoke from the jet engine. if ( m_progress > 0.8f ) @@ -436,7 +436,7 @@ begin: speed.y = 0.0f; dim.x = Math::Rand()*4.0f+4.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTISMOKE3, 4.0f, 0.0f, 2.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISMOKE3, 4.0f, 0.0f, 2.0f); } } } @@ -449,7 +449,7 @@ begin: MoveCargo(); // all cargo moves // Impact with the ground. - max = (int)(50.0f*m_engine->RetParticuleDensity()); + max = static_cast<int>(50.0f*m_engine->GetParticleDensity()); for ( i=0 ; i<max ; i++ ) { angle = Math::Rand()*(Math::PI*2.0f); @@ -461,11 +461,11 @@ begin: dim.x = Math::Rand()*10.0f+10.0f; dim.y = dim.x; time = Math::Rand()*2.0f+1.5f; - m_particule->CreateParticule(pos, speed, dim, PARTICRASH, time, 0.0f, 2.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, time, 0.0f, 2.0f); } //? m_camera->StartEffect(CE_CRASH, m_pos, 1.0f); - m_camera->StartEffect(CE_EXPLO, m_pos, 2.0f); + m_camera->StartEffect(Gfx::CAM_EFFECT_EXPLO, m_pos, 2.0f); m_engine->SetFocus(1.0f); m_sound->Play(SOUND_BOUM, m_posSound, 0.6f, 0.5f); @@ -479,9 +479,9 @@ begin: { if ( m_progress < 1.0f ) { - if ( m_lastParticule+m_engine->ParticuleAdapt(0.10f) <= m_time ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.10f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; // Black smoke from the reactor. pos = m_pos; @@ -493,7 +493,7 @@ begin: speed.y = 0.0f; dim.x = Math::Rand()*4.0f+4.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTISMOKE3, 4.0f, 0.0f, 2.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISMOKE3, 4.0f, 0.0f, 2.0f); } } else @@ -526,7 +526,7 @@ begin: pos = m_pos; pos.x += p.x; pos.z += p.y; - m_terrain->MoveOnFloor(pos); + m_terrain->AdjustToFloor(pos); pos.y += 10.0f; pos.y += m_progress*40.0f; m_camera->SetScriptEye(pos); @@ -542,7 +542,7 @@ begin: } // Clash the doors with the ground. - max = (int)(20.0f*m_engine->RetParticuleDensity()); + max = static_cast<int>(20.0f*m_engine->GetParticleDensity()); for ( i=0 ; i<max ; i++ ) { angle = Math::Rand()*(20.0f*Math::PI/180.0f)-(10.0f*Math::PI/180.0f); @@ -555,7 +555,7 @@ begin: dim.x = Math::Rand()*8.0f+8.0f; dim.y = dim.x; time = Math::Rand()*2.0f+1.5f; - m_particule->CreateParticule(pos, speed, dim, PARTICRASH, time, 0.0f, 2.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, time, 0.0f, 2.0f); } m_soundChannel = m_sound->Play(SOUND_MANIP, m_posSound, 0.3f, 1.5f, true); @@ -588,7 +588,7 @@ begin: pos = m_pos; pos.x += p.x; pos.z += p.y; - m_terrain->MoveOnFloor(pos); + m_terrain->AdjustToFloor(pos); pos.y += 10.0f; pos.y += m_progress*40.0f; m_camera->SetScriptEye(pos); @@ -622,19 +622,19 @@ begin: { m_main->SetMovieLock(false); // you can play! - pObj = m_main->RetSelectObject(); + pObj = m_main->GetSelectObject(); m_main->SelectObject(pObj); m_camera->SetObject(pObj); if ( pObj == 0 ) { - m_camera->SetType(CAMERA_BACK); + m_camera->SetType(Gfx::CAM_TYPE_BACK); } else { - m_camera->SetType(pObj->RetCameraType()); - m_camera->SetDist(pObj->RetCameraDist()); + m_camera->SetType(pObj->GetCameraType()); + m_camera->SetDist(pObj->GetCameraDist()); } - m_sound->Play(SOUND_BOUM, m_object->RetPosition(0)); + m_sound->Play(SOUND_BOUM, m_object->GetPosition(0)); m_soundChannel = -1; m_engine->SetFogStart(m_fogStart); @@ -700,7 +700,7 @@ begin: m_bMotor = true; // lights the jet engine // Shock of the closing doors. - max = (int)(20.0f*m_engine->RetParticuleDensity()); + max = static_cast<int>(20.0f*m_engine->GetParticleDensity()); for ( i=0 ; i<max ; i++ ) { angle = Math::Rand()*Math::PI*2.0f; @@ -713,9 +713,9 @@ begin: dim.x = Math::Rand()*3.0f+3.0f; dim.y = dim.x; time = Math::Rand()*1.0f+1.0f; - m_particule->CreateParticule(pos, speed, dim, PARTICRASH, time); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, time); } - m_sound->Play(SOUND_BOUM, m_object->RetPosition(0)); + m_sound->Play(SOUND_BOUM, m_object->GetPosition(0)); m_soundChannel = -1; m_bOpen = false; @@ -742,19 +742,19 @@ begin: vibCir *= m_progress*1.0f; m_object->SetCirVibration(vibCir); - if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; // Particles are ejected from the reactor. - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.y += 6.0f; speed.x = (Math::Rand()-0.5f)*160.0f; speed.z = (Math::Rand()-0.5f)*160.0f; speed.y = -(Math::Rand()*10.0f+10.0f); dim.x = Math::Rand()*2.0f+2.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIGAS, 2.0f, 10.0f, 2.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGAS, 2.0f, 10.0f, 2.0f); } m_engine->SetFogStart(m_fogStart+(0.9f-m_fogStart)*m_progress); @@ -785,19 +785,19 @@ begin: pos = m_pos; pos.x -= 110.0f+m_progress*250.0f; - m_terrain->MoveOnFloor(pos); + m_terrain->AdjustToFloor(pos); pos.y += 10.0f; m_camera->SetScriptEye(pos); - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.y += 50.0f; m_camera->SetScriptLookat(pos); m_engine->SetFocus(1.0f+m_progress); - if ( m_lastParticule+m_engine->ParticuleAdapt(0.10f) <= m_time ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.10f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; // Dust thrown to the ground. pos = m_pos; @@ -813,11 +813,11 @@ begin: dim.y = dim.x; if ( dim.x >= 1.0f ) { - m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f, 0.0f, 2.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, 2.0f, 0.0f, 2.0f); } // Particles are ejected from the reactor. - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.y += 6.0f; speed.x = (Math::Rand()-0.5f)*40.0f; speed.z = (Math::Rand()-0.5f)*40.0f; @@ -826,23 +826,23 @@ begin: time = 2.0f+m_progress*12.0f; dim.x = Math::Rand()*time+time; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIGAS, 2.0f, 10.0f, 2.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGAS, 2.0f, 10.0f, 2.0f); // Black smoke from the reactor. - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.y += 3.0f; speed.x = (Math::Rand()-0.5f)*10.0f*(4.0f-m_progress*3.0f); speed.z = (Math::Rand()-0.5f)*10.0f*(4.0f-m_progress*3.0f); speed.y = 0.0f; dim.x = Math::Rand()*20.0f+20.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTISMOKE3, 10.0f, 0.0f, 2.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISMOKE3, 10.0f, 0.0f, 2.0f); } } else { m_soundChannel = -1; - m_event->MakeEvent(newEvent, EVENT_WIN); + newEvent.type = EVENT_WIN; m_event->AddEvent(newEvent); m_phase = ABP_WAIT; @@ -855,7 +855,7 @@ begin: { if ( m_progress < 1.0f ) { - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.z -= event.rTime*5.0f; m_object->SetPosition(0, pos); MoveCargo(); // all cargo moves @@ -882,7 +882,7 @@ begin: { if ( m_progress < 1.0f ) { - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.y -= event.rTime*(10.0f/BASE_PORTICO_TIME_DOWN); m_object->SetPosition(0, pos); MoveCargo(); // all cargo moves @@ -890,7 +890,7 @@ begin: else { // Impact with the ground. - max = (int)(50.0f*m_engine->RetParticuleDensity()); + max = static_cast<int>(50.0f*m_engine->GetParticleDensity()); for ( i=0 ; i<max ; i++ ) { angle = Math::Rand()*(Math::PI*2.0f); @@ -902,7 +902,7 @@ begin: dim.x = Math::Rand()*10.0f+10.0f; dim.y = dim.x; time = Math::Rand()*2.0f+1.5f; - m_particule->CreateParticule(pos, speed, dim, PARTICRASH, time, 0.0f, 2.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, time, 0.0f, 2.0f); } m_phase = ABP_PORTICO_WAIT2; @@ -938,7 +938,7 @@ begin: { if ( m_progress < 1.0f ) { - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.x += event.rTime*(2000.0f/BASE_TRANSIT_TIME); m_object->SetPosition(0, pos); pos.x += 60.0f; @@ -967,11 +967,11 @@ begin: if ( m_bMotor ) { - if ( m_lastMotorParticule+m_engine->ParticuleAdapt(0.02f) <= m_time ) + if ( m_lastMotorParticle+m_engine->ParticleAdapt(0.02f) <= m_time ) { - m_lastMotorParticule = m_time; + m_lastMotorParticle = m_time; - mat = m_object->RetWorldMatrix(0); + mat = m_object->GetWorldMatrix(0); if ( event.rTime == 0.0f ) { @@ -979,7 +979,7 @@ begin: } else { - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); if ( m_phase == ABP_TRANSIT_MOVE ) { vSpeed = (pos.x-iPos.x)/event.rTime; @@ -1003,7 +1003,7 @@ begin: dim.x = 4.0f+Math::Rand()*4.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIBASE, 3.0f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBASE, 3.0f, 0.0f, 0.0f); if ( m_phase == ABP_TRANSIT_MOVE ) { @@ -1013,7 +1013,7 @@ begin: pos = Math::Vector(0.0f, 7.0f, 0.0f); pos.x += (Math::Rand()-0.5f)*2.0f; pos.z += (Math::Rand()-0.5f)*2.0f; pos = Transform(*mat, pos); - m_particule->CreateParticule(pos, speed, dim, PARTIGAS, 1.0f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGAS, 1.0f, 0.0f, 0.0f); speed = Math::Vector(0.0f, 0.0f, 0.0f); dim.x = 4.0f; @@ -1021,67 +1021,67 @@ begin: pos = Math::Vector(42.0f, 0.0f, 17.0f); pos.x += (Math::Rand()-0.5f)*2.0f; pos.z += (Math::Rand()-0.5f)*2.0f; pos = Transform(*mat, pos); - m_particule->CreateParticule(pos, speed, dim, PARTIGAS, 0.5f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGAS, 0.5f, 0.0f, 0.0f); pos = Math::Vector(17.0f, 0.0f, 42.0f); pos.x += (Math::Rand()-0.5f)*2.0f; pos.z += (Math::Rand()-0.5f)*2.0f; pos = Transform(*mat, pos); - m_particule->CreateParticule(pos, speed, dim, PARTIGAS, 0.5f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGAS, 0.5f, 0.0f, 0.0f); pos = Math::Vector(42.0f, 0.0f, -17.0f); pos.x += (Math::Rand()-0.5f)*2.0f; pos.z += (Math::Rand()-0.5f)*2.0f; pos = Transform(*mat, pos); - m_particule->CreateParticule(pos, speed, dim, PARTIGAS, 0.5f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGAS, 0.5f, 0.0f, 0.0f); pos = Math::Vector(17.0f, 0.0f, -42.0f); pos.x += (Math::Rand()-0.5f)*2.0f; pos.z += (Math::Rand()-0.5f)*2.0f; pos = Transform(*mat, pos); - m_particule->CreateParticule(pos, speed, dim, PARTIGAS, 0.5f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGAS, 0.5f, 0.0f, 0.0f); pos = Math::Vector(-42.0f, 0.0f, 17.0f); pos.x += (Math::Rand()-0.5f)*2.0f; pos.z += (Math::Rand()-0.5f)*2.0f; pos = Transform(*mat, pos); - m_particule->CreateParticule(pos, speed, dim, PARTIGAS, 0.5f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGAS, 0.5f, 0.0f, 0.0f); pos = Math::Vector(-17.0f, 0.0f, 42.0f); pos.x += (Math::Rand()-0.5f)*2.0f; pos.z += (Math::Rand()-0.5f)*2.0f; pos = Transform(*mat, pos); - m_particule->CreateParticule(pos, speed, dim, PARTIGAS, 0.5f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGAS, 0.5f, 0.0f, 0.0f); pos = Math::Vector(-42.0f, 0.0f, -17.0f); pos.x += (Math::Rand()-0.5f)*2.0f; pos.z += (Math::Rand()-0.5f)*2.0f; pos = Transform(*mat, pos); - m_particule->CreateParticule(pos, speed, dim, PARTIGAS, 0.5f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGAS, 0.5f, 0.0f, 0.0f); pos = Math::Vector(-17.0f, 0.0f, -42.0f); pos.x += (Math::Rand()-0.5f)*2.0f; pos.z += (Math::Rand()-0.5f)*2.0f; pos = Transform(*mat, pos); - m_particule->CreateParticule(pos, speed, dim, PARTIGAS, 0.5f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGAS, 0.5f, 0.0f, 0.0f); pos = Math::Vector(42.0f, -2.0f, 17.0f); pos = Transform(*mat, pos); - m_particule->SetPosition(m_partiChannel[0], pos); + m_particle->SetPosition(m_partiChannel[0], pos); pos = Math::Vector(17.0f, -2.0f, 42.0f); pos = Transform(*mat, pos); - m_particule->SetPosition(m_partiChannel[1], pos); + m_particle->SetPosition(m_partiChannel[1], pos); pos = Math::Vector(42.0f, -2.0f, -17.0f); pos = Transform(*mat, pos); - m_particule->SetPosition(m_partiChannel[2], pos); + m_particle->SetPosition(m_partiChannel[2], pos); pos = Math::Vector(17.0f, -2.0f, -42.0f); pos = Transform(*mat, pos); - m_particule->SetPosition(m_partiChannel[3], pos); + m_particle->SetPosition(m_partiChannel[3], pos); pos = Math::Vector(-42.0f, -2.0f, 17.0f); pos = Transform(*mat, pos); - m_particule->SetPosition(m_partiChannel[4], pos); + m_particle->SetPosition(m_partiChannel[4], pos); pos = Math::Vector(-17.0f, -2.0f, 42.0f); pos = Transform(*mat, pos); - m_particule->SetPosition(m_partiChannel[5], pos); + m_particle->SetPosition(m_partiChannel[5], pos); pos = Math::Vector(-42.0f, -2.0f, -17.0f); pos = Transform(*mat, pos); - m_particule->SetPosition(m_partiChannel[6], pos); + m_particle->SetPosition(m_partiChannel[6], pos); pos = Math::Vector(-17.0f, -2.0f, -42.0f); pos = Transform(*mat, pos); - m_particule->SetPosition(m_partiChannel[7], pos); + m_particle->SetPosition(m_partiChannel[7], pos); } } } if ( m_soundChannel != -1 ) { - pos = m_engine->RetEyePt(); + pos = m_engine->GetEyePt(); m_sound->Position(m_soundChannel, pos); } @@ -1154,17 +1154,17 @@ bool CAutoBase::Abort() m_main->SetMovieLock(false); // you can play! - pObj = m_main->RetSelectObject(); + pObj = m_main->GetSelectObject(); m_main->SelectObject(pObj); m_camera->SetObject(pObj); if ( pObj == 0 ) { - m_camera->SetType(CAMERA_BACK); + m_camera->SetType(Gfx::CAM_TYPE_BACK); } else { - m_camera->SetType(pObj->RetCameraType()); - m_camera->SetDist(pObj->RetCameraDist()); + m_camera->SetType(pObj->GetCameraType()); + m_camera->SetDist(pObj->GetCameraDist()); } m_engine->SetFogStart(m_fogStart); @@ -1175,7 +1175,7 @@ bool CAutoBase::Abort() m_phase == ABP_TOWAIT || m_phase == ABP_TAKEOFF ) // off? { - m_event->MakeEvent(newEvent, EVENT_WIN); + newEvent.type = EVENT_WIN; m_event->AddEvent(newEvent); } } @@ -1198,9 +1198,9 @@ bool CAutoBase::Abort() } -// Returns an error due the state of the automation. +// Geturns an error due the state of the automation. -Error CAutoBase::RetError() +Error CAutoBase::GetError() { return ERR_OK; } @@ -1210,7 +1210,7 @@ Error CAutoBase::RetError() bool CAutoBase::CreateInterface(bool bSelect) { - CWindow* pw; + Ui::CWindow* pw; Math::Point pos, dim, ddim; float ox, oy, sx, sy; float sleep, delay, magnetic, progress; @@ -1219,8 +1219,8 @@ bool CAutoBase::CreateInterface(bool bSelect) if ( !bSelect ) return true; - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); - if ( pw == 0 ) return false; + pw = static_cast<Ui::CWindow*>(m_interface->SearchControl(EVENT_WINDOW0)); + if ( pw == nullptr ) return false; dim.x = 33.0f/640.0f; dim.y = 33.0f/480.0f; @@ -1240,7 +1240,7 @@ bool CAutoBase::CreateInterface(bool bSelect) pos.y = oy+sy*0.25f; pw->CreateButton(pos, ddim, 28, EVENT_OBJECT_BTAKEOFF); - if ( m_blitz->GetStatus(sleep, delay, magnetic, progress) ) + if ( m_lightning->GetStatus(sleep, delay, magnetic, progress) ) { pos.x = ox+sx*10.2f; pos.y = oy+sy*0.5f; @@ -1264,13 +1264,13 @@ bool CAutoBase::CreateInterface(bool bSelect) void CAutoBase::UpdateInterface() { - CWindow* pw; +// Ui::CWindow* pw; - if ( !m_object->RetSelect() ) return; + if ( !m_object->GetSelect() ) return; CAuto::UpdateInterface(); - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); +// pw = static_cast< Ui::CWindow* >( m_interface->SearchControl(EVENT_WINDOW0)); } @@ -1286,15 +1286,15 @@ void CAutoBase::FreezeCargo(bool bFreeze) for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; pObj->SetCargo(false); if ( pObj == m_object ) continue; // yourself? - if ( pObj->RetTruck() != 0 ) continue; // transport object? + if ( pObj->GetTruck() != 0 ) continue; // transport object? - oPos = pObj->RetPosition(0); + oPos = pObj->GetPosition(0); dist = Math::DistanceProjected(m_pos, oPos); if ( dist < 32.0f ) { @@ -1303,7 +1303,7 @@ void CAutoBase::FreezeCargo(bool bFreeze) pObj->SetCargo(true); } - physics = pObj->RetPhysics(); + physics = pObj->GetPhysics(); if ( physics != 0 ) { physics->SetFreeze(bFreeze); @@ -1320,18 +1320,18 @@ void CAutoBase::MoveCargo() Math::Vector oPos, sPos; int i; - sPos = m_object->RetPosition(0); + sPos = m_object->GetPosition(0); for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast < CObject* > (m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - if ( !pObj->RetCargo() ) continue; + if ( !pObj->GetCargo() ) continue; - oPos = pObj->RetPosition(0); + oPos = pObj->GetPosition(0); oPos.y = sPos.y+30.0f; - oPos.y += pObj->RetCharacter()->height; + oPos.y += pObj->GetCharacter()->height; oPos.x += sPos.x-m_lastPos.x; oPos.z += sPos.z-m_lastPos.z; pObj->SetPosition(0, oPos); @@ -1353,13 +1353,13 @@ Error CAutoBase::CheckCloseDoor() for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast< CObject* > (m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; if ( pObj == m_object ) continue; // yourself? - if ( !pObj->RetActif() ) continue; // inactive? + if ( !pObj->GetActif() ) continue; // inactive? - type = pObj->RetType(); + type = pObj->GetType(); if ( type == OBJECT_PORTICO ) continue; j = 0; @@ -1391,18 +1391,18 @@ void CAutoBase::BeginTransit() if ( m_param == PARAM_TRANSIT2 ) { - strcpy(m_bgBack, "back01.tga"); // clouds orange / blue + m_bgBack = "back01.tga"; // clouds orange / blue } else if ( m_param == PARAM_TRANSIT3 ) { - strcpy(m_bgBack, "back22.tga"); // blueberries clouds + m_bgBack = "back22.tga"; // blueberries clouds } else { #if _DEMO - strcpy(m_bgBack, "back46b.tga"); // paintings + m_bgBack = "back46b.tga"; // paintings #else - strcpy(m_bgBack, "back46.tga"); // paintings + m_bgBack = "back46.tga"; // paintings #endif } @@ -1410,13 +1410,16 @@ void CAutoBase::BeginTransit() m_engine->SetDeepView(2000.0f); // we see very far m_engine->ApplyChange(); - m_engine->RetBackground(m_bgName, m_bgUp, m_bgDown, m_bgCloudUp, m_bgCloudDown, bFull, bQuarter); - m_engine->FreeTexture(m_bgName); + m_engine->GetBackground(m_bgName, m_bgUp, m_bgDown, m_bgCloudUp, m_bgCloudDown, bFull, bQuarter); + m_engine->DeleteTexture(m_bgName); - m_engine->SetBackground(m_bgBack, 0x00000000, 0x00000000, 0x00000000, 0x00000000); + m_engine->SetBackground(m_bgBack, Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f), + Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f), + Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f), + Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f)); m_engine->LoadTexture(m_bgBack); - m_cloud->SetEnable(false); // cache clouds + m_cloud->SetEnabled(false); // cache clouds m_planet->SetMode(1); } @@ -1428,12 +1431,12 @@ void CAutoBase::EndTransit() m_engine->SetDeepView(m_deepView); // gives initial depth m_engine->ApplyChange(); - m_engine->FreeTexture(m_bgBack); + m_engine->DeleteTexture(m_bgBack); m_engine->SetBackground(m_bgName, m_bgUp, m_bgDown, m_bgCloudUp, m_bgCloudDown); m_engine->LoadTexture(m_bgName); - m_cloud->SetEnable(true); // gives the clouds + m_cloud->SetEnabled(true); // gives the clouds m_planet->SetMode(0); m_main->StartMusic(); diff --git a/src/object/auto/autobase.h b/src/object/auto/autobase.h index eb47a93..439d414 100644 --- a/src/object/auto/autobase.h +++ b/src/object/auto/autobase.h @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012 Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -73,7 +74,7 @@ public: void Start(int param); bool EventProcess(const Event &event); bool Abort(); - Error RetError(); + Error GetError(); bool CreateInterface(bool bSelect); @@ -90,23 +91,23 @@ protected: bool m_bOpen; float m_progress; float m_speed; - float m_lastParticule; - float m_lastMotorParticule; + float m_lastParticle; + float m_lastMotorParticle; float m_fogStart; float m_deepView; - Math::Vector m_pos; - Math::Vector m_posSound; - Math::Vector m_finalPos; - Math::Vector m_lastPos; + Math::Vector m_pos; + Math::Vector m_posSound; + Math::Vector m_finalPos; + Math::Vector m_lastPos; int m_param; int m_soundChannel; int m_partiChannel[8]; - char m_bgBack[100]; - char m_bgName[100]; - D3DCOLOR m_bgUp; - D3DCOLOR m_bgDown; - D3DCOLOR m_bgCloudUp; - D3DCOLOR m_bgCloudDown; + std::string m_bgBack; + std::string m_bgName; + Gfx::Color m_bgUp; + Gfx::Color m_bgDown; + Gfx::Color m_bgCloudUp; + Gfx::Color m_bgCloudDown; }; diff --git a/src/object/auto/autoconvert.cpp b/src/object/auto/autoconvert.cpp index b5ad43a..ec4392b 100644 --- a/src/object/auto/autoconvert.cpp +++ b/src/object/auto/autoconvert.cpp @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012 Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -15,8 +16,6 @@ // * along with this program. If not, see http://www.gnu.org/licenses/. -#include <stdio.h> - #include "object/auto/autoconvert.h" #include "common/iman.h" @@ -26,7 +25,8 @@ #include "ui/window.h" #include "ui/displaytext.h" - +#include <stdio.h> +#include <string.h> // Object's constructor. @@ -83,7 +83,7 @@ void CAutoConvert::Init() m_speed = 1.0f/2.0f; m_time = 0.0f; m_timeVirus = 0.0f; - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; CAuto::Init(); } @@ -100,13 +100,13 @@ bool CAutoConvert::EventProcess(const Event &event) CAuto::EventProcess(event); - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( m_engine->GetPause() ) return true; + if ( event.type != EVENT_FRAME ) return true; m_progress += event.rTime*m_speed; m_timeVirus -= event.rTime; - if ( m_object->RetVirusMode() ) // contaminated by a virus? + if ( m_object->GetVirusMode() ) // contaminated by a virus? { if ( m_timeVirus <= 0.0f ) { @@ -146,7 +146,7 @@ bool CAutoConvert::EventProcess(const Event &event) InitProgressTotal(3.0f+10.0f+1.5f); UpdateInterface(); - m_sound->Play(SOUND_OPEN, m_object->RetPosition(0), 1.0f, 1.0f); + m_sound->Play(SOUND_OPEN, m_object->GetPosition(0), 1.0f, 1.0f); m_bSoundClose = false; m_phase = ACP_CLOSE; @@ -163,7 +163,7 @@ bool CAutoConvert::EventProcess(const Event &event) if ( m_progress >= 0.8f && !m_bSoundClose ) { m_bSoundClose = true; - m_sound->Play(SOUND_CLOSE, m_object->RetPosition(0), 1.0f, 0.8f); + m_sound->Play(SOUND_CLOSE, m_object->GetPosition(0), 1.0f, 0.8f); } angle = -Math::PI*0.35f*(1.0f-Math::Bounce(m_progress, 0.85f, 0.05f)); m_object->SetAngleX(2, angle); @@ -174,7 +174,7 @@ bool CAutoConvert::EventProcess(const Event &event) m_object->SetAngleX(2, 0.0f); m_object->SetAngleX(3, 0.0f); - m_soundChannel = m_sound->Play(SOUND_CONVERT, m_object->RetPosition(0), 0.0f, 0.25f, true); + m_soundChannel = m_sound->Play(SOUND_CONVERT, m_object->GetPosition(0), 0.0f, 0.25f, true); m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.25f, 0.5f, SOPER_CONTINUE); m_sound->AddEnvelope(m_soundChannel, 1.0f, 1.00f, 4.5f, SOPER_CONTINUE); m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.25f, 4.5f, SOPER_CONTINUE); @@ -202,11 +202,11 @@ bool CAutoConvert::EventProcess(const Event &event) m_object->SetAngleY(2, angle); m_object->SetAngleY(3, angle+Math::PI); - if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); c.x = pos.x; c.y = pos.z; p.x = c.x; @@ -218,7 +218,7 @@ bool CAutoConvert::EventProcess(const Event &event) speed = Math::Vector(0.0f, 0.0f, 0.0f); dim.x = Math::Rand()*2.0f+1.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIGAS, 1.0f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGAS, 1.0f, 0.0f, 0.0f); } } else @@ -230,13 +230,13 @@ bool CAutoConvert::EventProcess(const Event &event) fret = SearchStone(OBJECT_STONE); if ( fret != 0 ) { - m_bResetDelete = ( fret->RetResetCap() != RESET_NONE ); + m_bResetDelete = ( fret->GetResetCap() != RESET_NONE ); fret->DeleteObject(); // destroy the stone delete fret; } CreateMetal(); // Create the metal - m_sound->Play(SOUND_OPEN, m_object->RetPosition(0), 1.0f, 1.5f); + m_sound->Play(SOUND_OPEN, m_object->GetPosition(0), 1.0f, 1.5f); m_phase = ACP_OPEN; m_progress = 0.0f; @@ -253,18 +253,18 @@ bool CAutoConvert::EventProcess(const Event &event) m_object->SetAngleX(3, angle); if ( m_progress < 0.9f && - m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.x += (Math::Rand()-0.5f)*6.0f; pos.z += (Math::Rand()-0.5f)*6.0f; pos.y += Math::Rand()*4.0f; speed = Math::Vector(0.0f, 0.0f, 0.0f); dim.x = Math::Rand()*4.0f+3.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIBLUE, 1.0f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBLUE, 1.0f, 0.0f, 0.0f); } } else @@ -285,11 +285,11 @@ bool CAutoConvert::EventProcess(const Event &event) return true; } -// Returns an error due the state of the automation. +// Geturns an error due the state of the automation. -Error CAutoConvert::RetError() +Error CAutoConvert::GetError() { - if ( m_object->RetVirusMode() ) + if ( m_object->GetVirusMode() ) { return ERR_BAT_VIRUS; } @@ -330,7 +330,7 @@ bool CAutoConvert::Abort() bool CAutoConvert::CreateInterface(bool bSelect) { - CWindow* pw; + Ui::CWindow* pw; Math::Point pos, ddim; float ox, oy, sx, sy; @@ -338,8 +338,8 @@ bool CAutoConvert::CreateInterface(bool bSelect) if ( !bSelect ) return true; - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); - if ( pw == 0 ) return false; + pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); + if ( pw == nullptr ) return false; ox = 3.0f/640.0f; oy = 3.0f/480.0f; @@ -390,11 +390,11 @@ bool CAutoConvert::Read(char *line) CAuto::Read(line); - m_phase = (AutoConvertPhase)OpInt(line, "aPhase", ACP_WAIT); + m_phase = static_cast< AutoConvertPhase >(OpInt(line, "aPhase", ACP_WAIT)); m_progress = OpFloat(line, "aProgress", 0.0f); m_speed = OpFloat(line, "aSpeed", 1.0f); - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; return true; } @@ -410,18 +410,18 @@ CObject* CAutoConvert::SearchStone(ObjectType type) float dist; int i; - cPos = m_object->RetPosition(0); + cPos = m_object->GetPosition(0); for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - oType = pObj->RetType(); + oType = pObj->GetType(); if ( oType != type ) continue; - if ( pObj->RetTruck() != 0 ) continue; + if ( pObj->GetTruck() != 0 ) continue; - oPos = pObj->RetPosition(0); + oPos = pObj->GetPosition(0); dist = Math::Distance(oPos, cPos); if ( dist <= 5.0f ) return pObj; @@ -440,14 +440,14 @@ bool CAutoConvert::SearchVehicle() float oRadius, dist; int i; - cPos = m_object->RetPosition(0); + cPos = m_object->GetPosition(0); for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - type = pObj->RetType(); + type = pObj->GetType(); if ( type != OBJECT_HUMAN && type != OBJECT_MOBILEfa && type != OBJECT_MOBILEta && @@ -506,8 +506,8 @@ void CAutoConvert::CreateMetal() float angle; CObject* fret; - pos = m_object->RetPosition(0); - angle = m_object->RetAngleY(0); + pos = m_object->GetPosition(0); + angle = m_object->GetAngleY(0); fret = new CObject(m_iMan); if ( !fret->CreateResource(pos, angle, OBJECT_METAL) ) diff --git a/src/object/auto/autoconvert.h b/src/object/auto/autoconvert.h index c2042cf..b21690f 100644 --- a/src/object/auto/autoconvert.h +++ b/src/object/auto/autoconvert.h @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012 Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -44,7 +45,7 @@ public: void Init(); bool EventProcess(const Event &event); - Error RetError(); + Error GetError(); bool Abort(); bool CreateInterface(bool bSelect); @@ -62,7 +63,7 @@ protected: float m_progress; float m_speed; float m_timeVirus; - float m_lastParticule; + float m_lastParticle; bool m_bResetDelete; bool m_bSoundClose; int m_soundChannel; diff --git a/src/object/auto/autoderrick.cpp b/src/object/auto/autoderrick.cpp index 3f1cda5..3578c0d 100644 --- a/src/object/auto/autoderrick.cpp +++ b/src/object/auto/autoderrick.cpp @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012 Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -15,19 +16,18 @@ // * along with this program. If not, see http://www.gnu.org/licenses/. -#include <stdio.h> - #include "object/auto/autoderrick.h" #include "common/iman.h" -#include "old/terrain.h" +#include "graphics/engine/terrain.h" #include "math/geometry.h" #include "script/cmdtoken.h" #include "ui/interface.h" #include "ui/window.h" #include "ui/displaytext.h" - +#include <stdio.h> +#include <string.h> const float DERRICK_DELAY = 10.0f; // duration of the extraction @@ -62,7 +62,7 @@ void CAutoDerrick::DeleteObject(bool bAll) if ( !bAll ) { fret = SearchFret(); - if ( fret != 0 && fret->RetLock() ) + if ( fret != 0 && fret->GetLock() ) { fret->DeleteObject(); delete fret; @@ -86,25 +86,25 @@ void CAutoDerrick::Init() { Math::Matrix* mat; Math::Vector pos; - TerrainRes res; + Gfx::TerrainRes res; - pos = m_object->RetPosition(0); - res = m_terrain->RetResource(pos); + pos = m_object->GetPosition(0); + res = m_terrain->GetResource(pos); - if ( res == TR_STONE || - res == TR_URANIUM || - res == TR_KEYa || - res == TR_KEYb || - res == TR_KEYc || - res == TR_KEYd ) + if ( res == Gfx::TR_STONE || + res == Gfx::TR_URANIUM || + res == Gfx::TR_KEY_A || + res == Gfx::TR_KEY_B || + res == Gfx::TR_KEY_C || + res == Gfx::TR_KEY_D ) { m_type = OBJECT_FRET; - if ( res == TR_STONE ) m_type = OBJECT_STONE; - if ( res == TR_URANIUM ) m_type = OBJECT_URANIUM; - if ( res == TR_KEYa ) m_type = OBJECT_KEYa; - if ( res == TR_KEYb ) m_type = OBJECT_KEYb; - if ( res == TR_KEYc ) m_type = OBJECT_KEYc; - if ( res == TR_KEYd ) m_type = OBJECT_KEYd; + if ( res == Gfx::TR_STONE ) m_type = OBJECT_STONE; + if ( res == Gfx::TR_URANIUM ) m_type = OBJECT_URANIUM; + if ( res == Gfx::TR_KEY_A ) m_type = OBJECT_KEYa; + if ( res == Gfx::TR_KEY_B ) m_type = OBJECT_KEYb; + if ( res == Gfx::TR_KEY_C ) m_type = OBJECT_KEYc; + if ( res == Gfx::TR_KEY_D ) m_type = OBJECT_KEYd; m_phase = ADP_EXCAVATE; m_progress = 0.0f; @@ -119,13 +119,13 @@ void CAutoDerrick::Init() m_time = 0.0f; m_timeVirus = 0.0f; - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; m_lastTrack = 0.0f; pos = Math::Vector(7.0f, 0.0f, 0.0f); - mat = m_object->RetWorldMatrix(0); + mat = m_object->GetWorldMatrix(0); pos = Math::Transform(*mat, pos); - m_terrain->MoveOnFloor(pos); + m_terrain->AdjustToFloor(pos); m_fretPos = pos; } @@ -141,14 +141,14 @@ bool CAutoDerrick::EventProcess(const Event &event) CAuto::EventProcess(event); - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( m_engine->GetPause() ) return true; + if ( event.type != EVENT_FRAME ) return true; if ( m_phase == ADP_WAIT ) return true; m_progress += event.rTime*m_speed; m_timeVirus -= event.rTime; - if ( m_object->RetVirusMode() ) // contaminated by a virus? + if ( m_object->GetVirusMode() ) // contaminated by a virus? { if ( m_timeVirus <= 0.0f ) { @@ -176,7 +176,7 @@ bool CAutoDerrick::EventProcess(const Event &event) { factor = 1.0f; } - m_soundChannel = m_sound->Play(SOUND_DERRICK, m_object->RetPosition(0), 1.0f, 0.5f, true); + m_soundChannel = m_sound->Play(SOUND_DERRICK, m_object->GetPosition(0), 1.0f, 0.5f, true); m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.5f, 4.0f*factor, SOPER_CONTINUE); m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.3f, 6.0f*factor, SOPER_CONTINUE); m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.5f, 1.0f, SOPER_CONTINUE); @@ -184,25 +184,25 @@ bool CAutoDerrick::EventProcess(const Event &event) } if ( m_progress >= 6.0f/16.0f && // penetrates into the ground? - m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); speed.x = (Math::Rand()-0.5f)*10.0f; speed.z = (Math::Rand()-0.5f)*10.0f; speed.y = Math::Rand()*5.0f; dim.x = Math::Rand()*3.0f+2.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, 2.0f); } if ( m_progress >= 6.0f/16.0f && // penetrates into the ground? - m_lastTrack+m_engine->ParticuleAdapt(0.5f) <= m_time ) + m_lastTrack+m_engine->ParticleAdapt(0.5f) <= m_time ) { m_lastTrack = m_time; - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); speed.x = (Math::Rand()-0.5f)*12.0f; speed.z = (Math::Rand()-0.5f)*12.0f; speed.y = Math::Rand()*10.0f+10.0f; @@ -210,7 +210,7 @@ bool CAutoDerrick::EventProcess(const Event &event) dim.y = dim.x; pos.y += dim.y; duration = Math::Rand()*2.0f+2.0f; - m_particule->CreateTrack(pos, speed, dim, PARTITRACK5, + m_particle->CreateTrack(pos, speed, dim, Gfx::PARTITRACK5, duration, Math::Rand()*10.0f+15.0f, duration*0.2f, 1.0f); } @@ -222,7 +222,7 @@ bool CAutoDerrick::EventProcess(const Event &event) pos.y = -m_progress*16.0f; m_object->SetPosition(1, pos); // down the drill - angle = m_object->RetAngleY(1); + angle = m_object->GetAngleY(1); angle += event.rTime*8.0f; m_object->SetAngleY(1, angle); // rotates the drill } @@ -237,25 +237,25 @@ bool CAutoDerrick::EventProcess(const Event &event) if ( m_phase == ADP_ASCEND ) { if ( m_progress <= 7.0f/16.0f && - m_lastParticule+m_engine->ParticuleAdapt(0.1f) <= m_time ) + m_lastParticle+m_engine->ParticleAdapt(0.1f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); speed.x = (Math::Rand()-0.5f)*10.0f; speed.z = (Math::Rand()-0.5f)*10.0f; speed.y = Math::Rand()*5.0f; dim.x = Math::Rand()*3.0f+2.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, 2.0f); } if ( m_progress <= 4.0f/16.0f && - m_lastTrack+m_engine->ParticuleAdapt(1.0f) <= m_time ) + m_lastTrack+m_engine->ParticleAdapt(1.0f) <= m_time ) { m_lastTrack = m_time; - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); speed.x = (Math::Rand()-0.5f)*12.0f; speed.z = (Math::Rand()-0.5f)*12.0f; speed.y = Math::Rand()*10.0f+10.0f; @@ -263,7 +263,7 @@ bool CAutoDerrick::EventProcess(const Event &event) dim.y = dim.x; pos.y += dim.y; duration = Math::Rand()*2.0f+2.0f; - m_particule->CreateTrack(pos, speed, dim, PARTITRACK5, + m_particle->CreateTrack(pos, speed, dim, Gfx::PARTITRACK5, duration, Math::Rand()*10.0f+15.0f, duration*0.2f, 1.0f); } @@ -275,7 +275,7 @@ bool CAutoDerrick::EventProcess(const Event &event) pos.y = -(1.0f-m_progress)*16.0f; m_object->SetPosition(1, pos); // back the drill - angle = m_object->RetAngleY(1); + angle = m_object->GetAngleY(1); angle -= event.rTime*2.0f; m_object->SetAngleY(1, angle); // rotates the drill } @@ -308,7 +308,7 @@ bool CAutoDerrick::EventProcess(const Event &event) { if ( SearchFree(m_fretPos) ) { - angle = m_object->RetAngleY(0); + angle = m_object->GetAngleY(0); CreateFret(m_fretPos, angle, m_type, 16.0f); } else @@ -324,31 +324,31 @@ bool CAutoDerrick::EventProcess(const Event &event) if ( fret != 0 && m_progress <= 0.5f && - m_lastParticule+m_engine->ParticuleAdapt(0.1f) <= m_time ) + m_lastParticle+m_engine->ParticleAdapt(0.1f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; if ( m_progress < 0.3f ) { - pos = fret->RetPosition(0); + pos = fret->GetPosition(0); pos.x += (Math::Rand()-0.5f)*5.0f; pos.z += (Math::Rand()-0.5f)*5.0f; pos.y += (Math::Rand()-0.5f)*5.0f; speed = Math::Vector(0.0f, 0.0f, 0.0f); dim.x = 3.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIFIRE, 1.0f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIFIRE, 1.0f, 0.0f, 0.0f); } else { - pos = fret->RetPosition(0); + pos = fret->GetPosition(0); pos.x += (Math::Rand()-0.5f)*5.0f; pos.z += (Math::Rand()-0.5f)*5.0f; pos.y += Math::Rand()*2.5f; speed = Math::Vector(0.0f, 0.0f, 0.0f); dim.x = 1.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIGLINT, 2.0f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGLINT, 2.0f, 0.0f, 0.0f); } } @@ -356,7 +356,7 @@ bool CAutoDerrick::EventProcess(const Event &event) { if ( fret != 0 ) { - pos = fret->RetPosition(0); + pos = fret->GetPosition(0); pos.y -= event.rTime*20.0f; // grave if ( !m_bSoundFall && pos.y < m_fretPos.y ) { @@ -396,7 +396,7 @@ bool CAutoDerrick::EventProcess(const Event &event) bool CAutoDerrick::CreateInterface(bool bSelect) { - CWindow* pw; + Ui::CWindow* pw; Math::Point pos, ddim; float ox, oy, sx, sy; @@ -404,7 +404,7 @@ bool CAutoDerrick::CreateInterface(bool bSelect) if ( !bSelect ) return true; - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw == 0 ) return false; ox = 3.0f/640.0f; @@ -455,11 +455,11 @@ bool CAutoDerrick::Read(char *line) CAuto::Read(line); - m_phase = (AutoDerrickPhase)OpInt(line, "aPhase", ADP_WAIT); + m_phase = static_cast< AutoDerrickPhase >(OpInt(line, "aPhase", ADP_WAIT)); m_progress = OpFloat(line, "aProgress", 0.0f); m_speed = OpFloat(line, "aSpeed", 1.0f); - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; return true; } @@ -476,13 +476,13 @@ CObject* CAutoDerrick::SearchFret() for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - type = pObj->RetType(); + type = pObj->GetType(); if ( type == OBJECT_DERRICK ) continue; - oPos = pObj->RetPosition(0); + oPos = pObj->GetPosition(0); if ( oPos.x == m_fretPos.x && oPos.z == m_fretPos.z ) return pObj; @@ -503,10 +503,10 @@ bool CAutoDerrick::SearchFree(Math::Vector pos) for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - type = pObj->RetType(); + type = pObj->GetType(); if ( type == OBJECT_DERRICK ) continue; j = 0; @@ -537,12 +537,12 @@ void CAutoDerrick::CreateFret(Math::Vector pos, float angle, ObjectType type, } fret->SetLock(true); // object not yet usable - if ( m_object->RetResetCap() == RESET_MOVE ) + if ( m_object->GetResetCap() == RESET_MOVE ) { fret->SetResetCap(RESET_DELETE); } - pos = fret->RetPosition(0); + pos = fret->GetPosition(0); pos.y += height; fret->SetPosition(0, pos); } @@ -562,10 +562,10 @@ bool CAutoDerrick::ExistKey() for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - type = pObj->RetType(); + type = pObj->GetType(); if ( type == m_type ) return true; } @@ -573,11 +573,11 @@ bool CAutoDerrick::ExistKey() } -// Returns an error due the state of the automaton. +// returns an error due the state of the automaton. -Error CAutoDerrick::RetError() +Error CAutoDerrick::GetError() { - if ( m_object->RetVirusMode() ) + if ( m_object->GetVirusMode() ) { return ERR_BAT_VIRUS; } diff --git a/src/object/auto/autoderrick.h b/src/object/auto/autoderrick.h index 61a1ff1..b52f93b 100644 --- a/src/object/auto/autoderrick.h +++ b/src/object/auto/autoderrick.h @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012 Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -44,7 +45,7 @@ public: void Init(); bool EventProcess(const Event &event); - Error RetError(); + Error GetError(); bool CreateInterface(bool bSelect); @@ -62,7 +63,7 @@ protected: float m_progress; float m_speed; float m_timeVirus; - float m_lastParticule; + float m_lastParticle; float m_lastTrack; Math::Vector m_fretPos; int m_soundChannel; diff --git a/src/object/auto/autodestroyer.cpp b/src/object/auto/autodestroyer.cpp index b40c374..740f600 100644 --- a/src/object/auto/autodestroyer.cpp +++ b/src/object/auto/autodestroyer.cpp @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012 Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -15,8 +16,6 @@ // * along with this program. If not, see http://www.gnu.org/licenses/. -#include <stdio.h> - #include "object/auto/autodestroyer.h" #include "common/iman.h" @@ -24,7 +23,8 @@ #include "ui/interface.h" #include "ui/window.h" - +#include <stdio.h> +#include <string.h> // Object's constructor. @@ -61,7 +61,7 @@ void CAutoDestroyer::Init() m_time = 0.0f; m_timeVirus = 0.0f; - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; CAuto::Init(); } @@ -72,19 +72,19 @@ void CAutoDestroyer::Init() bool CAutoDestroyer::EventProcess(const Event &event) { CObject* scrap; - CPyro* pyro; + Gfx::CPyro* pyro; Math::Vector pos, speed; Math::Point dim; CAuto::EventProcess(event); - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( m_engine->GetPause() ) return true; + if ( event.type != EVENT_FRAME ) return true; m_progress += event.rTime*m_speed; m_timeVirus -= event.rTime; - if ( m_object->RetVirusMode() ) // contaminated by a virus? + if ( m_object->GetVirusMode() ) // contaminated by a virus? { if ( m_timeVirus <= 0.0f ) { @@ -117,7 +117,7 @@ bool CAutoDestroyer::EventProcess(const Event &event) } else { - m_sound->Play(SOUND_PSHHH2, m_object->RetPosition(0), 1.0f, 1.0f); + m_sound->Play(SOUND_PSHHH2, m_object->GetPosition(0), 1.0f, 1.0f); m_phase = ADEP_DOWN; m_progress = 0.0f; @@ -133,10 +133,10 @@ bool CAutoDestroyer::EventProcess(const Event &event) if ( m_progress >= 0.3f-0.05f && !m_bExplo ) { scrap = SearchPlastic(); - if ( scrap != 0 ) + if ( scrap != nullptr ) { - pyro = new CPyro(m_iMan); - pyro->Create(PT_FRAGT, scrap); + pyro = new Gfx::CPyro(m_iMan); + pyro->Create(Gfx::PT_FRAGT, scrap); } m_bExplo = true; } @@ -150,7 +150,7 @@ bool CAutoDestroyer::EventProcess(const Event &event) else { m_object->SetPosition(1, Math::Vector(0.0f, -10.0f, 0.0f)); - m_sound->Play(SOUND_REPAIR, m_object->RetPosition(0)); + m_sound->Play(SOUND_REPAIR, m_object->GetPosition(0)); m_phase = ADEP_REPAIR; m_progress = 0.0f; @@ -165,7 +165,7 @@ bool CAutoDestroyer::EventProcess(const Event &event) } else { - m_sound->Play(SOUND_OPEN, m_object->RetPosition(0), 1.0f, 0.8f); + m_sound->Play(SOUND_OPEN, m_object->GetPosition(0), 1.0f, 0.8f); m_phase = ADEP_UP; m_progress = 0.0f; @@ -199,7 +199,7 @@ bool CAutoDestroyer::EventProcess(const Event &event) bool CAutoDestroyer::CreateInterface(bool bSelect) { - CWindow* pw; + Ui::CWindow* pw; Math::Point pos, ddim; float ox, oy, sx, sy; @@ -207,8 +207,8 @@ bool CAutoDestroyer::CreateInterface(bool bSelect) if ( !bSelect ) return true; - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); - if ( pw == 0 ) return false; + pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); + if ( pw == nullptr ) return false; ox = 3.0f/640.0f; oy = 3.0f/480.0f; @@ -235,23 +235,23 @@ CObject* CAutoDestroyer::SearchPlastic() float dist; int i; - sPos = m_object->RetPosition(0); + sPos = m_object->GetPosition(0); for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); - if ( pObj == 0 ) break; + pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i)); + if ( pObj == nullptr ) break; - type = pObj->RetType(); + type = pObj->GetType(); if ( type != OBJECT_SCRAP4 && type != OBJECT_SCRAP5 ) continue; - oPos = pObj->RetPosition(0); + oPos = pObj->GetPosition(0); dist = Math::Distance(oPos, sPos); if ( dist <= 5.0f ) return pObj; } - return 0; + return nullptr; } // Seeks if one vehicle is too close. @@ -264,14 +264,14 @@ bool CAutoDestroyer::SearchVehicle() float oRadius, dist; int i; - cPos = m_object->RetPosition(0); + cPos = m_object->GetPosition(0); for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); - if ( pObj == 0 ) break; + pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i)); + if ( pObj == nullptr ) break; - type = pObj->RetType(); + type = pObj->GetType(); if ( type != OBJECT_HUMAN && type != OBJECT_MOBILEfa && type != OBJECT_MOBILEta && @@ -316,11 +316,11 @@ bool CAutoDestroyer::SearchVehicle() } -// Returns an error due the state of the automation. +// Geturns an error due the state of the automation. -Error CAutoDestroyer::RetError() +Error CAutoDestroyer::GetError() { - if ( m_object->RetVirusMode() ) + if ( m_object->GetVirusMode() ) { return ERR_BAT_VIRUS; } @@ -362,11 +362,11 @@ bool CAutoDestroyer::Read(char *line) CAuto::Read(line); - m_phase = (AutoDestroyerPhase)OpInt(line, "aPhase", ADEP_WAIT); + m_phase = static_cast< AutoDestroyerPhase >(OpInt(line, "aPhase", ADEP_WAIT)); m_progress = OpFloat(line, "aProgress", 0.0f); m_speed = OpFloat(line, "aSpeed", 1.0f); - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; return true; } diff --git a/src/object/auto/autodestroyer.h b/src/object/auto/autodestroyer.h index 88c93ea..50858d3 100644 --- a/src/object/auto/autodestroyer.h +++ b/src/object/auto/autodestroyer.h @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012 Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -43,7 +44,7 @@ public: void Init(); bool EventProcess(const Event &event); - Error RetError(); + Error GetError(); bool CreateInterface(bool bSelect); @@ -59,7 +60,7 @@ protected: float m_progress; float m_speed; float m_timeVirus; - float m_lastParticule; + float m_lastParticle; bool m_bExplo; }; diff --git a/src/object/auto/autoegg.cpp b/src/object/auto/autoegg.cpp index 4b999a9..35a6add 100644 --- a/src/object/auto/autoegg.cpp +++ b/src/object/auto/autoegg.cpp @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012 Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -15,15 +16,14 @@ // * along with this program. If not, see http://www.gnu.org/licenses/. -#include <stdio.h> - #include "object/auto/autoegg.h" #include "math/geometry.h" #include "common/iman.h" #include "script/cmdtoken.h" - +#include <stdio.h> +#include <string.h> // Object's constructor. @@ -61,8 +61,8 @@ void CAutoEgg::DeleteObject(bool bAll) if ( alien != 0 ) { // Probably the intended action - // Original code: ( alien->RetZoom(0) == 1.0f ) - if ( alien->RetZoomY(0) == 1.0f ) + // Original code: ( alien->GetZoom(0) == 1.0f ) + if ( alien->GetZoomY(0) == 1.0f ) { alien->SetLock(false); alien->SetActivity(true); // the insect is active @@ -98,7 +98,7 @@ void CAutoEgg::Init() m_speed = 1.0f/5.0f; m_time = 0.0f; - m_type = alien->RetType(); + m_type = alien->GetType(); if ( m_type == OBJECT_ANT || m_type == OBJECT_SPIDER || @@ -164,9 +164,9 @@ bool CAutoEgg::EventProcess(const Event &event) CAuto::EventProcess(event); - if ( m_engine->RetPause() ) return true; + if ( m_engine->GetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( event.type != EVENT_FRAME ) return true; if ( m_phase == AEP_NULL ) return true; if ( m_phase == AEP_DELAY ) @@ -175,7 +175,7 @@ bool CAutoEgg::EventProcess(const Event &event) if ( m_progress < 1.0f ) return true; alien = new CObject(m_iMan); - if ( !alien->CreateInsect(m_object->RetPosition(0), m_object->RetAngleY(0), m_type) ) + if ( !alien->CreateInsect(m_object->GetPosition(0), m_object->GetAngleY(0), m_type) ) { delete alien; m_phase = AEP_DELAY; @@ -213,7 +213,7 @@ bool CAutoEgg::EventProcess(const Event &event) Error CAutoEgg::IsEnded() { CObject* alien; - CPyro* pyro; + Gfx::CPyro* pyro; if ( m_phase == AEP_DELAY ) { @@ -236,8 +236,8 @@ Error CAutoEgg::IsEnded() { if ( m_progress < 1.0f ) return ERR_CONTINUE; - pyro = new CPyro(m_iMan); - pyro->Create(PT_EGG, m_object); // exploding egg + pyro = new Gfx::CPyro(m_iMan); + pyro->Create(Gfx::PT_EGG, m_object); // exploding egg alien->SetZoom(0, 1.0f); // this is a big boy now @@ -258,9 +258,9 @@ Error CAutoEgg::IsEnded() } -// Returns an error due the state of the automation. +// Geturns an error due the state of the automation. -Error CAutoEgg::RetError() +Error CAutoEgg::GetError() { return ERR_OK; } @@ -277,23 +277,23 @@ CObject* CAutoEgg::SearchAlien() float dist, min; int i; - cPos = m_object->RetPosition(0); + cPos = m_object->GetPosition(0); min = 100000.0f; pBest = 0; for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - if ( pObj->RetTruck() != 0 ) continue; + if ( pObj->GetTruck() != 0 ) continue; - type = pObj->RetType(); + type = pObj->GetType(); if ( type != OBJECT_ANT && type != OBJECT_BEE && type != OBJECT_SPIDER && type != OBJECT_WORM ) continue; - oPos = pObj->RetPosition(0); + oPos = pObj->GetPosition(0); dist = Math::DistanceProjected(oPos, cPos); if ( dist < 8.0f && dist < min ) { @@ -347,7 +347,7 @@ bool CAutoEgg::Read(char *line) CAuto::Read(line); - m_phase = (AutoEggPhase)OpInt(line, "aPhase", AEP_NULL); + m_phase = static_cast< AutoEggPhase >(OpInt(line, "aPhase", AEP_NULL)); m_progress = OpFloat(line, "aProgress", 0.0f); m_speed = OpFloat(line, "aSpeed", 1.0f); m_type = OpTypeObject(line, "aParamType", OBJECT_NULL); diff --git a/src/object/auto/autoegg.h b/src/object/auto/autoegg.h index 443dff6..fec07a6 100644 --- a/src/object/auto/autoegg.h +++ b/src/object/auto/autoegg.h @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012 Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -45,7 +46,7 @@ public: void Start(int param); bool EventProcess(const Event &event); Error IsEnded(); - Error RetError(); + Error GetError(); bool SetType(ObjectType type); bool SetValue(int rank, float value); diff --git a/src/object/auto/autoenergy.cpp b/src/object/auto/autoenergy.cpp index 409e282..18a21ab 100644 --- a/src/object/auto/autoenergy.cpp +++ b/src/object/auto/autoenergy.cpp @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012 Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -15,12 +16,10 @@ // * along with this program. If not, see http://www.gnu.org/licenses/. -#include <stdio.h> - #include "object/auto/autoenergy.h" #include "common/iman.h" -#include "old/terrain.h" +#include "graphics/engine/terrain.h" #include "math/geometry.h" #include "script/cmdtoken.h" #include "ui/interface.h" @@ -28,6 +27,8 @@ #include "ui/window.h" #include "ui/displaytext.h" +#include <stdio.h> +#include <string.h> const float ENERGY_POWER = 0.4f; // Necessary energy for a battery @@ -60,7 +61,7 @@ void CAutoEnergy::DeleteObject(bool bAll) if ( m_partiSphere != -1 ) { - m_particule->DeleteParticule(m_partiSphere); + m_particle->DeleteParticle(m_partiSphere); m_partiSphere = -1; } @@ -92,7 +93,7 @@ void CAutoEnergy::Init() m_time = 0.0f; m_timeVirus = 0.0f; m_lastUpdateTime = 0.0f; - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; m_phase = AENP_WAIT; // waiting ... m_progress = 0.0f; @@ -109,35 +110,35 @@ bool CAutoEnergy::EventProcess(const Event &event) CObject* fret; Math::Vector pos, ppos, speed; Math::Point dim, c, p; - TerrainRes res; + Gfx::TerrainRes res; float big; bool bGO; CAuto::EventProcess(event); - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( m_engine->GetPause() ) return true; + if ( event.type != EVENT_FRAME ) return true; m_progress += event.rTime*m_speed; m_timeVirus -= event.rTime; - if ( m_object->RetVirusMode() ) // contaminated by a virus? + if ( m_object->GetVirusMode() ) // contaminated by a virus? { if ( m_timeVirus <= 0.0f ) { m_timeVirus = 0.1f+Math::Rand()*0.3f; - if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { - m_lastParticule = m_time; - pos = m_object->RetPosition(0); + m_lastParticle = m_time; + pos = m_object->GetPosition(0); pos.y += 10.0f; speed.x = (Math::Rand()-0.5f)*10.0f; speed.z = (Math::Rand()-0.5f)*10.0f; speed.y = -7.0f; dim.x = Math::Rand()*0.5f+0.5f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIFIREZ, 1.0f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIFIREZ, 1.0f, 0.0f, 0.0f); } } return true; @@ -146,10 +147,10 @@ bool CAutoEnergy::EventProcess(const Event &event) UpdateInterface(event.rTime); EventProgress(event.rTime); - big = m_object->RetEnergy(); + big = m_object->GetEnergy(); - res = m_terrain->RetResource(m_object->RetPosition(0)); - if ( res == TR_POWER ) + res = m_terrain->GetResource(m_object->GetPosition(0)); + if ( res == Gfx::TR_POWER ) { big += event.rTime*0.01f; // recharges the big pile } @@ -162,7 +163,7 @@ bool CAutoEnergy::EventProcess(const Event &event) fret = SearchMetal(); // transform metal? if ( fret != 0 ) { - if ( fret->RetType() == OBJECT_METAL ) + if ( fret->GetType() == OBJECT_METAL ) { if ( big > ENERGY_POWER ) bGO = true; } @@ -174,7 +175,7 @@ bool CAutoEnergy::EventProcess(const Event &event) if ( bGO ) { - if ( fret->RetType() == OBJECT_METAL ) + if ( fret->GetType() == OBJECT_METAL ) { fret->SetLock(true); // usable metal CreatePower(); // creates the battery @@ -184,12 +185,12 @@ bool CAutoEnergy::EventProcess(const Event &event) InitProgressTotal(ENERGY_DELAY); CAuto::UpdateInterface(); - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.y += 4.0f; speed = Math::Vector(0.0f, 0.0f, 0.0f); dim.x = 3.0f; dim.y = dim.x; - m_partiSphere = m_particule->CreateParticule(pos, speed, dim, PARTISPHERE1, ENERGY_DELAY, 0.0f, 0.0f); + m_partiSphere = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISPHERE1, ENERGY_DELAY, 0.0f, 0.0f); m_phase = AENP_CREATE; m_progress = 0.0f; @@ -217,17 +218,17 @@ bool CAutoEnergy::EventProcess(const Event &event) { if ( m_progress < 1.0f && big > 0.01f ) { - if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { - m_lastParticule = m_time; - pos = m_object->RetPosition(0); + m_lastParticle = m_time; + pos = m_object->GetPosition(0); pos.y += 10.0f; speed.x = (Math::Rand()-0.5f)*1.0f; speed.z = (Math::Rand()-0.5f)*1.0f; speed.y = -7.0f; dim.x = Math::Rand()*0.5f+0.5f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIFIREZ, 1.0f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIFIREZ, 1.0f, 0.0f, 0.0f); } } else @@ -245,7 +246,7 @@ bool CAutoEnergy::EventProcess(const Event &event) fret = SearchMetal(); if ( fret != 0 ) { - if ( fret->RetType() == OBJECT_METAL ) + if ( fret->GetType() == OBJECT_METAL ) { big -= event.rTime/ENERGY_DELAY*ENERGY_POWER; } @@ -262,11 +263,11 @@ bool CAutoEnergy::EventProcess(const Event &event) fret->SetZoom(0, m_progress); } - if ( m_lastParticule+m_engine->ParticuleAdapt(0.10f) <= m_time ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.10f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); c.x = pos.x; c.y = pos.z; p.x = c.x; @@ -278,27 +279,27 @@ bool CAutoEnergy::EventProcess(const Event &event) speed = Math::Vector(0.0f, 0.0f, 0.0f); dim.x = Math::Rand()*2.0f+1.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIGLINT, 1.0f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGLINT, 1.0f, 0.0f, 0.0f); - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.y += 3.0f; speed.x = (Math::Rand()-0.5f)*30.0f; speed.z = (Math::Rand()-0.5f)*30.0f; speed.y = Math::Rand()*20.0f+10.0f; dim.x = Math::Rand()*0.4f+0.4f; dim.y = dim.x; - m_particule->CreateTrack(pos, speed, dim, PARTITRACK2, 2.0f, 50.0f, 1.2f, 1.2f); + m_particle->CreateTrack(pos, speed, dim, Gfx::PARTITRACK2, 2.0f, 50.0f, 1.2f, 1.2f); - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.y += 10.0f; speed.x = (Math::Rand()-0.5f)*1.5f; speed.z = (Math::Rand()-0.5f)*1.5f; speed.y = -6.0f; dim.x = Math::Rand()*1.0f+1.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIFIREZ, 1.0f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIFIREZ, 1.0f, 0.0f, 0.0f); - m_sound->Play(SOUND_ENERGY, m_object->RetPosition(0), + m_sound->Play(SOUND_ENERGY, m_object->GetPosition(0), 1.0f, 1.0f+Math::Rand()*1.5f); } } @@ -337,11 +338,11 @@ bool CAutoEnergy::EventProcess(const Event &event) { if ( m_progress < 1.0f ) { - if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.y += 17.0f; pos.x += (Math::Rand()-0.5f)*3.0f; pos.z += (Math::Rand()-0.5f)*3.0f; @@ -350,7 +351,7 @@ bool CAutoEnergy::EventProcess(const Event &event) speed.y = 6.0f+Math::Rand()*6.0f; dim.x = Math::Rand()*1.5f+1.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTISMOKE3, 4.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISMOKE3, 4.0f); } } else @@ -376,10 +377,10 @@ CObject* CAutoEnergy::SearchMetal() CObject* pObj; ObjectType type; - pObj = m_object->RetPower(); + pObj = m_object->GetPower(); if ( pObj == 0 ) return 0; - type = pObj->RetType(); + type = pObj->GetType(); if ( type == OBJECT_METAL || type == OBJECT_SCRAP1 || type == OBJECT_SCRAP2 || @@ -398,14 +399,14 @@ bool CAutoEnergy::SearchVehicle() float oRadius, dist; int i; - cPos = m_object->RetPosition(0); + cPos = m_object->GetPosition(0); for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - type = pObj->RetType(); + type = pObj->GetType(); if ( type != OBJECT_HUMAN && type != OBJECT_MOBILEfa && type != OBJECT_MOBILEta && @@ -457,8 +458,8 @@ void CAutoEnergy::CreatePower() Math::Vector pos; float angle; - pos = m_object->RetPosition(0); - angle = m_object->RetAngleY(0); + pos = m_object->GetPosition(0); + angle = m_object->GetAngleY(0); power = new CObject(m_iMan); if ( !power->CreateResource(pos, angle, OBJECT_POWER) ) @@ -469,7 +470,7 @@ void CAutoEnergy::CreatePower() } power->SetLock(true); // battery not yet usable - pos = power->RetPosition(0); + pos = power->GetPosition(0); pos.y += 3.0f; power->SetPosition(0, pos); } @@ -483,19 +484,19 @@ CObject* CAutoEnergy::SearchPower() ObjectType type; int i; - cPos = m_object->RetPosition(0); + cPos = m_object->GetPosition(0); for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - if ( !pObj->RetLock() ) continue; + if ( !pObj->GetLock() ) continue; - type = pObj->RetType(); + type = pObj->GetType(); if ( type != OBJECT_POWER ) continue; - oPos = pObj->RetPosition(0); + oPos = pObj->GetPosition(0); if ( oPos.x == cPos.x && oPos.z == cPos.z ) { @@ -507,15 +508,15 @@ CObject* CAutoEnergy::SearchPower() } -// Returns an error due the state of the automation. +// Geturns an error due the state of the automation. -Error CAutoEnergy::RetError() +Error CAutoEnergy::GetError() { CObject* pObj; ObjectType type; - TerrainRes res; + Gfx::TerrainRes res; - if ( m_object->RetVirusMode() ) + if ( m_object->GetVirusMode() ) { return ERR_BAT_VIRUS; } @@ -523,14 +524,14 @@ Error CAutoEnergy::RetError() if ( m_phase != AENP_WAIT && m_phase != AENP_BLITZ ) return ERR_OK; - res = m_terrain->RetResource(m_object->RetPosition(0)); - if ( res != TR_POWER ) return ERR_ENERGY_NULL; + res = m_terrain->GetResource(m_object->GetPosition(0)); + if ( res != Gfx::TR_POWER ) return ERR_ENERGY_NULL; - if ( m_object->RetEnergy() < ENERGY_POWER ) return ERR_ENERGY_LOW; + if ( m_object->GetEnergy() < ENERGY_POWER ) return ERR_ENERGY_LOW; - pObj = m_object->RetPower(); + pObj = m_object->GetPower(); if ( pObj == 0 ) return ERR_ENERGY_EMPTY; - type = pObj->RetType(); + type = pObj->GetType(); if ( type == OBJECT_POWER ) return ERR_OK; if ( type != OBJECT_METAL && type != OBJECT_SCRAP1 && @@ -545,7 +546,7 @@ Error CAutoEnergy::RetError() bool CAutoEnergy::CreateInterface(bool bSelect) { - CWindow* pw; + Ui::CWindow* pw; Math::Point pos, ddim; float ox, oy, sx, sy; @@ -553,7 +554,7 @@ bool CAutoEnergy::CreateInterface(bool bSelect) if ( !bSelect ) return true; - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw == 0 ) return false; ox = 3.0f/640.0f; @@ -581,23 +582,23 @@ bool CAutoEnergy::CreateInterface(bool bSelect) void CAutoEnergy::UpdateInterface(float rTime) { - CWindow* pw; - CGauge* pg; + Ui::CWindow* pw; + Ui::CGauge* pg; CAuto::UpdateInterface(rTime); if ( m_time < m_lastUpdateTime+0.1f ) return; m_lastUpdateTime = m_time; - if ( !m_object->RetSelect() ) return; + if ( !m_object->GetSelect() ) return; - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw == 0 ) return; - pg = (CGauge*)pw->SearchControl(EVENT_OBJECT_GENERGY); + pg = static_cast< Ui::CGauge* >(pw->SearchControl(EVENT_OBJECT_GENERGY)); if ( pg != 0 ) { - pg->SetLevel(m_object->RetEnergy()); + pg->SetLevel(m_object->GetEnergy()); } } @@ -636,12 +637,12 @@ bool CAutoEnergy::Read(char *line) CAuto::Read(line); - m_phase = (AutoEnergyPhase)OpInt(line, "aPhase", AENP_WAIT); + m_phase = static_cast< AutoEnergyPhase >(OpInt(line, "aPhase", AENP_WAIT)); m_progress = OpFloat(line, "aProgress", 0.0f); m_speed = OpFloat(line, "aSpeed", 1.0f); m_lastUpdateTime = 0.0f; - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; return true; } diff --git a/src/object/auto/autoenergy.h b/src/object/auto/autoenergy.h index 727f2c3..53d47b6 100644 --- a/src/object/auto/autoenergy.h +++ b/src/object/auto/autoenergy.h @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012 Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -44,7 +45,7 @@ public: void Init(); bool EventProcess(const Event &event); - Error RetError(); + Error GetError(); bool CreateInterface(bool bSelect); @@ -65,7 +66,7 @@ protected: float m_speed; float m_timeVirus; float m_lastUpdateTime; - float m_lastParticule; + float m_lastParticle; int m_partiSphere; }; diff --git a/src/object/auto/autofactory.cpp b/src/object/auto/autofactory.cpp index f02195c..0789443 100644 --- a/src/object/auto/autofactory.cpp +++ b/src/object/auto/autofactory.cpp @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012 Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -15,8 +16,6 @@ // * along with this program. If not, see http://www.gnu.org/licenses/. -#include <stdio.h> - #include "object/auto/autofactory.h" #include "common/global.h" @@ -29,7 +28,8 @@ #include "ui/window.h" #include "ui/displaytext.h" - +#include <stdio.h> +#include <string.h> @@ -95,9 +95,9 @@ void CAutoFactory::Init() m_speed = 1.0f/2.0f; m_time = 0.0f; - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; - m_fretPos = m_object->RetPosition(0); + m_fretPos = m_object->GetPosition(0); CAuto::Init(); } @@ -119,37 +119,37 @@ bool CAutoFactory::EventProcess(const Event &event) CAuto::EventProcess(event); - if ( m_engine->RetPause() ) return true; + if ( m_engine->GetPause() ) return true; - if ( m_object->RetSelect() ) // factory selected? + if ( m_object->GetSelect() ) // factory selected? { - if ( event.event == EVENT_UPDINTERFACE ) + if ( event.type == EVENT_UPDINTERFACE ) { CreateInterface(true); } type = OBJECT_NULL; - if ( event.event == EVENT_OBJECT_FACTORYwa ) type = OBJECT_MOBILEwa; - if ( event.event == EVENT_OBJECT_FACTORYta ) type = OBJECT_MOBILEta; - if ( event.event == EVENT_OBJECT_FACTORYfa ) type = OBJECT_MOBILEfa; - if ( event.event == EVENT_OBJECT_FACTORYia ) type = OBJECT_MOBILEia; - if ( event.event == EVENT_OBJECT_FACTORYws ) type = OBJECT_MOBILEws; - if ( event.event == EVENT_OBJECT_FACTORYts ) type = OBJECT_MOBILEts; - if ( event.event == EVENT_OBJECT_FACTORYfs ) type = OBJECT_MOBILEfs; - if ( event.event == EVENT_OBJECT_FACTORYis ) type = OBJECT_MOBILEis; - if ( event.event == EVENT_OBJECT_FACTORYwc ) type = OBJECT_MOBILEwc; - if ( event.event == EVENT_OBJECT_FACTORYtc ) type = OBJECT_MOBILEtc; - if ( event.event == EVENT_OBJECT_FACTORYfc ) type = OBJECT_MOBILEfc; - if ( event.event == EVENT_OBJECT_FACTORYic ) type = OBJECT_MOBILEic; - if ( event.event == EVENT_OBJECT_FACTORYwi ) type = OBJECT_MOBILEwi; - if ( event.event == EVENT_OBJECT_FACTORYti ) type = OBJECT_MOBILEti; - if ( event.event == EVENT_OBJECT_FACTORYfi ) type = OBJECT_MOBILEfi; - if ( event.event == EVENT_OBJECT_FACTORYii ) type = OBJECT_MOBILEii; - if ( event.event == EVENT_OBJECT_FACTORYrt ) type = OBJECT_MOBILErt; - if ( event.event == EVENT_OBJECT_FACTORYrc ) type = OBJECT_MOBILErc; - if ( event.event == EVENT_OBJECT_FACTORYrr ) type = OBJECT_MOBILErr; - if ( event.event == EVENT_OBJECT_FACTORYrs ) type = OBJECT_MOBILErs; - if ( event.event == EVENT_OBJECT_FACTORYsa ) type = OBJECT_MOBILEsa; + if ( event.type == EVENT_OBJECT_FACTORYwa ) type = OBJECT_MOBILEwa; + if ( event.type == EVENT_OBJECT_FACTORYta ) type = OBJECT_MOBILEta; + if ( event.type == EVENT_OBJECT_FACTORYfa ) type = OBJECT_MOBILEfa; + if ( event.type == EVENT_OBJECT_FACTORYia ) type = OBJECT_MOBILEia; + if ( event.type == EVENT_OBJECT_FACTORYws ) type = OBJECT_MOBILEws; + if ( event.type == EVENT_OBJECT_FACTORYts ) type = OBJECT_MOBILEts; + if ( event.type == EVENT_OBJECT_FACTORYfs ) type = OBJECT_MOBILEfs; + if ( event.type == EVENT_OBJECT_FACTORYis ) type = OBJECT_MOBILEis; + if ( event.type == EVENT_OBJECT_FACTORYwc ) type = OBJECT_MOBILEwc; + if ( event.type == EVENT_OBJECT_FACTORYtc ) type = OBJECT_MOBILEtc; + if ( event.type == EVENT_OBJECT_FACTORYfc ) type = OBJECT_MOBILEfc; + if ( event.type == EVENT_OBJECT_FACTORYic ) type = OBJECT_MOBILEic; + if ( event.type == EVENT_OBJECT_FACTORYwi ) type = OBJECT_MOBILEwi; + if ( event.type == EVENT_OBJECT_FACTORYti ) type = OBJECT_MOBILEti; + if ( event.type == EVENT_OBJECT_FACTORYfi ) type = OBJECT_MOBILEfi; + if ( event.type == EVENT_OBJECT_FACTORYii ) type = OBJECT_MOBILEii; + if ( event.type == EVENT_OBJECT_FACTORYrt ) type = OBJECT_MOBILErt; + if ( event.type == EVENT_OBJECT_FACTORYrc ) type = OBJECT_MOBILErc; + if ( event.type == EVENT_OBJECT_FACTORYrr ) type = OBJECT_MOBILErr; + if ( event.type == EVENT_OBJECT_FACTORYrs ) type = OBJECT_MOBILErs; + if ( event.type == EVENT_OBJECT_FACTORYsa ) type = OBJECT_MOBILEsa; if ( type != OBJECT_NULL ) { @@ -186,7 +186,7 @@ bool CAutoFactory::EventProcess(const Event &event) } } - if ( event.event != EVENT_FRAME ) return true; + if ( event.type != EVENT_FRAME ) return true; m_progress += event.rTime*m_speed; EventProgress(event.rTime); @@ -249,7 +249,7 @@ bool CAutoFactory::EventProcess(const Event &event) m_object->SetAngleZ(10+i, 0.0f); } - m_channelSound = m_sound->Play(SOUND_FACTORY, m_object->RetPosition(0), 0.0f, 1.0f, true); + m_channelSound = m_sound->Play(SOUND_FACTORY, m_object->GetPosition(0), 0.0f, 1.0f, true); m_sound->AddEnvelope(m_channelSound, 1.0f, 1.0f, 2.0f, SOPER_CONTINUE); m_sound->AddEnvelope(m_channelSound, 1.0f, 1.0f, 11.0f, SOPER_CONTINUE); m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f, 2.0f, SOPER_STOP); @@ -300,7 +300,7 @@ bool CAutoFactory::EventProcess(const Event &event) { prog = 1.0f-m_progress; } - angle = powf(prog*10.0f, 2.0f)+m_object->RetAngleY(0); + angle = powf(prog*10.0f, 2.0f)+m_object->GetAngleY(0); vehicle = SearchVehicle(); if ( vehicle != 0 ) @@ -315,9 +315,9 @@ bool CAutoFactory::EventProcess(const Event &event) fret->SetZoom(0, 1.0f-m_progress); } - if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; #if 0 pos = m_fretPos; @@ -329,9 +329,9 @@ bool CAutoFactory::EventProcess(const Event &event) speed.y = Math::Rand()*12.0f; dim.x = Math::Rand()*12.0f+10.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIBLUE, 1.0f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, PARTIBLUE, 1.0f, 0.0f, 0.0f); #else - mat = m_object->RetWorldMatrix(0); + mat = m_object->GetWorldMatrix(0); pos = Math::Vector(-12.0f, 20.0f, -4.0f); // position of chimney pos = Math::Transform(*mat, pos); pos.y += 2.0f; @@ -342,7 +342,7 @@ bool CAutoFactory::EventProcess(const Event &event) speed.y = 6.0f+Math::Rand()*6.0f; dim.x = Math::Rand()*1.5f+1.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTISMOKE3, 4.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISMOKE3, 4.0f); #endif } } @@ -361,15 +361,15 @@ bool CAutoFactory::EventProcess(const Event &event) vehicle = SearchVehicle(); if ( vehicle != 0 ) { - physics = vehicle->RetPhysics(); + physics = vehicle->GetPhysics(); if ( physics != 0 ) { physics->SetFreeze(false); // can move } vehicle->SetLock(false); // vehicle useable -//? vehicle->RetPhysics()->RetBrain()->StartTaskAdvance(16.0f); - vehicle->SetAngleY(0, m_object->RetAngleY(0)+Math::PI); +//? vehicle->GetPhysics()->GetBrain()->StartTaskAdvance(16.0f); + vehicle->SetAngleY(0, m_object->GetAngleY(0)+Math::PI); vehicle->SetZoom(0, 1.0f); } @@ -392,9 +392,9 @@ bool CAutoFactory::EventProcess(const Event &event) m_object->SetAngleZ(10+i, -angle); } - if ( m_lastParticule+m_engine->ParticuleAdapt(0.1f) <= m_time ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.1f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; pos = m_fretPos; pos.x += (Math::Rand()-0.5f)*10.0f; @@ -403,7 +403,7 @@ bool CAutoFactory::EventProcess(const Event &event) speed = Math::Vector(0.0f, 0.0f, 0.0f); dim.x = 2.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIGLINT, 2.0f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGLINT, 2.0f, 0.0f, 0.0f); } } else @@ -435,9 +435,9 @@ bool CAutoFactory::EventProcess(const Event &event) m_object->SetZoomZ(10+i, zoom); } - if ( m_lastParticule+m_engine->ParticuleAdapt(0.1f) <= m_time ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.1f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; pos = m_fretPos; pos.x += (Math::Rand()-0.5f)*10.0f; @@ -446,7 +446,7 @@ bool CAutoFactory::EventProcess(const Event &event) speed = Math::Vector(0.0f, 0.0f, 0.0f); dim.x = 2.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIGLINT, 2.0f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGLINT, 2.0f, 0.0f, 0.0f); } } else @@ -503,12 +503,12 @@ bool CAutoFactory::Read(char *line) CAuto::Read(line); - m_phase = (AutoFactoryPhase)OpInt(line, "aPhase", AFP_WAIT); + m_phase = static_cast< AutoFactoryPhase >(OpInt(line, "aPhase", AFP_WAIT)); m_progress = OpFloat(line, "aProgress", 0.0f); m_speed = OpFloat(line, "aSpeed", 1.0f); - m_lastParticule = 0.0f; - m_fretPos = m_object->RetPosition(0); + m_lastParticle = 0.0f; + m_fretPos = m_object->GetPosition(0); return true; } @@ -526,14 +526,14 @@ CObject* CAutoFactory::SearchFret() for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - type = pObj->RetType(); + type = pObj->GetType(); if ( type != OBJECT_METAL ) continue; - if ( pObj->RetTruck() != 0 ) continue; + if ( pObj->GetTruck() != 0 ) continue; - oPos = pObj->RetPosition(0); + oPos = pObj->GetPosition(0); dist = Math::Distance(oPos, m_fretPos); if ( dist < 8.0f ) return pObj; @@ -552,14 +552,14 @@ bool CAutoFactory::NearestVehicle() float oRadius, dist; int i; - cPos = m_object->RetPosition(0); + cPos = m_object->GetPosition(0); for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - type = pObj->RetType(); + type = pObj->GetType(); if ( type != OBJECT_HUMAN && type != OBJECT_MOBILEfa && type != OBJECT_MOBILEta && @@ -616,9 +616,9 @@ bool CAutoFactory::CreateVehicle() char* name; int i; - angle = m_object->RetAngleY(0); + angle = m_object->GetAngleY(0); - mat = m_object->RetWorldMatrix(0); + mat = m_object->GetWorldMatrix(0); if ( m_type == OBJECT_MOBILErt || m_type == OBJECT_MOBILErc || m_type == OBJECT_MOBILErr || @@ -643,7 +643,7 @@ bool CAutoFactory::CreateVehicle() vehicle->SetLock(true); // not usable vehicle->SetRange(30.0f); - physics = vehicle->RetPhysics(); + physics = vehicle->GetPhysics(); if ( physics != 0 ) { physics->SetFreeze(true); // it doesn't move @@ -651,7 +651,7 @@ bool CAutoFactory::CreateVehicle() for ( i=0 ; i<10 ; i++ ) { - name = m_main->RetNewScriptName(m_type, i); + name = m_main->GetNewScriptName(m_type, i); if ( name == 0 ) break; vehicle->ReadProgram(i, name); } @@ -671,16 +671,16 @@ CObject* CAutoFactory::SearchVehicle() for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - if ( !pObj->RetLock() ) continue; + if ( !pObj->GetLock() ) continue; - type = pObj->RetType(); + type = pObj->GetType(); if ( type != m_type ) continue; - if ( pObj->RetTruck() != 0 ) continue; + if ( pObj->GetTruck() != 0 ) continue; - oPos = pObj->RetPosition(0); + oPos = pObj->GetPosition(0); dist = Math::Distance(oPos, m_fretPos); if ( dist < 8.0f ) return pObj; @@ -694,7 +694,7 @@ CObject* CAutoFactory::SearchVehicle() bool CAutoFactory::CreateInterface(bool bSelect) { - CWindow* pw; + Ui::CWindow* pw; Math::Point pos, dim, ddim; float ox, oy, sx, sy; @@ -702,8 +702,8 @@ bool CAutoFactory::CreateInterface(bool bSelect) if ( !bSelect ) return true; - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); - if ( pw == 0 ) return false; + pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); + if ( pw == nullptr ) return false; dim.x = 33.0f/640.0f; dim.y = 33.0f/480.0f; @@ -786,13 +786,13 @@ bool CAutoFactory::CreateInterface(bool bSelect) void CAutoFactory::UpdateInterface() { - CWindow* pw; + Ui::CWindow* pw; - if ( !m_object->RetSelect() ) return; + if ( !m_object->GetSelect() ) return; CAuto::UpdateInterface(); - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); UpdateButton(pw, EVENT_OBJECT_FACTORYwa, m_bBusy); UpdateButton(pw, EVENT_OBJECT_FACTORYta, m_bBusy); @@ -819,7 +819,7 @@ void CAutoFactory::UpdateInterface() // Updates the status of one interface button. -void CAutoFactory::UpdateButton(CWindow *pw, EventMsg event, bool bBusy) +void CAutoFactory::UpdateButton(Ui::CWindow *pw, EventType event, bool bBusy) { bool bEnable = true; @@ -933,7 +933,7 @@ void CAutoFactory::SoundManip(float time, float amplitude, float frequency) { int i; - i = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 0.0f, 0.3f*frequency, true); + i = m_sound->Play(SOUND_MANIP, m_object->GetPosition(0), 0.0f, 0.3f*frequency, true); m_sound->AddEnvelope(i, 0.5f*amplitude, 1.0f*frequency, 0.1f, SOPER_CONTINUE); m_sound->AddEnvelope(i, 0.5f*amplitude, 1.0f*frequency, time-0.1f, SOPER_CONTINUE); m_sound->AddEnvelope(i, 0.0f, 0.3f*frequency, 0.1f, SOPER_STOP); diff --git a/src/object/auto/autofactory.h b/src/object/auto/autofactory.h index acbdf40..f62080d 100644 --- a/src/object/auto/autofactory.h +++ b/src/object/auto/autofactory.h @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012 Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -54,7 +55,7 @@ public: protected: void UpdateInterface(); - void UpdateButton(CWindow *pw, EventMsg event, bool bBusy); + void UpdateButton(Ui::CWindow *pw, EventType event, bool bBusy); CObject* SearchFret(); bool NearestVehicle(); @@ -67,7 +68,7 @@ protected: AutoFactoryPhase m_phase; float m_progress; float m_speed; - float m_lastParticule; + float m_lastParticle; Math::Vector m_fretPos; int m_channelSound; }; diff --git a/src/object/auto/autoflag.cpp b/src/object/auto/autoflag.cpp index ea74b17..e88ee3a 100644 --- a/src/object/auto/autoflag.cpp +++ b/src/object/auto/autoflag.cpp @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012 Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -15,12 +16,12 @@ // * along with this program. If not, see http://www.gnu.org/licenses/. -#include <stdio.h> - #include "object/auto/autoflag.h" #include "math/geometry.h" -#include "old/terrain.h" +#include "graphics/engine/terrain.h" + +#include <stdio.h> @@ -68,7 +69,7 @@ void CAutoFlag::Init() m_param = 0; m_progress = 0.0f; - wind = m_terrain->RetWind(); + wind = m_terrain->GetWind(); angle = Math::RotateAngle(wind.x, -wind.z); m_object->SetAngleY(0, angle); // directs the flag in the wind @@ -98,7 +99,7 @@ bool CAutoFlag::EventProcess(const Event &event) CAuto::EventProcess(event); #if ADJUST_ANGLE - if ( event.event == EVENT_KEYDOWN ) + if ( event.type == EVENT_KEYDOWN ) { if ( event.param == 'E' ) g_flag1 += 0.1f; if ( event.param == 'D' ) g_flag1 -= 0.1f; @@ -109,8 +110,8 @@ bool CAutoFlag::EventProcess(const Event &event) } #endif - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( m_engine->GetPause() ) return true; + if ( event.type != EVENT_FRAME ) return true; if ( m_param == 1 ) // shakes? { @@ -152,9 +153,9 @@ bool CAutoFlag::EventProcess(const Event &event) } -// Returns an error due the state of the automation +// Geturns an error due the state of the automation -Error CAutoFlag::RetError() +Error CAutoFlag::GetError() { return ERR_OK; } diff --git a/src/object/auto/autoflag.h b/src/object/auto/autoflag.h index fdec682..3c6cf99 100644 --- a/src/object/auto/autoflag.h +++ b/src/object/auto/autoflag.h @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012 Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -34,7 +35,7 @@ public: void Init(); void Start(int param); bool EventProcess(const Event &event); - Error RetError(); + Error GetError(); protected: diff --git a/src/object/auto/autohuston.cpp b/src/object/auto/autohuston.cpp index a96bcb8..1e81a65 100644 --- a/src/object/auto/autohuston.cpp +++ b/src/object/auto/autohuston.cpp @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012 Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -15,14 +16,12 @@ // * along with this program. If not, see http://www.gnu.org/licenses/. -#include <stdio.h> - #include "object/auto/autohuston.h" #include "ui/interface.h" #include "ui/window.h" - +#include <stdio.h> // Object's constructor. @@ -38,11 +37,11 @@ CAutoHuston::CAutoHuston(CInstanceManager* iMan, CObject* object) m_lens[i].parti = -1; } - pos = m_object->RetPosition(0); - m_lens[0].type = PARTISELR; - m_lens[1].type = PARTISELR; - m_lens[2].type = PARTISELR; - m_lens[3].type = PARTISELR; + pos = m_object->GetPosition(0); + m_lens[0].type = Gfx::PARTISELR; + m_lens[1].type = Gfx::PARTISELR; + m_lens[2].type = Gfx::PARTISELR; + m_lens[3].type = Gfx::PARTISELR; m_lens[0].pos = pos+Math::Vector(0.0f+13.0f, 34.0f, 30.0f ); m_lens[1].pos = pos+Math::Vector(0.0f-13.0f, 34.0f, 30.0f ); m_lens[2].pos = pos+Math::Vector(0.0f , 34.0f, 30.0f+13.0f); @@ -62,46 +61,46 @@ CAutoHuston::CAutoHuston(CInstanceManager* iMan, CObject* object) // Part under the radar. i = 4; - m_lens[i].type = PARTISELR; + m_lens[i].type = Gfx::PARTISELR; m_lens[i].pos = pos+Math::Vector(-7.0f, 9.9f, 40.1f); m_lens[i].dim = 1.8f; m_lens[i].total = 0.4f; m_lens[i].off = 0.2f; i ++; - m_lens[i].type = PARTISELY; + m_lens[i].type = Gfx::PARTISELY; m_lens[i].pos = pos+Math::Vector(-7.0f, 7.2f, 34.8f); m_lens[i].dim = 0.4f; m_lens[i].total = 0.7f; m_lens[i].off = 0.3f; i ++; - m_lens[i].type = PARTISELY; + m_lens[i].type = Gfx::PARTISELY; m_lens[i].pos = pos+Math::Vector(-7.0f, 6.5f, 34.3f); m_lens[i].dim = 0.4f; m_lens[i].total = 0.7f; m_lens[i].off = 0.3f; i ++; - m_lens[i].type = PARTISELR; + m_lens[i].type = Gfx::PARTISELR; m_lens[i].pos = pos+Math::Vector(-7.0f, 6.5f, 33.4f); m_lens[i].dim = 0.4f; m_lens[i].total = 0.0f; m_lens[i].off = 0.0f; i ++; - m_lens[i].type = PARTISELR; + m_lens[i].type = Gfx::PARTISELR; m_lens[i].pos = pos+Math::Vector(-7.0f, 6.5f, 33.0f); m_lens[i].dim = 0.4f; m_lens[i].total = 1.0f; m_lens[i].off = 0.5f; i ++; - m_lens[i].type = PARTISELY; + m_lens[i].type = Gfx::PARTISELY; m_lens[i].pos = pos+Math::Vector(-7.0f, 8.5f, 14.0f); m_lens[i].dim = 1.2f; m_lens[i].total = 0.8f; m_lens[i].off = 0.2f; i ++; - m_lens[i].type = PARTISELR; + m_lens[i].type = Gfx::PARTISELR; m_lens[i].pos = pos+Math::Vector(4.0f, 6.0f, 8.6f); m_lens[i].dim = 1.0f; m_lens[i].total = 0.9f; @@ -109,53 +108,53 @@ CAutoHuston::CAutoHuston(CInstanceManager* iMan, CObject* object) i ++; // Part with three windows. - m_lens[i].type = PARTISELR; + m_lens[i].type = Gfx::PARTISELR; m_lens[i].pos = pos+Math::Vector(-7.0f, 9.9f, -19.9f); m_lens[i].dim = 1.0f; m_lens[i].total = 0.6f; m_lens[i].off = 0.3f; i ++; - m_lens[i].type = PARTISELY; + m_lens[i].type = Gfx::PARTISELY; m_lens[i].pos = pos+Math::Vector(-7.0f, 7.2f, 34.8f-60.0f); m_lens[i].dim = 0.4f; m_lens[i].total = 0.7f; m_lens[i].off = 0.3f; i ++; - m_lens[i].type = PARTISELY; + m_lens[i].type = Gfx::PARTISELY; m_lens[i].pos = pos+Math::Vector(-7.0f, 6.5f, 34.3f-60.0f); m_lens[i].dim = 0.4f; m_lens[i].total = 0.0f; m_lens[i].off = 0.0f; i ++; - m_lens[i].type = PARTISELR; + m_lens[i].type = Gfx::PARTISELR; m_lens[i].pos = pos+Math::Vector(-7.0f, 6.5f, 33.4f-60.0f); m_lens[i].dim = 0.4f; m_lens[i].total = 0.6f; m_lens[i].off = 0.4f; i ++; - m_lens[i].type = PARTISELR; + m_lens[i].type = Gfx::PARTISELR; m_lens[i].pos = pos+Math::Vector(-7.0f, 6.5f, 33.0f-60.0f); m_lens[i].dim = 0.4f; m_lens[i].total = 0.8f; m_lens[i].off = 0.2f; i ++; - m_lens[i].type = PARTISELY; + m_lens[i].type = Gfx::PARTISELY; m_lens[i].pos = pos+Math::Vector(-6.5f, 13.5f, -37.0f); m_lens[i].dim = 1.0f; m_lens[i].total = 0.0f; m_lens[i].off = 0.0f; i ++; - m_lens[i].type = PARTISELY; + m_lens[i].type = Gfx::PARTISELY; m_lens[i].pos = pos+Math::Vector(-7.0f, 12.2f, -39.8f); m_lens[i].dim = 1.8f; m_lens[i].total = 1.5f; m_lens[i].off = 0.5f; i ++; - m_lens[i].type = PARTISELY; + m_lens[i].type = Gfx::PARTISELY; m_lens[i].pos = pos+Math::Vector(-7.0f, 8.5f, -47.0f); m_lens[i].dim = 0.6f; m_lens[i].total = 0.7f; @@ -211,14 +210,14 @@ bool CAutoHuston::EventProcess(const Event &event) CAuto::EventProcess(event); - if ( m_engine->RetPause() ) return true; + if ( m_engine->GetPause() ) return true; angle = -m_time*1.0f; m_object->SetAngleY(1, angle); // rotates the radar angle = sinf(m_time*4.0f)*0.3f; m_object->SetAngleX(2, angle); - if ( event.event != EVENT_FRAME ) return true; + if ( event.type != EVENT_FRAME ) return true; m_progress += event.rTime*m_speed; @@ -231,7 +230,7 @@ bool CAutoHuston::EventProcess(const Event &event) { if ( m_lens[i].parti != -1 ) { - m_particule->DeleteParticule(m_lens[i].parti); + m_particle->DeleteParticle(m_lens[i].parti); m_lens[i].parti = -1; } } @@ -241,7 +240,7 @@ bool CAutoHuston::EventProcess(const Event &event) { dim.x = m_lens[i].dim; dim.y = dim.x; - m_lens[i].parti = m_particule->CreateParticule(m_lens[i].pos, speed, dim, m_lens[i].type, 1.0f, 0.0f, 0.0f); + m_lens[i].parti = m_particle->CreateParticle(m_lens[i].pos, speed, dim, m_lens[i].type, 1.0f, 0.0f, 0.0f); } } } @@ -261,7 +260,7 @@ bool CAutoHuston::Abort() bool CAutoHuston::CreateInterface(bool bSelect) { - CWindow* pw; + Ui::CWindow* pw; Math::Point pos, ddim; float ox, oy, sx, sy; @@ -269,8 +268,8 @@ bool CAutoHuston::CreateInterface(bool bSelect) if ( !bSelect ) return true; - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); - if ( pw == 0 ) return false; + pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); + if ( pw == nullptr ) return false; ox = 3.0f/640.0f; oy = 3.0f/480.0f; @@ -287,9 +286,9 @@ bool CAutoHuston::CreateInterface(bool bSelect) } -// Returns an error due to state of the automation. +// Geturns an error due to state of the automation. -Error CAutoHuston::RetError() +Error CAutoHuston::GetError() { return ERR_OK; } diff --git a/src/object/auto/autohuston.h b/src/object/auto/autohuston.h index a59f8f2..27b016b 100644 --- a/src/object/auto/autohuston.h +++ b/src/object/auto/autohuston.h @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012 Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -20,18 +21,18 @@ #include "object/auto/auto.h" -#include "old/particule.h" +#include "graphics/engine/particle.h" struct HustonLens { - int parti; - ParticuleType type; + int parti; + Gfx::ParticleType type; Math::Vector pos; - float dim; - float total; - float off; + float dim; + float total; + float off; }; @@ -50,7 +51,7 @@ public: void Start(int param); bool EventProcess(const Event &event); bool Abort(); - Error RetError(); + Error GetError(); bool CreateInterface(bool bSelect); diff --git a/src/object/auto/autoinfo.cpp b/src/object/auto/autoinfo.cpp index 56fd8c7..78cc249 100644 --- a/src/object/auto/autoinfo.cpp +++ b/src/object/auto/autoinfo.cpp @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012 Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -15,8 +16,6 @@ // * along with this program. If not, see http://www.gnu.org/licenses/. -#include <stdio.h> - #include "object/auto/autoinfo.h" #include "script/cmdtoken.h" @@ -24,7 +23,8 @@ #include "ui/list.h" #include "ui/window.h" - +#include <stdio.h> +#include <string.h> @@ -90,8 +90,8 @@ void CAutoInfo::Start(int param) m_speed = 1.0f/2.0f; } - m_lastParticule = 0; - m_goal = m_object->RetPosition(0); + m_lastParticle = 0; + m_goal = m_object->GetPosition(0); if ( m_phase == AIP_EMETTE ) { @@ -100,7 +100,7 @@ void CAutoInfo::Start(int param) speed = Math::Vector(0.0f, 0.0f, 0.0f); dim.x = 30.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTISPHERE4, 1.5f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISPHERE4, 1.5f, 0.0f, 0.0f); m_sound->Play(SOUND_LABO, pos, 1.0f, 2.0f); } @@ -111,7 +111,7 @@ void CAutoInfo::Start(int param) speed = Math::Vector(0.0f, 0.0f, 0.0f); dim.x = 50.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTISPHERE6, 1.5f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISPHERE6, 1.5f, 0.0f, 0.0f); m_sound->Play(SOUND_LABO, pos, 1.0f, 2.0f); } @@ -133,18 +133,18 @@ bool CAutoInfo::EventProcess(const Event &event) CAuto::EventProcess(event); - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( m_engine->GetPause() ) return true; + if ( event.type != EVENT_FRAME ) return true; m_timeVirus -= event.rTime; - if ( m_object->RetVirusMode() ) // contaminated by a virus? + if ( m_object->GetVirusMode() ) // contaminated by a virus? { if ( m_timeVirus <= 0.0f ) { m_timeVirus = 0.1f+Math::Rand()*0.3f; - angle = m_object->RetAngleY(1); + angle = m_object->GetAngleY(1); angle += Math::Rand()*0.3f; m_object->SetAngleY(1, angle); @@ -170,7 +170,7 @@ bool CAutoInfo::EventProcess(const Event &event) } else { - if ( m_object->RetInfoUpdate() ) + if ( m_object->GetInfoUpdate() ) { UpdateList(); // updates the list } @@ -184,9 +184,9 @@ bool CAutoInfo::EventProcess(const Event &event) if ( m_phase == AIP_EMETTE ) // instruction "receive" ? { if ( m_progress < 0.5f && - m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; for ( i=0 ; i<4 ; i++ ) { @@ -199,7 +199,7 @@ bool CAutoInfo::EventProcess(const Event &event) dim.x = 0.6f; dim.y = dim.x; duration = Math::Rand()*0.5f+0.5f; - m_particule->CreateTrack(pos, speed, dim, PARTITRACK6, + m_particle->CreateTrack(pos, speed, dim, Gfx::PARTITRACK6, duration, 0.0f, duration*0.9f, 0.7f); } @@ -230,9 +230,9 @@ bool CAutoInfo::EventProcess(const Event &event) if ( m_phase == AIP_RECEIVE ) // instruction "send" ? { if ( m_progress < 0.5f && - m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; for ( i=0 ; i<4 ; i++ ) { @@ -247,7 +247,7 @@ bool CAutoInfo::EventProcess(const Event &event) dim.x = 0.6f; dim.y = dim.x; duration = Math::Rand()*0.5f+0.5f; - m_particule->CreateTrack(pos, speed, dim, PARTITRACK6, + m_particle->CreateTrack(pos, speed, dim, Gfx::PARTITRACK6, duration, 0.0f, duration*0.9f, 0.7f); } @@ -278,9 +278,9 @@ bool CAutoInfo::EventProcess(const Event &event) if ( m_phase == AIP_ERROR ) { if ( m_progress < 0.5f && - m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; pos = m_goal; speed.x = (Math::Rand()-0.5f)*5.0f; @@ -289,7 +289,7 @@ bool CAutoInfo::EventProcess(const Event &event) dim.x = 5.0f+Math::Rand()*5.0f; dim.y = dim.x; duration = Math::Rand()*0.5f+0.5f; - m_particule->CreateParticule(pos, speed, dim, PARTISMOKE1, 4.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISMOKE1, 4.0f); } if ( m_progress < 1.0f ) @@ -327,7 +327,7 @@ bool CAutoInfo::EventProcess(const Event &event) } } - angle = m_object->RetAngleY(1); + angle = m_object->GetAngleY(1); angle += rTime*0.5f; m_object->SetAngleY(1, angle); @@ -339,11 +339,11 @@ bool CAutoInfo::EventProcess(const Event &event) } -// Returns an error due the state of the automation. +// Geturns an error due the state of the automation. -Error CAutoInfo::RetError() +Error CAutoInfo::GetError() { - if ( m_object->RetVirusMode() ) + if ( m_object->GetVirusMode() ) { return ERR_BAT_VIRUS; } @@ -356,8 +356,8 @@ Error CAutoInfo::RetError() bool CAutoInfo::CreateInterface(bool bSelect) { - CWindow* pw; - CList* pl; + Ui::CWindow* pw; + Ui::CList* pl; Math::Point pos, ddim; float ox, oy, sx, sy; @@ -365,7 +365,7 @@ bool CAutoInfo::CreateInterface(bool bSelect) if ( !bSelect ) return true; - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw == 0 ) return false; ox = 3.0f/640.0f; @@ -403,31 +403,31 @@ void CAutoInfo::UpdateInterface(float rTime) void CAutoInfo::UpdateList() { - CWindow* pw; - CList* pl; + Ui::CWindow* pw; + Ui::CList* pl; Info info; int total, i; char text[100]; - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); - if ( pw == 0 ) return; + pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); + if ( pw == nullptr ) return; - pl = (CList*)pw->SearchControl(EVENT_OBJECT_GINFO); - if ( pl == 0 ) return; + pl = static_cast< Ui::CList* >(pw->SearchControl(EVENT_OBJECT_GINFO)); + if ( pl == nullptr ) return; pl->Flush(); - total = m_object->RetInfoTotal(); + total = m_object->GetInfoTotal(); if ( total == 0 ) { - pl->ClearState(STATE_ENABLE); + pl->ClearState(Ui::STATE_ENABLE); } else { - pl->SetState(STATE_ENABLE); + pl->SetState(Ui::STATE_ENABLE); for ( i=0 ; i<total ; i++ ) { - info = m_object->RetInfo(i); + info = m_object->GetInfo(i); sprintf(text, "%s = %.2f", info.name, info.value); pl->SetName(i, text); } @@ -440,28 +440,28 @@ void CAutoInfo::UpdateList() void CAutoInfo::UpdateListVirus() { - CWindow* pw; - CList* pl; + Ui::CWindow* pw; + Ui::CList* pl; int i, j, max; char text[100]; - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw == 0 ) return; - pl = (CList*)pw->SearchControl(EVENT_OBJECT_GINFO); + pl = static_cast< Ui::CList* >(pw->SearchControl(EVENT_OBJECT_GINFO)); if ( pl == 0 ) return; - pl->SetState(STATE_ENABLE); + pl->SetState(Ui::STATE_ENABLE); pl->Flush(); for ( i=0 ; i<4 ; i++ ) { - max = (int)(2.0f+Math::Rand()*10.0f); + max = static_cast< int >(2.0f+Math::Rand()*10.0f); for ( j=0 ; j<max ; j++ ) { do { - text[j] = ' '+(int)(Math::Rand()*94.0f); + text[j] = ' '+static_cast< int >(Math::Rand()*94.0f); } while ( text[j] == '\\' ); } @@ -505,11 +505,11 @@ bool CAutoInfo::Read(char *line) CAuto::Read(line); - m_phase = (AutoInfoPhase)OpInt(line, "aPhase", AIP_WAIT); + m_phase = static_cast< AutoInfoPhase > (OpInt(line, "aPhase", AIP_WAIT)); m_progress = OpFloat(line, "aProgress", 0.0f); m_speed = OpFloat(line, "aSpeed", 1.0f); - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; return true; } diff --git a/src/object/auto/autoinfo.h b/src/object/auto/autoinfo.h index cfe3c1b..30481bb 100644 --- a/src/object/auto/autoinfo.h +++ b/src/object/auto/autoinfo.h @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012 Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -44,7 +45,7 @@ public: void Init(); void Start(int param); bool EventProcess(const Event &event); - Error RetError(); + Error GetError(); bool CreateInterface(bool bSelect); @@ -61,7 +62,7 @@ protected: float m_progress; float m_speed; float m_timeVirus; - float m_lastParticule; + float m_lastParticle; Math::Vector m_goal; bool m_bLastVirus; }; diff --git a/src/object/auto/autojostle.cpp b/src/object/auto/autojostle.cpp index 3944297..788b562 100644 --- a/src/object/auto/autojostle.cpp +++ b/src/object/auto/autojostle.cpp @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012 Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -15,11 +16,9 @@ // * along with this program. If not, see http://www.gnu.org/licenses/. -#include <stdio.h> - #include "object/auto/autojostle.h" - +#include <stdio.h> // Object's constructor. @@ -71,7 +70,7 @@ void CAutoJostle::Start(int param, float force) m_time = 0.0f; m_error = ERR_CONTINUE; - type = m_object->RetType(); + type = m_object->GetType(); if ( type >= OBJECT_PLANT5 && type <= OBJECT_PLANT7 ) // clover? { @@ -89,8 +88,8 @@ bool CAutoJostle::EventProcess(const Event &event) CAuto::EventProcess(event); - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( m_engine->GetPause() ) return true; + if ( event.type != EVENT_FRAME ) return true; if ( m_progress < 1.0f ) { diff --git a/src/object/auto/autojostle.h b/src/object/auto/autojostle.h index 70bb5e6..c156893 100644 --- a/src/object/auto/autojostle.h +++ b/src/object/auto/autojostle.h @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012 Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -42,7 +43,7 @@ protected: float m_force; float m_progress; float m_speed; - float m_lastParticule; + float m_lastParticle; Error m_error; }; diff --git a/src/object/auto/autokid.cpp b/src/object/auto/autokid.cpp index e5987cc..7004e6b 100644 --- a/src/object/auto/autokid.cpp +++ b/src/object/auto/autokid.cpp @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -15,13 +16,12 @@ // * along with this program. If not, see http://www.gnu.org/licenses/. -#include <stdio.h> - #include "object/auto/autokid.h" -#include "old/particule.h" -#include "old/water.h" +#include "graphics/engine/particle.h" +#include "graphics/engine/water.h" +#include <stdio.h> // Object's constructor. @@ -62,18 +62,18 @@ void CAutoKid::Init() m_speed = 1.0f/1.0f; m_progress = 0.0f; - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; if ( m_type == OBJECT_TEEN36 ) // trunk ? { - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); m_speed = 1.0f/(1.0f+(Math::Mod(pos.x/10.0f-0.5f, 1.0f)*0.2f)); m_progress = Math::Mod(pos.x/10.0f, 1.0f); } if ( m_type == OBJECT_TEEN37 ) // boat? { - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); m_speed = 1.0f/(1.0f+(Math::Mod(pos.x/10.0f-0.5f, 1.0f)*0.2f))*2.5f; m_progress = Math::Mod(pos.x/10.0f, 1.0f); } @@ -82,7 +82,7 @@ void CAutoKid::Init() { if ( m_soundChannel == -1 ) { -//? m_soundChannel = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 1.0f, 0.5f, true); +//? m_soundChannel = m_sound->Play(SOUND_MANIP, m_object->GetPosition(0), 1.0f, 0.5f, true); m_bSilent = false; } } @@ -100,7 +100,7 @@ bool CAutoKid::EventProcess(const Event &event) if ( m_soundChannel != -1 ) { - if ( m_engine->RetPause() ) + if ( m_engine->GetPause() ) { if ( !m_bSilent ) { @@ -118,8 +118,8 @@ bool CAutoKid::EventProcess(const Event &event) } } - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( m_engine->GetPause() ) return true; + if ( event.type != EVENT_FRAME ) return true; m_progress += event.rTime*m_speed; @@ -135,12 +135,12 @@ bool CAutoKid::EventProcess(const Event &event) vib.z = sinf(m_progress*0.5f)*0.05f; m_object->SetCirVibration(vib); - if ( m_lastParticule+m_engine->ParticuleAdapt(0.15f) <= m_time ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.15f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; - pos = m_object->RetPosition(0); - pos.y = m_water->RetLevel()+1.0f; + pos = m_object->GetPosition(0); + pos.y = m_water->GetLevel()+1.0f; pos.x += (Math::Rand()-0.5f)*50.0f; pos.z += (Math::Rand()-0.5f)*50.0f; speed.y = 0.0f; @@ -148,7 +148,7 @@ bool CAutoKid::EventProcess(const Event &event) speed.z = 0.0f; dim.x = 50.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIFLIC, 3.0f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIFLIC, 3.0f, 0.0f, 0.0f); } } @@ -164,12 +164,12 @@ bool CAutoKid::EventProcess(const Event &event) vib.z = sinf(m_progress*0.5f)*0.15f; m_object->SetCirVibration(vib); - if ( m_lastParticule+m_engine->ParticuleAdapt(0.15f) <= m_time ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.15f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; - pos = m_object->RetPosition(0); - pos.y = m_water->RetLevel()+1.0f; + pos = m_object->GetPosition(0); + pos.y = m_water->GetLevel()+1.0f; pos.x += (Math::Rand()-0.5f)*20.0f; pos.z += (Math::Rand()-0.5f)*20.0f; speed.y = 0.0f; @@ -177,7 +177,7 @@ bool CAutoKid::EventProcess(const Event &event) speed.z = 0.0f; dim.x = 20.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIFLIC, 3.0f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIFLIC, 3.0f, 0.0f, 0.0f); } } @@ -191,9 +191,9 @@ bool CAutoKid::EventProcess(const Event &event) } -// Returns an error due the state of the automation. +// Geturns an error due the state of the automation. -Error CAutoKid::RetError() +Error CAutoKid::GetError() { return ERR_OK; } diff --git a/src/object/auto/autokid.h b/src/object/auto/autokid.h index 6d4258f..3e2fba7 100644 --- a/src/object/auto/autokid.h +++ b/src/object/auto/autokid.h @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -33,14 +34,14 @@ public: void Init(); bool EventProcess(const Event &event); - Error RetError(); + Error GetError(); protected: protected: float m_speed; float m_progress; - float m_lastParticule; + float m_lastParticle; int m_soundChannel; bool m_bSilent; }; diff --git a/src/object/auto/autolabo.cpp b/src/object/auto/autolabo.cpp index 270ec09..af780e0 100644 --- a/src/object/auto/autolabo.cpp +++ b/src/object/auto/autolabo.cpp @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -15,8 +16,6 @@ // * along with this program. If not, see http://www.gnu.org/licenses/. -#include <stdio.h> - #include "object/auto/autolabo.h" #include "common/global.h" @@ -28,6 +27,8 @@ #include "ui/window.h" #include "ui/displaytext.h" +#include <stdio.h> +#include <string.h> const float LABO_DELAY = 20.0f; // duration of the analysis @@ -69,14 +70,14 @@ void CAutoLabo::DeleteObject(bool bAll) { if ( m_partiRank[i] != -1 ) { - m_particule->DeleteParticule(m_partiRank[i]); + m_particle->DeleteParticle(m_partiRank[i]); m_partiRank[i] = -1; } } if ( m_partiSphere != -1 ) { - m_particule->DeleteParticule(m_partiSphere); + m_particle->DeleteParticle(m_partiSphere); m_partiSphere = -1; } @@ -97,7 +98,7 @@ void CAutoLabo::Init() { m_time = 0.0f; m_timeVirus = 0.0f; - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; m_phase = ALAP_WAIT; // waiting ... m_progress = 0.0f; @@ -119,23 +120,23 @@ bool CAutoLabo::EventProcess(const Event &event) CAuto::EventProcess(event); - if ( m_engine->RetPause() ) return true; + if ( m_engine->GetPause() ) return true; - if ( event.event == EVENT_UPDINTERFACE ) + if ( event.type == EVENT_UPDINTERFACE ) { - if ( m_object->RetSelect() ) CreateInterface(true); + if ( m_object->GetSelect() ) CreateInterface(true); } - if ( m_object->RetSelect() && // center selected? - (event.event == EVENT_OBJECT_RiPAW || - event.event == EVENT_OBJECT_RiGUN) ) + if ( m_object->GetSelect() && // center selected? + (event.type == EVENT_OBJECT_RiPAW || + event.type == EVENT_OBJECT_RiGUN) ) { if ( m_phase != ALAP_WAIT ) { return false; } - m_research = event.event; + m_research = event.type; if ( TestResearch(m_research) ) { @@ -143,13 +144,13 @@ bool CAutoLabo::EventProcess(const Event &event) return false; } - power = m_object->RetPower(); + power = m_object->GetPower(); if ( power == 0 ) { m_displayText->DisplayError(ERR_LABO_NULL, m_object); return false; } - if ( power->RetType() != OBJECT_BULLET ) + if ( power->GetType() != OBJECT_BULLET ) { m_displayText->DisplayError(ERR_LABO_BAD, m_object); return false; @@ -168,12 +169,12 @@ bool CAutoLabo::EventProcess(const Event &event) return true; } - if ( event.event != EVENT_FRAME ) return true; + if ( event.type != EVENT_FRAME ) return true; m_progress += event.rTime*m_speed; m_timeVirus -= event.rTime; - if ( m_object->RetVirusMode() ) // contaminated by a virus? + if ( m_object->GetVirusMode() ) // contaminated by a virus? { if ( m_timeVirus <= 0.0f ) { @@ -247,31 +248,32 @@ bool CAutoLabo::EventProcess(const Event &event) { m_object->SetAngleZ(1, 0.0f); - goal = m_object->RetPosition(0); + goal = m_object->GetPosition(0); goal.y += 3.0f; pos = goal; pos.x -= 4.0f; pos.y += 4.0f; for ( i=0 ; i<3 ; i++ ) { - m_partiRank[i] = m_particule->CreateRay(pos, goal, - PARTIRAY2, + m_partiRank[i] = m_particle->CreateRay(pos, goal, + Gfx::PARTIRAY2, Math::Point(2.9f, 2.9f), LABO_DELAY); } - m_soundChannel = m_sound->Play(SOUND_LABO, m_object->RetPosition(0), 0.0f, 0.25f, true); + m_soundChannel = m_sound->Play(SOUND_LABO, m_object->GetPosition(0), 0.0f, 0.25f, true); m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.60f, 2.0f, SOPER_CONTINUE); m_sound->AddEnvelope(m_soundChannel, 1.0f, 2.00f, 8.0f, SOPER_CONTINUE); m_sound->AddEnvelope(m_soundChannel, 1.0f, 0.60f, 8.0f, SOPER_CONTINUE); m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.25f, 2.0f, SOPER_STOP); - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.y += 4.0f; speed = Math::Vector(0.0f, 0.0f, 0.0f); dim.x = 4.0f; dim.y = dim.x; - m_partiSphere = m_particule->CreateParticule(pos, speed, dim, PARTISPHERE2, LABO_DELAY, 0.0f, 0.0f); + m_partiSphere = m_particle->CreateParticle(pos, speed, + dim, Gfx::PARTISPHERE2, LABO_DELAY, 0.0f, 0.0f); m_phase = ALAP_ANALYSE; m_progress = 0.0f; @@ -283,13 +285,13 @@ bool CAutoLabo::EventProcess(const Event &event) { if ( m_progress < 1.0f ) { - power = m_object->RetPower(); + power = m_object->GetPower(); if ( power != 0 ) { power->SetZoom(0, 1.0f-m_progress); } - angle = m_object->RetAngleY(2); + angle = m_object->GetAngleY(2); if ( m_progress < 0.5f ) { angle -= event.rTime*m_progress*20.0f; @@ -300,27 +302,27 @@ bool CAutoLabo::EventProcess(const Event &event) } m_object->SetAngleY(2, angle); // rotates the analyzer - angle += m_object->RetAngleY(0); + angle += m_object->GetAngleY(0); for ( i=0 ; i<3 ; i++ ) { rot = Math::RotatePoint(-angle, -4.0f); - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.x += rot.x; pos.z += rot.y; pos.y += 3.0f+4.0f;; - m_particule->SetPosition(m_partiRank[i], pos); // adjusts ray + m_particle->SetPosition(m_partiRank[i], pos); // adjusts ray angle += Math::PI*2.0f/3.0f; } - if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; if ( m_progress > 0.25f && m_progress < 0.80f ) { - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.y += 3.0f; pos.x += (Math::Rand()-0.5f)*2.0f; pos.z += (Math::Rand()-0.5f)*2.0f; @@ -329,7 +331,7 @@ bool CAutoLabo::EventProcess(const Event &event) speed.z = (Math::Rand()-0.5f)*10.0f; dim.x = Math::Rand()*0.4f*m_progress+1.0f; dim.y = dim.x; - m_particule->CreateTrack(pos, speed, dim, PARTITRACK2, + m_particle->CreateTrack(pos, speed, dim, Gfx::PARTITRACK2, 2.0f+2.0f*m_progress, 10.0f, 1.5f, 1.4f); } } @@ -338,7 +340,7 @@ bool CAutoLabo::EventProcess(const Event &event) { SetResearch(m_research); // research done - power = m_object->RetPower(); + power = m_object->GetPower(); if ( power != 0 ) { m_object->SetPower(0); @@ -421,21 +423,21 @@ bool CAutoLabo::EventProcess(const Event &event) } -// Returns an error due the state of the automation. +// Geturns an error due the state of the automation. -Error CAutoLabo::RetError() +Error CAutoLabo::GetError() { CObject* pObj; ObjectType type; - if ( m_object->RetVirusMode() ) + if ( m_object->GetVirusMode() ) { return ERR_BAT_VIRUS; } - pObj = m_object->RetPower(); + pObj = m_object->GetPower(); if ( pObj == 0 ) return ERR_LABO_NULL; - type = pObj->RetType(); + type = pObj->GetType(); if ( type != OBJECT_BULLET ) return ERR_LABO_BAD; return ERR_OK; @@ -446,7 +448,7 @@ Error CAutoLabo::RetError() bool CAutoLabo::CreateInterface(bool bSelect) { - CWindow* pw; + Ui::CWindow* pw; Math::Point pos, dim, ddim; float ox, oy, sx, sy; @@ -454,7 +456,7 @@ bool CAutoLabo::CreateInterface(bool bSelect) if ( !bSelect ) return true; - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw == 0 ) return false; dim.x = 33.0f/640.0f; @@ -487,13 +489,13 @@ bool CAutoLabo::CreateInterface(bool bSelect) void CAutoLabo::UpdateInterface() { - CWindow* pw; + Ui::CWindow* pw; - if ( !m_object->RetSelect() ) return; + if ( !m_object->GetSelect() ) return; CAuto::UpdateInterface(); - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw == 0 ) return; DeadInterface(pw, EVENT_OBJECT_RiPAW, g_researchEnable&RESEARCH_iPAW); @@ -508,20 +510,20 @@ void CAutoLabo::UpdateInterface() // Indicates the research conducted for a button. -void CAutoLabo::OkayButton(CWindow *pw, EventMsg event) +void CAutoLabo::OkayButton(Ui::CWindow *pw, EventType event) { - CControl* control; + Ui::CControl* control; control = pw->SearchControl(event); if ( control == 0 ) return; - control->SetState(STATE_OKAY, TestResearch(event)); + control->SetState(Ui::STATE_OKAY, TestResearch(event)); } // Test whether a search has already been done. -bool CAutoLabo::TestResearch(EventMsg event) +bool CAutoLabo::TestResearch(EventType event) { if ( event == EVENT_OBJECT_RiPAW ) return (g_researchDone & RESEARCH_iPAW); if ( event == EVENT_OBJECT_RiGUN ) return (g_researchDone & RESEARCH_iGUN); @@ -531,16 +533,17 @@ bool CAutoLabo::TestResearch(EventMsg event) // Indicates a search as made. -void CAutoLabo::SetResearch(EventMsg event) +void CAutoLabo::SetResearch(EventType event) { - Event newEvent; + if ( event == EVENT_OBJECT_RiPAW ) g_researchDone |= RESEARCH_iPAW; if ( event == EVENT_OBJECT_RiGUN ) g_researchDone |= RESEARCH_iGUN; m_main->WriteFreeParam(); - m_event->MakeEvent(newEvent, EVENT_UPDINTERFACE); + Event newEvent(EVENT_UPDINTERFACE); +// m_event->MakeEvent(newEvent, EVENT_UPDINTERFACE); m_event->AddEvent(newEvent); UpdateInterface(); } @@ -551,7 +554,7 @@ void CAutoLabo::SoundManip(float time, float amplitude, float frequency) { int i; - i = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 0.0f, 0.3f*frequency, true); + i = m_sound->Play(SOUND_MANIP, m_object->GetPosition(0), 0.0f, 0.3f*frequency, true); m_sound->AddEnvelope(i, 0.5f*amplitude, 1.0f*frequency, 0.1f, SOPER_CONTINUE); m_sound->AddEnvelope(i, 0.5f*amplitude, 1.0f*frequency, time-0.1f, SOPER_CONTINUE); m_sound->AddEnvelope(i, 0.0f, 0.3f*frequency, 0.1f, SOPER_STOP); @@ -597,12 +600,12 @@ bool CAutoLabo::Read(char *line) CAuto::Read(line); - m_phase = (AutoLaboPhase)OpInt(line, "aPhase", ALAP_WAIT); + m_phase = static_cast< AutoLaboPhase >(OpInt(line, "aPhase", ALAP_WAIT)); m_progress = OpFloat(line, "aProgress", 0.0f); m_speed = OpFloat(line, "aSpeed", 1.0f); - m_research = (EventMsg)OpInt(line, "aResearch", 0); + m_research = static_cast< EventType >(OpInt(line, "aResearch", 0)); - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; return true; } diff --git a/src/object/auto/autolabo.h b/src/object/auto/autolabo.h index 244e633..8225462 100644 --- a/src/object/auto/autolabo.h +++ b/src/object/auto/autolabo.h @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -47,7 +48,7 @@ public: void Init(); bool EventProcess(const Event &event); - Error RetError(); + Error GetError(); bool CreateInterface(bool bSelect); @@ -56,9 +57,9 @@ public: protected: void UpdateInterface(); - void OkayButton(CWindow *pw, EventMsg event); - bool TestResearch(EventMsg event); - void SetResearch(EventMsg event); + void OkayButton(Ui::CWindow *pw, EventType event); + bool TestResearch(EventType event); + void SetResearch(EventType event); void SoundManip(float time, float amplitude, float frequency); protected: @@ -66,8 +67,8 @@ protected: float m_progress; float m_speed; float m_timeVirus; - float m_lastParticule; - EventMsg m_research; + float m_lastParticle; + EventType m_research; int m_partiRank[3]; int m_partiSphere; int m_soundChannel; diff --git a/src/object/auto/automush.cpp b/src/object/auto/automush.cpp index c3eaaaf..d7aa98e 100644 --- a/src/object/auto/automush.cpp +++ b/src/object/auto/automush.cpp @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -15,14 +16,14 @@ // * along with this program. If not, see http://www.gnu.org/licenses/. -#include <stdio.h> - #include "object/auto/automush.h" #include "common/iman.h" #include "script/cmdtoken.h" +#include <stdio.h> +#include <string.h> // Object's constructor. @@ -57,7 +58,7 @@ void CAutoMush::Init() m_speed = 1.0f/4.0f; m_time = 0.0f; - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; } @@ -72,8 +73,8 @@ bool CAutoMush::EventProcess(const Event &event) CAuto::EventProcess(event); - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( m_engine->GetPause() ) return true; + if ( event.type != EVENT_FRAME ) return true; m_progress += event.rTime*m_speed; @@ -122,7 +123,7 @@ bool CAutoMush::EventProcess(const Event &event) } else { - m_sound->Play(SOUND_MUSHROOM, m_object->RetPosition(0)); + m_sound->Play(SOUND_MUSHROOM, m_object->GetPosition(0)); m_phase = AMP_FIRE; m_progress = 0.0f; @@ -137,21 +138,21 @@ bool CAutoMush::EventProcess(const Event &event) factor = 1.0f-m_progress; size = 1.0f+(1.0f-m_progress)*0.3f; - if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; for ( i=0 ; i<10 ; i++ ) { - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.y += 5.0f; speed.x = (Math::Rand()-0.5f)*200.0f; speed.z = (Math::Rand()-0.5f)*200.0f; speed.y = -(20.0f+Math::Rand()*20.0f); dim.x = 1.0f; dim.y = dim.x; - channel = m_particule->CreateParticule(pos, speed, dim, PARTIGUN2, 2.0f, 100.0f, 0.0f); - m_particule->SetObjectFather(channel, m_object); + channel = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGUN2, 2.0f, 100.0f, 0.0f); + m_particle->SetObjectFather(channel, m_object); } } } @@ -167,18 +168,18 @@ bool CAutoMush::EventProcess(const Event &event) { if ( m_progress < 1.0f ) { - if ( m_lastParticule+m_engine->ParticuleAdapt(0.10f) <= m_time ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.10f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.y += 5.0f; speed.x = (Math::Rand()-0.5f)*4.0f; speed.z = (Math::Rand()-0.5f)*4.0f; speed.y = -(0.5f+Math::Rand()*0.5f); dim.x = Math::Rand()*2.5f+2.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTISMOKE3, 4.0f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISMOKE3, 4.0f, 0.0f, 0.0f); } } else @@ -226,16 +227,16 @@ bool CAutoMush::SearchTarget() float dist; int i; - iPos = m_object->RetPosition(0); + iPos = m_object->GetPosition(0); for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - if ( pObj->RetLock() ) continue; + if ( pObj->GetLock() ) continue; - type = pObj->RetType(); + type = pObj->GetType(); if ( type != OBJECT_MOBILEfa && type != OBJECT_MOBILEta && type != OBJECT_MOBILEwa && @@ -279,7 +280,7 @@ bool CAutoMush::SearchTarget() type != OBJECT_PARA && type != OBJECT_HUMAN ) continue; - oPos = pObj->RetPosition(0); + oPos = pObj->GetPosition(0); dist = Math::Distance(oPos, iPos); if ( dist < 50.0f ) return true; } @@ -288,9 +289,9 @@ bool CAutoMush::SearchTarget() } -// Returns an error due the state of the automation. +// Geturns an error due the state of the automation. -Error CAutoMush::RetError() +Error CAutoMush::GetError() { return ERR_OK; } @@ -332,11 +333,11 @@ bool CAutoMush::Read(char *line) CAuto::Read(line); - m_phase = (AutoMushPhase)OpInt(line, "aPhase", AMP_WAIT); + m_phase = static_cast< AutoMushPhase >(OpInt(line, "aPhase", AMP_WAIT)); m_progress = OpFloat(line, "aProgress", 0.0f); m_speed = OpFloat(line, "aSpeed", 1.0f); - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; return true; } diff --git a/src/object/auto/automush.h b/src/object/auto/automush.h index 113d22f..245393a 100644 --- a/src/object/auto/automush.h +++ b/src/object/auto/automush.h @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -44,7 +45,7 @@ public: void Init(); bool EventProcess(const Event &event); - Error RetError(); + Error GetError(); bool Write(char *line); bool Read(char *line); @@ -56,6 +57,6 @@ protected: AutoMushPhase m_phase; float m_progress; float m_speed; - float m_lastParticule; + float m_lastParticle; }; diff --git a/src/object/auto/autonest.cpp b/src/object/auto/autonest.cpp index f3c70fb..4a8132a 100644 --- a/src/object/auto/autonest.cpp +++ b/src/object/auto/autonest.cpp @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -15,15 +16,14 @@ // * along with this program. If not, see http://www.gnu.org/licenses/. -#include <stdio.h> - #include "object/auto/autonest.h" #include "common/iman.h" -#include "old/terrain.h" +#include "graphics/engine/terrain.h" #include "script/cmdtoken.h" - +#include <stdio.h> +#include <string.h> // Object's constructor. @@ -72,10 +72,10 @@ void CAutoNest::Init() m_speed = 1.0f/4.0f; m_time = 0.0f; - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; - pos = m_object->RetPosition(0); - m_terrain->MoveOnFloor(pos); + pos = m_object->GetPosition(0); + m_terrain->AdjustToFloor(pos); m_fretPos = pos; } @@ -88,8 +88,8 @@ bool CAutoNest::EventProcess(const Event &event) CAuto::EventProcess(event); - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( m_engine->GetPause() ) return true; + if ( event.type != EVENT_FRAME ) return true; m_progress += event.rTime*m_speed; @@ -154,10 +154,10 @@ bool CAutoNest::SearchFree(Math::Vector pos) for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - type = pObj->RetType(); + type = pObj->GetType(); if ( type == OBJECT_NEST ) continue; j = 0; @@ -199,15 +199,15 @@ CObject* CAutoNest::SearchFret() for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - if ( !pObj->RetLock() ) continue; + if ( !pObj->GetLock() ) continue; - type = pObj->RetType(); + type = pObj->GetType(); if ( type != OBJECT_BULLET ) continue; - oPos = pObj->RetPosition(0); + oPos = pObj->GetPosition(0); if ( oPos.x == m_fretPos.x && oPos.z == m_fretPos.z ) { @@ -219,9 +219,9 @@ CObject* CAutoNest::SearchFret() } -// Returns an error due the state of the automation. +// Geturns an error due the state of the automation. -Error CAutoNest::RetError() +Error CAutoNest::GetError() { return ERR_OK; } @@ -263,11 +263,11 @@ bool CAutoNest::Read(char *line) CAuto::Read(line); - m_phase = (AutoNestPhase)OpInt(line, "aPhase", ANP_WAIT); + m_phase = static_cast< AutoNestPhase >(OpInt(line, "aPhase", ANP_WAIT)); m_progress = OpFloat(line, "aProgress", 0.0f); m_speed = OpFloat(line, "aSpeed", 1.0f); - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; return true; } diff --git a/src/object/auto/autonest.h b/src/object/auto/autonest.h index 612551d..1009457 100644 --- a/src/object/auto/autonest.h +++ b/src/object/auto/autonest.h @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -41,7 +42,7 @@ public: void Init(); bool EventProcess(const Event &event); - Error RetError(); + Error GetError(); bool Write(char *line); bool Read(char *line); @@ -55,7 +56,7 @@ protected: AutoNestPhase m_phase; float m_progress; float m_speed; - float m_lastParticule; - Math::Vector m_fretPos; + float m_lastParticle; + Math::Vector m_fretPos; }; diff --git a/src/object/auto/autonuclear.cpp b/src/object/auto/autonuclear.cpp index 05f0b29..bb20dde 100644 --- a/src/object/auto/autonuclear.cpp +++ b/src/object/auto/autonuclear.cpp @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -15,8 +16,6 @@ // * along with this program. If not, see http://www.gnu.org/licenses/. -#include <stdio.h> - #include "object/auto/autonuclear.h" #include "common/iman.h" @@ -26,6 +25,8 @@ #include "ui/window.h" #include "ui/displaytext.h" +#include <stdio.h> +#include <string.h> const float NUCLEAR_DELAY = 30.0f; // duration of the generation @@ -84,9 +85,9 @@ void CAutoNuclear::Init() m_time = 0.0f; m_timeVirus = 0.0f; - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; - mat = m_object->RetWorldMatrix(0); + mat = m_object->GetWorldMatrix(0); m_pos = Math::Transform(*mat, Math::Vector(22.0f, 4.0f, 0.0f)); m_phase = ANUP_WAIT; // waiting ... @@ -110,13 +111,13 @@ bool CAutoNuclear::EventProcess(const Event &event) CAuto::EventProcess(event); - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( m_engine->GetPause() ) return true; + if ( event.type != EVENT_FRAME ) return true; m_progress += event.rTime*m_speed; m_timeVirus -= event.rTime; - if ( m_object->RetVirusMode() ) // contaminated by a virus? + if ( m_object->GetVirusMode() ) // contaminated by a virus? { if ( m_timeVirus <= 0.0f ) { @@ -146,7 +147,7 @@ bool CAutoNuclear::EventProcess(const Event &event) InitProgressTotal(1.5f+NUCLEAR_DELAY+1.5f); UpdateInterface(); - m_sound->Play(SOUND_OPEN, m_object->RetPosition(0), 1.0f, 1.4f); + m_sound->Play(SOUND_OPEN, m_object->GetPosition(0), 1.0f, 1.4f); m_phase = ANUP_CLOSE; m_progress = 0.0f; @@ -166,8 +167,8 @@ bool CAutoNuclear::EventProcess(const Event &event) { m_object->SetAngleZ(1, 0.0f); - mat = m_object->RetWorldMatrix(0); - max = (int)(10.0f*m_engine->RetParticuleDensity()); + mat = m_object->GetWorldMatrix(0); + max = static_cast< int >(10.0f*m_engine->GetParticleDensity()); for ( i=0 ; i<max ; i++ ) { pos.x = 27.0f; @@ -179,12 +180,12 @@ bool CAutoNuclear::EventProcess(const Event &event) speed.z = 0.0f; dim.x = Math::Rand()*1.0f+1.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTICRASH); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH); } - m_sound->Play(SOUND_CLOSE, m_object->RetPosition(0), 1.0f, 1.0f); + m_sound->Play(SOUND_CLOSE, m_object->GetPosition(0), 1.0f, 1.0f); - m_channelSound = m_sound->Play(SOUND_NUCLEAR, m_object->RetPosition(0), 1.0f, 0.1f, true); + m_channelSound = m_sound->Play(SOUND_NUCLEAR, m_object->GetPosition(0), 1.0f, 0.1f, true); m_sound->AddEnvelope(m_channelSound, 1.0f, 1.0f, NUCLEAR_DELAY-1.0f, SOPER_CONTINUE); m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f, 2.0f, SOPER_STOP); @@ -198,11 +199,11 @@ bool CAutoNuclear::EventProcess(const Event &event) { if ( m_progress < 1.0f ) { - if ( m_lastParticule+m_engine->ParticuleAdapt(0.10f) <= m_time ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.10f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.y += 30.0f; pos.x += (Math::Rand()-0.5f)*6.0f; pos.z += (Math::Rand()-0.5f)*6.0f; @@ -211,7 +212,7 @@ bool CAutoNuclear::EventProcess(const Event &event) speed.z = 0.0f; dim.x = Math::Rand()*8.0f+8.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTICRASH); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH); pos = m_pos; speed.x = (Math::Rand()-0.5f)*20.0f; @@ -219,7 +220,7 @@ bool CAutoNuclear::EventProcess(const Event &event) speed.z = (Math::Rand()-0.5f)*20.0f; dim.x = 2.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIBLITZ, 1.0f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBLITZ, 1.0f, 0.0f, 0.0f); } } else @@ -234,7 +235,7 @@ bool CAutoNuclear::EventProcess(const Event &event) CreatePower(); // creates the atomic cell - max = (int)(20.0f*m_engine->RetParticuleDensity()); + max = static_cast< int >(20.0f*m_engine->GetParticleDensity()); for ( i=0 ; i<max ; i++ ) { pos = m_pos; @@ -246,10 +247,10 @@ bool CAutoNuclear::EventProcess(const Event &event) speed.z = 0.0f; dim.x = Math::Rand()*2.0f+2.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIBLUE, Math::Rand()*5.0f+5.0f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBLUE, Math::Rand()*5.0f+5.0f, 0.0f, 0.0f); } - m_sound->Play(SOUND_OPEN, m_object->RetPosition(0), 1.0f, 1.4f); + m_sound->Play(SOUND_OPEN, m_object->GetPosition(0), 1.0f, 1.4f); m_phase = ANUP_OPEN; m_progress = 0.0f; @@ -287,7 +288,7 @@ bool CAutoNuclear::EventProcess(const Event &event) bool CAutoNuclear::CreateInterface(bool bSelect) { - CWindow* pw; + Ui::CWindow* pw; Math::Point pos, ddim; float ox, oy, sx, sy; @@ -295,7 +296,7 @@ bool CAutoNuclear::CreateInterface(bool bSelect) if ( !bSelect ) return true; - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw == 0 ) return false; ox = 3.0f/640.0f; @@ -319,9 +320,9 @@ CObject* CAutoNuclear::SearchUranium() { CObject* pObj; - pObj = m_object->RetPower(); + pObj = m_object->GetPower(); if ( pObj == 0 ) return 0; - if ( pObj->RetType() == OBJECT_URANIUM ) return pObj; + if ( pObj->GetType() == OBJECT_URANIUM ) return pObj; return 0; } @@ -337,10 +338,10 @@ bool CAutoNuclear::SearchVehicle() for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - type = pObj->RetType(); + type = pObj->GetType(); if ( type != OBJECT_HUMAN && type != OBJECT_MOBILEfa && type != OBJECT_MOBILEta && @@ -392,8 +393,8 @@ void CAutoNuclear::CreatePower() Math::Vector pos; float angle; - pos = m_object->RetPosition(0); - angle = m_object->RetAngleY(0); + pos = m_object->GetPosition(0); + angle = m_object->GetAngleY(0); power = new CObject(m_iMan); if ( !power->CreateResource(pos, angle, OBJECT_ATOMIC) ) @@ -409,28 +410,28 @@ void CAutoNuclear::CreatePower() } -// Returns an error due the state of the automation. +// Geturns an error due the state of the automation. -Error CAutoNuclear::RetError() +Error CAutoNuclear::GetError() { CObject* pObj; ObjectType type; //? TerrainRes res; - if ( m_object->RetVirusMode() ) + if ( m_object->GetVirusMode() ) { return ERR_BAT_VIRUS; } -//? res = m_terrain->RetResource(m_object->RetPosition(0)); +//? res = m_terrain->GetResource(m_object->GetPosition(0)); //? if ( res != TR_POWER ) return ERR_NUCLEAR_NULL; -//? if ( m_object->RetEnergy() < ENERGY_POWER ) return ERR_NUCLEAR_LOW; +//? if ( m_object->GetEnergy() < ENERGY_POWER ) return ERR_NUCLEAR_LOW; - pObj = m_object->RetPower(); + pObj = m_object->GetPower(); if ( pObj == 0 ) return ERR_NUCLEAR_EMPTY; - if ( pObj->RetLock() ) return ERR_OK; - type = pObj->RetType(); + if ( pObj->GetLock() ) return ERR_OK; + type = pObj->GetType(); if ( type == OBJECT_ATOMIC ) return ERR_OK; if ( type != OBJECT_URANIUM ) return ERR_NUCLEAR_BAD; @@ -472,11 +473,11 @@ bool CAutoNuclear::Read(char *line) CAuto::Read(line); - m_phase = (AutoNuclearPhase)OpInt(line, "aPhase", ANUP_WAIT); + m_phase = static_cast< AutoNuclearPhase >(OpInt(line, "aPhase", ANUP_WAIT)); m_progress = OpFloat(line, "aProgress", 0.0f); m_speed = OpFloat(line, "aSpeed", 1.0f); - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; return true; } diff --git a/src/object/auto/autonuclear.h b/src/object/auto/autonuclear.h index 8a4b0da..06a99af 100644 --- a/src/object/auto/autonuclear.h +++ b/src/object/auto/autonuclear.h @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -44,7 +45,7 @@ public: void Init(); bool EventProcess(const Event &event); - Error RetError(); + Error GetError(); bool CreateInterface(bool bSelect); @@ -61,7 +62,7 @@ protected: float m_progress; float m_speed; float m_timeVirus; - float m_lastParticule; + float m_lastParticle; Math::Vector m_pos; int m_channelSound; }; diff --git a/src/object/auto/autopara.cpp b/src/object/auto/autopara.cpp index 80ce90a..b52344f 100644 --- a/src/object/auto/autopara.cpp +++ b/src/object/auto/autopara.cpp @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -15,8 +16,6 @@ // * along with this program. If not, see http://www.gnu.org/licenses/. -#include <stdio.h> - #include "object/auto/autopara.h" @@ -26,6 +25,8 @@ #include "ui/interface.h" #include "ui/window.h" +#include <stdio.h> +#include <string.h> @@ -68,9 +69,9 @@ void CAutoPara::Init() m_time = 0.0f; m_timeVirus = 0.0f; - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; - mat = m_object->RetWorldMatrix(0); + mat = m_object->GetWorldMatrix(0); m_pos = Math::Transform(*mat, Math::Vector(22.0f, 4.0f, 0.0f)); m_phase = APAP_WAIT; // waiting ... @@ -83,9 +84,9 @@ void CAutoPara::Init() // Reception of lightning. -void CAutoPara::StartBlitz() +void CAutoPara::StartLightning() { - m_phase = APAP_BLITZ; + m_phase = APAP_LIGHTNING; m_progress = 0.0f; m_speed = 1.0f/2.0f; } @@ -101,13 +102,13 @@ bool CAutoPara::EventProcess(const Event &event) CAuto::EventProcess(event); - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( m_engine->GetPause() ) return true; + if ( event.type != EVENT_FRAME ) return true; m_progress += event.rTime*m_speed; m_timeVirus -= event.rTime; - if ( m_object->RetVirusMode() ) // contaminated by a virus? + if ( m_object->GetVirusMode() ) // contaminated by a virus? { if ( m_timeVirus <= 0.0f ) { @@ -118,17 +119,17 @@ bool CAutoPara::EventProcess(const Event &event) EventProgress(event.rTime); - if ( m_phase == APAP_BLITZ ) + if ( m_phase == APAP_LIGHTNING ) { if ( m_progress < 1.0f ) { - if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; for ( i=0 ; i<10 ; i++ ) { - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.x += (Math::Rand()-0.5f)*m_progress*40.0f; pos.z += (Math::Rand()-0.5f)*m_progress*40.0f; pos.y += 50.0f-m_progress*50.0f; @@ -137,7 +138,7 @@ bool CAutoPara::EventProcess(const Event &event) speed.y = 5.0f+Math::Rand()*5.0f; dim.x = 2.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIBLITZ, 1.0f, 20.0f, 0.5f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBLITZ, 1.0f, 20.0f, 0.5f); } } } @@ -153,20 +154,20 @@ bool CAutoPara::EventProcess(const Event &event) { if ( m_progress < 1.0f ) { - if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; for ( i=0 ; i<2 ; i++ ) { - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.y += 16.0f; speed.x = (Math::Rand()-0.5f)*10.0f; speed.z = (Math::Rand()-0.5f)*10.0f; speed.y = -Math::Rand()*30.0f; dim.x = 1.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIBLITZ, 1.0f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBLITZ, 1.0f, 0.0f, 0.0f); } } @@ -188,7 +189,7 @@ bool CAutoPara::EventProcess(const Event &event) bool CAutoPara::CreateInterface(bool bSelect) { - CWindow* pw; + Ui::CWindow* pw; Math::Point pos, ddim; float ox, oy, sx, sy; @@ -196,7 +197,7 @@ bool CAutoPara::CreateInterface(bool bSelect) if ( !bSelect ) return true; - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw == 0 ) return false; ox = 3.0f/640.0f; @@ -220,11 +221,11 @@ bool CAutoPara::CreateInterface(bool bSelect) } -// Returns an error due the state of the automation. +// Geturns an error due the state of the automation. -Error CAutoPara::RetError() +Error CAutoPara::GetError() { - if ( m_object->RetVirusMode() ) + if ( m_object->GetVirusMode() ) { return ERR_BAT_VIRUS; } @@ -242,38 +243,38 @@ void CAutoPara::ChargeObject(float rTime) float dist, energy; int i; - sPos = m_object->RetPosition(0); + sPos = m_object->GetPosition(0); for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - oPos = pObj->RetPosition(0); + oPos = pObj->GetPosition(0); dist = Math::Distance(oPos, sPos); if ( dist > 20.0f ) continue; - if ( pObj->RetTruck() == 0 && pObj->RetType() == OBJECT_POWER ) + if ( pObj->GetTruck() == 0 && pObj->GetType() == OBJECT_POWER ) { - energy = pObj->RetEnergy(); + energy = pObj->GetEnergy(); energy += rTime/2.0f; if ( energy > 1.0f ) energy = 1.0f; pObj->SetEnergy(energy); } - power = pObj->RetPower(); - if ( power != 0 && power->RetType() == OBJECT_POWER ) + power = pObj->GetPower(); + if ( power != 0 && power->GetType() == OBJECT_POWER ) { - energy = power->RetEnergy(); + energy = power->GetEnergy(); energy += rTime/2.0f; if ( energy > 1.0f ) energy = 1.0f; power->SetEnergy(energy); } - power = pObj->RetFret(); - if ( power != 0 && power->RetType() == OBJECT_POWER ) + power = pObj->GetFret(); + if ( power != 0 && power->GetType() == OBJECT_POWER ) { - energy = power->RetEnergy(); + energy = power->GetEnergy(); energy += rTime/2.0f; if ( energy > 1.0f ) energy = 1.0f; power->SetEnergy(energy); @@ -315,11 +316,11 @@ bool CAutoPara::Read(char *line) CAuto::Read(line); - m_phase = (AutoParaPhase)OpInt(line, "aPhase", APAP_WAIT); + m_phase = static_cast< AutoParaPhase >(OpInt(line, "aPhase", APAP_WAIT)); m_progress = OpFloat(line, "aProgress", 0.0f); m_speed = OpFloat(line, "aSpeed", 1.0f); - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; return true; } diff --git a/src/object/auto/autopara.h b/src/object/auto/autopara.h index b230fd2..10a33a8 100644 --- a/src/object/auto/autopara.h +++ b/src/object/auto/autopara.h @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -26,7 +27,7 @@ enum AutoParaPhase { APAP_WAIT = 1, - APAP_BLITZ = 2, + APAP_LIGHTNING = 2, APAP_CHARGE = 3, }; @@ -42,8 +43,8 @@ public: void Init(); bool EventProcess(const Event &event); - Error RetError(); - void StartBlitz(); + Error GetError(); + void StartLightning(); bool CreateInterface(bool bSelect); @@ -58,7 +59,7 @@ protected: float m_progress; float m_speed; float m_timeVirus; - float m_lastParticule; + float m_lastParticle; Math::Vector m_pos; int m_channelSound; }; diff --git a/src/object/auto/autoportico.cpp b/src/object/auto/autoportico.cpp index 5665556..01c981d 100644 --- a/src/object/auto/autoportico.cpp +++ b/src/object/auto/autoportico.cpp @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -15,14 +16,13 @@ // * along with this program. If not, see http://www.gnu.org/licenses/. -#include <stdio.h> - #include "object/auto/autoportico.h" #include "object/robotmain.h" - +#include <stdio.h> +#include <string.h> const int PARAM_DEPOSE = 2; // run=2 -> deposits the spaceship @@ -90,7 +90,7 @@ void CAutoPortico::DeleteObject(bool bAll) void CAutoPortico::Init() { m_time = 0.0f; - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; m_posTrack = 0.0f; m_phase = APOP_WAIT; @@ -108,7 +108,7 @@ void CAutoPortico::Start(int param) { Math::Vector pos; - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); m_finalPos = pos; pos.z += PORTICO_TIME_MOVE*5.0f; // back to start m_object->SetPosition(0, pos); @@ -140,15 +140,15 @@ bool CAutoPortico::EventProcess(const Event &event) CAuto::EventProcess(event); - if ( m_engine->RetPause() ) return true; + if ( m_engine->GetPause() ) return true; if ( m_phase == APOP_START ) { if ( m_param == PARAM_DEPOSE ) // deposits the ship? { - m_startPos = m_object->RetPosition(0); + m_startPos = m_object->GetPosition(0); - m_soundChannel = m_sound->Play(SOUND_MOTORr, m_object->RetPosition(0), 0.0f, 0.3f, true); + m_soundChannel = m_sound->Play(SOUND_MOTORr, m_object->GetPosition(0), 0.0f, 0.3f, true); m_sound->AddEnvelope(m_soundChannel, 0.5f, 0.6f, 0.5f, SOPER_CONTINUE); m_sound->AddEnvelope(m_soundChannel, 0.5f, 0.6f, PORTICO_TIME_MOVE-0.5f, SOPER_CONTINUE); m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.3f, 0.5f, SOPER_STOP); @@ -159,7 +159,7 @@ bool CAutoPortico::EventProcess(const Event &event) m_main->SetMovieLock(true); // blocks everything until the end of the landing - m_camera->SetType(CAMERA_SCRIPT); + m_camera->SetType(Gfx::CAM_TYPE_SCRIPT); pos = m_startPos; pos.x += -100.0f; @@ -167,7 +167,7 @@ bool CAutoPortico::EventProcess(const Event &event) pos.z += -200.0f; m_camera->SetScriptEye(pos); - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.x += 0.0f; pos.y += 10.0f; pos.z += -40.0f; @@ -187,7 +187,7 @@ bool CAutoPortico::EventProcess(const Event &event) angle = sinf(m_time*4.0f)*0.3f; m_object->SetAngleX(11, angle); - if ( event.event != EVENT_FRAME ) return true; + if ( event.type != EVENT_FRAME ) return true; if ( m_phase == APOP_WAIT ) return true; m_progress += event.rTime*m_speed; @@ -197,7 +197,7 @@ bool CAutoPortico::EventProcess(const Event &event) { if ( m_progress < 1.0f ) { - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.z -= event.rTime*5.0f; // advance m_object->SetPosition(0, pos); @@ -216,7 +216,7 @@ bool CAutoPortico::EventProcess(const Event &event) { if ( m_progress >= 1.0f ) { - m_soundChannel = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 0.0f, 0.3f, true); + m_soundChannel = m_sound->Play(SOUND_MANIP, m_object->GetPosition(0), 0.0f, 0.3f, true); m_sound->AddEnvelope(m_soundChannel, 0.3f, 0.5f, 1.0f, SOPER_CONTINUE); m_sound->AddEnvelope(m_soundChannel, 0.3f, 0.6f, PORTICO_TIME_DOWN-1.5f, SOPER_CONTINUE); m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.3f, 1.0f, SOPER_STOP); @@ -253,12 +253,12 @@ bool CAutoPortico::EventProcess(const Event &event) { if ( m_progress >= 1.0f ) { - m_soundChannel = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 0.0f, 0.5f, true); + m_soundChannel = m_sound->Play(SOUND_MANIP, m_object->GetPosition(0), 0.0f, 0.5f, true); m_sound->AddEnvelope(m_soundChannel, 0.5f, 1.0f, 0.5f, SOPER_CONTINUE); m_sound->AddEnvelope(m_soundChannel, 0.5f, 1.0f, PORTICO_TIME_OPEN/2.0f-0.5f, SOPER_CONTINUE); m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.5f, 0.5f, SOPER_STOP); - m_soundChannel = m_sound->Play(SOUND_MOTORr, m_object->RetPosition(0), 0.0f, 0.3f, true); + m_soundChannel = m_sound->Play(SOUND_MOTORr, m_object->GetPosition(0), 0.0f, 0.3f, true); m_sound->AddEnvelope(m_soundChannel, 0.5f, 0.6f, 0.5f, SOPER_CONTINUE); m_sound->AddEnvelope(m_soundChannel, 0.5f, 0.6f, PORTICO_TIME_OPEN-0.5f, SOPER_CONTINUE); m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.3f, 0.5f, SOPER_STOP); @@ -273,7 +273,7 @@ bool CAutoPortico::EventProcess(const Event &event) { if ( m_progress < 1.0f ) { - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.z += event.rTime*5.3f; // back m_object->SetPosition(0, pos); @@ -309,7 +309,7 @@ bool CAutoPortico::EventProcess(const Event &event) pObj = m_main->SearchHuman(); m_main->SelectObject(pObj); m_camera->SetObject(pObj); - m_camera->SetType(CAMERA_BACK); + m_camera->SetType(Gfx::CAM_TYPE_BACK); m_phase = APOP_WAIT; m_progress = 0.0f; @@ -319,8 +319,8 @@ bool CAutoPortico::EventProcess(const Event &event) if ( m_soundChannel != -1 ) { -//? m_sound->Position(m_soundChannel, m_object->RetPosition(0)); - pos = m_engine->RetEyePt(); +//? m_sound->Position(m_soundChannel, m_object->GetPosition(0)); + pos = m_engine->GetEyePt(); m_sound->Position(m_soundChannel, pos); } @@ -338,7 +338,7 @@ bool CAutoPortico::EventProcess(const Event &event) m_camera->SetScriptEye(pos); } - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.x += 0.0f; pos.y += 10.0f; pos.z += -40.0f; @@ -368,7 +368,7 @@ bool CAutoPortico::Abort() pObj = m_main->SearchHuman(); m_main->SelectObject(pObj); m_camera->SetObject(pObj); - m_camera->SetType(CAMERA_BACK); + m_camera->SetType(Gfx::CAM_TYPE_BACK); if ( m_soundChannel != -1 ) { @@ -385,9 +385,9 @@ bool CAutoPortico::Abort() } -// Returns an error due the state of the automation. +// Geturns an error due the state of the automation. -Error CAutoPortico::RetError() +Error CAutoPortico::GetError() { return ERR_OK; } @@ -397,11 +397,11 @@ Error CAutoPortico::RetError() void CAutoPortico::UpdateTrackMapping(float left, float right) { - D3DMATERIAL7 mat; + Gfx::Material mat; float limit[2]; int rank; - ZeroMemory( &mat, sizeof(D3DMATERIAL7) ); + memset( &mat, 0, sizeof(Gfx::Material)); mat.diffuse.r = 1.0f; mat.diffuse.g = 1.0f; mat.diffuse.b = 1.0f; // blank @@ -409,17 +409,17 @@ void CAutoPortico::UpdateTrackMapping(float left, float right) mat.ambient.g = 0.5f; mat.ambient.b = 0.5f; - rank = m_object->RetObjectRank(0); + rank = m_object->GetObjectRank(0); limit[0] = 0.0f; limit[1] = 1000000.0f; - m_engine->TrackTextureMapping(rank, mat, D3DSTATEPART1, "lemt.tga", "", - limit[0], limit[1], D3DMAPPINGX, + m_engine->TrackTextureMapping(rank, mat, Gfx::ENG_RSTATE_PART1, "lemt.tga", "", + limit[0], limit[1], Gfx::ENG_TEX_MAPPING_X, right, 8.0f, 8.0f, 192.0f, 256.0f); - m_engine->TrackTextureMapping(rank, mat, D3DSTATEPART2, "lemt.tga", "", - limit[0], limit[1], D3DMAPPINGX, + m_engine->TrackTextureMapping(rank, mat, Gfx::ENG_RSTATE_PART2, "lemt.tga", "", + limit[0], limit[1], Gfx::ENG_TEX_MAPPING_X, left, 8.0f, 8.0f, 192.0f, 256.0f); } diff --git a/src/object/auto/autoportico.h b/src/object/auto/autoportico.h index f2cd6d1..c211d37 100644 --- a/src/object/auto/autoportico.h +++ b/src/object/auto/autoportico.h @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -48,7 +49,7 @@ public: void Start(int param); bool EventProcess(const Event &event); bool Abort(); - Error RetError(); + Error GetError(); protected: void UpdateTrackMapping(float left, float right); @@ -59,7 +60,7 @@ protected: float m_speed; float m_cameraProgress; float m_cameraSpeed; - float m_lastParticule; + float m_lastParticle; Math::Vector m_finalPos; Math::Vector m_startPos; float m_posTrack; diff --git a/src/object/auto/autoradar.cpp b/src/object/auto/autoradar.cpp index 1cb20d6..b586521 100644 --- a/src/object/auto/autoradar.cpp +++ b/src/object/auto/autoradar.cpp @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -15,8 +16,6 @@ // * along with this program. If not, see http://www.gnu.org/licenses/. -#include <stdio.h> - #include "object/auto/autoradar.h" #include "common/iman.h" @@ -25,6 +24,8 @@ #include "ui/window.h" #include "ui/gauge.h" +#include <stdio.h> + // Object's constructor. @@ -74,31 +75,31 @@ bool CAutoRadar::EventProcess(const Event &event) CAuto::EventProcess(event); - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( m_engine->GetPause() ) return true; + if ( event.type != EVENT_FRAME ) return true; if ( m_phase == ARAP_WAIT ) return true; m_progress += event.rTime*m_speed; m_aTime += event.rTime; m_timeVirus -= event.rTime; - if ( m_object->RetVirusMode() ) // contaminated by a virus? + if ( m_object->GetVirusMode() ) // contaminated by a virus? { if ( m_timeVirus <= 0.0f ) { m_timeVirus = 0.1f+Math::Rand()*0.3f; - angle = m_object->RetAngleY(1); + angle = m_object->GetAngleY(1); angle += (Math::Rand()-0.2f)*0.5f; m_object->SetAngleY(1, angle); - angle = m_object->RetAngleY(2); + angle = m_object->GetAngleY(2); angle += (Math::Rand()-0.8f)*1.0f; m_object->SetAngleY(2, angle); m_object->SetAngleX(3, (Math::Rand()-0.5f)*0.3f); - m_totalDetect = (int)(Math::Rand()*10.0f); + m_totalDetect = static_cast< int >(Math::Rand()*10.0f); UpdateInterface(); } return true; @@ -109,7 +110,7 @@ bool CAutoRadar::EventProcess(const Event &event) if ( m_progress < 1.0f ) { speed = Math::Min(10.0f, m_progress*50.0f); - angle = m_object->RetAngleY(1); + angle = m_object->GetAngleY(1); angle += event.rTime*speed; m_object->SetAngleY(1, angle); } @@ -123,11 +124,11 @@ bool CAutoRadar::EventProcess(const Event &event) } else { - pos = m_object->RetPosition(0); - m_start = m_object->RetAngleY(1); + pos = m_object->GetPosition(0); + m_start = m_object->GetAngleY(1); m_angle = m_start-Math::NormAngle(m_start)+Math::PI*2.0f; m_angle += Math::RotateAngle(pos.x-ePos.x, ePos.z-pos.z); - m_angle += Math::PI-m_object->RetAngleY(0); + m_angle += Math::PI-m_object->GetAngleY(0); m_phase = ARAP_SHOW; m_progress = 0.0f; @@ -145,7 +146,7 @@ bool CAutoRadar::EventProcess(const Event &event) } else { - m_sound->Play(SOUND_RADAR, m_object->RetPosition(0)); + m_sound->Play(SOUND_RADAR, m_object->GetPosition(0)); m_phase = ARAP_SINUS; m_progress = 0.0f; @@ -182,11 +183,11 @@ bool CAutoRadar::EventProcess(const Event &event) } -// Returns an error due the state of the automation. +// Geturns an error due the state of the automation. -Error CAutoRadar::RetError() +Error CAutoRadar::GetError() { - if ( m_object->RetVirusMode() ) + if ( m_object->GetVirusMode() ) { return ERR_BAT_VIRUS; } @@ -199,7 +200,7 @@ Error CAutoRadar::RetError() bool CAutoRadar::CreateInterface(bool bSelect) { - CWindow* pw; + Ui::CWindow* pw; Math::Point pos, dim, ddim; float ox, oy, sx, sy; @@ -207,7 +208,7 @@ bool CAutoRadar::CreateInterface(bool bSelect) if ( !bSelect ) return true; - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw == 0 ) return false; ox = 3.0f/640.0f; @@ -235,21 +236,21 @@ bool CAutoRadar::CreateInterface(bool bSelect) void CAutoRadar::UpdateInterface() { - CWindow* pw; - CGauge* pg; + Ui::CWindow* pw; + Ui::CGauge* pg; float level; - if ( !m_object->RetSelect() ) return; + if ( !m_object->GetSelect() ) return; CAuto::UpdateInterface(); - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw == 0 ) return; - pg = (CGauge*)pw->SearchControl(EVENT_OBJECT_GRADAR); + pg = static_cast< Ui::CGauge* >(pw->SearchControl(EVENT_OBJECT_GRADAR)); if ( pg != 0 ) { - level = (float)m_totalDetect*(1.0f/8.0f); + level = static_cast< float >(m_totalDetect*(1.0f/8.0f)); if ( level > 1.0f ) level = 1.0f; pg->SetLevel(level); } @@ -267,18 +268,18 @@ bool CAutoRadar::SearchEnemy(Math::Vector &pos) float distance, min; int i; - iPos = m_object->RetPosition(0); + iPos = m_object->GetPosition(0); min = 1000000.0f; m_totalDetect = 0; for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - if ( !pObj->RetActif() ) continue; + if ( !pObj->GetActif() ) continue; - oType = pObj->RetType(); + oType = pObj->GetType(); if ( oType != OBJECT_ANT && oType != OBJECT_SPIDER && oType != OBJECT_BEE && @@ -287,7 +288,7 @@ bool CAutoRadar::SearchEnemy(Math::Vector &pos) m_totalDetect ++; - oPos = pObj->RetPosition(0); + oPos = pObj->GetPosition(0); distance = Math::Distance(oPos, iPos); if ( distance < min ) { @@ -299,7 +300,7 @@ bool CAutoRadar::SearchEnemy(Math::Vector &pos) UpdateInterface(); if ( pBest == 0 ) return false; - pos = pBest->RetPosition(0); + pos = pBest->GetPosition(0); return true; } diff --git a/src/object/auto/autoradar.h b/src/object/auto/autoradar.h index 8b38ff9..e2c9df5 100644 --- a/src/object/auto/autoradar.h +++ b/src/object/auto/autoradar.h @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -44,7 +45,7 @@ public: void Init(); bool EventProcess(const Event &event); bool CreateInterface(bool bSelect); - Error RetError(); + Error GetError(); protected: void UpdateInterface(); @@ -56,7 +57,7 @@ protected: float m_speed; float m_aTime; float m_timeVirus; - float m_lastParticule; + float m_lastParticle; float m_angle; float m_start; int m_totalDetect; diff --git a/src/object/auto/autorepair.cpp b/src/object/auto/autorepair.cpp index ad5deee..4662699 100644 --- a/src/object/auto/autorepair.cpp +++ b/src/object/auto/autorepair.cpp @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -15,8 +16,6 @@ // * along with this program. If not, see http://www.gnu.org/licenses/. -#include <stdio.h> - #include "object/auto/autorepair.h" #include "common/iman.h" @@ -25,6 +24,9 @@ #include "ui/interface.h" #include "ui/window.h" +#include <stdio.h> +#include <string.h> + // Object's constructor. @@ -60,7 +62,7 @@ void CAutoRepair::Init() m_time = 0.0f; m_timeVirus = 0.0f; - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; CAuto::Init(); } @@ -77,13 +79,13 @@ bool CAutoRepair::EventProcess(const Event &event) CAuto::EventProcess(event); - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( m_engine->GetPause() ) return true; + if ( event.type != EVENT_FRAME ) return true; m_progress += event.rTime*m_speed; m_timeVirus -= event.rTime; - if ( m_object->RetVirusMode() ) // contaminated by a virus? + if ( m_object->GetVirusMode() ) // contaminated by a virus? { if ( m_timeVirus <= 0.0f ) { @@ -104,7 +106,7 @@ bool CAutoRepair::EventProcess(const Event &event) } else { - m_sound->Play(SOUND_OPEN, m_object->RetPosition(0), 1.0f, 0.8f); + m_sound->Play(SOUND_OPEN, m_object->GetPosition(0), 1.0f, 0.8f); m_phase = ARP_DOWN; m_progress = 0.0f; @@ -123,7 +125,7 @@ bool CAutoRepair::EventProcess(const Event &event) else { m_object->SetAngleZ(1, 0.0f); - m_sound->Play(SOUND_REPAIR, m_object->RetPosition(0)); + m_sound->Play(SOUND_REPAIR, m_object->GetPosition(0)); m_phase = ARP_REPAIR; m_progress = 0.0f; @@ -135,21 +137,21 @@ bool CAutoRepair::EventProcess(const Event &event) { vehicule = SearchVehicle(); if ( m_progress < 1.0f || - (vehicule != 0 && vehicule->RetShield() < 1.0f) ) + (vehicule != 0 && vehicule->GetShield() < 1.0f) ) { if ( vehicule != 0 ) { - shield = vehicule->RetShield(); + shield = vehicule->GetShield(); shield += event.rTime*0.2f; if ( shield > 1.0f ) shield = 1.0f; vehicule->SetShield(shield); } - if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.x += (Math::Rand()-0.5f)*5.0f; pos.z += (Math::Rand()-0.5f)*5.0f; pos.y += 1.0f; @@ -158,12 +160,12 @@ bool CAutoRepair::EventProcess(const Event &event) speed.y = Math::Rand()*15.0f; dim.x = Math::Rand()*6.0f+4.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIBLUE, 1.0f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBLUE, 1.0f, 0.0f, 0.0f); } } else { - m_sound->Play(SOUND_OPEN, m_object->RetPosition(0), 1.0f, 0.8f); + m_sound->Play(SOUND_OPEN, m_object->GetPosition(0), 1.0f, 0.8f); m_phase = ARP_UP; m_progress = 0.0f; @@ -196,7 +198,7 @@ bool CAutoRepair::EventProcess(const Event &event) bool CAutoRepair::CreateInterface(bool bSelect) { - CWindow* pw; + Ui::CWindow* pw; Math::Point pos, ddim; float ox, oy, sx, sy; @@ -204,7 +206,7 @@ bool CAutoRepair::CreateInterface(bool bSelect) if ( !bSelect ) return true; - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw == 0 ) return false; ox = 3.0f/640.0f; @@ -233,14 +235,14 @@ CObject* CAutoRepair::SearchVehicle() float dist; int i; - sPos = m_object->RetPosition(0); + sPos = m_object->GetPosition(0); for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - type = pObj->RetType(); + type = pObj->GetType(); if ( type != OBJECT_MOBILEfa && type != OBJECT_MOBILEta && type != OBJECT_MOBILEwa && @@ -269,10 +271,10 @@ CObject* CAutoRepair::SearchVehicle() type != OBJECT_MOBILEit && type != OBJECT_MOBILEdr ) continue; - physics = pObj->RetPhysics(); - if ( physics != 0 && !physics->RetLand() ) continue; // in flight? + physics = pObj->GetPhysics(); + if ( physics != 0 && !physics->GetLand() ) continue; // in flight? - oPos = pObj->RetPosition(0); + oPos = pObj->GetPosition(0); dist = Math::Distance(oPos, sPos); if ( dist <= 5.0f ) return pObj; } @@ -281,11 +283,11 @@ CObject* CAutoRepair::SearchVehicle() } -// Returns an error due the state of the automation. +// Geturns an error due the state of the automation. -Error CAutoRepair::RetError() +Error CAutoRepair::GetError() { - if ( m_object->RetVirusMode() ) + if ( m_object->GetVirusMode() ) { return ERR_BAT_VIRUS; } @@ -327,11 +329,11 @@ bool CAutoRepair::Read(char *line) CAuto::Read(line); - m_phase = (AutoRepairPhase)OpInt(line, "aPhase", ARP_WAIT); + m_phase = static_cast< AutoRepairPhase >(OpInt(line, "aPhase", ARP_WAIT)); m_progress = OpFloat(line, "aProgress", 0.0f); m_speed = OpFloat(line, "aSpeed", 1.0f); - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; return true; } diff --git a/src/object/auto/autorepair.h b/src/object/auto/autorepair.h index 1279ba3..e8bb0b1 100644 --- a/src/object/auto/autorepair.h +++ b/src/object/auto/autorepair.h @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -44,7 +45,7 @@ public: void Init(); bool EventProcess(const Event &event); - Error RetError(); + Error GetError(); bool CreateInterface(bool bSelect); @@ -59,7 +60,7 @@ protected: float m_progress; float m_speed; float m_timeVirus; - float m_lastParticule; + float m_lastParticle; }; diff --git a/src/object/auto/autoresearch.cpp b/src/object/auto/autoresearch.cpp index 410e6ac..a3ce464 100644 --- a/src/object/auto/autoresearch.cpp +++ b/src/object/auto/autoresearch.cpp @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -15,8 +16,6 @@ // * along with this program. If not, see http://www.gnu.org/licenses/. -#include <stdio.h> - #include "object/auto/autoresearch.h" #include "common/global.h" @@ -28,6 +27,8 @@ #include "ui/window.h" #include "ui/displaytext.h" +#include <stdio.h> +#include <string.h> const float SEARCH_TIME = 30.0f; // duration of a research @@ -84,7 +85,7 @@ void CAutoResearch::Init() m_time = 0.0f; m_timeVirus = 0.0f; m_lastUpdateTime = 0.0f; - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; } @@ -100,29 +101,29 @@ bool CAutoResearch::EventProcess(const Event &event) CAuto::EventProcess(event); - if ( m_engine->RetPause() ) return true; + if ( m_engine->GetPause() ) return true; - if ( event.event == EVENT_UPDINTERFACE ) + if ( event.type == EVENT_UPDINTERFACE ) { - if ( m_object->RetSelect() ) CreateInterface(true); + if ( m_object->GetSelect() ) CreateInterface(true); } - if ( m_object->RetSelect() && // center selected? - (event.event == EVENT_OBJECT_RTANK || - event.event == EVENT_OBJECT_RFLY || - event.event == EVENT_OBJECT_RTHUMP || - event.event == EVENT_OBJECT_RCANON || - event.event == EVENT_OBJECT_RTOWER || - event.event == EVENT_OBJECT_RPHAZER || - event.event == EVENT_OBJECT_RSHIELD || - event.event == EVENT_OBJECT_RATOMIC ) ) + if ( m_object->GetSelect() && // center selected? + (event.type == EVENT_OBJECT_RTANK || + event.type == EVENT_OBJECT_RFLY || + event.type == EVENT_OBJECT_RTHUMP || + event.type == EVENT_OBJECT_RCANON || + event.type == EVENT_OBJECT_RTOWER || + event.type == EVENT_OBJECT_RPHAZER || + event.type == EVENT_OBJECT_RSHIELD || + event.type == EVENT_OBJECT_RATOMIC ) ) { if ( m_phase != ALP_WAIT ) { return false; } - m_research = event.event; + m_research = event.type; if ( TestResearch(m_research) ) { @@ -130,33 +131,33 @@ bool CAutoResearch::EventProcess(const Event &event) return false; } - power = m_object->RetPower(); + power = m_object->GetPower(); if ( power == 0 ) { m_displayText->DisplayError(ERR_RESEARCH_POWER, m_object); return false; } - if ( power->RetCapacity() > 1.0f ) + if ( power->GetCapacity() > 1.0f ) { m_displayText->DisplayError(ERR_RESEARCH_TYPE, m_object); return false; } - if ( power->RetEnergy() < 1.0f ) + if ( power->GetEnergy() < 1.0f ) { m_displayText->DisplayError(ERR_RESEARCH_ENERGY, m_object); return false; } time = SEARCH_TIME; - if ( event.event == EVENT_OBJECT_RTANK ) time *= 0.3f; - if ( event.event == EVENT_OBJECT_RFLY ) time *= 0.3f; - if ( event.event == EVENT_OBJECT_RATOMIC ) time *= 2.0f; + if ( event.type == EVENT_OBJECT_RTANK ) time *= 0.3f; + if ( event.type == EVENT_OBJECT_RFLY ) time *= 0.3f; + if ( event.type == EVENT_OBJECT_RATOMIC ) time *= 2.0f; SetBusy(true); InitProgressTotal(time); UpdateInterface(); - m_channelSound = m_sound->Play(SOUND_RESEARCH, m_object->RetPosition(0), 0.0f, 1.0f, true); + m_channelSound = m_sound->Play(SOUND_RESEARCH, m_object->GetPosition(0), 0.0f, 1.0f, true); m_sound->AddEnvelope(m_channelSound, 1.0f, 1.0f, 2.0f, SOPER_CONTINUE); m_sound->AddEnvelope(m_channelSound, 1.0f, 1.0f, time-4.0f, SOPER_CONTINUE); m_sound->AddEnvelope(m_channelSound, 0.0f, 1.0f, 2.0f, SOPER_STOP); @@ -167,12 +168,12 @@ bool CAutoResearch::EventProcess(const Event &event) return true; } - if ( event.event != EVENT_FRAME ) return true; + if ( event.type != EVENT_FRAME ) return true; m_progress += event.rTime*m_speed; m_timeVirus -= event.rTime; - if ( m_object->RetVirusMode() ) // contaminated by a virus? + if ( m_object->GetVirusMode() ) // contaminated by a virus? { if ( m_timeVirus <= 0.0f ) { @@ -201,7 +202,7 @@ bool CAutoResearch::EventProcess(const Event &event) FireStopUpdate(m_progress, true); // flashes if ( m_progress < 1.0f ) { - power = m_object->RetPower(); + power = m_object->GetPower(); if ( power == 0 ) // more battery? { SetBusy(false); @@ -214,11 +215,11 @@ bool CAutoResearch::EventProcess(const Event &event) } power->SetEnergy(1.0f-m_progress); - if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.x += (Math::Rand()-0.5f)*6.0f; pos.z += (Math::Rand()-0.5f)*6.0f; pos.y += 11.0f; @@ -227,7 +228,7 @@ bool CAutoResearch::EventProcess(const Event &event) speed.y = Math::Rand()*20.0f; dim.x = Math::Rand()*1.0f+1.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIVAPOR); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIVAPOR); } } else @@ -262,9 +263,9 @@ bool CAutoResearch::EventProcess(const Event &event) } -// Returns an error due the state of the automation. +// Geturns an error due the state of the automation. -Error CAutoResearch::RetError() +Error CAutoResearch::GetError() { CObject* power; @@ -273,21 +274,21 @@ Error CAutoResearch::RetError() return ERR_OK; } - if ( m_object->RetVirusMode() ) + if ( m_object->GetVirusMode() ) { return ERR_BAT_VIRUS; } - power = m_object->RetPower(); + power = m_object->GetPower(); if ( power == 0 ) { return ERR_RESEARCH_POWER; } - if ( power != 0 && power->RetCapacity() > 1.0f ) + if ( power != 0 && power->GetCapacity() > 1.0f ) { return ERR_RESEARCH_TYPE; } - if ( power != 0 && power->RetEnergy() < 1.0f ) + if ( power != 0 && power->GetEnergy() < 1.0f ) { return ERR_RESEARCH_ENERGY; } @@ -300,7 +301,7 @@ Error CAutoResearch::RetError() bool CAutoResearch::CreateInterface(bool bSelect) { - CWindow* pw; + Ui::CWindow* pw; Math::Point pos, dim, ddim; float ox, oy, sx, sy; @@ -308,7 +309,7 @@ bool CAutoResearch::CreateInterface(bool bSelect) if ( !bSelect ) return true; - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw == 0 ) return false; dim.x = 33.0f/640.0f; @@ -371,13 +372,13 @@ bool CAutoResearch::CreateInterface(bool bSelect) void CAutoResearch::UpdateInterface() { - CWindow* pw; + Ui::CWindow* pw; - if ( !m_object->RetSelect() ) return; + if ( !m_object->GetSelect() ) return; CAuto::UpdateInterface(); - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw == 0 ) return; DeadInterface(pw, EVENT_OBJECT_RTANK, g_researchEnable&RESEARCH_TANK); @@ -413,8 +414,8 @@ void CAutoResearch::UpdateInterface() void CAutoResearch::UpdateInterface(float rTime) { - CWindow* pw; - CGauge* pg; + Ui::CWindow* pw; + Ui::CGauge* pg; CObject* power; float energy; @@ -423,19 +424,19 @@ void CAutoResearch::UpdateInterface(float rTime) if ( m_time < m_lastUpdateTime+0.1f ) return; m_lastUpdateTime = m_time; - if ( !m_object->RetSelect() ) return; + if ( !m_object->GetSelect() ) return; - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw == 0 ) return; - pg = (CGauge*)pw->SearchControl(EVENT_OBJECT_GENERGY); + pg = static_cast< Ui::CGauge* >(pw->SearchControl(EVENT_OBJECT_GENERGY)); if ( pg != 0 ) { energy = 0.0f; - power = m_object->RetPower(); + power = m_object->GetPower(); if ( power != 0 ) { - energy = power->RetEnergy(); + energy = power->GetEnergy(); } pg->SetLevel(energy); } @@ -443,20 +444,20 @@ void CAutoResearch::UpdateInterface(float rTime) // Research shows already performed button. -void CAutoResearch::OkayButton(CWindow *pw, EventMsg event) +void CAutoResearch::OkayButton(Ui::CWindow *pw, EventType event) { - CControl* control; + Ui::CControl* control; control = pw->SearchControl(event); if ( control == 0 ) return; - control->SetState(STATE_OKAY, TestResearch(event)); + control->SetState(Ui::STATE_OKAY, TestResearch(event)); } // Test whether a search has already been done. -bool CAutoResearch::TestResearch(EventMsg event) +bool CAutoResearch::TestResearch(EventType event) { if ( event == EVENT_OBJECT_RTANK ) return (g_researchDone & RESEARCH_TANK ); if ( event == EVENT_OBJECT_RFLY ) return (g_researchDone & RESEARCH_FLY ); @@ -472,9 +473,8 @@ bool CAutoResearch::TestResearch(EventMsg event) // Indicates a search as made. -void CAutoResearch::SetResearch(EventMsg event) +void CAutoResearch::SetResearch(EventType event) { - Event newEvent; if ( event == EVENT_OBJECT_RTANK ) g_researchDone |= RESEARCH_TANK; if ( event == EVENT_OBJECT_RFLY ) g_researchDone |= RESEARCH_FLY; @@ -487,7 +487,7 @@ void CAutoResearch::SetResearch(EventMsg event) m_main->WriteFreeParam(); - m_event->MakeEvent(newEvent, EVENT_UPDINTERFACE); + Event newEvent(EVENT_UPDINTERFACE); m_event->AddEvent(newEvent); UpdateInterface(); } @@ -518,14 +518,14 @@ void CAutoResearch::FireStopUpdate(float progress, bool bLightOn) { if ( m_partiStop[i] != -1 ) { - m_particule->DeleteParticule(m_partiStop[i]); + m_particle->DeleteParticle(m_partiStop[i]); m_partiStop[i] = -1; } } return; } - mat = m_object->RetWorldMatrix(0); + mat = m_object->GetWorldMatrix(0); speed = Math::Vector(0.0f, 0.0f, 0.0f); dim.x = 2.0f; @@ -537,7 +537,7 @@ void CAutoResearch::FireStopUpdate(float progress, bool bLightOn) { if ( m_partiStop[i] != -1 ) { - m_particule->DeleteParticule(m_partiStop[i]); + m_particle->DeleteParticle(m_partiStop[i]); m_partiStop[i] = -1; } } @@ -549,8 +549,8 @@ void CAutoResearch::FireStopUpdate(float progress, bool bLightOn) pos.y = 11.5f; pos.z = listpos[i*2+1]; pos = Math::Transform(*mat, pos); - m_partiStop[i] = m_particule->CreateParticule(pos, speed, - dim, PARTISELY, + m_partiStop[i] = m_particle->CreateParticle(pos, speed, + dim, Gfx::PARTISELY, 1.0f, 0.0f, 0.0f); } } @@ -594,13 +594,13 @@ bool CAutoResearch::Read(char *line) CAuto::Read(line); - m_phase = (AutoResearchPhase)OpInt(line, "aPhase", ALP_WAIT); + m_phase = static_cast< AutoResearchPhase >(OpInt(line, "aPhase", ALP_WAIT)); m_progress = OpFloat(line, "aProgress", 0.0f); m_speed = OpFloat(line, "aSpeed", 1.0f); - m_research = (EventMsg)OpInt(line, "aResearch", 0); + m_research = static_cast< EventType >(OpInt(line, "aResearch", 0)); m_lastUpdateTime = 0.0f; - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; return true; } diff --git a/src/object/auto/autoresearch.h b/src/object/auto/autoresearch.h index b60f4bd..a838e64 100644 --- a/src/object/auto/autoresearch.h +++ b/src/object/auto/autoresearch.h @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -41,7 +42,7 @@ public: void Init(); bool EventProcess(const Event &event); - Error RetError(); + Error GetError(); bool CreateInterface(bool bSelect); @@ -51,9 +52,9 @@ public: protected: void UpdateInterface(); void UpdateInterface(float rTime); - void OkayButton(CWindow *pw, EventMsg event); - bool TestResearch(EventMsg event); - void SetResearch(EventMsg event); + void OkayButton(Ui::CWindow *pw, EventType event); + bool TestResearch(EventType event); + void SetResearch(EventType event); void FireStopUpdate(float progress, bool bLightOn); protected: @@ -62,8 +63,8 @@ protected: float m_speed; float m_timeVirus; float m_lastUpdateTime; - float m_lastParticule; - EventMsg m_research; + float m_lastParticle; + EventType m_research; int m_partiStop[6]; int m_channelSound; }; diff --git a/src/object/auto/autoroot.cpp b/src/object/auto/autoroot.cpp index 9282a01..4413d56 100644 --- a/src/object/auto/autoroot.cpp +++ b/src/object/auto/autoroot.cpp @@ -15,15 +15,13 @@ // * along with this program. If not, see http://www.gnu.org/licenses/. -#include <stdio.h> - #include "object/auto/autoroot.h" -#include "old/particule.h" -#include "old/terrain.h" +#include "graphics/engine/particle.h" +#include "graphics/engine/terrain.h" #include "math/geometry.h" - +#include <stdio.h> // Object's constructor. @@ -58,9 +56,9 @@ void CAutoRoot::Init() Math::Point dim; m_time = 0.0f; - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; - mat = m_object->RetWorldMatrix(0); + mat = m_object->GetWorldMatrix(0); pos = Math::Vector(-5.0f, 28.0f, -4.0f); // peak position pos = Math::Transform(*mat, pos); m_center = pos; @@ -68,7 +66,7 @@ void CAutoRoot::Init() speed = Math::Vector(0.0f, 0.0f, 0.0f); dim.x = 100.0f; dim.y = dim.x; - m_particule->CreateParticule(m_center, speed, dim, PARTISPHERE5, 0.5f, 0.0f, 0.0f); + m_particle->CreateParticle(m_center, speed, dim, Gfx::PARTISPHERE5, 0.5f, 0.0f, 0.0f); m_terrain->AddFlyingLimit(pos, 100.0f, 80.0f, pos.y-60.0f); } @@ -83,16 +81,16 @@ bool CAutoRoot::EventProcess(const Event &event) CAuto::EventProcess(event); - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( m_engine->GetPause() ) return true; + if ( event.type != EVENT_FRAME ) return true; m_object->SetZoomX(1, 1.0f+sinf(m_time*2.0f)*0.2f); m_object->SetZoomY(1, 1.0f+sinf(m_time*2.3f)*0.2f); m_object->SetZoomZ(1, 1.0f+sinf(m_time*2.7f)*0.2f); - if ( m_lastParticule+m_engine->ParticuleAdapt(0.10f) <= m_time ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.10f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; pos = m_center; pos.x += (Math::Rand()-0.5f)*8.0f; @@ -103,16 +101,16 @@ bool CAutoRoot::EventProcess(const Event &event) speed.y = Math::Rand()*12.0f; dim.x = Math::Rand()*6.0f+4.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIROOT, 1.0f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIROOT, 1.0f, 0.0f, 0.0f); } return true; } -// Returns an error due the state of the automation. +// Geturns an error due the state of the automation. -Error CAutoRoot::RetError() +Error CAutoRoot::GetError() { return ERR_OK; } diff --git a/src/object/auto/autoroot.h b/src/object/auto/autoroot.h index 1ecd5ba..d80abe8 100644 --- a/src/object/auto/autoroot.h +++ b/src/object/auto/autoroot.h @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -33,12 +34,12 @@ public: void Init(); bool EventProcess(const Event &event); - Error RetError(); + Error GetError(); protected: protected: - float m_lastParticule; + float m_lastParticle; Math::Vector m_center; }; diff --git a/src/object/auto/autosafe.cpp b/src/object/auto/autosafe.cpp index 11aac18..82b1c12 100644 --- a/src/object/auto/autosafe.cpp +++ b/src/object/auto/autosafe.cpp @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -15,8 +16,6 @@ // * along with this program. If not, see http://www.gnu.org/licenses/. -#include <stdio.h> - #include "object/auto/autosafe.h" #include "common/iman.h" @@ -26,6 +25,9 @@ #include "ui/interface.h" #include "ui/window.h" +#include <stdio.h> +#include <string.h> + const float OPEN_DELAY = 8.0f; // duration of opening @@ -44,7 +46,7 @@ CAutoSafe::CAutoSafe(CInstanceManager* iMan, CObject* object) } m_bLock = false; - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; m_channelSound = -1; Init(); } @@ -86,7 +88,7 @@ void CAutoSafe::Init() { m_time = 0.0f; m_timeVirus = 0.0f; - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; m_countKeys = 0; m_actualAngle = 0.0f; @@ -111,13 +113,13 @@ bool CAutoSafe::EventProcess(const Event &event) CAuto::EventProcess(event); - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( m_engine->GetPause() ) return true; + if ( event.type != EVENT_FRAME ) return true; m_progress += event.rTime*m_speed; m_timeVirus -= event.rTime; - if ( m_object->RetVirusMode() ) // contaminated by a virus? + if ( m_object->GetVirusMode() ) // contaminated by a virus? { if ( m_timeVirus <= 0.0f ) { @@ -158,7 +160,7 @@ bool CAutoSafe::EventProcess(const Event &event) { LockKeys(); - m_channelSound = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 1.0f, 0.25f, true); + m_channelSound = m_sound->Play(SOUND_MANIP, m_object->GetPosition(0), 1.0f, 0.25f, true); m_sound->AddEnvelope(m_channelSound, 1.0f, 2.00f, OPEN_DELAY, SOPER_STOP); m_phase = ASAP_OPEN; @@ -168,7 +170,7 @@ bool CAutoSafe::EventProcess(const Event &event) } else { - m_channelSound = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 1.0f, 0.25f, true); + m_channelSound = m_sound->Play(SOUND_MANIP, m_object->GetPosition(0), 1.0f, 0.25f, true); m_sound->AddEnvelope(m_channelSound, 1.0f, 0.35f, 0.5f, SOPER_STOP); } } @@ -185,13 +187,13 @@ bool CAutoSafe::EventProcess(const Event &event) { DownKeys(m_progress); - if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; for ( i=0 ; i<10 ; i++ ) { - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.x += (Math::Rand()-0.5f)*10.0f; pos.z += (Math::Rand()-0.5f)*10.0f; speed.x = (Math::Rand()-0.5f)*4.0f; @@ -199,10 +201,10 @@ bool CAutoSafe::EventProcess(const Event &event) speed.y = Math::Rand()*15.0f; dim.x = Math::Rand()*6.0f+4.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIBLUE, 1.0f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBLUE, 1.0f, 0.0f, 0.0f); } - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.x += (Math::Rand()-0.5f)*10.0f; pos.z += (Math::Rand()-0.5f)*10.0f; speed.x = (Math::Rand()-0.5f)*4.0f; @@ -210,7 +212,7 @@ bool CAutoSafe::EventProcess(const Event &event) speed.y = Math::Rand()*10.0f; dim.x = Math::Rand()*3.0f+2.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIGLINT, 1.0f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGLINT, 1.0f, 0.0f, 0.0f); for ( i=0 ; i<4 ; i++ ) { @@ -220,7 +222,7 @@ bool CAutoSafe::EventProcess(const Event &event) speed.y = 1.0f+Math::Rand()*1.0f; dim.x = Math::Rand()*1.5f+1.5f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTISMOKE3, 4.0f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISMOKE3, 4.0f, 0.0f, 0.0f); } } } @@ -238,7 +240,7 @@ bool CAutoSafe::EventProcess(const Event &event) m_object->FlushCrashShere(); m_object->SetGlobalSphere(Math::Vector(0.0f, 0.0f, 0.0f), 0.0f); - m_sound->Play(SOUND_FINDING, m_object->RetPosition(0)); + m_sound->Play(SOUND_FINDING, m_object->GetPosition(0)); m_phase = ASAP_FINISH; m_progress = 0.0f; @@ -283,7 +285,7 @@ bool CAutoSafe::EventProcess(const Event &event) { if ( m_keyParti[i] != -1 ) { - m_particule->DeleteParticule(m_keyParti[i]); + m_particle->DeleteParticle(m_keyParti[i]); m_keyParti[i] = -1; } } @@ -293,7 +295,7 @@ bool CAutoSafe::EventProcess(const Event &event) { pos = m_keyPos[i]; pos.y += 2.2f; - m_keyParti[i] = m_particule->CreateParticule(pos, speed, dim, PARTISELY, 1.0f, 0.0f, 0.0f); + m_keyParti[i] = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISELY, 1.0f, 0.0f, 0.0f); } } } @@ -306,7 +308,7 @@ bool CAutoSafe::EventProcess(const Event &event) bool CAutoSafe::CreateInterface(bool bSelect) { - CWindow* pw; + Ui::CWindow* pw; Math::Point pos, ddim; float ox, oy, sx, sy; @@ -314,7 +316,7 @@ bool CAutoSafe::CreateInterface(bool bSelect) if ( !bSelect ) return true; - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw == 0 ) return false; ox = 3.0f/640.0f; @@ -332,11 +334,11 @@ bool CAutoSafe::CreateInterface(bool bSelect) } -// Returns an error due the state of the automation. +// Geturns an error due the state of the automation. -Error CAutoSafe::RetError() +Error CAutoSafe::GetError() { - if ( m_object->RetVirusMode() ) + if ( m_object->GetVirusMode() ) { return ERR_BAT_VIRUS; } @@ -377,11 +379,11 @@ bool CAutoSafe::Read(char *line) CAuto::Read(line); - m_phase = (AutoSafePhase)OpInt(line, "aPhase", ASAP_WAIT); + m_phase = static_cast< AutoSafePhase >(OpInt(line, "aPhase", ASAP_WAIT)); m_progress = OpFloat(line, "aProgress", 0.0f); m_speed = OpFloat(line, "aSpeed", 1.0f); - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; return true; } @@ -398,8 +400,8 @@ int CAutoSafe::CountKeys() float dist, angle, limit, cAngle, oAngle; int i, index; - cPos = m_object->RetPosition(0); - cAngle = m_object->RetAngleY(0); + cPos = m_object->GetPosition(0); + cAngle = m_object->GetAngleY(0); for ( index=0 ; index<4 ; index++ ) { @@ -409,18 +411,18 @@ int CAutoSafe::CountKeys() for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - oType = pObj->RetType(); - if ( pObj->RetTruck() != 0 ) continue; + oType = pObj->GetType(); + if ( pObj->GetTruck() != 0 ) continue; if ( oType != OBJECT_KEYa && oType != OBJECT_KEYb && oType != OBJECT_KEYc && oType != OBJECT_KEYd ) continue; - oPos = pObj->RetPosition(0); + oPos = pObj->GetPosition(0); dist = Math::DistanceProjected(oPos, cPos); if ( dist > 20.0f ) continue; @@ -482,22 +484,22 @@ void CAutoSafe::LockKeys() float dist; int i; - cPos = m_object->RetPosition(0); + cPos = m_object->GetPosition(0); for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - oType = pObj->RetType(); - if ( pObj->RetTruck() != 0 ) continue; + oType = pObj->GetType(); + if ( pObj->GetTruck() != 0 ) continue; if ( oType != OBJECT_KEYa && oType != OBJECT_KEYb && oType != OBJECT_KEYc && oType != OBJECT_KEYd ) continue; - oPos = pObj->RetPosition(0); + oPos = pObj->GetPosition(0); dist = Math::DistanceProjected(oPos, cPos); if ( dist > 20.0f ) continue; @@ -515,22 +517,22 @@ void CAutoSafe::DownKeys(float progress) float dist; int i; - cPos = m_object->RetPosition(0); + cPos = m_object->GetPosition(0); for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - oType = pObj->RetType(); - if ( pObj->RetTruck() != 0 ) continue; + oType = pObj->GetType(); + if ( pObj->GetTruck() != 0 ) continue; if ( oType != OBJECT_KEYa && oType != OBJECT_KEYb && oType != OBJECT_KEYc && oType != OBJECT_KEYd ) continue; - oPos = pObj->RetPosition(0); + oPos = pObj->GetPosition(0); dist = Math::DistanceProjected(oPos, cPos); if ( dist > 20.0f ) continue; @@ -550,25 +552,25 @@ void CAutoSafe::DeleteKeys() int i; bool bDelete; - cPos = m_object->RetPosition(0); + cPos = m_object->GetPosition(0); do { bDelete = false; for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - oType = pObj->RetType(); - if ( pObj->RetTruck() != 0 ) continue; + oType = pObj->GetType(); + if ( pObj->GetTruck() != 0 ) continue; if ( oType != OBJECT_KEYa && oType != OBJECT_KEYb && oType != OBJECT_KEYc && oType != OBJECT_KEYd ) continue; - oPos = pObj->RetPosition(0); + oPos = pObj->GetPosition(0); dist = Math::DistanceProjected(oPos, cPos); if ( dist > 20.0f ) continue; @@ -590,18 +592,18 @@ CObject* CAutoSafe::SearchVehicle() float dist; int i; - cPos = m_object->RetPosition(0); + cPos = m_object->GetPosition(0); for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - oType = pObj->RetType(); + oType = pObj->GetType(); if ( pObj == m_object ) continue; - if ( pObj->RetTruck() != 0 ) continue; + if ( pObj->GetTruck() != 0 ) continue; - oPos = pObj->RetPosition(0); + oPos = pObj->GetPosition(0); dist = Math::DistanceProjected(oPos, cPos); if ( dist <= 4.0f ) return pObj; } diff --git a/src/object/auto/autosafe.h b/src/object/auto/autosafe.h index d17435b..3c0bcce 100644 --- a/src/object/auto/autosafe.h +++ b/src/object/auto/autosafe.h @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -42,7 +43,7 @@ public: void Init(); bool EventProcess(const Event &event); - Error RetError(); + Error GetError(); bool CreateInterface(bool bSelect); @@ -61,7 +62,7 @@ protected: float m_progress; float m_speed; float m_timeVirus; - float m_lastParticule; + float m_lastParticle; int m_channelSound; bool m_bLock; int m_countKeys; diff --git a/src/object/auto/autostation.cpp b/src/object/auto/autostation.cpp index dba4ed8..1dbcf26 100644 --- a/src/object/auto/autostation.cpp +++ b/src/object/auto/autostation.cpp @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -15,19 +16,17 @@ // * along with this program. If not, see http://www.gnu.org/licenses/. -#include <stdio.h> - #include "object/auto/autostation.h" #include "common/iman.h" -#include "old/particule.h" -#include "old/terrain.h" +#include "graphics/engine/particle.h" +#include "graphics/engine/terrain.h" #include "math/geometry.h" #include "ui/interface.h" #include "ui/gauge.h" #include "ui/window.h" - +#include <stdio.h> // Object's constructor. @@ -66,7 +65,7 @@ void CAutoStation::Init() m_time = 0.0f; m_timeVirus = 0.0f; m_lastUpdateTime = 0.0f; - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; m_soundChannel = -1; m_bLastVirus = false; @@ -83,22 +82,22 @@ bool CAutoStation::EventProcess(const Event &event) Math::Point dim; CObject* vehicule; CObject* power; - TerrainRes res; + Gfx::TerrainRes res; float big, energy, used, add, freq; CAuto::EventProcess(event); - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( m_engine->GetPause() ) return true; + if ( event.type != EVENT_FRAME ) return true; m_timeVirus -= event.rTime; - if ( m_object->RetVirusMode() ) // contaminated by a virus? + if ( m_object->GetVirusMode() ) // contaminated by a virus? { if ( !m_bLastVirus ) { m_bLastVirus = true; - m_energyVirus = m_object->RetEnergy(); + m_energyVirus = m_object->GetEnergy(); } if ( m_timeVirus <= 0.0f ) @@ -120,10 +119,10 @@ bool CAutoStation::EventProcess(const Event &event) UpdateInterface(event.rTime); - big = m_object->RetEnergy(); + big = m_object->GetEnergy(); - res = m_terrain->RetResource(m_object->RetPosition(0)); - if ( res == TR_POWER ) + res = m_terrain->GetResource(m_object->GetPosition(0)); + if ( res == Gfx::TR_POWER ) { big += event.rTime*0.01f; // recharges the large battery } @@ -135,10 +134,10 @@ bool CAutoStation::EventProcess(const Event &event) vehicule = SearchVehicle(); if ( vehicule != 0 ) { - power = vehicule->RetPower(); - if ( power != 0 && power->RetCapacity() == 1.0f ) + power = vehicule->GetPower(); + if ( power != 0 && power->GetCapacity() == 1.0f ) { - energy = power->RetEnergy(); + energy = power->GetEnergy(); add = event.rTime*0.2f; if ( add > big*4.0f ) add = big*4.0f; if ( add > 1.0f-energy ) add = 1.0f-energy; @@ -148,10 +147,10 @@ bool CAutoStation::EventProcess(const Event &event) big -= add/4.0f; // discharge the large battery } - power = vehicule->RetFret(); - if ( power != 0 && power->RetType() == OBJECT_POWER ) + power = vehicule->GetFret(); + if ( power != 0 && power->GetType() == OBJECT_POWER ) { - energy = power->RetEnergy(); + energy = power->GetEnergy(); add = event.rTime*0.2f; if ( add > big*4.0f ) add = big*4.0f; if ( add > 1.0f-energy ) add = 1.0f-energy; @@ -169,7 +168,7 @@ bool CAutoStation::EventProcess(const Event &event) freq = 1.0f+3.0f*freq; if ( m_soundChannel == -1 ) { - m_soundChannel = m_sound->Play(SOUND_STATION, m_object->RetPosition(0), + m_soundChannel = m_sound->Play(SOUND_STATION, m_object->GetPosition(0), 0.3f, freq, true); } m_sound->Frequency(m_soundChannel, freq); @@ -184,11 +183,11 @@ bool CAutoStation::EventProcess(const Event &event) } if ( used != 0.0f && - m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; - mat = m_object->RetWorldMatrix(0); + mat = m_object->GetWorldMatrix(0); pos = Math::Vector(-15.0f, 7.0f, 0.0f); // battery position pos = Math::Transform(*mat, pos); speed.x = (Math::Rand()-0.5f)*20.0f; @@ -199,7 +198,7 @@ bool CAutoStation::EventProcess(const Event &event) ppos.z = pos.z; dim.x = 1.5f; dim.y = 1.5f; - m_particule->CreateParticule(ppos, speed, dim, PARTIBLITZ, 1.0f, 0.0f, 0.0f); + m_particle->CreateParticle(ppos, speed, dim, Gfx::PARTIBLITZ, 1.0f, 0.0f, 0.0f); #if 0 ppos = pos; @@ -211,7 +210,7 @@ bool CAutoStation::EventProcess(const Event &event) speed.y = 2.5f+Math::Rand()*6.0f; dim.x = Math::Rand()*1.5f+1.0f; dim.y = dim.x; - m_particule->CreateParticule(ppos, speed, dim, PARTISMOKE3, 4.0f); + m_particle->CreateParticle(ppos, speed, dim, Gfx::PARTISMOKE3, 4.0f); #else ppos = pos; ppos.y += 1.0f; @@ -222,7 +221,7 @@ bool CAutoStation::EventProcess(const Event &event) speed.y = 2.5f+Math::Rand()*5.0f; dim.x = Math::Rand()*1.0f+0.6f; dim.y = dim.x; - m_particule->CreateParticule(ppos, speed, dim, PARTIVAPOR, 3.0f); + m_particle->CreateParticle(ppos, speed, dim, Gfx::PARTIVAPOR, 3.0f); #endif } @@ -244,14 +243,14 @@ CObject* CAutoStation::SearchVehicle() float dist; int i; - sPos = m_object->RetPosition(0); + sPos = m_object->GetPosition(0); for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - type = pObj->RetType(); + type = pObj->GetType(); if ( type != OBJECT_HUMAN && type != OBJECT_MOBILEfa && type != OBJECT_MOBILEta && @@ -280,7 +279,7 @@ CObject* CAutoStation::SearchVehicle() type != OBJECT_MOBILEit && type != OBJECT_MOBILEdr ) continue; - oPos = pObj->RetPosition(0); + oPos = pObj->GetPosition(0); dist = Math::Distance(oPos, sPos); if ( dist <= 5.0f ) return pObj; } @@ -289,19 +288,19 @@ CObject* CAutoStation::SearchVehicle() } -// Returns an error due the state of the automation. +// Geturns an error due the state of the automation. -Error CAutoStation::RetError() +Error CAutoStation::GetError() { - TerrainRes res; + Gfx::TerrainRes res; - if ( m_object->RetVirusMode() ) + if ( m_object->GetVirusMode() ) { return ERR_BAT_VIRUS; } - res = m_terrain->RetResource(m_object->RetPosition(0)); - if ( res != TR_POWER ) return ERR_STATION_NULL; + res = m_terrain->GetResource(m_object->GetPosition(0)); + if ( res != Gfx::TR_POWER ) return ERR_STATION_NULL; return ERR_OK; } @@ -311,7 +310,7 @@ Error CAutoStation::RetError() bool CAutoStation::CreateInterface(bool bSelect) { - CWindow* pw; + Ui::CWindow* pw; Math::Point pos, ddim; float ox, oy, sx, sy; @@ -319,7 +318,7 @@ bool CAutoStation::CreateInterface(bool bSelect) if ( !bSelect ) return true; - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw == 0 ) return false; ox = 3.0f/640.0f; @@ -347,23 +346,23 @@ bool CAutoStation::CreateInterface(bool bSelect) void CAutoStation::UpdateInterface(float rTime) { - CWindow* pw; - CGauge* pg; + Ui::CWindow* pw; + Ui::CGauge* pg; CAuto::UpdateInterface(rTime); if ( m_time < m_lastUpdateTime+0.1f ) return; m_lastUpdateTime = m_time; - if ( !m_object->RetSelect() ) return; + if ( !m_object->GetSelect() ) return; - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw == 0 ) return; - pg = (CGauge*)pw->SearchControl(EVENT_OBJECT_GENERGY); + pg = static_cast< Ui::CGauge* >(pw->SearchControl(EVENT_OBJECT_GENERGY)); if ( pg != 0 ) { - pg->SetLevel(m_object->RetEnergy()); + pg->SetLevel(m_object->GetEnergy()); } } diff --git a/src/object/auto/autostation.h b/src/object/auto/autostation.h index 5bf2b72..cb8be2b 100644 --- a/src/object/auto/autostation.h +++ b/src/object/auto/autostation.h @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -33,7 +34,7 @@ public: void Init(); bool EventProcess(const Event &event); - Error RetError(); + Error GetError(); bool CreateInterface(bool bSelect); @@ -47,7 +48,7 @@ protected: float m_speed; float m_timeVirus; float m_lastUpdateTime; - float m_lastParticule; + float m_lastParticle; int m_soundChannel; Math::Vector m_fretPos; bool m_bLastVirus; diff --git a/src/object/auto/autotower.cpp b/src/object/auto/autotower.cpp index 5f185fe..7674794 100644 --- a/src/object/auto/autotower.cpp +++ b/src/object/auto/autotower.cpp @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -15,8 +16,6 @@ // * along with this program. If not, see http://www.gnu.org/licenses/. -#include <stdio.h> - #include "object/auto/autotower.h" #include "common/iman.h" @@ -28,6 +27,9 @@ #include "ui/window.h" #include "ui/gauge.h" +#include <stdio.h> +#include <string.h> + const float TOWER_SCOPE = 200.0f; // range of beam const float ENERGY_FIRE = 0.125f; // energy consumed by fire @@ -78,7 +80,7 @@ void CAutoTower::Init() m_time = 0.0f; m_timeVirus = 0.0f; m_lastUpdateTime = 0.0f; - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; } @@ -93,18 +95,18 @@ bool CAutoTower::EventProcess(const Event &event) CAuto::EventProcess(event); - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( m_engine->GetPause() ) return true; + if ( event.type != EVENT_FRAME ) return true; m_timeVirus -= event.rTime; - if ( m_object->RetVirusMode() ) // contaminated by a virus? + if ( m_object->GetVirusMode() ) // contaminated by a virus? { if ( m_timeVirus <= 0.0f ) { m_timeVirus = 0.1f+Math::Rand()*0.3f; - angle = m_object->RetAngleY(1); + angle = m_object->GetAngleY(1); angle += Math::Rand()*0.5f; m_object->SetAngleY(1, angle); @@ -125,10 +127,10 @@ bool CAutoTower::EventProcess(const Event &event) if ( m_progress < 1.0f ) { energy = 0.0f; - power = m_object->RetPower(); + power = m_object->GetPower(); if ( power != 0 ) { - energy = power->RetEnergy(); + energy = power->GetEnergy(); } if ( energy >= ENERGY_FIRE ) { @@ -153,11 +155,11 @@ bool CAutoTower::EventProcess(const Event &event) quick = 1.0f; //? if ( g_researchDone & RESEARCH_QUICK ) quick = 3.0f; - angle = m_object->RetAngleY(1); + angle = m_object->GetAngleY(1); angle -= event.rTime*quick*2.0f; m_object->SetAngleY(1, angle); - angle = m_object->RetAngleZ(2); + angle = m_object->GetAngleZ(2); angle += event.rTime*quick*0.5f; if ( angle > 0.0f ) angle = 0.0f; m_object->SetAngleZ(2, angle); @@ -165,10 +167,10 @@ bool CAutoTower::EventProcess(const Event &event) else { energy = 0.0f; - power = m_object->RetPower(); + power = m_object->GetPower(); if ( power != 0 ) { - energy = power->RetEnergy(); + energy = power->GetEnergy(); } target = SearchTarget(m_targetPos); @@ -184,16 +186,16 @@ bool CAutoTower::EventProcess(const Event &event) } else { - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.y += 24.5f; m_angleYfinal = Math::RotateAngle(m_targetPos.x-pos.x, pos.z-m_targetPos.z); // CW ! m_angleYfinal += Math::PI*2.0f; - m_angleYfinal -= m_object->RetAngleY(0); - m_angleYactual = Math::NormAngle(m_object->RetAngleY(1)); + m_angleYfinal -= m_object->GetAngleY(0); + m_angleYactual = Math::NormAngle(m_object->GetAngleY(1)); m_angleZfinal = -Math::PI/2.0f; m_angleZfinal -= Math::RotateAngle(Math::DistanceProjected(m_targetPos, pos), pos.y-m_targetPos.y); // CW ! - m_angleZactual = m_object->RetAngleZ(2); + m_angleZactual = m_object->GetAngleZ(2); m_phase = ATP_TURN; m_progress = 0.0f; @@ -218,15 +220,15 @@ bool CAutoTower::EventProcess(const Event &event) m_object->SetAngleY(1, m_angleYfinal); m_object->SetAngleZ(2, m_angleZfinal); - power = m_object->RetPower(); + power = m_object->GetPower(); if ( power != 0 ) { - energy = power->RetEnergy(); - energy -= ENERGY_FIRE/power->RetCapacity(); + energy = power->GetEnergy(); + energy -= ENERGY_FIRE/power->GetCapacity(); power->SetEnergy(energy); } - m_sound->Play(SOUND_GGG, m_object->RetPosition(0)); + m_sound->Play(SOUND_GGG, m_object->GetPosition(0)); m_phase = ATP_FIRE; m_progress = 0.0f; @@ -238,9 +240,9 @@ bool CAutoTower::EventProcess(const Event &event) { if ( m_progress == 0.0f ) { - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.y += 24.5f; - m_particule->CreateRay(pos, m_targetPos, PARTIRAY1, + m_particle->CreateRay(pos, m_targetPos, Gfx::PARTIRAY1, Math::Point(5.0f, 5.0f), 1.5f); } if ( m_progress >= 1.0f ) @@ -267,30 +269,30 @@ CObject* CAutoTower::SearchTarget(Math::Vector &impact) float distance, min, radius, speed; int i; - iPos = m_object->RetPosition(0); + iPos = m_object->GetPosition(0); min = 1000000.0f; for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast< CObject* >(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - oType = pObj->RetType(); + oType = pObj->GetType(); if ( oType != OBJECT_MOTHER && oType != OBJECT_ANT && oType != OBJECT_SPIDER && oType != OBJECT_BEE && oType != OBJECT_WORM ) continue; - if ( !pObj->RetActif() ) continue; // inactive? + if ( !pObj->GetActif() ) continue; // inactive? //? if ( g_researchDone & RESEARCH_QUICK ) if ( false ) { - physics = pObj->RetPhysics(); + physics = pObj->GetPhysics(); if ( physics != 0 ) { - speed = fabs(physics->RetLinMotionX(MO_REASPEED)); + speed = fabs(physics->GetLinMotionX(MO_REASPEED)); if ( speed > 20.0f ) continue; // moving too fast? } } @@ -306,30 +308,30 @@ CObject* CAutoTower::SearchTarget(Math::Vector &impact) } if ( pBest == 0 ) return 0; - impact = pBest->RetPosition(0); + impact = pBest->GetPosition(0); return pBest; } -// Returns an error due the state of the automation. +// Geturns an error due the state of the automation. -Error CAutoTower::RetError() +Error CAutoTower::GetError() { CObject* power; - if ( m_object->RetVirusMode() ) + if ( m_object->GetVirusMode() ) { return ERR_BAT_VIRUS; } - power = m_object->RetPower(); + power = m_object->GetPower(); if ( power == 0 ) { return ERR_TOWER_POWER; // no battery } else { - if ( power->RetEnergy() < ENERGY_FIRE ) + if ( power->GetEnergy() < ENERGY_FIRE ) { return ERR_TOWER_ENERGY; // not enough energy } @@ -361,14 +363,14 @@ void CAutoTower::FireStopUpdate(float progress, bool bLightOn) { if ( m_partiStop[i] != -1 ) { - m_particule->DeleteParticule(m_partiStop[i]); + m_particle->DeleteParticle(m_partiStop[i]); m_partiStop[i] = -1; } } return; } - mat = m_object->RetWorldMatrix(0); + mat = m_object->GetWorldMatrix(0); speed = Math::Vector(0.0f, 0.0f, 0.0f); dim.x = 2.0f; @@ -380,7 +382,7 @@ void CAutoTower::FireStopUpdate(float progress, bool bLightOn) { if ( m_partiStop[i] != -1 ) { - m_particule->DeleteParticule(m_partiStop[i]); + m_particle->DeleteParticle(m_partiStop[i]); m_partiStop[i] = -1; } } @@ -392,8 +394,9 @@ void CAutoTower::FireStopUpdate(float progress, bool bLightOn) pos.y = 18.0f; pos.z = listpos[i*2+1]; pos = Transform(*mat, pos); - m_partiStop[i] = m_particule->CreateParticule(pos, speed, - dim, PARTISELR, + + m_partiStop[i] = m_particle->CreateParticle(pos, speed, + dim, Gfx::PARTISELR, 1.0f, 0.0f, 0.0f); } } @@ -405,7 +408,7 @@ void CAutoTower::FireStopUpdate(float progress, bool bLightOn) bool CAutoTower::CreateInterface(bool bSelect) { - CWindow* pw; + Ui::CWindow* pw; Math::Point pos, ddim; float ox, oy, sx, sy; @@ -413,7 +416,7 @@ bool CAutoTower::CreateInterface(bool bSelect) if ( !bSelect ) return true; - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw == 0 ) return false; ox = 3.0f/640.0f; @@ -447,8 +450,8 @@ bool CAutoTower::CreateInterface(bool bSelect) void CAutoTower::UpdateInterface(float rTime) { - CWindow* pw; - CGauge* pg; + Ui::CWindow* pw; + Ui::CGauge* pg; CObject* power; float energy; @@ -457,19 +460,19 @@ void CAutoTower::UpdateInterface(float rTime) if ( m_time < m_lastUpdateTime+0.1f ) return; m_lastUpdateTime = m_time; - if ( !m_object->RetSelect() ) return; + if ( !m_object->GetSelect() ) return; - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw == 0 ) return; - pg = (CGauge*)pw->SearchControl(EVENT_OBJECT_GENERGY); + pg = static_cast< Ui::CGauge* >(pw->SearchControl(EVENT_OBJECT_GENERGY)); if ( pg != 0 ) { energy = 0.0f; - power = m_object->RetPower(); + power = m_object->GetPower(); if ( power != 0 ) { - energy = power->RetEnergy(); + energy = power->GetEnergy(); } pg->SetLevel(energy); } @@ -524,7 +527,7 @@ bool CAutoTower::Read(char *line) CAuto::Read(line); - m_phase = (AutoTowerPhase)OpInt(line, "aPhase", ATP_WAIT); + m_phase = static_cast< AutoTowerPhase >(OpInt(line, "aPhase", ATP_WAIT)); m_progress = OpFloat(line, "aProgress", 0.0f); m_speed = OpFloat(line, "aSpeed", 1.0f); m_targetPos = OpDir(line, "aTargetPos"); diff --git a/src/object/auto/autotower.h b/src/object/auto/autotower.h index c9393ff..b29ba85 100644 --- a/src/object/auto/autotower.h +++ b/src/object/auto/autotower.h @@ -1,5 +1,6 @@ // * This file is part of the COLOBOT source code // * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * Copyright (C) 2012, Polish Portal of Colobot (PPC) // * // * This program is free software: you can redistribute it and/or modify // * it under the terms of the GNU General Public License as published by @@ -44,7 +45,7 @@ public: void Init(); bool EventProcess(const Event &event); - Error RetError(); + Error GetError(); bool CreateInterface(bool bSelect); @@ -63,7 +64,7 @@ protected: float m_speed; float m_timeVirus; float m_lastUpdateTime; - float m_lastParticule; + float m_lastParticle; Math::Vector m_targetPos; float m_angleYactual; float m_angleZactual; diff --git a/src/object/brain.cpp b/src/object/brain.cpp index ef55e73..d047185 100644 --- a/src/object/brain.cpp +++ b/src/object/brain.cpp @@ -15,56 +15,23 @@ // * along with this program. If not, see http://www.gnu.org/licenses/. -#include <stdio.h> - #include "object/brain.h" -#include "CBot/CBotDll.h" -#include "common/struct.h" -#include "math/geometry.h" -#include "math/const.h" -#include "old/d3dengine.h" -#include "old/d3dmath.h" -#include "common/language.h" -#include "common/global.h" -#include "common/event.h" #include "common/misc.h" #include "common/iman.h" -#include "common/restext.h" -#include "old/math3d.h" -#include "object/robotmain.h" -#include "old/terrain.h" -#include "old/water.h" -#include "old/camera.h" -#include "object/object.h" -#include "physics/physics.h" +#include "graphics/core/color.h" +#include "graphics/engine/terrain.h" #include "object/motion/motion.h" -#include "object/motion/motionspider.h" -#include "old/pyro.h" #include "object/task/taskmanager.h" -#include "object/task/task.h" -#include "object/task/taskmanip.h" -#include "object/task/taskflag.h" -#include "object/task/taskshield.h" +#include "physics/physics.h" +#include "script/cmdtoken.h" #include "script/script.h" -#include "ui/studio.h" +#include "sound/sound.h" +#include "ui/displaytext.h" #include "ui/interface.h" -#include "ui/button.h" -#include "ui/color.h" -#include "ui/edit.h" -#include "ui/list.h" -#include "ui/label.h" -#include "ui/group.h" -#include "ui/gauge.h" #include "ui/slider.h" -#include "ui/compass.h" -#include "ui/target.h" +#include "ui/studio.h" #include "ui/window.h" -#include "ui/displaytext.h" -#include "old/text.h" -#include "old/sound.h" -#include "old/particule.h" -#include "script/cmdtoken.h" @@ -82,15 +49,15 @@ CBrain::CBrain(CInstanceManager* iMan, CObject* object) m_iMan->AddInstance(CLASS_BRAIN, this, 100); m_object = object; - m_engine = (CD3DEngine*)m_iMan->SearchInstance(CLASS_ENGINE); - m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN); - m_water = (CWater*)m_iMan->SearchInstance(CLASS_WATER); - m_camera = (CCamera*)m_iMan->SearchInstance(CLASS_CAMERA); - m_interface = (CInterface*)m_iMan->SearchInstance(CLASS_INTERFACE); - m_displayText = (CDisplayText*)m_iMan->SearchInstance(CLASS_DISPLAYTEXT); - m_main = (CRobotMain*)m_iMan->SearchInstance(CLASS_MAIN); - m_sound = (CSound*)m_iMan->SearchInstance(CLASS_SOUND); - m_particule = (CParticule*)m_iMan->SearchInstance(CLASS_PARTICULE); + m_engine = static_cast<Gfx::CEngine*>(m_iMan->SearchInstance(CLASS_ENGINE)); + m_terrain = static_cast<Gfx::CTerrain*>(m_iMan->SearchInstance(CLASS_TERRAIN)); + m_water = static_cast<Gfx::CWater*>(m_iMan->SearchInstance(CLASS_WATER)); + m_camera = static_cast<Gfx::CCamera*>(m_iMan->SearchInstance(CLASS_CAMERA)); + m_interface = static_cast<Ui::CInterface*>(m_iMan->SearchInstance(CLASS_INTERFACE)); + m_displayText = static_cast<Ui::CDisplayText*>(m_iMan->SearchInstance(CLASS_DISPLAYTEXT)); + m_main = static_cast<CRobotMain*>(m_iMan->SearchInstance(CLASS_MAIN)); + m_sound = static_cast<CSoundInterface*>(m_iMan->SearchInstance(CLASS_SOUND)); + m_particle = static_cast<Gfx::CParticle*>(m_iMan->SearchInstance(CLASS_PARTICULE)); m_physics = 0; m_motion = 0; m_primaryTask = 0; @@ -213,15 +180,15 @@ bool CBrain::Read(char *line) bool CBrain::EventProcess(const Event &event) { - CWindow* pw; - CControl* pc; - CSlider* ps; - EventMsg action; - ObjectType type; - Error err; - float axeX, axeY, axeZ, factor; + Ui::CWindow* pw; + Ui::CControl* pc; + Ui::CSlider* ps; + EventType action; + ObjectType type; + Error err; + float axeX, axeY, axeZ, factor; - type = m_object->RetType(); + type = m_object->GetType(); if ( m_primaryTask != 0 ) // current task? { @@ -235,18 +202,21 @@ bool CBrain::EventProcess(const Event &event) action = EVENT_NULL; - if ( event.event == EVENT_KEYDOWN && - (event.param == m_engine->RetKey(KEYRANK_ACTION, 0) || - event.param == m_engine->RetKey(KEYRANK_ACTION, 1) ) && - !m_main->RetEditLock() ) + CApplication* app = CApplication::GetInstancePointer(); + + if ( event.type == EVENT_KEY_DOWN && + (event.key.key == app->GetInputBinding(INPUT_SLOT_ACTION).key + /* TODO joystick input binding + event.param == app->GetInputBinding(INPUT_SLOT_ACTION).joy*/ ) && + !m_main->GetEditLock() ) { - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw != 0 ) { pc = pw->SearchControl(m_defaultEnter); if ( pc != 0 ) { - if ( pc->TestState(STATE_ENABLE) ) + if ( pc->TestState(Ui::STATE_ENABLE) ) { action = m_defaultEnter; } @@ -255,14 +225,14 @@ bool CBrain::EventProcess(const Event &event) } else { - action = event.event; + action = event.type; } if ( action == EVENT_NULL ) return true; if ( action == EVENT_UPDINTERFACE ) { - if ( m_object->RetSelect() ) CreateInterface(true); + if ( m_object->GetSelect() ) CreateInterface(true); } if ( action == EVENT_FRAME ) @@ -270,10 +240,10 @@ bool CBrain::EventProcess(const Event &event) EventFrame(event); } - if ( m_object->RetSelect() && // robot selected? - m_studio != 0 ) // current issue? + if ( m_object->GetSelect() && // robot selected? + m_studio != 0 ) // current issue? { - m_studio->EventProcess(event); + // m_studio->EventProcess(event); if ( action == EVENT_OBJECT_PROGRUN ) { @@ -308,14 +278,14 @@ bool CBrain::EventProcess(const Event &event) return true; } - if ( !m_object->RetSelect() && // robot pas sélectionné ? + if ( !m_object->GetSelect() && // robot pas sélectionné ? m_program == -1 && m_primaryTask == 0 ) { axeX = 0.0f; axeY = 0.0f; axeZ = 0.0f; - if ( m_object->RetBurn() ) // Gifted? + if ( m_object->GetBurn() ) // Gifted? { if ( !m_bBurn ) // beginning? { @@ -325,7 +295,7 @@ bool CBrain::EventProcess(const Event &event) axeZ = -1.0f; // tomb - if ( !m_object->RetFixed() && + if ( !m_object->GetFixed() && (type == OBJECT_ANT || type == OBJECT_SPIDER || type == OBJECT_WORM ) ) @@ -348,13 +318,13 @@ bool CBrain::EventProcess(const Event &event) } if ( m_program != -1 && - m_object->RetRuin() ) + m_object->GetRuin() ) { StopProgram(); return true; } - if ( !m_object->RetSelect() ) // robot not selected? + if ( !m_object->GetSelect() ) // robot not selected? { return true; } @@ -375,7 +345,7 @@ bool CBrain::EventProcess(const Event &event) } if ( action == EVENT_OBJECT_PROGEDIT ) { - StartEditScript(m_selScript, m_main->RetScriptName()); + StartEditScript(m_selScript, m_main->GetScriptName()); } if ( m_primaryTask == 0 || !m_primaryTask->IsPilot() ) return true; } @@ -389,8 +359,7 @@ bool CBrain::EventProcess(const Event &event) { m_buttonAxe = action; } - if ( action == EVENT_LBUTTONUP || - action == EVENT_RBUTTONUP ) + if ( action == EVENT_MOUSE_BUTTON_UP ) { m_buttonAxe = EVENT_NULL; } @@ -399,8 +368,8 @@ bool CBrain::EventProcess(const Event &event) axeY = event.axeY; axeZ = event.axeZ; - if ( !m_main->RetTrainerPilot() && - m_object->RetTrainer() ) // drive vehicle? + if ( !m_main->GetTrainerPilot() && + m_object->GetTrainer() ) // drive vehicle? { axeX = 0.0f; axeY = 0.0f; @@ -414,7 +383,7 @@ bool CBrain::EventProcess(const Event &event) if ( m_buttonAxe == EVENT_OBJECT_GASUP ) axeZ = 1.0f; if ( m_buttonAxe == EVENT_OBJECT_GASDOWN ) axeZ = -1.0f; - if ( m_object->RetManual() ) // scribbler in manual mode? + if ( m_object->GetManual() ) // scribbler in manual mode? { if ( axeX != 0.0f ) axeY = 0.0f; // if running -> not moving! axeX *= 0.5f; @@ -426,7 +395,7 @@ bool CBrain::EventProcess(const Event &event) axeZ = -1.0f; // tomb } - axeX += m_camera->RetMotorTurn(); // additional power according to camera + axeX += m_camera->GetMotorTurn(); // additional power according to camera if ( axeX > 1.0f ) axeX = 1.0f; if ( axeX < -1.0f ) axeX = -1.0f; @@ -436,13 +405,13 @@ bool CBrain::EventProcess(const Event &event) if ( action == EVENT_OBJECT_PROGLIST ) { - m_selScript = RetSelScript(); + m_selScript = GetSelScript(); UpdateInterface(); } if ( action == EVENT_OBJECT_PROGEDIT ) { - StartEditScript(m_selScript, m_main->RetScriptName()); + StartEditScript(m_selScript, m_main->GetScriptName()); } if ( action == EVENT_OBJECT_PROGRUN ) @@ -566,7 +535,7 @@ bool CBrain::EventProcess(const Event &event) action == EVENT_OBJECT_FCOLORy || action == EVENT_OBJECT_FCOLORv ) { - ColorFlag(action-EVENT_OBJECT_FCOLORb); + ColorFlag(action - EVENT_OBJECT_FCOLORb); } if ( action == EVENT_OBJECT_SEARCH ) @@ -591,26 +560,26 @@ bool CBrain::EventProcess(const Event &event) if ( action == EVENT_OBJECT_DIMSHIELD ) { - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw != 0 ) { - ps = (CSlider*)pw->SearchControl(EVENT_OBJECT_DIMSHIELD); + ps = static_cast< Ui::CSlider* >(pw->SearchControl(EVENT_OBJECT_DIMSHIELD)); if ( ps != 0 ) { - m_object->SetParam((ps->RetVisibleValue()-(RADIUS_SHIELD_MIN/g_unit))/((RADIUS_SHIELD_MAX-RADIUS_SHIELD_MIN)/g_unit)); + m_object->SetParam((ps->GetVisibleValue()-(RADIUS_SHIELD_MIN/g_unit))/((RADIUS_SHIELD_MAX-RADIUS_SHIELD_MIN)/g_unit)); } } } - if ( action == EVENT_OBJECT_FIRE && m_primaryTask == 0 && !m_object->RetTrainer()) + if ( action == EVENT_OBJECT_FIRE && m_primaryTask == 0 && !m_object->GetTrainer()) { - if ( m_camera->RetType() != CAMERA_ONBOARD ) + if ( m_camera->GetType() != Gfx::CAM_TYPE_ONBOARD ) { - m_camera->SetType(CAMERA_ONBOARD); + m_camera->SetType(Gfx::CAM_TYPE_ONBOARD); } err = StartTaskFire(0.0f); } - if ( action == EVENT_OBJECT_TARGET && !m_object->RetTrainer() ) + if ( action == EVENT_OBJECT_TARGET && !m_object->GetTrainer() ) { err = StartTaskGunGoal((event.pos.y-0.50f)*1.3f, (event.pos.x-0.50f)*2.0f); } @@ -622,7 +591,7 @@ bool CBrain::EventProcess(const Event &event) if ( action == EVENT_OBJECT_PEN0 ) // up { - err = StartTaskPen(false, m_object->RetTraceColor()); + err = StartTaskPen(false, m_object->GetTraceColor()); m_object->SetTraceDown(false); } if ( action == EVENT_OBJECT_PEN1 ) // black @@ -687,7 +656,7 @@ bool CBrain::EventProcess(const Event &event) TraceRecordStart(); } UpdateInterface(); - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw != 0 ) { UpdateScript(pw); @@ -701,7 +670,7 @@ bool CBrain::EventProcess(const Event &event) TraceRecordStop(); } UpdateInterface(); - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw != 0 ) { UpdateScript(pw); @@ -719,8 +688,8 @@ bool CBrain::EventProcess(const Event &event) { Math::Vector p1, p2; float h; - p1 = m_object->RetPosition(0); - h = m_terrain->RetFloorLevel(p1); + p1 = m_object->GetPosition(0); + h = m_terrain->GetFloorLevel(p1); p2 = p1; p1.x -= 20.0f; p1.z -= 20.0f; @@ -732,8 +701,8 @@ bool CBrain::EventProcess(const Event &event) { Math::Vector p1, p2; float h; - p1 = m_object->RetPosition(0); - h = m_terrain->RetFloorLevel(p1); + p1 = m_object->GetPosition(0); + h = m_terrain->GetFloorLevel(p1); p2 = p1; p1.x -= 20.0f; p1.z -= 20.0f; @@ -762,17 +731,17 @@ bool CBrain::EventFrame(const Event &event) if ( m_soundChannelAlarm != -1 ) { - m_sound->Position(m_soundChannelAlarm, m_object->RetPosition(0)); + m_sound->Position(m_soundChannelAlarm, m_object->GetPosition(0)); } - if ( m_studio != 0 ) // �urrent edition? + if ( m_studio != 0 ) // current edition? { m_studio->EventProcess(event); } UpdateInterface(event.rTime); - if ( m_engine->RetPause() ) return true; + if ( m_engine->GetPause() ) return true; if ( !m_bActivity ) return true; // expected if idle if ( EndedTask() == ERR_CONTINUE ) return true; // expected if not finished ... @@ -799,8 +768,8 @@ void CBrain::StopProgram() { StopTask(); - if ( m_object->RetType() == OBJECT_HUMAN || - m_object->RetType() == OBJECT_TECH ) return; + if ( m_object->GetType() == OBJECT_HUMAN || + m_object->GetType() == OBJECT_TECH ) return; if ( m_program != -1 && m_script[m_program] != 0 ) @@ -820,7 +789,7 @@ void CBrain::StopProgram() UpdateInterface(); m_main->UpdateShortcuts(); - m_object->CreateSelectParticule(); + m_object->CreateSelectParticle(); } // Stops the current task. @@ -837,7 +806,7 @@ void CBrain::StopTask() // Introduces a virus into a program. -// Returns true if it was inserted. +// Geturns true if it was inserted. bool CBrain::IntroduceVirus() { @@ -874,7 +843,7 @@ void CBrain::SetActiveVirus(bool bActive) } } -bool CBrain::RetActiveVirus() +bool CBrain::GetActiveVirus() { return m_bActiveVirus; } @@ -891,7 +860,7 @@ void CBrain::StartEditScript(int rank, char* name) m_script[rank] = new CScript(m_iMan, m_object, &m_secondaryTask); } - m_studio = new CStudio(m_iMan); + m_studio = new Ui::CStudio(); m_studio->StartEditScript(m_script[rank], name, rank); } @@ -1191,25 +1160,25 @@ void CBrain::GroundFlat() Error err; float level; - if ( !m_physics->RetLand() ) + if ( !m_physics->GetLand() ) { err = ERR_FLAG_FLY; - pos = m_object->RetPosition(0); - if ( pos.y < m_water->RetLevel() ) err = ERR_FLAG_WATER; + pos = m_object->GetPosition(0); + if ( pos.y < m_water->GetLevel() ) err = ERR_FLAG_WATER; m_displayText->DisplayError(err, m_object); return; } - pos = m_object->RetPosition(0); - m_terrain->GroundFlat(pos); + pos = m_object->GetPosition(0); + m_terrain->ShowFlatGround(pos); m_sound->Play(SOUND_GFLAT, pos); - level = m_terrain->RetFloorLevel(pos)+2.0f; + level = m_terrain->GetFloorLevel(pos)+2.0f; if ( pos.y < level ) pos.y = level; // not below the soil speed = Math::Vector(0.0f, 0.0f, 0.0f); dim.x = 40.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIGFLAT, 1.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGFLAT, 1.0f); } @@ -1226,18 +1195,18 @@ void CBrain::ColorFlag(int color) bool CBrain::CreateInterface(bool bSelect) { - ObjectType type; - CWindow* pw; - CButton* pb; - CColor* pc; - CSlider* ps; - CTarget* pt; - CLabel* pl; - Math::Point pos, dim, ddim; + ObjectType type; + Ui::CWindow* pw; + Ui::CButton* pb; + Ui::CSlider* ps; + Ui::CColor* pc; + Ui::CTarget* pt; + Ui::CLabel* pl; + Math::Point pos, dim, ddim; float ox, oy, sx, sy; char name[100]; - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw != 0 ) { pw->Flush(); // destroys the window buttons @@ -1250,17 +1219,17 @@ bool CBrain::CreateInterface(bool bSelect) pos.x = 0.0f; pos.y = 0.0f; dim.x = 540.0f/640.0f; - if ( !m_main->RetShowMap() ) dim.x = 640.0f/640.0f; + if ( !m_main->GetShowMap() ) dim.x = 640.0f/640.0f; dim.y = 86.0f/480.0f; m_interface->CreateWindows(pos, dim, 3, EVENT_WINDOW0); - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw == 0 ) return false; m_object->GetTooltipName(name); pos.x = 0.0f; pos.y = 64.0f/480.0f; ddim.x = 540.0f/640.0f; - if ( !m_main->RetShowMap() ) ddim.x = 640.0f/640.0f; + if ( !m_main->GetShowMap() ) ddim.x = 640.0f/640.0f; ddim.y = 16.0f/480.0f; pw->CreateLabel(pos, ddim, 0, EVENT_LABEL0, name); @@ -1271,7 +1240,7 @@ bool CBrain::CreateInterface(bool bSelect) sx = 33.0f/640.0f; sy = 33.0f/480.0f; - type = m_object->RetType(); + type = m_object->GetType(); if ( type == OBJECT_MOBILEfa || type == OBJECT_MOBILEta || @@ -1339,7 +1308,7 @@ bool CBrain::CreateInterface(bool bSelect) pb->SetImmediat(true); if ( type != OBJECT_HUMAN || - m_object->RetOption() != 2 ) + m_object->GetOption() != 2 ) { pos.x = ox+sx*15.3f; pos.y = oy+sy*0; @@ -1362,7 +1331,7 @@ bool CBrain::CreateInterface(bool bSelect) type == OBJECT_MOBILEta || type == OBJECT_MOBILEwa || type == OBJECT_MOBILEia ) && // arm? - !m_object->RetTrainer() ) + !m_object->GetTrainer() ) { pos.x = ox+sx*7.7f; pos.y = oy+sy*0.5f; @@ -1383,7 +1352,7 @@ bool CBrain::CreateInterface(bool bSelect) } if ( type == OBJECT_MOBILEsa && // underwater? - !m_object->RetTrainer() ) + !m_object->GetTrainer() ) { pos.x = ox+sx*7.7f; pos.y = oy+sy*0.5f; @@ -1498,19 +1467,19 @@ bool CBrain::CreateInterface(bool bSelect) pos.x = ox+sx*10.1f; pos.y = oy+sy*2.0f-ddim.y; pc = pw->CreateColor(pos, ddim, -1, EVENT_OBJECT_FCOLORb); - pc->SetColor(RetColor((D3DCOLOR)0x004890ff)); + pc->SetColor(Gfx::Color(0.28f, 0.56f, 1.0f, 0.0f)); pos.x += ddim.x; pc = pw->CreateColor(pos, ddim, -1, EVENT_OBJECT_FCOLORr); - pc->SetColor(RetColor((D3DCOLOR)0x00ff0000)); + pc->SetColor(Gfx::Color(1.0f, 0.0f, 0.0f, 0.0f)); pos.x += ddim.x; pc = pw->CreateColor(pos, ddim, -1, EVENT_OBJECT_FCOLORg); - pc->SetColor(RetColor((D3DCOLOR)0x0000ce00)); + pc->SetColor(Gfx::Color(0.0f, 0.8f, 0.0f, 0.0f)); pos.x += ddim.x; pc = pw->CreateColor(pos, ddim, -1, EVENT_OBJECT_FCOLORy); - pc->SetColor(RetColor((D3DCOLOR)0x00ffec00)); + pc->SetColor(Gfx::Color(1.0f, 0.93f, 0.0f, 0.0f)); //0x00ffec00 pos.x += ddim.x; pc = pw->CreateColor(pos, ddim, -1, EVENT_OBJECT_FCOLORv); - pc->SetColor(RetColor((D3DCOLOR)0x00d101fe)); + pc->SetColor(Gfx::Color(0.82f, 0.004f, 0.99f, 0.0f)); //0x00d101fe } } @@ -1518,7 +1487,7 @@ bool CBrain::CreateInterface(bool bSelect) type == OBJECT_MOBILEts || type == OBJECT_MOBILEws || type == OBJECT_MOBILEis ) && // Investigator? - !m_object->RetTrainer() ) + !m_object->GetTrainer() ) { pos.x = ox+sx*7.7f; pos.y = oy+sy*0.5f; @@ -1527,7 +1496,7 @@ bool CBrain::CreateInterface(bool bSelect) } if ( type == OBJECT_MOBILErt && // Terraformer? - !m_object->RetTrainer() ) + !m_object->GetTrainer() ) { pos.x = ox+sx*7.7f; pos.y = oy+sy*0.5f; @@ -1540,7 +1509,7 @@ bool CBrain::CreateInterface(bool bSelect) } if ( type == OBJECT_MOBILErr && // recoverer? - !m_object->RetTrainer() ) + !m_object->GetTrainer() ) { pos.x = ox+sx*7.7f; pos.y = oy+sy*0.5f; @@ -1549,7 +1518,7 @@ bool CBrain::CreateInterface(bool bSelect) } if ( type == OBJECT_MOBILErs && // shield? - !m_object->RetTrainer() ) + !m_object->GetTrainer() ) { pos.x = ox+sx*7.7f; pos.y = oy+sy*0.5f; @@ -1569,7 +1538,7 @@ bool CBrain::CreateInterface(bool bSelect) ddim.x = dim.x*0.5f; ddim.y = dim.y*2.0f; ps = pw->CreateSlider(pos, ddim, 0, EVENT_OBJECT_DIMSHIELD); - ps->SetState(STATE_VALUE); + ps->SetState(Ui::STATE_VALUE); ps->SetLimit((RADIUS_SHIELD_MIN/g_unit), (RADIUS_SHIELD_MAX/g_unit)); ps->SetArrowStep(1.0f); } @@ -1583,7 +1552,7 @@ bool CBrain::CreateInterface(bool bSelect) type == OBJECT_MOBILEwi || type == OBJECT_MOBILEii || type == OBJECT_MOBILErc ) && // cannon? - !m_object->RetTrainer() ) + !m_object->GetTrainer() ) { pos.x = ox+sx*7.7f; pos.y = oy+sy*0.5f; @@ -1597,7 +1566,7 @@ bool CBrain::CreateInterface(bool bSelect) } if ( type == OBJECT_MOBILEdr && - m_object->RetManual() ) // scribbler in manual mode? + m_object->GetManual() ) // scribbler in manual mode? { pos.x = ox+sx*6.9f; pos.y = oy+sy*0.0f; @@ -1620,35 +1589,35 @@ bool CBrain::CreateInterface(bool bSelect) pos.x = ox+sx*10.15f; pos.y = oy+sy*1.50f; pc = pw->CreateColor(pos, ddim, -1, EVENT_OBJECT_PEN1); // black - pc->SetColor(RetColor((D3DCOLOR)0x00000000)); + pc->SetColor(Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f)); pos.x = ox+sx*10.65f; pos.y = oy+sy*1.25f; pc = pw->CreateColor(pos, ddim, -1, EVENT_OBJECT_PEN2); // yellow - pc->SetColor(RetColor((D3DCOLOR)0x00ffff00)); + pc->SetColor(Gfx::Color(1.0f, 1.0f, 0.0f, 0.0f )); pos.x = ox+sx*10.90f; pos.y = oy+sy*0.75f; pc = pw->CreateColor(pos, ddim, -1, EVENT_OBJECT_PEN3); // orange - pc->SetColor(RetColor((D3DCOLOR)0x00ff8800)); + pc->SetColor(Gfx::Color(1.0f, 0.53f, 0x00, 0x00)); pos.x = ox+sx*10.65f; pos.y = oy+sy*0.25f; pc = pw->CreateColor(pos, ddim, -1, EVENT_OBJECT_PEN4); // red - pc->SetColor(RetColor((D3DCOLOR)0x00ff0000)); + pc->SetColor(Gfx::Color(1.0f, 0.0f, 0.0f, 0.0f)); pos.x = ox+sx*10.15f; pos.y = oy+sy*0.00f; pc = pw->CreateColor(pos, ddim, -1, EVENT_OBJECT_PEN5); // violet - pc->SetColor(RetColor((D3DCOLOR)0x00ff00ff)); + pc->SetColor(Gfx::Color(1.0f, 0.0f, 1.0f, 0.0f)); pos.x = ox+sx*9.65f; pos.y = oy+sy*0.25f; pc = pw->CreateColor(pos, ddim, -1, EVENT_OBJECT_PEN6); // blue - pc->SetColor(RetColor((D3DCOLOR)0x000066ff)); + pc->SetColor(Gfx::Color(0.0f, 0.4f, 1.0f, 0.0f));//0x000066ff)); pos.x = ox+sx*9.40f; pos.y = oy+sy*0.75f; pc = pw->CreateColor(pos, ddim, -1, EVENT_OBJECT_PEN7); // green - pc->SetColor(RetColor((D3DCOLOR)0x0000cc00)); + pc->SetColor(Gfx::Color(0.0f, 0.0f, 0.8f, 0.0f));//0x0000cc00)); pos.x = ox+sx*9.65f; pos.y = oy+sy*1.25f; pc = pw->CreateColor(pos, ddim, -1, EVENT_OBJECT_PEN8); // brown - pc->SetColor(RetColor((D3DCOLOR)0x00884400)); + pc->SetColor(Gfx::Color(0.53f, 0.27f, 0.0f, 0.0f));//0x00884400)); pos.x = ox+sx*6.9f; pos.y = oy+sy*1.2f; @@ -1666,7 +1635,7 @@ bool CBrain::CreateInterface(bool bSelect) pw->CreateButton(pos, dim, 45, EVENT_OBJECT_STOP); } - if ( m_object->RetToy() ) + if ( m_object->GetToy() ) { pos.x = ox+sx*12.1f; pos.y = oy+sy*-0.1f; @@ -1705,9 +1674,9 @@ bool CBrain::CreateInterface(bool bSelect) if ( type != OBJECT_HUMAN && type != OBJECT_TECH && - !m_object->RetCameraLock() ) + !m_object->GetCameraLock() ) { -//? if ( m_main->RetShowMap() ) +//? if ( m_main->GetShowMap() ) if ( true ) { pos.x = ox+sx*13.4f; @@ -1724,7 +1693,7 @@ bool CBrain::CreateInterface(bool bSelect) } } - if ( m_object->RetToy() && !m_object->RetManual() ) + if ( m_object->GetToy() && !m_object->GetManual() ) { #if 0 ddim.x = dim.x*0.66f; @@ -1770,7 +1739,7 @@ bool CBrain::CreateInterface(bool bSelect) #if _TEEN pw->CreateButton(pos, dim, 9, EVENT_OBJECT_RESET); #else - if ( m_object->RetTrainer() ) // Training? + if ( m_object->GetTrainer() ) // Training? { pw->CreateButton(pos, dim, 9, EVENT_OBJECT_RESET); } @@ -1861,7 +1830,7 @@ bool CBrain::CreateInterface(bool bSelect) pc = (CCompass*)pw->SearchControl(EVENT_OBJECT_COMPASS); if ( pc != 0 ) { - pc->SetState(STATE_VISIBLE, m_main->RetShowMap()); + pc->SetState(Ui::STATE_VISIBLE, m_main->GetShowMap()); } } #endif @@ -1887,7 +1856,7 @@ bool CBrain::CreateInterface(bool bSelect) ddim.x = 600.0f/640.0f; ddim.y = 340.0f/480.0f; pt = pw->CreateTarget(pos, ddim, 0, EVENT_OBJECT_TARGET); - pt->ClearState(STATE_GLINT); + pt->ClearState(Ui::STATE_GLINT); } ddim.x = 64.0f/640.0f; @@ -1926,15 +1895,15 @@ bool CBrain::CreateInterface(bool bSelect) void CBrain::UpdateInterface(float rTime) { - CWindow* pw; -#if _TEEN - CButton* pb; -#endif - CGauge* pg; - CCompass* pc; - CGroup* pgr; - CTarget* ptg; - CObject* power; + Ui::CWindow* pw; +/* TODO: #if _TEEN + Ui::CButton* pb; +#endif*/ + Ui::CGauge* pg; + Ui::CCompass* pc; + Ui::CGroup* pgr; + Ui::CTarget* ptg; + CObject* power; Math::Vector pos, hPos; Math::Point ppos; float energy, limit, angle, range; @@ -1945,7 +1914,7 @@ void CBrain::UpdateInterface(float rTime) if ( m_time < m_lastUpdateTime+0.1f ) return; m_lastUpdateTime = m_time; - if ( !m_object->RetSelect() ) + if ( !m_object->GetSelect() ) { if ( m_soundChannelAlarm != -1 ) { @@ -1956,21 +1925,21 @@ void CBrain::UpdateInterface(float rTime) return; } - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw == 0 ) return; - pg = (CGauge*)pw->SearchControl(EVENT_OBJECT_GENERGY); + pg = static_cast< Ui::CGauge* >(pw->SearchControl(EVENT_OBJECT_GENERGY)); if ( pg != 0 ) { - power = m_object->RetPower(); + power = m_object->GetPower(); if ( power == 0 ) { energy = 0.0f; } else { - energy = power->RetEnergy(); - limit = energy*power->RetCapacity(); + energy = power->GetEnergy(); + limit = energy*power->GetCapacity(); } icon = 0; // red/green @@ -1991,19 +1960,19 @@ void CBrain::UpdateInterface(float rTime) pg->SetIcon(icon); } - pg = (CGauge*)pw->SearchControl(EVENT_OBJECT_GSHIELD); + pg = static_cast< Ui::CGauge* >(pw->SearchControl(EVENT_OBJECT_GSHIELD)); if ( pg != 0 ) { - pg->SetLevel(m_object->RetShield()); + pg->SetLevel(m_object->GetShield()); } - pg = (CGauge*)pw->SearchControl(EVENT_OBJECT_GRANGE); + pg = static_cast< Ui::CGauge* >(pw->SearchControl(EVENT_OBJECT_GRANGE)); if ( pg != 0 ) { icon = 2; // blue/red - range = m_physics->RetReactorRange(); + range = m_physics->GetReactorRange(); - if ( range < 0.2f && range != 0.0f && !m_physics->RetLand() ) + if ( range < 0.2f && range != 0.0f && !m_physics->GetLand() ) { if ( Math::Mod(m_time, 0.5f) >= 0.2f ) // blinks? { @@ -2012,7 +1981,7 @@ void CBrain::UpdateInterface(float rTime) } if ( m_soundChannelAlarm == -1 ) { - m_soundChannelAlarm = m_sound->Play(SOUND_ALARMt, m_object->RetPosition(0), 0.0f, 0.1f, true); + m_soundChannelAlarm = m_sound->Play(SOUND_ALARMt, m_object->GetPosition(0), 0.0f, 0.1f, true); m_sound->AddEnvelope(m_soundChannelAlarm, 1.0f, 1.0f, 1.0f, SOPER_CONTINUE); m_sound->AddEnvelope(m_soundChannelAlarm, 1.0f, 1.0f, 1.0f, SOPER_LOOP); } @@ -2031,13 +2000,13 @@ void CBrain::UpdateInterface(float rTime) pg->SetIcon(icon); } - pc = (CCompass*)pw->SearchControl(EVENT_OBJECT_COMPASS); + pc = static_cast< Ui::CCompass* >(pw->SearchControl(EVENT_OBJECT_COMPASS)); if ( pc != 0 ) { - angle = -(m_object->RetAngleY(0)+Math::PI/2.0f); + angle = -(m_object->GetAngleY(0)+Math::PI/2.0f); pc->SetDirection(angle); - pc->SetState(STATE_VISIBLE, m_main->RetShowMap()); + pc->SetState(Ui::STATE_VISIBLE, m_main->GetShowMap()); } #if _TEEN @@ -2046,25 +2015,25 @@ void CBrain::UpdateInterface(float rTime) { if ( m_bTraceRecord && Math::Mod(m_time, 0.4f) >= 0.2f ) { - pb->SetState(STATE_CHECK); + pb->SetState(Ui::STATE_CHECK); } else { - pb->ClearState(STATE_CHECK); + pb->ClearState(Ui::STATE_CHECK); } } #endif - bOnBoard = m_camera->RetType() == CAMERA_ONBOARD; + bOnBoard = m_camera->GetType() == Gfx::CAM_TYPE_ONBOARD; - pgr = (CGroup*)pw->SearchControl(EVENT_OBJECT_CROSSHAIR); + pgr = static_cast< Ui::CGroup* >(pw->SearchControl(EVENT_OBJECT_CROSSHAIR)); if ( pgr != 0 ) { if ( bOnBoard ) { #if 0 - angle = m_object->RetGunGoalV(); - if ( m_object->RetType() != OBJECT_MOBILErc ) + angle = m_object->GetGunGoalV(); + if ( m_object->GetType() != OBJECT_MOBILErc ) { angle += 10.0f*Math::PI/360.0f; } @@ -2075,53 +2044,53 @@ void CBrain::UpdateInterface(float rTime) #else ppos.x = 0.50f-(64.0f/640.0f)/2.0f; ppos.y = 0.50f-(64.0f/480.0f)/2.0f; - ppos.x += m_object->RetGunGoalH()/2.0f; - ppos.y += m_object->RetGunGoalV()/1.3f; + ppos.x += m_object->GetGunGoalH()/2.0f; + ppos.y += m_object->GetGunGoalV()/1.3f; pgr->SetPos(ppos); #endif - pgr->SetState(STATE_VISIBLE, !m_main->RetFriendAim()); + pgr->SetState(Ui::STATE_VISIBLE, !m_main->GetFriendAim()); } else { - pgr->ClearState(STATE_VISIBLE); + pgr->ClearState(Ui::STATE_VISIBLE); } } - ptg = (CTarget*)pw->SearchControl(EVENT_OBJECT_TARGET); + ptg = static_cast< Ui::CTarget* >(pw->SearchControl(EVENT_OBJECT_TARGET)); if ( ptg != 0 ) { if ( bOnBoard ) { - ptg->SetState(STATE_VISIBLE); + ptg->SetState(Ui::STATE_VISIBLE); } else { - ptg->ClearState(STATE_VISIBLE); + ptg->ClearState(Ui::STATE_VISIBLE); } } - pgr = (CGroup*)pw->SearchControl(EVENT_OBJECT_CORNERul); + pgr = static_cast< Ui::CGroup* >(pw->SearchControl(EVENT_OBJECT_CORNERul)); if ( pgr != 0 ) { - pgr->SetState(STATE_VISIBLE, bOnBoard); + pgr->SetState(Ui::STATE_VISIBLE, bOnBoard); } - pgr = (CGroup*)pw->SearchControl(EVENT_OBJECT_CORNERur); + pgr = static_cast< Ui::CGroup* >(pw->SearchControl(EVENT_OBJECT_CORNERur)); if ( pgr != 0 ) { - pgr->SetState(STATE_VISIBLE, bOnBoard); + pgr->SetState(Ui::STATE_VISIBLE, bOnBoard); } - pgr = (CGroup*)pw->SearchControl(EVENT_OBJECT_CORNERdl); + pgr = static_cast< Ui::CGroup* >(pw->SearchControl(EVENT_OBJECT_CORNERdl)); if ( pgr != 0 ) { - pgr->SetState(STATE_VISIBLE, bOnBoard); + pgr->SetState(Ui::STATE_VISIBLE, bOnBoard); } - pgr = (CGroup*)pw->SearchControl(EVENT_OBJECT_CORNERdr); + pgr = static_cast< Ui::CGroup* >(pw->SearchControl(EVENT_OBJECT_CORNERdr)); if ( pgr != 0 ) { - pgr->SetState(STATE_VISIBLE, bOnBoard); + pgr->SetState(Ui::STATE_VISIBLE, bOnBoard); } } @@ -2130,9 +2099,9 @@ void CBrain::UpdateInterface(float rTime) void CBrain::UpdateInterface() { ObjectType type; - CWindow* pw; - CButton* pb; - CSlider* ps; + Ui::CWindow* pw; + Ui::CButton* pb; + Ui::CSlider* ps; #if _TEEN CColor* pc; int color; @@ -2140,12 +2109,12 @@ void CBrain::UpdateInterface() bool bEnable, bFly, bRun; char title[100]; - if ( !m_object->RetSelect() ) return; + if ( !m_object->GetSelect() ) return; - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw == 0 ) return; - type = m_object->RetType(); + type = m_object->GetType(); bEnable = ( m_secondaryTask == 0 && m_program == -1 ); @@ -2202,10 +2171,10 @@ void CBrain::UpdateInterface() EnableInterface(pw, EVENT_OBJECT_BXXXX, bEnable); } - pb = (CButton*)pw->SearchControl(EVENT_OBJECT_GFLAT); + pb = static_cast< Ui::CButton* >(pw->SearchControl(EVENT_OBJECT_GFLAT)); if ( pb != 0 ) { - pb->SetState(STATE_VISIBLE, m_engine->RetGroundSpot()); + pb->SetState(Ui::STATE_VISIBLE, m_engine->GetGroundSpot()); } if ( type == OBJECT_HUMAN || // builder? @@ -2235,21 +2204,21 @@ void CBrain::UpdateInterface() DefaultEnter (pw, EVENT_OBJECT_ENDSHIELD, false); } - ps = (CSlider*)pw->SearchControl(EVENT_OBJECT_DIMSHIELD); + ps = static_cast< Ui::CSlider* >(pw->SearchControl(EVENT_OBJECT_DIMSHIELD)); if ( ps != 0 ) { - ps->SetVisibleValue((RADIUS_SHIELD_MIN/g_unit)+m_object->RetParam()*((RADIUS_SHIELD_MAX-RADIUS_SHIELD_MIN)/g_unit)); + ps->SetVisibleValue((RADIUS_SHIELD_MIN/g_unit)+m_object->GetParam()*((RADIUS_SHIELD_MAX-RADIUS_SHIELD_MIN)/g_unit)); } } bFly = bEnable; if ( bFly && (type == OBJECT_HUMAN || type == OBJECT_TECH) ) { - if ( m_object->RetFret() != 0 ) bFly = false; // if holder -> not fly + if ( m_object->GetFret() != 0 ) bFly = false; // if holder -> not fly } EnableInterface(pw, EVENT_OBJECT_GASUP, bFly); EnableInterface(pw, EVENT_OBJECT_GASDOWN, bFly); - if ( m_object->RetTrainer() ) // Training? + if ( m_object->GetTrainer() ) // Training? { DeadInterface(pw, EVENT_OBJECT_GASUP, false); DeadInterface(pw, EVENT_OBJECT_GASDOWN, false); @@ -2308,7 +2277,7 @@ void CBrain::UpdateInterface() if ( m_bTraceRecord ) bRun = false; EnableInterface(pw, EVENT_OBJECT_PROGRUN, bRun); - pb = (CButton*)pw->SearchControl(EVENT_OBJECT_PROGRUN); + pb = static_cast< Ui::CButton* >(pw->SearchControl(EVENT_OBJECT_PROGRUN)); if ( pb != 0 ) { pb->SetIcon(m_program==-1?21:8); // run/stop @@ -2334,103 +2303,103 @@ void CBrain::UpdateInterface() } #if _TEEN - if ( m_object->RetTraceDown() ) + if ( m_object->GetTraceDown() ) { - pb = (CButton*)pw->SearchControl(EVENT_OBJECT_PEN0); + pb = static_cast< Ui::CButton* >(pw->SearchControl(EVENT_OBJECT_PEN0)); if ( pb != 0 ) { - pb->ClearState(STATE_CHECK); + pb->ClearState(Ui::STATE_CHECK); } - color = m_object->RetTraceColor(); - pc = (CColor*)pw->SearchControl(EVENT_OBJECT_PEN1); + color = m_object->GetTraceColor(); + pc = static_cast< Ui::CColor* >(pw->SearchControl(EVENT_OBJECT_PEN1)); if ( pc != 0 ) { - pc->SetState(STATE_CHECK, color==1); + pc->SetState(Ui::STATE_CHECK, color==1); } - pc = (CColor*)pw->SearchControl(EVENT_OBJECT_PEN2); + pc = static_cast< Ui::CColor* >(pw->SearchControl(EVENT_OBJECT_PEN2)); if ( pc != 0 ) { - pc->SetState(STATE_CHECK, color==8); + pc->SetState(Ui::STATE_CHECK, color==8); } - pc = (CColor*)pw->SearchControl(EVENT_OBJECT_PEN3); + pc = static_cast< Ui::CColor* >(pw->SearchControl(EVENT_OBJECT_PEN3)); if ( pc != 0 ) { - pc->SetState(STATE_CHECK, color==7); + pc->SetState(Ui::STATE_CHECK, color==7); } - pc = (CColor*)pw->SearchControl(EVENT_OBJECT_PEN4); + pc = static_cast< Ui::CColor* >(pw->SearchControl(EVENT_OBJECT_PEN4)); if ( pc != 0 ) { - pc->SetState(STATE_CHECK, color==4); + pc->SetState(Ui::STATE_CHECK, color==4); } - pc = (CColor*)pw->SearchControl(EVENT_OBJECT_PEN5); + pc = static_cast< Ui::CColor* >(pw->SearchControl(EVENT_OBJECT_PEN5)); if ( pc != 0 ) { - pc->SetState(STATE_CHECK, color==6); + pc->SetState(Ui::STATE_CHECK, color==6); } - pc = (CColor*)pw->SearchControl(EVENT_OBJECT_PEN6); + pc = static_cast< Ui::CColor* >(pw->SearchControl(EVENT_OBJECT_PEN6)); if ( pc != 0 ) { - pc->SetState(STATE_CHECK, color==14); + pc->SetState(Ui::STATE_CHECK, color==14); } - pc = (CColor*)pw->SearchControl(EVENT_OBJECT_PEN7); + pc = static_cast< Ui::CColor* >(pw->SearchControl(EVENT_OBJECT_PEN7)); if ( pc != 0 ) { - pc->SetState(STATE_CHECK, color==12); + pc->SetState(Ui::STATE_CHECK, color==12); } - pc = (CColor*)pw->SearchControl(EVENT_OBJECT_PEN8); + pc = static_cast< Ui::CColor* >(pw->SearchControl(EVENT_OBJECT_PEN8)); if ( pc != 0 ) { - pc->SetState(STATE_CHECK, color==10); + pc->SetState(Ui::STATE_CHECK, color==10); } } else { - pb = (CButton*)pw->SearchControl(EVENT_OBJECT_PEN0); + pb = static_cast< Ui::CButton* >(pw->SearchControl(EVENT_OBJECT_PEN0)); if ( pb != 0 ) { - pb->SetState(STATE_CHECK); + pb->SetState(Ui::STATE_CHECK); } - pc = (CColor*)pw->SearchControl(EVENT_OBJECT_PEN1); + pc = static_cast< Ui::CColor* >(pw->SearchControl(EVENT_OBJECT_PEN1)); if ( pc != 0 ) { - pc->ClearState(STATE_CHECK); + pc->ClearState(Ui::STATE_CHECK); } - pc = (CColor*)pw->SearchControl(EVENT_OBJECT_PEN2); + pc = static_cast< Ui::CColor* >(pw->SearchControl(EVENT_OBJECT_PEN2)); if ( pc != 0 ) { - pc->ClearState(STATE_CHECK); + pc->ClearState(Ui::STATE_CHECK); } - pc = (CColor*)pw->SearchControl(EVENT_OBJECT_PEN3); + pc = static_cast< Ui::CColor* >(pw->SearchControl(EVENT_OBJECT_PEN3)); if ( pc != 0 ) { - pc->ClearState(STATE_CHECK); + pc->ClearState(Ui::STATE_CHECK); } - pc = (CColor*)pw->SearchControl(EVENT_OBJECT_PEN4); + pc = static_cast< Ui::CColor* >(pw->SearchControl(EVENT_OBJECT_PEN4)); if ( pc != 0 ) { - pc->ClearState(STATE_CHECK); + pc->ClearState(Ui::STATE_CHECK); } - pc = (CColor*)pw->SearchControl(EVENT_OBJECT_PEN5); + pc = static_cast< Ui::CColor* >(pw->SearchControl(EVENT_OBJECT_PEN5)); if ( pc != 0 ) { - pc->ClearState(STATE_CHECK); + pc->ClearState(Ui::STATE_CHECK); } - pc = (CColor*)pw->SearchControl(EVENT_OBJECT_PEN6); + pc = static_cast< Ui::CColor* >(pw->SearchControl(EVENT_OBJECT_PEN6)); if ( pc != 0 ) { - pc->ClearState(STATE_CHECK); + pc->ClearState(Ui::STATE_CHECK); } - pc = (CColor*)pw->SearchControl(EVENT_OBJECT_PEN7); + pc = static_cast< Ui::CColor* >(pw->SearchControl(EVENT_OBJECT_PEN7)); if ( pc != 0 ) { - pc->ClearState(STATE_CHECK); + pc->ClearState(Ui::STATE_CHECK); } - pc = (CColor*)pw->SearchControl(EVENT_OBJECT_PEN8); + pc = static_cast< Ui::CColor* >(pw->SearchControl(EVENT_OBJECT_PEN8)); if ( pc != 0 ) { - pc->ClearState(STATE_CHECK); + pc->ClearState(Ui::STATE_CHECK); } } #endif @@ -2438,19 +2407,19 @@ void CBrain::UpdateInterface() // Updates the list of programs. -void CBrain::UpdateScript(CWindow *pw) +void CBrain::UpdateScript(Ui::CWindow *pw) { - CList* pl; + Ui::CList* pl; char name[100]; char title[100]; int i; bool bSoluce; - pl = (CList*)pw->SearchControl(EVENT_OBJECT_PROGLIST); + pl = static_cast< Ui::CList* >(pw->SearchControl(EVENT_OBJECT_PROGLIST)); if ( pl == 0 ) return; #if _SCHOOL - bSoluce = m_main->RetSoluce4(); + bSoluce = m_main->GetSoluce4(); #else bSoluce = true; #endif @@ -2484,35 +2453,35 @@ void CBrain::UpdateScript(CWindow *pw) pl->ShowSelect(true); } -// Returns the rank of selected script. +// Geturns the rank of selected script. -int CBrain::RetSelScript() +int CBrain::GetSelScript() { - CWindow* pw; - CList* pl; + Ui::CWindow* pw; + Ui::CList* pl; - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw == 0 ) return -1; - pl = (CList*)pw->SearchControl(EVENT_OBJECT_PROGLIST); + pl = static_cast< Ui::CList* >(pw->SearchControl(EVENT_OBJECT_PROGLIST)); if ( pl == 0 ) return -1; - return pl->RetSelect(); + return pl->GetSelect(); } // Blinks the running program. void CBrain::BlinkScript(bool bEnable) { - CWindow* pw; - CList* pl; + Ui::CWindow* pw; + Ui::CList* pl; - if ( !m_object->RetSelect() ) return; // robot not selected? + if ( !m_object->GetSelect() ) return; // robot not selected? - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW0); + pw = static_cast< Ui::CWindow* >(m_interface->SearchControl(EVENT_WINDOW0)); if ( pw == 0 ) return; - pl = (CList*)pw->SearchControl(EVENT_OBJECT_PROGLIST); + pl = static_cast< Ui::CList* >(pw->SearchControl(EVENT_OBJECT_PROGLIST)); if ( pl == 0 ) return; pl->SetBlink(bEnable); @@ -2520,57 +2489,57 @@ void CBrain::BlinkScript(bool bEnable) // Check the status of a button interface. -void CBrain::CheckInterface(CWindow *pw, EventMsg event, bool bState) +void CBrain::CheckInterface(Ui::CWindow *pw, EventType event, bool bState) { - CControl* control; + Ui::CControl* control; control = pw->SearchControl(event); if ( control == 0 ) return; - control->SetState(STATE_CHECK, bState); + control->SetState(Ui::STATE_CHECK, bState); } // Changes the state of a button interface. -void CBrain::EnableInterface(CWindow *pw, EventMsg event, bool bState) +void CBrain::EnableInterface(Ui::CWindow *pw, EventType event, bool bState) { - CControl* control; + Ui::CControl* control; control = pw->SearchControl(event); if ( control == 0 ) return; - control->SetState(STATE_ENABLE, bState); + control->SetState(Ui::STATE_ENABLE, bState); } // Changes the state of a button on the interface. -void CBrain::DeadInterface(CWindow *pw, EventMsg event, bool bState) +void CBrain::DeadInterface(Ui::CWindow *pw, EventType event, bool bState) { - CControl* control; + Ui::CControl* control; control = pw->SearchControl(event); if ( control == 0 ) return; - control->SetState(STATE_DEAD, !bState); + control->SetState(Ui::STATE_DEAD, !bState); } // Change the default input state of a button interface. -void CBrain::DefaultEnter(CWindow *pw, EventMsg event, bool bState) +void CBrain::DefaultEnter(Ui::CWindow *pw, EventType event, bool bState) { - CControl* control; + Ui::CControl* control; control = pw->SearchControl(event); if ( control == 0 ) return; if ( bState ) { - control->SetState(STATE_DEFAULT); + control->SetState(Ui::STATE_DEFAULT); m_defaultEnter = event; } else { - control->ClearState(STATE_DEFAULT); + control->ClearState(Ui::STATE_DEFAULT); } } @@ -2589,7 +2558,7 @@ void CBrain::SetActivity(bool bMode) m_bActivity = bMode; } -bool CBrain::RetActivity() +bool CBrain::GetActivity() { return m_bActivity; } @@ -2619,12 +2588,12 @@ void CBrain::RunProgram(int rank) { m_program = rank; // start new program BlinkScript(true); // blink - m_object->CreateSelectParticule(); + m_object->CreateSelectParticle(); m_main->UpdateShortcuts(); } } -// Returns the first free program. +// Geturns the first free program. int CBrain::FreeProgram() { @@ -2638,9 +2607,9 @@ int CBrain::FreeProgram() } -// Returns the current program. +// Geturns the current program. -int CBrain::RetProgram() +int CBrain::GetProgram() { return m_program; } @@ -2653,7 +2622,7 @@ void CBrain::SetScriptRun(int rank) m_scriptRun = rank; } -int CBrain::RetScriptRun() +int CBrain::GetScriptRun() { return m_scriptRun; } @@ -2663,7 +2632,7 @@ void CBrain::SetScriptName(int rank, char *name) strcpy(m_scriptName[rank], name); } -char* CBrain::RetScriptName(int rank) +char* CBrain::GetScriptName(int rank) { return m_scriptName[rank]; } @@ -2673,7 +2642,7 @@ void CBrain::SetSoluceName(char *name) strcpy(m_soluceName, name); } -char* CBrain::RetSoluceName() +char* CBrain::GetSoluceName() { return m_soluceName; } @@ -2708,7 +2677,7 @@ bool CBrain::ReadSoluce(char* filename) // Load a script with a text file. -bool CBrain::ReadProgram(int rank, char* filename) +bool CBrain::ReadProgram(int rank, const char* filename) { if ( m_script[rank] == 0 ) { @@ -2725,10 +2694,10 @@ bool CBrain::ReadProgram(int rank, char* filename) // Indicates whether a program is compiled correctly. -bool CBrain::RetCompile(int rank) +bool CBrain::GetCompile(int rank) { if ( m_script[rank] == 0 ) return false; - return m_script[rank]->RetCompile(); + return m_script[rank]->GetCompile(); } // Saves a script in a text file. @@ -2807,12 +2776,12 @@ void CBrain::TraceRecordStart() { m_traceOper = TO_STOP; - m_tracePos = m_object->RetPosition(0); - m_traceAngle = m_object->RetAngleY(0); + m_tracePos = m_object->GetPosition(0); + m_traceAngle = m_object->GetAngleY(0); - if ( m_object->RetTraceDown() ) // pencil down? + if ( m_object->GetTraceDown() ) // pencil down? { - m_traceColor = m_object->RetTraceColor(); + m_traceColor = m_object->GetTraceColor(); } else // pen up? { @@ -2833,16 +2802,16 @@ void CBrain::TraceRecordFrame() float angle, len, speed; int color; - speed = m_physics->RetLinMotionX(MO_REASPEED); + speed = m_physics->GetLinMotionX(MO_REASPEED); if ( speed > 0.0f ) oper = TO_ADVANCE; if ( speed < 0.0f ) oper = TO_RECEDE; - speed = m_physics->RetCirMotionY(MO_REASPEED); + speed = m_physics->GetCirMotionY(MO_REASPEED); if ( speed != 0.0f ) oper = TO_TURN; - if ( m_object->RetTraceDown() ) // pencil down? + if ( m_object->GetTraceDown() ) // pencil down? { - color = m_object->RetTraceColor(); + color = m_object->GetTraceColor(); } else // pen up? { @@ -2855,13 +2824,13 @@ void CBrain::TraceRecordFrame() if ( m_traceOper == TO_ADVANCE || m_traceOper == TO_RECEDE ) { - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); len = Math::DistanceProjected(pos, m_tracePos); TraceRecordOper(m_traceOper, len); } if ( m_traceOper == TO_TURN ) { - angle = m_object->RetAngleY(0)-m_traceAngle; + angle = m_object->GetAngleY(0)-m_traceAngle; TraceRecordOper(m_traceOper, angle); } @@ -2871,8 +2840,8 @@ void CBrain::TraceRecordFrame() } m_traceOper = oper; - m_tracePos = m_object->RetPosition(0); - m_traceAngle = m_object->RetAngleY(0); + m_tracePos = m_object->GetPosition(0); + m_traceAngle = m_object->GetAngleY(0); m_traceColor = color; } } diff --git a/src/object/brain.h b/src/object/brain.h index 0220ffc..008fb67 100644 --- a/src/object/brain.h +++ b/src/object/brain.h @@ -18,11 +18,9 @@ #pragma once - -#include <stdio.h> - -#include "common/misc.h" #include "common/event.h" +#include "common/misc.h" + #include "object/object.h" #include "object/task/taskmanip.h" #include "object/task/taskflag.h" @@ -30,22 +28,28 @@ class CInstanceManager; -class CD3DEngine; -class CTerrain; -class CWater; -class CCamera; class CObject; class CPhysics; class CMotion; class CTaskManager; -class CInterface; -class CWindow; -class CDisplayText; class CScript; class CRobotMain; +class CSoundInterface; + +namespace Ui { class CStudio; -class CSound; -class CParticule; +class CInterface; +class CWindow; +class CDisplayText; +} + +namespace Gfx { +class CEngine; +class CTerrain; +class CWater; +class CCamera; +class CParticle; +} /* Gfx */ const int BRAINMAXSCRIPT = 10; @@ -88,29 +92,29 @@ public: bool IsBusy(); void SetActivity(bool bMode); - bool RetActivity(); + bool GetActivity(); bool IsProgram(); bool ProgramExist(int rank); void RunProgram(int rank); int FreeProgram(); - int RetProgram(); + int GetProgram(); void StopProgram(); void StopTask(); bool IntroduceVirus(); void SetActiveVirus(bool bActive); - bool RetActiveVirus(); + bool GetActiveVirus(); void SetScriptRun(int rank); - int RetScriptRun(); + int GetScriptRun(); void SetScriptName(int rank, char *name); - char* RetScriptName(int rank); + char* GetScriptName(int rank); void SetSoluceName(char *name); - char* RetSoluceName(); + char* GetSoluceName(); bool ReadSoluce(char* filename); - bool ReadProgram(int rank, char* filename); - bool RetCompile(int rank); + bool ReadProgram(int rank, const char* filename); + bool GetCompile(int rank); bool WriteProgram(int rank, char* filename); bool ReadStack(FILE *file); bool WriteStack(FILE *file); @@ -143,14 +147,14 @@ protected: void GroundFlat(); void ColorFlag(int color); - void UpdateScript(CWindow *pw); - int RetSelScript(); + void UpdateScript(Ui::CWindow *pw); + int GetSelScript(); void BlinkScript(bool bEnable); - void CheckInterface(CWindow *pw, EventMsg event, bool bState); - void EnableInterface(CWindow *pw, EventMsg event, bool bState); - void DeadInterface(CWindow *pw, EventMsg event, bool bState); - void DefaultEnter(CWindow *pw, EventMsg event, bool bState=true); + void CheckInterface(Ui::CWindow *pw, EventType event, bool bState); + void EnableInterface(Ui::CWindow *pw, EventType event, bool bState); + void DeadInterface(Ui::CWindow *pw, EventType event, bool bState); + void DefaultEnter(Ui::CWindow *pw, EventType event, bool bState=true); void TraceRecordStart(); void TraceRecordFrame(); @@ -159,60 +163,61 @@ protected: bool TraceRecordPut(char *buffer, int max, TraceOper oper, float param); protected: - CInstanceManager* m_iMan; - CD3DEngine* m_engine; - CTerrain* m_terrain; - CWater* m_water; - CCamera* m_camera; - CObject* m_object; - CPhysics* m_physics; - CMotion* m_motion; - CInterface* m_interface; - CDisplayText* m_displayText; - CRobotMain* m_main; - CStudio* m_studio; - CSound* m_sound; - CParticule* m_particule; - CTaskManager* m_primaryTask; - CTaskManager* m_secondaryTask; - - CScript* m_script[BRAINMAXSCRIPT]; - int m_selScript; // rank of the selected script - int m_program; // rank of the executed program / -1 - bool m_bActivity; - bool m_bBurn; - bool m_bActiveVirus; - - int m_scriptRun; - char m_scriptName[BRAINMAXSCRIPT][50]; - char m_soluceName[50]; - - EventMsg m_buttonAxe; - EventMsg m_manipStyle; - EventMsg m_defaultEnter; - EventMsg m_interfaceEvent[100]; - - CObject* m_antTarget; - CObject* m_beeBullet; - float m_beeBulletSpeed; - Math::Vector m_startPos; - float m_time; - float m_burnTime; - float m_lastUpdateTime; - float m_lastHumanTime; - float m_lastSpiderTime; - float m_lastWormTime; - float m_lastBulletTime; - float m_lastAlarmTime; - int m_soundChannelAlarm; - int m_flagColor; - - bool m_bTraceRecord; - TraceOper m_traceOper; - Math::Vector m_tracePos; - float m_traceAngle; - int m_traceColor; - int m_traceRecordIndex; - TraceRecord* m_traceRecordBuffer; + CInstanceManager* m_iMan; + Gfx::CEngine* m_engine; + Gfx::CTerrain* m_terrain; + Gfx::CWater* m_water; + Gfx::CCamera* m_camera; + Gfx::CParticle* m_particle; + CObject* m_object; + CPhysics* m_physics; + CMotion* m_motion; + Ui::CInterface* m_interface; + Ui::CDisplayText* m_displayText; + CRobotMain* m_main; + Ui::CStudio* m_studio; + CSoundInterface* m_sound; + + CTaskManager* m_primaryTask; + CTaskManager* m_secondaryTask; + + CScript* m_script[BRAINMAXSCRIPT]; + int m_selScript; // rank of the selected script + int m_program; // rank of the executed program / -1 + bool m_bActivity; + bool m_bBurn; + bool m_bActiveVirus; + + int m_scriptRun; + char m_scriptName[BRAINMAXSCRIPT][50]; + char m_soluceName[50]; + + EventType m_buttonAxe; + EventType m_manipStyle; + EventType m_defaultEnter; + EventType m_interfaceEvent[100]; + + CObject* m_antTarget; + CObject* m_beeBullet; + float m_beeBulletSpeed; + Math::Vector m_startPos; + float m_time; + float m_burnTime; + float m_lastUpdateTime; + float m_lastHumanTime; + float m_lastSpiderTime; + float m_lastWormTime; + float m_lastBulletTime; + float m_lastAlarmTime; + int m_soundChannelAlarm; + int m_flagColor; + + bool m_bTraceRecord; + TraceOper m_traceOper; + Math::Vector m_tracePos; + float m_traceAngle; + int m_traceColor; + int m_traceRecordIndex; + TraceRecord* m_traceRecordBuffer; }; diff --git a/src/object/mainmovie.cpp b/src/object/mainmovie.cpp index 7049842..346f370 100644 --- a/src/object/mainmovie.cpp +++ b/src/object/mainmovie.cpp @@ -37,12 +37,10 @@ CMainMovie::CMainMovie(CInstanceManager* iMan) m_iMan = iMan; m_iMan->AddInstance(CLASS_SHORT, this); - m_interface = (CInterface*)m_iMan->SearchInstance(CLASS_INTERFACE); - m_event = (CEvent*)m_iMan->SearchInstance(CLASS_EVENT); - m_engine = (CD3DEngine*)m_iMan->SearchInstance(CLASS_ENGINE); - m_main = (CRobotMain*)m_iMan->SearchInstance(CLASS_MAIN); - m_camera = (CCamera*)m_iMan->SearchInstance(CLASS_CAMERA); - m_sound = (CSound*)m_iMan->SearchInstance(CLASS_SOUND); + m_engine = static_cast< Gfx::CEngine* >(m_iMan->SearchInstance(CLASS_ENGINE)); + m_main = static_cast< CRobotMain* >(m_iMan->SearchInstance(CLASS_MAIN)); + m_camera = static_cast< Gfx::CCamera* >(m_iMan->SearchInstance(CLASS_CAMERA)); + m_sound = static_cast< CSoundInterface* >(m_iMan->SearchInstance(CLASS_SOUND)); Flush(); } @@ -84,20 +82,20 @@ bool CMainMovie::Start(MainMovieType type, float time) return true; } - motion = pObj->RetMotion(); + motion = pObj->GetMotion(); if ( motion != 0 ) { motion->SetAction(MHS_SATCOM, 0.5f); // reads the SatCom } - m_camera->RetCamera(m_initialEye, m_initialLookat); - m_camera->SetType(CAMERA_SCRIPT); - m_camera->SetSmooth(CS_HARD); + m_camera->GetCamera(m_initialEye, m_initialLookat); + m_camera->SetType(Gfx::CAM_TYPE_SCRIPT); + m_camera->SetSmooth(Gfx::CAM_SMOOTH_HARD); m_camera->SetScriptEye(m_initialEye); m_camera->SetScriptLookat(m_initialLookat); m_camera->FixCamera(); - mat = pObj->RetWorldMatrix(0); + mat = pObj->GetWorldMatrix(0); m_finalLookat[0] = Math::Transform(*mat, Math::Vector( 1.6f, 1.0f, 1.2f)); m_finalEye[0] = Math::Transform(*mat, Math::Vector(-1.5f, 5.0f, 3.0f)); m_finalLookat[1] = Math::Transform(*mat, Math::Vector( 1.6f, 1.0f, 1.2f)); @@ -109,14 +107,14 @@ bool CMainMovie::Start(MainMovieType type, float time) pObj = m_main->SearchHuman(); if ( pObj != 0 ) { - motion = pObj->RetMotion(); + motion = pObj->GetMotion(); if ( motion != 0 ) { motion->SetAction(-1); // finishes reading SatCom } } - m_camera->SetType(CAMERA_BACK); + m_camera->SetType(Gfx::CAM_TYPE_BACK); m_type = MM_NONE; // it's already over! } @@ -135,7 +133,7 @@ bool CMainMovie::Stop() pObj = m_main->SearchHuman(); if ( pObj != 0 ) { - motion = pObj->RetMotion(); + motion = pObj->GetMotion(); if ( motion != 0 ) { motion->SetAction(-1); // finishes reading SatCom @@ -221,16 +219,16 @@ bool CMainMovie::EventProcess(const Event &event) } -// Returns the type of the current movie. +// Geturns the type of the current movie. -MainMovieType CMainMovie::RetType() +MainMovieType CMainMovie::GetType() { return m_type; } -// Returns the type of movie stop. +// Geturns the type of movie stop. -MainMovieType CMainMovie::RetStopType() +MainMovieType CMainMovie::GetStopType() { return m_stopType; } diff --git a/src/object/mainmovie.h b/src/object/mainmovie.h index 23721fb..27e4df3 100644 --- a/src/object/mainmovie.h +++ b/src/object/mainmovie.h @@ -24,15 +24,14 @@ class CInstanceManager; -class CEvent; -class CD3DEngine; -class CInterface; class CRobotMain; -class CCamera; -class CSound; - - +class CSoundInterface; +namespace Gfx +{ + class CCamera; + class CEngine; +}; enum MainMovieType { @@ -54,24 +53,22 @@ public: bool Stop(); bool IsExist(); bool EventProcess(const Event &event); - MainMovieType RetType(); - MainMovieType RetStopType(); + MainMovieType GetType(); + MainMovieType GetStopType(); protected: protected: - CInstanceManager* m_iMan; - CEvent* m_event; - CD3DEngine* m_engine; - CInterface* m_interface; - CRobotMain* m_main; - CCamera* m_camera; - CSound* m_sound; - - MainMovieType m_type; - MainMovieType m_stopType; - float m_speed; - float m_progress; + CInstanceManager* m_iMan; + Gfx::CEngine* m_engine; + CRobotMain* m_main; + Gfx::CCamera* m_camera; + CSoundInterface* m_sound; + + MainMovieType m_type; + MainMovieType m_stopType; + float m_speed; + float m_progress; Math::Vector m_initialEye; Math::Vector m_initialLookat; Math::Vector m_finalEye[2]; diff --git a/src/object/motion/motion.cpp b/src/object/motion/motion.cpp index 6278627..df8a4be 100644 --- a/src/object/motion/motion.cpp +++ b/src/object/motion/motion.cpp @@ -17,14 +17,13 @@ // motion.cpp -#include <stdio.h> - #include "object/motion/motion.h" #include "common/iman.h" #include "script/cmdtoken.h" - +#include <stdio.h> +#include <string.h> // Object's constructor. @@ -34,14 +33,14 @@ CMotion::CMotion(CInstanceManager* iMan, CObject* object) m_iMan = iMan; m_iMan->AddInstance(CLASS_MOTION, this, 100); - m_engine = (CD3DEngine*)m_iMan->SearchInstance(CLASS_ENGINE); - m_light = (CLight*)m_iMan->SearchInstance(CLASS_LIGHT); - m_particule = (CParticule*)m_iMan->SearchInstance(CLASS_PARTICULE); - m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN); - m_water = (CWater*)m_iMan->SearchInstance(CLASS_WATER); - m_camera = (CCamera*)m_iMan->SearchInstance(CLASS_CAMERA); - m_main = (CRobotMain*)m_iMan->SearchInstance(CLASS_MAIN); - m_sound = (CSound*)m_iMan->SearchInstance(CLASS_SOUND); + m_engine = static_cast< Gfx::CEngine* >(m_iMan->SearchInstance(CLASS_ENGINE)); + m_light = static_cast< Gfx::CLight* >(m_iMan->SearchInstance(CLASS_LIGHT)); + m_particle = static_cast< Gfx::CParticle* >(m_iMan->SearchInstance(CLASS_PARTICULE)); + m_terrain = static_cast< Gfx::CTerrain* >(m_iMan->SearchInstance(CLASS_TERRAIN)); + m_water = static_cast< Gfx::CWater* >(m_iMan->SearchInstance(CLASS_WATER)); + m_camera = static_cast< Gfx::CCamera* >(m_iMan->SearchInstance(CLASS_CAMERA)); + m_main = static_cast< CRobotMain* >(m_iMan->SearchInstance(CLASS_MAIN)); + m_sound = static_cast< CSoundInterface* >(m_iMan->SearchInstance(CLASS_SOUND)); m_object = object; m_physics = 0; @@ -95,16 +94,16 @@ bool CMotion::EventProcess(const Event &event) Math::Vector pos, dir; float time; - if ( m_object->RetType() != OBJECT_TOTO && - m_engine->RetPause() ) return true; + if ( m_object->GetType() != OBJECT_TOTO && + m_engine->GetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( event.type != EVENT_FRAME ) return true; m_progress += event.rTime*m_actionTime; if ( m_progress > 1.0f ) m_progress = 1.0f; // (*) - pos = m_object->RetPosition(0); - if ( pos.y < m_water->RetLevel(m_object) ) // underwater? + pos = m_object->GetPosition(0); + if ( pos.y < m_water->GetLevel(m_object) ) // underwater? { time = event.rTime*3.0f; // everything is slower } @@ -113,19 +112,19 @@ bool CMotion::EventProcess(const Event &event) time = event.rTime*10.0f; } - dir = m_object->RetLinVibration(); + dir = m_object->GetLinVibration(); dir.x = Math::Smooth(dir.x, m_linVibration.x, time); dir.y = Math::Smooth(dir.y, m_linVibration.y, time); dir.z = Math::Smooth(dir.z, m_linVibration.z, time); m_object->SetLinVibration(dir); - dir = m_object->RetCirVibration(); + dir = m_object->GetCirVibration(); dir.x = Math::Smooth(dir.x, m_cirVibration.x, time); dir.y = Math::Smooth(dir.y, m_cirVibration.y, time); dir.z = Math::Smooth(dir.z, m_cirVibration.z, time); m_object->SetCirVibration(dir); - dir = m_object->RetInclinaison(); + dir = m_object->GetInclinaison(); dir.x = Math::Smooth(dir.x, m_inclinaison.x, time); dir.y = Math::Smooth(dir.y, m_inclinaison.y, time); dir.z = Math::Smooth(dir.z, m_inclinaison.z, time); @@ -148,9 +147,9 @@ Error CMotion::SetAction(int action, float time) return ERR_OK; } -// Returns the current action. +// Geturns the current action. -int CMotion::RetAction() +int CMotion::GetAction() { return m_actionType; } @@ -163,7 +162,7 @@ bool CMotion::SetParam(int rank, float value) return false; } -float CMotion::RetParam(int rank) +float CMotion::GetParam(int rank) { return 0.0f; } @@ -208,7 +207,7 @@ void CMotion::SetLinVibration(Math::Vector dir) m_linVibration = dir; } -Math::Vector CMotion::RetLinVibration() +Math::Vector CMotion::GetLinVibration() { return m_linVibration; } @@ -220,7 +219,7 @@ void CMotion::SetCirVibration(Math::Vector dir) m_cirVibration = dir; } -Math::Vector CMotion::RetCirVibration() +Math::Vector CMotion::GetCirVibration() { return m_cirVibration; } @@ -232,7 +231,7 @@ void CMotion::SetInclinaison(Math::Vector dir) m_inclinaison = dir; } -Math::Vector CMotion::RetInclinaison() +Math::Vector CMotion::GetInclinaison() { return m_inclinaison; } diff --git a/src/object/motion/motion.h b/src/object/motion/motion.h index 9828283..d195e65 100644 --- a/src/object/motion/motion.h +++ b/src/object/motion/motion.h @@ -20,22 +20,26 @@ #include "common/event.h" -#include "common/misc.h" +#include "common/global.h" #include "object/object.h" class CInstanceManager; -class CD3DEngine; + +namespace Gfx { +class CEngine; class CLight; -class CParticule; +class CParticle; class CTerrain; class CWater; class CCamera; +} + class CBrain; class CPhysics; class CObject; class CRobotMain; -class CSound; +class CSoundInterface; class CMotion @@ -47,44 +51,44 @@ public: void SetPhysics(CPhysics* physics); void SetBrain(CBrain* brain); - virtual void DeleteObject(bool bAll=false); - virtual bool Create(Math::Vector pos, float angle, ObjectType type, float power); - virtual bool EventProcess(const Event &event); - virtual Error SetAction(int action, float time=0.2f); - virtual int RetAction(); + virtual void DeleteObject(bool bAll=false); + virtual bool Create(Math::Vector pos, float angle, ObjectType type, float power); + virtual bool EventProcess(const Event &event); + virtual Error SetAction(int action, float time=0.2f); + virtual int GetAction(); - virtual bool SetParam(int rank, float value); - virtual float RetParam(int rank); + virtual bool SetParam(int rank, float value); + virtual float GetParam(int rank); - virtual bool Write(char *line); - virtual bool Read(char *line); + virtual bool Write(char *line); + virtual bool Read(char *line); - virtual void SetLinVibration(Math::Vector dir); - virtual Math::Vector RetLinVibration(); - virtual void SetCirVibration(Math::Vector dir); - virtual Math::Vector RetCirVibration(); - virtual void SetInclinaison(Math::Vector dir); - virtual Math::Vector RetInclinaison(); + virtual void SetLinVibration(Math::Vector dir); + virtual Math::Vector GetLinVibration(); + virtual void SetCirVibration(Math::Vector dir); + virtual Math::Vector GetCirVibration(); + virtual void SetInclinaison(Math::Vector dir); + virtual Math::Vector GetInclinaison(); protected: protected: - CInstanceManager* m_iMan; - CD3DEngine* m_engine; - CLight* m_light; - CParticule* m_particule; - CTerrain* m_terrain; - CWater* m_water; - CCamera* m_camera; - CObject* m_object; - CBrain* m_brain; - CPhysics* m_physics; - CRobotMain* m_main; - CSound* m_sound; - - int m_actionType; - float m_actionTime; - float m_progress; + CInstanceManager* m_iMan; + Gfx::CEngine* m_engine; + Gfx::CLight* m_light; + Gfx::CParticle* m_particle; + Gfx::CTerrain* m_terrain; + Gfx::CWater* m_water; + Gfx::CCamera* m_camera; + CObject* m_object; + CBrain* m_brain; + CPhysics* m_physics; + CRobotMain* m_main; + CSoundInterface* m_sound; + + int m_actionType; + float m_actionTime; + float m_progress; Math::Vector m_linVibration; // linear vibration Math::Vector m_cirVibration; // circular vibration diff --git a/src/object/motion/motionant.cpp b/src/object/motion/motionant.cpp index c6a9357..6259856 100644 --- a/src/object/motion/motionant.cpp +++ b/src/object/motion/motionant.cpp @@ -21,8 +21,8 @@ #include "object/motion/motionant.h" -#include "old/modfile.h" -#include "old/particule.h" +#include "graphics/engine/modelfile.h" +#include "graphics/engine/particle.h" #include "physics/physics.h" @@ -46,7 +46,7 @@ CMotionAnt::CMotionAnt(CInstanceManager* iMan, CObject* object) m_armMemberIndex = 0; m_armLastAction = -1; m_bArmStop = false; - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; } // Object's destructor. @@ -68,18 +68,18 @@ void CMotionAnt::DeleteObject(bool bAll) bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type, float power) { - CModFile* pModFile; + Gfx::CModelFile* pModFile; int rank; - if ( m_engine->RetRestCreate() < 3+18 ) return false; +// if ( m_engine->GetRestCreate() < 3+18 ) return false; - pModFile = new CModFile(m_iMan); + pModFile = new Gfx::CModelFile(m_iMan); m_object->SetType(type); // Creates the main base. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEVEHICULE); // this is a moving object + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object m_object->SetObjectRank(0, rank); pModFile->ReadModel("objects\\ant1.mod"); @@ -95,7 +95,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type, // Creates the head. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); pModFile->ReadModel("objects\\ant2.mod"); @@ -104,7 +104,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type, // Creates the tail. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 0); pModFile->ReadModel("objects\\ant3.mod"); @@ -113,7 +113,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type, // Creates a right-back thigh. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(3, rank); m_object->SetObjectParent(3, 0); pModFile->ReadModel("objects\\ant4.mod"); @@ -122,7 +122,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type, // Creates a right-back leg. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(4, rank); m_object->SetObjectParent(4, 3); pModFile->ReadModel("objects\\ant5.mod"); @@ -131,7 +131,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type, // Creates a right-back foot. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(5, rank); m_object->SetObjectParent(5, 4); pModFile->ReadModel("objects\\ant6.mod"); @@ -140,7 +140,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type, // Creates two middle-right thighs. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); pModFile->ReadModel("objects\\ant4.mod"); @@ -149,7 +149,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type, // Creates two middle-right legs. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 6); pModFile->ReadModel("objects\\ant5.mod"); @@ -158,7 +158,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type, // Creates two middle-right foots. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(8, rank); m_object->SetObjectParent(8, 7); pModFile->ReadModel("objects\\ant6.mod"); @@ -167,7 +167,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type, // Creates the right front thigh. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(9, rank); m_object->SetObjectParent(9, 0); pModFile->ReadModel("objects\\ant4.mod"); @@ -176,7 +176,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type, // Creates the right front leg. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(10, rank); m_object->SetObjectParent(10, 9); pModFile->ReadModel("objects\\ant5.mod"); @@ -185,7 +185,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type, // Creates the right front foot. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(11, rank); m_object->SetObjectParent(11, 10); pModFile->ReadModel("objects\\ant6.mod"); @@ -194,7 +194,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type, // Creates a left-back thigh. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(12, rank); m_object->SetObjectParent(12, 0); pModFile->ReadModel("objects\\ant4.mod"); @@ -204,7 +204,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type, // Creates a left-back leg. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(13, rank); m_object->SetObjectParent(13, 12); pModFile->ReadModel("objects\\ant5.mod"); @@ -214,7 +214,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type, // Creates a left-back foot. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(14, rank); m_object->SetObjectParent(14, 13); pModFile->ReadModel("objects\\ant6.mod"); @@ -224,7 +224,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type, // Creates two middle-left thighs. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(15, rank); m_object->SetObjectParent(15, 0); pModFile->ReadModel("objects\\ant4.mod"); @@ -234,7 +234,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type, // Creates two middle-left legs. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(16, rank); m_object->SetObjectParent(16, 15); pModFile->ReadModel("objects\\ant5.mod"); @@ -244,7 +244,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type, // Creates two middle-left foot. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(17, rank); m_object->SetObjectParent(17, 16); pModFile->ReadModel("objects\\ant6.mod"); @@ -254,7 +254,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type, // Creates the left front thigh. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(18, rank); m_object->SetObjectParent(18, 0); pModFile->ReadModel("objects\\ant4.mod"); @@ -264,7 +264,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type, // Creates the left front leg. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(19, rank); m_object->SetObjectParent(19, 18); pModFile->ReadModel("objects\\ant5.mod"); @@ -274,7 +274,7 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type, // Creates the left front foot. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank,Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(20, rank); m_object->SetObjectParent(20, 19); pModFile->ReadModel("objects\\ant6.mod"); @@ -287,10 +287,10 @@ bool CMotionAnt::Create(Math::Vector pos, float angle, ObjectType type, CreatePhysics(); m_object->SetFloorHeight(0.0f); - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); m_object->SetPosition(0, pos); // to display the shadows immediately - m_engine->LoadAllTexture(); + m_engine->LoadAllTextures(); delete pModFile; return true; @@ -373,7 +373,7 @@ void CMotionAnt::CreatePhysics() m_physics->SetType(TYPE_ROLLING); - character = m_object->RetCharacter(); + character = m_object->GetCharacter(); character->wheelFront = 3.0f; character->wheelBack = 3.0f; character->wheelLeft = 5.0f; @@ -418,12 +418,12 @@ bool CMotionAnt::EventProcess(const Event &event) { CMotion::EventProcess(event); - if ( event.event == EVENT_FRAME ) + if ( event.type == EVENT_FRAME ) { return EventFrame(event); } - if ( event.event == EVENT_KEYDOWN ) + if ( event.type == EVENT_KEY_DOWN ) { #if ADJUST_ANGLE int i; @@ -467,11 +467,11 @@ bool CMotionAnt::EventFrame(const Event &event) int i, ii, st, nd, action; bool bStop; - if ( m_engine->RetPause() ) return true; - if ( !m_engine->IsVisiblePoint(m_object->RetPosition(0)) ) return true; + if ( m_engine->GetPause() ) return true; + if ( !m_engine->IsVisiblePoint(m_object->GetPosition(0)) ) return true; - s = m_physics->RetLinMotionX(MO_MOTSPEED)*1.5f; - a = fabs(m_physics->RetCirMotionY(MO_MOTSPEED)*2.0f); + s = m_physics->GetLinMotionX(MO_MOTSPEED)*1.5f; + a = fabs(m_physics->GetCirMotionY(MO_MOTSPEED)*2.0f); if ( s == 0.0f && a != 0.0f ) a *= 1.5f; @@ -495,13 +495,13 @@ bool CMotionAnt::EventFrame(const Event &event) m_armMember += a; } - if ( m_object->RetRuin() ) // destroyed? + if ( m_object->GetRuin() ) // destroyed? { m_actionType = MAS_RUIN; } - if ( m_object->RetBurn() ) // burning? + if ( m_object->GetBurn() ) // burning? { - if ( m_object->RetFixed() ) + if ( m_object->GetFixed() ) { m_actionType = MAS_BURN; } @@ -526,7 +526,7 @@ bool CMotionAnt::EventFrame(const Event &event) else prog = Math::Mod(m_armMember+(2.0f-(i%3))*0.33f+0.3f, 1.0f); if ( m_bArmStop ) { - prog = (float)m_armTimeIndex/3.0f; + prog = static_cast< float >(m_armTimeIndex/3.0f); } if ( prog < 0.33f ) // t0..t1 ? { @@ -586,32 +586,32 @@ bool CMotionAnt::EventFrame(const Event &event) if ( i < 3 ) // right leg (1..3) ? { - m_object->SetAngleX(3+3*i+0, Math::Smooth(m_object->RetAngleX(3+3*i+0), Math::PropAngle(tSt[0], tNd[0], prog), time)); - m_object->SetAngleY(3+3*i+0, Math::Smooth(m_object->RetAngleY(3+3*i+0), Math::PropAngle(tSt[1], tNd[1], prog), time)); - m_object->SetAngleZ(3+3*i+0, Math::Smooth(m_object->RetAngleZ(3+3*i+0), Math::PropAngle(tSt[2], tNd[2], prog), time)); - m_object->SetAngleX(3+3*i+1, Math::Smooth(m_object->RetAngleX(3+3*i+1), Math::PropAngle(tSt[3], tNd[3], prog), time)); - m_object->SetAngleY(3+3*i+1, Math::Smooth(m_object->RetAngleY(3+3*i+1), Math::PropAngle(tSt[4], tNd[4], prog), time)); - m_object->SetAngleZ(3+3*i+1, Math::Smooth(m_object->RetAngleZ(3+3*i+1), Math::PropAngle(tSt[5], tNd[5], prog), time)); - m_object->SetAngleX(3+3*i+2, Math::Smooth(m_object->RetAngleX(3+3*i+2), Math::PropAngle(tSt[6], tNd[6], prog), time)); - m_object->SetAngleY(3+3*i+2, Math::Smooth(m_object->RetAngleY(3+3*i+2), Math::PropAngle(tSt[7], tNd[7], prog), time)); - m_object->SetAngleZ(3+3*i+2, Math::Smooth(m_object->RetAngleZ(3+3*i+2), Math::PropAngle(tSt[8], tNd[8], prog), time)); + m_object->SetAngleX(3+3*i+0, Math::Smooth(m_object->GetAngleX(3+3*i+0), Math::PropAngle(tSt[0], tNd[0], prog), time)); + m_object->SetAngleY(3+3*i+0, Math::Smooth(m_object->GetAngleY(3+3*i+0), Math::PropAngle(tSt[1], tNd[1], prog), time)); + m_object->SetAngleZ(3+3*i+0, Math::Smooth(m_object->GetAngleZ(3+3*i+0), Math::PropAngle(tSt[2], tNd[2], prog), time)); + m_object->SetAngleX(3+3*i+1, Math::Smooth(m_object->GetAngleX(3+3*i+1), Math::PropAngle(tSt[3], tNd[3], prog), time)); + m_object->SetAngleY(3+3*i+1, Math::Smooth(m_object->GetAngleY(3+3*i+1), Math::PropAngle(tSt[4], tNd[4], prog), time)); + m_object->SetAngleZ(3+3*i+1, Math::Smooth(m_object->GetAngleZ(3+3*i+1), Math::PropAngle(tSt[5], tNd[5], prog), time)); + m_object->SetAngleX(3+3*i+2, Math::Smooth(m_object->GetAngleX(3+3*i+2), Math::PropAngle(tSt[6], tNd[6], prog), time)); + m_object->SetAngleY(3+3*i+2, Math::Smooth(m_object->GetAngleY(3+3*i+2), Math::PropAngle(tSt[7], tNd[7], prog), time)); + m_object->SetAngleZ(3+3*i+2, Math::Smooth(m_object->GetAngleZ(3+3*i+2), Math::PropAngle(tSt[8], tNd[8], prog), time)); } else // left leg (4..6) ? { - m_object->SetAngleX(3+3*i+0, Math::Smooth(m_object->RetAngleX(3+3*i+0), Math::PropAngle(-tSt[0], -tNd[0], prog), time)); - m_object->SetAngleY(3+3*i+0, Math::Smooth(m_object->RetAngleY(3+3*i+0), Math::PropAngle(-tSt[1], -tNd[1], prog), time)); - m_object->SetAngleZ(3+3*i+0, Math::Smooth(m_object->RetAngleZ(3+3*i+0), Math::PropAngle( tSt[2], tNd[2], prog), time)); - m_object->SetAngleX(3+3*i+1, Math::Smooth(m_object->RetAngleX(3+3*i+1), Math::PropAngle(-tSt[3], -tNd[3], prog), time)); - m_object->SetAngleY(3+3*i+1, Math::Smooth(m_object->RetAngleY(3+3*i+1), Math::PropAngle(-tSt[4], -tNd[4], prog), time)); - m_object->SetAngleZ(3+3*i+1, Math::Smooth(m_object->RetAngleZ(3+3*i+1), Math::PropAngle( tSt[5], tNd[5], prog), time)); - m_object->SetAngleX(3+3*i+2, Math::Smooth(m_object->RetAngleX(3+3*i+2), Math::PropAngle(-tSt[6], -tNd[6], prog), time)); - m_object->SetAngleY(3+3*i+2, Math::Smooth(m_object->RetAngleY(3+3*i+2), Math::PropAngle(-tSt[7], -tNd[7], prog), time)); - m_object->SetAngleZ(3+3*i+2, Math::Smooth(m_object->RetAngleZ(3+3*i+2), Math::PropAngle( tSt[8], tNd[8], prog), time)); + m_object->SetAngleX(3+3*i+0, Math::Smooth(m_object->GetAngleX(3+3*i+0), Math::PropAngle(-tSt[0], -tNd[0], prog), time)); + m_object->SetAngleY(3+3*i+0, Math::Smooth(m_object->GetAngleY(3+3*i+0), Math::PropAngle(-tSt[1], -tNd[1], prog), time)); + m_object->SetAngleZ(3+3*i+0, Math::Smooth(m_object->GetAngleZ(3+3*i+0), Math::PropAngle( tSt[2], tNd[2], prog), time)); + m_object->SetAngleX(3+3*i+1, Math::Smooth(m_object->GetAngleX(3+3*i+1), Math::PropAngle(-tSt[3], -tNd[3], prog), time)); + m_object->SetAngleY(3+3*i+1, Math::Smooth(m_object->GetAngleY(3+3*i+1), Math::PropAngle(-tSt[4], -tNd[4], prog), time)); + m_object->SetAngleZ(3+3*i+1, Math::Smooth(m_object->GetAngleZ(3+3*i+1), Math::PropAngle( tSt[5], tNd[5], prog), time)); + m_object->SetAngleX(3+3*i+2, Math::Smooth(m_object->GetAngleX(3+3*i+2), Math::PropAngle(-tSt[6], -tNd[6], prog), time)); + m_object->SetAngleY(3+3*i+2, Math::Smooth(m_object->GetAngleY(3+3*i+2), Math::PropAngle(-tSt[7], -tNd[7], prog), time)); + m_object->SetAngleZ(3+3*i+2, Math::Smooth(m_object->GetAngleZ(3+3*i+2), Math::PropAngle( tSt[8], tNd[8], prog), time)); } } #if ADJUST_ANGLE - if ( m_object->RetSelect() ) + if ( m_object->GetSelect() ) { char s[100]; sprintf(s, "A:time=%d Q:part=%d W:member=%d", m_armTimeIndex, m_armPartIndex, m_armMemberIndex); @@ -664,8 +664,8 @@ bool CMotionAnt::EventFrame(const Event &event) SetInclinaison(dir); time = event.rTime*1.0f; - m_object->SetAngleZ(1, Math::Smooth(m_object->RetAngleZ(1), 0.0f, time)); // head - m_object->SetAngleZ(2, Math::Smooth(m_object->RetAngleZ(2), 0.0f, time)); // tail + m_object->SetAngleZ(1, Math::Smooth(m_object->GetAngleZ(1), 0.0f, time)); // head + m_object->SetAngleZ(2, Math::Smooth(m_object->GetAngleZ(2), 0.0f, time)); // tail } else if ( m_actionType == MAS_RUIN ) // destroyed? { @@ -676,17 +676,17 @@ bool CMotionAnt::EventFrame(const Event &event) } else if ( m_actionType == MAS_BACK1 ) // starts on the back? { - if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_armTimeAbs ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_armTimeAbs ) { - m_lastParticule = m_armTimeAbs; + m_lastParticle = m_armTimeAbs; - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); speed.x = (Math::Rand()-0.5f)*10.0f; speed.z = (Math::Rand()-0.5f)*10.0f; speed.y = Math::Rand()*5.0f; dim.x = Math::Rand()*3.0f+2.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, 2.0f); } if ( m_progress < 0.5f ) @@ -718,13 +718,13 @@ bool CMotionAnt::EventFrame(const Event &event) } else if ( m_actionType == MAS_BACK2 ) // moves on the back? { - if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_armTimeAbs ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_armTimeAbs ) { - m_lastParticule = m_armTimeAbs; + m_lastParticle = m_armTimeAbs; if ( rand()%10 == 0 ) { - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.x += (Math::Rand()-0.5f)*5.0f; pos.z += (Math::Rand()-0.5f)*5.0f; pos.y -= 1.0f; @@ -733,7 +733,7 @@ bool CMotionAnt::EventFrame(const Event &event) speed.y = Math::Rand()*2.0f; dim.x = Math::Rand()*1.0f+1.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, 2.0f); } } @@ -767,17 +767,17 @@ bool CMotionAnt::EventFrame(const Event &event) } else if ( m_actionType == MAS_BACK3 ) // goes back on the legs? { - if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_armTimeAbs ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_armTimeAbs ) { - m_lastParticule = m_armTimeAbs; + m_lastParticle = m_armTimeAbs; - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); speed.x = (Math::Rand()-0.5f)*10.0f; speed.z = (Math::Rand()-0.5f)*10.0f; speed.y = Math::Rand()*5.0f; dim.x = Math::Rand()*3.0f+2.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, 2.0f); } if ( m_progress < 0.5f ) diff --git a/src/object/motion/motionant.h b/src/object/motion/motionant.h index 8ddd789..68a3b7f 100644 --- a/src/object/motion/motionant.h +++ b/src/object/motion/motionant.h @@ -68,6 +68,6 @@ protected: int m_armMemberIndex; int m_armLastAction; bool m_bArmStop; - float m_lastParticule; + float m_lastParticle; }; diff --git a/src/object/motion/motionbee.cpp b/src/object/motion/motionbee.cpp index e5c6b24..c679876 100644 --- a/src/object/motion/motionbee.cpp +++ b/src/object/motion/motionbee.cpp @@ -21,7 +21,7 @@ #include "object/motion/motionbee.h" -#include "old/modfile.h" +#include "graphics/engine/modelfile.h" #include "physics/physics.h" @@ -66,18 +66,18 @@ void CMotionBee::DeleteObject(bool bAll) bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, float power) { - CModFile* pModFile; + Gfx::CModelFile* pModFile; int rank; - if ( m_engine->RetRestCreate() < 3+18+2 ) return false; +// if ( m_engine->GetRestCreate() < 3+18+2 ) return false; - pModFile = new CModFile(m_iMan); + pModFile = new Gfx::CModelFile(m_iMan); m_object->SetType(type); // Creates main base. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEVEHICULE); // this is a moving object + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object m_object->SetObjectRank(0, rank); pModFile->ReadModel("objects\\bee1.mod"); @@ -93,7 +93,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, // Creates the head. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); pModFile->ReadModel("objects\\bee2.mod"); @@ -102,7 +102,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, // Creates the tail. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 0); pModFile->ReadModel("objects\\bee3.mod"); @@ -111,7 +111,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, // Creates a right-back thigh. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(3, rank); m_object->SetObjectParent(3, 0); pModFile->ReadModel("objects\\ant4.mod"); @@ -120,7 +120,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, // Creates a right-back leg. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(4, rank); m_object->SetObjectParent(4, 3); pModFile->ReadModel("objects\\ant5.mod"); @@ -129,7 +129,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, // Creates a right-back foot. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(5, rank); m_object->SetObjectParent(5, 4); pModFile->ReadModel("objects\\ant6.mod"); @@ -138,7 +138,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, // Creates two middle-right thighs. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); pModFile->ReadModel("objects\\ant4.mod"); @@ -147,7 +147,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, // Creates two middle-right legs. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 6); pModFile->ReadModel("objects\\ant5.mod"); @@ -156,7 +156,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, // Creates two middle-right feet. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(8, rank); m_object->SetObjectParent(8, 7); pModFile->ReadModel("objects\\ant6.mod"); @@ -165,7 +165,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, // Creates the right front thigh. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(9, rank); m_object->SetObjectParent(9, 0); pModFile->ReadModel("objects\\ant4.mod"); @@ -174,7 +174,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, // Creates the right front leg. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(10, rank); m_object->SetObjectParent(10, 9); pModFile->ReadModel("objects\\ant5.mod"); @@ -183,7 +183,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, // Creates the right front foot. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(11, rank); m_object->SetObjectParent(11, 10); pModFile->ReadModel("objects\\ant6.mod"); @@ -192,7 +192,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, // Creates a left-back thigh. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(12, rank); m_object->SetObjectParent(12, 0); pModFile->ReadModel("objects\\ant4.mod"); @@ -202,7 +202,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, // Creates a left-back leg. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(13, rank); m_object->SetObjectParent(13, 12); pModFile->ReadModel("objects\\ant5.mod"); @@ -211,7 +211,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, // Creates a left-back foot. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(14, rank); m_object->SetObjectParent(14, 13); pModFile->ReadModel("objects\\ant6.mod"); @@ -220,7 +220,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, // Creates two middle-left thigh. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(15, rank); m_object->SetObjectParent(15, 0); pModFile->ReadModel("objects\\ant4.mod"); @@ -230,7 +230,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, // Creates two middle-left legs. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(16, rank); m_object->SetObjectParent(16, 15); pModFile->ReadModel("objects\\ant5.mod"); @@ -239,7 +239,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, // Creates two middle-left feet. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(17, rank); m_object->SetObjectParent(17, 16); pModFile->ReadModel("objects\\ant6.mod"); @@ -248,7 +248,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, // Creates front-left thigh. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(18, rank); m_object->SetObjectParent(18, 0); pModFile->ReadModel("objects\\ant4.mod"); @@ -258,7 +258,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, // Creates front-left leg. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(19, rank); m_object->SetObjectParent(19, 18); pModFile->ReadModel("objects\\ant5.mod"); @@ -267,7 +267,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, // Creates front-left foot. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(20, rank); m_object->SetObjectParent(20, 19); pModFile->ReadModel("objects\\ant6.mod"); @@ -276,7 +276,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, // Creates the right wing. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(21, rank); m_object->SetObjectParent(21, 0); pModFile->ReadModel("objects\\bee7.mod"); @@ -285,7 +285,7 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, // Creates the left wing. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(22, rank); m_object->SetObjectParent(22, 0); pModFile->ReadModel("objects\\bee7.mod"); @@ -298,10 +298,10 @@ bool CMotionBee::Create(Math::Vector pos, float angle, ObjectType type, CreatePhysics(); m_object->SetFloorHeight(0.0f); - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); m_object->SetPosition(0, pos); // to display the shadows immediately - m_engine->LoadAllTexture(); + m_engine->LoadAllTextures(); delete pModFile; return true; @@ -348,7 +348,7 @@ void CMotionBee::CreatePhysics() m_physics->SetType(TYPE_FLYING); - character = m_object->RetCharacter(); + character = m_object->GetCharacter(); character->wheelFront = 3.0f; character->wheelBack = 3.0f; character->wheelLeft = 5.0f; @@ -394,12 +394,12 @@ bool CMotionBee::EventProcess(const Event &event) { CMotion::EventProcess(event); - if ( event.event == EVENT_FRAME ) + if ( event.type == EVENT_FRAME ) { return EventFrame(event); } - if ( event.event == EVENT_KEYDOWN ) + if ( event.type == EVENT_KEY_DOWN ) { #if ADJUST_ANGLE int i; @@ -441,11 +441,11 @@ bool CMotionBee::EventFrame(const Event &event) int action, i, st, nd; bool bStop; - if ( m_engine->RetPause() ) return true; - if ( !m_engine->IsVisiblePoint(m_object->RetPosition(0)) ) return true; + if ( m_engine->GetPause() ) return true; + if ( !m_engine->IsVisiblePoint(m_object->GetPosition(0)) ) return true; - s = m_physics->RetLinMotionX(MO_MOTSPEED)*0.30f; - a = fabs(m_physics->RetCirMotionY(MO_MOTSPEED)*2.00f); + s = m_physics->GetLinMotionX(MO_MOTSPEED)*0.30f; + a = fabs(m_physics->GetCirMotionY(MO_MOTSPEED)*2.00f); if ( s == 0.0f && a != 0.0f ) a *= 1.5f; @@ -454,7 +454,7 @@ bool CMotionBee::EventFrame(const Event &event) m_armMember += (s+a)*event.rTime*0.15f; bStop = ( a == 0.0f && s == 0.0f ); // stopped? - if ( !m_physics->RetLand() ) bStop = true; + if ( !m_physics->GetLand() ) bStop = true; if ( bStop ) { @@ -467,13 +467,13 @@ bool CMotionBee::EventFrame(const Event &event) action = MB_MARCH; // flying m_actionType = -1; - if ( m_object->RetFret() != 0 ) m_actionType = MBS_HOLD; // carries the ball + if ( m_object->GetFret() != 0 ) m_actionType = MBS_HOLD; // carries the ball - if ( m_object->RetRuin() ) // destroyed? + if ( m_object->GetRuin() ) // destroyed? { m_actionType = MBS_RUIN; } - if ( m_object->RetBurn() ) // burning? + if ( m_object->GetBurn() ) // burning? { m_actionType = MBS_BURN; } @@ -491,7 +491,7 @@ bool CMotionBee::EventFrame(const Event &event) else prog = Math::Mod(m_armMember+(2.0f-(i%3))*0.33f+0.3f, 1.0f); if ( m_bArmStop ) { - prog = (float)m_armTimeIndex/3.0f; + prog = static_cast< float >(m_armTimeIndex/3.0f); } if ( prog < 0.33f ) // t0..t1 ? { @@ -542,7 +542,7 @@ bool CMotionBee::EventFrame(const Event &event) } #if ADJUST_ANGLE - if ( m_object->RetSelect() ) + if ( m_object->GetSelect() ) { char s[100]; sprintf(s, "A:time=%d Q:part=%d W:member=%d", m_armTimeIndex, m_armPartIndex, m_armMemberIndex); @@ -550,12 +550,12 @@ bool CMotionBee::EventFrame(const Event &event) } #endif - if ( m_physics->RetLand() ) // on the ground? + if ( m_physics->GetLand() ) // on the ground? { - if ( m_object->RetRuin() ) + if ( m_object->GetRuin() ) { } - else if ( bStop || m_object->RetBurn() ) + else if ( bStop || m_object->GetBurn() ) { m_object->SetAngleZ(2, sinf(m_armTimeAbs*1.7f)*0.15f+0.35f); // tail } @@ -595,7 +595,7 @@ bool CMotionBee::EventFrame(const Event &event) } } - if ( m_physics->RetLand() ) + if ( m_physics->GetLand() ) { if ( bStop ) prog = 0.05f; else prog = 0.15f; @@ -628,7 +628,7 @@ bool CMotionBee::EventFrame(const Event &event) m_object->SetAngleY(1, sinf(m_armTimeAbs*2.1f)*0.50f); // head #if 0 - h = m_terrain->RetFloorHeight(RetPosition(0)); + h = m_terrain->GetFloorHeight(GetPosition(0)); radius = 4.0f+h/4.0f; color.r = 0.3f+h/80.0f; color.g = color.r; diff --git a/src/object/motion/motionhuman.cpp b/src/object/motion/motionhuman.cpp index ba3003a..2349e1e 100644 --- a/src/object/motion/motionhuman.cpp +++ b/src/object/motion/motionhuman.cpp @@ -21,9 +21,9 @@ #include "object/motion/motionhuman.h" -#include "old/modfile.h" -#include "old/terrain.h" -#include "old/water.h" +#include "graphics/engine/modelfile.h" +#include "graphics/engine/terrain.h" +#include "graphics/engine/water.h" #include "math/geometry.h" #include "object/robotmain.h" #include "physics/physics.h" @@ -72,7 +72,7 @@ void CMotionHuman::DeleteObject(bool bAll) { if ( m_partiReactor != -1 ) { - m_particule->DeleteParticule(m_partiReactor); + m_particle->DeleteParticle(m_partiReactor); m_partiReactor = -1; } } @@ -93,32 +93,32 @@ Error CMotionHuman::SetAction(int action, float time) bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, float power) { - CModFile* pModFile; + Gfx::CModelFile* pModFile; char filename[100]; int rank, option, face, glasses; - if ( m_engine->RetRestCreate() < 16 ) return false; +// if ( m_engine->GetRestCreate() < 16 ) return false; - pModFile = new CModFile(m_iMan); + pModFile = new Gfx::CModelFile(m_iMan); m_object->SetType(type); - option = m_object->RetOption(); + option = m_object->GetOption(); - if ( m_main->RetGamerOnlyHead() ) + if ( m_main->GetGamerOnlyHead() ) { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEVEHICULE); // this is a moving object + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object m_object->SetObjectRank(0, rank); - face = m_main->RetGamerFace(); + face = m_main->GetGamerFace(); sprintf(filename, "objects\\human2h%d.mod", face+1); pModFile->ReadModel(filename); pModFile->CreateEngineObject(rank); - glasses = m_main->RetGamerGlasses(); + glasses = m_main->GetGamerGlasses(); if ( glasses != 0 ) { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); sprintf(filename, "objects\\human2g%d.mod", glasses); @@ -129,7 +129,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, CreatePhysics(type); m_object->SetFloorHeight(0.0f); - m_engine->LoadAllTexture(); + m_engine->LoadAllTextures(); delete pModFile; return true; @@ -137,7 +137,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, // Creates the main base. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEVEHICULE); // this is a moving object + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object m_object->SetObjectRank(0, rank); if ( option == 0 ) // head in helmet? @@ -163,7 +163,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, // Creates the head. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); @@ -171,14 +171,14 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, { if ( option == 0 ) // head in helmet? { - face = m_main->RetGamerFace(); + face = m_main->GetGamerFace(); sprintf(filename, "objects\\human2c%d.mod", face+1); pModFile->ReadModel(filename); } if ( option == 1 || // head without helmet? option == 2 ) // without a backpack? { - face = m_main->RetGamerFace(); + face = m_main->GetGamerFace(); sprintf(filename, "objects\\human2h%d.mod", face+1); pModFile->ReadModel(filename); } @@ -196,11 +196,11 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, } // Creates the glasses. - glasses = m_main->RetGamerGlasses(); + glasses = m_main->GetGamerGlasses(); if ( glasses != 0 && type == OBJECT_HUMAN ) { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(15, rank); m_object->SetObjectParent(15, 1); sprintf(filename, "objects\\human2g%d.mod", glasses); @@ -210,7 +210,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, // Creates the right arm. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 0); pModFile->ReadModel("objects\\human3.mod"); @@ -220,7 +220,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, // Creates the right forearm. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(3, rank); m_object->SetObjectParent(3, 2); pModFile->ReadModel("objects\\human4r.mod"); @@ -230,7 +230,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, // Creates right hand. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(4, rank); m_object->SetObjectParent(4, 3); pModFile->ReadModel("objects\\human5.mod"); @@ -239,7 +239,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, // Creates the right thigh. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(5, rank); m_object->SetObjectParent(5, 0); pModFile->ReadModel("objects\\human6.mod"); @@ -249,7 +249,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, // Creates the right leg. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 5); pModFile->ReadModel("objects\\human7.mod"); @@ -259,7 +259,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, // Creates the right foot. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 6); pModFile->ReadModel("objects\\human8.mod"); @@ -269,7 +269,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, // Creates the left arm. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(8, rank); m_object->SetObjectParent(8, 0); pModFile->ReadModel("objects\\human3.mod"); @@ -280,7 +280,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, // Creates the left forearm. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(9, rank); m_object->SetObjectParent(9, 8); pModFile->ReadModel("objects\\human4l.mod"); @@ -291,7 +291,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, // Creates left hand. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(10, rank); m_object->SetObjectParent(10, 9); pModFile->ReadModel("objects\\human5.mod"); @@ -301,7 +301,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, // Creates the left thigh. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(11, rank); m_object->SetObjectParent(11, 0); pModFile->ReadModel("objects\\human6.mod"); @@ -312,7 +312,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, // Creates the left leg. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(12, rank); m_object->SetObjectParent(12, 11); pModFile->ReadModel("objects\\human7.mod"); @@ -323,7 +323,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, // Creates the left foot. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(13, rank); m_object->SetObjectParent(13, 12); pModFile->ReadModel("objects\\human8.mod"); @@ -336,7 +336,7 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, if ( option != 2 ) // with backpack? { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(14, rank); m_object->SetObjectParent(14, 0); pModFile->ReadModel("objects\\human9.mod"); @@ -350,10 +350,10 @@ bool CMotionHuman::Create(Math::Vector pos, float angle, ObjectType type, CreatePhysics(type); m_object->SetFloorHeight(0.0f); - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); m_object->SetPosition(0, pos); // to display the shadows immediately - m_engine->LoadAllTexture(); + m_engine->LoadAllTextures(); delete pModFile; return true; @@ -560,7 +560,7 @@ void CMotionHuman::CreatePhysics(ObjectType type) m_physics->SetType(TYPE_FLYING); - character = m_object->RetCharacter(); + character = m_object->GetCharacter(); character->wheelFront = 4.0f; character->wheelBack = 4.0f; character->wheelLeft = 4.0f; @@ -653,12 +653,12 @@ bool CMotionHuman::EventProcess(const Event &event) { CMotion::EventProcess(event); - if ( event.event == EVENT_FRAME ) + if ( event.type == EVENT_FRAME ) { return EventFrame(event); } - if ( event.event == EVENT_KEYDOWN ) + if ( event.type == EVENT_KEY_DOWN ) { #if ADJUST_ANGLE int i; @@ -712,7 +712,7 @@ bool CMotionHuman::EventFrame(const Event &event) int i, ii, st, nd, action, legAction, armAction; bool bOnBoard, bSwim, bStop; - if ( m_engine->RetPause() ) + if ( m_engine->GetPause() ) { if ( m_actionType == MHS_SATCOM ) { @@ -725,35 +725,35 @@ bool CMotionHuman::EventFrame(const Event &event) } bOnBoard = false; - if ( m_object->RetSelect() && - m_camera->RetType() == CAMERA_ONBOARD ) + if ( m_object->GetSelect() && + m_camera->GetType() == Gfx::CAM_TYPE_ONBOARD ) { bOnBoard = true; } - if ( m_bDisplayPerso && m_main->RetGamerOnlyHead() ) + if ( m_bDisplayPerso && m_main->GetGamerOnlyHead() ) { m_time += event.rTime; m_object->SetLinVibration(Math::Vector(0.0f, -0.55f, 0.0f)); - m_object->SetCirVibration(Math::Vector(0.0f, m_main->RetPersoAngle(), 0.0f)); + m_object->SetCirVibration(Math::Vector(0.0f, m_main->GetPersoAngle(), 0.0f)); return true; } if ( m_bDisplayPerso ) { - m_object->SetCirVibration(Math::Vector(0.0f, m_main->RetPersoAngle()+0.2f, 0.0f)); + m_object->SetCirVibration(Math::Vector(0.0f, m_main->GetPersoAngle()+0.2f, 0.0f)); } - shield = m_object->RetShield(); + shield = m_object->GetShield(); shield += event.rTime*(1.0f/120.0f); // regeneration in 120 seconds if ( shield > 1.0f ) shield = 1.0f; m_object->SetShield(shield); - bSwim = m_physics->RetSwim(); + bSwim = m_physics->GetSwim(); #if 0 - rot = m_physics->RetCirMotionY(MO_MOTSPEED); - s = m_physics->RetLinMotionX(MO_REASPEED)*2.0f; - a = m_physics->RetLinMotionX(MO_TERSPEED); + rot = m_physics->GetCirMotionY(MO_MOTSPEED); + s = m_physics->GetLinMotionX(MO_REASPEED)*2.0f; + a = m_physics->GetLinMotionX(MO_TERSPEED); if ( a < 0.0f ) // rises? { if ( s > 0.0f && s < 20.0f ) s = 20.0f; // moving slowly? @@ -766,44 +766,44 @@ bool CMotionHuman::EventFrame(const Event &event) } a = fabs(rot*12.0f); - if ( !m_physics->RetLand() && !bSwim ) // in flight? + if ( !m_physics->GetLand() && !bSwim ) // in flight? { s = 0.0f; } - if ( m_object->RetFret() != 0 ) // carries something? + if ( m_object->GetFret() != 0 ) // carries something? { s *= 1.3f; } #else - rot = m_physics->RetCirMotionY(MO_MOTSPEED); + rot = m_physics->GetCirMotionY(MO_MOTSPEED); #if 0 - s = m_physics->RetLinMotionX(MO_REASPEED); + s = m_physics->GetLinMotionX(MO_REASPEED); #else - a = m_physics->RetLinMotionX(MO_REASPEED); - s = m_physics->RetLinMotionX(MO_MOTSPEED)*0.2f; + a = m_physics->GetLinMotionX(MO_REASPEED); + s = m_physics->GetLinMotionX(MO_MOTSPEED)*0.2f; if ( fabs(a) > fabs(s) ) s = a; // the highest value #endif - a = m_physics->RetLinMotionX(MO_TERSPEED); + a = m_physics->GetLinMotionX(MO_TERSPEED); if ( a < 0.0f ) // rises? { - a += m_physics->RetLinMotionX(MO_TERSLIDE); + a += m_physics->GetLinMotionX(MO_TERSLIDE); if ( a < 0.0f ) s -= a; } if ( a > 0.0f ) // falls? { - a -= m_physics->RetLinMotionX(MO_TERSLIDE); + a -= m_physics->GetLinMotionX(MO_TERSLIDE); if ( a > 0.0f ) s -= a; } s *= 2.0f; a = fabs(rot*12.0f); - if ( !m_physics->RetLand() && !bSwim ) // in flight? + if ( !m_physics->GetLand() && !bSwim ) // in flight? { s = 0.0f; } - if ( m_object->RetFret() != 0 ) // carries something? + if ( m_object->GetFret() != 0 ) // carries something? { s *= 1.3f; } @@ -815,7 +815,7 @@ bool CMotionHuman::EventFrame(const Event &event) m_armMember += s*event.rTime*0.05f; // Fatigue management when short. - if ( m_physics->RetLand() && s != 0.0f ) // on the ground? + if ( m_physics->GetLand() && s != 0.0f ) // on the ground? { m_tired += event.rTime*0.1f; if ( m_tired > 1.0f ) @@ -832,7 +832,7 @@ bool CMotionHuman::EventFrame(const Event &event) if ( bSwim ) // swims? { - s += fabs(m_physics->RetLinMotionY(MO_REASPEED)*2.0f); + s += fabs(m_physics->GetLinMotionY(MO_REASPEED)*2.0f); a *= 2.0f; m_armTimeSwim += Math::Min(Math::Max(s,a,3.0f),15.0f)*event.rTime*0.05f; } @@ -840,7 +840,7 @@ bool CMotionHuman::EventFrame(const Event &event) bStop = ( s == 0.0f ); // stop? prog = 0.0f; - if ( m_physics->RetLand() ) // on the ground? + if ( m_physics->GetLand() ) // on the ground? { if ( s == 0.0f && a == 0.0f ) { @@ -869,7 +869,7 @@ bool CMotionHuman::EventFrame(const Event &event) else { action = MH_MARCH; // walking - if ( m_object->RetFret() != 0 ) action = MH_MARCHTAKE; // take walking + if ( m_object->GetFret() != 0 ) action = MH_MARCHTAKE; // take walking rTime[0] = rTime[1] = m_armMember; lTime[0] = lTime[1] = m_armMember+0.5f; } @@ -908,34 +908,34 @@ bool CMotionHuman::EventFrame(const Event &event) armAction = action; legAction = action; - if ( m_object->RetFret() != 0 ) // carries something? + if ( m_object->GetFret() != 0 ) // carries something? { armAction = MH_MARCHTAKE; // take walking } - if ( m_physics->RetLand() ) // on the ground? + if ( m_physics->GetLand() ) // on the ground? { - a = m_object->RetAngleY(0); - pos = m_object->RetPosition(0); - m_terrain->MoveOnFloor(pos); + a = m_object->GetAngleY(0); + pos = m_object->GetPosition(0); + m_terrain->AdjustToFloor(pos); pf.x = pos.x+cosf(a+Math::PI*1.5f)*0.7f; pf.y = pos.y; pf.z = pos.z-sinf(a+Math::PI*1.5f)*0.7f; - m_terrain->MoveOnFloor(pf); + m_terrain->AdjustToFloor(pf); al = atanf((pf.y-pos.y)/0.7f); // angle for left leg pf = pos; pf.x = pos.x+cosf(a+Math::PI*0.5f)*0.7f; pf.y = pos.y; pf.z = pos.z-sinf(a+Math::PI*0.5f)*0.7f; - m_terrain->MoveOnFloor(pf); + m_terrain->AdjustToFloor(pf); ar = atanf((pf.y-pos.y)/0.7f); // angle to right leg pf.x = pos.x+cosf(a+Math::PI)*0.3f; pf.y = pos.y; pf.z = pos.z-sinf(a+Math::PI)*0.3f; - m_terrain->MoveOnFloor(pf); + m_terrain->AdjustToFloor(pf); af = atanf((pf.y-pos.y)/0.3f); // angle for feet } else @@ -1022,7 +1022,7 @@ bool CMotionHuman::EventFrame(const Event &event) aa = 0.5f; if ( i%2 == 0 ) // arm? { - if ( m_object->RetFret() == 0 ) // does nothing? + if ( m_object->GetFret() == 0 ) // does nothing? { aa = 2.0f; // moves a lot } @@ -1074,15 +1074,15 @@ bool CMotionHuman::EventFrame(const Event &event) if ( a < -0.2f ) a = -0.2f; if ( a > 0.2f ) a = 0.2f; - pos = m_object->RetPosition(ii+0); + pos = m_object->GetPosition(ii+0); pos.y = 0.0f+a; m_object->SetPosition(ii+0, pos); // lengthens / shortcuts thigh - pos = m_object->RetPosition(ii+1); + pos = m_object->GetPosition(ii+1); pos.y = -1.5f+a; m_object->SetPosition(ii+1, pos); // lengthens / shortcuts leg - pos = m_object->RetPosition(ii+2); + pos = m_object->GetPosition(ii+2); pos.y = -1.5f+a; m_object->SetPosition(ii+2, pos); // lengthens / shortcuts foot @@ -1147,32 +1147,32 @@ bool CMotionHuman::EventFrame(const Event &event) if ( i < 2 ) // right member (0..1) ? { - m_object->SetAngleX(2+3*i+0, Math::Smooth(m_object->RetAngleX(2+3*i+0), Math::PropAngle(tSt[0], tNd[0], prog), time)); - m_object->SetAngleY(2+3*i+0, Math::Smooth(m_object->RetAngleY(2+3*i+0), Math::PropAngle(tSt[1], tNd[1], prog), time)); - m_object->SetAngleZ(2+3*i+0, Math::Smooth(m_object->RetAngleZ(2+3*i+0), Math::PropAngle(tSt[2], tNd[2], prog), time)); - m_object->SetAngleX(2+3*i+1, Math::Smooth(m_object->RetAngleX(2+3*i+1), Math::PropAngle(tSt[3], tNd[3], prog), time)); - m_object->SetAngleY(2+3*i+1, Math::Smooth(m_object->RetAngleY(2+3*i+1), Math::PropAngle(tSt[4], tNd[4], prog), time)); - m_object->SetAngleZ(2+3*i+1, Math::Smooth(m_object->RetAngleZ(2+3*i+1), Math::PropAngle(tSt[5], tNd[5], prog), time)); - m_object->SetAngleX(2+3*i+2, Math::Smooth(m_object->RetAngleX(2+3*i+2), Math::PropAngle(tSt[6], tNd[6], prog), time)); - m_object->SetAngleY(2+3*i+2, Math::Smooth(m_object->RetAngleY(2+3*i+2), Math::PropAngle(tSt[7], tNd[7], prog), time)); - m_object->SetAngleZ(2+3*i+2, Math::Smooth(m_object->RetAngleZ(2+3*i+2), Math::PropAngle(tSt[8], tNd[8], prog), time)); + m_object->SetAngleX(2+3*i+0, Math::Smooth(m_object->GetAngleX(2+3*i+0), Math::PropAngle(tSt[0], tNd[0], prog), time)); + m_object->SetAngleY(2+3*i+0, Math::Smooth(m_object->GetAngleY(2+3*i+0), Math::PropAngle(tSt[1], tNd[1], prog), time)); + m_object->SetAngleZ(2+3*i+0, Math::Smooth(m_object->GetAngleZ(2+3*i+0), Math::PropAngle(tSt[2], tNd[2], prog), time)); + m_object->SetAngleX(2+3*i+1, Math::Smooth(m_object->GetAngleX(2+3*i+1), Math::PropAngle(tSt[3], tNd[3], prog), time)); + m_object->SetAngleY(2+3*i+1, Math::Smooth(m_object->GetAngleY(2+3*i+1), Math::PropAngle(tSt[4], tNd[4], prog), time)); + m_object->SetAngleZ(2+3*i+1, Math::Smooth(m_object->GetAngleZ(2+3*i+1), Math::PropAngle(tSt[5], tNd[5], prog), time)); + m_object->SetAngleX(2+3*i+2, Math::Smooth(m_object->GetAngleX(2+3*i+2), Math::PropAngle(tSt[6], tNd[6], prog), time)); + m_object->SetAngleY(2+3*i+2, Math::Smooth(m_object->GetAngleY(2+3*i+2), Math::PropAngle(tSt[7], tNd[7], prog), time)); + m_object->SetAngleZ(2+3*i+2, Math::Smooth(m_object->GetAngleZ(2+3*i+2), Math::PropAngle(tSt[8], tNd[8], prog), time)); } else // left member (2..3) ? { - m_object->SetAngleX(2+3*i+0, Math::Smooth(m_object->RetAngleX(2+3*i+0), Math::PropAngle(-tSt[0], -tNd[0], prog), time)); - m_object->SetAngleY(2+3*i+0, Math::Smooth(m_object->RetAngleY(2+3*i+0), Math::PropAngle(-tSt[1], -tNd[1], prog), time)); - m_object->SetAngleZ(2+3*i+0, Math::Smooth(m_object->RetAngleZ(2+3*i+0), Math::PropAngle( tSt[2], tNd[2], prog), time)); - m_object->SetAngleX(2+3*i+1, Math::Smooth(m_object->RetAngleX(2+3*i+1), Math::PropAngle(-tSt[3], -tNd[3], prog), time)); - m_object->SetAngleY(2+3*i+1, Math::Smooth(m_object->RetAngleY(2+3*i+1), Math::PropAngle(-tSt[4], -tNd[4], prog), time)); - m_object->SetAngleZ(2+3*i+1, Math::Smooth(m_object->RetAngleZ(2+3*i+1), Math::PropAngle( tSt[5], tNd[5], prog), time)); - m_object->SetAngleX(2+3*i+2, Math::Smooth(m_object->RetAngleX(2+3*i+2), Math::PropAngle(-tSt[6], -tNd[6], prog), time)); - m_object->SetAngleY(2+3*i+2, Math::Smooth(m_object->RetAngleY(2+3*i+2), Math::PropAngle(-tSt[7], -tNd[7], prog), time)); - m_object->SetAngleZ(2+3*i+2, Math::Smooth(m_object->RetAngleZ(2+3*i+2), Math::PropAngle( tSt[8], tNd[8], prog), time)); + m_object->SetAngleX(2+3*i+0, Math::Smooth(m_object->GetAngleX(2+3*i+0), Math::PropAngle(-tSt[0], -tNd[0], prog), time)); + m_object->SetAngleY(2+3*i+0, Math::Smooth(m_object->GetAngleY(2+3*i+0), Math::PropAngle(-tSt[1], -tNd[1], prog), time)); + m_object->SetAngleZ(2+3*i+0, Math::Smooth(m_object->GetAngleZ(2+3*i+0), Math::PropAngle( tSt[2], tNd[2], prog), time)); + m_object->SetAngleX(2+3*i+1, Math::Smooth(m_object->GetAngleX(2+3*i+1), Math::PropAngle(-tSt[3], -tNd[3], prog), time)); + m_object->SetAngleY(2+3*i+1, Math::Smooth(m_object->GetAngleY(2+3*i+1), Math::PropAngle(-tSt[4], -tNd[4], prog), time)); + m_object->SetAngleZ(2+3*i+1, Math::Smooth(m_object->GetAngleZ(2+3*i+1), Math::PropAngle( tSt[5], tNd[5], prog), time)); + m_object->SetAngleX(2+3*i+2, Math::Smooth(m_object->GetAngleX(2+3*i+2), Math::PropAngle(-tSt[6], -tNd[6], prog), time)); + m_object->SetAngleY(2+3*i+2, Math::Smooth(m_object->GetAngleY(2+3*i+2), Math::PropAngle(-tSt[7], -tNd[7], prog), time)); + m_object->SetAngleZ(2+3*i+2, Math::Smooth(m_object->GetAngleZ(2+3*i+2), Math::PropAngle( tSt[8], tNd[8], prog), time)); } } #if ADJUST_ANGLE - if ( m_object->RetSelect() ) + if ( m_object->GetSelect() ) { char s[100]; sprintf(s, "A:time=%d Q:part=%d W:member=%d", m_armTimeIndex, m_armPartIndex, m_armMemberIndex); @@ -1182,14 +1182,14 @@ bool CMotionHuman::EventFrame(const Event &event) // calculates the height lowering as a function // of the position of the legs. - hr = 1.5f*(1.0f-cosf(m_object->RetAngleZ(5))) + - 1.5f*(1.0f-cosf(m_object->RetAngleZ(5)+m_object->RetAngleZ(6))); - a = 1.0f*sinf(m_object->RetAngleZ(5)+m_object->RetAngleZ(6)+m_object->RetAngleZ(7)); + hr = 1.5f*(1.0f-cosf(m_object->GetAngleZ(5))) + + 1.5f*(1.0f-cosf(m_object->GetAngleZ(5)+m_object->GetAngleZ(6))); + a = 1.0f*sinf(m_object->GetAngleZ(5)+m_object->GetAngleZ(6)+m_object->GetAngleZ(7)); if ( a < 0.0f ) hr += a; - hl = 1.5f*(1.0f-cosf(m_object->RetAngleZ(11))) + - 1.5f*(1.0f-cosf(m_object->RetAngleZ(11)+m_object->RetAngleZ(12))); - a = 1.0f*sinf(m_object->RetAngleZ(11)+m_object->RetAngleZ(12)+m_object->RetAngleZ(13)); + hl = 1.5f*(1.0f-cosf(m_object->GetAngleZ(11))) + + 1.5f*(1.0f-cosf(m_object->GetAngleZ(11)+m_object->GetAngleZ(12))); + a = 1.0f*sinf(m_object->GetAngleZ(11)+m_object->GetAngleZ(12)+m_object->GetAngleZ(13)); if ( a < 0.0f ) hl += a; hr = Math::Min(hr, hl); @@ -1201,7 +1201,7 @@ bool CMotionHuman::EventFrame(const Event &event) dir.x = (Math::Rand()-0.5f)/8.0f; dir.z = (Math::Rand()-0.5f)/8.0f; dir.y = -0.5f; // slightly lower - actual = m_object->RetLinVibration(); + actual = m_object->GetLinVibration(); dir.x = Math::Smooth(actual.x, dir.x, time); //? dir.y = Math::Smooth(actual.y, dir.y, time); dir.y = -hr; @@ -1211,7 +1211,7 @@ bool CMotionHuman::EventFrame(const Event &event) dir.x = 0.0f; dir.y = (Math::Rand()-0.5f)/3.0f; dir.z = -0.1f; // slightly leaning forward - actual = m_object->RetInclinaison(); + actual = m_object->GetInclinaison(); dir.x = Math::Smooth(actual.x, dir.x, time); dir.y = Math::Smooth(actual.y, dir.y, time); dir.z = Math::Smooth(actual.z, dir.z, time); @@ -1225,7 +1225,7 @@ bool CMotionHuman::EventFrame(const Event &event) dir.x = 0.0f; dir.z = 0.0f; dir.y = -1.5f; // slightly lower - actual = m_object->RetLinVibration(); + actual = m_object->GetLinVibration(); dir.x = Math::Smooth(actual.x, dir.x, time); //? dir.y = Math::Smooth(actual.y, dir.y, time); dir.y = -hr; @@ -1235,7 +1235,7 @@ bool CMotionHuman::EventFrame(const Event &event) dir.x = 0.0f; dir.y = 0.0f; dir.z = -0.2f; - actual = m_object->RetInclinaison(); + actual = m_object->GetInclinaison(); dir.x = Math::Smooth(actual.x, dir.x, time); dir.y = Math::Smooth(actual.y, dir.y, time); dir.z = Math::Smooth(actual.z, dir.z, time); @@ -1248,7 +1248,7 @@ bool CMotionHuman::EventFrame(const Event &event) dir.x = 0.4f; // slightly forward dir.z = 0.0f; dir.y = 0.0f; - actual = m_object->RetLinVibration(); + actual = m_object->GetLinVibration(); dir.x = Math::Smooth(actual.x, dir.x, time); //? dir.y = Math::Smooth(actual.y, dir.y, time); dir.y = -hr; @@ -1258,7 +1258,7 @@ bool CMotionHuman::EventFrame(const Event &event) dir.x = 0.0f; dir.y = 0.0f; dir.z = -0.2f; - actual = m_object->RetInclinaison(); + actual = m_object->GetInclinaison(); dir.x = Math::Smooth(actual.x, dir.x, time); dir.y = Math::Smooth(actual.y, dir.y, time); dir.z = Math::Smooth(actual.z, dir.z, time); @@ -1271,7 +1271,7 @@ bool CMotionHuman::EventFrame(const Event &event) dir.x = 0.0f; dir.z = 0.0f; dir.y = -2.0f; // slightly lower - actual = m_object->RetLinVibration(); + actual = m_object->GetLinVibration(); dir.x = Math::Smooth(actual.x, dir.x, time); //? dir.y = Math::Smooth(actual.y, dir.y, time); dir.y = -hr; @@ -1281,7 +1281,7 @@ bool CMotionHuman::EventFrame(const Event &event) dir.x = 0.0f; dir.y = 0.0f; dir.z = -0.4f; - actual = m_object->RetInclinaison(); + actual = m_object->GetInclinaison(); dir.x = Math::Smooth(actual.x, dir.x, time); dir.y = Math::Smooth(actual.y, dir.y, time); dir.z = Math::Smooth(actual.z, dir.z, time); @@ -1289,7 +1289,7 @@ bool CMotionHuman::EventFrame(const Event &event) } else if ( m_actionType == MHS_DEADg ) // shooting death (falls)? { - if ( m_physics->RetLand() ) // on the ground? + if ( m_physics->GetLand() ) // on the ground? { SetAction(MHS_DEADg1, 0.5f); // knees } @@ -1303,16 +1303,16 @@ bool CMotionHuman::EventFrame(const Event &event) for ( i=0 ; i<10 ; i++ ) { - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.x += (Math::Rand()-0.5f)*4.0f; pos.z += (Math::Rand()-0.5f)*4.0f; - m_terrain->MoveOnFloor(pos); + m_terrain->AdjustToFloor(pos); speed = Math::Vector(0.0f, 0.0f, 0.0f); dim.x = 1.2f+Math::Rand()*1.2f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, 2.0f, 0.0f, 0.0f); } - m_sound->Play(SOUND_BOUMv, m_object->RetPosition(0)); + m_sound->Play(SOUND_BOUMv, m_object->GetPosition(0)); SetAction(MHS_DEADg2, 1.0f); // expects knees } @@ -1322,7 +1322,7 @@ bool CMotionHuman::EventFrame(const Event &event) dir.x = 0.0f; dir.z = 0.0f; dir.y = -1.5f*prog; - actual = m_object->RetLinVibration(); + actual = m_object->GetLinVibration(); dir.x = Math::Smooth(actual.x, dir.x, time); dir.y = Math::Smooth(actual.y, dir.y, time); dir.z = Math::Smooth(actual.z, dir.z, time); @@ -1331,7 +1331,7 @@ bool CMotionHuman::EventFrame(const Event &event) dir.x = 0.0f; dir.y = 0.0f; dir.z = -(20.0f*Math::PI/180.0f)*prog; - actual = m_object->RetInclinaison(); + actual = m_object->GetInclinaison(); dir.x = Math::Smooth(actual.x, dir.x, time); dir.y = Math::Smooth(actual.y, dir.y, time); dir.z = Math::Smooth(actual.z, dir.z, time); @@ -1349,7 +1349,7 @@ bool CMotionHuman::EventFrame(const Event &event) dir.x = 0.0f; dir.z = 0.0f; dir.y = -1.5f; - actual = m_object->RetLinVibration(); + actual = m_object->GetLinVibration(); dir.x = Math::Smooth(actual.x, dir.x, time); dir.y = Math::Smooth(actual.y, dir.y, time); dir.z = Math::Smooth(actual.z, dir.z, time); @@ -1358,7 +1358,7 @@ bool CMotionHuman::EventFrame(const Event &event) dir.x = 0.0f; dir.y = 0.0f; dir.z = -(20.0f*Math::PI/180.0f); - actual = m_object->RetInclinaison(); + actual = m_object->GetInclinaison(); dir.x = Math::Smooth(actual.x, dir.x, time); dir.y = Math::Smooth(actual.y, dir.y, time); dir.z = Math::Smooth(actual.z, dir.z, time); @@ -1373,16 +1373,16 @@ bool CMotionHuman::EventFrame(const Event &event) for ( i=0 ; i<20 ; i++ ) { - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.x += (Math::Rand()-0.5f)*8.0f; pos.z += (Math::Rand()-0.5f)*8.0f; - m_terrain->MoveOnFloor(pos); + m_terrain->AdjustToFloor(pos); speed = Math::Vector(0.0f, 0.0f, 0.0f); dim.x = 2.0f+Math::Rand()*1.5f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, 2.0f, 0.0f, 0.0f); } - m_sound->Play(SOUND_BOUMv, m_object->RetPosition(0)); + m_sound->Play(SOUND_BOUMv, m_object->GetPosition(0)); SetAction(MHS_DEADg4, 3.0f); // expects face down } @@ -1393,7 +1393,7 @@ bool CMotionHuman::EventFrame(const Event &event) dir.y = -(1.5f+1.5f*prog); dir.x = 0.0f; dir.z = 0.0f; - actual = m_object->RetLinVibration(); + actual = m_object->GetLinVibration(); dir.x = Math::Smooth(actual.x, dir.x, time); dir.y = Math::Smooth(actual.y, dir.y, time); dir.z = Math::Smooth(actual.z, dir.z, time); @@ -1402,7 +1402,7 @@ bool CMotionHuman::EventFrame(const Event &event) dir.z = -((20.0f*Math::PI/180.0f)+(70.0f*Math::PI/180.0f)*prog); dir.x = 0.0f; dir.y = 0.0f; - actual = m_object->RetInclinaison(); + actual = m_object->GetInclinaison(); dir.x = Math::Smooth(actual.x, dir.x, time); dir.y = Math::Smooth(actual.y, dir.y, time); dir.z = Math::Smooth(actual.z, dir.z, time); @@ -1420,7 +1420,7 @@ bool CMotionHuman::EventFrame(const Event &event) dir.y = -(1.5f+1.5f); dir.x = 0.0f; dir.z = 0.0f; - actual = m_object->RetLinVibration(); + actual = m_object->GetLinVibration(); dir.x = Math::Smooth(actual.x, dir.x, time); dir.y = Math::Smooth(actual.y, dir.y, time); dir.z = Math::Smooth(actual.z, dir.z, time); @@ -1429,7 +1429,7 @@ bool CMotionHuman::EventFrame(const Event &event) dir.z = -((20.0f*Math::PI/180.0f)+(70.0f*Math::PI/180.0f)); dir.x = 0.0f; dir.y = 0.0f; - actual = m_object->RetInclinaison(); + actual = m_object->GetInclinaison(); dir.x = Math::Smooth(actual.x, dir.x, time); dir.y = Math::Smooth(actual.y, dir.y, time); dir.z = Math::Smooth(actual.z, dir.z, time); @@ -1437,8 +1437,8 @@ bool CMotionHuman::EventFrame(const Event &event) } else if ( m_actionType == MHS_DEADw ) // drowned? { - pos = m_object->RetPosition(0); - level = m_water->RetLevel()-0.5f; + pos = m_object->GetPosition(0); + level = m_water->GetLevel()-0.5f; if ( pos.y < level ) { pos.y += 4.0f*event.rTime; // back to the surface @@ -1467,7 +1467,7 @@ bool CMotionHuman::EventFrame(const Event &event) dir.z = -(90.0f*Math::PI/180.0f)*prog; dir.x = Math::Rand()*0.3f*deadFactor; dir.y = Math::Rand()*0.3f*deadFactor; - actual = m_object->RetInclinaison(); + actual = m_object->GetInclinaison(); dir.x = Math::Smooth(actual.x, dir.x, time); dir.y = Math::Smooth(actual.y, dir.y, time); dir.z = Math::Smooth(actual.z, dir.z, time); @@ -1494,7 +1494,7 @@ bool CMotionHuman::EventFrame(const Event &event) m_object->SetLinVibration(dir); SetLinVibration(dir); - mat = m_object->RetWorldMatrix(0); + mat = m_object->GetWorldMatrix(0); pos = Math::Vector(0.5f, 3.7f, 0.0f); pos.x += (Math::Rand()-0.5f)*1.0f; pos.y += (Math::Rand()-0.5f)*1.0f; @@ -1505,7 +1505,7 @@ bool CMotionHuman::EventFrame(const Event &event) speed.z = (Math::Rand()-0.5f)*0.5f; dim.x = 0.5f+Math::Rand()*0.5f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTILENS1, 5.0f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTILENS1, 5.0f, 0.0f, 0.0f); } else if ( m_actionType == MHS_SATCOM ) // look at the SatCom? { @@ -1515,7 +1515,7 @@ bool CMotionHuman::EventFrame(const Event &event) } else { - if ( m_physics->RetLand() ) // on the ground? + if ( m_physics->GetLand() ) // on the ground? { time = event.rTime*8.0f; if ( bSwim ) time *= 0.25f; @@ -1524,25 +1524,25 @@ bool CMotionHuman::EventFrame(const Event &event) { dir.x = sinf(Math::Mod(rTime[0]+0.5f, 1.0f)*Math::PI*2.0f)*0.10f; dir.y = sinf(Math::Mod(rTime[0]+0.6f, 1.0f)*Math::PI*2.0f)*0.20f; - s = m_physics->RetLinMotionX(MO_REASPEED)*0.03f; + s = m_physics->GetLinMotionX(MO_REASPEED)*0.03f; } else if ( action == MH_MARCHTAKE ) // takes walking? { dir.x = sinf(Math::Mod(rTime[0]+0.5f, 1.0f)*Math::PI*2.0f)*0.10f; dir.y = sinf(Math::Mod(rTime[0]+0.6f, 1.0f)*Math::PI*2.0f)*0.15f; - s = m_physics->RetLinMotionX(MO_REASPEED)*0.02f; + s = m_physics->GetLinMotionX(MO_REASPEED)*0.02f; } else { dir.x = 0.0f; dir.y = 0.0f; - s = m_physics->RetLinMotionX(MO_REASPEED)*0.03f; + s = m_physics->GetLinMotionX(MO_REASPEED)*0.03f; } if ( s < 0.0f ) s *= 0.5f; dir.z = -s*0.7f; - actual = m_object->RetInclinaison(); + actual = m_object->GetInclinaison(); dir.x = Math::Smooth(actual.x, dir.x, time); dir.y = Math::Smooth(actual.y, dir.y, time); dir.z = Math::Smooth(actual.z, dir.z, time); @@ -1554,7 +1554,7 @@ bool CMotionHuman::EventFrame(const Event &event) { p2.x = 0.0f; p2.y = sinf(Math::Mod(rTime[0]+0.5f, 1.0f)*Math::PI*2.0f)*0.5f; - p2 = Math::RotatePoint(-m_object->RetAngleY(0), p2); + p2 = Math::RotatePoint(-m_object->GetAngleY(0), p2); dir.x = p2.x; dir.z = p2.y; dir.y = sinf(Math::Mod(rTime[0]*2.0f, 1.0f)*Math::PI*2.0f)*0.3f; @@ -1563,7 +1563,7 @@ bool CMotionHuman::EventFrame(const Event &event) { p2.x = 0.0f; p2.y = sinf(Math::Mod(rTime[0]+0.5f, 1.0f)*Math::PI*2.0f)*0.25f; - p2 = Math::RotatePoint(-m_object->RetAngleY(0), p2); + p2 = Math::RotatePoint(-m_object->GetAngleY(0), p2); dir.x = p2.x; dir.z = p2.y; dir.y = sinf(Math::Mod(rTime[0]*2.0f, 1.0f)*Math::PI*2.0f)*0.05f-0.3f; @@ -1575,7 +1575,7 @@ bool CMotionHuman::EventFrame(const Event &event) dir.y = 0.0f; } - actual = m_object->RetLinVibration(); + actual = m_object->GetLinVibration(); dir.x = Math::Smooth(actual.x, dir.x, time); if ( action == MH_MARCHTAKE ) // takes walking? { @@ -1602,16 +1602,16 @@ bool CMotionHuman::EventFrame(const Event &event) if ( m_actionType == MHS_TAKE || // takes? m_actionType == MHS_FLAG ) // takes? { - m_object->SetAngleZ(1, Math::Smooth(m_object->RetAngleZ(1), sinf(m_armTimeAbs*1.0f)*0.2f-0.6f, event.rTime*5.0f)); + m_object->SetAngleZ(1, Math::Smooth(m_object->GetAngleZ(1), sinf(m_armTimeAbs*1.0f)*0.2f-0.6f, event.rTime*5.0f)); m_object->SetAngleX(1, sinf(m_armTimeAbs*1.1f)*0.1f); - m_object->SetAngleY(1, Math::Smooth(m_object->RetAngleY(1), sinf(m_armTimeAbs*1.3f)*0.2f+rot*0.3f, event.rTime*5.0f)); + m_object->SetAngleY(1, Math::Smooth(m_object->GetAngleY(1), sinf(m_armTimeAbs*1.3f)*0.2f+rot*0.3f, event.rTime*5.0f)); } else if ( m_actionType == MHS_TAKEOTHER || // takes? m_actionType == MHS_TAKEHIGH ) // takes? { - m_object->SetAngleZ(1, Math::Smooth(m_object->RetAngleZ(1), sinf(m_armTimeAbs*1.0f)*0.2f-0.3f, event.rTime*5.0f)); + m_object->SetAngleZ(1, Math::Smooth(m_object->GetAngleZ(1), sinf(m_armTimeAbs*1.0f)*0.2f-0.3f, event.rTime*5.0f)); m_object->SetAngleX(1, sinf(m_armTimeAbs*1.1f)*0.1f); - m_object->SetAngleY(1, Math::Smooth(m_object->RetAngleY(1), sinf(m_armTimeAbs*1.3f)*0.2f+rot*0.3f, event.rTime*5.0f)); + m_object->SetAngleY(1, Math::Smooth(m_object->GetAngleY(1), sinf(m_armTimeAbs*1.3f)*0.2f+rot*0.3f, event.rTime*5.0f)); } else if ( m_actionType == MHS_WIN ) // win { @@ -1627,14 +1627,14 @@ bool CMotionHuman::EventFrame(const Event &event) m_object->SetAngleX(1, sinf(m_armTimeAbs*0.7f)*0.10f); m_object->SetAngleY(1, sinf(m_armTimeAbs*3.0f)*0.30f*factor); } - else if ( m_object->RetDead() ) // dead? + else if ( m_object->GetDead() ) // dead? { } else { - m_object->SetAngleZ(1, Math::Smooth(m_object->RetAngleZ(1), sinf(m_armTimeAbs*1.0f)*0.2f, event.rTime*5.0f)); + m_object->SetAngleZ(1, Math::Smooth(m_object->GetAngleZ(1), sinf(m_armTimeAbs*1.0f)*0.2f, event.rTime*5.0f)); m_object->SetAngleX(1, sinf(m_armTimeAbs*1.1f)*0.1f); - m_object->SetAngleY(1, Math::Smooth(m_object->RetAngleY(1), sinf(m_armTimeAbs*1.3f)*0.2f+rot*0.3f, event.rTime*5.0f)); + m_object->SetAngleY(1, Math::Smooth(m_object->GetAngleY(1), sinf(m_armTimeAbs*1.3f)*0.2f+rot*0.3f, event.rTime*5.0f)); } if ( bOnBoard ) @@ -1651,9 +1651,9 @@ bool CMotionHuman::EventFrame(const Event &event) Sound sound[2]; float speed, synchro, volume[2], freq[2], hard, level; - speed = m_physics->RetLinMotionX(MO_REASPEED); + speed = m_physics->GetLinMotionX(MO_REASPEED); - if ( m_object->RetFret() == 0 ) + if ( m_object->GetFret() == 0 ) { if ( speed > 0.0f ) synchro = 0.21f; // synchro forward else synchro = 0.29f; // synchro backward @@ -1670,7 +1670,7 @@ bool CMotionHuman::EventFrame(const Event &event) { volume[0] = 0.5f; freq[0] = 1.0f; - if ( m_object->RetFret() != 0 ) + if ( m_object->GetFret() != 0 ) { //? volume[0] *= 2.0f; freq[0] = 0.7f; @@ -1680,16 +1680,16 @@ bool CMotionHuman::EventFrame(const Event &event) sound[0] = SOUND_CLICK; sound[1] = SOUND_CLICK; - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); - level = m_water->RetLevel(); + level = m_water->GetLevel(); if ( pos.y <= level+3.0f ) // underwater? { sound[0] = SOUND_STEPw; } else { - hard = m_terrain->RetHardness(pos); + hard = m_terrain->GetHardness(pos); if ( hard >= 0.875 ) { @@ -1737,17 +1737,17 @@ bool CMotionHuman::EventFrame(const Event &event) if ( fabs(m_lastSoundMarch-time) > 0.9f && Math::Mod(time, 1.0f) < 0.1f ) { - m_sound->Play(SOUND_SWIM, m_object->RetPosition(0), 0.5f); + m_sound->Play(SOUND_SWIM, m_object->GetPosition(0), 0.5f); m_lastSoundMarch = time; } } m_lastSoundHhh -= event.rTime; if ( m_lastSoundHhh <= 0.0f && - m_object->RetSelect() && - m_object->RetOption() == 0 ) // helmet? + m_object->GetSelect() && + m_object->GetOption() == 0 ) // helmet? { - m_sound->Play(SOUND_HUMAN1, m_object->RetPosition(0), (0.5f+m_tired*0.2f)); + m_sound->Play(SOUND_HUMAN1, m_object->GetPosition(0), (0.5f+m_tired*0.2f)); m_lastSoundHhh = (4.0f-m_tired*2.5f)+(4.0f-m_tired*2.5f)*Math::Rand(); } diff --git a/src/object/motion/motionmother.cpp b/src/object/motion/motionmother.cpp index 0b783a3..d8850e2 100644 --- a/src/object/motion/motionmother.cpp +++ b/src/object/motion/motionmother.cpp @@ -21,7 +21,7 @@ #include "object/motion/motionmother.h" -#include "old/modfile.h" +#include "graphics/engine/modelfile.h" #include "physics/physics.h" @@ -67,18 +67,18 @@ void CMotionMother::DeleteObject(bool bAll) bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, float power) { - CModFile* pModFile; + Gfx::CModelFile* pModFile; int rank; - if ( m_engine->RetRestCreate() < 2+12+6 ) return false; +// if ( m_engine->GetRestCreate() < 2+12+6 ) return false; - pModFile = new CModFile(m_iMan); + pModFile = new Gfx::CModelFile(m_iMan); m_object->SetType(type); // Creates main base. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEVEHICULE); // this is a moving object + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object m_object->SetObjectRank(0, rank); pModFile->ReadModel("objects\\mother1.mod"); @@ -94,7 +94,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, // Creates the head. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); pModFile->ReadModel("objects\\mother2.mod"); @@ -103,7 +103,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, // Creates a right-back leg. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 0); pModFile->ReadModel("objects\\mother3.mod"); @@ -112,7 +112,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, // Creates a right-back foot. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(3, rank); m_object->SetObjectParent(3, 2); pModFile->ReadModel("objects\\mother4.mod"); @@ -121,7 +121,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, // Creates a middle-right leg. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(4, rank); m_object->SetObjectParent(4, 0); pModFile->ReadModel("objects\\mother3.mod"); @@ -130,7 +130,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, // Creates a middle-right foot. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(5, rank); m_object->SetObjectParent(5, 4); pModFile->ReadModel("objects\\mother4.mod"); @@ -139,7 +139,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, // Creates a right-front leg. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); pModFile->ReadModel("objects\\mother3.mod"); @@ -148,7 +148,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, // Creates a right-front foot. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 6); pModFile->ReadModel("objects\\mother4.mod"); @@ -157,7 +157,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, // Creates a left-back leg. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(8, rank); m_object->SetObjectParent(8, 0); pModFile->ReadModel("objects\\mother3.mod"); @@ -167,7 +167,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, // Creates a left-back foot. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(9, rank); m_object->SetObjectParent(9, 8); pModFile->ReadModel("objects\\mother4.mod"); @@ -176,7 +176,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, // Creates a middle-left leg. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(10, rank); m_object->SetObjectParent(10, 0); pModFile->ReadModel("objects\\mother3.mod"); @@ -186,7 +186,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, // Creates a middle-left foot. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(11, rank); m_object->SetObjectParent(11, 10); pModFile->ReadModel("objects\\mother4.mod"); @@ -195,7 +195,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, // Creates a left-front leg. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(12, rank); m_object->SetObjectParent(12, 0); pModFile->ReadModel("objects\\mother3.mod"); @@ -205,7 +205,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, // Creates a left-front foot. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(13, rank); m_object->SetObjectParent(13, 12); pModFile->ReadModel("objects\\mother4.mod"); @@ -214,7 +214,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, // Creates the right antenna. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(14, rank); m_object->SetObjectParent(14, 1); pModFile->ReadModel("objects\\mother5.mod"); @@ -222,7 +222,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, m_object->SetPosition(14, Math::Vector(6.0f, 1.0f, -2.5f)); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(15, rank); m_object->SetObjectParent(15, 14); pModFile->ReadModel("objects\\mother6.mod"); @@ -231,7 +231,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, // Creates the left antenna. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(16, rank); m_object->SetObjectParent(16, 1); pModFile->ReadModel("objects\\mother5.mod"); @@ -239,7 +239,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, m_object->SetPosition(16, Math::Vector(6.0f, 1.0f, 2.5f)); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(17, rank); m_object->SetObjectParent(17, 16); pModFile->ReadModel("objects\\mother6.mod"); @@ -248,7 +248,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, // Creates the right claw. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(18, rank); m_object->SetObjectParent(18, 1); pModFile->ReadModel("objects\\mother7.mod"); @@ -258,7 +258,7 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, // Creates the left claw. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(19, rank); m_object->SetObjectParent(19, 1); pModFile->ReadModel("objects\\mother7.mod"); @@ -272,10 +272,10 @@ bool CMotionMother::Create(Math::Vector pos, float angle, ObjectType type, CreatePhysics(); m_object->SetFloorHeight(0.0f); - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); m_object->SetPosition(0, pos); // to display the shadows immediately - m_engine->LoadAllTexture(); + m_engine->LoadAllTextures(); delete pModFile; return true; @@ -306,7 +306,7 @@ void CMotionMother::CreatePhysics() m_physics->SetType(TYPE_ROLLING); - character = m_object->RetCharacter(); + character = m_object->GetCharacter(); character->wheelFront = 10.0f; character->wheelBack = 10.0f; character->wheelLeft = 20.0f; @@ -343,12 +343,12 @@ bool CMotionMother::EventProcess(const Event &event) { CMotion::EventProcess(event); - if ( event.event == EVENT_FRAME ) + if ( event.type == EVENT_FRAME ) { return EventFrame(event); } - if ( event.event == EVENT_KEYDOWN ) + if ( event.type == EVENT_KEY_DOWN ) { #if ADJUST_ANGLE int i; @@ -390,11 +390,11 @@ bool CMotionMother::EventFrame(const Event &event) int i, st, nd; bool bStop; - if ( m_engine->RetPause() ) return true; - if ( !m_engine->IsVisiblePoint(m_object->RetPosition(0)) ) return true; + if ( m_engine->GetPause() ) return true; + if ( !m_engine->IsVisiblePoint(m_object->GetPosition(0)) ) return true; - s = m_physics->RetLinMotionX(MO_MOTSPEED)*1.5f; - a = fabs(m_physics->RetCirMotionY(MO_MOTSPEED)*26.0f); + s = m_physics->GetLinMotionX(MO_MOTSPEED)*1.5f; + a = fabs(m_physics->GetCirMotionY(MO_MOTSPEED)*26.0f); if ( s == 0.0f && a != 0.0f ) a *= 1.5f; @@ -418,7 +418,7 @@ bool CMotionMother::EventFrame(const Event &event) else prog = Math::Mod(m_armMember+(2.0f-(i%3))*0.33f+0.3f, 1.0f); if ( m_bArmStop ) { - prog = (float)m_armTimeIndex/3.0f; + prog = static_cast< float >(m_armTimeIndex/3.0f); } if ( prog < 0.33f ) // t0..t1 ? { @@ -461,7 +461,7 @@ bool CMotionMother::EventFrame(const Event &event) } #if ADJUST_ANGLE - if ( m_object->RetSelect() ) + if ( m_object->GetSelect() ) { char s[100]; sprintf(s, "A:time=%d Q:part=%d W:member=%d", m_armTimeIndex, m_armPartIndex, m_armMemberIndex); @@ -469,7 +469,7 @@ bool CMotionMother::EventFrame(const Event &event) } #endif - if ( !bStop && !m_object->RetRuin() ) + if ( !bStop && !m_object->GetRuin() ) { a = Math::Mod(m_armTimeMarch, 1.0f); if ( a < 0.5f ) a = -1.0f+4.0f*a; // -1..1 diff --git a/src/object/motion/motionspider.cpp b/src/object/motion/motionspider.cpp index be16e08..a3b55fc 100644 --- a/src/object/motion/motionspider.cpp +++ b/src/object/motion/motionspider.cpp @@ -21,8 +21,8 @@ #include "object/motion/motionspider.h" -#include "old/modfile.h" -#include "old/particule.h" +#include "graphics/engine/modelfile.h" +#include "graphics/engine/particle.h" #include "physics/physics.h" @@ -46,7 +46,7 @@ CMotionSpider::CMotionSpider(CInstanceManager* iMan, CObject* object) m_armMemberIndex = 0; m_armLastAction = -1; m_bArmStop = false; - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; } // Object's destructor. @@ -68,7 +68,7 @@ void CMotionSpider::DeleteObject(bool bAll) bool CMotionSpider::Create(Math::Vector pos, float angle, ObjectType type, float power) { - CModFile* pModFile; + Gfx::CModelFile* pModFile; int rank, i, j, parent; char name[50]; @@ -96,15 +96,15 @@ bool CMotionSpider::Create(Math::Vector pos, float angle, ObjectType type, 0.0f, 0.0f, -2.0f, }; - if ( m_engine->RetRestCreate() < 3+32+2 ) return false; +// if ( m_engine->GetRestCreate() < 3+32+2 ) return false; - pModFile = new CModFile(m_iMan); + pModFile = new Gfx::CModelFile(m_iMan); m_object->SetType(type); // Creates the main base. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEVEHICULE); // this is a moving object + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object m_object->SetObjectRank(0, rank); pModFile->ReadModel("objects\\spider0.mod"); // doesn't exist pModFile->CreateEngineObject(rank); @@ -118,7 +118,7 @@ bool CMotionSpider::Create(Math::Vector pos, float angle, ObjectType type, // Creates the abdomen. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); pModFile->ReadModel("objects\\spider1.mod"); @@ -127,7 +127,7 @@ bool CMotionSpider::Create(Math::Vector pos, float angle, ObjectType type, // Creates the head. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 0); pModFile->ReadModel("objects\\spider2.mod"); @@ -143,7 +143,7 @@ bool CMotionSpider::Create(Math::Vector pos, float angle, ObjectType type, // Creates the right leg. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(3+i*4+j, rank); if ( j == 0 ) parent = 0; else parent = 3+i*4+j-1; @@ -157,7 +157,7 @@ bool CMotionSpider::Create(Math::Vector pos, float angle, ObjectType type, // Creates the left leg. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(19+i*4+j, rank); if ( j == 0 ) parent = 0; else parent = 19+i*4+j-1; @@ -174,7 +174,7 @@ bool CMotionSpider::Create(Math::Vector pos, float angle, ObjectType type, // Creates the right mandible. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(35, rank); m_object->SetObjectParent(35, 1); pModFile->ReadModel("objects\\spider7.mod"); @@ -183,7 +183,7 @@ bool CMotionSpider::Create(Math::Vector pos, float angle, ObjectType type, // Creates the left mandible. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(36, rank); m_object->SetObjectParent(36, 1); pModFile->ReadModel("objects\\spider7.mod"); @@ -196,10 +196,10 @@ bool CMotionSpider::Create(Math::Vector pos, float angle, ObjectType type, CreatePhysics(); m_object->SetFloorHeight(0.0f); - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); m_object->SetPosition(0, pos); // to display the shadows immediately - m_engine->LoadAllTexture(); + m_engine->LoadAllTextures(); delete pModFile; return true; @@ -286,7 +286,7 @@ void CMotionSpider::CreatePhysics() m_physics->SetType(TYPE_ROLLING); - character = m_object->RetCharacter(); + character = m_object->GetCharacter(); character->wheelFront = 4.0f; character->wheelBack = 4.0f; character->wheelLeft = 6.0f; @@ -331,12 +331,12 @@ bool CMotionSpider::EventProcess(const Event &event) { CMotion::EventProcess(event); - if ( event.event == EVENT_FRAME ) + if ( event.type == EVENT_FRAME ) { return EventFrame(event); } - if ( event.event == EVENT_KEYDOWN ) + if ( event.type == EVENT_KEY_DOWN ) { #if ADJUST_ANGLE int i; @@ -381,11 +381,11 @@ bool CMotionSpider::EventFrame(const Event &event) int i, ii, st, nd, action; bool bStop; - if ( m_engine->RetPause() ) return true; - if ( !m_engine->IsVisiblePoint(m_object->RetPosition(0)) ) return true; + if ( m_engine->GetPause() ) return true; + if ( !m_engine->IsVisiblePoint(m_object->GetPosition(0)) ) return true; - s = m_physics->RetLinMotionX(MO_MOTSPEED)*1.5f; - a = fabs(m_physics->RetCirMotionY(MO_MOTSPEED)*2.0f); + s = m_physics->GetLinMotionX(MO_MOTSPEED)*1.5f; + a = fabs(m_physics->GetCirMotionY(MO_MOTSPEED)*2.0f); if ( s == 0.0f && a != 0.0f ) a *= 1.5f; @@ -410,13 +410,13 @@ bool CMotionSpider::EventFrame(const Event &event) m_armMember += a; } - if ( m_object->RetRuin() ) // destroyed? + if ( m_object->GetRuin() ) // destroyed? { m_actionType = MSS_RUIN; } - if ( m_object->RetBurn() ) // burning? + if ( m_object->GetBurn() ) // burning? { - if ( m_object->RetFixed() ) + if ( m_object->GetFixed() ) { m_actionType = MSS_BURN; } @@ -443,7 +443,7 @@ bool CMotionSpider::EventFrame(const Event &event) else prog = Math::Mod(m_armMember+(2.0f-(i%4))*0.25f+0.5f, 1.0f); if ( m_bArmStop ) { - prog = (float)m_armTimeIndex/3.0f; + prog = static_cast< float >(m_armTimeIndex/3.0f); action = MS_MARCH; } if ( prog < 0.33f ) // t0..t1 ? @@ -511,38 +511,38 @@ bool CMotionSpider::EventFrame(const Event &event) if ( i < 4 ) // right leg (1..4) ? { - m_object->SetAngleX(3+4*i+0, Math::Smooth(m_object->RetAngleX(3+4*i+0), Math::PropAngle(tSt[ 0], tNd[ 0], prog), time)); - m_object->SetAngleY(3+4*i+0, Math::Smooth(m_object->RetAngleY(3+4*i+0), Math::PropAngle(tSt[ 1], tNd[ 1], prog), time)); - m_object->SetAngleZ(3+4*i+0, Math::Smooth(m_object->RetAngleZ(3+4*i+0), Math::PropAngle(tSt[ 2], tNd[ 2], prog), time)); - m_object->SetAngleX(3+4*i+1, Math::Smooth(m_object->RetAngleX(3+4*i+1), Math::PropAngle(tSt[ 3], tNd[ 3], prog), time)); - m_object->SetAngleY(3+4*i+1, Math::Smooth(m_object->RetAngleY(3+4*i+1), Math::PropAngle(tSt[ 4], tNd[ 4], prog), time)); - m_object->SetAngleZ(3+4*i+1, Math::Smooth(m_object->RetAngleZ(3+4*i+1), Math::PropAngle(tSt[ 5], tNd[ 5], prog), time)); - m_object->SetAngleX(3+4*i+2, Math::Smooth(m_object->RetAngleX(3+4*i+2), Math::PropAngle(tSt[ 6], tNd[ 6], prog), time)); - m_object->SetAngleY(3+4*i+2, Math::Smooth(m_object->RetAngleY(3+4*i+2), Math::PropAngle(tSt[ 7], tNd[ 7], prog), time)); - m_object->SetAngleZ(3+4*i+2, Math::Smooth(m_object->RetAngleZ(3+4*i+2), Math::PropAngle(tSt[ 8], tNd[ 8], prog), time)); - m_object->SetAngleX(3+4*i+3, Math::Smooth(m_object->RetAngleX(3+4*i+3), Math::PropAngle(tSt[ 9], tNd[ 9], prog), time)); - m_object->SetAngleY(3+4*i+3, Math::Smooth(m_object->RetAngleY(3+4*i+3), Math::PropAngle(tSt[10], tNd[10], prog), time)); - m_object->SetAngleZ(3+4*i+3, Math::Smooth(m_object->RetAngleZ(3+4*i+3), Math::PropAngle(tSt[11], tNd[11], prog), time)); + m_object->SetAngleX(3+4*i+0, Math::Smooth(m_object->GetAngleX(3+4*i+0), Math::PropAngle(tSt[ 0], tNd[ 0], prog), time)); + m_object->SetAngleY(3+4*i+0, Math::Smooth(m_object->GetAngleY(3+4*i+0), Math::PropAngle(tSt[ 1], tNd[ 1], prog), time)); + m_object->SetAngleZ(3+4*i+0, Math::Smooth(m_object->GetAngleZ(3+4*i+0), Math::PropAngle(tSt[ 2], tNd[ 2], prog), time)); + m_object->SetAngleX(3+4*i+1, Math::Smooth(m_object->GetAngleX(3+4*i+1), Math::PropAngle(tSt[ 3], tNd[ 3], prog), time)); + m_object->SetAngleY(3+4*i+1, Math::Smooth(m_object->GetAngleY(3+4*i+1), Math::PropAngle(tSt[ 4], tNd[ 4], prog), time)); + m_object->SetAngleZ(3+4*i+1, Math::Smooth(m_object->GetAngleZ(3+4*i+1), Math::PropAngle(tSt[ 5], tNd[ 5], prog), time)); + m_object->SetAngleX(3+4*i+2, Math::Smooth(m_object->GetAngleX(3+4*i+2), Math::PropAngle(tSt[ 6], tNd[ 6], prog), time)); + m_object->SetAngleY(3+4*i+2, Math::Smooth(m_object->GetAngleY(3+4*i+2), Math::PropAngle(tSt[ 7], tNd[ 7], prog), time)); + m_object->SetAngleZ(3+4*i+2, Math::Smooth(m_object->GetAngleZ(3+4*i+2), Math::PropAngle(tSt[ 8], tNd[ 8], prog), time)); + m_object->SetAngleX(3+4*i+3, Math::Smooth(m_object->GetAngleX(3+4*i+3), Math::PropAngle(tSt[ 9], tNd[ 9], prog), time)); + m_object->SetAngleY(3+4*i+3, Math::Smooth(m_object->GetAngleY(3+4*i+3), Math::PropAngle(tSt[10], tNd[10], prog), time)); + m_object->SetAngleZ(3+4*i+3, Math::Smooth(m_object->GetAngleZ(3+4*i+3), Math::PropAngle(tSt[11], tNd[11], prog), time)); } else // left leg (5..8) ? { - m_object->SetAngleX(3+4*i+0, Math::Smooth(m_object->RetAngleX(3+4*i+0), Math::PropAngle(-tSt[ 0], -tNd[ 0], prog), time)); - m_object->SetAngleY(3+4*i+0, Math::Smooth(m_object->RetAngleY(3+4*i+0), Math::PropAngle(-tSt[ 1], -tNd[ 1], prog), time)); - m_object->SetAngleZ(3+4*i+0, Math::Smooth(m_object->RetAngleZ(3+4*i+0), Math::PropAngle( tSt[ 2], tNd[ 2], prog), time)); - m_object->SetAngleX(3+4*i+1, Math::Smooth(m_object->RetAngleX(3+4*i+1), Math::PropAngle(-tSt[ 3], -tNd[ 3], prog), time)); - m_object->SetAngleY(3+4*i+1, Math::Smooth(m_object->RetAngleY(3+4*i+1), Math::PropAngle(-tSt[ 4], -tNd[ 4], prog), time)); - m_object->SetAngleZ(3+4*i+1, Math::Smooth(m_object->RetAngleZ(3+4*i+1), Math::PropAngle( tSt[ 5], tNd[ 5], prog), time)); - m_object->SetAngleX(3+4*i+2, Math::Smooth(m_object->RetAngleX(3+4*i+2), Math::PropAngle(-tSt[ 6], -tNd[ 6], prog), time)); - m_object->SetAngleY(3+4*i+2, Math::Smooth(m_object->RetAngleY(3+4*i+2), Math::PropAngle(-tSt[ 7], -tNd[ 7], prog), time)); - m_object->SetAngleZ(3+4*i+2, Math::Smooth(m_object->RetAngleZ(3+4*i+2), Math::PropAngle( tSt[ 8], tNd[ 8], prog), time)); - m_object->SetAngleX(3+4*i+3, Math::Smooth(m_object->RetAngleX(3+4*i+3), Math::PropAngle(-tSt[ 9], -tNd[ 9], prog), time)); - m_object->SetAngleY(3+4*i+3, Math::Smooth(m_object->RetAngleY(3+4*i+3), Math::PropAngle(-tSt[10], -tNd[10], prog), time)); - m_object->SetAngleZ(3+4*i+3, Math::Smooth(m_object->RetAngleZ(3+4*i+3), Math::PropAngle( tSt[11], tNd[11], prog), time)); + m_object->SetAngleX(3+4*i+0, Math::Smooth(m_object->GetAngleX(3+4*i+0), Math::PropAngle(-tSt[ 0], -tNd[ 0], prog), time)); + m_object->SetAngleY(3+4*i+0, Math::Smooth(m_object->GetAngleY(3+4*i+0), Math::PropAngle(-tSt[ 1], -tNd[ 1], prog), time)); + m_object->SetAngleZ(3+4*i+0, Math::Smooth(m_object->GetAngleZ(3+4*i+0), Math::PropAngle( tSt[ 2], tNd[ 2], prog), time)); + m_object->SetAngleX(3+4*i+1, Math::Smooth(m_object->GetAngleX(3+4*i+1), Math::PropAngle(-tSt[ 3], -tNd[ 3], prog), time)); + m_object->SetAngleY(3+4*i+1, Math::Smooth(m_object->GetAngleY(3+4*i+1), Math::PropAngle(-tSt[ 4], -tNd[ 4], prog), time)); + m_object->SetAngleZ(3+4*i+1, Math::Smooth(m_object->GetAngleZ(3+4*i+1), Math::PropAngle( tSt[ 5], tNd[ 5], prog), time)); + m_object->SetAngleX(3+4*i+2, Math::Smooth(m_object->GetAngleX(3+4*i+2), Math::PropAngle(-tSt[ 6], -tNd[ 6], prog), time)); + m_object->SetAngleY(3+4*i+2, Math::Smooth(m_object->GetAngleY(3+4*i+2), Math::PropAngle(-tSt[ 7], -tNd[ 7], prog), time)); + m_object->SetAngleZ(3+4*i+2, Math::Smooth(m_object->GetAngleZ(3+4*i+2), Math::PropAngle( tSt[ 8], tNd[ 8], prog), time)); + m_object->SetAngleX(3+4*i+3, Math::Smooth(m_object->GetAngleX(3+4*i+3), Math::PropAngle(-tSt[ 9], -tNd[ 9], prog), time)); + m_object->SetAngleY(3+4*i+3, Math::Smooth(m_object->GetAngleY(3+4*i+3), Math::PropAngle(-tSt[10], -tNd[10], prog), time)); + m_object->SetAngleZ(3+4*i+3, Math::Smooth(m_object->GetAngleZ(3+4*i+3), Math::PropAngle( tSt[11], tNd[11], prog), time)); } } #if ADJUST_ANGLE - if ( m_object->RetSelect() ) + if ( m_object->GetSelect() ) { char s[100]; sprintf(s, "A:time=%d Q:part=%d W:member=%d", m_armTimeIndex, m_armPartIndex, m_armMemberIndex); @@ -559,7 +559,7 @@ bool CMotionSpider::EventFrame(const Event &event) SetInclinaison(dir); time = event.rTime*1.0f; - m_object->SetAngleZ(1, Math::Smooth(m_object->RetAngleZ(1), 0.0f, time)); // head + m_object->SetAngleZ(1, Math::Smooth(m_object->GetAngleZ(1), 0.0f, time)); // head } else if ( m_actionType == MSS_RUIN ) // destroyed? { @@ -581,17 +581,17 @@ bool CMotionSpider::EventFrame(const Event &event) } else if ( m_actionType == MSS_BACK1 ) // turns on the back? { - if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_armTimeAbs ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_armTimeAbs ) { - m_lastParticule = m_armTimeAbs; + m_lastParticle = m_armTimeAbs; - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); speed.x = (Math::Rand()-0.5f)*10.0f; speed.z = (Math::Rand()-0.5f)*10.0f; speed.y = Math::Rand()*5.0f; dim.x = Math::Rand()*3.0f+2.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, 2.0f); } if ( m_progress < 0.5f ) @@ -623,13 +623,13 @@ bool CMotionSpider::EventFrame(const Event &event) } else if ( m_actionType == MSS_BACK2 ) // moves on the back? { - if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_armTimeAbs ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_armTimeAbs ) { - m_lastParticule = m_armTimeAbs; + m_lastParticle = m_armTimeAbs; if ( rand()%10 == 0 ) { - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.x += (Math::Rand()-0.5f)*8.0f; pos.z += (Math::Rand()-0.5f)*8.0f; pos.y -= 1.0f; @@ -638,7 +638,7 @@ bool CMotionSpider::EventFrame(const Event &event) speed.y = Math::Rand()*2.0f; dim.x = Math::Rand()*1.0f+1.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, 2.0f); } } @@ -672,17 +672,17 @@ bool CMotionSpider::EventFrame(const Event &event) } else if ( m_actionType == MSS_BACK3 ) // recovers on the legs? { - if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_armTimeAbs ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_armTimeAbs ) { - m_lastParticule = m_armTimeAbs; + m_lastParticle = m_armTimeAbs; - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); speed.x = (Math::Rand()-0.5f)*10.0f; speed.z = (Math::Rand()-0.5f)*10.0f; speed.y = Math::Rand()*5.0f; dim.x = Math::Rand()*3.0f+2.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, 2.0f); } if ( m_progress < 0.5f ) diff --git a/src/object/motion/motionspider.h b/src/object/motion/motionspider.h index e9f052c..fbf05f9 100644 --- a/src/object/motion/motionspider.h +++ b/src/object/motion/motionspider.h @@ -66,6 +66,6 @@ protected: int m_armMemberIndex; int m_armLastAction; bool m_bArmStop; - float m_lastParticule; + float m_lastParticle; }; diff --git a/src/object/motion/motiontoto.cpp b/src/object/motion/motiontoto.cpp index 6d39b36..af2cf6b 100644 --- a/src/object/motion/motiontoto.cpp +++ b/src/object/motion/motiontoto.cpp @@ -22,9 +22,9 @@ #include "object/motion/motiontoto.h" #include "math/geometry.h" -#include "old/terrain.h" -#include "old/water.h" -#include "old/modfile.h" +#include "graphics/engine/terrain.h" +#include "graphics/engine/water.h" +#include "graphics/engine/modelfile.h" #include "object/robotmain.h" @@ -49,7 +49,7 @@ CMotionToto::CMotionToto(CInstanceManager* iMan, CObject* object) m_clownTime = 0.0f; m_blinkTime = 0.0f; m_blinkProgress = -1.0f; - m_lastMotorParticule = 0.0f; + m_lastMotorParticle = 0.0f; m_type = OBJECT_NULL; m_mousePos = Math::Point(0.0f, 0.0f); } @@ -78,18 +78,18 @@ void CMotionToto::DeleteObject(bool bAll) bool CMotionToto::Create(Math::Vector pos, float angle, ObjectType type, float power) { - CModFile* pModFile; + Gfx::CModelFile* pModFile; int rank; - if ( m_engine->RetRestCreate() < 10 ) return false; +// if ( m_engine->GetRestCreate() < 10 ) return false; - pModFile = new CModFile(m_iMan); + pModFile = new Gfx::CModelFile(m_iMan); m_object->SetType(type); // Creates the head. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEVEHICULE); // this is a moving object + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object m_object->SetObjectRank(0, rank); pModFile->ReadModel("objects\\toto1.mod"); pModFile->CreateEngineObject(rank); @@ -98,7 +98,7 @@ bool CMotionToto::Create(Math::Vector pos, float angle, ObjectType type, // Creates mouth. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); pModFile->ReadModel("objects\\toto2.mod"); @@ -107,7 +107,7 @@ bool CMotionToto::Create(Math::Vector pos, float angle, ObjectType type, // Creates the left eye. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 0); pModFile->ReadModel("objects\\toto3.mod"); @@ -118,7 +118,7 @@ bool CMotionToto::Create(Math::Vector pos, float angle, ObjectType type, // Creates the right eye. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(3, rank); m_object->SetObjectParent(3, 0); pModFile->ReadModel("objects\\toto3.mod"); @@ -128,7 +128,7 @@ bool CMotionToto::Create(Math::Vector pos, float angle, ObjectType type, // Creates left antenna. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(4, rank); m_object->SetObjectParent(4, 0); pModFile->ReadModel("objects\\toto4.mod"); @@ -137,7 +137,7 @@ bool CMotionToto::Create(Math::Vector pos, float angle, ObjectType type, m_object->SetAngleX(4, 30.0f*Math::PI/180.0f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(5, rank); m_object->SetObjectParent(5, 4); pModFile->ReadModel("objects\\toto4.mod"); @@ -146,7 +146,7 @@ bool CMotionToto::Create(Math::Vector pos, float angle, ObjectType type, m_object->SetAngleX(5, 30.0f*Math::PI/180.0f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 5); pModFile->ReadModel("objects\\toto5.mod"); @@ -156,7 +156,7 @@ bool CMotionToto::Create(Math::Vector pos, float angle, ObjectType type, // Creates right antenna. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 0); pModFile->ReadModel("objects\\toto4.mod"); @@ -165,7 +165,7 @@ bool CMotionToto::Create(Math::Vector pos, float angle, ObjectType type, m_object->SetAngleX(7, -30.0f*Math::PI/180.0f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(8, rank); m_object->SetObjectParent(8, 7); pModFile->ReadModel("objects\\toto4.mod"); @@ -174,7 +174,7 @@ bool CMotionToto::Create(Math::Vector pos, float angle, ObjectType type, m_object->SetAngleX(8, -30.0f*Math::PI/180.0f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(9, rank); m_object->SetObjectParent(9, 8); pModFile->ReadModel("objects\\toto5.mod"); @@ -185,10 +185,10 @@ bool CMotionToto::Create(Math::Vector pos, float angle, ObjectType type, m_object->SetZoom(0, 0.5f); // is little m_object->SetFloorHeight(0.0f); - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); m_object->SetPosition(0, pos); // to display the shadows immediately - m_engine->LoadAllTexture(); + m_engine->LoadAllTextures(); delete pModFile; return true; @@ -233,7 +233,7 @@ bool CMotionToto::EventProcess(const Event &event) { CMotion::EventProcess(event); - if ( event.event == EVENT_FRAME ) + if ( event.type == EVENT_FRAME ) { return EventFrame(event); } @@ -249,15 +249,15 @@ bool CMotionToto::EventFrame(const Event &event) Math::Vector eye, lookat, dir, perp, nPos, aPos, pos, speed; Math::Vector vibLin, vibCir, dirSpeed, aAntenna; Math::Point dim; - POINT wDim; - ParticuleType type; + Math::IntPoint wDim; + Gfx::ParticleType type; float progress, focus, distance, shift, verti, level, zoom; float aAngle, nAngle, mAngle, angle, linSpeed, cirSpeed; int sheet, i, r; bool bHidden; - if ( m_engine->RetPause() && - !m_main->RetInfoLock() ) return true; + if ( m_engine->GetPause() && + !m_main->GetInfoLock() ) return true; if ( m_bDisplayInfo ) // "looks" mouse? { @@ -267,13 +267,13 @@ bool CMotionToto::EventFrame(const Event &event) { bHidden = false; - if ( m_main->RetMovieLock() ) // current movie? + if ( m_main->GetMovieLock() ) // current movie? { bHidden = true; } - if ( !m_engine->RetTotoMode() ) + if ( !m_engine->GetTotoMode() ) { - if ( !m_main->RetEditLock() ) // current edition? + if ( !m_main->GetEditLock() ) // current edition? { bHidden = true; } @@ -282,8 +282,8 @@ bool CMotionToto::EventFrame(const Event &event) if ( bHidden ) { - nPos = m_object->RetPosition(0); - m_terrain->MoveOnFloor(nPos, true); + nPos = m_object->GetPosition(0); + m_terrain->AdjustToFloor(nPos, true); nPos.y -= 100.0f; // hidden under the ground! m_object->SetPosition(0, nPos); return true; @@ -319,9 +319,9 @@ bool CMotionToto::EventFrame(const Event &event) m_clownDelay = 0.0f; } - focus = m_engine->RetFocus(); - eye = m_engine->RetEyePt(); - lookat = m_engine->RetLookatPt(); + focus = m_engine->GetFocus(); + eye = m_engine->GetEyePt(); + lookat = m_engine->GetLookatPt(); vibLin = Math::Vector(0.0f, 0.0f, 0.0f); vibCir = Math::Vector(0.0f, 0.0f, 0.0f); @@ -331,8 +331,8 @@ bool CMotionToto::EventFrame(const Event &event) // Calculates the new position. if ( m_bDisplayInfo ) { - wDim = m_engine->RetDim(); - nPos.x = -4.0f*((float)wDim.x/(float)wDim.y)/(640.0f/480.0f); + wDim = m_engine->GetWindowSize(); + nPos.x = -4.0f*(static_cast< float >(wDim.x)/static_cast< float >(wDim.y))/(640.0f/480.0f); nPos.y = -0.5f; nPos.z = 7.0f; // in the left margin @@ -394,8 +394,8 @@ bool CMotionToto::EventFrame(const Event &event) m_clownRadius = 0.0f; m_clownDelay = 2.0f+Math::Rand()*2.0f; } - pos = m_object->RetPosition(0); - if ( pos.y < m_water->RetLevel() ) // underwater? + pos = m_object->GetPosition(0); + if ( pos.y < m_water->GetLevel() ) // underwater? { m_clownRadius /= 1.5f; m_clownDelay *= 2.0f; @@ -432,7 +432,7 @@ bool CMotionToto::EventFrame(const Event &event) } else { - aPos = m_object->RetPosition(0); + aPos = m_object->GetPosition(0); if ( m_actionType == -1 ) { level = 4.0f; @@ -468,7 +468,7 @@ bool CMotionToto::EventFrame(const Event &event) } level = Math::Min(linSpeed*0.1f, 1.0f); nAngle = nAngle*(1.0f-level) + mAngle*level; - aAngle = Math::NormAngle(m_object->RetAngleY(0)); + aAngle = Math::NormAngle(m_object->GetAngleY(0)); if ( nAngle < aAngle ) { @@ -579,7 +579,7 @@ bool CMotionToto::EventFrame(const Event &event) else { nPos.y += vibLin.y; - level = m_terrain->RetFloorLevel(nPos); + level = m_terrain->GetFloorLevel(nPos); if ( nPos.y < level+2.0f ) { nPos.y = level+2.0f; // just above the ground @@ -717,19 +717,19 @@ bool CMotionToto::EventFrame(const Event &event) m_object->SetAngleX(3, 0.0f); } - mat = m_object->RetWorldMatrix(0); // must be done every time! + mat = m_object->GetWorldMatrix(0); // must be done every time! // Generates particles. - if ( m_time-m_lastMotorParticule >= m_engine->ParticuleAdapt(0.05f) ) + if ( m_time-m_lastMotorParticle >= m_engine->ParticleAdapt(0.05f) ) { - m_lastMotorParticule = m_time; + m_lastMotorParticle = m_time; - if ( m_bDisplayInfo ) sheet = SH_FRONT; - else sheet = SH_WORLD; + if ( m_bDisplayInfo ) sheet = Gfx::SH_FRONT; + else sheet = Gfx::SH_WORLD; - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); if ( !m_bDisplayInfo && - pos.y < m_water->RetLevel() ) // underwater? + pos.y < m_water->GetLevel() ) // underwater? { float t = Math::Mod(m_time, 3.5f); if ( t >= 2.2f || ( t >= 1.2f && t <= 1.4f ) ) // breathe? @@ -747,7 +747,7 @@ bool CMotionToto::EventFrame(const Event &event) dim.x = 0.12f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIBUBBLE, 3.0f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBUBBLE, 3.0f, 0.0f, 0.0f); } } else // out of water? @@ -760,13 +760,13 @@ bool CMotionToto::EventFrame(const Event &event) speed.x += (Math::Rand()-0.5f)*2.0f; speed.z += (Math::Rand()-0.5f)*2.0f; -// mat = m_object->RetWorldMatrix(0); +// mat = m_object->GetWorldMatrix(0); pos = Transform(*mat, pos); speed = Transform(*mat, speed)-pos; dim.x = (Math::Rand()*0.4f+0.4f)*(1.0f+Math::Min(linSpeed*0.1f, 5.0f)); dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTITOTO, 1.0f+Math::Rand()*1.0f, 0.0f, 1.0f, sheet); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTITOTO, 1.0f+Math::Rand()*1.0f, 0.0f, 1.0f, sheet); } if ( m_actionType != -1 && // current action? @@ -779,21 +779,21 @@ bool CMotionToto::EventFrame(const Event &event) speed = Math::Vector(0.0f, 0.0f, 0.0f); dim.x = (Math::Rand()*0.3f+0.3f); dim.y = dim.x; - if ( m_actionType == MT_ERROR ) type = PARTIERROR; - if ( m_actionType == MT_WARNING ) type = PARTIWARNING; - if ( m_actionType == MT_INFO ) type = PARTIINFO; - if ( m_actionType == MT_MESSAGE ) type = PARTIWARNING; - m_particule->CreateParticule(pos, speed, dim, type, 0.5f+Math::Rand()*0.5f, 0.0f, 1.0f, sheet); + if ( m_actionType == MT_ERROR ) type = Gfx::PARTIERROR; + if ( m_actionType == MT_WARNING ) type = Gfx::PARTIWARNING; + if ( m_actionType == MT_INFO ) type = Gfx::PARTIINFO; + if ( m_actionType == MT_MESSAGE ) type = Gfx::PARTIWARNING; + m_particle->CreateParticle(pos, speed, dim, type, 0.5f+Math::Rand()*0.5f, 0.0f, 1.0f, sheet); pos.x = 0.50f+(Math::Rand()-0.5f)*0.80f; pos.y = 0.86f+(Math::Rand()-0.5f)*0.08f; pos.z = 0.00f; dim.x = (Math::Rand()*0.04f+0.04f); dim.y = dim.x/0.75f; - m_particule->CreateParticule(pos, speed, dim, type, 0.5f+Math::Rand()*0.5f, 0.0f, 1.0f, SH_INTERFACE); + m_particle->CreateParticle(pos, speed, dim, type, 0.5f+Math::Rand()*0.5f, 0.0f, 1.0f, Gfx::SH_INTERFACE); } -//? if ( m_bDisplayInfo && m_main->RetGlint() ) +//? if ( m_bDisplayInfo && m_main->GetGlint() ) if ( false ) { pos.x = (Math::Rand()-0.5f)*1.4f; @@ -803,7 +803,7 @@ bool CMotionToto::EventFrame(const Event &event) speed = Math::Vector(0.0f, 0.0f, 0.0f); dim.x = (Math::Rand()*0.5f+0.5f); dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIERROR, 0.5f+Math::Rand()*0.5f, 0.0f, 1.0f, sheet); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIERROR, 0.5f+Math::Rand()*0.5f, 0.0f, 1.0f, sheet); for ( i=0 ; i<10 ; i++ ) { @@ -817,7 +817,7 @@ bool CMotionToto::EventFrame(const Event &event) else pos.y = 0.92f; // on the upper edge dim.x = (Math::Rand()*0.02f+0.02f); dim.y = dim.x/0.75f; - m_particule->CreateParticule(pos, speed, dim, PARTIERROR, 0.5f+Math::Rand()*0.5f, 0.0f, 1.0f, SH_INTERFACE); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIERROR, 0.5f+Math::Rand()*0.5f, 0.0f, 1.0f, Gfx::SH_INTERFACE); } } } @@ -825,7 +825,7 @@ bool CMotionToto::EventFrame(const Event &event) // Move the sound. if ( m_soundChannel != -1 ) { - if ( !m_sound->Position(m_soundChannel, m_object->RetPosition(0)) ) + if ( !m_sound->Position(m_soundChannel, m_object->GetPosition(0)) ) { m_soundChannel = -1; } @@ -853,7 +853,7 @@ Error CMotionToto::SetAction(int action, float time) if ( sound != SOUND_CLICK ) { - m_soundChannel = m_sound->Play(sound, m_object->RetPosition(0)); + m_soundChannel = m_sound->Play(sound, m_object->GetPosition(0)); } return ERR_OK; diff --git a/src/object/motion/motiontoto.h b/src/object/motion/motiontoto.h index 9df2d99..4072b62 100644 --- a/src/object/motion/motiontoto.h +++ b/src/object/motion/motiontoto.h @@ -53,7 +53,7 @@ protected: protected: float m_time; - float m_lastMotorParticule; + float m_lastMotorParticle; bool m_bDisplayInfo; bool m_bQuickPos; bool m_bStartAction; diff --git a/src/object/motion/motionvehicle.cpp b/src/object/motion/motionvehicle.cpp index ff05695..1e54562 100644 --- a/src/object/motion/motionvehicle.cpp +++ b/src/object/motion/motionvehicle.cpp @@ -17,17 +17,17 @@ // motionvehicle.cpp -#include <stdio.h> - #include "object/motion/motionvehicle.h" -#include "old/modfile.h" -#include "old/particule.h" -#include "old/terrain.h" +#include "graphics/engine/modelfile.h" +#include "graphics/engine/particle.h" +#include "graphics/engine/terrain.h" #include "math/geometry.h" #include "object/brain.h" #include "physics/physics.h" +#include <stdio.h> +#include <string.h> @@ -78,7 +78,7 @@ void CMotionVehicle::DeleteObject(bool bAll) { if ( m_partiReactor != -1 ) { - m_particule->DeleteParticule(m_partiReactor); + m_particle->DeleteParticle(m_partiReactor); m_partiReactor = -1; } } @@ -89,21 +89,21 @@ void CMotionVehicle::DeleteObject(bool bAll) bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, float power) { - CModFile* pModFile; + Gfx::CModelFile* pModFile; CObject* pPower; int rank, i, j, parent; - D3DCOLORVALUE color; + Gfx::Color color; char name[50]; - if ( m_engine->RetRestCreate() < 1+5+18+1 ) return false; +// if ( m_engine->GetRestCreate() < 1+5+18+1 ) return false; - pModFile = new CModFile(m_iMan); + pModFile = new Gfx::CModelFile(m_iMan); m_object->SetType(type); // Creates the main base. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEVEHICULE); // this is a moving object + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object m_object->SetObjectRank(0, rank); if ( type == OBJECT_MOBILEfa || @@ -125,7 +125,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, type == OBJECT_MOBILEwi || type == OBJECT_MOBILEws ) { - if ( m_object->RetTrainer() ) + if ( m_object->GetTrainer() ) { pModFile->ReadModel("objects\\lem1wt.mod"); } @@ -222,7 +222,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, { // Creates the arm. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); pModFile->ReadModel("objects\\lem2.mod"); @@ -232,7 +232,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, // Creates the forearm. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 1); pModFile->ReadModel("objects\\lem3.mod"); @@ -242,7 +242,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, // Creates the hand. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(3, rank); m_object->SetObjectParent(3, 2); pModFile->ReadModel("objects\\lem4.mod"); @@ -253,7 +253,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, // Creates the close clamp. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(4, rank); m_object->SetObjectParent(4, 3); pModFile->ReadModel("objects\\lem5.mod"); @@ -263,7 +263,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, // Creates the remote clamp. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(5, rank); m_object->SetObjectParent(5, 3); pModFile->ReadModel("objects\\lem6.mod"); @@ -279,7 +279,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, { // Creates the arm. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); pModFile->ReadModel("objects\\lem2.mod"); @@ -289,7 +289,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, // Creates the forearm. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 1); pModFile->ReadModel("objects\\lem3.mod"); @@ -299,7 +299,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, // Creates the sensor. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(3, rank); m_object->SetObjectParent(3, 2); pModFile->ReadModel("objects\\lem4s.mod"); @@ -315,7 +315,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, { // Creates the cannon. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); pModFile->ReadModel("objects\\canon.mod"); @@ -332,7 +332,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, { // Creates the insect cannon. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); pModFile->ReadModel("objects\\canoni1.mod"); @@ -341,7 +341,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_object->SetAngleZ(1, 0.0f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 1); pModFile->ReadModel("objects\\canoni2.mod"); @@ -358,7 +358,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, { // Creates the right-back wheel. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); pModFile->ReadModel("objects\\lem2w.mod"); @@ -367,7 +367,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, // Creates the left-back wheel. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 0); pModFile->ReadModel("objects\\lem2w.mod"); @@ -377,7 +377,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, // Creates the right-front wheel. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(8, rank); m_object->SetObjectParent(8, 0); pModFile->ReadModel("objects\\lem2w.mod"); @@ -386,7 +386,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, // Creates the left-front wheel. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(9, rank); m_object->SetObjectParent(9, 0); pModFile->ReadModel("objects\\lem2w.mod"); @@ -399,7 +399,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, { // Creates the right-back wheel. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); pModFile->ReadModel("objects\\lem2w.mod"); @@ -408,7 +408,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, // Creates the left-back wheel. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 0); pModFile->ReadModel("objects\\lem2w.mod"); @@ -418,7 +418,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, // Creates the right-front wheel. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(8, rank); m_object->SetObjectParent(8, 0); pModFile->ReadModel("objects\\lem2w.mod"); @@ -427,7 +427,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, // Creates the left-front wheel. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(9, rank); m_object->SetObjectParent(9, 0); pModFile->ReadModel("objects\\lem2w.mod"); @@ -443,7 +443,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, { // Creates the right caterpillar. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); pModFile->ReadModel("objects\\lem2t.mod"); @@ -452,7 +452,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, // Creates the left caterpillar. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 0); pModFile->ReadModel("objects\\lem3t.mod"); @@ -467,7 +467,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, { // Creates the right caterpillar. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); pModFile->ReadModel("objects\\roller2.mod"); @@ -476,7 +476,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, // Creates the left caterpillar. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 0); pModFile->ReadModel("objects\\roller3.mod"); @@ -488,7 +488,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, { // Creates the right caterpillar. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); pModFile->ReadModel("objects\\subm4.mod"); @@ -497,7 +497,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, // Creates the left caterpillar. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 0); pModFile->ReadModel("objects\\subm5.mod"); @@ -509,7 +509,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, { // Creates the right caterpillar. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); pModFile->ReadModel("objects\\drawer2.mod"); @@ -518,7 +518,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, // Creates the left caterpillar. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 0); pModFile->ReadModel("objects\\drawer3.mod"); @@ -534,7 +534,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, { // Creates the front foot. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); pModFile->ReadModel("objects\\lem2f.mod"); @@ -543,7 +543,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, // Creates the right-back foot. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 0); pModFile->ReadModel("objects\\lem2f.mod"); @@ -553,7 +553,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, // Creates the left-back foot. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(8, rank); m_object->SetObjectParent(8, 0); pModFile->ReadModel("objects\\lem2f.mod"); @@ -591,7 +591,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, // Creates the right leg. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6+i*3+j, rank); if ( j == 0 ) parent = 0; else parent = 6+i*3+j-1; @@ -605,7 +605,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, // Creates the left leg. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(15+i*3+j, rank); if ( j == 0 ) parent = 0; else parent = 15+i*3+j-1; @@ -625,7 +625,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, { // Creates the holder. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); pModFile->ReadModel("objects\\roller2t.mod"); @@ -635,7 +635,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, // Creates the pestle. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 0); pModFile->ReadModel("objects\\roller3t.mod"); @@ -648,7 +648,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, { // Creates the holder. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); pModFile->ReadModel("objects\\roller2c.mod"); @@ -658,7 +658,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, // Creates the cannon. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 0); pModFile->ReadModel("objects\\roller3p.mod"); @@ -671,7 +671,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, { // Creates the holder. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); pModFile->ReadModel("objects\\recover1.mod"); @@ -680,7 +680,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, // Creates the right arm. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 1); pModFile->ReadModel("objects\\recover2.mod"); @@ -690,7 +690,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, // Creates the right forearm. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(3, rank); m_object->SetObjectParent(3, 2); pModFile->ReadModel("objects\\recover3.mod"); @@ -700,7 +700,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, // Creates the left arm. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(4, rank); m_object->SetObjectParent(4, 1); pModFile->ReadModel("objects\\recover2.mod"); @@ -711,7 +711,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, // Creates the left forearm. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(5, rank); m_object->SetObjectParent(5, 4); pModFile->ReadModel("objects\\recover3.mod"); @@ -725,7 +725,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, { // Creates the holder. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); pModFile->ReadModel("objects\\roller2s.mod"); @@ -735,7 +735,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, // Creates the intermediate piston. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 1); pModFile->ReadModel("objects\\roller3s.mod"); @@ -745,7 +745,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, // Creates the piston with the sphere. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(3, rank); m_object->SetObjectParent(3, 2); pModFile->ReadModel("objects\\roller4s.mod"); @@ -758,7 +758,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, { // Creates the holder. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); pModFile->ReadModel("objects\\subm2.mod"); @@ -767,7 +767,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, // Creates the right tong. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 1); pModFile->ReadModel("objects\\subm3.mod"); @@ -776,7 +776,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, // Creates the left tong. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(3, rank); m_object->SetObjectParent(3, 1); pModFile->ReadModel("objects\\subm3.mod"); @@ -789,7 +789,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, { // Creates the carousel. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); pModFile->ReadModel("objects\\drawer4.mod"); @@ -797,10 +797,10 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_object->SetPosition(1, Math::Vector(-3.0f, 3.0f, 0.0f)); // Creates the key. - if ( m_object->RetToy() ) + if ( m_object->GetToy() ) { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 0); pModFile->ReadModel("objects\\drawer5.mod"); @@ -814,7 +814,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, for ( i=0 ; i<8 ; i++ ) { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(10+i, rank); m_object->SetObjectParent(10+i, 1); sprintf(name, "objects\\drawer%d.mod", 10+i); @@ -828,10 +828,10 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, if ( type == OBJECT_MOBILEwt ) { // Creates the key. - if ( m_object->RetToy() ) + if ( m_object->GetToy() ) { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 0); pModFile->ReadModel("objects\\drawer5.mod"); @@ -846,7 +846,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, { // Creates the accessories. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); pModFile->ReadModel("objects\\apolloj2.mod"); // antenna @@ -856,7 +856,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_object->SetAngleZ(1, 45.0f*Math::PI/180.0f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2, rank); m_object->SetObjectParent(2, 0); pModFile->ReadModel("objects\\apolloj3.mod"); // camera @@ -866,7 +866,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, // Creates the wheels. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(6, rank); m_object->SetObjectParent(6, 0); pModFile->ReadModel("objects\\apolloj4.mod"); // wheel @@ -874,7 +874,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_object->SetPosition(6, Math::Vector(-5.75f, 1.65f, -5.0f)); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(7, rank); m_object->SetObjectParent(7, 0); pModFile->ReadModel("objects\\apolloj4.mod"); // wheel @@ -882,7 +882,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_object->SetPosition(7, Math::Vector(-5.75f, 1.65f, 5.0f)); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(8, rank); m_object->SetObjectParent(8, 0); pModFile->ReadModel("objects\\apolloj4.mod"); // wheel @@ -890,7 +890,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_object->SetPosition(8, Math::Vector(5.75f, 1.65f, -5.0f)); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(9, rank); m_object->SetObjectParent(9, 0); pModFile->ReadModel("objects\\apolloj4.mod"); // wheel @@ -899,7 +899,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, // Creates mud guards. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(10, rank); m_object->SetObjectParent(10, 0); pModFile->ReadModel("objects\\apolloj6.mod"); // wheel @@ -907,7 +907,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_object->SetPosition(10, Math::Vector(-5.75f, 1.65f, -5.0f)); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(11, rank); m_object->SetObjectParent(11, 0); pModFile->ReadModel("objects\\apolloj6.mod"); // wheel @@ -915,7 +915,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_object->SetPosition(11, Math::Vector(-5.75f, 1.65f, 5.0f)); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(12, rank); m_object->SetObjectParent(12, 0); pModFile->ReadModel("objects\\apolloj5.mod"); // wheel @@ -923,7 +923,7 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, m_object->SetPosition(12, Math::Vector(5.75f, 1.65f, -5.0f)); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(13, rank); m_object->SetObjectParent(13, 0); pModFile->ReadModel("objects\\apolloj5.mod"); // wheel @@ -1035,14 +1035,14 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, pPower->SetType(power<=1.0f?OBJECT_POWER:OBJECT_ATOMIC); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); pPower->SetObjectRank(0, rank); if ( power <= 1.0f ) pModFile->ReadModel("objects\\power.mod"); else pModFile->ReadModel("objects\\atomic.mod"); pModFile->CreateEngineObject(rank); - pPower->SetPosition(0, m_object->RetCharacter()->posPower); + pPower->SetPosition(0, m_object->GetCharacter()->posPower); pPower->CreateCrashSphere(Math::Vector(0.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f); pPower->SetGlobalSphere(Math::Vector(0.0f, 1.0f, 0.0f), 1.5f); @@ -1053,10 +1053,10 @@ bool CMotionVehicle::Create(Math::Vector pos, float angle, ObjectType type, else pPower->SetEnergy(power/100.0f); } - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); m_object->SetPosition(0, pos); //to display the shadows immediately - m_engine->LoadAllTexture(); + m_engine->LoadAllTextures(); delete pModFile; return true; @@ -1068,7 +1068,7 @@ void CMotionVehicle::CreatePhysics(ObjectType type) { Character* character; - character = m_object->RetCharacter(); + character = m_object->GetCharacter(); if ( type == OBJECT_MOBILEwa || type == OBJECT_MOBILEwc || @@ -1352,12 +1352,12 @@ bool CMotionVehicle::EventProcess(const Event &event) { CMotion::EventProcess(event); - if ( event.event == EVENT_FRAME ) + if ( event.type == EVENT_FRAME ) { return EventFrame(event); } - if ( event.event == EVENT_KEYDOWN ) + if ( event.type == EVENT_KEY_DOWN ) { } @@ -1375,10 +1375,10 @@ bool CMotionVehicle::EventFrame(const Event &event) float s, a, speedBL, speedBR, speedFL, speedFR, h, a1, a2; float back, front, dist, radius, limit[2]; - if ( m_engine->RetPause() ) return true; - if ( !m_engine->IsVisiblePoint(m_object->RetPosition(0)) ) return true; + if ( m_engine->GetPause() ) return true; + if ( !m_engine->IsVisiblePoint(m_object->GetPosition(0)) ) return true; - type = m_object->RetType(); + type = m_object->GetType(); if ( type == OBJECT_MOBILEwa || type == OBJECT_MOBILEwc || @@ -1388,8 +1388,8 @@ bool CMotionVehicle::EventFrame(const Event &event) type == OBJECT_MOBILEtg || type == OBJECT_APOLLO2 ) // wheels? { - s = m_physics->RetLinMotionX(MO_MOTSPEED)*1.0f; - a = m_physics->RetCirMotionY(MO_MOTSPEED)*3.0f; + s = m_physics->GetLinMotionX(MO_MOTSPEED)*1.0f; + a = m_physics->GetCirMotionY(MO_MOTSPEED)*3.0f; if ( type == OBJECT_APOLLO2 ) s *= 0.5f; @@ -1398,10 +1398,10 @@ bool CMotionVehicle::EventFrame(const Event &event) speedFR = -s+a; speedFL = s+a; - m_object->SetAngleZ(6, m_object->RetAngleZ(6)+event.rTime*speedBR); // turning the wheels - m_object->SetAngleZ(7, m_object->RetAngleZ(7)+event.rTime*speedBL); - m_object->SetAngleZ(8, m_object->RetAngleZ(8)+event.rTime*speedFR); - m_object->SetAngleZ(9, m_object->RetAngleZ(9)+event.rTime*speedFL); + m_object->SetAngleZ(6, m_object->GetAngleZ(6)+event.rTime*speedBR); // turning the wheels + m_object->SetAngleZ(7, m_object->GetAngleZ(7)+event.rTime*speedBL); + m_object->SetAngleZ(8, m_object->GetAngleZ(8)+event.rTime*speedFR); + m_object->SetAngleZ(9, m_object->GetAngleZ(9)+event.rTime*speedFL); if ( s > 0.0f ) { @@ -1424,21 +1424,21 @@ bool CMotionVehicle::EventFrame(const Event &event) m_wheelTurn[2] = -fabs(a)*0.05f; m_wheelTurn[3] = fabs(a)*0.05f+Math::PI; } - m_object->SetAngleY(6, m_object->RetAngleY(6)+(m_wheelTurn[0]-m_object->RetAngleY(6))*event.rTime*8.0f); - m_object->SetAngleY(7, m_object->RetAngleY(7)+(m_wheelTurn[1]-m_object->RetAngleY(7))*event.rTime*8.0f); - m_object->SetAngleY(8, m_object->RetAngleY(8)+(m_wheelTurn[2]-m_object->RetAngleY(8))*event.rTime*8.0f); - m_object->SetAngleY(9, m_object->RetAngleY(9)+(m_wheelTurn[3]-m_object->RetAngleY(9))*event.rTime*8.0f); + m_object->SetAngleY(6, m_object->GetAngleY(6)+(m_wheelTurn[0]-m_object->GetAngleY(6))*event.rTime*8.0f); + m_object->SetAngleY(7, m_object->GetAngleY(7)+(m_wheelTurn[1]-m_object->GetAngleY(7))*event.rTime*8.0f); + m_object->SetAngleY(8, m_object->GetAngleY(8)+(m_wheelTurn[2]-m_object->GetAngleY(8))*event.rTime*8.0f); + m_object->SetAngleY(9, m_object->GetAngleY(9)+(m_wheelTurn[3]-m_object->GetAngleY(9))*event.rTime*8.0f); if ( type == OBJECT_APOLLO2 ) { - m_object->SetAngleY(10, m_object->RetAngleY(6)+(m_wheelTurn[0]-m_object->RetAngleY(6))*event.rTime*8.0f); - m_object->SetAngleY(11, m_object->RetAngleY(7)+(m_wheelTurn[1]-m_object->RetAngleY(7))*event.rTime*8.0f+Math::PI); - m_object->SetAngleY(12, m_object->RetAngleY(8)+(m_wheelTurn[2]-m_object->RetAngleY(8))*event.rTime*8.0f); - m_object->SetAngleY(13, m_object->RetAngleY(9)+(m_wheelTurn[3]-m_object->RetAngleY(9))*event.rTime*8.0f+Math::PI); + m_object->SetAngleY(10, m_object->GetAngleY(6)+(m_wheelTurn[0]-m_object->GetAngleY(6))*event.rTime*8.0f); + m_object->SetAngleY(11, m_object->GetAngleY(7)+(m_wheelTurn[1]-m_object->GetAngleY(7))*event.rTime*8.0f+Math::PI); + m_object->SetAngleY(12, m_object->GetAngleY(8)+(m_wheelTurn[2]-m_object->GetAngleY(8))*event.rTime*8.0f); + m_object->SetAngleY(13, m_object->GetAngleY(9)+(m_wheelTurn[3]-m_object->GetAngleY(9))*event.rTime*8.0f+Math::PI); } - pos = m_object->RetPosition(0); - angle = m_object->RetAngle(0); + pos = m_object->GetPosition(0); + angle = m_object->GetAngle(0); if ( pos.x != m_wheelLastPos.x || pos.y != m_wheelLastPos.y || pos.z != m_wheelLastPos.z || @@ -1471,16 +1471,16 @@ bool CMotionVehicle::EventFrame(const Event &event) radius = 1.0f; } - if ( Math::Distance(pos, m_engine->RetEyePt()) < 50.0f ) // suspension? + if ( Math::Distance(pos, m_engine->GetEyePt()) < 50.0f ) // suspension? { - character = m_object->RetCharacter(); - mat = m_object->RetWorldMatrix(0); + character = m_object->GetCharacter(); + mat = m_object->GetWorldMatrix(0); pos.x = -character->wheelBack; // right back wheel pos.z = -character->wheelRight; pos.y = 0.0f; pos = Math::Transform(*mat, pos); - h = m_terrain->RetFloorHeight(pos); + h = m_terrain->GetHeightToFloor(pos); if ( h > 0.5f ) h = 0.5f; if ( h < -0.5f ) h = -0.5f; pos.x = back; @@ -1493,7 +1493,7 @@ bool CMotionVehicle::EventFrame(const Event &event) pos.z = character->wheelLeft; pos.y = 0.0f; pos = Math::Transform(*mat, pos); - h = m_terrain->RetFloorHeight(pos); + h = m_terrain->GetHeightToFloor(pos); if ( h > 0.5f ) h = 0.5f; if ( h < -0.5f ) h = -0.5f; pos.x = back; @@ -1506,7 +1506,7 @@ bool CMotionVehicle::EventFrame(const Event &event) pos.z = -character->wheelRight; pos.y = 0.0f; pos = Math::Transform(*mat, pos); - h = m_terrain->RetFloorHeight(pos); + h = m_terrain->GetHeightToFloor(pos); if ( h > 0.5f ) h = 0.5f; if ( h < -0.5f ) h = -0.5f; pos.x = front; @@ -1519,7 +1519,7 @@ bool CMotionVehicle::EventFrame(const Event &event) pos.z = character->wheelLeft; pos.y = 0.0f; pos = Math::Transform(*mat, pos); - h = m_terrain->RetFloorHeight(pos); + h = m_terrain->GetHeightToFloor(pos); if ( h > 0.5f ) h = 0.5f; if ( h < -0.5f ) h = -0.5f; pos.x = front; @@ -1557,16 +1557,16 @@ bool CMotionVehicle::EventFrame(const Event &event) type == OBJECT_MOBILEsa || type == OBJECT_MOBILEdr ) // caterpillars? { - s = m_physics->RetLinMotionX(MO_MOTSPEED)*0.7f; - a = m_physics->RetCirMotionY(MO_MOTSPEED)*2.5f; + s = m_physics->GetLinMotionX(MO_MOTSPEED)*0.7f; + a = m_physics->GetCirMotionY(MO_MOTSPEED)*2.5f; m_posTrackLeft += event.rTime*(s+a); m_posTrackRight += event.rTime*(s-a); UpdateTrackMapping(m_posTrackLeft, m_posTrackRight, type); - pos = m_object->RetPosition(0); - angle = m_object->RetAngle(0); + pos = m_object->GetPosition(0); + angle = m_object->GetAngle(0); if ( pos.x != m_wheelLastPos.x || pos.y != m_wheelLastPos.y || pos.z != m_wheelLastPos.z || @@ -1601,22 +1601,22 @@ bool CMotionVehicle::EventFrame(const Event &event) limit[1] = -10.0f*Math::PI/180.0f; } - if ( Math::Distance(pos, m_engine->RetEyePt()) < 50.0f ) // suspension? + if ( Math::Distance(pos, m_engine->GetEyePt()) < 50.0f ) // suspension? { - character = m_object->RetCharacter(); - mat = m_object->RetWorldMatrix(0); + character = m_object->GetCharacter(); + mat = m_object->GetWorldMatrix(0); pos.x = character->wheelFront; // right front wheel pos.z = -character->wheelRight; pos.y = 0.0f; pos = Transform(*mat, pos); - a1 = atanf(m_terrain->RetFloorHeight(pos)/character->wheelFront); + a1 = atanf(m_terrain->GetHeightToFloor(pos)/character->wheelFront); pos.x = -character->wheelBack; // right back wheel pos.z = -character->wheelRight; pos.y = 0.0f; pos = Transform(*mat, pos); - a2 = atanf(m_terrain->RetFloorHeight(pos)/character->wheelBack); + a2 = atanf(m_terrain->GetHeightToFloor(pos)/character->wheelBack); a = (a2-a1)/2.0f; if ( a > limit[0] ) a = limit[0]; @@ -1627,13 +1627,13 @@ bool CMotionVehicle::EventFrame(const Event &event) pos.z = character->wheelLeft; pos.y = 0.0f; pos = Transform(*mat, pos); - a1 = atanf(m_terrain->RetFloorHeight(pos)/character->wheelFront); + a1 = atanf(m_terrain->GetHeightToFloor(pos)/character->wheelFront); pos.x = -character->wheelBack; // left back wheel pos.z = character->wheelLeft; pos.y = 0.0f; pos = Transform(*mat, pos); - a2 = atanf(m_terrain->RetFloorHeight(pos)/character->wheelBack); + a2 = atanf(m_terrain->GetHeightToFloor(pos)/character->wheelBack); a = (a2-a1)/2.0f; if ( a > limit[0] ) a = limit[0]; @@ -1652,16 +1652,16 @@ bool CMotionVehicle::EventFrame(const Event &event) type == OBJECT_MOBILEdr ) // toy is key? { pos = m_posKey; - if ( m_object->RetSelect() && - m_camera->RetType() == CAMERA_ONBOARD ) + if ( m_object->GetSelect() && + m_camera->GetType() == Gfx::CAM_TYPE_ONBOARD ) { pos.y += 10.0f; // out of sight! } m_object->SetPosition(2, pos); - s = -fabs(m_physics->RetLinMotionX(MO_MOTSPEED)*0.1f); - s += -fabs(m_physics->RetCirMotionY(MO_MOTSPEED)*1.5f); - m_object->SetAngleY(2, m_object->RetAngleY(2)+event.rTime*s); // turns the key + s = -fabs(m_physics->GetLinMotionX(MO_MOTSPEED)*0.1f); + s += -fabs(m_physics->GetCirMotionY(MO_MOTSPEED)*1.5f); + m_object->SetAngleY(2, m_object->GetAngleY(2)+event.rTime*s); // turns the key } if ( type == OBJECT_MOBILEfa || @@ -1701,8 +1701,8 @@ bool CMotionVehicle::EventFrameFly(const Event &event) float hope[3], actual, final, h, a; int i; - pos = m_object->RetPosition(0); - angle = m_object->RetAngle(0); + pos = m_object->GetPosition(0); + angle = m_object->GetAngle(0); if ( m_bFlyFix && pos.x == m_wheelLastPos.x && pos.y == m_wheelLastPos.y && @@ -1714,16 +1714,16 @@ bool CMotionVehicle::EventFrameFly(const Event &event) m_wheelLastPos = pos; m_wheelLastAngle = angle; - if ( m_physics->RetLand() ) // on the ground? + if ( m_physics->GetLand() ) // on the ground? { - mat = m_object->RetWorldMatrix(0); + mat = m_object->GetWorldMatrix(0); paw[0] = Transform(*mat, Math::Vector( 4.2f, 0.0f, 0.0f)); // front paw[1] = Transform(*mat, Math::Vector(-3.0f, 0.0f, -3.7f)); // right back paw[2] = Transform(*mat, Math::Vector(-3.0f, 0.0f, 3.7f)); // left back for ( i=0 ; i<3 ; i++ ) { - h = m_terrain->RetFloorHeight(paw[i]); + h = m_terrain->GetHeightToFloor(paw[i]); a = -atanf(h*0.5f); if ( a > Math::PI*0.2f ) a = Math::PI*0.2f; if ( a < -Math::PI*0.2f ) a = -Math::PI*0.2f; @@ -1740,7 +1740,7 @@ bool CMotionVehicle::EventFrameFly(const Event &event) m_bFlyFix = true; for ( i=0 ; i<3 ; i++ ) { - actual = m_object->RetAngleZ(6+i); + actual = m_object->GetAngleZ(6+i); final = Math::Smooth(actual, hope[i], event.rTime*5.0f); if ( final != actual ) { @@ -1782,14 +1782,14 @@ bool CMotionVehicle::EventFrameInsect(const Event &event) }; bOnBoard = false; - if ( m_object->RetSelect() && - m_camera->RetType() == CAMERA_ONBOARD ) + if ( m_object->GetSelect() && + m_camera->GetType() == Gfx::CAM_TYPE_ONBOARD ) { bOnBoard = true; } - s = m_physics->RetLinMotionX(MO_MOTSPEED)*1.5f; - a = fabs(m_physics->RetCirMotionY(MO_MOTSPEED)*2.0f); + s = m_physics->GetLinMotionX(MO_MOTSPEED)*1.5f; + a = fabs(m_physics->GetCirMotionY(MO_MOTSPEED)*2.0f); if ( s == 0.0f && a != 0.0f ) a *= 1.5f; @@ -1812,7 +1812,7 @@ bool CMotionVehicle::EventFrameInsect(const Event &event) m_armMember += a; } - if ( m_object->RetRuin() ) // burn or explode? + if ( m_object->GetRuin() ) // burn or explode? { action = 3; } @@ -1856,27 +1856,27 @@ bool CMotionVehicle::EventFrameInsect(const Event &event) if ( i < 3 ) // right leg (1..3) ? { - m_object->SetAngleX(6+3*i+0, Math::Smooth(m_object->RetAngleX(6+3*i+0), Math::PropAngle(table[st+ 0], table[nd+ 0], prog), time)); - m_object->SetAngleY(6+3*i+0, Math::Smooth(m_object->RetAngleY(6+3*i+0), Math::PropAngle(table[st+ 1], table[nd+ 1], prog), time)); - m_object->SetAngleZ(6+3*i+0, Math::Smooth(m_object->RetAngleZ(6+3*i+0), Math::PropAngle(table[st+ 2], table[nd+ 2], prog), time)); - m_object->SetAngleX(6+3*i+1, Math::Smooth(m_object->RetAngleX(6+3*i+1), Math::PropAngle(table[st+ 9], table[nd+ 9], prog), time)); - m_object->SetAngleY(6+3*i+1, Math::Smooth(m_object->RetAngleY(6+3*i+1), Math::PropAngle(table[st+10], table[nd+10], prog), time)); - m_object->SetAngleZ(6+3*i+1, Math::Smooth(m_object->RetAngleZ(6+3*i+1), Math::PropAngle(table[st+11], table[nd+11], prog), time)); - m_object->SetAngleX(6+3*i+2, Math::Smooth(m_object->RetAngleX(6+3*i+2), Math::PropAngle(table[st+18], table[nd+18], prog), time)); - m_object->SetAngleY(6+3*i+2, Math::Smooth(m_object->RetAngleY(6+3*i+2), Math::PropAngle(table[st+19], table[nd+19], prog), time)); - m_object->SetAngleZ(6+3*i+2, Math::Smooth(m_object->RetAngleZ(6+3*i+2), Math::PropAngle(table[st+20], table[nd+20], prog), time)); + m_object->SetAngleX(6+3*i+0, Math::Smooth(m_object->GetAngleX(6+3*i+0), Math::PropAngle(table[st+ 0], table[nd+ 0], prog), time)); + m_object->SetAngleY(6+3*i+0, Math::Smooth(m_object->GetAngleY(6+3*i+0), Math::PropAngle(table[st+ 1], table[nd+ 1], prog), time)); + m_object->SetAngleZ(6+3*i+0, Math::Smooth(m_object->GetAngleZ(6+3*i+0), Math::PropAngle(table[st+ 2], table[nd+ 2], prog), time)); + m_object->SetAngleX(6+3*i+1, Math::Smooth(m_object->GetAngleX(6+3*i+1), Math::PropAngle(table[st+ 9], table[nd+ 9], prog), time)); + m_object->SetAngleY(6+3*i+1, Math::Smooth(m_object->GetAngleY(6+3*i+1), Math::PropAngle(table[st+10], table[nd+10], prog), time)); + m_object->SetAngleZ(6+3*i+1, Math::Smooth(m_object->GetAngleZ(6+3*i+1), Math::PropAngle(table[st+11], table[nd+11], prog), time)); + m_object->SetAngleX(6+3*i+2, Math::Smooth(m_object->GetAngleX(6+3*i+2), Math::PropAngle(table[st+18], table[nd+18], prog), time)); + m_object->SetAngleY(6+3*i+2, Math::Smooth(m_object->GetAngleY(6+3*i+2), Math::PropAngle(table[st+19], table[nd+19], prog), time)); + m_object->SetAngleZ(6+3*i+2, Math::Smooth(m_object->GetAngleZ(6+3*i+2), Math::PropAngle(table[st+20], table[nd+20], prog), time)); } else // left leg (4..6) ? { - m_object->SetAngleX(6+3*i+0, Math::Smooth(m_object->RetAngleX(6+3*i+0), Math::PropAngle(-table[st+ 0], -table[nd+ 0], prog), time)); - m_object->SetAngleY(6+3*i+0, Math::Smooth(m_object->RetAngleY(6+3*i+0), Math::PropAngle(-table[st+ 1], -table[nd+ 1], prog), time)); - m_object->SetAngleZ(6+3*i+0, Math::Smooth(m_object->RetAngleZ(6+3*i+0), Math::PropAngle( table[st+ 2], table[nd+ 2], prog), time)); - m_object->SetAngleX(6+3*i+1, Math::Smooth(m_object->RetAngleX(6+3*i+1), Math::PropAngle(-table[st+ 9], -table[nd+ 9], prog), time)); - m_object->SetAngleY(6+3*i+1, Math::Smooth(m_object->RetAngleY(6+3*i+1), Math::PropAngle(-table[st+10], -table[nd+10], prog), time)); - m_object->SetAngleZ(6+3*i+1, Math::Smooth(m_object->RetAngleZ(6+3*i+1), Math::PropAngle( table[st+11], table[nd+11], prog), time)); - m_object->SetAngleX(6+3*i+2, Math::Smooth(m_object->RetAngleX(6+3*i+2), Math::PropAngle(-table[st+18], -table[nd+18], prog), time)); - m_object->SetAngleY(6+3*i+2, Math::Smooth(m_object->RetAngleY(6+3*i+2), Math::PropAngle(-table[st+19], -table[nd+19], prog), time)); - m_object->SetAngleZ(6+3*i+2, Math::Smooth(m_object->RetAngleZ(6+3*i+2), Math::PropAngle( table[st+20], table[nd+20], prog), time)); + m_object->SetAngleX(6+3*i+0, Math::Smooth(m_object->GetAngleX(6+3*i+0), Math::PropAngle(-table[st+ 0], -table[nd+ 0], prog), time)); + m_object->SetAngleY(6+3*i+0, Math::Smooth(m_object->GetAngleY(6+3*i+0), Math::PropAngle(-table[st+ 1], -table[nd+ 1], prog), time)); + m_object->SetAngleZ(6+3*i+0, Math::Smooth(m_object->GetAngleZ(6+3*i+0), Math::PropAngle( table[st+ 2], table[nd+ 2], prog), time)); + m_object->SetAngleX(6+3*i+1, Math::Smooth(m_object->GetAngleX(6+3*i+1), Math::PropAngle(-table[st+ 9], -table[nd+ 9], prog), time)); + m_object->SetAngleY(6+3*i+1, Math::Smooth(m_object->GetAngleY(6+3*i+1), Math::PropAngle(-table[st+10], -table[nd+10], prog), time)); + m_object->SetAngleZ(6+3*i+1, Math::Smooth(m_object->GetAngleZ(6+3*i+1), Math::PropAngle( table[st+11], table[nd+11], prog), time)); + m_object->SetAngleX(6+3*i+2, Math::Smooth(m_object->GetAngleX(6+3*i+2), Math::PropAngle(-table[st+18], -table[nd+18], prog), time)); + m_object->SetAngleY(6+3*i+2, Math::Smooth(m_object->GetAngleY(6+3*i+2), Math::PropAngle(-table[st+19], -table[nd+19], prog), time)); + m_object->SetAngleZ(6+3*i+2, Math::Smooth(m_object->GetAngleZ(6+3*i+2), Math::PropAngle( table[st+20], table[nd+20], prog), time)); } } @@ -1916,20 +1916,20 @@ bool CMotionVehicle::EventFrameCanoni(const Event &event) m_canonTime += event.rTime; - if ( m_object->RetSelect() && - m_camera->RetType() == CAMERA_ONBOARD ) + if ( m_object->GetSelect() && + m_camera->GetType() == Gfx::CAM_TYPE_ONBOARD ) { bOnBoard = true; } - power = m_object->RetPower(); + power = m_object->GetPower(); if ( power == 0 ) { energy = 0.0f; } else { - energy = power->RetEnergy(); + energy = power->GetEnergy(); } if ( energy == 0.0f ) return true; @@ -1961,13 +1961,13 @@ bool CMotionVehicle::EventFrameCanoni(const Event &event) { m_lastTimeCanon = m_engine->ParticuleAdapt(0.5f+Math::Rand()*0.5f); - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.y += 8.0f; speed.y = 7.0f+Math::Rand()*3.0f; speed.x = (Math::Rand()-0.5f)*2.0f; speed.z = 2.0f+Math::Rand()*2.0f; if ( Math::Rand() < 0.5f ) speed.z = -speed.z; - mat = m_object->RetRotateMatrix(0); + mat = m_object->GetRotateMatrix(0); speed = Transform(*mat, speed); dim.x = Math::Rand()*0.1f+0.1f; if ( bOnBoard ) dim.x *= 0.4f; @@ -1984,11 +1984,11 @@ bool CMotionVehicle::EventFrameCanoni(const Event &event) void CMotionVehicle::UpdateTrackMapping(float left, float right, ObjectType type) { - D3DMATERIAL7 mat; + Gfx::Material mat; float limit[4]; int rRank, lRank, i; - ZeroMemory( &mat, sizeof(D3DMATERIAL7) ); + memset( &mat, 0, sizeof(Gfx::Material) ); mat.diffuse.r = 1.0f; mat.diffuse.g = 1.0f; mat.diffuse.b = 1.0f; // white @@ -1996,8 +1996,8 @@ void CMotionVehicle::UpdateTrackMapping(float left, float right, ObjectType type mat.ambient.g = 0.5f; mat.ambient.b = 0.5f; - rRank = m_object->RetObjectRank(6); - lRank = m_object->RetObjectRank(7); + rRank = m_object->GetObjectRank(6); + lRank = m_object->GetObjectRank(7); if ( type == OBJECT_MOBILEdr ) @@ -2005,31 +2005,31 @@ void CMotionVehicle::UpdateTrackMapping(float left, float right, ObjectType type limit[0] = 0.0f; limit[1] = 1000000.0f; limit[2] = limit[1]; - limit[3] = m_engine->RetLimitLOD(1); + limit[3] = m_engine->GetLimitLOD(1); - m_engine->TrackTextureMapping(rRank, mat, D3DSTATEPART1, "drawer.tga", "", - limit[0], limit[1], D3DMAPPINGX, + m_engine->TrackTextureMapping(rRank, mat, Gfx::ENG_RSTATE_PART1, "drawer.tga", "", + limit[0], limit[1], Gfx::ENG_TEX_MAPPING_X, right, 1.0f, 8.0f, 192.0f, 256.0f); - m_engine->TrackTextureMapping(lRank, mat, D3DSTATEPART2, "drawer.tga", "", - limit[0], limit[1], D3DMAPPINGX, + m_engine->TrackTextureMapping(lRank, mat, Gfx::ENG_RSTATE_PART2, "drawer.tga", "", + limit[0], limit[1], Gfx::ENG_TEX_MAPPING_X, left, 1.0f, 8.0f, 192.0f, 256.0f); } else { limit[0] = 0.0f; - limit[1] = m_engine->RetLimitLOD(0); + limit[1] = m_engine->GetLimitLOD(0); limit[2] = limit[1]; - limit[3] = m_engine->RetLimitLOD(1); + limit[3] = m_engine->GetLimitLOD(1); for ( i=0 ; i<2 ; i++ ) { - m_engine->TrackTextureMapping(rRank, mat, D3DSTATEPART1, "lemt.tga", "", - limit[i*2+0], limit[i*2+1], D3DMAPPINGX, + m_engine->TrackTextureMapping(rRank, mat, Gfx::ENG_RSTATE_PART1, "lemt.tga", "", + limit[i*2+0], limit[i*2+1], Gfx::ENG_TEX_MAPPING_X, right, 1.0f, 8.0f, 192.0f, 256.0f); - m_engine->TrackTextureMapping(lRank, mat, D3DSTATEPART2, "lemt.tga", "", - limit[i*2+0], limit[i*2+1], D3DMAPPINGX, + m_engine->TrackTextureMapping(lRank, mat, Gfx::ENG_RSTATE_PART2, "lemt.tga", "", + limit[i*2+0], limit[i*2+1], Gfx::ENG_TEX_MAPPING_X, left, 1.0f, 8.0f, 192.0f, 256.0f); } } @@ -2040,7 +2040,7 @@ void CMotionVehicle::UpdateTrackMapping(float left, float right, ObjectType type // State management of the pencil drawing robot. -bool CMotionVehicle::RetTraceDown() +bool CMotionVehicle::GetTraceDown() { return m_bTraceDown; } @@ -2050,7 +2050,7 @@ void CMotionVehicle::SetTraceDown(bool bDown) m_bTraceDown = bDown; } -int CMotionVehicle::RetTraceColor() +int CMotionVehicle::GetTraceColor() { return m_traceColor; } @@ -2060,7 +2060,7 @@ void CMotionVehicle::SetTraceColor(int color) m_traceColor = color; } -float CMotionVehicle::RetTraceWidth() +float CMotionVehicle::GetTraceWidth() { return m_traceWidth; } diff --git a/src/object/motion/motionvehicle.h b/src/object/motion/motionvehicle.h index 5ca97cd..ca60c1e 100644 --- a/src/object/motion/motionvehicle.h +++ b/src/object/motion/motionvehicle.h @@ -33,11 +33,11 @@ public: bool Create(Math::Vector pos, float angle, ObjectType type, float power); bool EventProcess(const Event &event); - bool RetTraceDown(); + bool GetTraceDown(); void SetTraceDown(bool bDown); - int RetTraceColor(); + int GetTraceColor(); void SetTraceColor(int color); - float RetTraceWidth(); + float GetTraceWidth(); void SetTraceWidth(float width); protected: diff --git a/src/object/motion/motionworm.cpp b/src/object/motion/motionworm.cpp index daf74ff..ce9ded2 100644 --- a/src/object/motion/motionworm.cpp +++ b/src/object/motion/motionworm.cpp @@ -21,9 +21,9 @@ #include "object/motion/motionworm.h" -#include "old/modfile.h" -#include "old/particule.h" -#include "old/terrain.h" +#include "graphics/engine/modelfile.h" +#include "graphics/engine/particle.h" +#include "graphics/engine/terrain.h" #include "math/geometry.h" #include "physics/physics.h" @@ -55,7 +55,7 @@ CMotionWorm::CMotionWorm(CInstanceManager* iMan, CObject* object) m_armCirSpeed = 0.0f; m_armLastAction = -1; m_specAction = -1; - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; m_bArmStop = false; } @@ -78,19 +78,19 @@ void CMotionWorm::DeleteObject(bool bAll) bool CMotionWorm::Create(Math::Vector pos, float angle, ObjectType type, float power) { - CModFile* pModFile; + Gfx::CModelFile* pModFile; int rank, i; float px; - if ( m_engine->RetRestCreate() < 2+WORM_PART+1 ) return false; +// if ( m_engine->GetRestCreate() < 2+WORM_PART+1 ) return false; - pModFile = new CModFile(m_iMan); + pModFile = new Gfx::CModelFile(m_iMan); m_object->SetType(type); // Creates the main base. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEVEHICULE); // this is a moving object + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_VEHICULE); // this is a moving object m_object->SetObjectRank(0, rank); pModFile->ReadModel("objects\\worm0.mod"); // there is no purpose! pModFile->CreateEngineObject(rank); @@ -105,7 +105,7 @@ bool CMotionWorm::Create(Math::Vector pos, float angle, ObjectType type, // Creates the head. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(1, rank); m_object->SetObjectParent(1, 0); pModFile->ReadModel("objects\\worm1.mod"); @@ -117,7 +117,7 @@ bool CMotionWorm::Create(Math::Vector pos, float angle, ObjectType type, for ( i=0 ; i<WORM_PART ; i++ ) { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2+i, rank); m_object->SetObjectParent(2+i, 0); pModFile->ReadModel("objects\\worm2.mod"); @@ -128,22 +128,22 @@ bool CMotionWorm::Create(Math::Vector pos, float angle, ObjectType type, // Creates the tail. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); m_object->SetObjectRank(2+WORM_PART, rank); m_object->SetObjectParent(2+WORM_PART, 0); pModFile->ReadModel("objects\\worm3.mod"); pModFile->CreateEngineObject(rank); m_object->SetPosition(2+WORM_PART, Math::Vector(px, 0.0f, 0.0f)); - m_object->CreateShadowCircle(0.0f, 1.0f, D3DSHADOWWORM); + m_object->CreateShadowCircle(0.0f, 1.0f, Gfx::ENG_SHADOW_WORM); CreatePhysics(); m_object->SetFloorHeight(0.0f); - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); m_object->SetPosition(0, pos); // to display the shadows immediately - m_engine->LoadAllTexture(); + m_engine->LoadAllTextures(); delete pModFile; return true; @@ -157,7 +157,7 @@ void CMotionWorm::CreatePhysics() m_physics->SetType(TYPE_ROLLING); - character = m_object->RetCharacter(); + character = m_object->GetCharacter(); character->wheelFront = 10.0f; character->wheelBack = 10.0f; character->wheelLeft = 2.0f; @@ -203,7 +203,7 @@ bool CMotionWorm::SetParam(int rank, float value) return false; } -float CMotionWorm::RetParam(int rank) +float CMotionWorm::GetParam(int rank) { if ( rank == 0 ) return m_timeDown; if ( rank == 1 ) return m_timeUp; @@ -218,12 +218,12 @@ bool CMotionWorm::EventProcess(const Event &event) { CMotion::EventProcess(event); - if ( event.event == EVENT_FRAME ) + if ( event.type == EVENT_FRAME ) { return EventFrame(event); } - if ( event.event == EVENT_KEYDOWN ) + if ( event.type == EVENT_KEY_DOWN ) { } @@ -241,10 +241,10 @@ bool CMotionWorm::EventFrame(const Event &event) float floor, a, s, px, curve, phase, h, zoom, radius; int i, under; - if ( m_engine->RetPause() ) return true; + if ( m_engine->GetPause() ) return true; - s = m_physics->RetLinMotionX(MO_MOTSPEED)/m_physics->RetLinMotionX(MO_ADVSPEED); - a = m_physics->RetCirMotionY(MO_MOTSPEED)/m_physics->RetCirMotionY(MO_ADVSPEED); + s = m_physics->GetLinMotionX(MO_MOTSPEED)/m_physics->GetLinMotionX(MO_ADVSPEED); + a = m_physics->GetCirMotionY(MO_MOTSPEED)/m_physics->GetCirMotionY(MO_ADVSPEED); if ( s == 0.0f && a != 0.0f ) s = a; @@ -275,7 +275,7 @@ bool CMotionWorm::EventFrame(const Event &event) { h = 0.0f; } - if ( m_object->RetBurn() ) // is burning? + if ( m_object->GetBurn() ) // is burning? { h = 0.0f; // remains on earth } @@ -284,12 +284,12 @@ bool CMotionWorm::EventFrame(const Event &event) } m_object->SetVisible(under!=WORM_PART+2); - if ( !m_engine->IsVisiblePoint(m_object->RetPosition(0)) ) return true; + if ( !m_engine->IsVisiblePoint(m_object->GetPosition(0)) ) return true; - pos = m_object->RetPosition(0); - floor = m_terrain->RetFloorLevel(pos, true); + pos = m_object->GetPosition(0); + floor = m_terrain->GetFloorLevel(pos, true); - mat = m_object->RetWorldMatrix(0); + mat = m_object->GetWorldMatrix(0); px = 1.0f+WORM_PART/2; for ( i=0 ; i<WORM_PART+2 ; i++ ) @@ -298,14 +298,14 @@ bool CMotionWorm::EventFrame(const Event &event) radius = radius*1.3f-0.3f; if ( radius < 0.0f ) radius = 0.0f; radius *= 5.0f; - m_engine->SetObjectShadowRadius(m_object->RetObjectRank(0), radius); + m_engine->SetObjectShadowRadius(m_object->GetObjectRank(0), radius); pos.x = px+ sinf(m_armTimeMarch*4.0f+0.5f*i)*0.6f; pos.y = height[i]+sinf(m_armTimeMarch*4.0f+0.5f*i)*0.2f*m_armLinSpeed; pos.y += sinf(m_armTimeAbs *1.3f+0.2f*i)*0.1f; pos.z = sinf(m_armTimeAbs *2.0f+0.7f*i)*0.2f; - curve = ((float)i-(WORM_PART+2)/2)*m_armCirSpeed*0.1f; + curve = (static_cast< float >(i) -(WORM_PART+2)/2)*m_armCirSpeed*0.1f; center.x = 0.0f; center.y = 0.0f; pp.x = pos.x; @@ -315,7 +315,7 @@ bool CMotionWorm::EventFrame(const Event &event) pos.z = pp.y; p = Transform(*mat, pos); - pos.y += m_terrain->RetFloorLevel(p, true)-floor; + pos.y += m_terrain->GetFloorLevel(p, true)-floor; m_object->SetPosition(i+1, pos); zoom = Math::Mod(m_armTimeAbs*0.5f+100.0f-i*0.1f, 2.0f); @@ -326,9 +326,9 @@ bool CMotionWorm::EventFrame(const Event &event) m_object->SetZoomZ(i+1, zoom); if ( height[i] >= -1.0f && height[i] < -0.2f && - m_lastParticule+m_engine->ParticuleAdapt(0.2f) <= m_armTimeMarch ) + m_lastParticle+m_engine->ParticleAdapt(0.2f) <= m_armTimeMarch ) { - m_lastParticule = m_armTimeMarch; + m_lastParticle = m_armTimeMarch; pos = p; pos.y += -height[i]; @@ -337,7 +337,7 @@ bool CMotionWorm::EventFrame(const Event &event) speed = Math::Vector(0.0f, 0.0f, 0.0f); dim.x = Math::Rand()*2.0f+1.5f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, 2.0f); } px -= 1.0f; @@ -345,8 +345,8 @@ bool CMotionWorm::EventFrame(const Event &event) for ( i=0 ; i<WORM_PART+1 ; i++ ) { - pos = m_object->RetPosition(i+2); - pos -= m_object->RetPosition(i+1); + pos = m_object->GetPosition(i+2); + pos -= m_object->GetPosition(i+1); angle.z = -Math::RotateAngle(Math::Point(pos.x, pos.z).Length(), pos.y); angle.y = Math::PI-Math::RotateAngle(pos.x, pos.z); diff --git a/src/object/motion/motionworm.h b/src/object/motion/motionworm.h index 1b2abf9..aed5a23 100644 --- a/src/object/motion/motionworm.h +++ b/src/object/motion/motionworm.h @@ -34,7 +34,7 @@ public: bool EventProcess(const Event &event); bool SetParam(int rank, float value); - float RetParam(int rank); + float GetParam(int rank); protected: void CreatePhysics(); @@ -57,6 +57,6 @@ protected: int m_specAction; float m_specTime; bool m_bArmStop; - float m_lastParticule; + float m_lastParticle; }; diff --git a/src/object/object.cpp b/src/object/object.cpp index e2e52e5..c29e59b 100644 --- a/src/object/object.cpp +++ b/src/object/object.cpp @@ -17,76 +17,74 @@ // object.cpp -#include <windows.h> -#include <stdio.h> -#include <d3d.h> - +//---------CBot #include "CBot/CBotDll.h" -#include "common/struct.h" -#include "math/const.h" -#include "math/geometry.h" -#include "old/d3dengine.h" -#include "old/d3dmath.h" -#include "old/d3dutil.h" + +//---------Common #include "common/global.h" -#include "common/event.h" -#include "common/misc.h" #include "common/iman.h" #include "common/restext.h" -#include "old/math3d.h" -#include "object/mainmovie.h" -#include "object/robotmain.h" -#include "old/light.h" -#include "old/terrain.h" -#include "old/water.h" -#include "old/blitz.h" -#include "old/camera.h" -#include "old/particule.h" -#include "physics/physics.h" -#include "object/brain.h" -#include "object/motion/motion.h" -#include "object/motion/motionhuman.h" -#include "object/motion/motiontoto.h" -#include "object/motion/motionvehicle.h" -#include "object/motion/motionmother.h" -#include "object/motion/motionant.h" -#include "object/motion/motionspider.h" -#include "object/motion/motionbee.h" -#include "object/motion/motionworm.h" -#include "old/modfile.h" + +//---------Graphic +#include "graphics/engine/lightman.h" +#include "graphics/engine/lightning.h" +#include "graphics/engine/modelfile.h" +#include "graphics/engine/particle.h" +#include "graphics/engine/pyro.h" +#include "graphics/engine/terrain.h" + +//---------Math +#include "math/geometry.h" + +//---------Object #include "object/auto/auto.h" #include "object/auto/autobase.h" -#include "object/auto/autoportico.h" +#include "object/auto/autoconvert.h" #include "object/auto/autoderrick.h" -#include "object/auto/autofactory.h" -#include "object/auto/autorepair.h" #include "object/auto/autodestroyer.h" -#include "object/auto/autostation.h" -#include "object/auto/autoenergy.h" -#include "object/auto/autoconvert.h" -#include "object/auto/autotower.h" -#include "object/auto/autoresearch.h" -#include "object/auto/autolabo.h" -#include "object/auto/autonuclear.h" -#include "object/auto/autoradar.h" #include "object/auto/autoegg.h" -#include "object/auto/autonest.h" -#include "object/auto/autoroot.h" +#include "object/auto/autoenergy.h" +#include "object/auto/autofactory.h" #include "object/auto/autoflag.h" +#include "object/auto/autohuston.h" #include "object/auto/autoinfo.h" #include "object/auto/autojostle.h" +#include "object/auto/autokid.h" +#include "object/auto/autolabo.h" +#include "object/auto/automush.h" +#include "object/auto/autonest.h" +#include "object/auto/autonuclear.h" #include "object/auto/autopara.h" +#include "object/auto/autoportico.h" +#include "object/auto/autoradar.h" +#include "object/auto/autorepair.h" +#include "object/auto/autoresearch.h" +#include "object/auto/autoroot.h" #include "object/auto/autosafe.h" -#include "object/auto/autohuston.h" -#include "object/auto/automush.h" -#include "object/auto/autokid.h" -#include "object/task/task.h" -#include "old/pyro.h" -#include "ui/displaytext.h" -#include "script/cmdtoken.h" -#include "script/cbottoken.h" -#include "old/sound.h" +#include "object/auto/autostation.h" +#include "object/auto/autotower.h" +#include "object/brain.h" +#include "object/motion/motion.h" +#include "object/motion/motionant.h" +#include "object/motion/motionbee.h" +#include "object/motion/motionhuman.h" +#include "object/motion/motionmother.h" +#include "object/motion/motionspider.h" +#include "object/motion/motiontoto.h" +#include "object/motion/motionvehicle.h" +#include "object/motion/motionworm.h" #include "object/object.h" +#include "object/robotmain.h" + +//---------Physics +#include "physics/physics.h" + +//---------Script +#include "script/cbottoken.h" +#include "script/cmdtoken.h" + +//---------Ui +#include "ui/displaytext.h" @@ -116,7 +114,7 @@ static float debug_arm3 = 0.0f; void uObject(CBotVar* botThis, void* user) { - CObject* object = (CObject*)user; + CObject* object = static_cast<CObject*>(user); CObject* power; CObject* fret; CPhysics* physics; @@ -128,19 +126,19 @@ void uObject(CBotVar* botThis, void* user) if ( object == 0 ) return; - physics = object->RetPhysics(); + physics = object->GetPhysics(); // Updates the object's type. pVar = botThis->GetItemList(); // "category" - type = object->RetType(); - pVar->SetValInt(type, object->RetName()); + type = object->GetType(); + pVar->SetValInt(type, object->GetName()); // Updates the position of the object. pVar = pVar->GetNext(); // "position" - if ( object->RetTruck() == 0 ) + if ( object->GetTruck() == 0 ) { - pos = object->RetPosition(0); - pos.y -= object->RetWaterLevel(); // relative to sea level! + pos = object->GetPosition(0); + pos.y -= object->GetWaterLevel(); // relative to sea level! pSub = pVar->GetItemList(); // "x" pSub->SetValFloat(pos.x/g_unit); pSub = pSub->GetNext(); // "y" @@ -159,8 +157,8 @@ void uObject(CBotVar* botThis, void* user) } // Updates the angle. - pos = object->RetAngle(0); - pos += object->RetInclinaison(); + pos = object->GetAngle(0); + pos += object->GetInclinaison(); pVar = pVar->GetNext(); // "orientation" pVar->SetValFloat(360.0f-Math::Mod(pos.y*180.0f/Math::PI, 360.0f)); pVar = pVar->GetNext(); // "pitch" @@ -170,47 +168,47 @@ void uObject(CBotVar* botThis, void* user) // Updates the energy level of the object. pVar = pVar->GetNext(); // "energyLevel" - value = object->RetEnergy(); + value = object->GetEnergy(); pVar->SetValFloat(value); // Updates the shield level of the object. pVar = pVar->GetNext(); // "shieldLevel" - value = object->RetShield(); + value = object->GetShield(); pVar->SetValFloat(value); // Updates the temperature of the reactor. pVar = pVar->GetNext(); // "temperature" if ( physics == 0 ) value = 0.0f; - else value = 1.0f-physics->RetReactorRange(); + else value = 1.0f-physics->GetReactorRange(); pVar->SetValFloat(value); // Updates the height above the ground. pVar = pVar->GetNext(); // "altitude" if ( physics == 0 ) value = 0.0f; - else value = physics->RetFloorHeight(); + else value = physics->GetFloorHeight(); pVar->SetValFloat(value/g_unit); // Updates the lifetime of the object. pVar = pVar->GetNext(); // "lifeTime" - value = object->RetAbsTime(); + value = object->GetAbsTime(); pVar->SetValFloat(value); // Updates the material of the object. pVar = pVar->GetNext(); // "material" - iValue = object->RetMaterial(); + iValue = object->GetMaterial(); pVar->SetValInt(iValue); // Updates the type of battery. pVar = pVar->GetNext(); // "energyCell" - power = object->RetPower(); + power = object->GetPower(); if ( power == 0 ) pVar->SetPointer(0); - else pVar->SetPointer(power->RetBotVar()); + else pVar->SetPointer(power->GetBotVar()); // Updates the transported object's type. pVar = pVar->GetNext(); // "load" - fret = object->RetFret(); + fret = object->GetFret(); if ( fret == 0 ) pVar->SetPointer(0); - else pVar->SetPointer(fret->RetBotVar()); + else pVar->SetPointer(fret->GetBotVar()); } @@ -225,15 +223,15 @@ CObject::CObject(CInstanceManager* iMan) m_iMan = iMan; m_iMan->AddInstance(CLASS_OBJECT, this, 500); - m_engine = (CD3DEngine*)m_iMan->SearchInstance(CLASS_ENGINE); - m_light = (CLight*)m_iMan->SearchInstance(CLASS_LIGHT); - m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN); - m_water = (CWater*)m_iMan->SearchInstance(CLASS_WATER); - m_particule = (CParticule*)m_iMan->SearchInstance(CLASS_PARTICULE); - m_camera = (CCamera*)m_iMan->SearchInstance(CLASS_CAMERA); - m_displayText = (CDisplayText*)m_iMan->SearchInstance(CLASS_DISPLAYTEXT); - m_main = (CRobotMain*)m_iMan->SearchInstance(CLASS_MAIN); - m_sound = (CSound*)m_iMan->SearchInstance(CLASS_SOUND); + m_engine = static_cast<Gfx::CEngine*>(m_iMan->SearchInstance(CLASS_ENGINE)); + m_lightMan = static_cast<Gfx::CLightManager*>(m_iMan->SearchInstance(CLASS_LIGHT)); + m_terrain = static_cast<Gfx::CTerrain*>(m_iMan->SearchInstance(CLASS_TERRAIN)); + m_water = static_cast<Gfx::CWater*>(m_iMan->SearchInstance(CLASS_WATER)); + m_particle = static_cast<Gfx::CParticle*>(m_iMan->SearchInstance(CLASS_PARTICULE)); + m_camera = static_cast<Gfx::CCamera*>(m_iMan->SearchInstance(CLASS_CAMERA)); + m_displayText = static_cast<Ui::CDisplayText*>(m_iMan->SearchInstance(CLASS_DISPLAYTEXT)); + m_main = static_cast<CRobotMain*>(m_iMan->SearchInstance(CLASS_MAIN)); + m_sound = static_cast<CSoundInterface*>(m_iMan->SearchInstance(CLASS_SOUND)); m_physics = 0; m_brain = 0; m_motion = 0; @@ -250,7 +248,7 @@ CObject::CObject(CInstanceManager* iMan) m_linVibration = Math::Vector(0.0f, 0.0f, 0.0f); m_cirVibration = Math::Vector(0.0f, 0.0f, 0.0f); m_inclinaison = Math::Vector(0.0f, 0.0f, 0.0f); - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; m_power = 0; m_fret = 0; @@ -281,7 +279,7 @@ CObject::CObject(CInstanceManager* iMan) m_shotTime = 0.0f; m_bVirusMode = false; m_virusTime = 0.0f; - m_lastVirusParticule = 0.0f; + m_lastVirusParticle = 0.0f; m_totalDesectList = 0; m_bLock = false; m_bExplo = false; @@ -297,7 +295,7 @@ CObject::CObject(CInstanceManager* iMan) m_proxyDistance = 60.0f; m_param = 0.0f; - ZeroMemory(&m_character, sizeof(Character)); + memset(&m_character, 0, sizeof(m_character)); m_character.wheelFront = 1.0f; m_character.wheelBack = 1.0f; m_character.wheelLeft = 1.0f; @@ -309,7 +307,7 @@ CObject::CObject(CInstanceManager* iMan) m_resetAngle = Math::Vector(0.0f, 0.0f, 0.0f); m_resetRun = -1; - m_cameraType = CAMERA_BACK; + m_cameraType = Gfx::CAM_TYPE_BACK; m_cameraDist = 50.0f; m_bCameraLock = false; @@ -376,7 +374,7 @@ CObject::~CObject() void CObject::DeleteObject(bool bAll) { CObject* pObj; - CPyro* pPyro; + Gfx::CPyro* pPyro; int i; if ( m_botVar != 0 ) @@ -384,14 +382,14 @@ void CObject::DeleteObject(bool bAll) m_botVar->SetUserPtr(OBJECTDELETED); } - if ( m_camera->RetObject() == this ) + if ( m_camera->GetObject() == this ) { m_camera->SetObject(0); } for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; pObj->DeleteDeselList(this); @@ -400,29 +398,29 @@ void CObject::DeleteObject(bool bAll) if ( !bAll ) { #if 0 - type = m_camera->RetType(); - if ( (type == CAMERA_BACK || - type == CAMERA_FIX || - type == CAMERA_EXPLO || - type == CAMERA_ONBOARD) && - m_camera->RetObject() == this ) + type = m_camera->GetType(); + if ( (type == Gfx::CAM_TYPE_BACK || + type == Gfx::CAM_TYPE_FIX || + type == Gfx::CAM_TYPE_EXPLO || + type == Gfx::CAM_TYPE_ONBOARD) && + m_camera->GetObject() == this ) { - pObj = m_main->SearchNearest(RetPosition(0), this); + pObj = m_main->SearchNearest(GetPosition(0), this); if ( pObj == 0 ) { m_camera->SetObject(0); - m_camera->SetType(CAMERA_FREE); + m_camera->SetType(Gfx::CAM_TYPE_FREE); } else { m_camera->SetObject(pObj); - m_camera->SetType(CAMERA_BACK); + m_camera->SetType(Gfx::CAM_TYPE_BACK); } } #endif for ( i=0 ; i<1000000 ; i++ ) { - pPyro = (CPyro*)m_iMan->SearchInstance(CLASS_PYRO, i); + pPyro = static_cast<Gfx::CPyro*>(m_iMan->SearchInstance(CLASS_PYRO, i)); if ( pPyro == 0 ) break; pPyro->CutObjectLink(this); // the object no longer exists @@ -453,7 +451,7 @@ void CObject::DeleteObject(bool bAll) m_type == OBJECT_START || m_type == OBJECT_END ) // building? { - m_terrain->DeleteBuildingLevel(RetPosition(0)); // flattens the field + m_terrain->DeleteBuildingLevel(GetPosition(0)); // flattens the field } } @@ -461,19 +459,19 @@ void CObject::DeleteObject(bool bAll) if ( m_partiReactor != -1 ) { - m_particule->DeleteParticule(m_partiReactor); + m_particle->DeleteParticle(m_partiReactor); m_partiReactor = -1; } if ( m_shadowLight != -1 ) { - m_light->DeleteLight(m_shadowLight); + m_lightMan->DeleteLight(m_shadowLight); m_shadowLight = -1; } if ( m_effectLight != -1 ) { - m_light->DeleteLight(m_effectLight); + m_lightMan->DeleteLight(m_effectLight); m_effectLight = -1; } @@ -506,7 +504,7 @@ void CObject::DeleteObject(bool bAll) if ( m_objectPart[i].masterParti != -1 ) { - m_particule->DeleteParticule(m_objectPart[i].masterParti); + m_particle->DeleteParticle(m_objectPart[i].masterParti); m_objectPart[i].masterParti = -1; } } @@ -569,8 +567,8 @@ void CObject::Simplify() bool CObject::ExploObject(ExploType type, float force, float decay) { - PyroType pyroType; - CPyro* pyro; + Gfx::PyroType pyroType; + Gfx::CPyro* pyro; float loss, shield; if ( type == EXPLO_BURN ) @@ -627,7 +625,7 @@ bool CObject::ExploObject(ExploType type, float force, float decay) loss *= decay; // Decreases the power of the shield. - shield = RetShield(); + shield = GetShield(); shield -= loss; if ( shield < 0.0f ) shield = 0.0f; SetShield(shield); @@ -638,26 +636,26 @@ bool CObject::ExploObject(ExploType type, float force, float decay) { if ( m_type == OBJECT_HUMAN ) { - pyroType = PT_SHOTH; + pyroType = Gfx::PT_SHOTH; } else { - pyroType = PT_SHOTW; + pyroType = Gfx::PT_SHOTW; } } else { if ( m_type == OBJECT_HUMAN ) { - pyroType = PT_SHOTH; + pyroType = Gfx::PT_SHOTH; } else if ( m_type == OBJECT_MOTHER ) { - pyroType = PT_SHOTM; + pyroType = Gfx::PT_SHOTM; } else { - pyroType = PT_SHOTT; + pyroType = Gfx::PT_SHOTT; } } } @@ -672,16 +670,16 @@ bool CObject::ExploObject(ExploType type, float force, float decay) m_type == OBJECT_WORM || m_type == OBJECT_BULLET ) { - pyroType = PT_BURNO; + pyroType = Gfx::PT_BURNO; SetBurn(true); } else if ( m_type == OBJECT_HUMAN ) { - pyroType = PT_DEADG; + pyroType = Gfx::PT_DEADG; } else { - pyroType = PT_BURNT; + pyroType = Gfx::PT_BURNT; SetBurn(true); } SetVirusMode(false); @@ -690,11 +688,11 @@ bool CObject::ExploObject(ExploType type, float force, float decay) { if ( m_type == OBJECT_HUMAN ) { - pyroType = PT_DEADW; + pyroType = Gfx::PT_DEADW; } else { - pyroType = PT_FRAGW; + pyroType = Gfx::PT_FRAGW; } } else // explosion? @@ -704,17 +702,17 @@ bool CObject::ExploObject(ExploType type, float force, float decay) m_type == OBJECT_BEE || m_type == OBJECT_WORM ) { - pyroType = PT_EXPLOO; + pyroType = Gfx::PT_EXPLOO; } else if ( m_type == OBJECT_MOTHER || m_type == OBJECT_NEST || m_type == OBJECT_BULLET ) { - pyroType = PT_FRAGO; + pyroType = Gfx::PT_FRAGO; } else if ( m_type == OBJECT_HUMAN ) { - pyroType = PT_DEADG; + pyroType = Gfx::PT_DEADG; } else if ( m_type == OBJECT_BASE || m_type == OBJECT_DERRICK || @@ -737,24 +735,24 @@ bool CObject::ExploObject(ExploType type, float force, float decay) m_type == OBJECT_START || m_type == OBJECT_END ) // building? { - pyroType = PT_FRAGT; + pyroType = Gfx::PT_FRAGT; } else if ( m_type == OBJECT_MOBILEtg || m_type == OBJECT_TEEN28 || // cylinder? m_type == OBJECT_TEEN31 ) // basket? { - pyroType = PT_FRAGT; + pyroType = Gfx::PT_FRAGT; } else { - pyroType = PT_EXPLOT; + pyroType = Gfx::PT_EXPLOT; } } loss = 1.0f; } - pyro = new CPyro(m_iMan); + pyro = new Gfx::CPyro(m_iMan); pyro->Create(pyroType, this, loss); if ( shield == 0.0f ) // dead? @@ -768,10 +766,10 @@ bool CObject::ExploObject(ExploType type, float force, float decay) if ( shield > 0.0f ) return false; // not dead yet - if ( RetSelect() ) + if ( GetSelect() ) { SetSelect(false); // deselects the object - m_camera->SetType(CAMERA_EXPLO); + m_camera->SetType(Gfx::CAM_TYPE_EXPLO); m_main->DeselectAll(); } DeleteDeselList(this); @@ -830,7 +828,7 @@ void CObject::InitPart(int part) } // Creates a new part, and returns its number. -// Returns -1 on error. +// Geturns -1 on error. int CObject::CreatePart() { @@ -855,7 +853,7 @@ void CObject::DeletePart(int part) if ( m_objectPart[part].masterParti != -1 ) { - m_particule->DeleteParticule(m_objectPart[part].masterParti); + m_particle->DeleteParticle(m_objectPart[part].masterParti); m_objectPart[part].masterParti = -1; } @@ -891,9 +889,9 @@ void CObject::SetObjectRank(int part, int objRank) m_objectPart[part].object = objRank; } -// Returns the number of part. +// Geturns the number of part. -int CObject::RetObjectRank(int part) +int CObject::GetObjectRank(int part) { if ( !m_objectPart[part].bUsed ) return -1; return m_objectPart[part].object; @@ -914,7 +912,7 @@ void CObject::SetObjectParent(int part, int parent) void CObject::SetType(ObjectType type) { m_type = type; - strcpy(m_name, RetObjectName(m_type)); + strcpy(m_name, GetObjectName(m_type)); if ( m_type == OBJECT_MOBILErs ) { @@ -940,16 +938,16 @@ void CObject::SetType(ObjectType type) m_type == OBJECT_MOBILEii || m_type == OBJECT_MOBILErc ) // cannon vehicle? { - m_cameraType = CAMERA_ONBOARD; + m_cameraType = Gfx::CAM_TYPE_ONBOARD; } } -ObjectType CObject::RetType() +ObjectType CObject::GetType() { return m_type; } -char* CObject::RetName() +char* CObject::GetName() { return m_name; } @@ -962,7 +960,7 @@ void CObject::SetOption(int option) m_option = option; } -int CObject::RetOption() +int CObject::GetOption() { return m_option; } @@ -980,7 +978,7 @@ void CObject::SetID(int id) } } -int CObject::RetID() +int CObject::GetID() { return m_id; } @@ -996,115 +994,115 @@ bool CObject::Write(char *line) float value; int i; - sprintf(name, " camera=%s", GetCamera(RetCameraType())); + sprintf(name, " camera=%s", GetCamera(GetCameraType())); strcat(line, name); - if ( RetCameraLock() != 0 ) + if ( GetCameraLock() != 0 ) { - sprintf(name, " cameraLock=%d", RetCameraLock()); + sprintf(name, " cameraLock=%d", GetCameraLock()); strcat(line, name); } - if ( RetEnergy() != 0.0f ) + if ( GetEnergy() != 0.0f ) { - sprintf(name, " energy=%.2f", RetEnergy()); + sprintf(name, " energy=%.2f", GetEnergy()); strcat(line, name); } - if ( RetCapacity() != 1.0f ) + if ( GetCapacity() != 1.0f ) { - sprintf(name, " capacity=%.2f", RetCapacity()); + sprintf(name, " capacity=%.2f", GetCapacity()); strcat(line, name); } - if ( RetShield() != 1.0f ) + if ( GetShield() != 1.0f ) { - sprintf(name, " shield=%.2f", RetShield()); + sprintf(name, " shield=%.2f", GetShield()); strcat(line, name); } - if ( RetRange() != 1.0f ) + if ( GetRange() != 1.0f ) { - sprintf(name, " range=%.2f", RetRange()); + sprintf(name, " range=%.2f", GetRange()); strcat(line, name); } - if ( RetSelectable() != 1 ) + if ( GetSelectable() != 1 ) { - sprintf(name, " selectable=%d", RetSelectable()); + sprintf(name, " selectable=%d", GetSelectable()); strcat(line, name); } - if ( RetEnable() != 1 ) + if ( GetEnable() != 1 ) { - sprintf(name, " enable=%d", RetEnable()); + sprintf(name, " enable=%d", GetEnable()); strcat(line, name); } - if ( RetFixed() != 0 ) + if ( GetFixed() != 0 ) { - sprintf(name, " fixed=%d", RetFixed()); + sprintf(name, " fixed=%d", GetFixed()); strcat(line, name); } - if ( RetClip() != 1 ) + if ( GetClip() != 1 ) { - sprintf(name, " clip=%d", RetClip()); + sprintf(name, " clip=%d", GetClip()); strcat(line, name); } - if ( RetLock() != 0 ) + if ( GetLock() != 0 ) { - sprintf(name, " lock=%d", RetLock()); + sprintf(name, " lock=%d", GetLock()); strcat(line, name); } - if ( RetProxyActivate() != 0 ) + if ( GetProxyActivate() != 0 ) { - sprintf(name, " proxyActivate=%d", RetProxyActivate()); + sprintf(name, " proxyActivate=%d", GetProxyActivate()); strcat(line, name); - sprintf(name, " proxyDistance=%.2f", RetProxyDistance()/g_unit); + sprintf(name, " proxyDistance=%.2f", GetProxyDistance()/g_unit); strcat(line, name); } - if ( RetMagnifyDamage() != 1.0f ) + if ( GetMagnifyDamage() != 1.0f ) { - sprintf(name, " magnifyDamage=%.2f", RetMagnifyDamage()); + sprintf(name, " magnifyDamage=%.2f", GetMagnifyDamage()); strcat(line, name); } - if ( RetGunGoalV() != 0.0f ) + if ( GetGunGoalV() != 0.0f ) { - sprintf(name, " aimV=%.2f", RetGunGoalV()); + sprintf(name, " aimV=%.2f", GetGunGoalV()); strcat(line, name); } - if ( RetGunGoalH() != 0.0f ) + if ( GetGunGoalH() != 0.0f ) { - sprintf(name, " aimH=%.2f", RetGunGoalH()); + sprintf(name, " aimH=%.2f", GetGunGoalH()); strcat(line, name); } - if ( RetParam() != 0.0f ) + if ( GetParam() != 0.0f ) { - sprintf(name, " param=%.2f", RetParam()); + sprintf(name, " param=%.2f", GetParam()); strcat(line, name); } - if ( RetResetCap() != 0 ) + if ( GetResetCap() != 0 ) { - sprintf(name, " resetCap=%d", RetResetCap()); + sprintf(name, " resetCap=%d", GetResetCap()); strcat(line, name); - pos = RetResetPosition()/g_unit; + pos = GetResetPosition()/g_unit; sprintf(name, " resetPos=%.2f;%.2f;%.2f", pos.x, pos.y, pos.z); strcat(line, name); - pos = RetResetAngle()/(Math::PI/180.0f); + pos = GetResetAngle()/(Math::PI/180.0f); sprintf(name, " resetAngle=%.2f;%.2f;%.2f", pos.x, pos.y, pos.z); strcat(line, name); - sprintf(name, " resetRun=%d", RetResetRun()); + sprintf(name, " resetRun=%d", GetResetRun()); strcat(line, name); } @@ -1123,7 +1121,7 @@ bool CObject::Write(char *line) // Puts information in terminal (OBJECT_INFO). for ( i=0 ; i<m_infoTotal ; i++ ) { - info = RetInfo(i); + info = GetInfo(i); if ( info.name[0] == 0 ) break; sprintf(name, " info%d=\"%s=%.2f\"", i+1, info.name, info.value); @@ -1133,7 +1131,7 @@ bool CObject::Write(char *line) // Sets the parameters of the command line. for ( i=0 ; i<OBJECTMAXCMDLINE ; i++ ) { - value = RetCmdLine(i); + value = GetCmdLine(i); if ( value == NAN ) break; if ( i == 0 ) sprintf(name, " cmdline=%.2f", value); @@ -1164,21 +1162,21 @@ bool CObject::Write(char *line) return true; } -// Returns all parameters of the object. +// Geturns all parameters of the object. bool CObject::Read(char *line) { Math::Vector pos, dir; - Info info; - CameraType cType; - char op[20]; - char text[100]; - char* p; - float value; - int i; + Info info; + Gfx::CameraType cType; + char op[20]; + char text[100]; + char* p; + float value; + int i; cType = OpCamera(line, "camera"); - if ( cType != CAMERA_NULL ) + if ( cType != Gfx::CAM_TYPE_NULL ) { SetCameraType(cType); } @@ -1200,7 +1198,7 @@ bool CObject::Read(char *line) SetGunGoalV(OpFloat(line, "aimV", 0.0f)); SetGunGoalH(OpFloat(line, "aimH", 0.0f)); SetParam(OpFloat(line, "param", 0.0f)); - SetResetCap((ResetCap)OpInt(line, "resetCap", 0)); + SetResetCap(static_cast<ResetCap>(OpInt(line, "resetCap", 0))); SetResetPosition(OpDir(line, "resetPos")*g_unit); SetResetAngle(OpDir(line, "resetAngle")*(Math::PI/180.0f)); SetResetRun(OpInt(line, "resetRun", 0)); @@ -1291,7 +1289,7 @@ int CObject::CreateCrashSphere(Math::Vector pos, float radius, Sound sound, if ( m_crashSphereUsed >= MAXCRASHSPHERE ) return -1; - zoom = RetZoomX(0); + zoom = GetZoomX(0); m_crashSpherePos[m_crashSphereUsed] = pos; m_crashSphereRadius[m_crashSphereUsed] = radius*zoom; m_crashSphereHardness[m_crashSphereUsed] = hardness; @@ -1299,14 +1297,14 @@ int CObject::CreateCrashSphere(Math::Vector pos, float radius, Sound sound, return m_crashSphereUsed++; } -// Returns the number of spheres. +// Geturns the number of spheres. -int CObject::RetCrashSphereTotal() +int CObject::GetCrashSphereTotal() { return m_crashSphereUsed; } -// Returns a sphere for collisions. +// Geturns a sphere for collisions. // The position is absolute in the world. bool CObject::GetCrashSphere(int rank, Math::Vector &pos, float &radius) @@ -1318,7 +1316,7 @@ bool CObject::GetCrashSphere(int rank, Math::Vector &pos, float &radius) return false; } - // Returns to the sphere collisions, + // Geturns to the sphere collisions, // which ignores the inclination of the vehicle. // This is necessary to collisions with vehicles, // so as not to reflect SetInclinaison, for example. @@ -1342,16 +1340,16 @@ bool CObject::GetCrashSphere(int rank, Math::Vector &pos, float &radius) return true; } -// Returns the hardness of a sphere. +// Geturns the hardness of a sphere. -Sound CObject::RetCrashSphereSound(int rank) +Sound CObject::GetCrashSphereSound(int rank) { return m_crashSphereSound[rank]; } -// Returns the hardness of a sphere. +// Geturns the hardness of a sphere. -float CObject::RetCrashSphereHardness(int rank) +float CObject::GetCrashSphereHardness(int rank) { return m_crashSphereHardness[rank]; } @@ -1378,12 +1376,12 @@ void CObject::SetGlobalSphere(Math::Vector pos, float radius) { float zoom; - zoom = RetZoomX(0); + zoom = GetZoomX(0); m_globalSpherePos = pos; m_globalSphereRadius = radius*zoom; } -// Returns the global sphere, in the world. +// Geturns the global sphere, in the world. void CObject::GetGlobalSphere(Math::Vector &pos, float &radius) { @@ -1416,9 +1414,9 @@ void CObject::SetShieldRadius(float radius) m_shieldRadius = radius; } -// Returns the radius of the shield. +// Geturns the radius of the shield. -float CObject::RetShieldRadius() +float CObject::GetShieldRadius() { return m_shieldRadius; } @@ -1431,7 +1429,7 @@ void CObject::SetFloorHeight(float height) Math::Vector pos; pos = m_objectPart[0].position; - m_terrain->MoveOnFloor(pos); + m_terrain->AdjustToFloor(pos); if ( m_physics != 0 ) { @@ -1451,7 +1449,7 @@ void CObject::FloorAdjust() Math::Point nn; float a; - pos = RetPosition(0); + pos = GetPosition(0); if ( m_terrain->GetNormal(n, pos) ) { #if 0 @@ -1459,7 +1457,7 @@ void CObject::FloorAdjust() SetAngleZ(0, -sinf(n.x)); SetAngleY(0, 0.0f); #else - a = RetAngleY(0); + a = GetAngleY(0); nn = Math::RotatePoint(-a, Math::Point(n.z, n.x)); SetAngleX(0, sinf(nn.x)); SetAngleZ(0, -sinf(nn.y)); @@ -1481,7 +1479,7 @@ void CObject::SetLinVibration(Math::Vector dir) } } -Math::Vector CObject::RetLinVibration() +Math::Vector CObject::GetLinVibration() { return m_linVibration; } @@ -1499,7 +1497,7 @@ void CObject::SetCirVibration(Math::Vector dir) } } -Math::Vector CObject::RetCirVibration() +Math::Vector CObject::GetCirVibration() { return m_cirVibration; } @@ -1517,7 +1515,7 @@ void CObject::SetInclinaison(Math::Vector dir) } } -Math::Vector CObject::RetInclinaison() +Math::Vector CObject::GetInclinaison() { return m_inclinaison; } @@ -1539,10 +1537,10 @@ void CObject::SetPosition(int part, const Math::Vector &pos) rank = m_objectPart[0].object; shPos = pos; - m_terrain->MoveOnFloor(shPos, true); + m_terrain->AdjustToFloor(shPos, true); m_engine->SetObjectShadowPos(rank, shPos); - if ( m_physics != 0 && m_physics->RetType() == TYPE_FLYING ) + if ( m_physics != 0 && m_physics->GetType() == TYPE_FLYING ) { height = pos.y-shPos.y; } @@ -1554,7 +1552,7 @@ void CObject::SetPosition(int part, const Math::Vector &pos) // Calculating the normal to the ground in nine strategic locations, // then perform a weighted average (the dots in the center are more important). - radius = m_engine->RetObjectShadowRadius(rank); + radius = m_engine->GetObjectShadowRadius(rank); i = 0; m_terrain->GetNormal(norm, pos); @@ -1619,7 +1617,7 @@ void CObject::SetPosition(int part, const Math::Vector &pos) { norm += n[j]; } - norm /= (float)i; // average vector + norm /= static_cast<float>(i); // average vector m_engine->SetObjectShadowNormal(rank, norm); @@ -1627,14 +1625,14 @@ void CObject::SetPosition(int part, const Math::Vector &pos) { shPos = pos; shPos.y += m_shadowHeight; - m_light->SetLightPos(m_shadowLight, shPos); + m_lightMan->SetLightPos(m_shadowLight, shPos); } if ( m_effectLight != -1 ) { shPos = pos; shPos.y += m_effectHeight; - m_light->SetLightPos(m_effectLight, shPos); + m_lightMan->SetLightPos(m_effectLight, shPos); } if ( m_bShowLimit ) @@ -1644,7 +1642,7 @@ void CObject::SetPosition(int part, const Math::Vector &pos) } } -Math::Vector CObject::RetPosition(int part) +Math::Vector CObject::GetPosition(int part) { return m_objectPart[part].position; } @@ -1662,7 +1660,7 @@ void CObject::SetAngle(int part, const Math::Vector &angle) } } -Math::Vector CObject::RetAngle(int part) +Math::Vector CObject::GetAngle(int part) { return m_objectPart[part].angle; } @@ -1696,17 +1694,17 @@ void CObject::SetAngleZ(int part, float angle) m_objectPart[part].bRotate = true; //it will recalculate the matrices } -float CObject::RetAngleY(int part) +float CObject::GetAngleY(int part) { return m_objectPart[part].angle.y; } -float CObject::RetAngleX(int part) +float CObject::GetAngleX(int part) { return m_objectPart[part].angle.x; } -float CObject::RetAngleZ(int part) +float CObject::GetAngleZ(int part) { return m_objectPart[part].angle.z; } @@ -1736,7 +1734,7 @@ void CObject::SetZoom(int part, Math::Vector zoom) m_objectPart[part].zoom.z != 1.0f ); } -Math::Vector CObject::RetZoom(int part) +Math::Vector CObject::GetZoom(int part) { return m_objectPart[part].zoom; } @@ -1771,27 +1769,27 @@ void CObject::SetZoomZ(int part, float zoom) m_objectPart[part].zoom.z != 1.0f ); } -float CObject::RetZoomX(int part) +float CObject::GetZoomX(int part) { return m_objectPart[part].zoom.x; } -float CObject::RetZoomY(int part) +float CObject::GetZoomY(int part) { return m_objectPart[part].zoom.y; } -float CObject::RetZoomZ(int part) +float CObject::GetZoomZ(int part) { return m_objectPart[part].zoom.z; } -// Returns the water level. +// Geturns the water level. -float CObject::RetWaterLevel() +float CObject::GetWaterLevel() { - return m_water->RetLevel(); + return m_water->GetLevel(); } @@ -1801,11 +1799,11 @@ void CObject::SetTrainer(bool bEnable) if ( m_bTrainer ) // training? { - m_cameraType = CAMERA_FIX; + m_cameraType = Gfx::CAM_TYPE_FIX; } } -bool CObject::RetTrainer() +bool CObject::GetTrainer() { return m_bTrainer; } @@ -1815,7 +1813,7 @@ void CObject::SetToy(bool bEnable) m_bToy = bEnable; } -bool CObject::RetToy() +bool CObject::GetToy() { return m_bToy; } @@ -1825,7 +1823,7 @@ void CObject::SetManual(bool bManual) m_bManual = bManual; } -bool CObject::RetManual() +bool CObject::GetManual() { return m_bManual; } @@ -1835,7 +1833,7 @@ void CObject::SetResetCap(ResetCap cap) m_resetCap = cap; } -ResetCap CObject::RetResetCap() +ResetCap CObject::GetResetCap() { return m_resetCap; } @@ -1845,7 +1843,7 @@ void CObject::SetResetBusy(bool bBusy) m_bResetBusy = bBusy; } -bool CObject::RetResetBusy() +bool CObject::GetResetBusy() { return m_bResetBusy; } @@ -1855,7 +1853,7 @@ void CObject::SetResetPosition(const Math::Vector &pos) m_resetPosition = pos; } -Math::Vector CObject::RetResetPosition() +Math::Vector CObject::GetResetPosition() { return m_resetPosition; } @@ -1865,12 +1863,12 @@ void CObject::SetResetAngle(const Math::Vector &angle) m_resetAngle = angle; } -Math::Vector CObject::RetResetAngle() +Math::Vector CObject::GetResetAngle() { return m_resetAngle; } -int CObject::RetResetRun() +int CObject::GetResetRun() { return m_resetRun; } @@ -1883,12 +1881,12 @@ void CObject::SetResetRun(int run) // Management of the particle master. -void CObject::SetMasterParticule(int part, int parti) +void CObject::SetMasterParticle(int part, int parti) { m_objectPart[part].masterParti = parti; } -int CObject::RetMasterParticule(int part) +int CObject::GetMasterParticle(int part) { return m_objectPart[part].masterParti; } @@ -1901,7 +1899,7 @@ void CObject::SetPower(CObject* power) m_power = power; } -CObject* CObject::RetPower() +CObject* CObject::GetPower() { return m_power; } @@ -1913,7 +1911,7 @@ void CObject::SetFret(CObject* fret) m_fret = fret; } -CObject* CObject::RetFret() +CObject* CObject::GetFret() { return m_fret; } @@ -1928,7 +1926,7 @@ void CObject::SetTruck(CObject* truck) m_engine->SetObjectShadowHide(m_objectPart[0].object, (m_truck != 0)); } -CObject* CObject::RetTruck() +CObject* CObject::GetTruck() { return m_truck; } @@ -1940,7 +1938,7 @@ void CObject::SetTruckPart(int part) m_truckLink = part; } -int CObject::RetTruckPart() +int CObject::GetTruckPart() { return m_truckLink; } @@ -1977,13 +1975,13 @@ void CObject::SetInfo(int rank, Info info) m_bInfoUpdate = true; } -Info CObject::RetInfo(int rank) +Info CObject::GetInfo(int rank) { if ( rank < 0 || rank >= OBJECTMAXINFO ) rank = 0; return m_info[rank]; } -int CObject::RetInfoTotal() +int CObject::GetInfoTotal() { return m_infoTotal; } @@ -1993,7 +1991,7 @@ void CObject::SetInfoReturn(float value) m_infoReturn = value; } -float CObject::RetInfoReturn() +float CObject::GetInfoReturn() { return m_infoReturn; } @@ -2003,7 +2001,7 @@ void CObject::SetInfoUpdate(bool bUpdate) m_bInfoUpdate = bUpdate; } -bool CObject::RetInfoUpdate() +bool CObject::GetInfoUpdate() { return m_bInfoUpdate; } @@ -2016,31 +2014,31 @@ bool CObject::SetCmdLine(int rank, float value) return true; } -float CObject::RetCmdLine(int rank) +float CObject::GetCmdLine(int rank) { if ( rank < 0 || rank >= OBJECTMAXCMDLINE ) return 0.0f; return m_cmdLine[rank]; } -// Returns matrices of an object portion. +// Geturns matrices of an object portion. -Math::Matrix* CObject::RetRotateMatrix(int part) +Math::Matrix* CObject::GetRotateMatrix(int part) { return &m_objectPart[part].matRotate; } -Math::Matrix* CObject::RetTranslateMatrix(int part) +Math::Matrix* CObject::GetTranslateMatrix(int part) { return &m_objectPart[part].matTranslate; } -Math::Matrix* CObject::RetTransformMatrix(int part) +Math::Matrix* CObject::GetTransformMatrix(int part) { return &m_objectPart[part].matTransform; } -Math::Matrix* CObject::RetWorldMatrix(int part) +Math::Matrix* CObject::GetWorldMatrix(int part) { if ( m_objectPart[0].bTranslate || m_objectPart[0].bRotate ) @@ -2062,7 +2060,7 @@ void CObject::SetDrawWorld(bool bDraw) { if ( m_objectPart[i].bUsed ) { - m_engine->SetDrawWorld(m_objectPart[i].object, bDraw); + m_engine->SetObjectDrawWorld(m_objectPart[i].object, bDraw); } } } @@ -2077,7 +2075,7 @@ void CObject::SetDrawFront(bool bDraw) { if ( m_objectPart[i].bUsed ) { - m_engine->SetDrawFront(m_objectPart[i].object, bDraw); + m_engine->SetObjectDrawFront(m_objectPart[i].object, bDraw); } } } @@ -2242,94 +2240,93 @@ bool CObject::CreateInsect(Math::Vector pos, float angle, ObjectType type) // Creates shade under a vehicle as a negative light. -bool CObject::CreateShadowLight(float height, D3DCOLORVALUE color) +bool CObject::CreateShadowLight(float height, Gfx::Color color) { - D3DLIGHT7 light; + Gfx::Light light; Math::Vector pos; - if ( !m_engine->RetLightMode() ) return true; + if ( !m_engine->GetLightMode() ) return true; - pos = RetPosition(0); + pos = GetPosition(0); m_shadowHeight = height; - ZeroMemory( &light, sizeof(light) ); - light.dltType = D3DLIGHT_SPOT; - light.dcvDiffuse.r = color.r; - light.dcvDiffuse.g = color.g; - light.dcvDiffuse.b = color.b; - light.dvPosition.x = pos.x; - light.dvPosition.y = pos.y+height; - light.dvPosition.z = pos.z; - light.dvDirection.x = 0.0f; - light.dvDirection.y = -1.0f; // against the bottom - light.dvDirection.z = 0.0f; - light.dvRange = D3DLIGHT_RANGE_MAX; - light.dvFalloff = 1.0f; - light.dvAttenuation0 = 1.0f; - light.dvAttenuation1 = 0.0f; - light.dvAttenuation2 = 0.0f; - light.dvTheta = 0.0f; - light.dvPhi = Math::PI/4.0f; - - m_shadowLight = m_light->CreateLight(); + light.type = Gfx::LIGHT_SPOT; + light.diffuse.r = color.r; + light.diffuse.g = color.g; + light.diffuse.b = color.b; + light.position.x = pos.x; + light.position.y = pos.y+height; + light.position.z = pos.z; + light.direction.x = 0.0f; + light.direction.y = -1.0f; // against the bottom + light.direction.z = 0.0f; + //TODO Is this value correct + light.spotIntensity = 128; + light.attenuation0 = 1.0f; + light.attenuation1 = 0.0f; + light.attenuation2 = 0.0f; + //TODO Is this value correct + light.spotAngle = 90; + + m_shadowLight = m_lightMan->CreateLight(); if ( m_shadowLight == -1 ) return false; - m_light->SetLight(m_shadowLight, light); + m_lightMan->SetLight(m_shadowLight, light); // Only illuminates the objects on the ground. - m_light->SetLightIncluType(m_shadowLight, TYPETERRAIN); + m_lightMan->SetLightIncludeType(m_shadowLight, Gfx::ENG_OBJTYPE_TERRAIN); return true; } -// Returns the number of negative light shade. +// Geturns the number of negative light shade. -int CObject::RetShadowLight() +int CObject::GetShadowLight() { return m_shadowLight; } // Creates light for the effects of a vehicle. -bool CObject::CreateEffectLight(float height, D3DCOLORVALUE color) +bool CObject::CreateEffectLight(float height, Gfx::Color color) { - D3DLIGHT7 light; + Gfx::Light light; - if ( !m_engine->RetLightMode() ) return true; + if ( !m_engine->GetLightMode() ) return true; m_effectHeight = height; - ZeroMemory( &light, sizeof(light) ); - light.dltType = D3DLIGHT_SPOT; - light.dcvDiffuse.r = color.r; - light.dcvDiffuse.g = color.g; - light.dcvDiffuse.b = color.b; - light.dvPosition.x = 0.0f; - light.dvPosition.y = 0.0f+height; - light.dvPosition.z = 0.0f; - light.dvDirection.x = 0.0f; - light.dvDirection.y = -1.0f; // against the bottom - light.dvDirection.z = 0.0f; - light.dvRange = D3DLIGHT_RANGE_MAX; - light.dvFalloff = 1.0f; - light.dvAttenuation0 = 1.0f; - light.dvAttenuation1 = 0.0f; - light.dvAttenuation2 = 0.0f; - light.dvTheta = 0.0f; - light.dvPhi = Math::PI/4.0f; - - m_effectLight = m_light->CreateLight(); + memset( &light, 0, sizeof(light) ); + light.type = Gfx::LIGHT_SPOT; + light.diffuse.r = color.r; + light.diffuse.g = color.g; + light.diffuse.b = color.b; + light.position.x = 0.0f; + light.position.y = 0.0f+height; + light.position.z = 0.0f; + light.direction.x = 0.0f; + light.direction.y = -1.0f; // against the bottom + light.direction.z = 0.0f; + //TODO Is this value correct + light.spotIntensity = 1.0f; + light.attenuation0 = 1.0f; + light.attenuation1 = 0.0f; + light.attenuation2 = 0.0f; + //TODO Is this value correct + light.spotAngle = 90; + + m_effectLight = m_lightMan->CreateLight(); if ( m_effectLight == -1 ) return false; - m_light->SetLight(m_effectLight, light); - m_light->SetLightIntensity(m_effectLight, 0.0f); + m_lightMan->SetLight(m_effectLight, light); + m_lightMan->SetLightIntensity(m_effectLight, 0.0f); return true; } -// Returns the number of light effects. +// Geturns the number of light effects. -int CObject::RetEffectLight() +int CObject::GetEffectLight() { return m_effectLight; } @@ -2337,15 +2334,15 @@ int CObject::RetEffectLight() // Creates the circular shadow underneath a vehicle. bool CObject::CreateShadowCircle(float radius, float intensity, - D3DShadowType type) + Gfx::EngineShadowType type) { float zoom; if ( intensity == 0.0f ) return true; - zoom = RetZoomX(0); + zoom = GetZoomX(0); - m_engine->ShadowCreate(m_objectPart[0].object); + m_engine->CreateShadow(m_objectPart[0].object); m_engine->SetObjectShadowRadius(m_objectPart[0].object, radius*zoom); m_engine->SetObjectShadowIntensity(m_objectPart[0].object, intensity); @@ -2361,18 +2358,16 @@ bool CObject::CreateShadowCircle(float radius, float intensity, bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, ObjectType type, float power) { - CModFile* pModFile; + Gfx::CModelFile* pModFile; Math::Point p; int rank, i; - if ( m_engine->RetRestCreate() < 20 ) return false; - - pModFile = new CModFile(m_iMan); + pModFile = new Gfx::CModelFile(m_iMan); SetType(type); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object SetObjectRank(0, rank); if ( m_type == OBJECT_PORTICO ) @@ -2384,7 +2379,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetFloorHeight(0.0f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); pModFile->ReadModel("objects\\portico2.mod"); @@ -2392,7 +2387,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetPosition(1, Math::Vector(0.0f, 67.0f, 0.0f)); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(2, rank); SetObjectParent(2, 1); pModFile->ReadModel("objects\\portico3.mod"); @@ -2401,7 +2396,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetAngleY(2, 45.0f*Math::PI/180.0f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(3, rank); SetObjectParent(3, 2); pModFile->ReadModel("objects\\portico4.mod"); @@ -2410,7 +2405,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetAngleY(3, -60.0f*Math::PI/180.0f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(4, rank); SetObjectParent(4, 3); pModFile->ReadModel("objects\\portico5.mod"); @@ -2419,7 +2414,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetAngleY(4, -55.0f*Math::PI/180.0f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(5, rank); SetObjectParent(5, 1); pModFile->ReadModel("objects\\portico3.mod"); @@ -2428,7 +2423,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetAngleY(5, -45.0f*Math::PI/180.0f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(6, rank); SetObjectParent(6, 5); pModFile->ReadModel("objects\\portico4.mod"); @@ -2437,7 +2432,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetAngleY(6, 60.0f*Math::PI/180.0f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(7, rank); SetObjectParent(7, 6); pModFile->ReadModel("objects\\portico5.mod"); @@ -2446,7 +2441,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetAngleY(7, 55.0f*Math::PI/180.0f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(8, rank); SetObjectParent(8, 0); pModFile->ReadModel("objects\\portico6.mod"); @@ -2456,7 +2451,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetZoom(8, 2.0f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(9, rank); SetObjectParent(9, 8); pModFile->ReadModel("objects\\portico7.mod"); @@ -2464,7 +2459,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetPosition(9, Math::Vector(0.0f, 4.5f, 1.9f)); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(10, rank); SetObjectParent(10, 0); pModFile->ReadModel("objects\\portico6.mod"); @@ -2474,7 +2469,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetZoom(10, 2.0f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(11, rank); SetObjectParent(11, 10); pModFile->ReadModel("objects\\portico7.mod"); @@ -2508,7 +2503,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, for ( i=0 ; i<8 ; i++ ) { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1+i, rank); SetObjectParent(1+i, 0); pModFile->ReadModel("objects\\base2.mod"); @@ -2519,7 +2514,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetAngleZ(1+i, Math::PI/2.0f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(10+i, rank); SetObjectParent(10+i, 1+i); pModFile->ReadModel("objects\\base4.mod"); @@ -2527,7 +2522,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetPosition(10+i, Math::Vector(23.5f, 0.0f, 7.0f)); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(18+i, rank); SetObjectParent(18+i, 1+i); pModFile->ReadModel("objects\\base4.mod"); @@ -2537,7 +2532,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, } rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(9, rank); SetObjectParent(9, 0); pModFile->ReadModel("objects\\base3.mod"); // central pillar @@ -2578,7 +2573,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetFloorHeight(0.0f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); pModFile->ReadModel("objects\\derrick2.mod"); @@ -2603,7 +2598,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetFloorHeight(0.0f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); pModFile->ReadModel("objects\\search2.mod"); @@ -2611,7 +2606,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetPosition(1, Math::Vector(0.0f, 13.0f, 0.0f)); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(2, rank); SetObjectParent(2, 1); pModFile->ReadModel("objects\\search3.mod"); @@ -2638,7 +2633,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetFloorHeight(0.0f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); pModFile->ReadModel("objects\\radar2.mod"); @@ -2646,7 +2641,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetPosition(1, Math::Vector(0.0f, 5.0f, 0.0f)); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(2, rank); SetObjectParent(2, 0); pModFile->ReadModel("objects\\radar3.mod"); @@ -2655,7 +2650,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetAngleY(2, -Math::PI/2.0f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(3, rank); SetObjectParent(3, 2); pModFile->ReadModel("objects\\radar4.mod"); @@ -2678,7 +2673,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetFloorHeight(0.0f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); pModFile->ReadModel("objects\\info2.mod"); @@ -2688,7 +2683,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, for ( i=0 ; i<3 ; i++ ) { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(2+i*2, rank); SetObjectParent(2+i*2, 1); pModFile->ReadModel("objects\\info3.mod"); @@ -2696,7 +2691,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetPosition(2+i*2, Math::Vector(0.0f, 4.5f, 0.0f)); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(3+i*2, rank); SetObjectParent(3+i*2, 2+i*2); pModFile->ReadModel("objects\\radar4.mod"); @@ -2741,7 +2736,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetFloorHeight(0.0f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); pModFile->ReadModel("objects\\labo2.mod"); @@ -2750,7 +2745,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetAngleZ(1, Math::PI/2.0f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(2, rank); SetObjectParent(2, 1); pModFile->ReadModel("objects\\labo3.mod"); @@ -2758,7 +2753,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetPosition(2, Math::Vector(9.0f, -1.0f, 0.0f)); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(3, rank); SetObjectParent(3, 2); pModFile->ReadModel("objects\\labo4.mod"); @@ -2767,7 +2762,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetAngleZ(3, 80.0f*Math::PI/180.0f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(4, rank); SetObjectParent(4, 2); pModFile->ReadModel("objects\\labo4.mod"); @@ -2777,7 +2772,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetAngleY(4, Math::PI*2.0f/3.0f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(5, rank); SetObjectParent(5, 2); pModFile->ReadModel("objects\\labo4.mod"); @@ -2809,7 +2804,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, for ( i=0 ; i<9 ; i++ ) { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1+i, rank); SetObjectParent(1+i, 0); pModFile->ReadModel("objects\\factory2.mod"); @@ -2819,7 +2814,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetZoomZ(1+i, 0.30f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(10+i, rank); SetObjectParent(10+i, 0); pModFile->ReadModel("objects\\factory2.mod"); @@ -2832,7 +2827,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, for ( i=0 ; i<2 ; i++ ) { - float s = (float)(i*2-1); + float s = static_cast<float>(i*2-1); CreateCrashSphere(Math::Vector(-10.0f, 2.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f); CreateCrashSphere(Math::Vector( -3.0f, 2.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f); CreateCrashSphere(Math::Vector( 3.0f, 2.0f, 11.0f*s), 4.0f, SOUND_BOUMm, 0.45f); @@ -2867,7 +2862,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetFloorHeight(0.0f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); pModFile->ReadModel("objects\\repair2.mod"); @@ -2893,7 +2888,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetFloorHeight(0.0f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); pModFile->ReadModel("objects\\destroy2.mod"); @@ -2936,7 +2931,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetFloorHeight(0.0f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); pModFile->ReadModel("objects\\convert2.mod"); @@ -2944,7 +2939,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetPosition(1, Math::Vector(0.0f, 14.0f, 0.0f)); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(2, rank); SetObjectParent(2, 0); pModFile->ReadModel("objects\\convert3.mod"); @@ -2953,7 +2948,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetAngleX(2, -Math::PI*0.35f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(3, rank); SetObjectParent(3, 0); pModFile->ReadModel("objects\\convert3.mod"); @@ -2980,7 +2975,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetFloorHeight(0.0f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); pModFile->ReadModel("objects\\roller2c.mod"); @@ -2989,7 +2984,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetAngleZ(1, Math::PI/2.0f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(2, rank); SetObjectParent(2, 1); pModFile->ReadModel("objects\\roller3c.mod"); @@ -3006,7 +3001,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, m_character.posPower = Math::Vector(5.0f, 3.0f, 0.0f); CreateShadowCircle(6.0f, 1.0f); - m_showLimitRadius = BLITZPARA; + m_showLimitRadius = Gfx::BLITZPARA; } if ( m_type == OBJECT_NUCLEAR ) @@ -3018,7 +3013,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetFloorHeight(0.0f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); pModFile->ReadModel("objects\\nuclear2.mod"); @@ -3059,7 +3054,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetGlobalSphere(Math::Vector(0.0f, 10.0f, 0.0f), 20.0f); CreateShadowCircle(21.0f, 1.0f); - m_showLimitRadius = BLITZPARA; + m_showLimitRadius = Gfx::BLITZPARA; } if ( m_type == OBJECT_SAFE ) @@ -3071,7 +3066,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetFloorHeight(0.0f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); pModFile->ReadModel("objects\\safe2.mod"); @@ -3079,7 +3074,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetZoom(1, 1.05f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(2, rank); SetObjectParent(2, 0); pModFile->ReadModel("objects\\safe3.mod"); @@ -3103,7 +3098,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetFloorHeight(0.0f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); pModFile->ReadModel("objects\\huston2.mod"); @@ -3113,7 +3108,7 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, SetZoom(1, 3.0f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(2, rank); SetObjectParent(2, 1); pModFile->ReadModel("objects\\huston3.mod"); @@ -3223,14 +3218,14 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, pPower->SetType(power<=1.0f?OBJECT_POWER:OBJECT_ATOMIC); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); pPower->SetObjectRank(0, rank); if ( power <= 1.0f ) pModFile->ReadModel("objects\\power.mod"); else pModFile->ReadModel("objects\\atomic.mod"); pModFile->CreateEngineObject(rank); - pPower->SetPosition(0, RetCharacter()->posPower); + pPower->SetPosition(0, GetCharacter()->posPower); pPower->CreateCrashSphere(Math::Vector(0.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f); pPower->SetGlobalSphere(Math::Vector(0.0f, 1.0f, 0.0f), 1.5f); @@ -3242,12 +3237,12 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, } #endif - pos = RetPosition(0); + pos = GetPosition(0); pos.y += height; SetPosition(0, pos); // to display the shadows immediately CreateOtherObject(type); - m_engine->LoadAllTexture(); + m_engine->LoadAllTextures(); delete pModFile; return true; @@ -3258,22 +3253,17 @@ bool CObject::CreateBuilding(Math::Vector pos, float angle, float height, bool CObject::CreateResource(Math::Vector pos, float angle, ObjectType type, float power) { - CModFile* pModFile; + Gfx::CModelFile* pModFile; char name[50]; int rank; float radius, height; - if ( type != OBJECT_SHOW ) - { - if ( m_engine->RetRestCreate() < 1 ) return false; - } - - pModFile = new CModFile(m_iMan); + pModFile = new Gfx::CModelFile(m_iMan); SetType(type); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object SetObjectRank(0, rank); SetEnergy(power); @@ -3363,10 +3353,10 @@ bool CObject::CreateResource(Math::Vector pos, float angle, ObjectType type, SetFloorHeight(0.0f); CreateOtherObject(type); - m_engine->LoadAllTexture(); + m_engine->LoadAllTextures(); FloorAdjust(); - pos = RetPosition(0); + pos = GetPosition(0); pos.y += height; SetPosition(0, pos); // to display the shadows immediately @@ -3378,13 +3368,11 @@ bool CObject::CreateResource(Math::Vector pos, float angle, ObjectType type, bool CObject::CreateFlag(Math::Vector pos, float angle, ObjectType type) { - CModFile* pModFile; + Gfx::CModelFile* pModFile; char name[50]; int rank, i; - if ( m_engine->RetRestCreate() < 1+4 ) return false; - - pModFile = new CModFile(m_iMan); + pModFile = new Gfx::CModelFile(m_iMan); SetType(type); @@ -3396,7 +3384,7 @@ bool CObject::CreateFlag(Math::Vector pos, float angle, ObjectType type) if ( type == OBJECT_FLAGv ) strcpy(name, "objects\\flag1v.mod"); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object SetObjectRank(0, rank); pModFile->ReadModel(name); pModFile->CreateEngineObject(rank); @@ -3413,7 +3401,7 @@ bool CObject::CreateFlag(Math::Vector pos, float angle, ObjectType type) for ( i=0 ; i<4 ; i++ ) { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1+i, rank); SetObjectParent(1+i, i); pModFile->ReadModel(name); @@ -3427,10 +3415,10 @@ bool CObject::CreateFlag(Math::Vector pos, float angle, ObjectType type) SetFloorHeight(0.0f); CreateOtherObject(type); - m_engine->LoadAllTexture(); + m_engine->LoadAllTextures(); FloorAdjust(); - pos = RetPosition(0); + pos = GetPosition(0); SetPosition(0, pos); // to display the shadows immediately delete pModFile; @@ -3442,19 +3430,17 @@ bool CObject::CreateFlag(Math::Vector pos, float angle, ObjectType type) bool CObject::CreateBarrier(Math::Vector pos, float angle, float height, ObjectType type) { - CModFile* pModFile; + Gfx::CModelFile* pModFile; int rank; - if ( m_engine->RetRestCreate() < 1 ) return false; - - pModFile = new CModFile(m_iMan); + pModFile = new Gfx::CModelFile(m_iMan); SetType(type); if ( type == OBJECT_BARRIER0 ) { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\barrier0.mod"); pModFile->CreateEngineObject(rank); @@ -3465,13 +3451,13 @@ bool CObject::CreateBarrier(Math::Vector pos, float angle, float height, CreateCrashSphere(Math::Vector( 0.0f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f); CreateCrashSphere(Math::Vector(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f); - CreateShadowCircle(6.0f, 0.5f, D3DSHADOWWORM); + CreateShadowCircle(6.0f, 0.5f, Gfx::ENG_SHADOW_WORM); } if ( type == OBJECT_BARRIER1 ) { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\barrier1.mod"); pModFile->CreateEngineObject(rank); @@ -3484,13 +3470,13 @@ bool CObject::CreateBarrier(Math::Vector pos, float angle, float height, CreateCrashSphere(Math::Vector(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f); CreateCrashSphere(Math::Vector(-8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f); - CreateShadowCircle(12.0f, 0.5f, D3DSHADOWWORM); + CreateShadowCircle(12.0f, 0.5f, Gfx::ENG_SHADOW_WORM); } if ( type == OBJECT_BARRIER2 ) // cardboard? { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\barrier2.mod"); pModFile->CreateEngineObject(rank); @@ -3503,13 +3489,13 @@ bool CObject::CreateBarrier(Math::Vector pos, float angle, float height, CreateCrashSphere(Math::Vector(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f); CreateCrashSphere(Math::Vector(-8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f); - CreateShadowCircle(12.0f, 0.8f, D3DSHADOWWORM); + CreateShadowCircle(12.0f, 0.8f, Gfx::ENG_SHADOW_WORM); } if ( type == OBJECT_BARRIER3 ) // match + straw? { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\barrier3.mod"); pModFile->CreateEngineObject(rank); @@ -3522,17 +3508,17 @@ bool CObject::CreateBarrier(Math::Vector pos, float angle, float height, CreateCrashSphere(Math::Vector(-3.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f); CreateCrashSphere(Math::Vector(-8.5f, 3.0f, 0.0f), 0.7f, SOUND_BOUMm, 0.45f); - CreateShadowCircle(10.0f, 0.5f, D3DSHADOWWORM); + CreateShadowCircle(10.0f, 0.5f, Gfx::ENG_SHADOW_WORM); } - pos = RetPosition(0); + pos = GetPosition(0); SetPosition(0, pos); // to display the shadows immediately SetFloorHeight(0.0f); CreateOtherObject(type); FloorAdjust(); - pos = RetPosition(0); + pos = GetPosition(0); pos.y += height; SetPosition(0, pos); @@ -3545,12 +3531,10 @@ bool CObject::CreateBarrier(Math::Vector pos, float angle, float height, bool CObject::CreatePlant(Math::Vector pos, float angle, float height, ObjectType type) { - CModFile* pModFile; + Gfx::CModelFile* pModFile; int rank; - if ( m_engine->RetRestCreate() < 1 ) return false; - - pModFile = new CModFile(m_iMan); + pModFile = new Gfx::CModelFile(m_iMan); SetType(type); @@ -3561,7 +3545,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height, type == OBJECT_PLANT4 ) // standard? { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); if ( type == OBJECT_PLANT0 ) pModFile->ReadModel("objects\\plant0.mod"); if ( type == OBJECT_PLANT1 ) pModFile->ReadModel("objects\\plant1.mod"); @@ -3586,7 +3570,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height, type == OBJECT_PLANT7 ) // clover? { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); if ( type == OBJECT_PLANT5 ) pModFile->ReadModel("objects\\plant5.mod"); if ( type == OBJECT_PLANT6 ) pModFile->ReadModel("objects\\plant6.mod"); @@ -3605,7 +3589,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height, type == OBJECT_PLANT9 ) // squash? { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); if ( type == OBJECT_PLANT8 ) pModFile->ReadModel("objects\\plant8.mod"); if ( type == OBJECT_PLANT9 ) pModFile->ReadModel("objects\\plant9.mod"); @@ -3626,7 +3610,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height, type == OBJECT_PLANT14 ) // succulent? { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); if ( type == OBJECT_PLANT10 ) pModFile->ReadModel("objects\\plant10.mod"); if ( type == OBJECT_PLANT11 ) pModFile->ReadModel("objects\\plant11.mod"); @@ -3651,7 +3635,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height, type == OBJECT_PLANT19 ) // fern? { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); if ( type == OBJECT_PLANT15 ) pModFile->ReadModel("objects\\plant15.mod"); if ( type == OBJECT_PLANT16 ) pModFile->ReadModel("objects\\plant16.mod"); @@ -3675,7 +3659,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height, if ( type == OBJECT_TREE0 ) { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\tree0.mod"); pModFile->CreateEngineObject(rank); @@ -3693,7 +3677,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height, if ( type == OBJECT_TREE1 ) { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\tree1.mod"); pModFile->CreateEngineObject(rank); @@ -3712,7 +3696,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height, if ( type == OBJECT_TREE2 ) { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\tree2.mod"); pModFile->CreateEngineObject(rank); @@ -3731,7 +3715,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height, if ( type == OBJECT_TREE3 ) { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\tree3.mod"); pModFile->CreateEngineObject(rank); @@ -3749,7 +3733,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height, if ( type == OBJECT_TREE4 ) { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\tree4.mod"); pModFile->CreateEngineObject(rank); @@ -3766,7 +3750,7 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height, if ( type == OBJECT_TREE5 ) // giant tree (for the world "teen") { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\tree5.mod"); pModFile->CreateEngineObject(rank); @@ -3780,13 +3764,13 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height, CreateShadowCircle(50.0f, 0.5f); } - pos = RetPosition(0); + pos = GetPosition(0); SetPosition(0, pos); // to display the shadows immediately SetFloorHeight(0.0f); CreateOtherObject(type); - pos = RetPosition(0); + pos = GetPosition(0); pos.y += height; SetPosition(0, pos); @@ -3799,19 +3783,17 @@ bool CObject::CreatePlant(Math::Vector pos, float angle, float height, bool CObject::CreateMushroom(Math::Vector pos, float angle, float height, ObjectType type) { - CModFile* pModFile; + Gfx::CModelFile* pModFile; int rank; - if ( m_engine->RetRestCreate() < 1 ) return false; - - pModFile = new CModFile(m_iMan); + pModFile = new Gfx::CModelFile(m_iMan); SetType(type); if ( type == OBJECT_MUSHROOM1 ) { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\mush1.mod"); pModFile->CreateEngineObject(rank); @@ -3828,7 +3810,7 @@ bool CObject::CreateMushroom(Math::Vector pos, float angle, float height, if ( type == OBJECT_MUSHROOM2 ) { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\mush2.mod"); pModFile->CreateEngineObject(rank); @@ -3842,13 +3824,13 @@ bool CObject::CreateMushroom(Math::Vector pos, float angle, float height, CreateShadowCircle(5.0f, 0.5f); } - pos = RetPosition(0); + pos = GetPosition(0); SetPosition(0, pos); // to display the shadows immediately SetFloorHeight(0.0f); CreateOtherObject(type); - pos = RetPosition(0); + pos = GetPosition(0); pos.y += height; SetPosition(0, pos); @@ -3861,16 +3843,14 @@ bool CObject::CreateMushroom(Math::Vector pos, float angle, float height, bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height, ObjectType type) { - CModFile* pModFile; + Gfx::CModelFile* pModFile; Math::Matrix* mat; - D3DCOLORVALUE color; - int rank; - float fShadow; - bool bFloorAdjust = true; - - if ( m_engine->RetRestCreate() < 1 ) return false; + Gfx::Color color; + int rank; + float fShadow; + bool bFloorAdjust = true; - pModFile = new CModFile(m_iMan); + pModFile = new Gfx::CModelFile(m_iMan); SetType(type); @@ -3879,7 +3859,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height if ( type == OBJECT_TEEN0 ) // orange pencil lg=10 { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen0.mod"); pModFile->CreateEngineObject(rank); @@ -3893,13 +3873,13 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height CreateCrashSphere(Math::Vector(-2.5f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f); CreateCrashSphere(Math::Vector(-5.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f); - CreateShadowCircle(5.0f, 0.8f*fShadow, D3DSHADOWWORM); + CreateShadowCircle(5.0f, 0.8f*fShadow, Gfx::ENG_SHADOW_WORM); } if ( type == OBJECT_TEEN1 ) // blue pencil lg=14 { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen1.mod"); pModFile->CreateEngineObject(rank); @@ -3915,13 +3895,13 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height CreateCrashSphere(Math::Vector(-4.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f); CreateCrashSphere(Math::Vector(-6.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f); - CreateShadowCircle(6.0f, 0.8f*fShadow, D3DSHADOWWORM); + CreateShadowCircle(6.0f, 0.8f*fShadow, Gfx::ENG_SHADOW_WORM); } if ( type == OBJECT_TEEN2 ) // red pencil lg=16 { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen2.mod"); pModFile->CreateEngineObject(rank); @@ -3937,14 +3917,14 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height CreateCrashSphere(Math::Vector(-4.7f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f); CreateCrashSphere(Math::Vector(-7.0f, 1.0f, 0.0f), 1.0f, SOUND_BOUMm, 0.45f); - CreateShadowCircle(6.0f, 0.8f*fShadow, D3DSHADOWWORM); + CreateShadowCircle(6.0f, 0.8f*fShadow, Gfx::ENG_SHADOW_WORM); } if ( type == OBJECT_TEEN3 ) // jar with pencils { rank = m_engine->CreateObject(); -//? m_engine->SetObjectType(rank, TYPEFIX); - m_engine->SetObjectType(rank, TYPEMETAL); +//? m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_METAL); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen3.mod"); pModFile->CreateEngineObject(rank); @@ -3960,7 +3940,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height if ( type == OBJECT_TEEN4 ) // scissors { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen4.mod"); pModFile->CreateEngineObject(rank); @@ -3976,13 +3956,13 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height CreateCrashSphere(Math::Vector( 8.0f, 1.0f, 2.2f), 2.3f, SOUND_BOUMm, 0.45f); CreateCrashSphere(Math::Vector( 9.4f, 1.0f,-2.0f), 2.0f, SOUND_BOUMm, 0.45f); - CreateShadowCircle(10.0f, 0.5f*fShadow, D3DSHADOWWORM); + CreateShadowCircle(10.0f, 0.5f*fShadow, Gfx::ENG_SHADOW_WORM); } if ( type == OBJECT_TEEN5 ) // CD { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen5.mod"); pModFile->CreateEngineObject(rank); @@ -3999,7 +3979,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height if ( type == OBJECT_TEEN6 ) // book 1 { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen6.mod"); pModFile->CreateEngineObject(rank); @@ -4020,7 +4000,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height if ( type == OBJECT_TEEN7 ) // book 2 { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen7.mod"); pModFile->CreateEngineObject(rank); @@ -4041,7 +4021,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height if ( type == OBJECT_TEEN8 ) // a stack of books 1 { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen8.mod"); pModFile->CreateEngineObject(rank); @@ -4063,7 +4043,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height if ( type == OBJECT_TEEN9 ) // a stack of books 2 { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen9.mod"); pModFile->CreateEngineObject(rank); @@ -4085,7 +4065,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height if ( type == OBJECT_TEEN10 ) // bookcase { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen10.mod"); pModFile->CreateEngineObject(rank); @@ -4111,7 +4091,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height if ( type == OBJECT_TEEN11 ) // lamp { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen11.mod"); pModFile->CreateEngineObject(rank); @@ -4120,9 +4100,9 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height SetFloorHeight(0.0f); SetZoom(0, zoom); - mat = RetWorldMatrix(0); + mat = GetWorldMatrix(0); pos = Math::Transform(*mat, Math::Vector(-56.0f, 22.0f, 0.0f)); - m_particule->CreateParticule(pos, Math::Vector(0.0f, 0.0f, 0.0f), Math::Point(20.0f, 20.0f), PARTISELY, 1.0f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, Math::Vector(0.0f, 0.0f, 0.0f), Math::Point(20.0f, 20.0f), Gfx::PARTISELY, 1.0f, 0.0f, 0.0f); pos = Math::Transform(*mat, Math::Vector(-65.0f, 40.0f, 0.0f)); color.r = 4.0f; @@ -4135,8 +4115,8 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height if ( type == OBJECT_TEEN12 ) // coke { rank = m_engine->CreateObject(); -//? m_engine->SetObjectType(rank, TYPEFIX); - m_engine->SetObjectType(rank, TYPEMETAL); +//? m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_METAL); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen12.mod"); pModFile->CreateEngineObject(rank); @@ -4152,7 +4132,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height if ( type == OBJECT_TEEN13 ) // cardboard farm { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen13.mod"); pModFile->CreateEngineObject(rank); @@ -4177,7 +4157,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height if ( type == OBJECT_TEEN14 ) // open box { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen14.mod"); pModFile->CreateEngineObject(rank); @@ -4202,7 +4182,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height if ( type == OBJECT_TEEN15 ) // stack of cartons { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen15.mod"); pModFile->CreateEngineObject(rank); @@ -4227,7 +4207,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height if ( type == OBJECT_TEEN16 ) // watering can { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen16.mod"); pModFile->CreateEngineObject(rank); @@ -4245,7 +4225,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height if ( type == OBJECT_TEEN17 ) // wheel | { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen17.mod"); pModFile->CreateEngineObject(rank); @@ -4261,7 +4241,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height if ( type == OBJECT_TEEN18 ) // wheel / { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen18.mod"); pModFile->CreateEngineObject(rank); @@ -4277,7 +4257,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height if ( type == OBJECT_TEEN19 ) // wheel = { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen19.mod"); pModFile->CreateEngineObject(rank); @@ -4293,7 +4273,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height if ( type == OBJECT_TEEN20 ) // wall with shelf { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen20.mod"); pModFile->CreateEngineObject(rank); @@ -4314,7 +4294,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height if ( type == OBJECT_TEEN21 ) // wall with window { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen21.mod"); pModFile->CreateEngineObject(rank); @@ -4326,7 +4306,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height if ( type == OBJECT_TEEN22 ) // wall with door and shelf { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen22.mod"); pModFile->CreateEngineObject(rank); @@ -4343,7 +4323,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height if ( type == OBJECT_TEEN23 ) // skateboard on wheels { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen23.mod"); pModFile->CreateEngineObject(rank); @@ -4364,13 +4344,13 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height CreateCrashSphere(Math::Vector( 23.0f, 2.0f, 0.0f), 3.0f, SOUND_BOUMm, 0.45f); CreateCrashSphere(Math::Vector( 23.0f, 2.0f,-7.0f), 3.0f, SOUND_BOUMm, 0.45f); - CreateShadowCircle(35.0f, 0.8f*fShadow, D3DSHADOWWORM); + CreateShadowCircle(35.0f, 0.8f*fShadow, Gfx::ENG_SHADOW_WORM); } if ( type == OBJECT_TEEN24 ) // skate / { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen24.mod"); pModFile->CreateEngineObject(rank); @@ -4386,7 +4366,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height if ( type == OBJECT_TEEN25 ) // skate / { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen25.mod"); pModFile->CreateEngineObject(rank); @@ -4402,7 +4382,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height if ( type == OBJECT_TEEN26 ) // ceiling lamp { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen26.mod"); pModFile->CreateEngineObject(rank); @@ -4411,9 +4391,9 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height SetZoom(0, zoom); SetFloorHeight(0.0f); - mat = RetWorldMatrix(0); + mat = GetWorldMatrix(0); pos = Math::Transform(*mat, Math::Vector(0.0f, 50.0f, 0.0f)); - m_particule->CreateParticule(pos, Math::Vector(0.0f, 0.0f, 0.0f), Math::Point(100.0f, 100.0f), PARTISELY, 1.0f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, Math::Vector(0.0f, 0.0f, 0.0f), Math::Point(100.0f, 100.0f), Gfx::PARTISELY, 1.0f, 0.0f, 0.0f); pos = Math::Transform(*mat, Math::Vector(0.0f, 50.0f, 0.0f)); color.r = 4.0f; @@ -4426,7 +4406,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height if ( type == OBJECT_TEEN27 ) // large plant? { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen27.mod"); pModFile->CreateEngineObject(rank); @@ -4441,8 +4421,8 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height if ( type == OBJECT_TEEN28 ) // bottle? { rank = m_engine->CreateObject(); -//? m_engine->SetObjectType(rank, TYPEFIX); - m_engine->SetObjectType(rank, TYPEMETAL); +//? m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_METAL); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen28.mod"); pModFile->CreateEngineObject(rank); @@ -4457,7 +4437,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height if ( type == OBJECT_TEEN29 ) // bridge? { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen29.mod"); pModFile->CreateEngineObject(rank); @@ -4470,7 +4450,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height if ( type == OBJECT_TEEN30 ) // jump? { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen30.mod"); pModFile->CreateEngineObject(rank); @@ -4486,7 +4466,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height if ( type == OBJECT_TEEN31 ) // basket? { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen31.mod"); pModFile->CreateEngineObject(rank); @@ -4505,7 +4485,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height if ( type == OBJECT_TEEN32 ) // chair? { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen32.mod"); pModFile->CreateEngineObject(rank); @@ -4524,7 +4504,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height if ( type == OBJECT_TEEN33 ) // panel? { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen33.mod"); pModFile->CreateEngineObject(rank); @@ -4539,7 +4519,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height if ( type == OBJECT_TEEN34 ) // stone? { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen34.mod"); pModFile->CreateEngineObject(rank); @@ -4554,7 +4534,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height if ( type == OBJECT_TEEN35 ) // pipe? { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen35.mod"); pModFile->CreateEngineObject(rank); @@ -4567,13 +4547,13 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height CreateCrashSphere(Math::Vector( 0.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f); CreateCrashSphere(Math::Vector( 20.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f); CreateCrashSphere(Math::Vector( 40.0f, 5.0f, 0.0f), 10.0f, SOUND_BOUM, 0.10f); - CreateShadowCircle(40.0f, 0.8f*fShadow, D3DSHADOWWORM); + CreateShadowCircle(40.0f, 0.8f*fShadow, Gfx::ENG_SHADOW_WORM); } if ( type == OBJECT_TEEN36 ) // trunk? { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen36.mod"); pModFile->CreateEngineObject(rank); @@ -4586,7 +4566,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height if ( type == OBJECT_TEEN37 ) // boat? { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen37.mod"); pModFile->CreateEngineObject(rank); @@ -4599,7 +4579,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height if ( type == OBJECT_TEEN38 ) // fan? { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen38a.mod"); pModFile->CreateEngineObject(rank); @@ -4608,7 +4588,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height SetZoom(0, zoom); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); pModFile->ReadModel("objects\\teen38b.mod"); // engine @@ -4616,7 +4596,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height SetPosition(1, Math::Vector(0.0f, 30.0f, 0.0f)); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(2, rank); SetObjectParent(2, 1); pModFile->ReadModel("objects\\teen38c.mod"); // propeller @@ -4631,7 +4611,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height if ( type == OBJECT_TEEN39 ) // potted plant? { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen39.mod"); pModFile->CreateEngineObject(rank); @@ -4647,7 +4627,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height if ( type == OBJECT_TEEN40 ) // balloon? { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen40.mod"); pModFile->CreateEngineObject(rank); @@ -4663,7 +4643,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height if ( type == OBJECT_TEEN41 ) // fence? { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen41.mod"); pModFile->CreateEngineObject(rank); @@ -4675,7 +4655,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height if ( type == OBJECT_TEEN42 ) // clover? { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen42.mod"); pModFile->CreateEngineObject(rank); @@ -4690,7 +4670,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height if ( type == OBJECT_TEEN43 ) // clover? { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen43.mod"); pModFile->CreateEngineObject(rank); @@ -4705,7 +4685,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height if ( type == OBJECT_TEEN44 ) // car? { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\teen44.mod"); pModFile->CreateEngineObject(rank); @@ -4718,7 +4698,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height CreateShadowCircle(55.0f, 1.0f*fShadow); } - pos = RetPosition(0); + pos = GetPosition(0); SetPosition(0, pos); // to display the shadows immediately if ( bFloorAdjust ) @@ -4729,7 +4709,7 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height CreateOtherObject(type); - pos = RetPosition(0); + pos = GetPosition(0); pos.y += height; SetPosition(0, pos); @@ -4742,20 +4722,18 @@ bool CObject::CreateTeen(Math::Vector pos, float angle, float zoom, float height bool CObject::CreateQuartz(Math::Vector pos, float angle, float height, ObjectType type) { - CModFile* pModFile; + Gfx::CModelFile* pModFile; float radius; int rank; - if ( m_engine->RetRestCreate() < 1 ) return false; - - pModFile = new CModFile(m_iMan); + pModFile = new Gfx::CModelFile(m_iMan); SetType(type); if ( type == OBJECT_QUARTZ0 ) { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEQUARTZ); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ); SetObjectRank(0, rank); pModFile->ReadModel("objects\\quartz0.mod"); pModFile->CreateEngineObject(rank); @@ -4770,7 +4748,7 @@ bool CObject::CreateQuartz(Math::Vector pos, float angle, float height, if ( type == OBJECT_QUARTZ1 ) { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEQUARTZ); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ); SetObjectRank(0, rank); pModFile->ReadModel("objects\\quartz1.mod"); pModFile->CreateEngineObject(rank); @@ -4785,7 +4763,7 @@ bool CObject::CreateQuartz(Math::Vector pos, float angle, float height, if ( type == OBJECT_QUARTZ2 ) { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEQUARTZ); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ); SetObjectRank(0, rank); pModFile->ReadModel("objects\\quartz2.mod"); pModFile->CreateEngineObject(rank); @@ -4800,7 +4778,7 @@ bool CObject::CreateQuartz(Math::Vector pos, float angle, float height, if ( type == OBJECT_QUARTZ3 ) { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEQUARTZ); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_QUARTZ); SetObjectRank(0, rank); pModFile->ReadModel("objects\\quartz3.mod"); pModFile->CreateEngineObject(rank); @@ -4813,13 +4791,13 @@ bool CObject::CreateQuartz(Math::Vector pos, float angle, float height, CreateShadowCircle(10.0f, 0.5f); } - pos = RetPosition(0); + pos = GetPosition(0); SetPosition(0, pos); // to display the shadows immediately SetFloorHeight(0.0f); CreateOtherObject(type); - pos = RetPosition(0); + pos = GetPosition(0); pos.y += height; SetPosition(0, pos); @@ -4843,8 +4821,8 @@ bool CObject::CreateQuartz(Math::Vector pos, float angle, float height, pos.y += 16.0f; radius = 8.0f; } - m_particule->CreateParticule(pos, pos, Math::Point(2.0f, 2.0f), PARTIQUARTZ, 0.7f+Math::Rand()*0.7f, radius, 0.0f); - m_particule->CreateParticule(pos, pos, Math::Point(2.0f, 2.0f), PARTIQUARTZ, 0.7f+Math::Rand()*0.7f, radius, 0.0f); + m_particle->CreateParticle(pos, pos, Math::Point(2.0f, 2.0f), Gfx::PARTIQUARTZ, 0.7f+Math::Rand()*0.7f, radius, 0.0f); + m_particle->CreateParticle(pos, pos, Math::Point(2.0f, 2.0f), Gfx::PARTIQUARTZ, 0.7f+Math::Rand()*0.7f, radius, 0.0f); delete pModFile; return true; @@ -4855,19 +4833,17 @@ bool CObject::CreateQuartz(Math::Vector pos, float angle, float height, bool CObject::CreateRoot(Math::Vector pos, float angle, float height, ObjectType type) { - CModFile* pModFile; + Gfx::CModelFile* pModFile; int rank; - if ( m_engine->RetRestCreate() < 1 ) return false; - - pModFile = new CModFile(m_iMan); + pModFile = new Gfx::CModelFile(m_iMan); SetType(type); if ( type == OBJECT_ROOT0 ) { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\root0.mod"); pModFile->CreateEngineObject(rank); @@ -4889,7 +4865,7 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height, if ( type == OBJECT_ROOT1 ) { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\root1.mod"); pModFile->CreateEngineObject(rank); @@ -4911,7 +4887,7 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height, if ( type == OBJECT_ROOT2 ) { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\root2.mod"); pModFile->CreateEngineObject(rank); @@ -4932,7 +4908,7 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height, if ( type == OBJECT_ROOT3 ) { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\root3.mod"); pModFile->CreateEngineObject(rank); @@ -4955,7 +4931,7 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height, if ( type == OBJECT_ROOT4 ) { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\root4.mod"); pModFile->CreateEngineObject(rank); @@ -4980,7 +4956,7 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height, if ( type == OBJECT_ROOT5 ) // gravity root ? { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\root4.mod"); pModFile->CreateEngineObject(rank); @@ -4989,7 +4965,7 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height, SetZoom(0, 2.0f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); pModFile->ReadModel("objects\\root5.mod"); @@ -5013,13 +4989,13 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height, CreateShadowCircle(30.0f, 0.5f); } - pos = RetPosition(0); + pos = GetPosition(0); SetPosition(0, pos); // to display the shadows immediately SetFloorHeight(0.0f); CreateOtherObject(type); - pos = RetPosition(0); + pos = GetPosition(0); pos.y += height; SetPosition(0, pos); @@ -5032,19 +5008,17 @@ bool CObject::CreateRoot(Math::Vector pos, float angle, float height, bool CObject::CreateHome(Math::Vector pos, float angle, float height, ObjectType type) { - CModFile* pModFile; + Gfx::CModelFile* pModFile; int rank; - if ( m_engine->RetRestCreate() < 1 ) return false; - - pModFile = new CModFile(m_iMan); + pModFile = new Gfx::CModelFile(m_iMan); SetType(type); if ( type == OBJECT_HOME1 ) { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); SetObjectRank(0, rank); pModFile->ReadModel("objects\\home1.mod"); pModFile->CreateEngineObject(rank); @@ -5057,13 +5031,13 @@ bool CObject::CreateHome(Math::Vector pos, float angle, float height, CreateShadowCircle(16.0f, 0.5f); } - pos = RetPosition(0); + pos = GetPosition(0); SetPosition(0, pos); // to display the shadows immediately SetFloorHeight(0.0f); CreateOtherObject(type); - pos = RetPosition(0); + pos = GetPosition(0); pos.y += height; SetPosition(0, pos); @@ -5076,18 +5050,16 @@ bool CObject::CreateHome(Math::Vector pos, float angle, float height, bool CObject::CreateRuin(Math::Vector pos, float angle, float height, ObjectType type) { - CModFile* pModFile; + Gfx::CModelFile* pModFile; char name[50]; int rank; - if ( m_engine->RetRestCreate() < 1+4 ) return false; - - pModFile = new CModFile(m_iMan); + pModFile = new Gfx::CModelFile(m_iMan); SetType(type); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object SetObjectRank(0, rank); name[0] = 0; @@ -5115,7 +5087,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height, { // Creates the right-back wheel. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(6, rank); SetObjectParent(6, 0); @@ -5127,7 +5099,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height, // Creates the left-back wheel. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(7, rank); SetObjectParent(7, 0); @@ -5140,7 +5112,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height, // Creates the right-front wheel. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(8, rank); SetObjectParent(8, 0); @@ -5152,7 +5124,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height, // Creates the left-front wheel. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(9, rank); SetObjectParent(9, 0); @@ -5173,7 +5145,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height, { // Creates the left-back wheel. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(7, rank); SetObjectParent(7, 0); @@ -5186,7 +5158,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height, // Creates the left-front wheel. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(9, rank); SetObjectParent(9, 0); @@ -5207,7 +5179,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height, { // Creates the cannon. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); @@ -5339,7 +5311,7 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height, CreateShadowCircle(30.0f, 1.0f); } - pos = RetPosition(0); + pos = GetPosition(0); SetPosition(0, pos); //to display the shadows immediately SetFloorHeight(0.0f); @@ -5352,145 +5324,145 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height, FloorAdjust(); } - pos = RetPosition(0); + pos = GetPosition(0); pos.y += height; SetPosition(0, pos); //to display the shadows immediately if ( type == OBJECT_RUINmobilew1 ) { - pos = RetPosition(0); + pos = GetPosition(0); pos.y -= 0.5f; SetPosition(0, pos); - angle = RetAngleX(0)-0.1f; + angle = GetAngleX(0)-0.1f; SetAngleX(0, angle); } if ( type == OBJECT_RUINmobilew2 ) { - pos = RetPosition(0); + pos = GetPosition(0); pos.y -= 1.5f; SetPosition(0, pos); - angle = RetAngleX(0)-0.9f; + angle = GetAngleX(0)-0.9f; SetAngleX(0, angle); - angle = RetAngleZ(0)-0.1f; + angle = GetAngleZ(0)-0.1f; SetAngleZ(0, angle); } if ( type == OBJECT_RUINmobilet1 ) { - pos = RetPosition(0); + pos = GetPosition(0); pos.y -= 0.9f; SetPosition(0, pos); - angle = RetAngleX(0)-0.3f; + angle = GetAngleX(0)-0.3f; SetAngleX(0, angle); } if ( type == OBJECT_RUINmobilet2 ) { - pos = RetPosition(0); + pos = GetPosition(0); pos.y -= 1.5f; SetPosition(0, pos); - angle = RetAngleX(0)-0.3f; + angle = GetAngleX(0)-0.3f; SetAngleX(0, angle); - angle = RetAngleZ(0)+0.8f; + angle = GetAngleZ(0)+0.8f; SetAngleZ(0, angle); } if ( type == OBJECT_RUINmobiler1 ) { - pos = RetPosition(0); + pos = GetPosition(0); pos.y += 4.0f; SetPosition(0, pos); - angle = RetAngleX(0)-Math::PI*0.6f; + angle = GetAngleX(0)-Math::PI*0.6f; SetAngleX(0, angle); - angle = RetAngleZ(0)-0.2f; + angle = GetAngleZ(0)-0.2f; SetAngleZ(0, angle); } if ( type == OBJECT_RUINmobiler2 ) { - pos = RetPosition(0); + pos = GetPosition(0); pos.y += 2.0f; SetPosition(0, pos); - angle = RetAngleX(0)-0.1f; + angle = GetAngleX(0)-0.1f; SetAngleX(0, angle); - angle = RetAngleZ(0)-0.3f; + angle = GetAngleZ(0)-0.3f; SetAngleZ(0, angle); } if ( type == OBJECT_RUINdoor ) { - pos = RetPosition(0); + pos = GetPosition(0); pos.y -= 0.5f; SetPosition(0, pos); - angle = RetAngleZ(0)-0.1f; + angle = GetAngleZ(0)-0.1f; SetAngleZ(0, angle); } if ( type == OBJECT_RUINsupport ) { - pos = RetPosition(0); + pos = GetPosition(0); pos.y += 0.5f; SetPosition(0, pos); -//? angle = RetAngleY(0)+0.1f; +//? angle = GetAngleY(0)+0.1f; //? SetAngleY(0, angle); - angle = RetAngleX(0)+0.1f; + angle = GetAngleX(0)+0.1f; SetAngleX(0, angle); - angle = RetAngleZ(0)+0.1f; + angle = GetAngleZ(0)+0.1f; SetAngleZ(0, angle); } if ( type == OBJECT_RUINradar ) { - pos = RetPosition(0); + pos = GetPosition(0); pos.y -= 0.5f; SetPosition(0, pos); - angle = RetAngleX(0)+0.15f; + angle = GetAngleX(0)+0.15f; SetAngleX(0, angle); - angle = RetAngleZ(0)+0.1f; + angle = GetAngleZ(0)+0.1f; SetAngleZ(0, angle); } if ( type == OBJECT_RUINconvert ) { - pos = RetPosition(0); + pos = GetPosition(0); pos.y -= 1.0f; SetPosition(0, pos); } if ( type == OBJECT_RUINbase ) { - pos = RetPosition(0); + pos = GetPosition(0); pos.y -= 1.0f; SetPosition(0, pos); - angle = RetAngleX(0)+0.15f; + angle = GetAngleX(0)+0.15f; SetAngleX(0, angle); } if ( type == OBJECT_RUINhead ) { - pos = RetPosition(0); + pos = GetPosition(0); pos.y += 8.0f; SetPosition(0, pos); - angle = RetAngleX(0)+Math::PI*0.4f; + angle = GetAngleX(0)+Math::PI*0.4f; SetAngleX(0, angle); } @@ -5502,19 +5474,17 @@ bool CObject::CreateRuin(Math::Vector pos, float angle, float height, bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) { - CModFile* pModFile; + Gfx::CModelFile* pModFile; int rank, i; - if ( m_engine->RetRestCreate() < 6 ) return false; - - pModFile = new CModFile(m_iMan); + pModFile = new Gfx::CModelFile(m_iMan); SetType(type); if ( type == OBJECT_APOLLO1 ) // LEM ? { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object SetObjectRank(0, rank); pModFile->ReadModel("objects\\apollol1.mod"); pModFile->CreateEngineObject(rank); @@ -5526,7 +5496,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) for ( i=0 ; i<4 ; i++ ) // creates feet { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(i+1, rank); SetObjectParent(i+1, 0); pModFile->ReadModel("objects\\apollol2.mod"); @@ -5535,7 +5505,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) } rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(5, rank); SetObjectParent(5, 0); pModFile->ReadModel("objects\\apollol3.mod"); // ladder @@ -5557,7 +5527,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) if ( type == OBJECT_APOLLO2 ) // jeep { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); //it is a stationary object + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); //it is a stationary object SetObjectRank(0, rank); pModFile->ReadModel("objects\\apolloj1.mod"); pModFile->CreateEngineObject(rank); @@ -5567,7 +5537,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) // Wheels. rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); pModFile->ReadModel("objects\\apolloj4.mod"); // wheel @@ -5575,7 +5545,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) SetPosition(1, Math::Vector(-5.75f, 1.65f, -5.0f)); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(2, rank); SetObjectParent(2, 0); pModFile->ReadModel("objects\\apolloj4.mod"); // wheel @@ -5583,7 +5553,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) SetPosition(2, Math::Vector(-5.75f, 1.65f, 5.0f)); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(3, rank); SetObjectParent(3, 0); pModFile->ReadModel("objects\\apolloj4.mod"); // wheel @@ -5591,7 +5561,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) SetPosition(3, Math::Vector(5.75f, 1.65f, -5.0f)); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(4, rank); SetObjectParent(4, 0); pModFile->ReadModel("objects\\apolloj4.mod"); // wheel @@ -5600,7 +5570,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) // Accessories: rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(5, rank); SetObjectParent(5, 0); pModFile->ReadModel("objects\\apolloj2.mod"); // antenna @@ -5610,7 +5580,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) SetAngleZ(5, 45.0f*Math::PI/180.0f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(6, rank); SetObjectParent(6, 0); pModFile->ReadModel("objects\\apolloj3.mod"); // camera @@ -5630,7 +5600,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) if ( type == OBJECT_APOLLO3 ) // flag? { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object SetObjectRank(0, rank); pModFile->ReadModel("objects\\apollof.mod"); pModFile->CreateEngineObject(rank); @@ -5645,7 +5615,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) if ( type == OBJECT_APOLLO4 ) // module? { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object SetObjectRank(0, rank); pModFile->ReadModel("objects\\apollom.mod"); pModFile->CreateEngineObject(rank); @@ -5662,7 +5632,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) if ( type == OBJECT_APOLLO5 ) // antenna? { rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEFIX); // it is a stationary object + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_FIX); // it is a stationary object SetObjectRank(0, rank); pModFile->ReadModel("objects\\apolloa.mod"); pModFile->CreateEngineObject(rank); @@ -5671,7 +5641,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) SetFloorHeight(0.0f); rank = m_engine->CreateObject(); - m_engine->SetObjectType(rank, TYPEDESCENDANT); + m_engine->SetObjectType(rank, Gfx::ENG_OBJTYPE_DESCENDANT); SetObjectRank(1, rank); SetObjectParent(1, 0); pModFile->ReadModel("objects\\apolloj2.mod"); // antenna @@ -5686,7 +5656,7 @@ bool CObject::CreateApollo(Math::Vector pos, float angle, ObjectType type) CreateOtherObject(type); - pos = RetPosition(0); + pos = GetPosition(0); SetPosition(0, pos); // to display the shadows immediately delete pModFile; @@ -5804,7 +5774,7 @@ void CObject::CreateOtherObject(ObjectType type) // Reads a program. -bool CObject::ReadProgram(int rank, char* filename) +bool CObject::ReadProgram(int rank, const char* filename) { if ( m_brain != 0 ) { @@ -5845,7 +5815,7 @@ bool CObject::RunProgram(int rank) // Calculates the matrix for transforming the object. -// Returns true if the matrix has changed. +// Geturns true if the matrix has changed. // The rotations occur in the order Y, Z and X. bool CObject::UpdateTransformObject(int part, bool bForceUpdate) @@ -5916,7 +5886,7 @@ bool CObject::UpdateTransformObject(int part, bool bForceUpdate) if ( part == 0 && m_truck != 0 ) // transported by a truck? { Math::Matrix* matWorldTruck; - matWorldTruck = m_truck->RetWorldMatrix(m_truckLink); + matWorldTruck = m_truck->GetWorldMatrix(m_truckLink); m_objectPart[part].matWorld = Math::MultiplyMatrices(*matWorldTruck, m_objectPart[part].matTransform); } @@ -6043,7 +6013,7 @@ void CObject::FlatParent() void CObject::UpdateEnergyMapping() { - D3DMATERIAL7 mat; + Gfx::Material mat; float a, b, i, s, au, bu; float limit[6]; int j; @@ -6051,7 +6021,7 @@ void CObject::UpdateEnergyMapping() if ( fabs(m_energy-m_lastEnergy) < 0.01f ) return; m_lastEnergy = m_energy; - ZeroMemory( &mat, sizeof(D3DMATERIAL7) ); + memset(&mat, 0, sizeof(mat)); mat.diffuse.r = 1.0f; mat.diffuse.g = 1.0f; mat.diffuse.b = 1.0f; // white @@ -6083,17 +6053,17 @@ void CObject::UpdateEnergyMapping() bu = s-b*(s-i)/(b-a); limit[0] = 0.0f; - limit[1] = m_engine->RetLimitLOD(0); + limit[1] = m_engine->GetLimitLOD(0); limit[2] = limit[1]; - limit[3] = m_engine->RetLimitLOD(1); + limit[3] = m_engine->GetLimitLOD(1); limit[4] = limit[3]; limit[5] = 1000000.0f; for ( j=0 ; j<3 ; j++ ) { m_engine->ChangeTextureMapping(m_objectPart[0].object, - mat, D3DSTATEPART3, "lemt.tga", "", - limit[j*2+0], limit[j*2+1], D3DMAPPING1Y, + mat, Gfx::ENG_RSTATE_PART3, "lemt.tga", "", + limit[j*2+0], limit[j*2+1], Gfx::ENG_TEX_MAPPING_1Y, au, bu, 1.0f, 0.0f); } } @@ -6103,7 +6073,7 @@ void CObject::UpdateEnergyMapping() bool CObject::EventProcess(const Event &event) { - if ( event.event == EVENT_KEYDOWN ) + if ( event.type == EVENT_KEY_DOWN ) { #if ADJUST_ONBOARD if ( m_bSelect ) @@ -6147,12 +6117,12 @@ bool CObject::EventProcess(const Event &event) { if ( !m_physics->EventProcess(event) ) // object destroyed? { - if ( RetSelect() && + if ( GetSelect() && m_type != OBJECT_ANT && m_type != OBJECT_SPIDER && m_type != OBJECT_BEE ) { - if ( !m_bDead ) m_camera->SetType(CAMERA_EXPLO); + if ( !m_bDead ) m_camera->SetType(Gfx::CAM_TYPE_EXPLO); m_main->DeselectAll(); } return false; @@ -6163,7 +6133,7 @@ bool CObject::EventProcess(const Event &event) { m_auto->EventProcess(event); - if ( event.event == EVENT_FRAME && + if ( event.type == EVENT_FRAME && m_auto->IsEnded() != ERR_CONTINUE ) { m_auto->DeleteObject(); @@ -6177,7 +6147,7 @@ bool CObject::EventProcess(const Event &event) m_motion->EventProcess(event); } - if ( event.event == EVENT_FRAME ) + if ( event.type == EVENT_FRAME ) { return EventFrame(event); } @@ -6190,13 +6160,13 @@ bool CObject::EventProcess(const Event &event) bool CObject::EventFrame(const Event &event) { - if ( m_type == OBJECT_HUMAN && m_main->RetMainMovie() == MM_SATCOMopen ) + if ( m_type == OBJECT_HUMAN && m_main->GetMainMovie() == MM_SATCOMopen ) { UpdateTransformObject(); return true; } - if ( m_type != OBJECT_SHOW && m_engine->RetPause() ) return true; + if ( m_type != OBJECT_SHOW && m_engine->GetPause() ) return true; m_aTime += event.rTime; m_shotTime += event.rTime; @@ -6206,23 +6176,23 @@ bool CObject::EventFrame(const Event &event) UpdateMapping(); UpdateTransformObject(); - UpdateSelectParticule(); + UpdateSelectParticle(); if ( m_bProxyActivate ) // active if it is near? { - CPyro* pyro; + Gfx::CPyro* pyro; Math::Vector eye; float dist; - eye = m_engine->RetLookatPt(); - dist = Math::Distance(eye, RetPosition(0)); + eye = m_engine->GetLookatPt(); + dist = Math::Distance(eye, GetPosition(0)); if ( dist < m_proxyDistance ) { m_bProxyActivate = false; m_main->CreateShortcuts(); m_sound->Play(SOUND_FINDING); - pyro = new CPyro(m_iMan); - pyro->Create(PT_FINDING, this, 0.0f); + pyro = new Gfx::CPyro(m_iMan); + pyro->Create(Gfx::PT_FINDING, this, 0.0f); m_displayText->DisplayError(INFO_FINDING, this); } } @@ -6248,10 +6218,10 @@ void CObject::UpdateMapping() void CObject::VirusFrame(float rTime) { - ParticuleType type; + Gfx::ParticleType type; Math::Vector pos, speed; Math::Point dim; - int r; + int r; if ( !m_bVirusMode ) return; // healthy object? @@ -6261,23 +6231,23 @@ void CObject::VirusFrame(float rTime) m_bVirusMode = false; // the virus is no longer active } - if ( m_lastVirusParticule+m_engine->ParticuleAdapt(0.2f) <= m_aTime ) + if ( m_lastVirusParticle+m_engine->ParticleAdapt(0.2f) <= m_aTime ) { - m_lastVirusParticule = m_aTime; + m_lastVirusParticle = m_aTime; r = rand()%10; - if ( r == 0 ) type = PARTIVIRUS1; - if ( r == 1 ) type = PARTIVIRUS2; - if ( r == 2 ) type = PARTIVIRUS3; - if ( r == 3 ) type = PARTIVIRUS4; - if ( r == 4 ) type = PARTIVIRUS5; - if ( r == 5 ) type = PARTIVIRUS6; - if ( r == 6 ) type = PARTIVIRUS7; - if ( r == 7 ) type = PARTIVIRUS8; - if ( r == 8 ) type = PARTIVIRUS9; - if ( r == 9 ) type = PARTIVIRUS10; - - pos = RetPosition(0); + if ( r == 0 ) type = Gfx::PARTIVIRUS1; + if ( r == 1 ) type = Gfx::PARTIVIRUS2; + if ( r == 2 ) type = Gfx::PARTIVIRUS3; + if ( r == 3 ) type = Gfx::PARTIVIRUS4; + if ( r == 4 ) type = Gfx::PARTIVIRUS5; + if ( r == 5 ) type = Gfx::PARTIVIRUS6; + if ( r == 6 ) type = Gfx::PARTIVIRUS7; + if ( r == 7 ) type = Gfx::PARTIVIRUS8; + if ( r == 8 ) type = Gfx::PARTIVIRUS9; + if ( r == 9 ) type = Gfx::PARTIVIRUS10; + + pos = GetPosition(0); pos.x += (Math::Rand()-0.5f)*10.0f; pos.z += (Math::Rand()-0.5f)*10.0f; speed.x = (Math::Rand()-0.5f)*2.0f; @@ -6286,7 +6256,7 @@ void CObject::VirusFrame(float rTime) dim.x = Math::Rand()*0.3f+0.3f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, type, 3.0f); + m_particle->CreateParticle(pos, speed, dim, type, 3.0f); } } @@ -6304,7 +6274,7 @@ void CObject::PartiFrame(float rTime) channel = m_objectPart[i].masterParti; if ( channel == -1 ) continue; - if ( !m_particule->GetPosition(channel, pos) ) + if ( !m_particle->GetPosition(channel, pos) ) { m_objectPart[i].masterParti = -1; // particle no longer exists! continue; @@ -6322,7 +6292,7 @@ void CObject::PartiFrame(float rTime) case 4: factor = Math::Vector( 0.4f, 0.1f,-0.7f); break; } - angle = RetAngle(i); + angle = GetAngle(i); angle += rTime*Math::PI*factor; SetAngle(i, angle); } @@ -6334,7 +6304,7 @@ void CObject::PartiFrame(float rTime) void CObject::SetViewFromHere(Math::Vector &eye, float &dirH, float &dirV, Math::Vector &lookat, Math::Vector &upVec, - CameraType type) + Gfx::CameraType type) { float speed; int part; @@ -6429,7 +6399,7 @@ void CObject::SetViewFromHere(Math::Vector &eye, float &dirH, float &dirV, m_engine->SetInfoText(4, s); #endif - if ( type == CAMERA_BACK ) + if ( type == Gfx::CAM_TYPE_BACK ) { eye.x -= 20.0f; eye.y += 1.0f; @@ -6446,20 +6416,20 @@ void CObject::SetViewFromHere(Math::Vector &eye, float &dirH, float &dirV, upVec = Math::Vector(0.0f, 1.0f, 0.0f); if ( m_physics != 0 ) { - if ( m_physics->RetLand() ) // on ground? + if ( m_physics->GetLand() ) // on ground? { - speed = m_physics->RetLinMotionX(MO_REASPEED); + speed = m_physics->GetLinMotionX(MO_REASPEED); lookat.y -= speed*0.002f; - speed = m_physics->RetCirMotionY(MO_REASPEED); + speed = m_physics->GetCirMotionY(MO_REASPEED); upVec.z -= speed*0.04f; } else // in flight? { - speed = m_physics->RetLinMotionX(MO_REASPEED); + speed = m_physics->GetLinMotionX(MO_REASPEED); lookat.y += speed*0.002f; - speed = m_physics->RetCirMotionY(MO_REASPEED); + speed = m_physics->GetCirMotionY(MO_REASPEED); upVec.z += speed*0.08f; } } @@ -6475,23 +6445,23 @@ void CObject::SetViewFromHere(Math::Vector &eye, float &dirH, float &dirV, void CObject::SetCharacter(Character* character) { - CopyMemory(&m_character, character, sizeof(Character)); + memcpy(&m_character, character, sizeof(m_character)); } void CObject::GetCharacter(Character* character) { - CopyMemory(character, &m_character, sizeof(Character)); + memcpy(character, &m_character, sizeof(character)); } -Character* CObject::RetCharacter() +Character* CObject::GetCharacter() { return &m_character; } -// Returns the absolute time. +// Geturns the absolute time. -float CObject::RetAbsTime() +float CObject::GetAbsTime() { return m_aTime; } @@ -6507,7 +6477,7 @@ void CObject::SetEnergy(float level) m_energy = level; } -float CObject::RetEnergy() +float CObject::GetEnergy() { if ( m_type != OBJECT_POWER && m_type != OBJECT_ATOMIC && @@ -6526,7 +6496,7 @@ void CObject::SetCapacity(float capacity) m_capacity = capacity; } -float CObject::RetCapacity() +float CObject::GetCapacity() { return m_capacity; } @@ -6539,7 +6509,7 @@ void CObject::SetShield(float level) m_shield = level; } -float CObject::RetShield() +float CObject::GetShield() { if ( m_type == OBJECT_FRET || m_type == OBJECT_STONE || @@ -6582,7 +6552,7 @@ void CObject::SetRange(float delay) m_range = delay; } -float CObject::RetRange() +float CObject::GetRange() { return m_range; } @@ -6610,7 +6580,7 @@ void CObject::SetTransparency(float value) } } -float CObject::RetTransparency() +float CObject::GetTransparency() { return m_transparency; } @@ -6618,7 +6588,7 @@ float CObject::RetTransparency() // Management of the object matter. -ObjectMaterial CObject::RetMaterial() +ObjectMaterial CObject::GetMaterial() { if ( m_type == OBJECT_HUMAN ) { @@ -6642,7 +6612,7 @@ void CObject::SetGadget(bool bMode) m_bGadget = bMode; } -bool CObject::RetGadget() +bool CObject::GetGadget() { return m_bGadget; } @@ -6655,7 +6625,7 @@ void CObject::SetFixed(bool bFixed) m_bFixed = bFixed; } -bool CObject::RetFixed() +bool CObject::GetFixed() { return m_bFixed; } @@ -6668,7 +6638,7 @@ void CObject::SetClip(bool bClip) m_bClip = bClip; } -bool CObject::RetClip() +bool CObject::GetClip() { return m_bClip; } @@ -6696,7 +6666,7 @@ bool CObject::JostleObject(float force) if ( m_auto != 0 ) return false; m_auto = new CAutoJostle(m_iMan, this); - pa = (CAutoJostle*)m_auto; + pa = static_cast<CAutoJostle*>(m_auto); pa->Start(0, force); } @@ -6712,7 +6682,7 @@ void CObject::StartDetectEffect(CObject *target, bool bFound) Math::Vector pos, goal; Math::Point dim; - mat = RetWorldMatrix(0); + mat = GetWorldMatrix(0); pos = Math::Transform(*mat, Math::Vector(2.0f, 3.0f, 0.0f)); if ( target == 0 ) @@ -6721,24 +6691,24 @@ void CObject::StartDetectEffect(CObject *target, bool bFound) } else { - goal = target->RetPosition(0); + goal = target->GetPosition(0); goal.y += 3.0f; goal = Math::SegmentPoint(pos, goal, Math::Distance(pos, goal)-3.0f); } dim.x = 3.0f; dim.y = dim.x; - m_particule->CreateRay(pos, goal, PARTIRAY2, dim, 0.2f); + m_particle->CreateRay(pos, goal, Gfx::PARTIRAY2, dim, 0.2f); if ( target != 0 ) { - goal = target->RetPosition(0); + goal = target->GetPosition(0); goal.y += 3.0f; goal = Math::SegmentPoint(pos, goal, Math::Distance(pos, goal)-1.0f); dim.x = 6.0f; dim.y = dim.x; - m_particule->CreateParticule(goal, Math::Vector(0.0f, 0.0f, 0.0f), dim, - bFound?PARTIGLINT:PARTIGLINTr, 0.5f); + m_particle->CreateParticle(goal, Math::Vector(0.0f, 0.0f, 0.0f), dim, + bFound?Gfx::PARTIGLINT:Gfx::PARTIGLINTr, 0.5f); } m_sound->Play(bFound?SOUND_BUILD:SOUND_RECOVER); @@ -6761,12 +6731,12 @@ void CObject::SetVirusMode(bool bEnable) } } -bool CObject::RetVirusMode() +bool CObject::GetVirusMode() { return m_bVirusMode; } -float CObject::RetVirusTime() +float CObject::GetVirusTime() { return m_virusTime; } @@ -6774,12 +6744,12 @@ float CObject::RetVirusTime() // Management mode of the camera. -void CObject::SetCameraType(CameraType type) +void CObject::SetCameraType(Gfx::CameraType type) { m_cameraType = type; } -CameraType CObject::RetCameraType() +Gfx::CameraType CObject::GetCameraType() { return m_cameraType; } @@ -6789,7 +6759,7 @@ void CObject::SetCameraDist(float dist) m_cameraDist = dist; } -float CObject::RetCameraDist() +float CObject::GetCameraDist() { return m_cameraDist; } @@ -6799,7 +6769,7 @@ void CObject::SetCameraLock(bool bLock) m_bCameraLock = bLock; } -bool CObject::RetCameraLock() +bool CObject::GetCameraLock() { return m_bCameraLock; } @@ -6827,11 +6797,11 @@ void CObject::SetHilite(bool bMode) } list[j] = -1; // terminate - m_engine->SetHiliteRank(list); // gives the list of selected parts + m_engine->SetHighlightRank(list); // gives the list of selected parts } } -bool CObject::RetHilite() +bool CObject::GetHilite() { return m_bHilite; } @@ -6855,7 +6825,7 @@ void CObject::SetSelect(bool bMode, bool bDisplayError) m_auto->CreateInterface(m_bSelect); } - CreateSelectParticule(); // creates / removes particles + CreateSelectParticle(); // creates / removes particles if ( !m_bSelect ) { @@ -6866,11 +6836,11 @@ void CObject::SetSelect(bool bMode, bool bDisplayError) err = ERR_OK; if ( m_physics != 0 ) { - err = m_physics->RetError(); + err = m_physics->GetError(); } if ( m_auto != 0 ) { - err = m_auto->RetError(); + err = m_auto->GetError(); } if ( err != ERR_OK && bDisplayError ) { @@ -6880,9 +6850,9 @@ void CObject::SetSelect(bool bMode, bool bDisplayError) // Indicates whether the object is selected or not. -bool CObject::RetSelect(bool bReal) +bool CObject::GetSelect(bool bReal) { - if ( !bReal && m_main->RetFixScene() ) return false; + if ( !bReal && m_main->GetFixScene() ) return false; return m_bSelect; } @@ -6896,7 +6866,7 @@ void CObject::SetSelectable(bool bMode) // Indicates whether the object is selecionnable or not. -bool CObject::RetSelectable() +bool CObject::GetSelectable() { return m_bSelectable; } @@ -6912,11 +6882,11 @@ void CObject::SetActivity(bool bMode) } } -bool CObject::RetActivity() +bool CObject::GetActivity() { if ( m_brain != 0 ) { - return m_brain->RetActivity(); + return m_brain->GetActivity(); } return false; } @@ -6931,7 +6901,7 @@ void CObject::SetCheckToken(bool bMode) // Indicates if necessary to check the tokens of the object. -bool CObject::RetCheckToken() +bool CObject::GetCheckToken() { return m_bCheckToken; } @@ -6946,7 +6916,7 @@ void CObject::SetVisible(bool bVisible) m_bVisible = bVisible; } -bool CObject::RetVisible() +bool CObject::GetVisible() { return m_bVisible; } @@ -6962,7 +6932,7 @@ void CObject::SetEnable(bool bEnable) m_bEnable = bEnable; } -bool CObject::RetEnable() +bool CObject::GetEnable() { return m_bEnable; } @@ -6975,7 +6945,7 @@ void CObject::SetProxyActivate(bool bActivate) m_bProxyActivate = bActivate; } -bool CObject::RetProxyActivate() +bool CObject::GetProxyActivate() { return m_bProxyActivate; } @@ -6985,7 +6955,7 @@ void CObject::SetProxyDistance(float distance) m_proxyDistance = distance; } -float CObject::RetProxyDistance() +float CObject::GetProxyDistance() { return m_proxyDistance; } @@ -6998,7 +6968,7 @@ void CObject::SetMagnifyDamage(float factor) m_magnifyDamage = factor; } -float CObject::RetMagnifyDamage() +float CObject::GetMagnifyDamage() { return m_magnifyDamage; } @@ -7011,7 +6981,7 @@ void CObject::SetParam(float value) m_param = value; } -float CObject::RetParam() +float CObject::GetParam() { return m_param; } @@ -7026,7 +6996,7 @@ void CObject::SetLock(bool bLock) m_bLock = bLock; } -bool CObject::RetLock() +bool CObject::GetLock() { return m_bLock; } @@ -7039,7 +7009,7 @@ void CObject::SetExplo(bool bExplo) m_bExplo = bExplo; } -bool CObject::RetExplo() +bool CObject::GetExplo() { return m_bExplo; } @@ -7052,7 +7022,7 @@ void CObject::SetCargo(bool bCargo) m_bCargo = bCargo; } -bool CObject::RetCargo() +bool CObject::GetCargo() { return m_bCargo; } @@ -7071,7 +7041,7 @@ void CObject::SetBurn(bool bBurn) //? } } -bool CObject::RetBurn() +bool CObject::GetBurn() { return m_bBurn; } @@ -7092,17 +7062,17 @@ void CObject::SetDead(bool bDead) //? } } -bool CObject::RetDead() +bool CObject::GetDead() { return m_bDead; } -bool CObject::RetRuin() +bool CObject::GetRuin() { return m_bBurn|m_bFlat; } -bool CObject::RetActif() +bool CObject::GetActif() { return !m_bLock && !m_bBurn && !m_bFlat && m_bVisible && m_bEnable; } @@ -7178,12 +7148,12 @@ void CObject::SetGunGoalH(float gunGoal) m_gunGoalH = gunGoal; } -float CObject::RetGunGoalV() +float CObject::GetGunGoalV() { return m_gunGoalV; } -float CObject::RetGunGoalH() +float CObject::GetGunGoalH() { return m_gunGoalH; } @@ -7196,7 +7166,7 @@ bool CObject::StartShowLimit() { if ( m_showLimitRadius == 0.0f ) return false; - m_main->SetShowLimit(0, PARTILIMIT1, this, RetPosition(0), m_showLimitRadius); + m_main->SetShowLimit(0, Gfx::PARTILIMIT1, this, GetPosition(0), m_showLimitRadius); m_bShowLimit = true; return true; } @@ -7219,7 +7189,7 @@ bool CObject::IsProgram() // Creates or removes particles associated to the object. -void CObject::CreateSelectParticule() +void CObject::CreateSelectParticle() { Math::Vector pos, speed; Math::Point dim; @@ -7230,7 +7200,7 @@ void CObject::CreateSelectParticule() { if ( m_partiSel[i] != -1 ) { - m_particule->DeleteParticule(m_partiSel[i]); + m_particle->DeleteParticle(m_partiSel[i]); m_partiSel[i] = -1; } } @@ -7270,18 +7240,18 @@ void CObject::CreateSelectParticule() speed = Math::Vector(0.0f, 0.0f, 0.0f); dim.x = 0.0f; dim.y = 0.0f; - m_partiSel[0] = m_particule->CreateParticule(pos, speed, dim, PARTISELY, 1.0f, 0.0f, 0.0f); - m_partiSel[1] = m_particule->CreateParticule(pos, speed, dim, PARTISELY, 1.0f, 0.0f, 0.0f); - m_partiSel[2] = m_particule->CreateParticule(pos, speed, dim, PARTISELR, 1.0f, 0.0f, 0.0f); - m_partiSel[3] = m_particule->CreateParticule(pos, speed, dim, PARTISELR, 1.0f, 0.0f, 0.0f); - UpdateSelectParticule(); + m_partiSel[0] = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISELY, 1.0f, 0.0f, 0.0f); + m_partiSel[1] = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISELY, 1.0f, 0.0f, 0.0f); + m_partiSel[2] = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISELR, 1.0f, 0.0f, 0.0f); + m_partiSel[3] = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISELR, 1.0f, 0.0f, 0.0f); + UpdateSelectParticle(); } } } // Updates the particles associated to the object. -void CObject::UpdateSelectParticule() +void CObject::UpdateSelectParticle() { Math::Vector pos[4]; Math::Point dim[4]; @@ -7405,7 +7375,7 @@ void CObject::UpdateSelectParticule() pos[3] = Math::Vector(-5.3f, 2.7f, -1.8f); } - angle = RetAngleY(0)/Math::PI; + angle = GetAngleY(0)/Math::PI; zoom[0] = 1.0f; zoom[1] = 1.0f; @@ -7426,7 +7396,7 @@ void CObject::UpdateSelectParticule() { pos[i] = Math::Transform(m_objectPart[0].matWorld, pos[i]); dim[i].y = dim[i].x; - m_particule->SetParam(m_partiSel[i], pos[i], dim[i], zoom[i], angle, 1.0f); + m_particle->SetParam(m_partiSel[i], pos[i], dim[i], zoom[i], angle, 1.0f); } } @@ -7438,42 +7408,42 @@ void CObject::SetRunScript(CScript* script) m_runScript = script; } -CScript* CObject::RetRunScript() +CScript* CObject::GetRunScript() { return m_runScript; } -// Returns the variables of "this" for CBOT. +// Geturns the variables of "this" for CBOT. -CBotVar* CObject::RetBotVar() +CBotVar* CObject::GetBotVar() { return m_botVar; } -// Returns the physics associated to the object. +// Geturns the physics associated to the object. -CPhysics* CObject::RetPhysics() +CPhysics* CObject::GetPhysics() { return m_physics; } -// Returns the brain associated to the object. +// Geturns the brain associated to the object. -CBrain* CObject::RetBrain() +CBrain* CObject::GetBrain() { return m_brain; } -// Returns the movement associated to the object. +// Geturns the movement associated to the object. -CMotion* CObject::RetMotion() +CMotion* CObject::GetMotion() { return m_motion; } -// Returns the controller associated to the object. +// Geturns the controller associated to the object. -CAuto* CObject::RetAuto() +CAuto* CObject::GetAuto() { return m_auto; } @@ -7492,7 +7462,7 @@ void CObject::SetDefRank(int rank) m_defRank = rank; } -int CObject::RetDefRank() +int CObject::GetDefRank() { return m_defRank; } @@ -7555,51 +7525,51 @@ void CObject::DeleteDeselList(CObject* pObj) // Management of the state of the pencil drawing robot. -bool CObject::RetTraceDown() +bool CObject::GetTraceDown() { CMotionVehicle* mv; if ( m_motion == 0 ) return false; - mv = (CMotionVehicle*)m_motion; - return mv->RetTraceDown(); + mv = dynamic_cast<CMotionVehicle*>(m_motion); + return mv->GetTraceDown(); } void CObject::SetTraceDown(bool bDown) { CMotionVehicle* mv; if ( m_motion == 0 ) return; - mv = (CMotionVehicle*)m_motion; + mv = dynamic_cast<CMotionVehicle*>(m_motion); mv->SetTraceDown(bDown); } -int CObject::RetTraceColor() +int CObject::GetTraceColor() { CMotionVehicle* mv; if ( m_motion == 0 ) return 0; - mv = (CMotionVehicle*)m_motion; - return mv->RetTraceColor(); + mv = dynamic_cast<CMotionVehicle*>(m_motion); + return mv->GetTraceColor(); } void CObject::SetTraceColor(int color) { CMotionVehicle* mv; if ( m_motion == 0 ) return; - mv = (CMotionVehicle*)m_motion; + mv = dynamic_cast<CMotionVehicle*>(m_motion); mv->SetTraceColor(color); } -float CObject::RetTraceWidth() +float CObject::GetTraceWidth() { CMotionVehicle* mv; if ( m_motion == 0 ) return 0.0f; - mv = (CMotionVehicle*)m_motion; - return mv->RetTraceWidth(); + mv = dynamic_cast<CMotionVehicle*>(m_motion); + return mv->GetTraceWidth(); } void CObject::SetTraceWidth(float width) { CMotionVehicle* mv; if ( m_motion == 0 ) return; - mv = (CMotionVehicle*)m_motion; + mv = dynamic_cast<CMotionVehicle*>(m_motion); mv->SetTraceWidth(width); } diff --git a/src/object/object.h b/src/object/object.h index 88ae486..1301768 100644 --- a/src/object/object.h +++ b/src/object/object.h @@ -35,7 +35,10 @@ class CRobotMain; class CBotVar; class CScript; - +namespace Ui +{ +class CDisplayText; +} // The father of all parts must always be the part number zero! @@ -46,69 +49,70 @@ const int OBJECTMAXDESELLIST = 10; const int OBJECTMAXINFO = 10; const int OBJECTMAXCMDLINE = 20; + enum ObjectMaterial { - OM_METAL = 0, // metal - OM_PLASTIC = 1, // plastic - OM_HUMAN = 2, // cosmonaut - OM_ANIMAL = 3, // insect - OM_VEGETAL = 4, // plant - OM_MINERAL = 5, // stone + OM_METAL = 0, // metal + OM_PLASTIC = 1, // plastic + OM_HUMAN = 2, // cosmonaut + OM_ANIMAL = 3, // insect + OM_VEGETAL = 4, // plant + OM_MINERAL = 5, // stone }; struct ObjectPart { - char bUsed; - int object; // number of the object in CEngine - int parentPart; // number of father part - int masterParti; // master canal of the particle - Math::Vector position; - Math::Vector angle; - Math::Vector zoom; - char bTranslate; - char bRotate; - char bZoom; - Math::Matrix matTranslate; - Math::Matrix matRotate; - Math::Matrix matTransform; - Math::Matrix matWorld; + char bUsed; + int object; // number of the object in CEngine + int parentPart; // number of father part + int masterParti; // master canal of the particle + Math::Vector position; + Math::Vector angle; + Math::Vector zoom; + char bTranslate; + char bRotate; + char bZoom; + Math::Matrix matTranslate; + Math::Matrix matRotate; + Math::Matrix matTransform; + Math::Matrix matWorld; }; struct Character { - float wheelFront; // position X of the front wheels - float wheelBack; // position X of the back wheels - float wheelLeft; // position Z of the left wheels - float wheelRight; // position Z of the right wheels - float height; // normal height on top of ground - Math::Vector posPower; // position of the battery + float wheelFront; // position X of the front wheels + float wheelBack; // position X of the back wheels + float wheelLeft; // position Z of the left wheels + float wheelRight; // position Z of the right wheels + float height; // normal height on top of ground + Math::Vector posPower; // position of the battery }; struct Info { - char name[20]; // name of the information - float value; // value of the information + char name[20]; // name of the information + float value; // value of the information }; enum ExploType { - EXPLO_BOUM = 1, - EXPLO_BURN = 2, - EXPLO_WATER = 3, + EXPLO_BOUM = 1, + EXPLO_BURN = 2, + EXPLO_WATER = 3, }; enum ResetCap { - RESET_NONE = 0, - RESET_MOVE = 1, - RESET_DELETE = 2, + RESET_NONE = 0, + RESET_MOVE = 1, + RESET_DELETE = 2, }; enum RadarFilter { - FILTER_NONE = 0, - FILTER_ONLYLANDING = 1, - FILTER_ONLYFLYING = 2, + FILTER_NONE = 0, + FILTER_ONLYLANDING = 1, + FILTER_ONLYFLYING = 2, }; @@ -162,7 +166,7 @@ public: bool CreateRuin(Math::Vector pos, float angle, float height, ObjectType type); bool CreateApollo(Math::Vector pos, float angle, ObjectType type); - bool ReadProgram(int rank, char* filename); + bool ReadProgram(int rank, const char* filename); bool WriteProgram(int rank, char* filename); bool RunProgram(int rank); @@ -235,8 +239,8 @@ public: void SetResetRun(int run); int GetResetRun(); - void SetMasterParticule(int part, int parti); - int GetMasterParticule(int part); + void SetMasterParticle(int part, int parti); + int GetMasterParticle(int part); void SetPower(CObject* power); CObject* GetPower(); @@ -252,8 +256,8 @@ public: void SetInfo(int rank, Info info); Info GetInfo(int rank); int GetInfoTotal(); - void SetInfoGeturn(float value); - float GetInfoGeturn(); + void SetInfoReturn(float value); + float GetInfoReturn(); void SetInfoUpdate(bool bUpdate); bool GetInfoUpdate(); @@ -370,7 +374,7 @@ public: void StopShowLimit(); bool IsProgram(); - void CreateSelectParticule(); + void CreateSelectParticle(); void SetRunScript(CScript* script); CScript* GetRunScript(); @@ -414,25 +418,25 @@ protected: void UpdateEnergyMapping(); bool UpdateTransformObject(int part, bool bForceUpdate); bool UpdateTransformObject(); - void UpdateSelectParticule(); + void UpdateSelectParticle(); protected: - CInstanceManager* m_iMan; - Gfx::CEngine* m_engine; - Gfx::CLightManager* m_lightMan; - Gfx::CTerrain* m_terrain; - Gfx::CWater* m_water; - Gfx::CCamera* m_camera; - Gfx::CParticle* m_particle; - CPhysics* m_physics; - CBrain* m_brain; - CMotion* m_motion; - CAuto* m_auto; - CDisplayText* m_displayText; - CRobotMain* m_main; - CSoundInterface* m_sound; - CBotVar* m_botVar; - CScript* m_runScript; + CInstanceManager* m_iMan; + Gfx::CEngine* m_engine; + Gfx::CLightManager* m_lightMan; + Gfx::CTerrain* m_terrain; + Gfx::CWater* m_water; + Gfx::CCamera* m_camera; + Gfx::CParticle* m_particle; + CPhysics* m_physics; + CBrain* m_brain; + CMotion* m_motion; + CAuto* m_auto; + Ui::CDisplayText* m_displayText; + CRobotMain* m_main; + CSoundInterface* m_sound; + CBotVar* m_botVar; + CScript* m_runScript; ObjectType m_type; // OBJECT_* int m_id; // unique identifier @@ -462,8 +466,8 @@ protected: float m_shotTime; // time since last shot bool m_bVirusMode; // virus activated/triggered float m_virusTime; // lifetime of the virus - float m_lastVirusParticule; - float m_lastParticule; + float m_lastVirusParticle; + float m_lastParticle; bool m_bHilite; bool m_bSelect; // object selected bool m_bSelectable; // selectable object @@ -522,7 +526,7 @@ protected: int m_infoTotal; Info m_info[OBJECTMAXINFO]; - float m_infoGeturn; + float m_infoReturn; bool m_bInfoUpdate; float m_cmdLine[OBJECTMAXCMDLINE]; diff --git a/src/object/robotmain.cpp b/src/object/robotmain.cpp index 83eca52..b521862 100644 --- a/src/object/robotmain.cpp +++ b/src/object/robotmain.cpp @@ -17,67 +17,65 @@ // robotmain.cpp -#include <windows.h> -#include <stdio.h> -#include <d3d.h> +#include "object/robotmain.h" #include "CBot/CBotDll.h" -#include "common/struct.h" -#include "math/const.h" -#include "math/geometry.h" -#include "math/conv.h" -#include "old/d3dengine.h" -#include "old/d3dmath.h" -#include "common/language.h" -#include "common/global.h" + +#include "app/app.h" #include "common/event.h" +#include "common/global.h" +#include "common/iman.h" #include "common/misc.h" #include "common/profile.h" -#include "common/iman.h" #include "common/restext.h" -#include "old/math3d.h" -#include "old/light.h" -#include "old/particule.h" -#include "old/terrain.h" -#include "old/water.h" -#include "old/cloud.h" -#include "old/blitz.h" -#include "old/planet.h" -#include "object/object.h" +#include "graphics/engine/camera.h" +#include "graphics/engine/cloud.h" +#include "graphics/engine/engine.h" +#include "graphics/engine/lightman.h" +#include "graphics/engine/lightning.h" +#include "graphics/engine/modelfile.h" +#include "graphics/engine/particle.h" +#include "graphics/engine/planet.h" +#include "graphics/engine/pyro.h" +#include "graphics/engine/terrain.h" +#include "graphics/engine/text.h" +#include "graphics/engine/water.h" +#include "math/const.h" +#include "math/geometry.h" +#include "object/auto/auto.h" +#include "object/auto/autobase.h" +#include "object/brain.h" +#include "object/mainmovie.h" #include "object/motion/motion.h" -#include "object/motion/motiontoto.h" #include "object/motion/motionhuman.h" -#include "physics/physics.h" -#include "object/brain.h" -#include "old/pyro.h" -#include "old/modfile.h" -#include "old/model.h" -#include "old/camera.h" +#include "object/motion/motiontoto.h" +#include "object/object.h" #include "object/task/task.h" -#include "object/task/taskmanip.h" #include "object/task/taskbuild.h" -#include "object/auto/auto.h" -#include "object/auto/autobase.h" +#include "object/task/taskmanip.h" +#include "physics/physics.h" +#include "script/cbottoken.h" +#include "script/cmdtoken.h" +#include "script/script.h" +#include "sound/sound.h" +#include "ui/button.h" #include "ui/displayinfo.h" +#include "ui/displaytext.h" +#include "ui/edit.h" #include "ui/interface.h" -#include "ui/shortcut.h" -#include "ui/map.h" #include "ui/label.h" -#include "ui/button.h" -#include "ui/slider.h" -#include "ui/window.h" -#include "ui/edit.h" -#include "ui/displaytext.h" -#include "old/text.h" -#include "old/sound.h" -#include "script/cbottoken.h" -#include "script/cmdtoken.h" -#include "object/mainmovie.h" #include "ui/maindialog.h" -#include "ui/mainshort.h" #include "ui/mainmap.h" -#include "script/script.h" -#include "object/robotmain.h" +#include "ui/mainshort.h" +#include "ui/map.h" +#include "ui/shortcut.h" +#include "ui/slider.h" +#include "ui/window.h" + + + +// TODO: remove once using std::string +const int MAX_FNAME = 255; @@ -109,9 +107,7 @@ static char* m_filesDir; void PrepareFilename(CBotString &filename) { - int pos; - - pos = filename.ReverseFind('\\'); + int pos = filename.ReverseFind('\\'); if ( pos > 0 ) { filename = filename.Mid(pos+1); // Remove files with @@ -600,41 +596,36 @@ bool rPoint(CBotVar* pThis, CBotVar* var, CBotVar* pResult, int& Exception) -// Constructor of robot application. - -CRobotMain::CRobotMain(CInstanceManager* iMan) +//! Constructor of robot application +CRobotMain::CRobotMain(CInstanceManager* iMan, CApplication* app) { - ObjectType type; - float fValue; - int iValue, i; - char* token; - m_iMan = iMan; m_iMan->AddInstance(CLASS_MAIN, this); - m_event = (CEvent*)m_iMan->SearchInstance(CLASS_EVENT); - m_engine = (CD3DEngine*)m_iMan->SearchInstance(CLASS_ENGINE); - m_light = (CLight*)m_iMan->SearchInstance(CLASS_LIGHT); - m_particule = (CParticule*)m_iMan->SearchInstance(CLASS_PARTICULE); - m_water = (CWater*)m_iMan->SearchInstance(CLASS_WATER); - m_cloud = (CCloud*)m_iMan->SearchInstance(CLASS_CLOUD); - m_blitz = (CBlitz*)m_iMan->SearchInstance(CLASS_BLITZ); - m_planet = (CPlanet*)m_iMan->SearchInstance(CLASS_PLANET); - m_sound = (CSound*)m_iMan->SearchInstance(CLASS_SOUND); - - m_interface = new CInterface(m_iMan); - m_terrain = new CTerrain(m_iMan); - m_model = new CModel(m_iMan); - m_camera = new CCamera(m_iMan); - m_displayText = new CDisplayText(m_iMan); + m_app = app; + + m_eventQueue = static_cast<CEventQueue*>(m_iMan->SearchInstance(CLASS_EVENT)); + m_engine = static_cast<Gfx::CEngine*>(m_iMan->SearchInstance(CLASS_ENGINE)); + m_lightMan = static_cast<Gfx::CLightManager*>(m_iMan->SearchInstance(CLASS_LIGHT)); + m_particle = static_cast<Gfx::CParticle*>(m_iMan->SearchInstance(CLASS_PARTICULE)); + m_water = static_cast<Gfx::CWater*>(m_iMan->SearchInstance(CLASS_WATER)); + m_cloud = static_cast<Gfx::CCloud*>(m_iMan->SearchInstance(CLASS_CLOUD)); + m_lightning = static_cast<Gfx::CLightning*>(m_iMan->SearchInstance(CLASS_BLITZ)); + m_planet = static_cast<Gfx::CPlanet*>(m_iMan->SearchInstance(CLASS_PLANET)); + m_sound = static_cast<CSoundInterface*>(m_iMan->SearchInstance(CLASS_SOUND)); + + m_interface = new Ui::CInterface(); + m_terrain = new Gfx::CTerrain(m_iMan); + m_camera = new Gfx::CCamera(m_iMan); + m_displayText = new Ui::CDisplayText(); m_movie = new CMainMovie(m_iMan); - m_dialog = new CMainDialog(m_iMan); - m_short = new CMainShort(m_iMan); - m_map = new CMainMap(m_iMan); - m_displayInfo = 0; + m_dialog = new Ui::CMainDialog(m_iMan); + m_short = new Ui::CMainShort(); + m_map = new Ui::CMainMap(); + m_displayInfo = nullptr; m_engine->SetTerrain(m_terrain); - m_filesDir = m_dialog->RetFilesDir(); + m_filesDir = m_dialog->GetFilesDir(); m_time = 0.0f; m_gameTime = 0.0f; @@ -646,32 +637,32 @@ CRobotMain::CRobotMain(CInstanceManager* iMan) m_visitObject = 0; m_visitArrow = 0; m_audioTrack = 0; - m_bAudioRepeat = true; + m_audioRepeat = true; m_delayWriteMessage = 0; m_selectObject = 0; m_infoUsed = 0; - m_bBeginSatCom = false; - m_bMovieLock = false; - m_bSatComLock = false; - m_bEditLock = false; - m_bEditFull = false; - m_bPause = false; - m_bHilite = false; - m_bFreePhoto = false; - m_bShowPos = false; - m_bSelectInsect = false; - m_bShowSoluce = false; - m_bShowAll = false; - m_bCheatRadar = false; - m_bFixScene = false; - m_bTrainerPilot = false; - m_bSuspend = false; - m_bFriendAim = false; - m_bResetCreate = false; - m_bShortCut = true; - - m_engine->SetMovieLock(m_bMovieLock); + m_beginSatCom = false; + m_movieLock = false; + m_satComLock = false; + m_editLock = false; + m_editFull = false; + m_pause = false; + m_hilite = false; + m_freePhoto = false; + m_showPos = false; + m_selectInsect = false; + m_showSoluce = false; + m_showAll = false; + m_cheatRadar = false; + m_fixScene = false; + m_trainerPilot = false; + m_suspend = false; + m_friendAim = false; + m_resetCreate = false; + m_shortCut = true; + + m_engine->SetMovieLock(m_movieLock); m_movie->Flush(); m_movieInfoIndex = -1; @@ -682,7 +673,7 @@ CRobotMain::CRobotMain(CInstanceManager* iMan) m_endingWinRank = 0; m_endingLostRank = 0; - m_bWinTerminate = false; + m_winTerminate = false; FlushDisplayInfo(); @@ -690,22 +681,27 @@ CRobotMain::CRobotMain(CInstanceManager* iMan) m_windowPos = Math::Point(0.15f, 0.17f); m_windowDim = Math::Point(0.70f, 0.66f); - if ( GetLocalProfileFloat("Edit", "FontSize", fValue) ) m_fontSize = fValue; - if ( GetLocalProfileFloat("Edit", "WindowPos.x", fValue) ) m_windowPos.x = fValue; - if ( GetLocalProfileFloat("Edit", "WindowPos.y", fValue) ) m_windowPos.y = fValue; - if ( GetLocalProfileFloat("Edit", "WindowDim.x", fValue) ) m_windowDim.x = fValue; - if ( GetLocalProfileFloat("Edit", "WindowDim.y", fValue) ) m_windowDim.y = fValue; + float fValue; + int iValue; + + /* TODO: profile + if (GetLocalProfileFloat("Edit", "FontSize", fValue)) m_fontSize = fValue; + if (GetLocalProfileFloat("Edit", "WindowPos.x", fValue)) m_windowPos.x = fValue; + if (GetLocalProfileFloat("Edit", "WindowPos.y", fValue)) m_windowPos.y = fValue; + if (GetLocalProfileFloat("Edit", "WindowDim.x", fValue)) m_windowDim.x = fValue; + if (GetLocalProfileFloat("Edit", "WindowDim.y", fValue)) m_windowDim.y = fValue; */ m_IOPublic = false; m_IODim = Math::Point(320.0f/640.0f, (121.0f+18.0f*8)/480.0f); m_IOPos.x = (1.0f-m_IODim.x)/2.0f; // in the middle m_IOPos.y = (1.0f-m_IODim.y)/2.0f; - if ( GetLocalProfileInt ("Edit", "IOPublic", iValue) ) m_IOPublic = iValue; - if ( GetLocalProfileFloat("Edit", "IOPos.x", fValue) ) m_IOPos.x = fValue; - if ( GetLocalProfileFloat("Edit", "IOPos.y", fValue) ) m_IOPos.y = fValue; - if ( GetLocalProfileFloat("Edit", "IODim.x", fValue) ) m_IODim.x = fValue; - if ( GetLocalProfileFloat("Edit", "IODim.y", fValue) ) m_IODim.y = fValue; + /* TODO: profile + if (GetLocalProfileInt ("Edit", "IOPublic", iValue)) m_IOPublic = iValue; + if (GetLocalProfileFloat("Edit", "IOPos.x", fValue)) m_IOPos.x = fValue; + if (GetLocalProfileFloat("Edit", "IOPos.y", fValue)) m_IOPos.y = fValue; + if (GetLocalProfileFloat("Edit", "IODim.x", fValue)) m_IODim.x = fValue; + if (GetLocalProfileFloat("Edit", "IODim.y", fValue)) m_IODim.y = fValue; */ m_short->FlushShortcuts(); InitEye(); @@ -722,14 +718,15 @@ CRobotMain::CRobotMain(CInstanceManager* iMan) g_unit = 4.0f; m_gamerName[0] = 0; - GetProfile()->GetLocalProfileString("Gamer", "LastName", m_gamerName, 100); + /* TODO: profile + GetLocalProfileString("Gamer", "LastName", m_gamerName, 100); */ SetGlobalGamerName(m_gamerName); ReadFreeParam(); m_dialog->SetupRecall(); - for ( i=0 ; i<MAXSHOWLIMIT ; i++ ) + for (int i = 0; i < MAXSHOWLIMIT; i++) { - m_showLimit[i].bUsed = false; + m_showLimit[i].used = false; m_showLimit[i].total = 0; m_showLimit[i].link = 0; } @@ -737,19 +734,16 @@ CRobotMain::CRobotMain(CInstanceManager* iMan) CBotProgram::SetTimer(100); CBotProgram::Init(); - for ( i=0 ; i<OBJECT_MAX ; i++ ) + for (int i = 0; i < OBJECT_MAX; i++) { - type = (ObjectType)i; - token = RetObjectName(type); - if ( token[0] != 0 ) - { + ObjectType type = (ObjectType)i; + const char* token = GetObjectName(type); + if (token[0] != 0) CBotProgram::DefineNum(token, type); - } - token = RetObjectAlias(type); - if ( token[0] != 0 ) - { + + token = GetObjectAlias(type); + if (token[0] != 0) CBotProgram::DefineNum(token, type); - } } CBotProgram::DefineNum("White", 0); @@ -778,17 +772,18 @@ CRobotMain::CRobotMain(CInstanceManager* iMan) CBotProgram::DefineNum("Behind", TMA_FBACK); CBotProgram::DefineNum("EnergyCell", TMA_POWER); - CBotProgram::DefineNum("DisplayError", TT_ERROR); - CBotProgram::DefineNum("DisplayWarning", TT_WARNING); - CBotProgram::DefineNum("DisplayInfo", TT_INFO); - CBotProgram::DefineNum("DisplayMessage", TT_MESSAGE); + CBotProgram::DefineNum("DisplayError", Ui::TT_ERROR); + CBotProgram::DefineNum("DisplayWarning", Ui::TT_WARNING); + CBotProgram::DefineNum("DisplayInfo", Ui::TT_INFO); + CBotProgram::DefineNum("DisplayMessage", Ui::TT_MESSAGE); CBotProgram::DefineNum("FilterNone", FILTER_NONE); CBotProgram::DefineNum("FilterOnlyLanding", FILTER_ONLYLANDING); CBotProgram::DefineNum("FilterOnlyFliying", FILTER_ONLYFLYING); - // Add the class Point. CBotClass* bc; + + // Add the class Point. bc = new CBotClass("point", NULL, true); // intrinsic class bc->AddItem("x", CBotTypFloat); bc->AddItem("y", CBotTypFloat); @@ -817,8 +812,7 @@ CRobotMain::CRobotMain(CInstanceManager* iMan) CScript::InitFonctions(); } -// Destructor of robot application. - +//! Destructor of robot application CRobotMain::~CRobotMain() { delete m_movie; @@ -826,59 +820,47 @@ CRobotMain::~CRobotMain() delete m_short; delete m_map; delete m_terrain; - delete m_model; -} + m_iMan = nullptr; + m_app = nullptr; +} -// Creates the file colobot.ini at the first time. +//! Creates the file colobot.ini at the first time void CRobotMain::CreateIni() { - int iValue; - - // colobot.ini don't exist? - if ( !GetLocalProfileInt("Setup", "TotoMode", iValue) ) - { - m_dialog->SetupMemorize(); - } + /* TODO: profile + int iValue; + // colobot.ini doesn't exist? + if (!GetLocalProfileInt("Setup", "TotoMode", iValue)) + m_dialog->SetupMemorize();*/ } -// Changes phase. - +//! Changes phase void CRobotMain::ChangePhase(Phase phase) { - CEdit* pe; - CButton* pb; - D3DCOLORVALUE color; - Math::Point pos, dim, ddim; - float ox, oy, sx, sy; - char* read; - int rank, numTry; - bool bLoading; - - if ( m_phase == PHASE_SIMUL ) // ends a simulation? + if (m_phase == PHASE_SIMUL) // ends a simulation? { SaveAllScript(); m_sound->StopMusic(); m_camera->SetObject(0); -#if _SCHOOL +/* TODO: #if _SCHOOL if ( true ) -#else - if ( m_gameTime > 10.0f ) // did you play at least 10 seconds? -#endif +#else*/ + if (m_gameTime > 10.0f) // did you play at least 10 seconds? { - rank = m_dialog->RetSceneRank(); - numTry = m_dialog->RetGamerInfoTry(rank); + int rank = m_dialog->GetSceneRank(); + int numTry = m_dialog->GetGamerInfoTry(rank); m_dialog->SetGamerInfoTry(rank, numTry+1); m_dialog->WriteGamerInfo(); } } - if ( phase == PHASE_WIN ) // wins a simulation? + if (phase == PHASE_WIN) // wins a simulation? { - rank = m_dialog->RetSceneRank(); + int rank = m_dialog->GetSceneRank(); m_dialog->SetGamerInfoPassed(rank, true); m_dialog->NextMission(); // passes to the next mission m_dialog->WriteGamerInfo(); @@ -889,186 +871,119 @@ void CRobotMain::ChangePhase(Phase phase) m_phase = phase; m_winDelay = 0.0f; m_lostDelay = 0.0f; - m_bBeginSatCom = false; - m_bMovieLock = false; - m_bSatComLock = false; - m_bEditLock = false; - m_bFreePhoto = false; - m_bResetCreate = false; - - m_engine->SetMovieLock(m_bMovieLock); + m_beginSatCom = false; + m_movieLock = false; + m_satComLock = false; + m_editLock = false; + m_freePhoto = false; + m_resetCreate = false; + + m_engine->SetMovieLock(m_movieLock); ChangePause(false); FlushDisplayInfo(); m_engine->SetRankView(0); m_engine->FlushObject(); - color.r = color.g = color.b = color.a = 0.0f; - m_engine->SetWaterAddColor(color); + m_engine->SetWaterAddColor(Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f)); m_engine->SetBackground(""); m_engine->SetBackForce(false); - m_engine->SetFrontsizeName(""); + m_engine->SetForegroundName(""); m_engine->SetOverColor(); - m_engine->GroundMarkDelete(0); + m_engine->DeleteGroundMark(0); SetSpeed(1.0f); m_terrain->SetWind(Math::Vector(0.0f, 0.0f, 0.0f)); m_terrain->FlushBuildingLevel(); m_terrain->FlushFlyingLimit(); - m_light->FlushLight(); - m_particule->FlushParticule(); + m_lightMan->FlushLights(); + m_particle->FlushParticle(); m_water->Flush(); m_cloud->Flush(); - m_blitz->Flush(); + m_lightning->Flush(); m_planet->Flush(); m_iMan->Flush(CLASS_OBJECT); m_iMan->Flush(CLASS_PHYSICS); m_iMan->Flush(CLASS_BRAIN); m_iMan->Flush(CLASS_PYRO); - m_model->StopUserAction(); m_interface->Flush(); ClearInterface(); FlushNewScriptName(); m_sound->SetListener(Math::Vector(0.0f, 0.0f, 0.0f), Math::Vector(0.0f, 0.0f, 1.0f)); - m_camera->SetType(CAMERA_DIALOG); + m_camera->SetType(Gfx::CAM_TYPE_DIALOG); m_movie->Flush(); m_movieInfoIndex = -1; m_cameraPan = 0.0f; m_cameraZoom = 0.0f; - m_bShortCut = true; + m_shortCut = true; + + Math::Point dim, pos; // Creates and hide the command console. dim.x = 200.0f/640.0f; dim.y = 18.0f/480.0f; pos.x = 50.0f/640.0f; pos.y = 452.0f/480.0f; - pe = m_interface->CreateEdit(pos, dim, 0, EVENT_CMD); - if ( pe == 0 ) return; - pe->ClearState(STATE_VISIBLE); - m_bCmdEdit = false; // hidden for now + Ui::CEdit* pe = static_cast<Ui::CEdit*>(m_interface->CreateEdit(pos, dim, 0, EVENT_CMD)); + if (pe == nullptr) return; + pe->ClearState(Ui::STATE_VISIBLE); + m_cmdEdit = false; // hidden for now // Creates the speedometer. -#if _TEEN +/* TODO: #if _TEEN dim.x = 30.0f/640.0f; dim.y = 20.0f/480.0f; pos.x = 4.0f/640.0f; pos.y = 454.0f/480.0f; -#else +#else*/ dim.x = 30.0f/640.0f; dim.y = 20.0f/480.0f; pos.x = 4.0f/640.0f; pos.y = 426.0f/480.0f; -#endif - pb = m_interface->CreateButton(pos, dim, 0, EVENT_SPEED); - if ( pb == 0 ) return; - pb->SetState(STATE_SIMPLY); - pb->ClearState(STATE_VISIBLE); + + Ui::CButton* pb = m_interface->CreateButton(pos, dim, 0, EVENT_SPEED); + if (pb == nullptr) return; + pb->SetState(Ui::STATE_SIMPLY); + pb->ClearState(Ui::STATE_VISIBLE); m_dialog->ChangePhase(m_phase); dim.x = 32.0f/640.0f; dim.y = 32.0f/480.0f; - ox = 3.0f/640.0f; - oy = 3.0f/480.0f; - sx = (32.0f+2.0f)/640.0f; - sy = (32.0f+2.0f)/480.0f; + float ox = 3.0f/640.0f; + float oy = 3.0f/480.0f; + float sx = (32.0f+2.0f)/640.0f; + float sy = (32.0f+2.0f)/480.0f; - if ( m_phase != PHASE_PERSO ) + if (m_phase != PHASE_PERSO) { m_engine->SetDrawWorld(true); m_engine->SetDrawFront(false); - m_bFixScene = false; + m_fixScene = false; } - if ( m_phase == PHASE_INIT ) + if (m_phase == PHASE_INIT) { -#if _NEWLOOK - m_engine->FreeTexture("generna.tga"); - m_engine->FreeTexture("genernb.tga"); - m_engine->FreeTexture("genernc.tga"); - m_engine->FreeTexture("genernd.tga"); -#else -#if _FRENCH -#if _DEMO - m_engine->FreeTexture("genedfa.tga"); - m_engine->FreeTexture("genedfb.tga"); - m_engine->FreeTexture("genedfc.tga"); - m_engine->FreeTexture("genedfd.tga"); -#else - m_engine->FreeTexture("generfa.tga"); - m_engine->FreeTexture("generfb.tga"); - m_engine->FreeTexture("generfc.tga"); - m_engine->FreeTexture("generfd.tga"); -#endif -#endif -#if _ENGLISH -#if _DEMO - m_engine->FreeTexture("genedea.tga"); - m_engine->FreeTexture("genedeb.tga"); - m_engine->FreeTexture("genedec.tga"); - m_engine->FreeTexture("geneded.tga"); -#else - m_engine->FreeTexture("generea.tga"); - m_engine->FreeTexture("genereb.tga"); - m_engine->FreeTexture("generec.tga"); - m_engine->FreeTexture("genered.tga"); -#endif -#endif -#if _GERMAN -#if _DEMO - m_engine->FreeTexture("genedda.tga"); - m_engine->FreeTexture("geneddb.tga"); - m_engine->FreeTexture("geneddc.tga"); - m_engine->FreeTexture("geneddd.tga"); -#else - m_engine->FreeTexture("generea.tga"); - m_engine->FreeTexture("genereb.tga"); - m_engine->FreeTexture("generec.tga"); - m_engine->FreeTexture("genered.tga"); -#endif -#endif -#if _WG -#if _DEMO - m_engine->FreeTexture("genedda.tga"); - m_engine->FreeTexture("geneddb.tga"); - m_engine->FreeTexture("geneddc.tga"); - m_engine->FreeTexture("geneddd.tga"); -#else - m_engine->FreeTexture("generda.tga"); - m_engine->FreeTexture("generdb.tga"); - m_engine->FreeTexture("generdc.tga"); - m_engine->FreeTexture("generdd.tga"); -#endif -#endif -#if _POLISH -#if _DEMO - m_engine->FreeTexture("genedpa.tga"); - m_engine->FreeTexture("genedpb.tga"); - m_engine->FreeTexture("genedpc.tga"); - m_engine->FreeTexture("genedpd.tga"); -#else - m_engine->FreeTexture("generpa.tga"); - m_engine->FreeTexture("generpb.tga"); - m_engine->FreeTexture("generpc.tga"); - m_engine->FreeTexture("generpd.tga"); -#endif -#endif -#endif + // TODO: replace with new textures once done + m_engine->DeleteTexture("generna.png"); + m_engine->DeleteTexture("genernb.png"); + m_engine->DeleteTexture("genernc.png"); + m_engine->DeleteTexture("genernd.png"); } - if ( m_phase == PHASE_SIMUL ) + if (m_phase == PHASE_SIMUL) { - m_engine->FreeTexture("inter01a.tga"); - m_engine->FreeTexture("inter01b.tga"); - m_engine->FreeTexture("inter01c.tga"); - m_engine->FreeTexture("inter01d.tga"); + m_engine->DeleteTexture("inter01a.png"); + m_engine->DeleteTexture("inter01b.png"); + m_engine->DeleteTexture("inter01c.png"); + m_engine->DeleteTexture("inter01d.png"); - read = m_dialog->RetSceneRead(); - bLoading = (read[0] != 0); + char* read = m_dialog->GetSceneRead(); + bool loading = (read[0] != 0); m_map->CreateMap(); - CreateScene(m_dialog->RetSceneSoluce(), false, false); // interactive scene - if ( m_bMapImage ) - { + CreateScene(m_dialog->GetSceneSoluce(), false, false); // interactive scene + if (m_mapImage) m_map->SetFixImage(m_mapFilename); - } + + Math::Point ddim; pos.x = 620.0f/640.0f; pos.y = 460.0f/480.0f; @@ -1076,41 +991,40 @@ void CRobotMain::ChangePhase(Phase phase) ddim.y = 20.0f/480.0f; m_interface->CreateButton(pos, ddim, 11, EVENT_BUTTON_QUIT); - if ( m_bImmediatSatCom && !bLoading && - m_infoFilename[SATCOM_HUSTON][0] != 0 ) - { + if (m_immediatSatCom && !loading && + m_infoFilename[SATCOM_HUSTON][0] != 0) StartDisplayInfo(SATCOM_HUSTON, false); // shows the instructions - } m_sound->StopMusic(); - if ( !m_bBase || bLoading ) StartMusic(); + if (!m_base || loading) StartMusic(); } - if ( m_phase == PHASE_WIN ) + if (m_phase == PHASE_WIN) { - if ( m_endingWinRank == -1 ) + if (m_endingWinRank == -1) { ChangePhase(PHASE_TERM); } else { -#if _TEEN - m_bWinTerminate = (m_endingWinRank == 900); +/* TODO: #if _TEEN + m_winTerminate = (m_endingWinRank == 900); m_dialog->SetSceneName("teenw"); -#else - m_bWinTerminate = (m_endingWinRank == 904); +#else*/ + m_winTerminate = (m_endingWinRank == 904); m_dialog->SetSceneName("win"); -#endif + m_dialog->SetSceneRank(m_endingWinRank); CreateScene(false, true, false); // sets scene pos.x = ox+sx*1; pos.y = oy+sy*1; + Math::Point ddim; ddim.x = dim.x*2; ddim.y = dim.y*2; m_interface->CreateButton(pos, ddim, 16, EVENT_BUTTON_OK); - if ( m_bWinTerminate ) + if (m_winTerminate) { -#if _TEEN +/* TODO: #if _TEEN pos.x = ox+sx*3; pos.y = oy+sy*1; ddim.x = dim.x*15; ddim.y = dim.y*2; pe = m_interface->CreateEdit(pos, ddim, 0, EVENT_EDIT0); @@ -1118,16 +1032,16 @@ void CRobotMain::ChangePhase(Phase phase) pe->SetEditCap(false); pe->SetHiliteCap(false); pe->ReadText("help\\teenw.txt"); -#else +#else*/ + pos.x = ox+sx*3; pos.y = oy+sy*0.2f; ddim.x = dim.x*15; ddim.y = dim.y*3.0f; pe = m_interface->CreateEdit(pos, ddim, 0, EVENT_EDIT0); pe->SetGenericMode(true); - pe->SetFontType(FONT_COLOBOT); + pe->SetFontType(Gfx::FONT_COLOBOT); pe->SetEditCap(false); pe->SetHiliteCap(false); pe->ReadText("help\\win.txt"); -#endif } else { @@ -1138,20 +1052,21 @@ void CRobotMain::ChangePhase(Phase phase) StartMusic(); } - if ( m_phase == PHASE_LOST ) + if (m_phase == PHASE_LOST) { - if ( m_endingLostRank == -1 ) + if (m_endingLostRank == -1) { ChangePhase(PHASE_TERM); } else { - m_bWinTerminate = false; + m_winTerminate = false; m_dialog->SetSceneName("lost"); m_dialog->SetSceneRank(m_endingLostRank); CreateScene(false, true, false); // sets scene pos.x = ox+sx*1; pos.y = oy+sy*1; + Math::Point ddim; ddim.x = dim.x*2; ddim.y = dim.y*2; m_interface->CreateButton(pos, ddim, 16, EVENT_BUTTON_OK); m_displayText->DisplayError(INFO_LOST, Math::Vector(0.0f,0.0f,0.0f), 15.0f, 60.0f, 1000.0f); @@ -1160,49 +1075,32 @@ void CRobotMain::ChangePhase(Phase phase) StartMusic(); } - if ( m_phase == PHASE_MODEL ) - { - pos.x = ox+sx*0; pos.y = oy+sy*0; - m_interface->CreateButton(pos, dim, 11, EVENT_BUTTON_CANCEL); - - CreateModel(); - } - - if ( m_phase == PHASE_LOADING ) - { - m_engine->SetMouseHide(true); - } + if (m_phase == PHASE_LOADING) + m_engine->SetMouseVisible(false); else - { - m_engine->SetMouseHide(false); - } + m_engine->SetMouseVisible(true); - m_engine->LoadAllTexture(); + m_engine->LoadAllTextures(); } -// Processes an event. - +//! Processes an event bool CRobotMain::EventProcess(const Event &event) { - CEdit* pe; - CObject* pObj; - Event newEvent; - MainMovieType type; - int i; + // TODO: rewrite key handling to input bindings - if ( event.event == EVENT_FRAME ) + if (event.type == EVENT_FRAME) { - if ( !m_movie->EventProcess(event) ) // end of the movie? + if (!m_movie->EventProcess(event)) // end of the movie? { - type = m_movie->RetStopType(); - if ( type == MM_SATCOMopen ) + MainMovieType type = m_movie->GetStopType(); + if (type == MM_SATCOMopen) { ChangePause(false); SelectObject(m_infoObject, false); // hands over the command buttons - m_map->ShowMap(m_bMapShow); + m_map->ShowMap(m_mapShow); m_displayText->HideText(false); - i = m_movieInfoIndex; + int i = m_movieInfoIndex; StartDisplayInfo(m_movieInfoIndex, false); m_movieInfoIndex = i; } @@ -1213,59 +1111,48 @@ bool CRobotMain::EventProcess(const Event &event) RemoteCamera(m_cameraPan, m_cameraZoom, event.rTime); m_interface->EventProcess(event); - if ( m_displayInfo != 0 ) // current edition? - { + if (m_displayInfo != nullptr) // current edition? m_displayInfo->EventProcess(event); - } + return EventFrame(event); } // Management of the console. -#if 0 - if ( m_phase != PHASE_NAME && - !m_movie->IsExist() && - event.event == EVENT_KEYDOWN && - event.param == VK_PAUSE && - (event.keyState&KS_CONTROL) != 0 ) -#else - if ( m_phase != PHASE_NAME && - !m_movie->IsExist() && - event.event == EVENT_KEYDOWN && - event.param == VK_CANCEL ) // Ctrl+Pause ? -#endif - { - pe = (CEdit*)m_interface->SearchControl(EVENT_CMD); - if ( pe == 0 ) return false; - pe->SetState(STATE_VISIBLE); + if (m_phase != PHASE_NAME && + !m_movie->IsExist() && + event.type == EVENT_KEY_DOWN && + event.key.key == KEY(PAUSE)) // Pause ? + { + Ui::CEdit* pe = static_cast<Ui::CEdit*>(m_interface->SearchControl(EVENT_CMD)); + if (pe == nullptr) return false; + pe->SetState(Ui::STATE_VISIBLE); pe->SetFocus(true); - if ( m_phase == PHASE_SIMUL ) ChangePause(true); - m_bCmdEdit = true; + if (m_phase == PHASE_SIMUL) ChangePause(true); + m_cmdEdit = true; return false; } - if ( event.event == EVENT_KEYDOWN && - event.param == VK_RETURN && m_bCmdEdit ) + if (event.type == EVENT_KEY_DOWN && + event.key.key == KEY(RETURN) && m_cmdEdit) { - char cmd[50]; - pe = (CEdit*)m_interface->SearchControl(EVENT_CMD); - if ( pe == 0 ) return false; + char cmd[50]; + Ui::CEdit* pe = static_cast<Ui::CEdit*>(m_interface->SearchControl(EVENT_CMD)); + if (pe == nullptr) return false; pe->GetText(cmd, 50); pe->SetText(""); - pe->ClearState(STATE_VISIBLE); - if ( m_phase == PHASE_SIMUL ) ChangePause(false); + pe->ClearState(Ui::STATE_VISIBLE); + if (m_phase == PHASE_SIMUL) ChangePause(false); ExecuteCmd(cmd); - m_bCmdEdit = false; + m_cmdEdit = false; return false; } // Management of the speed change. - if ( event.event == EVENT_SPEED ) - { + if (event.type == EVENT_SPEED) SetSpeed(1.0f); - } - if ( !m_dialog->EventProcess(event) ) + if (!m_dialog->EventProcess(event)) { - if ( event.event == EVENT_MOUSEMOVE ) + if (event.type == EVENT_MOUSE_MOVE) { m_lastMousePos = event.pos; HiliteObject(event.pos); @@ -1273,241 +1160,217 @@ bool CRobotMain::EventProcess(const Event &event) return false; } - if ( !m_displayText->EventProcess(event) ) - { + if (!m_displayText->EventProcess(event)) return false; - } - if ( event.event == EVENT_MOUSEMOVE ) + if (event.type == EVENT_MOUSE_MOVE) { m_lastMousePos = event.pos; HiliteObject(event.pos); } - if ( m_displayInfo != 0 ) // current info? + if (m_displayInfo != nullptr) // current info? { m_displayInfo->EventProcess(event); - if ( event.event == EVENT_KEYDOWN ) + if (event.type == EVENT_KEY_DOWN) { - if ( event.param == m_engine->RetKey(KEYRANK_HELP, 0) || - event.param == m_engine->RetKey(KEYRANK_HELP, 1) || - event.param == m_engine->RetKey(KEYRANK_PROG, 0) || - event.param == m_engine->RetKey(KEYRANK_PROG, 1) || - event.param == VK_ESCAPE ) + if (event.key.key == m_app->GetKey(KEYRANK_HELP, 0) || + event.key.key == m_app->GetKey(KEYRANK_HELP, 1) || + event.key.key == m_app->GetKey(KEYRANK_PROG, 0) || + event.key.key == m_app->GetKey(KEYRANK_PROG, 1) || + event.key.key == KEY(ESCAPE)) { StopDisplayInfo(); } } - if ( event.event == EVENT_OBJECT_INFOOK ) - { + + if (event.type == EVENT_OBJECT_INFOOK) StopDisplayInfo(); - } + return false; } + CObject* obj; + // Simulation phase of the game - if ( m_phase == PHASE_SIMUL ) + if (m_phase == PHASE_SIMUL) { UpdateInfoText(); - if ( !m_bEditFull ) - { + if (!m_editFull) m_camera->EventProcess(event); - } - switch( event.event ) + switch (event.type) { - case EVENT_KEYDOWN: - KeyCamera(event.event, event.param); + case EVENT_KEY_DOWN: + KeyCamera(event.type, event.key.key); HiliteClear(); - if ( event.param == VK_F11 ) + if (event.key.key == KEY(F11)) { - m_particule->WriteWheelTrace("Savegame\\t.bmp", 256, 256, Math::Vector(16.0f, 0.0f, -368.0f), Math::Vector(140.0f, 0.0f, -248.0f)); + m_particle->WriteWheelTrace("Savegame\\t.png", 256, 256, Math::Vector(16.0f, 0.0f, -368.0f), Math::Vector(140.0f, 0.0f, -248.0f)); return false; } - if ( m_bEditLock ) // current edition? + if (m_editLock) // current edition? { - if ( event.param == m_engine->RetKey(KEYRANK_HELP, 0) || - event.param == m_engine->RetKey(KEYRANK_HELP, 1) ) + if (event.key.key == m_app->GetKey(KEYRANK_HELP, 0) || + event.key.key == m_app->GetKey(KEYRANK_HELP, 1)) { StartDisplayInfo(SATCOM_HUSTON, false); return false; } - if ( event.param == m_engine->RetKey(KEYRANK_PROG, 0) || - event.param == m_engine->RetKey(KEYRANK_PROG, 1) ) + if (event.key.key == m_app->GetKey(KEYRANK_PROG, 0) || + event.key.key == m_app->GetKey(KEYRANK_PROG, 1)) { StartDisplayInfo(SATCOM_PROG, false); return false; } break; } - if ( m_bMovieLock ) // current movie? + if (m_movieLock) // current movie? { - if ( event.param == m_engine->RetKey(KEYRANK_QUIT, 0) || - event.param == m_engine->RetKey(KEYRANK_QUIT, 1) || - event.param == VK_ESCAPE ) + if (event.key.key == m_app->GetKey(KEYRANK_QUIT, 0) || + event.key.key == m_app->GetKey(KEYRANK_QUIT, 1) || + event.key.key == KEY(ESCAPE)) { AbortMovie(); } return false; } - if ( m_camera->RetType() == CAMERA_VISIT ) + if (m_camera->GetType() == Gfx::CAM_TYPE_VISIT) { - if ( event.param == m_engine->RetKey(KEYRANK_VISIT, 0) || - event.param == m_engine->RetKey(KEYRANK_VISIT, 1) ) + if (event.key.key == m_app->GetKey(KEYRANK_VISIT, 0) || + event.key.key == m_app->GetKey(KEYRANK_VISIT, 1)) { StartDisplayVisit(EVENT_NULL); } - if ( event.param == m_engine->RetKey(KEYRANK_QUIT, 0) || - event.param == m_engine->RetKey(KEYRANK_QUIT, 1) || - event.param == VK_ESCAPE ) + if (event.key.key == m_app->GetKey(KEYRANK_QUIT, 0) || + event.key.key == m_app->GetKey(KEYRANK_QUIT, 1) || + event.key.key == KEY(ESCAPE)) { StopDisplayVisit(); } return false; } - if ( event.param == m_engine->RetKey(KEYRANK_QUIT, 0) || - event.param == m_engine->RetKey(KEYRANK_QUIT, 1) ) + if (event.key.key == m_app->GetKey(KEYRANK_QUIT, 0) || + event.key.key == m_app->GetKey(KEYRANK_QUIT, 1)) { - if ( m_movie->IsExist() ) - { + if (m_movie->IsExist()) StartDisplayInfo(SATCOM_HUSTON, false); - } - else if ( m_winDelay > 0.0f ) - { + else if (m_winDelay > 0.0f) ChangePhase(PHASE_WIN); - } - else if ( m_lostDelay > 0.0f ) - { + else if (m_lostDelay > 0.0f) ChangePhase(PHASE_LOST); - } else - { m_dialog->StartAbort(); // do you want to leave? - } } - if ( event.param == VK_PAUSE ) + if (event.key.key == KEY(PAUSE)) { - if ( !m_bMovieLock && !m_bEditLock && !m_bCmdEdit && - m_camera->RetType() != CAMERA_VISIT && - !m_movie->IsExist() ) + if (!m_movieLock && !m_editLock && !m_cmdEdit && + m_camera->GetType() != Gfx::CAM_TYPE_VISIT && + !m_movie->IsExist()) { - ChangePause(!m_engine->RetPause()); + ChangePause(!m_engine->GetPause()); } } - if ( event.param == m_engine->RetKey(KEYRANK_CAMERA, 0) || - event.param == m_engine->RetKey(KEYRANK_CAMERA, 1) ) + if (event.key.key == m_app->GetKey(KEYRANK_CAMERA, 0) || + event.key.key == m_app->GetKey(KEYRANK_CAMERA, 1)) { ChangeCamera(); } - if ( event.param == m_engine->RetKey(KEYRANK_DESEL, 0) || - event.param == m_engine->RetKey(KEYRANK_DESEL, 1) ) + if (event.key.key == m_app->GetKey(KEYRANK_DESEL, 0) || + event.key.key == m_app->GetKey(KEYRANK_DESEL, 1)) { - if ( m_bShortCut ) - { + if (m_shortCut) DeselectObject(); - } } - if ( event.param == m_engine->RetKey(KEYRANK_HUMAN, 0) || - event.param == m_engine->RetKey(KEYRANK_HUMAN, 1) ) + if (event.key.key == m_app->GetKey(KEYRANK_HUMAN, 0) || + event.key.key == m_app->GetKey(KEYRANK_HUMAN, 1)) { SelectHuman(); } - if ( event.param == m_engine->RetKey(KEYRANK_NEXT, 0) || - event.param == m_engine->RetKey(KEYRANK_NEXT, 1) ) + if (event.key.key == m_app->GetKey(KEYRANK_NEXT, 0) || + event.key.key == m_app->GetKey(KEYRANK_NEXT, 1)) { - if ( m_bShortCut ) - { + if (m_shortCut) m_short->SelectNext(); - } } - if ( event.param == m_engine->RetKey(KEYRANK_HELP, 0) || - event.param == m_engine->RetKey(KEYRANK_HELP, 1) ) + if (event.key.key == m_app->GetKey(KEYRANK_HELP, 0) || + event.key.key == m_app->GetKey(KEYRANK_HELP, 1)) { StartDisplayInfo(SATCOM_HUSTON, true); } - if ( event.param == m_engine->RetKey(KEYRANK_PROG, 0) || - event.param == m_engine->RetKey(KEYRANK_PROG, 1) ) + if (event.key.key == m_app->GetKey(KEYRANK_PROG, 0) || + event.key.key == m_app->GetKey(KEYRANK_PROG, 1)) { StartDisplayInfo(SATCOM_PROG, true); } - if ( event.param == m_engine->RetKey(KEYRANK_VISIT, 0) || - event.param == m_engine->RetKey(KEYRANK_VISIT, 1) ) + if (event.key.key == m_app->GetKey(KEYRANK_VISIT, 0) || + event.key.key == m_app->GetKey(KEYRANK_VISIT, 1)) { StartDisplayVisit(EVENT_NULL); } - if ( event.param == m_engine->RetKey(KEYRANK_SPEED10, 0) || - event.param == m_engine->RetKey(KEYRANK_SPEED10, 1) ) + if (event.key.key == m_app->GetKey(KEYRANK_SPEED10, 0) || + event.key.key == m_app->GetKey(KEYRANK_SPEED10, 1)) { SetSpeed(1.0f); } - if ( event.param == m_engine->RetKey(KEYRANK_SPEED15, 0) || - event.param == m_engine->RetKey(KEYRANK_SPEED15, 1) ) + if (event.key.key == m_app->GetKey(KEYRANK_SPEED15, 0) || + event.key.key == m_app->GetKey(KEYRANK_SPEED15, 1)) { SetSpeed(1.5f); } - if ( event.param == m_engine->RetKey(KEYRANK_SPEED20, 0) || - event.param == m_engine->RetKey(KEYRANK_SPEED20, 1) ) + if (event.key.key == m_app->GetKey(KEYRANK_SPEED20, 0) || + event.key.key == m_app->GetKey(KEYRANK_SPEED20, 1)) { SetSpeed(2.0f); } - if ( event.param == m_engine->RetKey(KEYRANK_SPEED30, 0) || - event.param == m_engine->RetKey(KEYRANK_SPEED30, 1) ) - { - SetSpeed(3.0f); - } break; - case EVENT_KEYUP: - KeyCamera(event.event, event.param); + case EVENT_KEY_UP: + KeyCamera(event.type, event.key.key); break; - case EVENT_LBUTTONDOWN: - pObj = DetectObject(event.pos); - if ( !m_bShortCut ) pObj = 0; - if ( pObj != 0 && pObj->RetType() == OBJECT_TOTO ) + case EVENT_MOUSE_BUTTON_DOWN: + if (event.mouseButton.button != 1) // only left mouse button + break; + + obj = DetectObject(event.pos); + if (!m_shortCut) obj = nullptr; + if (obj != nullptr && obj->GetType() == OBJECT_TOTO) { - if ( m_displayInfo != 0 ) // current info? + if (m_displayInfo != nullptr) // current info? { StopDisplayInfo(); } else { - if ( !m_bEditLock ) - { + if (!m_editLock) StartDisplayInfo(SATCOM_HUSTON, true); - } } } else - { - SelectObject(pObj); - } + SelectObject(obj); break; - case EVENT_LBUTTONUP: + case EVENT_MOUSE_BUTTON_UP: + if (event.mouseButton.button != 1) // only left mouse button + break; + m_cameraPan = 0.0f; m_cameraZoom = 0.0f; break; case EVENT_BUTTON_QUIT: - if ( m_movie->IsExist() ) - { + if (m_movie->IsExist()) StartDisplayInfo(SATCOM_HUSTON, false); - } - else if ( m_winDelay > 0.0f ) - { + else if (m_winDelay > 0.0f) ChangePhase(PHASE_WIN); - } - else if ( m_lostDelay > 0.0f ) - { + else if (m_lostDelay > 0.0f) + ChangePhase(PHASE_LOST); - } else - { m_dialog->StartAbort(); // do you want to leave? - } break; case EVENT_OBJECT_LIMIT: @@ -1515,10 +1378,8 @@ bool CRobotMain::EventProcess(const Event &event) break; case EVENT_OBJECT_DESELECT: - if ( m_bShortCut ) - { + if (m_shortCut) DeselectObject(); - } break; case EVENT_OBJECT_HELP: @@ -1563,7 +1424,7 @@ bool CRobotMain::EventProcess(const Event &event) case EVENT_DT_VISIT2: case EVENT_DT_VISIT3: case EVENT_DT_VISIT4: - StartDisplayVisit(event.event); + StartDisplayVisit(event.type); break; case EVENT_DT_END: @@ -1590,7 +1451,7 @@ bool CRobotMain::EventProcess(const Event &event) case EVENT_OBJECT_SHORTCUT17: case EVENT_OBJECT_SHORTCUT18: case EVENT_OBJECT_SHORTCUT19: - m_short->SelectShortcut(event.event); + m_short->SelectShortcut(event.type); break; case EVENT_OBJECT_MOVIELOCK: @@ -1604,74 +1465,46 @@ bool CRobotMain::EventProcess(const Event &event) case EVENT_LOST: ChangePhase(PHASE_LOST); break; + + default: + break; } EventObject(event); return false; } - if ( m_phase == PHASE_PERSO ) - { + if (m_phase == PHASE_PERSO) EventObject(event); - } - if ( m_phase == PHASE_WIN || - m_phase == PHASE_LOST ) + if (m_phase == PHASE_WIN || + m_phase == PHASE_LOST) { EventObject(event); - switch( event.event ) + switch (event.type) { - case EVENT_KEYDOWN: - if ( event.param == VK_ESCAPE || - event.param == VK_RETURN ) + case EVENT_KEY_DOWN: + if (event.key.key == KEY(ESCAPE) || + event.key.key == KEY(RETURN)) { - if ( m_bWinTerminate ) - { + if (m_winTerminate) ChangePhase(PHASE_INIT); - } else - { ChangePhase(PHASE_TERM); - } } break; case EVENT_BUTTON_OK: - if ( m_bWinTerminate ) - { + if (m_winTerminate) ChangePhase(PHASE_INIT); - } else - { ChangePhase(PHASE_TERM); - } break; - } - } - if ( m_phase == PHASE_MODEL ) - { - switch( event.event ) - { - case EVENT_KEYDOWN: - if ( event.param == VK_ESCAPE ) - { - ChangePhase(PHASE_INIT); - } - if ( event.param == VK_HOME ) - { - InitEye(); - } - break; - - case EVENT_BUTTON_CANCEL: - ChangePhase(PHASE_INIT); + default: break; } - - m_model->EventProcess(event); - return false; } return true; @@ -1679,84 +1512,69 @@ bool CRobotMain::EventProcess(const Event &event) -// Executes a command. - +//! Executes a command void CRobotMain::ExecuteCmd(char *cmd) { - if ( cmd[0] == 0 ) return; + if (cmd[0] == 0) return; - if ( m_phase == PHASE_SIMUL ) + if (m_phase == PHASE_SIMUL) { - if ( strcmp(cmd, "winmission") == 0 ) - { - Event newEvent; - m_event->MakeEvent(newEvent, EVENT_WIN); - m_event->AddEvent(newEvent); - } + if (strcmp(cmd, "winmission") == 0) + m_eventQueue->AddEvent(Event(EVENT_WIN)); - if ( strcmp(cmd, "lostmission") == 0 ) - { - Event newEvent; - m_event->MakeEvent(newEvent, EVENT_LOST); - m_event->AddEvent(newEvent); - } + if (strcmp(cmd, "lostmission") == 0) + m_eventQueue->AddEvent(Event(EVENT_LOST)); - if ( strcmp(cmd, "trainerpilot") == 0 ) + if (strcmp(cmd, "trainerpilot") == 0) { - m_bTrainerPilot = !m_bTrainerPilot; + m_trainerPilot = !m_trainerPilot; return; } - if ( strcmp(cmd, "fly") == 0 ) + if (strcmp(cmd, "fly") == 0) { - Event newEvent; - g_researchDone |= RESEARCH_FLY; - m_event->MakeEvent(newEvent, EVENT_UPDINTERFACE); - m_event->AddEvent(newEvent); + m_eventQueue->AddEvent(Event(EVENT_UPDINTERFACE)); return; } - if ( strcmp(cmd, "allresearch") == 0 ) + if (strcmp(cmd, "allresearch") == 0) { - Event newEvent; - g_researchDone = -1; // all research are done - m_event->MakeEvent(newEvent, EVENT_UPDINTERFACE); - m_event->AddEvent(newEvent); + m_eventQueue->AddEvent(Event(EVENT_UPDINTERFACE)); return; } - if ( strcmp(cmd, "nolimit") == 0 ) + if (strcmp(cmd, "nolimit") == 0) { m_terrain->SetFlyingMaxHeight(280.0f); return; } - if ( strcmp(cmd, "photo1") == 0 ) + if (strcmp(cmd, "photo1") == 0) { - m_bFreePhoto = !m_bFreePhoto; - if ( m_bFreePhoto ) + m_freePhoto = !m_freePhoto; + if (m_freePhoto) { - m_camera->SetType(CAMERA_FREE); + m_camera->SetType(Gfx::CAM_TYPE_FREE); ChangePause(true); } else { - m_camera->SetType(CAMERA_BACK); + m_camera->SetType(Gfx::CAM_TYPE_BACK); ChangePause(false); } return; } - if ( strcmp(cmd, "photo2") == 0 ) + if (strcmp(cmd, "photo2") == 0) { - m_bFreePhoto = !m_bFreePhoto; - if ( m_bFreePhoto ) + m_freePhoto = !m_freePhoto; + if (m_freePhoto) { - m_camera->SetType(CAMERA_FREE); + m_camera->SetType(Gfx::CAM_TYPE_FREE); ChangePause(true); DeselectAll(); // removes the control buttons m_map->ShowMap(false); @@ -1764,246 +1582,202 @@ void CRobotMain::ExecuteCmd(char *cmd) } else { - m_camera->SetType(CAMERA_BACK); + m_camera->SetType(Gfx::CAM_TYPE_BACK); ChangePause(false); - m_map->ShowMap(m_bMapShow); + m_map->ShowMap(m_mapShow); m_displayText->HideText(false); } return; } - if ( strcmp(cmd, "noclip") == 0 ) + if (strcmp(cmd, "noclip") == 0) { - CObject* object; - - object = RetSelect(); - if ( object != 0 ) - { + CObject* object = GetSelect(); + if (object != nullptr) object->SetClip(false); - } return; } - if ( strcmp(cmd, "clip") == 0 ) + if (strcmp(cmd, "clip") == 0) { - CObject* object; - - object = RetSelect(); - if ( object != 0 ) - { + CObject* object = GetSelect(); + if (object != nullptr) object->SetClip(true); - } return; } - if ( strcmp(cmd, "addhusky") == 0 ) + if (strcmp(cmd, "addhusky") == 0) { - CObject* object; - - object = RetSelect(); - if ( object != 0 ) - { - object->SetMagnifyDamage(object->RetMagnifyDamage()*0.1f); - } + CObject* object = GetSelect(); + if (object != nullptr) + object->SetMagnifyDamage(object->GetMagnifyDamage()*0.1f); return; } - if ( strcmp(cmd, "addfreezer") == 0 ) + if (strcmp(cmd, "addfreezer") == 0) { - CObject* object; - - object = RetSelect(); - if ( object != 0 ) - { - object->SetRange(object->RetRange()*10.0f); - } + CObject* object = GetSelect(); + if (object != nullptr) + object->SetRange(object->GetRange()*10.0f); return; } - if ( strcmp(cmd, "fullpower") == 0 ) + if (strcmp(cmd, "fullpower") == 0) { - CObject* object; - CObject* power; - CPhysics* physics; - - object = RetSelect(); - if ( object != 0 ) + CObject* object = GetSelect(); + if (object != nullptr) { - power = object->RetPower(); - if ( power != 0 ) - { + CObject* power = object->GetPower(); + if (power != nullptr) power->SetEnergy(1.0f); - } + object->SetShield(1.0f); - physics = object->RetPhysics(); - if ( physics != 0 ) - { + CPhysics* physics = object->GetPhysics(); + if (physics != nullptr) physics->SetReactorRange(1.0f); - } } return; } - if ( strcmp(cmd, "fullenergy") == 0 ) + if (strcmp(cmd, "fullenergy") == 0) { - CObject* object; - CObject* power; - - object = RetSelect(); - if ( object != 0 ) + CObject* object = GetSelect(); + if (object != nullptr) { - power = object->RetPower(); - if ( power != 0 ) - { + CObject* power = object->GetPower(); + if (power != nullptr) power->SetEnergy(1.0f); - } } return; } - if ( strcmp(cmd, "fullshield") == 0 ) + if (strcmp(cmd, "fullshield") == 0) { - CObject* object; - - object = RetSelect(); - if ( object != 0 ) - { + CObject* object = GetSelect(); + if (object != nullptr) object->SetShield(1.0f); - } return; } - if ( strcmp(cmd, "fullrange") == 0 ) + if (strcmp(cmd, "fullrange") == 0) { - CObject* object; - CPhysics* physics; - - object = RetSelect(); - if ( object != 0 ) + CObject* object = GetSelect(); + if (object != nullptr) { - physics = object->RetPhysics(); - if ( physics != 0 ) - { + CPhysics* physics = object->GetPhysics(); + if (physics != nullptr) physics->SetReactorRange(1.0f); - } } return; } } - if ( strcmp(cmd, "debugmode") == 0 ) + if (strcmp(cmd, "debugmode") == 0) { - m_engine->SetDebugMode(!m_engine->RetDebugMode()); + m_app->SetDebugMode(!m_app->GetDebugMode()); return; } - if ( strcmp(cmd, "showstat") == 0 ) + if (strcmp(cmd, "showstat") == 0) { - m_engine->SetShowStat(!m_engine->RetShowStat()); + m_engine->SetShowStats(!m_engine->GetShowStats()); return; } - if ( strcmp(cmd, "invshadow") == 0 ) + if (strcmp(cmd, "invshadow") == 0) { - m_engine->SetShadow(!m_engine->RetShadow()); + m_engine->SetShadow(!m_engine->GetShadow()); return; } - if ( strcmp(cmd, "invdirty") == 0 ) + if (strcmp(cmd, "invdirty") == 0) { - m_engine->SetDirty(!m_engine->RetDirty()); + m_engine->SetDirty(!m_engine->GetDirty()); return; } - if ( strcmp(cmd, "invfog") == 0 ) + if (strcmp(cmd, "invfog") == 0) { - m_engine->SetFog(!m_engine->RetFog()); + m_engine->SetFog(!m_engine->GetFog()); return; } - if ( strcmp(cmd, "invlens") == 0 ) + if (strcmp(cmd, "invlens") == 0) { - m_engine->SetLensMode(!m_engine->RetLensMode()); + m_engine->SetLensMode(!m_engine->GetLensMode()); return; } - if ( strcmp(cmd, "invwater") == 0 ) + if (strcmp(cmd, "invwater") == 0) { - m_engine->SetWaterMode(!m_engine->RetWaterMode()); + m_engine->SetWaterMode(!m_engine->GetWaterMode()); return; } - if ( strcmp(cmd, "invsky") == 0 ) + if (strcmp(cmd, "invsky") == 0) { - m_engine->SetSkyMode(!m_engine->RetSkyMode()); + m_engine->SetSkyMode(!m_engine->GetSkyMode()); return; } - if ( strcmp(cmd, "invplanet") == 0 ) + if (strcmp(cmd, "invplanet") == 0) { - m_engine->SetPlanetMode(!m_engine->RetPlanetMode()); + m_engine->SetPlanetMode(!m_engine->GetPlanetMode()); return; } - if ( strcmp(cmd, "showpos") == 0 ) + if (strcmp(cmd, "showpos") == 0) { - m_bShowPos = !m_bShowPos; + m_showPos = !m_showPos; return; } - if ( strcmp(cmd, "selectinsect") == 0 ) + if (strcmp(cmd, "selectinsect") == 0) { - m_bSelectInsect = !m_bSelectInsect; + m_selectInsect = !m_selectInsect; return; } - if ( strcmp(cmd, "showsoluce") == 0 ) + if (strcmp(cmd, "showsoluce") == 0) { - m_bShowSoluce = !m_bShowSoluce; + m_showSoluce = !m_showSoluce; m_dialog->ShowSoluceUpdate(); return; } -#if _TEEN - if ( strcmp(cmd, "allteens") == 0 ) -#else - if ( strcmp(cmd, "allmission") == 0 ) -#endif +/* TODO: #if _TEEN + if (strcmp(cmd, "allteens") == 0) +#else*/ + if (strcmp(cmd, "allmission") == 0) { - m_bShowAll = !m_bShowAll; + m_showAll = !m_showAll; m_dialog->AllMissionUpdate(); return; } - if ( strcmp(cmd, "invradar") == 0 ) + if (strcmp(cmd, "invradar") == 0) { - m_bCheatRadar = !m_bCheatRadar; + m_cheatRadar = !m_cheatRadar; return; } - if ( m_phase == PHASE_SIMUL ) - { + if (m_phase == PHASE_SIMUL) m_displayText->DisplayError(ERR_CMD, Math::Vector(0.0f,0.0f,0.0f)); - } } -// Returns the type of current movie. - -MainMovieType CRobotMain::RetMainMovie() +//! Returns the type of current movie +MainMovieType CRobotMain::GetMainMovie() { - return m_movie->RetType(); + return m_movie->GetType(); } -// Clears the display of instructions. - +//! Clears the display of instructions void CRobotMain::FlushDisplayInfo() { - int i; - - for ( i=0 ; i<SATCOM_MAX ; i++ ) + for (int i = 0; i < SATCOM_MAX; i++) { m_infoFilename[i][0] = 0; m_infoPos[i] = 0; @@ -2012,220 +1786,181 @@ void CRobotMain::FlushDisplayInfo() m_infoIndex = 0; } -// Beginning of the displaying of instructions. -// index: SATCOM_* - -void CRobotMain::StartDisplayInfo(int index, bool bMovie) +//! Beginning of the displaying of instructions. +//! index: SATCOM_* +void CRobotMain::StartDisplayInfo(int index, bool movie) { - CObject* pObj; - CMotion* motion; - bool bHuman; - - if ( m_bCmdEdit || m_bSatComLock ) return; + if (m_cmdEdit || m_satComLock) return; - pObj = RetSelect(); - bHuman = ( pObj != 0 && pObj->RetType() == OBJECT_HUMAN ); + CObject* obj = GetSelect(); + bool human = obj != nullptr && obj->GetType() == OBJECT_HUMAN; - if ( !m_bEditLock && bMovie && !m_movie->IsExist() && bHuman ) + if (!m_editLock && movie && !m_movie->IsExist() && human) { - motion = pObj->RetMotion(); - if ( motion != 0 && motion->RetAction() == -1 ) + CMotion* motion = obj->GetMotion(); + if (motion != nullptr && motion->GetAction() == -1) { m_movieInfoIndex = index; m_movie->Start(MM_SATCOMopen, 2.5f); ChangePause(true); -//? m_map->ShowMap(false); m_infoObject = DeselectAll(); // removes the control buttons m_displayText->HideText(true); return; } } - if ( m_movie->IsExist() ) + if (m_movie->IsExist()) { m_movie->Stop(); ChangePause(false); SelectObject(m_infoObject, false); // hands over the command buttons -//? m_map->ShowMap(m_bMapShow); m_displayText->HideText(false); } StartDisplayInfo(m_infoFilename[index], index); } -// Beginning of the displaying of instructions. - +//! Beginning of the displaying of instructions void CRobotMain::StartDisplayInfo(char *filename, int index) { - CButton* pb; - bool bSoluce; - - if ( m_bCmdEdit ) return; + if (m_cmdEdit) return; m_movieInfoIndex = -1; ClearInterface(); // removes setting evidence and tooltip - if ( !m_bEditLock ) + if (!m_editLock) { -//? m_map->ShowMap(false); m_infoObject = DeselectAll(); // removes the control buttons m_displayText->HideText(true); m_sound->MuteAll(true); } - pb = (CButton*)m_interface->SearchControl(EVENT_BUTTON_QUIT); - if ( pb != 0 ) + Ui::CButton* pb = static_cast<Ui::CButton*>(m_interface->SearchControl(EVENT_BUTTON_QUIT)); + if (pb != nullptr) { - pb->ClearState(STATE_VISIBLE); + pb->ClearState(Ui::STATE_VISIBLE); } - bSoluce = m_dialog->RetSceneSoluce(); + bool soluce = m_dialog->GetSceneSoluce(); - m_displayInfo = new CDisplayInfo(m_iMan); - m_displayInfo->StartDisplayInfo(filename, index, bSoluce); + m_displayInfo = new Ui::CDisplayInfo(); + m_displayInfo->StartDisplayInfo(filename, index, soluce); m_infoIndex = index; - if ( index != -1 ) - { + if (index != -1) m_displayInfo->SetPosition(m_infoPos[index]); - } } -// End of displaying of instructions. - +//! End of displaying of instructions void CRobotMain::StopDisplayInfo() { - CButton* pb; - - if ( m_movieInfoIndex != -1 ) // film to read the SatCom? - { + if (m_movieInfoIndex != -1) // film to read the SatCom? m_movie->Start(MM_SATCOMclose, 2.0f); - } - if ( m_infoIndex != -1 ) - { - m_infoPos[m_infoIndex] = m_displayInfo->RetPosition(); - } + if (m_infoIndex != -1) + m_infoPos[m_infoIndex] = m_displayInfo->GetPosition(); + m_displayInfo->StopDisplayInfo(); delete m_displayInfo; - m_displayInfo = 0; + m_displayInfo = nullptr; - if ( !m_bEditLock ) + if (!m_editLock) { - pb = (CButton*)m_interface->SearchControl(EVENT_BUTTON_QUIT); - if ( pb != 0 ) - { - pb->SetState(STATE_VISIBLE); - } + Ui::CButton* pb = static_cast<Ui::CButton*>(m_interface->SearchControl(EVENT_BUTTON_QUIT)); + if (pb != nullptr) + pb->SetState(Ui::STATE_VISIBLE); SelectObject(m_infoObject, false); // gives the command buttons -//? m_map->ShowMap(m_bMapShow); m_displayText->HideText(false); m_sound->MuteAll(false); } - if ( m_infoUsed == 0 ) - { + if (m_infoUsed == 0) m_displayText->ClearText(); // removes message "see SatCom ..." - } m_infoUsed ++; } -// Returns the name of the text display. - -char* CRobotMain::RetDisplayInfoName(int index) +//! Returns the name of the text display +char* CRobotMain::GetDisplayInfoName(int index) { return m_infoFilename[index]; } -// Returns the name of the text display. - -int CRobotMain::RetDisplayInfoPosition(int index) +//! Returns the name of the text display +int CRobotMain::GetDisplayInfoPosition(int index) { return m_infoPos[index]; } -// Returns the name of the text display. - +//! Returns the name of the text display void CRobotMain::SetDisplayInfoPosition(int index, int pos) { m_infoPos[index] = pos; } -// Beginning of a dialogue during the game, - +//! Beginning of a dialogue during the game void CRobotMain::StartSuspend() { - CButton* pb; - m_map->ShowMap(false); m_infoObject = DeselectAll(); // removes the control buttons m_displayText->HideText(true); - pb = (CButton*)m_interface->SearchControl(EVENT_BUTTON_QUIT); - if ( pb != 0 ) - { - pb->ClearState(STATE_VISIBLE); - } + Ui::CButton* pb = static_cast<Ui::CButton*>(m_interface->SearchControl(EVENT_BUTTON_QUIT)); + if (pb != nullptr) + pb->ClearState(Ui::STATE_VISIBLE); - m_bSuspend = true; + m_suspend = true; } -// End of dialogue during the game, - +//! End of dialogue during the game void CRobotMain::StopSuspend() { - CButton* pb; - - pb = (CButton*)m_interface->SearchControl(EVENT_BUTTON_QUIT); - if ( pb != 0 ) - { - pb->SetState(STATE_VISIBLE); - } + Ui::CButton* pb = static_cast<Ui::CButton*>(m_interface->SearchControl(EVENT_BUTTON_QUIT)); + if (pb != nullptr) + pb->SetState(Ui::STATE_VISIBLE); SelectObject(m_infoObject, false); // gives the command buttons - m_map->ShowMap(m_bMapShow); + m_map->ShowMap(m_mapShow); m_displayText->HideText(false); - m_bSuspend = false; + m_suspend = false; } -// Returns the absolute time of the game - -float CRobotMain::RetGameTime() +//! Returns the absolute time of the game +float CRobotMain::GetGameTime() { return m_gameTime; } -// Managing the size of the default fonts. - +//! Managing the size of the default fonts void CRobotMain::SetFontSize(float size) { m_fontSize = size; - SetLocalProfileFloat("Edit", "FontSize", m_fontSize); + /* TODO: profile + SetLocalProfileFloat("Edit", "FontSize", m_fontSize); */ } -float CRobotMain::RetFontSize() +float CRobotMain::GetFontSize() { return m_fontSize; } -// Managing the size of the default window. - +//! Managing the size of the default window void CRobotMain::SetWindowPos(Math::Point pos) { m_windowPos = pos; + /* TODO: profile SetLocalProfileFloat("Edit", "WindowPos.x", m_windowPos.x); - SetLocalProfileFloat("Edit", "WindowPos.y", m_windowPos.y); + SetLocalProfileFloat("Edit", "WindowPos.y", m_windowPos.y); */ } -Math::Point CRobotMain::RetWindowPos() +Math::Point CRobotMain::GetWindowPos() { return m_windowPos; } @@ -2233,25 +1968,26 @@ Math::Point CRobotMain::RetWindowPos() void CRobotMain::SetWindowDim(Math::Point dim) { m_windowDim = dim; + /* TODO: profile SetLocalProfileFloat("Edit", "WindowDim.x", m_windowDim.x); - SetLocalProfileFloat("Edit", "WindowDim.y", m_windowDim.y); + SetLocalProfileFloat("Edit", "WindowDim.y", m_windowDim.y); */ } -Math::Point CRobotMain::RetWindowDim() +Math::Point CRobotMain::GetWindowDim() { return m_windowDim; } -// Managing windows open/save. - -void CRobotMain::SetIOPublic(bool bMode) +//! Managing windows open/save +void CRobotMain::SetIOPublic(bool mode) { - m_IOPublic = bMode; - SetLocalProfileInt("Edit", "IOPublic", m_IOPublic); + m_IOPublic = mode; + /* TODO: profile + SetLocalProfileInt("Edit", "IOPublic", m_IOPublic); */ } -bool CRobotMain::RetIOPublic() +bool CRobotMain::GetIOPublic() { return m_IOPublic; } @@ -2259,11 +1995,12 @@ bool CRobotMain::RetIOPublic() void CRobotMain::SetIOPos(Math::Point pos) { m_IOPos = pos; + /* TODO: profile SetLocalProfileFloat("Edit", "IOPos.x", m_IOPos.x); - SetLocalProfileFloat("Edit", "IOPos.y", m_IOPos.y); + SetLocalProfileFloat("Edit", "IOPos.y", m_IOPos.y); */ } -Math::Point CRobotMain::RetIOPos() +Math::Point CRobotMain::GetIOPos() { return m_IOPos; } @@ -2271,62 +2008,52 @@ Math::Point CRobotMain::RetIOPos() void CRobotMain::SetIODim(Math::Point dim) { m_IODim = dim; + /* TODO: profile SetLocalProfileFloat("Edit", "IODim.x", m_IODim.x); - SetLocalProfileFloat("Edit", "IODim.y", m_IODim.y); + SetLocalProfileFloat("Edit", "IODim.y", m_IODim.y); */ } -Math::Point CRobotMain::RetIODim() +Math::Point CRobotMain::GetIODim() { return m_IODim; } -// Start of the visit instead of an error. - -void CRobotMain::StartDisplayVisit(EventMsg event) +//! Start of the visit instead of an error +void CRobotMain::StartDisplayVisit(EventType event) { - CWindow* pw; - CButton* button; - CGroup* group; - Math::Vector goal; - Math::Point pos, dim; - int i, j; + if (m_editLock) return; - if ( m_bEditLock ) return; + Ui::CWindow* pw = static_cast<Ui::CWindow*>(m_interface->SearchControl(EVENT_WINDOW2)); + if (pw == nullptr) return; - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW2); - if ( pw == 0 ) return; - - if ( event == EVENT_NULL ) // visit by keyboard shortcut? + if (event == EVENT_NULL) // visit by keyboard shortcut? { - if ( m_visitLast != EVENT_NULL ) // already a current visit? - { + int i; + if (m_visitLast != EVENT_NULL) // already a current visit? i = m_visitLast-EVENT_DT_VISIT0; - } else - { - i = MAXDTLINE; - } + i = Ui::MAXDTLINE; // Seeks the last. - for ( j=0 ; j<MAXDTLINE ; j++ ) + for (int j = 0; j < Ui::MAXDTLINE; j++) { i --; - if ( i < 0 ) i = MAXDTLINE-1; + if (i < 0) i = Ui::MAXDTLINE-1; - button = (CButton*)pw->SearchControl(EventMsg(EVENT_DT_VISIT0+i)); - if ( button == 0 || !button->TestState(STATE_ENABLE) ) continue; + Ui::CButton* button = static_cast<Ui::CButton*>(pw->SearchControl(static_cast<EventType>(EVENT_DT_VISIT0+i))); + if (button == nullptr || !button->TestState(Ui::STATE_ENABLE)) continue; - group = (CGroup*)pw->SearchControl(EventMsg(EVENT_DT_GROUP0+i)); - if ( group != 0 ) + Ui::CGroup* group = static_cast<Ui::CGroup*>(pw->SearchControl(static_cast<EventType>(EVENT_DT_GROUP0+i))); + if (group != nullptr) { - event = EventMsg(EVENT_DT_VISIT0+i); + event = static_cast<EventType>(EVENT_DT_VISIT0+i); break; } } } - if ( event == EVENT_NULL ) + if (event == EVENT_NULL) { m_sound->Play(SOUND_TZOING); // nothing to do! return; @@ -2336,7 +2063,7 @@ void CRobotMain::StartDisplayVisit(EventMsg event) ClearInterface(); // removes setting evidence and tooltip - if ( m_camera->RetType() == CAMERA_VISIT ) // already a current visit? + if (m_camera->GetType() == Gfx::CAM_TYPE_VISIT) // already a current visit? { m_camera->StopVisit(); m_displayText->ClearVisit(); @@ -2347,8 +2074,9 @@ void CRobotMain::StartDisplayVisit(EventMsg event) } // Creates the "continue" button. - if ( m_interface->SearchControl(EVENT_DT_END) == 0 ) + if (m_interface->SearchControl(EVENT_DT_END) == 0) { + Math::Point pos, dim; pos.x = 10.0f/640.0f; pos.y = 10.0f/480.0f; dim.x = 50.0f/640.0f; @@ -2357,67 +2085,63 @@ void CRobotMain::StartDisplayVisit(EventMsg event) } // Creates the arrow to show the place. - if ( m_visitArrow != 0 ) + if (m_visitArrow != 0) { m_visitArrow->DeleteObject(); delete m_visitArrow; m_visitArrow = 0; } - goal = m_displayText->RetVisitGoal(event); + + Math::Vector goal = m_displayText->GetVisitGoal(event); m_visitArrow = CreateObject(goal, 0.0f, 1.0f, 10.0f, OBJECT_SHOW, false, false, 0); - m_visitPos = m_visitArrow->RetPosition(0); + m_visitPos = m_visitArrow->GetPosition(0); m_visitPosArrow = m_visitPos; - m_visitPosArrow.y += m_displayText->RetVisitHeight(event); + m_visitPosArrow.y += m_displayText->GetVisitHeight(event); m_visitArrow->SetPosition(0, m_visitPosArrow); m_visitTime = 0.0; - m_visitParticule = 0.0f; + m_visitParticle = 0.0f; - m_particule->DeleteParticule(PARTISHOW); + m_particle->DeleteParticle(Gfx::PARTISHOW); - m_camera->StartVisit(m_displayText->RetVisitGoal(event), - m_displayText->RetVisitDist(event)); + m_camera->StartVisit(m_displayText->GetVisitGoal(event), + m_displayText->GetVisitDist(event)); m_displayText->SetVisit(event); ChangePause(true); } -// Move the arrow to visit. - +//! Move the arrow to visit void CRobotMain::FrameVisit(float rTime) { - Math::Vector pos, speed; - Math::Point dim; - float level; - - if ( m_visitArrow == 0 ) return; + if (m_visitArrow == 0) return; // Moves the arrow. m_visitTime += rTime; - pos = m_visitPosArrow; + Math::Vector pos = m_visitPosArrow; pos.y += 1.5f+sinf(m_visitTime*4.0f)*4.0f; m_visitArrow->SetPosition(0, pos); m_visitArrow->SetAngleY(0, m_visitTime*2.0f); // Manages the particles "arrows". - m_visitParticule -= rTime; - if ( m_visitParticule <= 0.0f ) + m_visitParticle -= rTime; + if (m_visitParticle <= 0.0f) { - m_visitParticule = 1.5f; + m_visitParticle = 1.5f; pos = m_visitPos; - level = m_terrain->RetFloorLevel(pos)+2.0f; - if ( pos.y < level ) pos.y = level; // not below the ground - speed = Math::Vector(0.0f, 0.0f, 0.0f); + float level = m_terrain->GetFloorLevel(pos)+2.0f; + if (pos.y < level) pos.y = level; // not below the ground + Math::Vector speed(0.0f, 0.0f, 0.0f); + Math::Point dim; dim.x = 30.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTISHOW, 2.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISHOW, 2.0f); } } -// End of the visit instead of an error. - +//! End of the visit instead of an error void CRobotMain::StopDisplayVisit() { m_visitLast = EVENT_NULL; @@ -2426,20 +2150,20 @@ void CRobotMain::StopDisplayVisit() m_interface->DeleteControl(EVENT_DT_END); // Removes the arrow. - if ( m_visitArrow != 0 ) + if (m_visitArrow != nullptr) { m_visitArrow->DeleteObject(); delete m_visitArrow; - m_visitArrow = 0; + m_visitArrow = nullptr; } // Removes particles "arrows". - m_particule->DeleteParticule(PARTISHOW); + m_particle->DeleteParticle(Gfx::PARTISHOW); m_camera->StopVisit(); m_displayText->ClearVisit(); ChangePause(false); - if ( m_visitObject != 0 ) + if (m_visitObject != 0) { SelectObject(m_visitObject, false); // gives the command buttons m_visitObject = 0; @@ -2448,53 +2172,41 @@ void CRobotMain::StopDisplayVisit() -// Updates all the shortcuts. - +//! Updates all the shortcuts void CRobotMain::UpdateShortcuts() { m_short->UpdateShortcuts(); } -// Returns the object that default was select after the creation of a scene. - -CObject* CRobotMain::RetSelectObject() +//! Returns the object that default was select after the creation of a scene +CObject* CRobotMain::GetSelectObject() { - if ( m_selectObject != 0 ) return m_selectObject; + if (m_selectObject != nullptr) return m_selectObject; return SearchHuman(); } -// Deselects everything, and returns the object that was selected. - +//! Deselects everything, and returns the object that was selected CObject* CRobotMain::DeselectAll() { - CObject* pObj; - CObject* pPrev; - int i; - - pPrev = 0; - for ( i=0 ; i<1000000 ; i++ ) + CObject* prev = nullptr; + for (int i = 0; i < 1000000; i++) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); - if ( pObj == 0 ) break; + CObject* obj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); + if (obj == nullptr) break; - if ( pObj->RetSelect() ) pPrev = pObj; - pObj->SetSelect(false); + if (obj->GetSelect()) prev = obj; + obj->SetSelect(false); } - return pPrev; + return prev; } -// Selects an object, without attending to deselect the rest. - -void CRobotMain::SelectOneObject(CObject* pObj, bool bDisplayError) +//! Selects an object, without attending to deselect the rest +void CRobotMain::SelectOneObject(CObject* obj, bool displayError) { - ObjectType type; - CObject* toto; - CMotionToto* mt; - - pObj->SetSelect(true, bDisplayError); - m_camera->SetObject(pObj); + obj->SetSelect(true, displayError); + m_camera->SetObject(obj); - type = pObj->RetType(); + ObjectType type = obj->GetType(); if ( type == OBJECT_HUMAN || type == OBJECT_MOBILEfa || type == OBJECT_MOBILEta || @@ -2524,271 +2236,205 @@ void CRobotMain::SelectOneObject(CObject* pObj, bool bDisplayError) type == OBJECT_MOBILEdr || type == OBJECT_APOLLO2 ) { - m_camera->SetType(pObj->RetCameraType()); - m_camera->SetDist(pObj->RetCameraDist()); + m_camera->SetType(obj->GetCameraType()); + m_camera->SetDist(obj->GetCameraDist()); } else { - m_camera->SetType(CAMERA_BACK); + m_camera->SetType(Gfx::CAM_TYPE_BACK); } - toto = SearchToto(); - if ( toto != 0 ) + CObject* toto = SearchToto(); + if (toto != nullptr) { - mt = (CMotionToto*)toto->RetMotion(); - if ( mt != 0 ) - { + CMotionToto* mt = dynamic_cast<CMotionToto*>(toto->GetMotion()); + if (mt != nullptr) mt->SetLinkType(type); - } } } -// Selects the object aimed by the mouse. - -bool CRobotMain::SelectObject(CObject* pObj, bool bDisplayError) +//! Selects the object aimed by the mouse +bool CRobotMain::SelectObject(CObject* obj, bool displayError) { - CObject* pPrev; - - if ( m_camera->RetType() == CAMERA_VISIT ) - { + if (m_camera->GetType() == Gfx::CAM_TYPE_VISIT) StopDisplayVisit(); - } - if ( m_bMovieLock || m_bEditLock || m_bPause ) return false; - if ( m_movie->IsExist() ) return false; - if ( pObj == 0 || !IsSelectable(pObj) ) return false; + if (m_movieLock || m_editLock || m_pause) return false; + if (m_movie->IsExist()) return false; + if (obj == nullptr || !IsSelectable(obj)) return false; - pPrev = DeselectAll(); + CObject* prev = DeselectAll(); - if ( pPrev != 0 && pPrev != pObj ) - { - pObj->AddDeselList(pPrev); - } + if (prev != nullptr && prev != obj) + obj->AddDeselList(prev); - SelectOneObject(pObj, bDisplayError); + SelectOneObject(obj, displayError); m_short->UpdateShortcuts(); return true; } -// Deselects the selected object. - +//! Deselects the selected object bool CRobotMain::DeselectObject() { - CObject* pObj; - CObject* pPrev; - - pPrev = DeselectAll(); + CObject* obj = nullptr; + CObject* prev = DeselectAll(); - if ( pPrev == 0 ) - { - pObj = SearchHuman(); - } + if (prev == nullptr) + obj = SearchHuman(); else - { - pObj = pPrev->SubDeselList(); - } - if ( pObj == 0 ) - { - pObj = SearchHuman(); - } + obj = prev->SubDeselList(); - if ( pObj != 0 ) - { - SelectOneObject(pObj); - } + if (obj == nullptr) + obj = SearchHuman(); + + if (obj != nullptr) + SelectOneObject(obj); else - { - m_camera->SetType(CAMERA_FREE); - } + m_camera->SetType(Gfx::CAM_TYPE_FREE); m_short->UpdateShortcuts(); return true; } -// Quickly removes all objects. - +//! Quickly removes all objects void CRobotMain::DeleteAllObjects() { - CPyro* pyro; - CObject* pObj; - int i; - // Removes all pyrotechnic effects in progress. - while ( true ) + while (true) { - pyro = (CPyro*)m_iMan->SearchInstance(CLASS_PYRO, 0); - if ( pyro == 0 ) break; + Gfx::CPyro* pyro = static_cast<Gfx::CPyro*>(m_iMan->SearchInstance(CLASS_PYRO, 0)); + if (pyro == nullptr) break; pyro->DeleteObject(); delete pyro; } // Removes the arrow. - if ( m_visitArrow != 0 ) + if (m_visitArrow != nullptr) { m_visitArrow->DeleteObject(); delete m_visitArrow; - m_visitArrow = 0; + m_visitArrow = nullptr; } - for ( i=0 ; i<MAXSHOWLIMIT ; i++ ) - { + for (int i = 0; i < MAXSHOWLIMIT; i++) FlushShowLimit(i); - } - while ( true ) + while (true) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, 0); - if ( pObj == 0 ) break; + CObject* obj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, 0)); + if (obj == nullptr) break; - pObj->DeleteObject(true); // destroys rapidly - delete pObj; + obj->DeleteObject(true); // destroys rapidly + delete obj; } } -// Selects the human. - +//! Selects the human void CRobotMain::SelectHuman() { SelectObject(SearchHuman()); } -// Returns the object human. - +//! Returns the object human CObject* CRobotMain::SearchHuman() { - ObjectType type; - CObject* pObj; - int i; - - for ( i=0 ; i<1000000 ; i++ ) + for (int i = 0; i < 1000000; i++) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); - if ( pObj == 0 ) break; + CObject* obj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); + if (obj == 0) break; - type = pObj->RetType(); - if ( type == OBJECT_HUMAN ) - { - return pObj; - } + ObjectType type = obj->GetType(); + if (type == OBJECT_HUMAN) + return obj; } return 0; } -// Returns the object toto. - +//! Returns the object toto CObject* CRobotMain::SearchToto() { - ObjectType type; - CObject* pObj; - int i; - - for ( i=0 ; i<1000000 ; i++ ) + for (int i = 0; i < 1000000; i++) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); - if ( pObj == 0 ) break; + CObject* obj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); + if (obj == nullptr) break; - type = pObj->RetType(); - if ( type == OBJECT_TOTO ) - { - return pObj; - } + ObjectType type = obj->GetType(); + if (type == OBJECT_TOTO) + return obj; } - return 0; + return nullptr; } -// Returns the nearest selectable object from a given position. - -CObject* CRobotMain::SearchNearest(Math::Vector pos, CObject* pExclu) +//! Returns the nearest selectable object from a given position +CObject* CRobotMain::SearchNearest(Math::Vector pos, CObject* exclu) { - ObjectType type; - CObject *pObj, *pBest; - Math::Vector oPos; - float min, dist; - int i; - - min = 100000.0f; - pBest = 0; - for ( i=0 ; i<1000000 ; i++ ) + float min = 100000.0f; + CObject* best = 0; + for (int i = 0; i < 1000000; i++) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); - if ( pObj == 0 ) break; + CObject* obj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); + if (obj == nullptr) break; - if ( pObj == pExclu ) continue; - if ( !IsSelectable(pObj) ) continue; + if (obj == exclu) continue; + if (!IsSelectable(obj)) continue; - type = pObj->RetType(); - if ( type == OBJECT_TOTO ) continue; + ObjectType type = obj->GetType(); + if (type == OBJECT_TOTO) continue; - oPos = pObj->RetPosition(0); - dist = Math::DistanceProjected(oPos, pos); - if ( dist < min ) + Math::Vector oPos = obj->GetPosition(0); + float dist = Math::DistanceProjected(oPos, pos); + if (dist < min) { min = dist; - pBest = pObj; + best = obj; } } - return pBest; + return best; } -// Returns the selected object. - -CObject* CRobotMain::RetSelect() +//! Returns the selected object +CObject* CRobotMain::GetSelect() { - CObject* pObj; - int i; - - for ( i=0 ; i<1000000 ; i++ ) + for (int i = 0; i < 1000000; i++) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); - if ( pObj == 0 ) break; + CObject* obj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); + if (obj == nullptr) break; - if ( pObj->RetSelect() ) - { - return pObj; - } + if (obj->GetSelect()) + return obj; } - return 0; + return nullptr; } CObject* CRobotMain::SearchObject(ObjectType type) { - CObject* pObj; - int i; - - for ( i=0 ; i<1000000 ; i++ ) + for (int i = 0; i < 1000000; i++) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); - if ( pObj == 0 ) break; + CObject* obj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); + if (obj == nullptr) break; - if ( pObj->RetType() == type ) - { - return pObj; - } + if (obj->GetType() == type) + return obj; } - return 0; + return nullptr; } -// Detects the object aimed by the mouse. - +//! Detects the object aimed by the mouse CObject* CRobotMain::DetectObject(Math::Point pos) { - ObjectType type; - CObject *pObj, *pTarget; - int objRank, i, j, rank; - - objRank = m_engine->DetectObject(pos); + int objRank = m_engine->DetectObject(pos); - for ( i=0 ; i<1000000 ; i++ ) + for (int i = 0; i < 1000000; i++) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); - if ( pObj == 0 ) break; + CObject* obj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); + if (obj == nullptr) break; - if ( !pObj->RetActif() ) continue; - if ( pObj->RetProxyActivate() ) continue; + if (!obj->GetActif()) continue; + if (obj->GetProxyActivate()) continue; - pTarget = 0; - type = pObj->RetType(); + CObject* target = nullptr; + ObjectType type = obj->GetType(); if ( type == OBJECT_PORTICO || type == OBJECT_BASE || type == OBJECT_DERRICK || @@ -2896,40 +2542,37 @@ CObject* CRobotMain::DetectObject(Math::Point pos) type == OBJECT_APOLLO4 || type == OBJECT_APOLLO5 ) { - pTarget = pObj; + target = obj; } - else if ( (type == OBJECT_POWER || - type == OBJECT_ATOMIC ) && - pObj->RetTruck() != 0 ) // battery used? + else if ((type == OBJECT_POWER || + type == OBJECT_ATOMIC) && + obj->GetTruck() != nullptr) // battery used? { - pTarget = pObj->RetTruck(); + target = obj->GetTruck(); } - else if ( type == OBJECT_POWER || - type == OBJECT_ATOMIC ) + else if (type == OBJECT_POWER || + type == OBJECT_ATOMIC) { - pTarget = pObj; + target = obj; } - for ( j=0 ; j<OBJECTMAXPART ; j++ ) + for (int j = 0; j < OBJECTMAXPART; j++) { - rank = pObj->RetObjectRank(j); - if ( rank == -1 ) continue; - if ( rank != objRank ) continue; - return pTarget; + int rank = obj->GetObjectRank(j); + if (rank == -1) continue; + if (rank != objRank) continue; + return target; } } return 0; } -// Indicates whether an object is selectable. - -bool CRobotMain::IsSelectable(CObject* pObj) +//! Indicates whether an object is selectable +bool CRobotMain::IsSelectable(CObject* obj) { - ObjectType type; - - if ( !pObj->RetSelectable() ) return false; + if (!obj->GetSelectable()) return false; - type = pObj->RetType(); + ObjectType type = obj->GetType(); if ( type == OBJECT_HUMAN || type == OBJECT_TOTO || type == OBJECT_MOBILEfa || @@ -2980,7 +2623,7 @@ bool CRobotMain::IsSelectable(CObject* pObj) return true; } - if ( m_bSelectInsect ) + if (m_selectInsect) { if ( type == OBJECT_MOTHER || type == OBJECT_ANT || @@ -2997,151 +2640,138 @@ bool CRobotMain::IsSelectable(CObject* pObj) } -// Deletes the selected object. - +//! Deletes the selected object bool CRobotMain::DeleteObject() { - CObject* pObj; - CPyro* pyro; - - pObj = RetSelect(); - if ( pObj == 0 ) return false; + CObject* obj = GetSelect(); + if (obj == nullptr) return false; - pyro = new CPyro(m_iMan); - pyro->Create(PT_FRAGT, pObj); + Gfx::CPyro* pyro = new Gfx::CPyro(m_iMan); + pyro->Create(Gfx::PT_FRAGT, obj); - pObj->SetSelect(false); // deselects the object - m_camera->SetType(CAMERA_EXPLO); + obj->SetSelect(false); // deselects the object + m_camera->SetType(Gfx::CAM_TYPE_EXPLO); DeselectAll(); - pObj->DeleteDeselList(pObj); + obj->DeleteDeselList(obj); return true; } -// Removes setting evidence of the object with the mouse hovers over. - +//! Removes setting evidence of the object with the mouse hovers over void CRobotMain::HiliteClear() { - CObject* pObj; - int i; - ClearTooltip(); m_tooltipName[0] = 0; // really removes the tooltip - if ( !m_bHilite ) return; + if (!m_hilite) return; - i = -1; - m_engine->SetHiliteRank(&i); // nothing more selected + int rank = -1; + m_engine->SetHighlightRank(&rank); // nothing more selected - for ( i=0 ; i<1000000 ; i++ ) + for (int i = 0; i < 1000000; i++) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); - if ( pObj == 0 ) break; + CObject* obj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); + if (obj == nullptr) break; - pObj->SetHilite(false); - m_map->SetHilite(0); - m_short->SetHilite(0); + obj->SetHilite(false); + m_map->SetHighlight(0); + m_short->SetHighlight(0); } - m_bHilite = false; + m_hilite = false; } -// Highlights the object with the mouse hovers over. - +//! Highlights the object with the mouse hovers over void CRobotMain::HiliteObject(Math::Point pos) { - CObject* pObj; - char name[100]; - bool bInMap; - - if ( m_bFixScene && m_phase != PHASE_PERSO ) return; - if ( m_bMovieLock ) return; - if ( m_movie->IsExist() ) return; - if ( m_engine->RetMouseHide() ) return; + if (m_fixScene && m_phase != PHASE_PERSO) return; + if (m_movieLock) return; + if (m_movie->IsExist()) return; + if (!m_engine->GetMouseVisible()) return; ClearInterface(); // removes setting evidence and tooltip - pObj = m_short->DetectShort(pos); + CObject* obj = m_short->DetectShort(pos); - if ( m_dialog->RetTooltip() && m_interface->GetTooltip(pos, name) ) + char name[100]; + + if (m_dialog->GetTooltip() && m_interface->GetTooltip(pos, name)) { m_tooltipPos = pos; strcpy(m_tooltipName, name); m_tooltipTime = 0.0f; - if ( pObj == 0 ) return; + if (obj == nullptr) return; } - if ( m_bSuspend ) return; + if (m_suspend) return; - if ( pObj == 0 ) + if (obj == nullptr) { - pObj = m_map->DetectMap(pos, bInMap); - if ( pObj == 0 ) + bool inMap; + obj = m_map->DetectMap(pos, inMap); + if (obj == nullptr) { - if ( bInMap ) return; + if (inMap) return; - pObj = DetectObject(pos); + obj = DetectObject(pos); - if ( m_camera->RetType() == CAMERA_ONBOARD && - m_camera->RetObject() == pObj ) - { + if (m_camera->GetType() == Gfx::CAM_TYPE_ONBOARD && + m_camera->GetObject() == obj) return; - } } } - if ( pObj != 0 ) + if (obj != nullptr) { - if ( m_dialog->RetTooltip() && pObj->GetTooltipName(name) ) + if (m_dialog->GetTooltip() && obj->GetTooltipName(name)) { m_tooltipPos = pos; strcpy(m_tooltipName, name); m_tooltipTime = 0.0f; } - if ( IsSelectable(pObj) ) + if (IsSelectable(obj)) { - pObj->SetHilite(true); - m_map->SetHilite(pObj); - m_short->SetHilite(pObj); - m_bHilite = true; + obj->SetHilite(true); + m_map->SetHilite(obj); + m_short->SetHilite(obj); + m_hilite = true; } } } -// Highlights the object with the mouse hovers over. - +//! Highlights the object with the mouse hovers over void CRobotMain::HiliteFrame(float rTime) { - if ( m_bFixScene && m_phase != PHASE_PERSO ) return; - if ( m_bMovieLock ) return; - if ( m_movie->IsExist() ) return; + if (m_fixScene && m_phase != PHASE_PERSO) return; + if (m_movieLock) return; + if (m_movie->IsExist()) return; m_tooltipTime += rTime; ClearTooltip(); - if ( m_tooltipTime >= 0.2f && - m_tooltipName[0] != 0 ) + if (m_tooltipTime >= 0.2f && + m_tooltipName[0] != 0) { CreateTooltip(m_tooltipPos, m_tooltipName); } } -// Creates a tooltip. - -void CRobotMain::CreateTooltip(Math::Point pos, char* text) +//! Creates a tooltip +void CRobotMain::CreateTooltip(Math::Point pos, const char* text) { - CWindow* pw; - Math::Point start, end, dim, offset, corner; - + Math::Point corner; corner.x = pos.x+0.022f; corner.y = pos.y-0.052f; - m_engine->RetText()->DimText(text, corner, 1, - SMALLFONT, NORMSTRETCH, FONT_COLOBOT, - start, end); + Math::Point start, end; + + m_engine->GetText()->SizeText(text, Gfx::FONT_COLOBOT, Gfx::FONT_SIZE_SMALL, + corner, Gfx::TEXT_ALIGN_LEFT, + start, end); + start.x -= 0.010f; start.y -= 0.002f; end.x += 0.010f; @@ -3149,13 +2779,16 @@ void CRobotMain::CreateTooltip(Math::Point pos, char* text) pos.x = start.x; pos.y = start.y; + + Math::Point dim; dim.x = end.x-start.x; dim.y = end.y-start.y; + Math::Point offset; offset.x = 0.0f; offset.y = 0.0f; - if ( pos.x+dim.x > 1.0f ) offset.x = 1.0f-(pos.x+dim.x); - if ( pos.y < 0.0f ) offset.y = -pos.y; + if (pos.x+dim.x > 1.0f) offset.x = 1.0f-(pos.x+dim.x); + if (pos.y < 0.0f) offset.y = -pos.y; corner.x += offset.x; corner.y += offset.y; @@ -3164,62 +2797,51 @@ void CRobotMain::CreateTooltip(Math::Point pos, char* text) m_interface->CreateWindows(pos, dim, 1, EVENT_TOOLTIP); - pw = (CWindow*)m_interface->SearchControl(EVENT_TOOLTIP); - if ( pw != 0 ) + Ui::CWindow* pw = static_cast<Ui::CWindow*>(m_interface->SearchControl(EVENT_TOOLTIP)); + if (pw != nullptr) { - pw->SetState(STATE_SHADOW); + pw->SetState(Ui::STATE_SHADOW); pw->SetTrashEvent(false); - pos.y -= m_engine->RetText()->RetHeight(SMALLFONT, FONT_COLOBOT)/2.0f; + pos.y -= m_engine->GetText()->GetHeight(Gfx::FONT_COLOBOT, Gfx::FONT_SIZE_SMALL) / 2.0f; pw->CreateLabel(pos, dim, -1, EVENT_LABEL2, text); } } -// Clears the previous tooltip. - +//! Clears the previous tooltip void CRobotMain::ClearTooltip() { m_interface->DeleteControl(EVENT_TOOLTIP); } -// Displays help for an object. - +//! Displays help for an object void CRobotMain::HelpObject() { - CObject* pObj; - char* filename; + CObject* obj = GetSelect(); + if (obj == nullptr) return; - pObj = RetSelect(); - if ( pObj == 0 ) return; - - filename = RetHelpFilename(pObj->RetType()); - if ( filename[0] == 0 ) return; + char* filename = GetHelpFilename(obj->GetType()); + if (filename[0] == 0) return; StartDisplayInfo(filename, -1); } -// Change the mode of the camera. - +//! Change the mode of the camera void CRobotMain::ChangeCamera() { - CObject* pObj; - ObjectType oType; - CameraType type; - int i; - - for ( i=0 ; i<1000000 ; i++ ) + for (int i = 0; i < 1000000; i++) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); - if ( pObj == 0 ) break; + CObject* obj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); + if (obj == nullptr) break; - if ( pObj->RetSelect() ) + if (obj->GetSelect()) { - if ( pObj->RetCameraLock() ) return; + if (obj->GetCameraLock()) return; - oType = pObj->RetType(); - type = pObj->RetCameraType(); + ObjectType oType = obj->GetType(); + Gfx::CameraType type = obj->GetCameraType(); if ( oType != OBJECT_MOBILEfa && oType != OBJECT_MOBILEta && @@ -3250,115 +2872,111 @@ void CRobotMain::ChangeCamera() oType != OBJECT_MOBILEdr && oType != OBJECT_APOLLO2 ) return; - if ( oType == OBJECT_MOBILEdr ) // designer? + if (oType == OBJECT_MOBILEdr) // designer? { - if ( type == CAMERA_PLANE ) type = CAMERA_BACK; - else if ( type == CAMERA_BACK ) type = CAMERA_PLANE; + if (type == Gfx::CAM_TYPE_PLANE ) type = Gfx::CAM_TYPE_BACK; + else if (type == Gfx::CAM_TYPE_BACK ) type = Gfx::CAM_TYPE_PLANE; } - else if ( pObj->RetTrainer() ) // trainer? + else if (obj->GetTrainer()) // trainer? { - if ( type == CAMERA_ONBOARD ) type = CAMERA_FIX; - else if ( type == CAMERA_FIX ) type = CAMERA_PLANE; - else if ( type == CAMERA_PLANE ) type = CAMERA_BACK; - else if ( type == CAMERA_BACK ) type = CAMERA_ONBOARD; + if (type == Gfx::CAM_TYPE_ONBOARD) type = Gfx::CAM_TYPE_FIX; + else if (type == Gfx::CAM_TYPE_FIX ) type = Gfx::CAM_TYPE_PLANE; + else if (type == Gfx::CAM_TYPE_PLANE ) type = Gfx::CAM_TYPE_BACK; + else if (type == Gfx::CAM_TYPE_BACK ) type = Gfx::CAM_TYPE_ONBOARD; } else { - if ( type == CAMERA_ONBOARD ) type = CAMERA_BACK; - else if ( type == CAMERA_BACK ) type = CAMERA_ONBOARD; + if (type == Gfx::CAM_TYPE_ONBOARD) type = Gfx::CAM_TYPE_BACK; + else if (type == Gfx::CAM_TYPE_BACK ) type = Gfx::CAM_TYPE_ONBOARD; } - pObj->SetCameraType(type); + obj->SetCameraType(type); m_camera->SetType(type); } } } -// Remote control the camera using the arrow keys. - -void CRobotMain::KeyCamera(EventMsg event, long param) +//! Remote control the camera using the arrow keys +void CRobotMain::KeyCamera(EventType type, long key) { - CObject* pObj; + // TODO: rewrite key handling to input bindings - if ( event == EVENT_KEYUP ) + if (type == EVENT_KEY_UP) { - if ( param == m_engine->RetKey(KEYRANK_LEFT, 0) || - param == m_engine->RetKey(KEYRANK_LEFT, 1) ) + if (key == m_app->GetKey(KEYRANK_LEFT, 0) || + key == m_app->GetKey(KEYRANK_LEFT, 1)) { m_cameraPan = 0.0f; } - if ( param == m_engine->RetKey(KEYRANK_RIGHT, 0) || - param == m_engine->RetKey(KEYRANK_RIGHT, 1) ) + if (key == m_app->GetKey(KEYRANK_RIGHT, 0) || + key == m_app->GetKey(KEYRANK_RIGHT, 1)) { m_cameraPan = 0.0f; } - if ( param == m_engine->RetKey(KEYRANK_UP, 0) || - param == m_engine->RetKey(KEYRANK_UP, 1) ) + if (key == m_app->GetKey(KEYRANK_UP, 0) || + key == m_app->GetKey(KEYRANK_UP, 1)) { m_cameraZoom = 0.0f; } - if ( param == m_engine->RetKey(KEYRANK_DOWN, 0) || - param == m_engine->RetKey(KEYRANK_DOWN, 1) ) + if (key == m_app->GetKey(KEYRANK_DOWN, 0) || + key == m_app->GetKey(KEYRANK_DOWN, 1)) { m_cameraZoom = 0.0f; } } - if ( m_phase != PHASE_SIMUL ) return; - if ( m_bEditLock ) return; // current edition? - if ( m_bTrainerPilot ) return; + if (m_phase != PHASE_SIMUL) return; + if (m_editLock) return; // current edition? + if (m_trainerPilot) return; - pObj = RetSelect(); - if ( pObj == 0 ) return; - if ( !pObj->RetTrainer() ) return; + CObject* obj = GetSelect(); + if (obj == nullptr) return; + if (!obj->GetTrainer()) return; - if ( event == EVENT_KEYDOWN ) + if (type == EVENT_KEY_DOWN) { - if ( param == m_engine->RetKey(KEYRANK_LEFT, 0) || - param == m_engine->RetKey(KEYRANK_LEFT, 1) ) + if (key == m_app->GetKey(KEYRANK_LEFT, 0) || + key == m_app->GetKey(KEYRANK_LEFT, 1)) { m_cameraPan = -1.0f; } - if ( param == m_engine->RetKey(KEYRANK_RIGHT, 0) || - param == m_engine->RetKey(KEYRANK_RIGHT, 1) ) + if (key == m_app->GetKey(KEYRANK_RIGHT, 0) || + key == m_app->GetKey(KEYRANK_RIGHT, 1)) { m_cameraPan = 1.0f; } - if ( param == m_engine->RetKey(KEYRANK_UP, 0) || - param == m_engine->RetKey(KEYRANK_UP, 1) ) + if (key == m_app->GetKey(KEYRANK_UP, 0) || + key == m_app->GetKey(KEYRANK_UP, 1)) { m_cameraZoom = -1.0f; } - if ( param == m_engine->RetKey(KEYRANK_DOWN, 0) || - param == m_engine->RetKey(KEYRANK_DOWN, 1) ) + if (key == m_app->GetKey(KEYRANK_DOWN, 0) || + key == m_app->GetKey(KEYRANK_DOWN, 1)) { m_cameraZoom = 1.0f; } } } -// Panned with the camera if a button is pressed. - +//! Panned with the camera if a button is pressed void CRobotMain::RemoteCamera(float pan, float zoom, float rTime) { - float value; - - if ( pan != 0.0f ) + if (pan != 0.0f) { - value = m_camera->RetRemotePan(); + float value = m_camera->GetRemotePan(); value += pan*rTime*1.5f; m_camera->SetRemotePan(value); } - if ( zoom != 0.0f ) + if (zoom != 0.0f) { - value = m_camera->RetRemoteZoom(); + float value = m_camera->GetRemoteZoom(); value += zoom*rTime*0.3f; m_camera->SetRemoteZoom(value); } @@ -3366,199 +2984,155 @@ void CRobotMain::RemoteCamera(float pan, float zoom, float rTime) -// Cancels the current movie. - +//! Cancels the current movie void CRobotMain::AbortMovie() { - CObject* pObj; - CAuto* automat; - int i; - - for ( i=0 ; i<1000000 ; i++ ) + for (int i = 0; i < 1000000; i++) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); - if ( pObj == 0 ) break; + CObject* obj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); + if (obj == nullptr) break; - automat = pObj->RetAuto(); - if ( automat != 0 ) - { + CAuto* automat = obj->GetAuto(); + if (automat != 0) automat->Abort(); - } } - m_engine->SetMouseHide(false); + m_engine->SetMouseVisible(true); } -// Updates the text information. - +//! Updates the text information void CRobotMain::UpdateInfoText() { - CObject* pObj; - Math::Vector pos; - char info[100]; - - if ( m_bShowPos ) + if (m_showPos) { - pObj = RetSelect(); - if ( pObj != 0 ) + CObject* obj = GetSelect(); + if (obj != nullptr) { - pos = pObj->RetPosition(0); + Math::Vector pos = obj->GetPosition(0); + char info[100]; sprintf(info, "Pos = %.2f ; %.2f", pos.x/g_unit, pos.z/g_unit); - m_engine->SetInfoText(4, info); + //TODO: m_engine->SetInfoText(4, info); } } } -// Initializes the view. - +//! Initializes the view void CRobotMain::InitEye() { - if ( m_phase == PHASE_SIMUL ) - { + if (m_phase == PHASE_SIMUL) m_camera->Init(Math::Vector( 0.0f, 10.0f, 0.0f), Math::Vector(10.0f, 5.0f, 0.0f), 0.0f); - } - - if ( m_phase == PHASE_MODEL ) - { - m_model->InitView(); - } } -// Advances the entire scene. - +//! Advances the entire scene bool CRobotMain::EventFrame(const Event &event) { - ObjectType type; - CObject *pObj, *toto; - CPyro* pPyro; - CWindow* pw; - CMap* pm; - int i; - m_time += event.rTime; - if ( !m_bMovieLock ) m_gameTime += event.rTime; + if (!m_movieLock) m_gameTime += event.rTime; - if ( !m_bImmediatSatCom && !m_bBeginSatCom && - m_gameTime > 0.1f && m_phase == PHASE_SIMUL ) + if (!m_immediatSatCom && !m_beginSatCom && + m_gameTime > 0.1f && m_phase == PHASE_SIMUL) { m_displayText->DisplayError(INFO_BEGINSATCOM, Math::Vector(0.0f,0.0f,0.0f)); - m_bBeginSatCom = true; // message appears + m_beginSatCom = true; // message appears } m_water->EventProcess(event); m_cloud->EventProcess(event); - m_blitz->EventProcess(event); + m_lightning->EventProcess(event); m_planet->EventProcess(event); - pw = (CWindow*)m_interface->SearchControl(EVENT_WINDOW1); - if ( pw == 0 ) + Ui::CMap* pm = nullptr; + Ui::CWindow* pw = static_cast<Ui::CWindow*>(m_interface->SearchControl(EVENT_WINDOW1)); + if (pw == nullptr) { - pm = 0; + pm = nullptr; } else { - pm = (CMap*)pw->SearchControl(EVENT_OBJECT_MAP); - if ( pm != 0 ) pm->FlushObject(); + pm = static_cast<Ui::CMap*>(pw->SearchControl(EVENT_OBJECT_MAP)); + if (pm != nullptr) pm->FlushObject(); } - toto = 0; - if ( !m_bFreePhoto ) + CObject* toto = nullptr; + if (!m_freePhoto) { // Advances all the robots, but not toto. - for ( i=0 ; i<1000000 ; i++ ) - { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); - if ( pObj == 0 ) break; - if ( pm != 0 ) pm->UpdateObject(pObj); - if ( pObj->RetTruck() != 0 ) continue; - type = pObj->RetType(); - if ( type == OBJECT_TOTO ) - { - toto = pObj; - } + for (int i = 0; i < 1000000; i++) + { + CObject* obj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); + if (obj == nullptr) break; + if (pm != nullptr) pm->UpdateObject(obj); + if (obj->GetTruck() != nullptr) continue; + ObjectType type = obj->GetType(); + if (type == OBJECT_TOTO) + toto = obj; else - { - pObj->EventProcess(event); - } + obj->EventProcess(event); } // Advances all objects transported by robots. - for ( i=0 ; i<1000000 ; i++ ) + for (int i = 0; i < 1000000; i++) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); - if ( pObj == 0 ) break; - if ( pObj->RetTruck() == 0 ) continue; - pObj->EventProcess(event); + CObject* obj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); + if (obj == nullptr) break; + if (obj->GetTruck() == nullptr) continue; + obj->EventProcess(event); } // Advances pyrotechnic effects. - for ( i=0 ; i<1000000 ; i++ ) + for (int i = 0; i < 1000000; i++) { - pPyro = (CPyro*)m_iMan->SearchInstance(CLASS_PYRO, i); - if ( pPyro == 0 ) break; + Gfx::CPyro* pyro = static_cast<Gfx::CPyro*>(m_iMan->SearchInstance(CLASS_PYRO, i)); + if (pyro == nullptr) break; - pPyro->EventProcess(event); - if ( pPyro->IsEnded() != ERR_CONTINUE ) + pyro->EventProcess(event); + if (pyro->IsEnded() != ERR_CONTINUE) { - pPyro->DeleteObject(); - delete pPyro; + pyro->DeleteObject(); + delete pyro; } } } // The camera follows the object, because its position - // may depend on the selected object (CAMERA_ONBOARD or CAMERA_BACK). - if ( m_phase == PHASE_SIMUL && !m_bEditFull ) + // may depend on the selected object (Gfx::CAM_TYPE_ONBOARD or Gfx::CAM_TYPE_BACK). + if (m_phase == PHASE_SIMUL && !m_editFull) { m_camera->EventProcess(event); - if ( m_engine->RetFog() ) - { - m_camera->SetOverBaseColor(m_particule->RetFogColor(m_engine->RetEyePt())); - } + if (m_engine->GetFog()) + m_camera->SetOverBaseColor(m_particle->GetFogColor(m_engine->GetEyePt())); } - if ( m_phase == PHASE_PERSO || - m_phase == PHASE_WIN || - m_phase == PHASE_LOST ) + if (m_phase == PHASE_PERSO || + m_phase == PHASE_WIN || + m_phase == PHASE_LOST) { m_camera->EventProcess(event); } // Advances toto following the camera, because its position depends on the camera. - if ( toto != 0 ) - { + if (toto != nullptr) toto->EventProcess(event); - } - - // Advances model. - if ( m_phase == PHASE_MODEL ) - { - m_model->ViewMove(event, 2.0f); - m_model->UpdateView(); - m_model->EventProcess(event); - } HiliteFrame(event.rTime); // Moves the film indicator. - if ( m_bMovieLock && !m_bEditLock ) // movie in progress? + if (m_movieLock && !m_editLock) // movie in progress? { - CControl* pc; - Math::Point pos, dim; - float zoom; - - pc = m_interface->SearchControl(EVENT_OBJECT_MOVIELOCK); - if ( pc != 0 ) + Ui::CControl* pc = m_interface->SearchControl(EVENT_OBJECT_MOVIELOCK); + if (pc != nullptr) { + Math::Point pos, dim; + dim.x = 32.0f/640.0f; dim.y = 32.0f/480.0f; pos.x = 20.0f/640.0f; pos.y = (480.0f-24.0f)/480.0f; - zoom = 1.0f+sinf(m_time*6.0f)*0.1f; // 0.9 .. 1.1 + float zoom = 1.0f+sinf(m_time*6.0f)*0.1f; // 0.9 .. 1.1 dim.x *= zoom; dim.y *= zoom; pos.x -= dim.x/2.0f; @@ -3570,16 +3144,14 @@ bool CRobotMain::EventFrame(const Event &event) } // Moves edition indicator. - if ( m_bEditLock || m_bPause ) // edition in progress? + if (m_editLock || m_pause) // edition in progress? { - CControl* pc; - Math::Point pos, dim; - float zoom; - - pc = m_interface->SearchControl(EVENT_OBJECT_EDITLOCK); - if ( pc != 0 ) + Ui::CControl* pc = m_interface->SearchControl(EVENT_OBJECT_EDITLOCK); + if (pc != nullptr) { - if ( m_bEditFull || m_bEditLock ) + Math::Point pos, dim; + + if (m_editFull || m_editLock) { dim.x = 10.0f/640.0f; dim.y = 10.0f/480.0f; @@ -3593,7 +3165,7 @@ bool CRobotMain::EventFrame(const Event &event) pos.x = 20.0f/640.0f; pos.y = (480.0f-24.0f)/480.0f; - zoom = 1.0f+sinf(m_time*6.0f)*0.1f; // 0.9 .. 1.1 + float zoom = 1.0f+sinf(m_time*6.0f)*0.1f; // 0.9 .. 1.1 dim.x *= zoom; dim.y *= zoom; pos.x -= dim.x/2.0f; @@ -3605,107 +3177,84 @@ bool CRobotMain::EventFrame(const Event &event) } // Will move the arrow to visit. - if ( m_camera->RetType() == CAMERA_VISIT ) - { + if (m_camera->GetType() == Gfx::CAM_TYPE_VISIT) FrameVisit(event.rTime); - } // Moves the boundaries. FrameShowLimit(event.rTime); - if ( m_phase == PHASE_SIMUL ) + if (m_phase == PHASE_SIMUL) { - if ( !m_bEditLock && m_checkEndTime+1.0f < m_time ) + if (!m_editLock && m_checkEndTime+1.0f < m_time) { m_checkEndTime = m_time; CheckEndMission(true); } - if ( m_winDelay > 0.0f && !m_bEditLock ) + if (m_winDelay > 0.0f && !m_editLock) { m_winDelay -= event.rTime; - if ( m_winDelay <= 0.0f ) + if (m_winDelay <= 0.0f) { - if ( m_bMovieLock ) - { + if (m_movieLock) m_winDelay = 1.0f; - } else - { - Event newEvent; - m_event->MakeEvent(newEvent, EVENT_WIN); - m_event->AddEvent(newEvent); - } + m_eventQueue->AddEvent(Event(EVENT_WIN)); } } - if ( m_lostDelay > 0.0f && !m_bEditLock ) + if (m_lostDelay > 0.0f && !m_editLock) { m_lostDelay -= event.rTime; - if ( m_lostDelay <= 0.0f ) + if (m_lostDelay <= 0.0f) { - if ( m_bMovieLock ) - { + if (m_movieLock) m_winDelay = 1.0f; - } else - { - Event newEvent; - m_event->MakeEvent(newEvent, EVENT_LOST); - m_event->AddEvent(newEvent); - } + m_eventQueue->AddEvent(Event(EVENT_LOST)); } } } - if ( m_delayWriteMessage > 0 ) + if (m_delayWriteMessage > 0) { m_delayWriteMessage --; - if ( m_delayWriteMessage == 0 ) + if (m_delayWriteMessage == 0) { m_displayText->DisplayError(INFO_WRITEOK, Math::Vector(0.0f,0.0f,0.0f)); } } - return S_OK; + return true; } -// Makes the event for all robots. - +//! Makes the event for all robots bool CRobotMain::EventObject(const Event &event) { - CObject* pObj; - int i; + if (m_freePhoto) return true; - if ( m_bFreePhoto ) return S_OK; + m_resetCreate = false; - m_bResetCreate = false; - - for ( i=0 ; i<1000000 ; i++ ) + for (int i = 0; i < 1000000; i++) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); - if ( pObj == 0 ) break; + CObject* obj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); + if (obj == nullptr) break; - pObj->EventProcess(event); + obj->EventProcess(event); } - if ( m_bResetCreate ) - { + if (m_resetCreate) ResetCreate(); - } - return S_OK; + return true; } -// Calculates the point of arrival of the camera. - +//! Calculates the point of arrival of the camera Math::Vector CRobotMain::LookatPoint(Math::Vector eye, float angleH, float angleV, float length) { - Math::Vector lookat; - - lookat = eye; + Math::Vector lookat = eye; lookat.z += length; RotatePoint(eye, angleH, angleV, lookat); @@ -3716,49 +3265,42 @@ Math::Vector CRobotMain::LookatPoint(Math::Vector eye, float angleH, float angle char* SkipNum(char *p) { - while ( *p == ' ' || *p == '.' || *p == '-' || (*p >= '0' && *p <= '9') ) + while (*p == ' ' || *p == '.' || *p == '-' || (*p >= '0' && *p <= '9')) { p++; } return p; } -// Conversion of units. - +//! Conversion of units void CRobotMain::Convert() { - FILE* file = NULL; - FILE* fileNew = NULL; - char line[500]; - char lineNew[500]; - char s[200]; - char* base; - char* p; - int rank; - Math::Vector pos; - float value; + char* base = m_dialog->GetSceneName(); + int rank = m_dialog->GetSceneRank(); - base = m_dialog->RetSceneName(); - rank = m_dialog->RetSceneRank(); + char line[500]; m_dialog->BuildSceneName(line, base, rank); - file = fopen(line, "r"); - if ( file == NULL ) return; + FILE* file = fopen(line, "r"); + if (file == NULL) return; strcpy(line+strlen(line)-4, ".new"); - fileNew = fopen(line, "w"); - if ( fileNew == NULL ) return; + FILE* fileNew = fopen(line, "w"); + if (fileNew == NULL) return; + + char lineNew[500]; + char s[200]; - while ( fgets(line, 500, file) != NULL ) + while (fgets(line, 500, file) != NULL) { strcpy(lineNew, line); - if ( Cmd(line, "DeepView") ) + if (Cmd(line, "DeepView")) { - p = strstr(line, "air="); - if ( p != 0 ) + char* p = strstr(line, "air="); + if (p != 0) { - value = OpFloat(line, "air", 500.0f); + float value = OpFloat(line, "air", 500.0f); value /= g_unit; p[0] = 0; p = SkipNum(p+4); @@ -3772,9 +3314,9 @@ void CRobotMain::Convert() strcpy(line, lineNew); p = strstr(line, "water="); - if ( p != 0 ) + if (p != 0) { - value = OpFloat(line, "water", 100.0f); + float value = OpFloat(line, "water", 100.0f); value /= g_unit; p[0] = 0; p = SkipNum(p+6); @@ -3788,12 +3330,12 @@ void CRobotMain::Convert() strcpy(line, lineNew); } - if ( Cmd(line, "TerrainGenerate") ) + if (Cmd(line, "TerrainGenerate")) { - p = strstr(line, "vision="); - if ( p != 0 ) + char* p = strstr(line, "vision="); + if (p != 0) { - value = OpFloat(line, "vision", 500.0f); + float value = OpFloat(line, "vision", 500.0f); value /= g_unit; p[0] = 0; p = SkipNum(p+7); @@ -3806,13 +3348,13 @@ void CRobotMain::Convert() } } - if ( Cmd(line, "CreateObject") || - Cmd(line, "CreateSpot") ) + if (Cmd(line, "CreateObject") || + Cmd(line, "CreateSpot")) { - p = strstr(line, "pos="); - if ( p != 0 ) + char* p = strstr(line, "pos="); + if (p != 0) { - pos = OpPos(line, "pos"); + Math::Vector pos = OpPos(line, "pos"); pos.x /= g_unit; pos.y /= g_unit; pos.z /= g_unit; @@ -3831,12 +3373,12 @@ void CRobotMain::Convert() } } - if ( Cmd(line, "EndMissionTake") ) + if (Cmd(line, "EndMissionTake")) { - p = strstr(line, "pos="); - if ( p != 0 ) + char* p = strstr(line, "pos="); + if (p != 0) { - pos = OpPos(line, "pos"); + Math::Vector pos = OpPos(line, "pos"); pos.x /= g_unit; pos.y /= g_unit; pos.z /= g_unit; @@ -3856,9 +3398,9 @@ void CRobotMain::Convert() strcpy(line, lineNew); p = strstr(line, "dist="); - if ( p != 0 ) + if (p != 0) { - value = OpFloat(line, "dist", 32.0f); + float value = OpFloat(line, "dist", 32.0f); value /= g_unit; p[0] = 0; p = SkipNum(p+5); @@ -3872,12 +3414,12 @@ void CRobotMain::Convert() strcpy(line, lineNew); } - if ( Cmd(line, "Camera") ) + if (Cmd(line, "Camera")) { - p = strstr(line, "pos="); - if ( p != 0 ) + char* p = strstr(line, "pos="); + if (p != 0) { - pos = OpPos(line, "pos"); + Math::Vector pos = OpPos(line, "pos"); pos.x /= g_unit; pos.y /= g_unit; pos.z /= g_unit; @@ -3897,9 +3439,9 @@ void CRobotMain::Convert() strcpy(line, lineNew); p = strstr(line, "h="); - if ( p != 0 ) + if (p != 0) { - value = OpFloat(line, "h", 32.0f); + float value = OpFloat(line, "h", 32.0f); value /= g_unit; p[0] = 0; p = SkipNum(p+2); @@ -3920,19 +3462,16 @@ void CRobotMain::Convert() fclose(file); } -// Load the scene for the character. - +//! Load the scene for the character void CRobotMain::ScenePerso() { - CObject* pObj; - DeleteAllObjects(); // removes all the current 3D Scene m_engine->FlushObject(); m_terrain->FlushRelief(); // all flat m_terrain->FlushBuildingLevel(); m_terrain->FlushFlyingLimit(); - m_light->FlushLight(); - m_particule->FlushParticule(); + m_lightMan->FlushLights(); + m_particle->FlushParticle(); m_iMan->Flush(CLASS_OBJECT); m_iMan->Flush(CLASS_PHYSICS); m_iMan->Flush(CLASS_BRAIN); @@ -3944,66 +3483,44 @@ void CRobotMain::ScenePerso() m_engine->SetDrawWorld(false); // does not draw anything on the interface m_engine->SetDrawFront(true); // draws on the human interface - pObj = SearchHuman(); - if ( pObj != 0 ) + CObject* obj = SearchHuman(); + if (obj != nullptr) { - CMotionHuman* mh; - - pObj->SetDrawFront(true); // draws the interface + obj->SetDrawFront(true); // draws the interface - mh = (CMotionHuman*)pObj->RetMotion(); - if ( mh != 0 ) - { + CMotionHuman* mh = (CMotionHuman*)obj->GetMotion(); + if (mh != nullptr) mh->StartDisplayPerso(); - } } } -// Creates the whole stage. - -void CRobotMain::CreateScene(bool bSoluce, bool bFixScene, bool bResetObject) +//! Creates the whole scene +void CRobotMain::CreateScene(bool soluce, bool fixScene, bool resetObject) { - CObject* pObj; - CObject* pSel; - CMotion* motion; - FILE* file = NULL; - char line[500]; - char name[200]; - char dir[100]; - char op[100]; - char* read; - char* stack; - char* base; - D3DCOLORVALUE color; - Math::Vector pos; - int rank, obj, i, rankObj, rankGadget; - -//? Convert(); - - base = m_dialog->RetSceneName(); - rank = m_dialog->RetSceneRank(); - read = m_dialog->RetSceneRead(); - stack = m_dialog->RetStackRead(); + char* base = m_dialog->GetSceneName(); + int rank = m_dialog->GetSceneRank(); + char* read = m_dialog->GetSceneRead(); + char* stack = m_dialog->GetStackRead(); m_dialog->SetUserDir(base, rank); - m_bFixScene = bFixScene; + m_fixScene = fixScene; g_id = 0; - m_bBase = false; + m_base = false; - if ( !bResetObject ) + if (!resetObject) { g_build = 0; g_researchDone = 0; // no research done g_researchEnable = 0; FlushDisplayInfo(); - m_terrain->LevelFlush(); + m_terrain->FlushMaterials(); m_audioTrack = 0; - m_bAudioRepeat = true; + m_audioRepeat = true; m_displayText->SetDelay(1.0f); m_displayText->SetEnable(true); - m_bImmediatSatCom = false; + m_immediatSatCom = false; m_endingWinRank = 0; m_endingLostRank = 0; m_endTakeTotal = 0; @@ -4012,8 +3529,8 @@ void CRobotMain::CreateScene(bool bSoluce, bool bFixScene, bool bResetObject) m_endTakeLostDelay = 2.0f; m_obligatoryTotal = 0; m_prohibitedTotal = 0; - m_bMapShow = true; - m_bMapImage = false; + m_mapShow = true; + m_mapImage = false; m_mapFilename[0] = 0; m_colorRefBot.r = 10.0f/256.0f; @@ -4046,159 +3563,143 @@ void CRobotMain::CreateScene(bool bSoluce, bool bFixScene, bool bResetObject) m_scriptFile[0] = 0; } + char line[500]; + char name[200]; + char dir[100]; + char op[100]; + m_dialog->BuildSceneName(line, base, rank); - file = fopen(line, "r"); - if ( file == NULL ) return; + FILE* file = fopen(line, "r"); + if (file == NULL) return; - rankObj = 0; - rankGadget = 0; - pSel = 0; + int rankObj = 0; + int rankGadget = 0; + CObject* sel = 0; - while ( fgets(line, 500, file) != NULL ) + while (fgets(line, 500, file) != NULL) { - for ( i=0 ; i<500 ; i++ ) + for (int i = 0; i < 500; i++) { - if ( line[i] == '\t' ) line[i] = ' '; // replace tab by space - if ( line[i] == '/' && line[i+1] == '/' ) + if (line[i] == '\t' ) line[i] = ' '; // replace tab by space + if (line[i] == '/' && line[i+1] == '/') { line[i] = 0; break; } } - sprintf(op, "Title.%c", RetLanguageLetter()); - if ( Cmd(line, op) && !bResetObject ) - { + sprintf(op, "Title.%c", GetLanguageLetter()); + if (Cmd(line, op) && !resetObject) OpString(line, "text", m_title); - } - sprintf(op, "Resume.%c", RetLanguageLetter()); - if ( Cmd(line, op) && !bResetObject ) - { + sprintf(op, "Resume.%c", GetLanguageLetter()); + if (Cmd(line, op) && !resetObject) OpString(line, "text", m_resume); - } - sprintf(op, "ScriptName.%c", RetLanguageLetter()); - if ( Cmd(line, op) && !bResetObject ) - { + sprintf(op, "ScriptName.%c", GetLanguageLetter()); + if (Cmd(line, op) && !resetObject) OpString(line, "text", m_scriptName); - } - if ( Cmd(line, "ScriptFile") && !bResetObject ) - { + if (Cmd(line, "ScriptFile") && !resetObject) OpString(line, "name", m_scriptFile); - } - if ( Cmd(line, "Instructions") && !bResetObject ) + if (Cmd(line, "Instructions") && !resetObject) { OpString(line, "name", name); -//? sprintf(m_infoFilename[SATCOM_HUSTON], "help\\%s", name); UserDir(m_infoFilename[SATCOM_HUSTON], name, "help"); - m_bImmediatSatCom = OpInt(line, "immediat", 0); + m_immediatSatCom = OpInt(line, "immediat", 0); } - if ( Cmd(line, "Satellite") && !bResetObject ) + if (Cmd(line, "Satellite") && !resetObject) { OpString(line, "name", name); -//? sprintf(m_infoFilename[SATCOM_SAT], "help\\%s", name); UserDir(m_infoFilename[SATCOM_SAT], name, "help"); } - if ( Cmd(line, "Loading") && !bResetObject ) + if (Cmd(line, "Loading") && !resetObject) { OpString(line, "name", name); -//? sprintf(m_infoFilename[SATCOM_LOADING], "help\\%s", name); UserDir(m_infoFilename[SATCOM_LOADING], name, "help"); } - if ( Cmd(line, "HelpFile") && !bResetObject ) + if (Cmd(line, "HelpFile") && !resetObject) { OpString(line, "name", name); -//? sprintf(m_infoFilename[SATCOM_PROG], "help\\%s", name); UserDir(m_infoFilename[SATCOM_PROG], name, "help"); } - if ( Cmd(line, "SoluceFile") && !bResetObject ) + if (Cmd(line, "SoluceFile") && !resetObject) { OpString(line, "name", name); -//? sprintf(m_infoFilename[SATCOM_SOLUCE], "help\\%s", name); UserDir(m_infoFilename[SATCOM_SOLUCE], name, "help"); } - if ( Cmd(line, "EndingFile") && !bResetObject ) + if (Cmd(line, "EndingFile") && !resetObject) { m_endingWinRank = OpInt(line, "win", 0); m_endingLostRank = OpInt(line, "lost", 0); } - if ( Cmd(line, "MessageDelay") && !bResetObject ) + if (Cmd(line, "MessageDelay") && !resetObject) { m_displayText->SetDelay(OpFloat(line, "factor", 1.0f)); } - if ( Cmd(line, "Audio") && !bResetObject ) + if (Cmd(line, "Audio") && !resetObject) { m_audioTrack = OpInt(line, "track", 0); - m_bAudioRepeat = OpInt(line, "repeat", 1); + m_audioRepeat = OpInt(line, "repeat", 1); } - if ( Cmd(line, "AmbiantColor") && !bResetObject ) + if (Cmd(line, "AmbientColor") && !resetObject) { - m_engine->SetAmbiantColor(OpColor(line, "air", 0x88888888), 0); - m_engine->SetAmbiantColor(OpColor(line, "water", 0x88888888), 1); + m_engine->SetAmbientColor(OpColor(line, "air", Gfx::Color(0.533f, 0.533f, 0.533f, 0.533f)), 0); + m_engine->SetAmbientColor(OpColor(line, "water", Gfx::Color(0.533f, 0.533f, 0.533f, 0.533f)), 1); } - if ( Cmd(line, "FogColor") && !bResetObject ) + if (Cmd(line, "FogColor") && !resetObject) { - m_engine->SetFogColor(OpColor(line, "air", 0x88888888), 0); - m_engine->SetFogColor(OpColor(line, "water", 0x88888888), 1); + m_engine->SetFogColor(OpColor(line, "air", Gfx::Color(0.533f, 0.533f, 0.533f, 0.533f)), 0); + m_engine->SetFogColor(OpColor(line, "water", Gfx::Color(0.533f, 0.533f, 0.533f, 0.533f)), 1); } - if ( Cmd(line, "VehicleColor") && !bResetObject ) - { - m_colorNewBot = RetColor(OpColor(line, "color", 0x88888888)); - } + if (Cmd(line, "VehicleColor") && !resetObject) + m_colorNewBot = OpColor(line, "color", Gfx::Color(0.533f, 0.533f, 0.533f, 0.533f)); - if ( Cmd(line, "InsectColor") && !bResetObject ) - { - m_colorNewAlien = RetColor(OpColor(line, "color", 0x88888888)); - } + if (Cmd(line, "InsectColor") && !resetObject) + m_colorNewAlien = OpColor(line, "color", Gfx::Color(0.533f, 0.533f, 0.533f, 0.533f)); - if ( Cmd(line, "GreeneryColor") && !bResetObject ) - { - m_colorNewGreen = RetColor(OpColor(line, "color", 0x88888888)); - } + if (Cmd(line, "GreeneryColor") && !resetObject) + m_colorNewGreen = OpColor(line, "color", Gfx::Color(0.533f, 0.533f, 0.533f, 0.533f)); - if ( Cmd(line, "DeepView") && !bResetObject ) + if (Cmd(line, "DeepView") && !resetObject) { m_engine->SetDeepView(OpFloat(line, "air", 500.0f)*UNIT, 0, true); m_engine->SetDeepView(OpFloat(line, "water", 100.0f)*UNIT, 1, true); } - if ( Cmd(line, "FogStart") && !bResetObject ) + if (Cmd(line, "FogStart") && !resetObject) { m_engine->SetFogStart(OpFloat(line, "air", 0.5f), 0); m_engine->SetFogStart(OpFloat(line, "water", 0.5f), 1); } - if ( Cmd(line, "SecondTexture") && !bResetObject ) - { + if (Cmd(line, "SecondTexture") && !resetObject) m_engine->SetSecondTexture(OpInt(line, "rank", 1)); - } - if ( Cmd(line, "Background") && !bResetObject ) + if (Cmd(line, "Background") && !resetObject) { OpString(line, "image", name); UserDir(dir, name, ""); m_engine->SetBackground(dir, - OpColor(line, "up", 0x00000000), - OpColor(line, "down", 0x00000000), - OpColor(line, "cloudUp", 0x00000000), - OpColor(line, "cloudDown", 0x00000000), + OpColor(line, "up", Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f)), + OpColor(line, "down", Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f)), + OpColor(line, "cloudUp", Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f)), + OpColor(line, "cloudDown", Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f)), OpInt(line, "full", 0)); } - if ( Cmd(line, "Planet") && !bResetObject ) + if (Cmd(line, "Planet") && !resetObject) { Math::Vector ppos, uv1, uv2; @@ -4217,21 +3718,21 @@ void CRobotMain::CreateScene(bool bSoluce, bool bFixScene, bool bResetObject) Math::Point(uv2.x, uv2.z)); } - if ( Cmd(line, "FrontsizeName") && !bResetObject ) + if (Cmd(line, "FrontsizeName") && !resetObject) { OpString(line, "image", name); UserDir(dir, name, ""); - m_engine->SetFrontsizeName(dir); + m_engine->SetForegroundName(dir); } - if ( Cmd(line, "Global") && !bResetObject ) + if (Cmd(line, "Global") && !resetObject) { g_unit = OpFloat(line, "unitScale", 4.0f); m_engine->SetTracePrecision(OpFloat(line, "traceQuality", 1.0f)); - m_bShortCut = OpInt(line, "shortcut", 1); + m_shortCut = OpInt(line, "shortcut", 1); } - if ( Cmd(line, "TerrainGenerate") && !bResetObject ) + if (Cmd(line, "TerrainGenerate") && !resetObject) { m_terrain->Generate(OpInt(line, "mosaic", 20), OpInt(line, "brick", 3), @@ -4241,182 +3742,138 @@ void CRobotMain::CreateScene(bool bSoluce, bool bFixScene, bool bResetObject) OpFloat(line, "hard", 0.5f)); } - if ( Cmd(line, "TerrainWind") && !bResetObject ) - { + if (Cmd(line, "TerrainWind") && !resetObject) m_terrain->SetWind(OpPos(line, "speed")); - } - if ( Cmd(line, "TerrainRelief") && !bResetObject ) + if (Cmd(line, "TerrainRelief") && !resetObject) { OpString(line, "image", name); UserDir(dir, name, "textures"); - m_terrain->ReliefFromBMP(dir, OpFloat(line, "factor", 1.0f), OpInt(line, "border", 1)); + m_terrain->LoadRelief(dir, OpFloat(line, "factor", 1.0f), OpInt(line, "border", 1)); } - if ( Cmd(line, "TerrainReliefDXF") && !bResetObject ) + if (Cmd(line, "TerrainResource") && !resetObject) { OpString(line, "image", name); UserDir(dir, name, "textures"); - m_terrain->ReliefFromDXF(dir, OpFloat(line, "factor", 1.0f)); + m_terrain->LoadResources(dir); } - if ( Cmd(line, "TerrainResource") && !bResetObject ) - { - OpString(line, "image", name); - UserDir(dir, name, "textures"); - m_terrain->ResFromBMP(dir); - } - - if ( Cmd(line, "TerrainWater") && !bResetObject ) + if (Cmd(line, "TerrainWater") && !resetObject) { OpString(line, "image", name); UserDir(dir, name, ""); + Math::Vector pos; pos.x = OpFloat(line, "moveX", 0.0f); pos.y = OpFloat(line, "moveY", 0.0f); pos.z = pos.x; - m_water->Create(OpTypeWater(line, "air", WATER_TT), - OpTypeWater(line, "water", WATER_TT), + m_water->Create(OpTypeWater(line, "air", Gfx::WATER_TT), + OpTypeWater(line, "water", Gfx::WATER_TT), dir, - RetColor(OpColor(line, "diffuse", 0xffffffff)), - RetColor(OpColor(line, "ambiant", 0xffffffff)), + OpColor(line, "diffuse", Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f)), + OpColor(line, "ambiant", Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f)), OpFloat(line, "level", 100.0f)*UNIT, OpFloat(line, "glint", 1.0f), pos); - m_colorNewWater = RetColor(OpColor(line, "color", RetColor(m_colorRefWater))); + m_colorNewWater = OpColor(line, "color", m_colorRefWater); m_colorShiftWater = OpFloat(line, "brightness", 0.0f); } - if ( Cmd(line, "TerrainLava") && !bResetObject ) - { + if (Cmd(line, "TerrainLava") && !resetObject) m_water->SetLava(OpInt(line, "mode", 0)); - } - if ( Cmd(line, "TerrainCloud") && !bResetObject ) + if (Cmd(line, "TerrainCloud") && !resetObject) { OpString(line, "image", name); UserDir(dir, name, ""); m_cloud->Create(dir, - RetColor(OpColor(line, "diffuse", 0xffffffff)), - RetColor(OpColor(line, "ambiant", 0xffffffff)), - OpFloat(line, "level", 500.0f)*UNIT); + OpColor(line, "diffuse", Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f)), + OpColor(line, "ambiant", Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f)), + OpFloat(line, "level", 500.0f) * UNIT); } - if ( Cmd(line, "TerrainBlitz") && !bResetObject ) + if (Cmd(line, "TerrainBlitz") && !resetObject) { - m_blitz->Create(OpFloat(line, "sleep", 0.0f), + m_lightning->Create(OpFloat(line, "sleep", 0.0f), OpFloat(line, "delay", 3.0f), - OpFloat(line, "magnetic", 50.0f)*UNIT); + OpFloat(line, "magnetic", 50.0f) * UNIT); } - if ( Cmd(line, "TerrainInitTextures") && !bResetObject ) + if (Cmd(line, "TerrainInitTextures") && !resetObject) { - int dx, dy, tt[100]; - char* op; - OpString(line, "image", name); - AddExt(name, ".tga"); - dx = OpInt(line, "dx", 1); - dy = OpInt(line, "dy", 1); - op = SearchOp(line, "table"); - for ( i=0 ; i<dx*dy ; i++ ) - { + AddExt(name, ".png"); + int dx = OpInt(line, "dx", 1); + int dy = OpInt(line, "dy", 1); + char* op = SearchOp(line, "table"); + int tt[100]; + for (int i = 0; i < dx*dy; i++) tt[i] = GetInt(op, i, 0); - } - if ( strstr(name, "%user%") != 0 ) - { + if (strstr(name, "%user%") != 0) CopyFileListToTemp(name, tt, dx*dy); - } m_terrain->InitTextures(name, tt, dx, dy); } - if ( Cmd(line, "TerrainInit") && !bResetObject ) - { - m_terrain->LevelInit(OpInt(line, "id", 1)); - } + if (Cmd(line, "TerrainInit") && !resetObject) + m_terrain->InitMaterials(OpInt(line, "id", 1)); - if ( Cmd(line, "TerrainMaterial") && !bResetObject ) + if (Cmd(line, "TerrainMaterial") && !resetObject) { OpString(line, "image", name); - AddExt(name, ".tga"); - if ( strstr(name, "%user%") != 0 ) - { + AddExt(name, ".png"); + if (strstr(name, "%user%") != 0) CopyFileToTemp(name); - } - m_terrain->LevelMaterial(OpInt(line, "id", 0), - name, - OpFloat(line, "u", 0.0f), - OpFloat(line, "v", 0.0f), - OpInt(line, "up", 1), - OpInt(line, "right", 1), - OpInt(line, "down", 1), - OpInt(line, "left", 1), - OpFloat(line, "hard", 0.5f)); + m_terrain->AddMaterial(OpInt(line, "id", 0), + name, + Math::Point(OpFloat(line, "u", 0.0f), + OpFloat(line, "v", 0.0f)), + OpInt(line, "up", 1), + OpInt(line, "right", 1), + OpInt(line, "down", 1), + OpInt(line, "left", 1), + OpFloat(line, "hard", 0.5f)); } - if ( Cmd(line, "TerrainLevel") && !bResetObject ) + if (Cmd(line, "TerrainLevel") && !resetObject) { - int id[50]; - char* op; - - op = SearchOp(line, "id"); - i = 0; - while ( true ) + char* op = SearchOp(line, "id"); + int id[50]; + int i = 0; + while (i < 50) { id[i] = GetInt(op, i, 0); - if ( id[i++] == 0 ) break; + if (id[i++] == 0) break; } - m_terrain->LevelGenerate(id, - OpFloat(line, "min", 0.0f)*UNIT, - OpFloat(line, "max", 100.0f)*UNIT, - OpFloat(line, "slope", 5.0f), - OpFloat(line, "freq", 100.0f), - OpPos(line, "center")*g_unit, - OpFloat(line, "radius", 0.0f)*g_unit); + m_terrain->GenerateMaterials(id, + OpFloat(line, "min", 0.0f)*UNIT, + OpFloat(line, "max", 100.0f)*UNIT, + OpFloat(line, "slope", 5.0f), + OpFloat(line, "freq", 100.0f), + OpPos(line, "center")*g_unit, + OpFloat(line, "radius", 0.0f)*g_unit); } - if ( Cmd(line, "TerrainCreate") && !bResetObject ) - { - m_terrain->CreateObjects(true); - } + if (Cmd(line, "TerrainCreate") && !resetObject) + m_terrain->CreateObjects(); - if ( Cmd(line, "BeginObject") ) + if (Cmd(line, "BeginObject")) { InitEye(); SetMovieLock(false); - if ( !m_bFixScene ) - { -//? CreateObject(Math::Vector(0.0f, 0.0f, 0.0f), 0.0f, 0.0f, OBJECT_TOTO); - } - if ( read[0] != 0 ) // loading file ? - { - pSel = IOReadScene(read, stack); - } + if (read[0] != 0) // loading file ? + sel = IOReadScene(read, stack); } - if ( Cmd(line, "CreateObject") && read[0] == 0 ) + if (Cmd(line, "CreateObject") && read[0] == 0) { - CObject* pObj; - CBrain* pBrain; - CAuto* pAuto; - CPyro* pyro; - ObjectType type; - PyroType pType; - CameraType cType; - Info info; - float dir; - char op[20]; - char text[100]; - char* p; - int run, gadget; + ObjectType type = OpTypeObject(line, "type", OBJECT_NULL); - type = OpTypeObject(line, "type", OBJECT_NULL); - - gadget = OpInt(line, "gadget", -1); + int gadget = OpInt(line, "gadget", -1); if ( gadget == -1 ) { gadget = 0; @@ -4445,270 +3902,238 @@ void CRobotMain::CreateScene(bool bSoluce, bool bFixScene, bool bResetObject) } } } - if ( gadget != 0 ) // is this a gadget? + if (gadget != 0) // is this a gadget? { - if ( !TestGadgetQuantity(rankGadget++) ) continue; + if (!TestGadgetQuantity(rankGadget++)) continue; } - pos = OpPos(line, "pos")*g_unit; - dir = OpFloat(line, "dir", 0.0f)*Math::PI; - pObj = CreateObject(pos, dir, - OpFloat(line, "z", 1.0f), - OpFloat(line, "h", 0.0f), - type, - OpFloat(line, "power", 1.0f), - OpInt(line, "trainer", 0), - OpInt(line, "toy", 0), - OpInt(line, "option", 0)); - - if ( pObj != 0 ) + Math::Vector pos = OpPos(line, "pos")*g_unit; + float dir = OpFloat(line, "dir", 0.0f)*Math::PI; + CObject* obj = CreateObject(pos, dir, + OpFloat(line, "z", 1.0f), + OpFloat(line, "h", 0.0f), + type, + OpFloat(line, "power", 1.0f), + OpInt(line, "trainer", 0), + OpInt(line, "toy", 0), + OpInt(line, "option", 0)); + + if (obj != nullptr) { - pObj->SetDefRank(rankObj); + obj->SetDefRank(rankObj); - if ( type == OBJECT_BASE ) m_bBase = true; + if (type == OBJECT_BASE) m_base = true; - cType = OpCamera(line, "camera"); - if ( cType != CAMERA_NULL ) - { - pObj->SetCameraType(cType); - } - pObj->SetCameraDist(OpFloat(line, "cameraDist", 50.0f)); - pObj->SetCameraLock(OpInt(line, "cameraLock", 0)); + Gfx::CameraType cType = OpCamera(line, "camera"); + if (cType != Gfx::CAM_TYPE_NULL) + obj->SetCameraType(cType); - pType = OpPyro(line, "pyro"); - if ( pType != PT_NULL ) + obj->SetCameraDist(OpFloat(line, "cameraDist", 50.0f)); + obj->SetCameraLock(OpInt(line, "cameraLock", 0)); + + Gfx::PyroType pType = OpPyro(line, "pyro"); + if (pType != Gfx::PT_NULL) { - pyro = new CPyro(m_iMan); - pyro->Create(pType, pObj); + Gfx::CPyro* pyro = new Gfx::CPyro(m_iMan); + pyro->Create(pType, obj); } // Puts information in terminal (OBJECT_INFO). - for ( i=0 ; i<OBJECTMAXINFO ; i++ ) + for (int i = 0; i < OBJECTMAXINFO; i++) { sprintf(op, "info%d", i+1); + char text[100]; OpString(line, op, text); - if ( text[0] == 0 ) break; - p = strchr(text, '='); - if ( p == 0 ) break; + if (text[0] == 0) break; + char* p = strchr(text, '='); + if (p == 0) break; *p = 0; + Info info; strcpy(info.name, text); sscanf(p+1, "%f", &info.value); - pObj->SetInfo(i, info); + obj->SetInfo(i, info); } // Sets the parameters of the command line. - p = SearchOp(line, "cmdline"); - for ( i=0 ; i<OBJECTMAXCMDLINE ; i++ ) + char* p = SearchOp(line, "cmdline"); + for (int i = 0; i < OBJECTMAXCMDLINE; i++) { - float value; - value = GetFloat(p, i, NAN); - if ( value == NAN ) break; - pObj->SetCmdLine(i, value); + float value = GetFloat(p, i, NAN); + if (value == NAN) break; + obj->SetCmdLine(i, value); } - if ( OpInt(line, "select", 0) == 1 ) + if (OpInt(line, "select", 0) == 1) { - pSel = pObj; + sel = obj; } - pObj->SetSelectable(OpInt(line, "selectable", 1)); - pObj->SetEnable(OpInt(line, "enable", 1)); - pObj->SetProxyActivate(OpInt(line, "proxyActivate", 0)); - pObj->SetProxyDistance(OpFloat(line, "proxyDistance", 15.0f)*g_unit); - pObj->SetRange(OpFloat(line, "range", 30.0f)); - pObj->SetShield(OpFloat(line, "shield", 1.0f)); - pObj->SetMagnifyDamage(OpFloat(line, "magnifyDamage", 1.0f)); - pObj->SetClip(OpInt(line, "clip", 1)); - pObj->SetCheckToken(OpInt(line, "checkToken", 1)); - pObj->SetManual(OpInt(line, "manual", 0)); - - motion = pObj->RetMotion(); - if ( motion != 0 ) + obj->SetSelectable(OpInt(line, "selectable", 1)); + obj->SetEnable(OpInt(line, "enable", 1)); + obj->SetProxyActivate(OpInt(line, "proxyActivate", 0)); + obj->SetProxyDistance(OpFloat(line, "proxyDistance", 15.0f)*g_unit); + obj->SetRange(OpFloat(line, "range", 30.0f)); + obj->SetShield(OpFloat(line, "shield", 1.0f)); + obj->SetMagnifyDamage(OpFloat(line, "magnifyDamage", 1.0f)); + obj->SetClip(OpInt(line, "clip", 1)); + obj->SetCheckToken(OpInt(line, "checkToken", 1)); + obj->SetManual(OpInt(line, "manual", 0)); + + CMotion* motion = obj->GetMotion(); + if (motion != nullptr) { p = SearchOp(line, "param"); - for ( i=0 ; i<10 ; i++ ) + for (int i = 0; i < 10; i++) { float value; value = GetFloat(p, i, NAN); - if ( value == NAN ) break; + if (value == NAN) break; motion->SetParam(i, value); } } - run = -1; - pBrain = pObj->RetBrain(); - if ( pBrain != 0 ) + int run = -1; + CBrain* brain = obj->GetBrain(); + if (brain != nullptr) { - for ( i=0 ; i<10 ; i++ ) + for (int i = 0; i < 10; i++) { sprintf(op, "script%d", i+1); // script1..script10 OpString(line, op, name); -#if _SCHOOL - if ( !m_dialog->RetSoluce4() && i == 3 ) continue; -#endif - if ( name[0] != 0 ) - { - pBrain->SetScriptName(i, name); - } +/* TODO: #if _SCHOOL + if ( !m_dialog->GetSoluce4() && i == 3 ) continue; +#endif*/ + if (name[0] != 0) + brain->SetScriptName(i, name); + } - i = OpInt(line, "run", 0); - if ( i != 0 ) + int i = OpInt(line, "run", 0); + if (i != 0) { run = i-1; - pBrain->SetScriptRun(run); + brain->SetScriptRun(run); } } - pAuto = pObj->RetAuto(); - if ( pAuto != 0 ) + CAuto* automat = obj->GetAuto(); + if (automat != nullptr) { type = OpTypeObject(line, "autoType", OBJECT_NULL); - pAuto->SetType(type); - for ( i=0 ; i<5 ; i++ ) + automat->SetType(type); + for (int i = 0; i < 5; i++) { sprintf(op, "autoValue%d", i+1); // autoValue1..autoValue5 - pAuto->SetValue(i, OpFloat(line, op, 0.0f)); + automat->SetValue(i, OpFloat(line, op, 0.0f)); } OpString(line, "autoString", name); - pAuto->SetString(name); + automat->SetString(name); - i = OpInt(line, "run", -1); - if ( i != -1 ) + int i = OpInt(line, "run", -1); + if (i != -1) { - if ( i != PARAM_FIXSCENE && - !m_dialog->RetMovies() ) i = 0; - pAuto->Start(i); // starts the film + if (i != PARAM_FIXSCENE && + !m_dialog->GetMovies()) i = 0; + automat->Start(i); // starts the film } } OpString(line, "soluce", name); - if ( bSoluce && pBrain != 0 && name[0] != 0 ) - { - pBrain->SetSoluceName(name); - } + if (soluce && brain != 0 && name[0] != 0) + brain->SetSoluceName(name); - pObj->SetResetPosition(pObj->RetPosition(0)); - pObj->SetResetAngle(pObj->RetAngle(0)); - pObj->SetResetRun(run); + obj->SetResetPosition(obj->GetPosition(0)); + obj->SetResetAngle(obj->GetAngle(0)); + obj->SetResetRun(run); - if ( OpInt(line, "reset", 0) == 1 ) - { - pObj->SetResetCap(RESET_MOVE); - } + if (OpInt(line, "reset", 0) == 1) + obj->SetResetCap(RESET_MOVE); } rankObj ++; } - if ( Cmd(line, "CreateFog") && !bResetObject ) + if (Cmd(line, "CreateFog") && !resetObject) { - ParticuleType type; - Math::Point dim; - float height, ddim, delay; - - type = (ParticuleType)(PARTIFOG0+OpInt(line, "type", 0)); - pos = OpPos(line, "pos")*g_unit; - height = OpFloat(line, "height", 1.0f)*g_unit; - ddim = OpFloat(line, "dim", 50.0f)*g_unit; - delay = OpFloat(line, "delay", 2.0f); - m_terrain->MoveOnFloor(pos); + Gfx::ParticleType type = static_cast<Gfx::ParticleType>((Gfx::PARTIFOG0+OpInt(line, "type", 0))); + Math::Vector pos = OpPos(line, "pos")*g_unit; + float height = OpFloat(line, "height", 1.0f)*g_unit; + float ddim = OpFloat(line, "dim", 50.0f)*g_unit; + float delay = OpFloat(line, "delay", 2.0f); + m_terrain->AdjustToFloor(pos); pos.y += height; + Math::Point dim; dim.x = ddim; dim.y = dim.x; - m_particule->CreateParticule(pos, Math::Vector(0.0f, 0.0f, 0.0f), dim, type, delay, 0.0f, 0.0f); + m_particle->CreateParticle(pos, Math::Vector(0.0f, 0.0f, 0.0f), dim, type, delay, 0.0f, 0.0f); } - if ( Cmd(line, "CreateLight") && !bResetObject ) + if (Cmd(line, "CreateLight") && !resetObject) { - D3DTypeObj type; + Gfx::EngineObjectType type; - color.r = 0.5f; - color.g = 0.5f; - color.b = 0.5f; - color.a = 1.0f; - obj = CreateLight(OpDir(line, "dir"), - OpColorValue(line, "color", color)); + int lightRank = CreateLight(OpDir(line, "dir"), + OpColor(line, "color", Gfx::Color(0.5f, 0.5f, 0.5f, 1.0f))); - type = OpTypeTerrain(line, "type", TYPENULL); - if ( type == TYPETERRAIN ) - { - m_light->SetLightIncluType(obj, TYPETERRAIN); - } - if ( type == TYPEQUARTZ ) - { - m_light->SetLightIncluType(obj, TYPEQUARTZ); - } - if ( type == TYPEMETAL ) - { - m_light->SetLightIncluType(obj, TYPEMETAL); - } - if ( type == TYPEFIX ) - { - m_light->SetLightExcluType(obj, TYPETERRAIN); - } + type = OpTypeTerrain(line, "type", Gfx::ENG_OBJTYPE_NULL); + if (type == Gfx::ENG_OBJTYPE_TERRAIN) + m_lightMan->SetLightIncludeType(lightRank, Gfx::ENG_OBJTYPE_TERRAIN); + + if (type == Gfx::ENG_OBJTYPE_QUARTZ) + m_lightMan->SetLightIncludeType(lightRank, Gfx::ENG_OBJTYPE_QUARTZ); + + if (type == Gfx::ENG_OBJTYPE_METAL) + m_lightMan->SetLightIncludeType(lightRank, Gfx::ENG_OBJTYPE_METAL); + + if (type == Gfx::ENG_OBJTYPE_FIX) + m_lightMan->SetLightExcludeType(lightRank, Gfx::ENG_OBJTYPE_TERRAIN); } - if ( Cmd(line, "CreateSpot") && !bResetObject ) + if (Cmd(line, "CreateSpot") && !resetObject) { - D3DTypeObj type; + Gfx::EngineObjectType type; - color.r = 0.5f; - color.g = 0.5f; - color.b = 0.5f; - color.a = 1.0f; - obj = CreateSpot(OpDir(line, "pos")*g_unit, - OpColorValue(line, "color", color)); + int rankLight = CreateSpot(OpDir(line, "pos")*g_unit, + OpColor(line, "color", Gfx::Color(0.5f, 0.5f, 0.5f, 1.0f))); - type = OpTypeTerrain(line, "type", TYPENULL); - if ( type == TYPETERRAIN ) - { - m_light->SetLightIncluType(obj, TYPETERRAIN); - } - if ( type == TYPEQUARTZ ) - { - m_light->SetLightIncluType(obj, TYPEQUARTZ); - } - if ( type == TYPEMETAL ) - { - m_light->SetLightIncluType(obj, TYPEMETAL); - } - if ( type == TYPEFIX ) - { - m_light->SetLightExcluType(obj, TYPETERRAIN); - } + type = OpTypeTerrain(line, "type", Gfx::ENG_OBJTYPE_NULL); + if (type == Gfx::ENG_OBJTYPE_TERRAIN) + m_lightMan->SetLightIncludeType(rankLight, Gfx::ENG_OBJTYPE_TERRAIN); + + if (type == Gfx::ENG_OBJTYPE_QUARTZ) + m_lightMan->SetLightIncludeType(rankLight, Gfx::ENG_OBJTYPE_QUARTZ); + + if (type == Gfx::ENG_OBJTYPE_METAL) + m_lightMan->SetLightIncludeType(rankLight, Gfx::ENG_OBJTYPE_METAL); + + if (type == Gfx::ENG_OBJTYPE_FIX) + m_lightMan->SetLightExcludeType(rankLight, Gfx::ENG_OBJTYPE_TERRAIN); } - if ( Cmd(line, "GroundSpot") && !bResetObject ) + if (Cmd(line, "GroundSpot") && !resetObject) { - rank = m_engine->GroundSpotCreate(); - if ( rank != -1 ) + rank = m_engine->CreateGroundSpot(); + if (rank != -1) { m_engine->SetObjectGroundSpotPos(rank, OpPos(line, "pos")*g_unit); m_engine->SetObjectGroundSpotRadius(rank, OpFloat(line, "radius", 10.0f)*g_unit); - m_engine->SetObjectGroundSpotColor(rank, RetColor(OpColor(line, "color", 0x88888888))); + m_engine->SetObjectGroundSpotColor(rank, OpColor(line, "color", Gfx::Color(0.533f, 0.533f, 0.533f, 0.533f))); m_engine->SetObjectGroundSpotSmooth(rank, OpFloat(line, "smooth", 1.0f)); m_engine->SetObjectGroundSpotMinMax(rank, OpFloat(line, "min", 0.0f)*g_unit, OpFloat(line, "max", 0.0f)*g_unit); } } - if ( Cmd(line, "WaterColor") && !bResetObject ) - { - color.r = 0.0f; - color.g = 0.0f; - color.b = 0.0f; - color.a = 1.0f; - m_engine->SetWaterAddColor(OpColorValue(line, "color", color)); - } + if (Cmd(line, "WaterColor") && !resetObject) + m_engine->SetWaterAddColor(OpColor(line, "color", Gfx::Color(0.0f, 0.0f, 0.0f, 1.0f))); - if ( Cmd(line, "MapColor") && !bResetObject ) + if (Cmd(line, "MapColor") && !resetObject) { - m_map->FloorColorMap(RetColor(OpColor(line, "floor", 0x88888888)), - RetColor(OpColor(line, "water", 0x88888888))); - m_bMapShow = OpInt(line, "show", 1); - m_map->ShowMap(m_bMapShow); + m_map->FloorColorMap(OpColor(line, "floor", Gfx::Color(0.533f, 0.533f, 0.533f, 0.533f)), + OpColor(line, "water", Gfx::Color(0.533f, 0.533f, 0.533f, 0.533f))); + m_mapShow = OpInt(line, "show", 1); + m_map->ShowMap(m_mapShow); m_map->SetToy(OpInt(line, "toyIcon", 0)); - m_bMapImage = OpInt(line, "image", 0); - if ( m_bMapImage ) + m_mapImage = OpInt(line, "image", 0); + if (m_mapImage) { Math::Vector offset; OpString(line, "filename", m_mapFilename); @@ -4720,17 +4145,17 @@ void CRobotMain::CreateScene(bool bSoluce, bool bFixScene, bool bResetObject) OpInt(line, "debug", 0)); } } - if ( Cmd(line, "MapZoom") && !bResetObject ) + if (Cmd(line, "MapZoom") && !resetObject) { m_map->ZoomMap(OpFloat(line, "factor", 2.0f)); m_map->MapEnable(OpInt(line, "enable", 1)); } - if ( Cmd(line, "MaxFlyingHeight") && !bResetObject ) + if (Cmd(line, "MaxFlyingHeight") && !resetObject) { m_terrain->SetFlyingMaxHeight(OpFloat(line, "max", 280.0f)*g_unit); } - if ( Cmd(line, "AddFlyingHeight") && !bResetObject ) + if (Cmd(line, "AddFlyingHeight") && !resetObject) { m_terrain->AddFlyingLimit(OpPos(line, "center")*g_unit, OpFloat(line, "extRadius", 20.0f)*g_unit, @@ -4738,23 +4163,22 @@ void CRobotMain::CreateScene(bool bSoluce, bool bFixScene, bool bResetObject) OpFloat(line, "maxHeight", 200.0f)); } - if ( Cmd(line, "Camera") ) + if (Cmd(line, "Camera")) { m_camera->Init(OpDir(line, "eye")*g_unit, OpDir(line, "lookat")*g_unit, - bResetObject?0.0f:OpFloat(line, "delay", 0.0f)); + resetObject?0.0f:OpFloat(line, "delay", 0.0f)); + + if (OpInt(line, "fadeIn", 0) == 1) + m_camera->StartOver(Gfx::CAM_OVER_EFFECT_FADEIN_WHITE, Math::Vector(0.0f, 0.0f, 0.0f), 1.0f); - if ( OpInt(line, "fadeIn", 0) == 1 ) - { - m_camera->StartOver(OE_FADEINw, Math::Vector(0.0f, 0.0f, 0.0f), 1.0f); - } m_camera->SetFixDirection(OpFloat(line, "fixDirection", 0.25f)*Math::PI); } - if ( Cmd(line, "EndMissionTake") && !bResetObject ) + if (Cmd(line, "EndMissionTake") && !resetObject) { - i = m_endTakeTotal; - if ( i < 10 ) + int i = m_endTakeTotal; + if (i < 10) { m_endTake[i].pos = OpPos(line, "pos")*g_unit; m_endTake[i].dist = OpFloat(line, "dist", 8.0f)*g_unit; @@ -4762,56 +4186,51 @@ void CRobotMain::CreateScene(bool bSoluce, bool bFixScene, bool bResetObject) m_endTake[i].min = OpInt(line, "min", 1); m_endTake[i].max = OpInt(line, "max", 9999); m_endTake[i].lost = OpInt(line, "lost", -1); - m_endTake[i].bImmediat = OpInt(line, "immediat", 0); + m_endTake[i].immediat = OpInt(line, "immediat", 0); OpString(line, "message", m_endTake[i].message); m_endTakeTotal ++; } } - if ( Cmd(line, "EndMissionDelay") && !bResetObject ) + if (Cmd(line, "EndMissionDelay") && !resetObject) { m_endTakeWinDelay = OpFloat(line, "win", 2.0f); m_endTakeLostDelay = OpFloat(line, "lost", 2.0f); } - if ( Cmd(line, "EndMissionResearch") && !bResetObject ) + if (Cmd(line, "EndMissionResearch") && !resetObject) { m_endTakeResearch |= OpResearch(line, "type"); } - if ( Cmd(line, "ObligatoryToken") && !bResetObject ) + if (Cmd(line, "ObligatoryToken") && !resetObject) { - i = m_obligatoryTotal; - if ( i < 100 ) + int i = m_obligatoryTotal; + if (i < 100) { OpString(line, "text", m_obligatoryToken[i]); m_obligatoryTotal ++; } } - if ( Cmd(line, "ProhibitedToken") && !bResetObject ) + if (Cmd(line, "ProhibitedToken") && !resetObject) { - i = m_prohibitedTotal; - if ( i < 100 ) + int i = m_prohibitedTotal; + if (i < 100) { OpString(line, "text", m_prohibitedToken[i]); m_prohibitedTotal ++; } } - if ( Cmd(line, "EnableBuild") && !bResetObject ) - { + if (Cmd(line, "EnableBuild") && !resetObject) g_build |= OpBuild(line, "type"); - } - if ( Cmd(line, "EnableResearch") && !bResetObject ) - { + if (Cmd(line, "EnableResearch") && !resetObject) g_researchEnable |= OpResearch(line, "type"); - } - if ( Cmd(line, "DoneResearch") && read[0] == 0 && !bResetObject ) // not loading file? - { + + if (Cmd(line, "DoneResearch") && read[0] == 0 && !resetObject) // not loading file? g_researchDone |= OpResearch(line, "type"); - } - if ( Cmd(line, "NewScript") && !bResetObject ) + if (Cmd(line, "NewScript") && !resetObject) { OpString(line, "name", name); AddNewScriptName(OpTypeObject(line, "type", OBJECT_NULL), name); @@ -4820,16 +4239,13 @@ void CRobotMain::CreateScene(bool bSoluce, bool bFixScene, bool bResetObject) fclose(file); - if ( read[0] == 0 ) - { - CompileScript(bSoluce); // compiles all scripts - } + if (read[0] == 0) + CompileScript(soluce); // compiles all scripts - if ( strcmp(base, "scene") == 0 && !bResetObject ) // mission? - { + if (strcmp(base, "scene") == 0 && !resetObject) // mission? WriteFreeParam(); - } - if ( strcmp(base, "free") == 0 && !bResetObject ) // free play? + + if (strcmp(base, "free") == 0 && !resetObject) // free play? { g_researchDone = m_freeResearch; @@ -4841,7 +4257,7 @@ void CRobotMain::CreateScene(bool bSoluce, bool bFixScene, bool bResetObject) g_build |= BUILD_FLAG; } - if ( !bResetObject ) + if (!resetObject) { ChangeColor(); // changes the colors of texture m_short->SetMode(false); // vehicles? @@ -4849,70 +4265,64 @@ void CRobotMain::CreateScene(bool bSoluce, bool bFixScene, bool bResetObject) CreateShortcuts(); m_map->UpdateMap(); - m_engine->TimeInit(); - m_engine->FlushPressKey(); + // TODO: m_engine->TimeInit(); ?? + m_app->FlushPressKey(); m_time = 0.0f; m_gameTime = 0.0f; m_checkEndTime = 0.0f; m_infoUsed = 0; - m_selectObject = pSel; + m_selectObject = sel; - if ( !m_bBase && // no main base? - !m_bFixScene ) // interractive scene? + if (!m_base && // no main base? + !m_fixScene) // interractive scene? { - if ( pSel == 0 ) - { - pObj = SearchHuman(); - } + CObject* obj; + if (sel == nullptr) + obj = SearchHuman(); else + obj = sel; + + if (obj != nullptr) { - pObj = pSel; - } - if ( pObj != 0 ) - { - SelectObject(pObj); - m_camera->SetObject(pObj); -//? m_camera->SetType(CAMERA_BACK); - m_camera->SetType(pObj->RetCameraType()); + SelectObject(obj); + m_camera->SetObject(obj); + m_camera->SetType(obj->GetCameraType()); } } - if ( m_bFixScene ) - { - m_camera->SetType(CAMERA_SCRIPT); - } - if ( read[0] != 0 && pSel != 0 ) // loading file? + if (m_fixScene) + m_camera->SetType(Gfx::CAM_TYPE_SCRIPT); + + if (read[0] != 0 && sel != 0) // loading file? { - pos = pSel->RetPosition(0); + Math::Vector pos = sel->GetPosition(0); m_camera->Init(pos, pos, 0.0f); m_camera->FixCamera(); - SelectObject(pSel); - m_camera->SetObject(pSel); + SelectObject(sel); + m_camera->SetObject(sel); - m_bBeginSatCom = true; // message already displayed + m_beginSatCom = true; // message already displayed } m_dialog->SetSceneRead(""); m_dialog->SetStackRead(""); } -// Creates an object of decoration mobile or stationary. - +//! Creates an object of decoration mobile or stationary CObject* CRobotMain::CreateObject(Math::Vector pos, float angle, float zoom, float height, ObjectType type, float power, - bool bTrainer, bool bToy, + bool trainer, bool toy, int option) { - CObject* pObject = 0; - CAuto* automat; + CObject* object = nullptr; - if ( type == OBJECT_NULL ) return 0; + if ( type == OBJECT_NULL ) return nullptr; if ( type == OBJECT_HUMAN || type == OBJECT_TECH ) { - bTrainer = false; // necessarily + trainer = false; // necessarily } if ( type == OBJECT_PORTICO || @@ -4939,11 +4349,11 @@ CObject* CRobotMain::CreateObject(Math::Vector pos, float angle, float zoom, flo type == OBJECT_START || type == OBJECT_END ) { - pObject = new CObject(m_iMan); - pObject->CreateBuilding(pos, angle, height, type, power); + object = new CObject(m_iMan); + object->CreateBuilding(pos, angle, height, type, power); - automat = pObject->RetAuto(); - if ( automat != 0 ) + CAuto* automat = object->GetAuto(); + if (automat != nullptr) { automat->Init(); } @@ -4981,8 +4391,8 @@ CObject* CRobotMain::CreateObject(Math::Vector pos, float angle, float zoom, flo type == OBJECT_MARKKEYd || type == OBJECT_EGG ) { - pObject = new CObject(m_iMan); - pObject->CreateResource(pos, angle, type, power); + object = new CObject(m_iMan); + object->CreateResource(pos, angle, type, power); } else if ( type == OBJECT_FLAGb || @@ -4991,8 +4401,8 @@ CObject* CRobotMain::CreateObject(Math::Vector pos, float angle, float zoom, flo type == OBJECT_FLAGy || type == OBJECT_FLAGv ) { - pObject = new CObject(m_iMan); - pObject->CreateFlag(pos, angle, type); + object = new CObject(m_iMan); + object->CreateFlag(pos, angle, type); } else if ( type == OBJECT_BARRIER0 || @@ -5001,8 +4411,8 @@ CObject* CRobotMain::CreateObject(Math::Vector pos, float angle, float zoom, flo type == OBJECT_BARRIER3 || type == OBJECT_BARRIER4 ) { - pObject = new CObject(m_iMan); - pObject->CreateBarrier(pos, angle, height, type); + object = new CObject(m_iMan); + object->CreateBarrier(pos, angle, height, type); } else if ( type == OBJECT_PLANT0 || @@ -5036,8 +4446,8 @@ CObject* CRobotMain::CreateObject(Math::Vector pos, float angle, float zoom, flo type == OBJECT_TREE8 || type == OBJECT_TREE9 ) { - pObject = new CObject(m_iMan); - pObject->CreatePlant(pos, angle, height, type); + object = new CObject(m_iMan); + object->CreatePlant(pos, angle, height, type); } else if ( type == OBJECT_MUSHROOM0 || @@ -5051,8 +4461,8 @@ CObject* CRobotMain::CreateObject(Math::Vector pos, float angle, float zoom, flo type == OBJECT_MUSHROOM8 || type == OBJECT_MUSHROOM9 ) { - pObject = new CObject(m_iMan); - pObject->CreateMushroom(pos, angle, height, type); + object = new CObject(m_iMan); + object->CreateMushroom(pos, angle, height, type); } else if ( type == OBJECT_TEEN0 || @@ -5106,9 +4516,9 @@ CObject* CRobotMain::CreateObject(Math::Vector pos, float angle, float zoom, flo type == OBJECT_TEEN48 || type == OBJECT_TEEN49 ) { - pObject = new CObject(m_iMan); - pObject->SetOption(option); - pObject->CreateTeen(pos, angle, zoom, height, type); + object = new CObject(m_iMan); + object->SetOption(option); + object->CreateTeen(pos, angle, zoom, height, type); } else if ( type == OBJECT_QUARTZ0 || @@ -5122,8 +4532,8 @@ CObject* CRobotMain::CreateObject(Math::Vector pos, float angle, float zoom, flo type == OBJECT_QUARTZ8 || type == OBJECT_QUARTZ9 ) { - pObject = new CObject(m_iMan); - pObject->CreateQuartz(pos, angle, height, type); + object = new CObject(m_iMan); + object->CreateQuartz(pos, angle, height, type); } else if ( type == OBJECT_ROOT0 || @@ -5137,14 +4547,14 @@ CObject* CRobotMain::CreateObject(Math::Vector pos, float angle, float zoom, flo type == OBJECT_ROOT8 || type == OBJECT_ROOT9 ) { - pObject = new CObject(m_iMan); - pObject->CreateRoot(pos, angle, height, type); + object = new CObject(m_iMan); + object->CreateRoot(pos, angle, height, type); } else if ( type == OBJECT_HOME1 ) { - pObject = new CObject(m_iMan); - pObject->CreateHome(pos, angle, height, type); + object = new CObject(m_iMan); + object->CreateHome(pos, angle, height, type); } else if ( type == OBJECT_RUINmobilew1 || @@ -5161,8 +4571,8 @@ CObject* CRobotMain::CreateObject(Math::Vector pos, float angle, float zoom, flo type == OBJECT_RUINbase || type == OBJECT_RUINhead ) { - pObject = new CObject(m_iMan); - pObject->CreateRuin(pos, angle, height, type); + object = new CObject(m_iMan); + object->CreateRuin(pos, angle, height, type); } else if ( type == OBJECT_APOLLO1 || @@ -5170,8 +4580,8 @@ CObject* CRobotMain::CreateObject(Math::Vector pos, float angle, float zoom, flo type == OBJECT_APOLLO4 || type == OBJECT_APOLLO5 ) { - pObject = new CObject(m_iMan); - pObject->CreateApollo(pos, angle, type); + object = new CObject(m_iMan); + object->CreateApollo(pos, angle, type); } else if ( type == OBJECT_MOTHER || @@ -5180,8 +4590,8 @@ CObject* CRobotMain::CreateObject(Math::Vector pos, float angle, float zoom, flo type == OBJECT_BEE || type == OBJECT_WORM ) { - pObject = new CObject(m_iMan); - pObject->CreateInsect(pos, angle, type); // no eggs + object = new CObject(m_iMan); + object->CreateInsect(pos, angle, type); // no eggs } else if ( type == OBJECT_HUMAN || @@ -5216,150 +4626,72 @@ CObject* CRobotMain::CreateObject(Math::Vector pos, float angle, float zoom, flo type == OBJECT_MOBILEdr || type == OBJECT_APOLLO2 ) { - pObject = new CObject(m_iMan); - pObject->SetOption(option); - pObject->CreateVehicle(pos, angle, type, power, bTrainer, bToy); + object = new CObject(m_iMan); + object->SetOption(option); + object->CreateVehicle(pos, angle, type, power, trainer, toy); } - if ( m_bFixScene && type == OBJECT_HUMAN ) + if (m_fixScene && type == OBJECT_HUMAN) { - CMotion* motion; - - motion = pObject->RetMotion(); - if ( m_phase == PHASE_WIN ) motion->SetAction(MHS_WIN, 0.4f); - if ( m_phase == PHASE_LOST ) motion->SetAction(MHS_LOST, 0.5f); + CMotion* motion = object->GetMotion(); + if (m_phase == PHASE_WIN ) motion->SetAction(MHS_WIN, 0.4f); + if (m_phase == PHASE_LOST) motion->SetAction(MHS_LOST, 0.5f); } - return pObject; + return object; } - -// Creates the editable model. - -void CRobotMain::CreateModel() +//! Creates a directional light +int CRobotMain::CreateLight(Math::Vector direction, Gfx::Color color) { - Math::Vector direction; - D3DCOLORVALUE color; - - m_engine->SetAmbiantColor(0xC0C0C0C0); // gray - m_engine->SetBackground("", 0x80808080, 0x80808080, 0x80808080, 0x80808080); - m_engine->SetFogColor(0x80808080); - m_engine->SetDeepView(500.0f, 0); - m_engine->SetDeepView(100.0f, 1); - m_engine->SetFogStart(0.5f); - - m_model->StartUserAction(); - - direction = Math::Vector(1.0f, -1.0f, 1.0f); - color.r = 0.7f; - color.g = 0.7f; - color.b = 0.7f; // white - CreateLight(direction, color); - - direction = Math::Vector(-1.0f, -1.0f, 1.0f); - color.r = 0.7f; - color.g = 0.7f; - color.b = 0.7f; // white - CreateLight(direction, color); - - direction = Math::Vector(1.0f, -1.0f, -1.0f); - color.r = 0.7f; - color.g = 0.7f; - color.b = 0.7f; // white - CreateLight(direction, color); - - direction = Math::Vector(-1.0f, -1.0f, -1.0f); - color.r = 0.7f; - color.g = 0.7f; - color.b = 0.7f; // white - CreateLight(direction, color); - - direction = Math::Vector(0.0f, 1.0f, 0.0f); - color.r = 0.7f; - color.g = 0.7f; - color.b = 0.7f; // white - CreateLight(direction, color); - - InitEye(); - - m_engine->TimeInit(); - m_time = 0.0f; - m_gameTime = 0.0f; - m_checkEndTime = 0.0f; -} - - -// Creates a directional light. - -int CRobotMain::CreateLight(Math::Vector direction, D3DCOLORVALUE color) -{ - D3DLIGHT7 light; - int obj; - - if ( direction.x == 0.0f && - direction.y == 0.0f && - direction.z == 0.0f ) + if (direction.x == 0.0f && + direction.y == 0.0f && + direction.z == 0.0f) { direction.y = -1.0f; } - ZeroMemory(&light, sizeof(D3DLIGHT7)); - light.dltType = D3DLIGHT_DIRECTIONAL; - light.dcvDiffuse.r = color.r; - light.dcvDiffuse.g = color.g; - light.dcvDiffuse.b = color.b; - light.dvDirection = VEC_TO_D3DVEC(direction); - obj = m_light->CreateLight(); - m_light->SetLight(obj, light); + Gfx::Light light; + light.type = Gfx::LIGHT_DIRECTIONAL; + light.diffuse = color; + light.direction = direction; + int obj = m_lightMan->CreateLight(); + m_lightMan->SetLight(obj, light); return obj; } -// Creates a light spot. - -int CRobotMain::CreateSpot(Math::Vector pos, D3DCOLORVALUE color) +//! Creates a light spot +int CRobotMain::CreateSpot(Math::Vector pos, Gfx::Color color) { - D3DLIGHT7 light; - int obj; - - if ( !m_engine->RetLightMode() ) return -1; + if (!m_engine->GetLightMode()) return -1; - pos.y += m_terrain->RetFloorLevel(pos); + pos.y += m_terrain->GetFloorLevel(pos); - ZeroMemory(&light, sizeof(D3DLIGHT7)); - light.dltType = D3DLIGHT_SPOT; - light.dcvDiffuse.r = color.r; - light.dcvDiffuse.g = color.g; - light.dcvDiffuse.b = color.b; - light.dvPosition = VEC_TO_D3DVEC(pos); - light.dvDirection = D3DVECTOR(0.0f, -1.0f, 0.0f); - light.dvRange = D3DLIGHT_RANGE_MAX; - light.dvFalloff = 1.0f; - light.dvTheta = 10.0f*Math::PI/180.0f; - light.dvPhi = 90.0f*Math::PI/180.0f; - light.dvAttenuation0 = 2.0f; - light.dvAttenuation1 = 0.0f; - light.dvAttenuation2 = 0.0f; - obj = m_light->CreateLight(); - m_light->SetLight(obj, light); + Gfx::Light light; + light.type = Gfx::LIGHT_SPOT; + light.diffuse = color; + light.position = pos; + light.direction = Math::Vector(0.0f, -1.0f, 0.0f); + light.spotIntensity = 1.0f; + light.spotAngle = 90.0f*Math::PI/180.0f; + light.attenuation0 = 2.0f; + light.attenuation1 = 0.0f; + light.attenuation2 = 0.0f; + int obj = m_lightMan->CreateLight(); + m_lightMan->SetLight(obj, light); return obj; } -// Change the colors and textures. - +//! Change the colors and textures void CRobotMain::ChangeColor() { - D3DCOLORVALUE colorRef1, colorNew1, colorRef2, colorNew2; - Math::Point ts, ti; - Math::Point exclu[6]; - char name[100]; - int face; - float tolerance; + Math::Point ts = Math::Point(0.0f, 0.0f); + Math::Point ti = Math::Point(1.0f, 1.0f); // the entire image - ts = Math::Point(0.0f, 0.0f); - ti = Math::Point(1.0f, 1.0f); // the entire image + Gfx::Color colorRef1, colorNew1, colorRef2, colorNew2; colorRef1.a = 0.0f; colorRef2.a = 0.0f; @@ -5367,61 +4699,67 @@ void CRobotMain::ChangeColor() colorRef1.r = 206.0f/256.0f; colorRef1.g = 206.0f/256.0f; colorRef1.b = 204.0f/256.0f; // ~white - colorNew1 = m_dialog->RetGamerColorCombi(); + colorNew1 = m_dialog->GetGamerColorCombi(); colorRef2.r = 255.0f/256.0f; colorRef2.g = 132.0f/256.0f; colorRef2.b = 1.0f/256.0f; // orange - colorNew2 = m_dialog->RetGamerColorBand(); + colorNew2 = m_dialog->GetGamerColorBand(); + + Math::Point exclu[6]; exclu[0] = Math::Point(192.0f/256.0f, 0.0f/256.0f); exclu[1] = Math::Point(256.0f/256.0f, 64.0f/256.0f); // crystals + cylinders exclu[2] = Math::Point(208.0f/256.0f, 224.0f/256.0f); exclu[3] = Math::Point(256.0f/256.0f, 256.0f/256.0f); // SatCom screen exclu[4] = Math::Point(0.0f, 0.0f); exclu[5] = Math::Point(0.0f, 0.0f); // terminator - m_engine->ChangeColor("human.tga", colorRef1, colorNew1, colorRef2, colorNew2, 0.30f, 0.01f, ts, ti, exclu); + // TODO: m_engine->ChangeColor("human.png", colorRef1, colorNew1, colorRef2, colorNew2, 0.30f, 0.01f, ts, ti, exclu); + + float tolerance; - face = RetGamerFace(); - if ( face == 0 ) // normal? + int face = GetGamerFace(); + if (face == 0) // normal? { colorRef1.r = 90.0f/256.0f; colorRef1.g = 95.0f/256.0f; colorRef1.b = 85.0f/256.0f; // black tolerance = 0.15f; } - if ( face == 1 ) // bald? + if (face == 1) // bald? { colorRef1.r = 74.0f/256.0f; colorRef1.g = 58.0f/256.0f; colorRef1.b = 46.0f/256.0f; // brown tolerance = 0.20f; } - if ( face == 2 ) // carlos? + if (face == 2) // carlos? { colorRef1.r = 70.0f/256.0f; colorRef1.g = 40.0f/256.0f; colorRef1.b = 8.0f/256.0f; // brown tolerance = 0.30f; } - if ( face == 3 ) // blonde? + if (face == 3) // blonde? { colorRef1.r = 74.0f/256.0f; colorRef1.g = 16.0f/256.0f; colorRef1.b = 0.0f/256.0f; // yellow tolerance = 0.20f; } - colorNew1 = m_dialog->RetGamerColorHair(); + colorNew1 = m_dialog->GetGamerColorHair(); colorRef2.r = 0.0f; colorRef2.g = 0.0f; colorRef2.b = 0.0f; colorNew2.r = 0.0f; colorNew2.g = 0.0f; colorNew2.b = 0.0f; - sprintf(name, "face%.2d.tga", face+1); + + char name[100]; + sprintf(name, "face%.2d.png", face+1); exclu[0] = Math::Point(105.0f/256.0f, 47.0f/166.0f); exclu[1] = Math::Point(153.0f/256.0f, 79.0f/166.0f); // blue canister exclu[2] = Math::Point(0.0f, 0.0f); exclu[3] = Math::Point(0.0f, 0.0f); // terminator - m_engine->ChangeColor(name, colorRef1, colorNew1, colorRef2, colorNew2, tolerance, 0.00f, ts, ti, exclu); + // TODO: m_engine->ChangeColor(name, colorRef1, colorNew1, colorRef2, colorNew2, tolerance, 0.00f, ts, ti, exclu); colorRef2.r = 0.0f; colorRef2.g = 0.0f; @@ -5430,19 +4768,19 @@ void CRobotMain::ChangeColor() colorNew2.g = 0.0f; colorNew2.b = 0.0f; - m_engine->ChangeColor("base1.tga", m_colorRefBot, m_colorNewBot, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, 0, 0, true); - m_engine->ChangeColor("convert.tga", m_colorRefBot, m_colorNewBot, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, 0, 0, true); - m_engine->ChangeColor("derrick.tga", m_colorRefBot, m_colorNewBot, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, 0, 0, true); - m_engine->ChangeColor("factory.tga", m_colorRefBot, m_colorNewBot, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, 0, 0, true); - m_engine->ChangeColor("lemt.tga", m_colorRefBot, m_colorNewBot, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, 0, 0, true); - m_engine->ChangeColor("roller.tga", m_colorRefBot, m_colorNewBot, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, 0, 0, true); - m_engine->ChangeColor("search.tga", m_colorRefBot, m_colorNewBot, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, 0, 0, true); + // TODO: m_engine->ChangeColor("base1.png", m_colorRefBot, m_colorNewBot, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, 0, 0, true); + // TODO: m_engine->ChangeColor("convert.png", m_colorRefBot, m_colorNewBot, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, 0, 0, true); + // TODO: m_engine->ChangeColor("derrick.png", m_colorRefBot, m_colorNewBot, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, 0, 0, true); + // TODO: m_engine->ChangeColor("factory.png", m_colorRefBot, m_colorNewBot, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, 0, 0, true); + // TODO: m_engine->ChangeColor("lemt.png", m_colorRefBot, m_colorNewBot, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, 0, 0, true); + // TODO: m_engine->ChangeColor("roller.png", m_colorRefBot, m_colorNewBot, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, 0, 0, true); + // TODO: m_engine->ChangeColor("search.png", m_colorRefBot, m_colorNewBot, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, 0, 0, true); exclu[0] = Math::Point( 0.0f/256.0f, 160.0f/256.0f); exclu[1] = Math::Point(256.0f/256.0f, 256.0f/256.0f); // pencils exclu[2] = Math::Point(0.0f, 0.0f); exclu[3] = Math::Point(0.0f, 0.0f); // terminator - m_engine->ChangeColor("drawer.tga", m_colorRefBot, m_colorNewBot, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, exclu, 0, true); + // TODO: m_engine->ChangeColor("drawer.png", m_colorRefBot, m_colorNewBot, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, exclu, 0, true); exclu[0] = Math::Point(237.0f/256.0f, 176.0f/256.0f); exclu[1] = Math::Point(256.0f/256.0f, 220.0f/256.0f); // blue canister @@ -5450,35 +4788,31 @@ void CRobotMain::ChangeColor() exclu[3] = Math::Point(130.0f/256.0f, 214.0f/256.0f); // safe location exclu[4] = Math::Point(0.0f, 0.0f); exclu[5] = Math::Point(0.0f, 0.0f); // terminator - m_engine->ChangeColor("subm.tga", m_colorRefBot, m_colorNewBot, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, exclu, 0, true); + // TODO: m_engine->ChangeColor("subm.png", m_colorRefBot, m_colorNewBot, colorRef2, colorNew2, 0.10f, -1.0f, ts, ti, exclu, 0, true); exclu[0] = Math::Point(128.0f/256.0f, 160.0f/256.0f); exclu[1] = Math::Point(256.0f/256.0f, 256.0f/256.0f); // SatCom exclu[2] = Math::Point(0.0f, 0.0f); exclu[3] = Math::Point(0.0f, 0.0f); // terminator - m_engine->ChangeColor("ant.tga", m_colorRefAlien, m_colorNewAlien, colorRef2, colorNew2, 0.50f, -1.0f, ts, ti, exclu); - m_engine->ChangeColor("mother.tga", m_colorRefAlien, m_colorNewAlien, colorRef2, colorNew2, 0.50f, -1.0f, ts, ti); + // TODO: m_engine->ChangeColor("ant.png", m_colorRefAlien, m_colorNewAlien, colorRef2, colorNew2, 0.50f, -1.0f, ts, ti, exclu); + // TODO: m_engine->ChangeColor("mother.png", m_colorRefAlien, m_colorNewAlien, colorRef2, colorNew2, 0.50f, -1.0f, ts, ti); - m_engine->ChangeColor("plant.tga", m_colorRefGreen, m_colorNewGreen, colorRef2, colorNew2, 0.50f, -1.0f, ts, ti); + // TODO: m_engine->ChangeColor("plant.png", m_colorRefGreen, m_colorNewGreen, colorRef2, colorNew2, 0.50f, -1.0f, ts, ti); // PARTIPLOUF0 and PARTIDROP : ts = Math::Point(0.500f, 0.500f); ti = Math::Point(0.875f, 0.750f); - m_engine->ChangeColor("effect00.tga", m_colorRefWater, m_colorNewWater, colorRef2, colorNew2, 0.20f, -1.0f, ts, ti, 0, m_colorShiftWater, true); + // TODO: m_engine->ChangeColor("effect00.png", m_colorRefWater, m_colorNewWater, colorRef2, colorNew2, 0.20f, -1.0f, ts, ti, 0, m_colorShiftWater, true); // PARTIFLIC : ts = Math::Point(0.00f, 0.75f); ti = Math::Point(0.25f, 1.00f); - m_engine->ChangeColor("effect02.tga", m_colorRefWater, m_colorNewWater, colorRef2, colorNew2, 0.20f, -1.0f, ts, ti, 0, m_colorShiftWater, true); + // TODO: m_engine->ChangeColor("effect02.png", m_colorRefWater, m_colorNewWater, colorRef2, colorNew2, 0.20f, -1.0f, ts, ti, 0, m_colorShiftWater, true); } -// Updates the number of unnecessary objects. - +//! Updates the number of unnecessary objects bool CRobotMain::TestGadgetQuantity(int rank) { - float percent; - int *table; - static int table10[10] = {0,1,0,0,0,0,0,0,0,0}; static int table20[10] = {0,1,0,0,0,1,0,0,0,0}; static int table30[10] = {0,1,0,1,0,1,0,0,0,0}; @@ -5489,109 +4823,102 @@ bool CRobotMain::TestGadgetQuantity(int rank) static int table80[10] = {0,1,1,1,1,1,0,1,1,1}; static int table90[10] = {0,1,1,1,1,1,1,1,1,1}; - percent = m_engine->RetGadgetQuantity(); - if ( percent == 0.0f ) return false; - if ( percent == 1.0f ) return true; - - if ( percent <= 0.15f ) table = table10; - else if ( percent <= 0.25f ) table = table20; - else if ( percent <= 0.35f ) table = table30; - else if ( percent <= 0.45f ) table = table40; - else if ( percent <= 0.55f ) table = table50; - else if ( percent <= 0.65f ) table = table60; - else if ( percent <= 0.75f ) table = table70; - else if ( percent <= 0.85f ) table = table80; - else table = table90; + float percent = m_engine->GetGadgetQuantity(); + if (percent == 0.0f) return false; + if (percent == 1.0f) return true; + + int *table; + if (percent <= 0.15f) table = table10; + else if (percent <= 0.25f) table = table20; + else if (percent <= 0.35f) table = table30; + else if (percent <= 0.45f) table = table40; + else if (percent <= 0.55f) table = table50; + else if (percent <= 0.65f) table = table60; + else if (percent <= 0.75f) table = table70; + else if (percent <= 0.85f) table = table80; + else table = table90; return table[rank%10]; } -// Calculates the distance to the nearest object. - +//! Calculates the distance to the nearest object float CRobotMain::SearchNearestObject(Math::Vector center, CObject *exclu) { - CObject* pObj; - ObjectType type; - Math::Vector oPos; - float min, dist, oRadius; - int i, j; - - min = 100000.0f; - for ( i=0 ; i<1000000 ; i++ ) + float min = 100000.0f; + for (int i = 0; i < 1000000; i++) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); - if ( pObj == 0 ) break; + CObject* obj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); + if (obj == nullptr) break; - if ( !pObj->RetActif() ) continue; // inactive? - if ( pObj->RetTruck() != 0 ) continue; // object carries? - if ( pObj == exclu ) continue; + if (!obj->GetActif()) continue; // inactive? + if (obj->GetTruck() != nullptr) continue; // object carries? + if (obj == exclu) continue; - type = pObj->RetType(); + ObjectType type = obj->GetType(); - if ( type == OBJECT_BASE ) + if (type == OBJECT_BASE) { - oPos = pObj->RetPosition(0); - if ( oPos.x != center.x || - oPos.z != center.z ) + Math::Vector oPos = obj->GetPosition(0); + if (oPos.x != center.x || + oPos.z != center.z) { - dist = Math::Distance(center, oPos)-80.0f; - if ( dist < 0.0f ) dist = 0.0f; + float dist = Math::Distance(center, oPos)-80.0f; + if (dist < 0.0f) dist = 0.0f; min = Math::Min(min, dist); continue; } } - if ( type == OBJECT_STATION || - type == OBJECT_REPAIR || - type == OBJECT_DESTROYER ) + if (type == OBJECT_STATION || + type == OBJECT_REPAIR || + type == OBJECT_DESTROYER) { - oPos = pObj->RetPosition(0); - dist = Math::Distance(center, oPos)-8.0f; - if ( dist < 0.0f ) dist = 0.0f; + Math::Vector oPos = obj->GetPosition(0); + float dist = Math::Distance(center, oPos)-8.0f; + if (dist < 0.0f) dist = 0.0f; min = Math::Min(min, dist); } - j = 0; - while ( pObj->GetCrashSphere(j++, oPos, oRadius) ) + int j = 0; + Math::Vector oPos; + float oRadius; + while (obj->GetCrashSphere(j++, oPos, oRadius)) { - dist = Math::Distance(center, oPos)-oRadius; - if ( dist < 0.0f ) dist = 0.0f; + float dist = Math::Distance(center, oPos)-oRadius; + if (dist < 0.0f) dist = 0.0f; min = Math::Min(min, dist); } } return min; } -// Calculates a free space. - +//! Calculates a free space bool CRobotMain::FreeSpace(Math::Vector ¢er, float minRadius, float maxRadius, float space, CObject *exclu) { - Math::Vector pos; - Math::Point p; - float radius, ia, angle, dist, flat; - - if ( minRadius < maxRadius ) // from internal to external? + if (minRadius < maxRadius) // from internal to external? { - for ( radius=minRadius ; radius<=maxRadius ; radius+=space ) + for (float radius = minRadius; radius <= maxRadius; radius += space) { - ia = space/radius; - for ( angle=0.0f ; angle<Math::PI*2.0f ; angle+=ia ) + float ia = space/radius; + for (float angle = 0.0f; angle < Math::PI*2.0f; angle += ia) { + Math::Point p; p.x = center.x+radius; p.y = center.z; p = Math::RotatePoint(Math::Point(center.x, center.z), angle, p); + Math::Vector pos; pos.x = p.x; pos.z = p.y; pos.y = 0.0f; - m_terrain->MoveOnFloor(pos, true); - dist = SearchNearestObject(pos, exclu); - if ( dist >= space ) + m_terrain->AdjustToFloor(pos, true); + float dist = SearchNearestObject(pos, exclu); + if (dist >= space) { - flat = m_terrain->RetFlatZoneRadius(pos, dist/2.0f); - if ( flat >= dist/2.0f ) + float flat = m_terrain->GetFlatZoneRadius(pos, dist/2.0f); + if (flat >= dist/2.0f) { center = pos; return true; @@ -5602,23 +4929,25 @@ bool CRobotMain::FreeSpace(Math::Vector ¢er, float minRadius, float maxRadiu } else // from external to internal? { - for ( radius=maxRadius ; radius>=minRadius ; radius-=space ) + for (float radius=maxRadius; radius >= minRadius; radius -= space) { - ia = space/radius; - for ( angle=0.0f ; angle<Math::PI*2.0f ; angle+=ia ) + float ia = space/radius; + for (float angle=0.0f ; angle<Math::PI*2.0f ; angle+=ia ) { + Math::Point p; p.x = center.x+radius; p.y = center.z; p = Math::RotatePoint(Math::Point(center.x, center.z), angle, p); + Math::Vector pos; pos.x = p.x; pos.z = p.y; pos.y = 0.0f; - m_terrain->MoveOnFloor(pos, true); - dist = SearchNearestObject(pos, exclu); - if ( dist >= space ) + m_terrain->AdjustToFloor(pos, true); + float dist = SearchNearestObject(pos, exclu); + if (dist >= space) { - flat = m_terrain->RetFlatZoneRadius(pos, dist/2.0f); - if ( flat >= dist/2.0f ) + float flat = m_terrain->GetFlatZoneRadius(pos, dist/2.0f); + if (flat >= dist/2.0f) { center = pos; return true; @@ -5630,79 +4959,71 @@ bool CRobotMain::FreeSpace(Math::Vector ¢er, float minRadius, float maxRadiu return false; } -// Calculates the maximum radius of a free space. - -float CRobotMain::RetFlatZoneRadius(Math::Vector center, float maxRadius, +//! Calculates the maximum radius of a free space +float CRobotMain::GetFlatZoneRadius(Math::Vector center, float maxRadius, CObject *exclu) { - float dist; - - dist = SearchNearestObject(center, exclu); - if ( dist == 0.0f ) return 0.0f; - if ( dist < maxRadius ) - { + float dist = SearchNearestObject(center, exclu); + if (dist == 0.0f) return 0.0f; + if (dist < maxRadius) maxRadius = dist; - } - return m_terrain->RetFlatZoneRadius(center, maxRadius); -} + return m_terrain->GetFlatZoneRadius(center, maxRadius); +} -// Hides buildable area when a cube of metal is taken up. +//! Hides buildable area when a cube of metal is taken up void CRobotMain::HideDropZone(CObject* metal) { - if ( m_showLimit[1].bUsed && - m_showLimit[1].link == metal ) + if (m_showLimit[1].used && + m_showLimit[1].link == metal) { FlushShowLimit(1); } - if ( m_showLimit[2].bUsed && - m_showLimit[2].link == metal ) + if (m_showLimit[2].used && + m_showLimit[2].link == metal) { FlushShowLimit(2); } } -// Shows the buildable area when a cube of metal is deposited. - +//! Shows the buildable area when a cube of metal is deposited void CRobotMain::ShowDropZone(CObject* metal, CObject* truck) { - CObject* pObj; - ObjectType type; - Math::Vector center, oPos; - float oMax, tMax, dist, oRadius, radius; - int i, j; - - if ( metal == 0 ) return; + if (metal == nullptr) return; - center = metal->RetPosition(0); + Math::Vector center = metal->GetPosition(0); // Calculates the maximum radius possible depending on other items. - oMax = 30.0f; // radius to build the biggest building - for ( i=0 ; i<1000000 ; i++ ) + float oMax = 30.0f; // radius to build the biggest building + float tMax; + for (int i = 0; i < 1000000; i++) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); - if ( pObj == 0 ) break; + CObject* obj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); + if (obj == nullptr) break; - if ( !pObj->RetActif() ) continue; // inactive? - if ( pObj->RetTruck() != 0 ) continue; // object carried? - if ( pObj == metal ) continue; - if ( pObj == truck ) continue; + if (!obj->GetActif()) continue; // inactive? + if (obj->GetTruck() != nullptr) continue; // object carried? + if (obj == metal) continue; + if (obj == truck) continue; - type = pObj->RetType(); - if ( type == OBJECT_BASE ) + Math::Vector oPos; + float oRadius; + + ObjectType type = obj->GetType(); + if (type == OBJECT_BASE) { - oPos = pObj->RetPosition(0); - dist = Math::Distance(center, oPos)-80.0f; + oPos = obj->GetPosition(0); + float dist = Math::Distance(center, oPos)-80.0f; oMax = Math::Min(oMax, dist); } else { - j = 0; - while ( pObj->GetCrashSphere(j++, oPos, oRadius) ) + int j = 0; + while (obj->GetCrashSphere(j++, oPos, oRadius)) { - dist = Math::Distance(center, oPos)-oRadius; + float dist = Math::Distance(center, oPos)-oRadius; oMax = Math::Min(oMax, dist); } } @@ -5726,70 +5047,58 @@ void CRobotMain::ShowDropZone(CObject* metal, CObject* truck) type == OBJECT_SAFE || type == OBJECT_HUSTON ) // building? { - j = 0; - while ( pObj->GetCrashSphere(j++, oPos, oRadius) ) + int j = 0; + while (obj->GetCrashSphere(j++, oPos, oRadius)) { - dist = Math::Distance(center, oPos)-oRadius-BUILDMARGIN; + float dist = Math::Distance(center, oPos)-oRadius-BUILDMARGIN; oMax = Math::Min(oMax, dist); } } } // Calculates the maximum possible radius depending on terrain. - if ( oMax >= 2.0f ) - { - tMax = m_terrain->RetFlatZoneRadius(center, 30.0f); - } + if (oMax >= 2.0f) + tMax = m_terrain->GetFlatZoneRadius(center, 30.0f); else - { tMax = 0.0f; - } - radius = Math::Min(oMax, tMax); - if ( radius >= 2.0f ) - { - SetShowLimit(1, PARTILIMIT2, metal, center, radius, 10.0f); - } + float radius = Math::Min(oMax, tMax); + if (radius >= 2.0f) + SetShowLimit(1, Gfx::PARTILIMIT2, metal, center, radius, 10.0f); } -// Erases the boundaries shown. - +//! Erases the boundaries shown void CRobotMain::FlushShowLimit(int i) { - int j; - - if ( m_showLimit[i].link != 0 ) + if (m_showLimit[i].link != 0) { m_showLimit[i].link->StopShowLimit(); } - for ( j=0 ; j<m_showLimit[i].total ; j++ ) + for (int j = 0; j < m_showLimit[i].total; j++) { - if ( m_showLimit[i].parti[j] == 0 ) continue; + if (m_showLimit[i].parti[j] == 0) continue; - m_particule->DeleteParticule(m_showLimit[i].parti[j]); + m_particle->DeleteParticle(m_showLimit[i].parti[j]); m_showLimit[i].parti[j] = 0; } m_showLimit[i].total = 0; m_showLimit[i].link = 0; - m_showLimit[i].bUsed = false; + m_showLimit[i].used = false; } -// Specifies the boundaries to show. - -void CRobotMain::SetShowLimit(int i, ParticuleType parti, CObject *pObj, +//! Specifies the boundaries to show +void CRobotMain::SetShowLimit(int i, Gfx::ParticleType parti, CObject *obj, Math::Vector pos, float radius, float duration) { - Math::Point dim; - float dist; - int j; - FlushShowLimit(i); // erases the current boundaries - if ( radius <= 0.0f ) return; + if (radius <= 0.0f) return; - if ( radius <= 50.0f ) + Math::Point dim; + float dist; + if (radius <= 50.0f) { dim = Math::Point(0.3f, 0.3f); dist = 2.5f; @@ -5800,98 +5109,85 @@ void CRobotMain::SetShowLimit(int i, ParticuleType parti, CObject *pObj, dist = 10.0f; } - m_showLimit[i].bUsed = true; - m_showLimit[i].link = pObj; + m_showLimit[i].used = true; + m_showLimit[i].link = obj; m_showLimit[i].pos = pos; m_showLimit[i].radius = radius; m_showLimit[i].duration = duration; m_showLimit[i].total = (int)((radius*2.0f*Math::PI)/dist); - if ( m_showLimit[i].total > MAXSHOWPARTI ) m_showLimit[i].total = MAXSHOWPARTI; + if (m_showLimit[i].total > MAXSHOWPARTI) m_showLimit[i].total = MAXSHOWPARTI; m_showLimit[i].time = 0.0f; - for ( j=0 ; j<m_showLimit[i].total ; j++ ) + for (int j = 0; j < m_showLimit[i].total; j++) { - m_showLimit[i].parti[j] = m_particule->CreateParticule(pos, Math::Vector(0.0f, 0.0f, 0.0f), dim, parti, duration); + m_showLimit[i].parti[j] = m_particle->CreateParticle(pos, Math::Vector(0.0f, 0.0f, 0.0f), dim, parti, duration); } } -// Adjusts the boundaries to show. - +//! Adjusts the boundaries to show void CRobotMain::AdjustShowLimit(int i, Math::Vector pos) { m_showLimit[i].pos = pos; } -// Mount the boundaries of the selected object. - +//! Mount the boundaries of the selected object void CRobotMain::StartShowLimit() { - CObject* pObj; + CObject* obj = GetSelect(); + if (obj == nullptr) return; - pObj = RetSelect(); - if ( pObj == 0 ) return; - - pObj->StartShowLimit(); + obj->StartShowLimit(); } -// Advances the boundaries shown. - +//! Advances the boundaries shown void CRobotMain::FrameShowLimit(float rTime) { - Math::Vector pos; - Math::Point center, rotate; - float angle, factor, speed; - int i, j; - - if ( m_engine->RetPause() ) return; + if (m_engine->GetPause()) return; - for ( i=0 ; i<MAXSHOWLIMIT ; i++ ) + for (int i = 0; i < MAXSHOWLIMIT; i++) { - if ( !m_showLimit[i].bUsed ) continue; + if (!m_showLimit[i].used) continue; m_showLimit[i].time += rTime; - if ( m_showLimit[i].time >= m_showLimit[i].duration ) + if (m_showLimit[i].time >= m_showLimit[i].duration) { FlushShowLimit(i); continue; } - if ( m_showLimit[i].time < 1.0f ) - { + float factor; + if (m_showLimit[i].time < 1.0f) factor = m_showLimit[i].time; - } - else if ( m_showLimit[i].time > m_showLimit[i].duration-1.0f ) - { + else if (m_showLimit[i].time > m_showLimit[i].duration-1.0f) factor = m_showLimit[i].duration-m_showLimit[i].time; - } else - { factor = 1.0f; - } - speed = 0.4f-m_showLimit[i].radius*0.001f; - if ( speed < 0.1f ) speed = 0.1f; - angle = m_showLimit[i].time*speed; + float speed = 0.4f-m_showLimit[i].radius*0.001f; + if (speed < 0.1f) speed = 0.1f; + float angle = m_showLimit[i].time*speed; - for ( j=0 ; j<m_showLimit[i].total ; j++ ) + for (int j = 0; j < m_showLimit[i].total; j++) { - if ( m_showLimit[i].parti[j] == 0 ) continue; + if (m_showLimit[i].parti[j] == 0) continue; + Math::Point center; center.x = m_showLimit[i].pos.x; center.y = m_showLimit[i].pos.z; + Math::Point rotate; rotate.x = center.x+m_showLimit[i].radius*factor; rotate.y = center.y; rotate = Math::RotatePoint(center, angle, rotate); + Math::Vector pos; pos.x = rotate.x; pos.z = rotate.y; pos.y = 0.0f; - m_terrain->MoveOnFloor(pos, true); - if ( m_showLimit[i].radius <= 50.0f ) pos.y += 0.5f; - else pos.y += 2.0f; - m_particule->SetPosition(m_showLimit[i].parti[j], pos); -//? m_particule->SetAngle(m_showLimit[i].parti[j], angle-Math::PI/2.0f); + m_terrain->AdjustToFloor(pos, true); + if (m_showLimit[i].radius <= 50.0f) pos.y += 0.5f; + else pos.y += 2.0f; + m_particle->SetPosition(m_showLimit[i].parti[j], pos); angle += (2.0f*Math::PI)/m_showLimit[i].total; } @@ -5900,77 +5196,72 @@ void CRobotMain::FrameShowLimit(float rTime) -// Returns a pointer to the last backslash in a filename. - +//! Returns a pointer to the last backslash in a filename. char* SearchLastDir(char *filename) { - char* p = filename; + char* p = filename; - while ( *p++ != 0 ); + while (*p++ != 0); p --; // ^on the zero terminator - while ( p != filename ) + while (p != filename) { - if ( *(--p) == '\\' ) return p; + if (*(--p) == '\\') return p; } return 0; } -// Compiles all scripts of robots. - -void CRobotMain::CompileScript(bool bSoluce) +//! Compiles all scripts of robots +void CRobotMain::CompileScript(bool soluce) { - CObject* pObj; - CBrain* brain; - int i, j, nbError, lastError, run; - char* name; + int nbError = 0; + int lastError = 0; - nbError = 0; do { lastError = nbError; nbError = 0; - for ( i=0 ; i<1000000 ; i++ ) + for (int i = 0; i < 1000000; i++) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); - if ( pObj == 0 ) break; - if ( pObj->RetTruck() != 0 ) continue; + CObject* obj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); + if (obj == nullptr) break; + if (obj->GetTruck() != nullptr) continue; - brain = pObj->RetBrain(); - if ( brain == 0 ) continue; + CBrain* brain = obj->GetBrain(); + if (brain == nullptr) continue; - for ( j=0 ; j<10 ; j++ ) + for (int j = 0; j < 10; j++) { - if ( brain->RetCompile(j) ) continue; + if (brain->GetCompile(j)) continue; - name = brain->RetScriptName(j); - if ( name[0] != 0 ) + char* name = brain->GetScriptName(j); + if (name[0] != 0) { brain->ReadProgram(j, name); - if ( !brain->RetCompile(j) ) nbError++; + if (!brain->GetCompile(j)) nbError++; } } - LoadOneScript(pObj, nbError); + LoadOneScript(obj, nbError); } } - while ( nbError > 0 && nbError != lastError ); + while (nbError > 0 && nbError != lastError); // Load all solutions. - if ( bSoluce ) + if (soluce) { - for ( i=0 ; i<1000000 ; i++ ) + for (int i = 0; i < 1000000; i++) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); - if ( pObj == 0 ) break; - if ( pObj->RetTruck() != 0 ) continue; + CObject* obj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); + if (obj == 0) break; + if (obj->GetTruck() != 0) continue; - brain = pObj->RetBrain(); - if ( brain == 0 ) continue; + CBrain* brain = obj->GetBrain(); + if (brain == 0) continue; - name = brain->RetSoluceName(); - if ( name[0] != 0 ) + char* name = brain->GetSoluceName(); + if (name[0] != 0) { brain->ReadSoluce(name); // load solution } @@ -5978,241 +5269,191 @@ void CRobotMain::CompileScript(bool bSoluce) } // Start all programs according to the command "run". - for ( i=0 ; i<1000000 ; i++ ) + for (int i = 0; i < 1000000; i++) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); - if ( pObj == 0 ) break; - if ( pObj->RetTruck() != 0 ) continue; + CObject* obj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); + if (obj == nullptr) break; + if (obj->GetTruck() != nullptr) continue; - brain = pObj->RetBrain(); - if ( brain == 0 ) continue; + CBrain* brain = obj->GetBrain(); + if (brain == nullptr) continue; - run = brain->RetScriptRun(); - if ( run != -1 ) + int run = brain->GetScriptRun(); + if (run != -1) { brain->RunProgram(run); // starts the program } } } -// Load all programs of the robot. - -void CRobotMain::LoadOneScript(CObject *pObj, int &nbError) +//! Load all programs of the robot +void CRobotMain::LoadOneScript(CObject *obj, int &nbError) { - ObjectType type; - CBrain* brain; - char filename[_MAX_FNAME]; - char* name; - int rank, i, objRank; + CBrain* brain = obj->GetBrain(); + if (brain == nullptr) return; - brain = pObj->RetBrain(); - if ( brain == 0 ) return; + if (!IsSelectable(obj)) return; - if ( !IsSelectable(pObj) ) return; + ObjectType type = obj->GetType(); + if (type == OBJECT_HUMAN) return; - type = pObj->RetType(); - if ( type == OBJECT_HUMAN ) return; + int objRank = obj->GetDefRank(); + if (objRank == -1) return; - objRank = pObj->RetDefRank(); - if ( objRank == -1 ) return; + char* name = m_dialog->GetSceneName(); + int rank = m_dialog->GetSceneRank(); - name = m_dialog->RetSceneName(); - rank = m_dialog->RetSceneRank(); - - for ( i=0 ; i<BRAINMAXSCRIPT ; i++ ) + for (int i = 0; i < BRAINMAXSCRIPT; i++) { - if ( brain->RetCompile(i) ) continue; -//? if ( brain->ProgramExist(i) ) continue; + if (brain->GetCompile(i)) continue; + char filename[MAX_FNAME]; sprintf(filename, "%s\\%s\\%c%.3d%.3d%.1d.txt", - RetSavegameDir(), m_gamerName, name[0], rank, objRank, i); + GetSavegameDir(), m_gamerName, name[0], rank, objRank, i); brain->ReadProgram(i, filename); - if ( !brain->RetCompile(i) ) nbError++; + if (!brain->GetCompile(i)) nbError++; } } -// Load all programs of the robot. - -void CRobotMain::LoadFileScript(CObject *pObj, char* filename, int objRank, +//! Load all programs of the robot +void CRobotMain::LoadFileScript(CObject *obj, char* filename, int objRank, int &nbError) { - ObjectType type; - CBrain* brain; - char fn[_MAX_FNAME]; - char* ldir; - char* name; - int rank, i; + if (objRank == -1) return; - if ( objRank == -1 ) return; + CBrain* brain = obj->GetBrain(); + if (brain == nullptr) return; - brain = pObj->RetBrain(); - if ( brain == 0 ) return; + ObjectType type = obj->GetType(); + if (type == OBJECT_HUMAN) return; - type = pObj->RetType(); - if ( type == OBJECT_HUMAN ) return; - - name = m_dialog->RetSceneName(); - rank = m_dialog->RetSceneRank(); + char* name = m_dialog->GetSceneName(); + int rank = m_dialog->GetSceneRank(); + char fn[MAX_FNAME]; strcpy(fn, filename); - ldir = SearchLastDir(fn); - if ( ldir == 0 ) return; + char* ldir = SearchLastDir(fn); + if (ldir == 0) return; - for ( i=0 ; i<BRAINMAXSCRIPT ; i++ ) + for (int i = 0; i < BRAINMAXSCRIPT; i++) { - if ( brain->RetCompile(i) ) continue; -//? if ( brain->ProgramExist(i) ) continue; + if (brain->GetCompile(i)) continue; sprintf(ldir, "\\prog%.3d%.1d.txt", objRank, i); brain->ReadProgram(i, fn); - if ( !brain->RetCompile(i) ) nbError++; + if (!brain->GetCompile(i)) nbError++; } } -// Saves all programs of all the robots. - +//! Saves all programs of all the robots void CRobotMain::SaveAllScript() { - CObject* pObj; - int i; - - for ( i=0 ; i<1000000 ; i++ ) + for (int i = 0; i < 1000000; i++) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); - if ( pObj == 0 ) break; + CObject* obj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); + if (obj == nullptr) break; - SaveOneScript(pObj); + SaveOneScript(obj); } } -// Saves all programs of the robot. -// If a program does not exist, the corresponding file is destroyed. - -void CRobotMain::SaveOneScript(CObject *pObj) +//! Saves all programs of the robot. +//! If a program does not exist, the corresponding file is destroyed. +void CRobotMain::SaveOneScript(CObject *obj) { - ObjectType type; - CBrain* brain; - char filename[_MAX_FNAME]; - char* name; - int rank, i, objRank; - - brain = pObj->RetBrain(); - if ( brain == 0 ) return; + CBrain* brain = obj->GetBrain(); + if (brain == nullptr) return; - if ( !IsSelectable(pObj) ) return; + if (!IsSelectable(obj)) return; - type = pObj->RetType(); - if ( type == OBJECT_HUMAN ) return; + ObjectType type = obj->GetType(); + if (type == OBJECT_HUMAN) return; - objRank = pObj->RetDefRank(); - if ( objRank == -1 ) return; + int objRank = obj->GetDefRank(); + if (objRank == -1) return; - name = m_dialog->RetSceneName(); - rank = m_dialog->RetSceneRank(); + char* name = m_dialog->GetSceneName(); + int rank = m_dialog->GetSceneRank(); - for ( i=0 ; i<BRAINMAXSCRIPT ; i++ ) + for (int i = 0; i < BRAINMAXSCRIPT; i++) { + char filename[MAX_FNAME]; sprintf(filename, "%s\\%s\\%c%.3d%.3d%.1d.txt", - RetSavegameDir(), m_gamerName, name[0], rank, objRank, i); + GetSavegameDir(), m_gamerName, name[0], rank, objRank, i); brain->WriteProgram(i, filename); } } -// Saves all programs of the robot. -// If a program does not exist, the corresponding file is destroyed. - -void CRobotMain::SaveFileScript(CObject *pObj, char* filename, int objRank) +//! Saves all programs of the robot. +//! If a program does not exist, the corresponding file is destroyed. +void CRobotMain::SaveFileScript(CObject *obj, char* filename, int objRank) { - ObjectType type; - CBrain* brain; - char fn[_MAX_FNAME]; - char* ldir; - char* name; - int rank, i; - - if ( objRank == -1 ) return; - - brain = pObj->RetBrain(); - if ( brain == 0 ) return; + if (objRank == -1) return; - type = pObj->RetType(); - if ( type == OBJECT_HUMAN ) return; + CBrain* brain = obj->GetBrain(); + if (brain == nullptr) return; - name = m_dialog->RetSceneName(); - rank = m_dialog->RetSceneRank(); + ObjectType type = obj->GetType(); + if (type == OBJECT_HUMAN) return; + char fn[MAX_FNAME]; strcpy(fn, filename); - ldir = SearchLastDir(fn); - if ( ldir == 0 ) return; + char* ldir = SearchLastDir(fn); + if (ldir == 0) return; - for ( i=0 ; i<BRAINMAXSCRIPT ; i++ ) + for (int i = 0; i < BRAINMAXSCRIPT; i++) { sprintf(ldir, "\\prog%.3d%.1d.txt", objRank, i); brain->WriteProgram(i, fn); } } -// Saves the stack of the program in execution of a robot. - -bool CRobotMain::SaveFileStack(CObject *pObj, FILE *file, int objRank) +//! Saves the stack of the program in execution of a robot +bool CRobotMain::SaveFileStack(CObject *obj, FILE *file, int objRank) { - ObjectType type; - CBrain* brain; - - if ( objRank == -1 ) return true; + if (objRank == -1) return true; - brain = pObj->RetBrain(); - if ( brain == 0 ) return true; + CBrain* brain = obj->GetBrain(); + if (brain == nullptr) return true; - type = pObj->RetType(); - if ( type == OBJECT_HUMAN ) return true; + ObjectType type = obj->GetType(); + if (type == OBJECT_HUMAN) return true; return brain->WriteStack(file); } -// Resumes the execution stack of the program in a robot. - -bool CRobotMain::ReadFileStack(CObject *pObj, FILE *file, int objRank) +//! Resumes the execution stack of the program in a robot +bool CRobotMain::ReadFileStack(CObject *obj, FILE *file, int objRank) { - ObjectType type; - CBrain* brain; - - if ( objRank == -1 ) return true; + if (objRank == -1) return true; - brain = pObj->RetBrain(); - if ( brain == 0 ) return true; + CBrain* brain = obj->GetBrain(); + if (brain == nullptr) return true; - type = pObj->RetType(); - if ( type == OBJECT_HUMAN ) return true; + ObjectType type = obj->GetType(); + if (type == OBJECT_HUMAN) return true; return brain->ReadStack(file); } -// Empty the list. - +//! Empty the list bool CRobotMain::FlushNewScriptName() { - int i; + for (int i = 0; i < MAXNEWSCRIPTNAME; i++) + m_newScriptName[i].used = false; - for ( i=0 ; i<MAXNEWSCRIPTNAME ; i++ ) - { - m_newScriptName[i].bUsed = false; - } return true; } -// Adds a script name. - +//! Adds a script name bool CRobotMain::AddNewScriptName(ObjectType type, char *name) { - int i; - - for ( i=0 ; i<MAXNEWSCRIPTNAME ; i++ ) + for (int i = 0; i < MAXNEWSCRIPTNAME; i++) { - if ( !m_newScriptName[i].bUsed ) + if (!m_newScriptName[i].used) { - m_newScriptName[i].bUsed = true; + m_newScriptName[i].used = true; m_newScriptName[i].type = type; strcpy(m_newScriptName[i].name, name); return true; @@ -6221,20 +5462,17 @@ bool CRobotMain::AddNewScriptName(ObjectType type, char *name) return false; } -// Seeks a script name for a given type. - -char* CRobotMain::RetNewScriptName(ObjectType type, int rank) +//! Seeks a script name for a given type +char* CRobotMain::GetNewScriptName(ObjectType type, int rank) { - int i; - - for ( i=0 ; i<MAXNEWSCRIPTNAME ; i++ ) + for (int i = 0; i < MAXNEWSCRIPTNAME; i++) { - if ( m_newScriptName[i].bUsed && - (m_newScriptName[i].type == type || - m_newScriptName[i].type == OBJECT_NULL ) ) + if (m_newScriptName[i].used && + (m_newScriptName[i].type == type || + m_newScriptName[i].type == OBJECT_NULL)) { - if ( rank == 0 ) return m_newScriptName[i].name; - else rank --; + if (rank == 0) return m_newScriptName[i].name; + else rank --; } } @@ -6242,122 +5480,108 @@ char* CRobotMain::RetNewScriptName(ObjectType type, int rank) } -// Seeks if an object occupies in a spot, to prevent a backup of the game. - +//! Seeks if an object occupies in a spot, to prevent a backup of the game bool CRobotMain::IsBusy() { - CObject* pObj; - CBrain* pBrain; -//? CAuto* pAuto; - int i; + if (m_CompteurFileOpen > 0) return true; - if ( m_CompteurFileOpen > 0 ) return true; - - for ( i=0 ; i<1000000 ; i++ ) + for (int i = 0; i < 1000000; i++) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); - if ( pObj == 0 ) break; + CObject* obj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); + if (obj == nullptr) break; - pBrain = pObj->RetBrain(); - if ( pBrain != 0 ) + CBrain* brain = obj->GetBrain(); + if (brain != nullptr) { - if ( pBrain->IsBusy() ) return true; + if (brain->IsBusy()) return true; } - -//? pAuto = pObj->RetAuto(); -//? if ( pAuto != 0 ) -//? { -//? if ( pAuto->RetBusy() ) return true; -//? } } return false; } -// Writes an object into the backup file. - -void CRobotMain::IOWriteObject(FILE *file, CObject* pObj, char *cmd) +//! Writes an object into the backup file +void CRobotMain::IOWriteObject(FILE *file, CObject* obj, char *cmd) { - Math::Vector pos; - CBrain* pBrain; - char line[3000]; - char name[100]; - int run, i; + if (obj->GetType() == OBJECT_FIX) return; - if ( pObj->RetType() == OBJECT_FIX ) return; + char line[3000]; + char name[100]; strcpy(line, cmd); - sprintf(name, " type=%s", GetTypeObject(pObj->RetType())); + sprintf(name, " type=%s", GetTypeObject(obj->GetType())); strcat(line, name); - sprintf(name, " id=%d", pObj->RetID()); + sprintf(name, " id=%d", obj->GetID()); strcat(line, name); - pos = pObj->RetPosition(0)/g_unit; + Math::Vector pos; + + pos = obj->GetPosition(0)/g_unit; sprintf(name, " pos=%.2f;%.2f;%.2f", pos.x, pos.y, pos.z); strcat(line, name); - pos = pObj->RetAngle(0)/(Math::PI/180.0f); + pos = obj->GetAngle(0)/(Math::PI/180.0f); sprintf(name, " angle=%.2f;%.2f;%.2f", pos.x, pos.y, pos.z); strcat(line, name); - pos = pObj->RetZoom(0); + pos = obj->GetZoom(0); sprintf(name, " zoom=%.2f;%.2f;%.2f", pos.x, pos.y, pos.z); strcat(line, name); - for ( i=1 ; i<OBJECTMAXPART ; i++ ) + for (int i = 1; i < OBJECTMAXPART; i++) { - if ( pObj->RetObjectRank(i) == -1 ) continue; + if (obj->GetObjectRank(i) == -1) continue; - pos = pObj->RetPosition(i); - if ( pos.x != 0.0f || pos.y != 0.0f || pos.z != 0.0f ) + pos = obj->GetPosition(i); + if (pos.x != 0.0f || pos.y != 0.0f || pos.z != 0.0f) { pos /= g_unit; sprintf(name, " p%d=%.2f;%.2f;%.2f", i, pos.x, pos.y, pos.z); strcat(line, name); } - pos = pObj->RetAngle(i); - if ( pos.x != 0.0f || pos.y != 0.0f || pos.z != 0.0f ) + pos = obj->GetAngle(i); + if (pos.x != 0.0f || pos.y != 0.0f || pos.z != 0.0f) { pos /= (Math::PI/180.0f); sprintf(name, " a%d=%.2f;%.2f;%.2f", i, pos.x, pos.y, pos.z); strcat(line, name); } - pos = pObj->RetZoom(i); - if ( pos.x != 1.0f || pos.y != 1.0f || pos.z != 1.0f ) + pos = obj->GetZoom(i); + if (pos.x != 1.0f || pos.y != 1.0f || pos.z != 1.0f) { sprintf(name, " z%d=%.2f;%.2f;%.2f", i, pos.x, pos.y, pos.z); strcat(line, name); } } - sprintf(name, " trainer=%d", pObj->RetTrainer()); + sprintf(name, " trainer=%d", obj->GetTrainer()); strcat(line, name); - sprintf(name, " option=%d", pObj->RetOption()); + sprintf(name, " option=%d", obj->GetOption()); strcat(line, name); - if ( pObj == m_infoObject ) // selects object? + if (obj == m_infoObject) // selects object? { sprintf(name, " select=1"); strcat(line, name); } - pObj->Write(line); + obj->Write(line); - if ( pObj->RetType() == OBJECT_BASE ) + if (obj->GetType() == OBJECT_BASE) { sprintf(name, " run=3"); // stops and open (PARAM_FIXSCENE) strcat(line, name); } - pBrain = pObj->RetBrain(); - if ( pBrain != 0 ) + CBrain* brain = obj->GetBrain(); + if (brain != nullptr) { - run = pBrain->RetProgram(); - if ( run != -1 ) + int run = brain->GetProgram(); + if (run != -1) { sprintf(name, " run=%d", run+1); strcat(line, name); @@ -6368,20 +5592,13 @@ void CRobotMain::IOWriteObject(FILE *file, CObject* pObj, char *cmd) fputs(line, file); } -// Saves the current game. - +//! Saves the current game bool CRobotMain::IOWriteScene(char *filename, char *filecbot, char *info) { - FILE* file; - char line[500]; - char* name; - CObject *pObj, *pPower, *pFret; - float sleep, delay, magnetic, progress; - int i, objRank; - long version; + FILE* file = fopen(filename, "w"); + if (file == NULL) return false; - file = fopen(filename, "w"); - if ( file == NULL ) return false; + char line[500]; sprintf(line, "Title text=\"%s\"\n", info); fputs(line, file); @@ -6389,84 +5606,81 @@ bool CRobotMain::IOWriteScene(char *filename, char *filecbot, char *info) sprintf(line, "Version maj=%d min=%d\n", 0, 1); fputs(line, file); - name = m_dialog->RetSceneName(); - if ( strcmp(name, "user") == 0 ) + char* name = m_dialog->GetSceneName(); + if (strcmp(name, "user") == 0) { - sprintf(line, "Mission base=\"%s\" rank=%.3d dir=\"%s\"\n", name, m_dialog->RetSceneRank(), m_dialog->RetSceneDir()); + sprintf(line, "Mission base=\"%s\" rank=%.3d dir=\"%s\"\n", name, m_dialog->GetSceneRank(), m_dialog->GetSceneDir()); } else { - sprintf(line, "Mission base=\"%s\" rank=%.3d\n", name, m_dialog->RetSceneRank()); + sprintf(line, "Mission base=\"%s\" rank=%.3d\n", name, m_dialog->GetSceneRank()); } fputs(line, file); - sprintf(line, "Map zoom=%.2f\n", m_map->RetZoomMap()); + sprintf(line, "Map zoom=%.2f\n", m_map->GetZoomMap()); fputs(line, file); sprintf(line, "DoneResearch bits=%d\n", g_researchDone); fputs(line, file); - if ( m_blitz->GetStatus(sleep, delay, magnetic, progress) ) + float sleep, delay, magnetic, progress; + if (m_lightning->GetStatus(sleep, delay, magnetic, progress)) { sprintf(line, "BlitzMode sleep=%.2f delay=%.2f magnetic=%.2f progress=%.2f\n", sleep, delay, magnetic/g_unit, progress); fputs(line, file); } - objRank = 0; - for ( i=0 ; i<1000000 ; i++ ) + int objRank = 0; + for (int i = 0; i < 1000000; i++) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); - if ( pObj == 0 ) break; + CObject* obj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); + if (obj == nullptr) break; - if ( pObj->RetType() == OBJECT_TOTO ) continue; - if ( pObj->RetType() == OBJECT_FIX ) continue; - if ( pObj->RetTruck() != 0 ) continue; - if ( pObj->RetBurn() ) continue; - if ( pObj->RetDead() ) continue; - if ( pObj->RetExplo() ) continue; + if (obj->GetType() == OBJECT_TOTO) continue; + if (obj->GetType() == OBJECT_FIX) continue; + if (obj->GetTruck() != nullptr) continue; + if (obj->GetBurn()) continue; + if (obj->GetDead()) continue; + if (obj->GetExplo()) continue; - pPower = pObj->RetPower(); - pFret = pObj->RetFret(); + CObject* power = obj->GetPower(); + CObject* fret = obj->GetFret(); - if ( pFret != 0 ) // object transported? - { - IOWriteObject(file, pFret, "CreateFret"); - } + if (fret != nullptr) // object transported? + IOWriteObject(file, fret, "CreateFret"); - if ( pPower != 0 ) // battery transported? - { - IOWriteObject(file, pPower, "CreatePower"); - } + if (power != nullptr) // battery transported? + IOWriteObject(file, power, "CreatePower"); - IOWriteObject(file, pObj, "CreateObject"); + IOWriteObject(file, obj, "CreateObject"); - SaveFileScript(pObj, filename, objRank++); + SaveFileScript(obj, filename, objRank++); } fclose(file); #if CBOT_STACK // Writes the file of stacks of execution. file = fOpen(filecbot, "wb"); - if ( file == NULL ) return false; + if (file == NULL) return false; - version = 1; + long version = 1; fWrite(&version, sizeof(long), 1, file); // version of COLOBOT version = CBotProgram::GetVersion(); fWrite(&version, sizeof(long), 1, file); // version of CBOT objRank = 0; - for ( i=0 ; i<1000000 ; i++ ) + for (int i = 0; i < 1000000; i++) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); - if ( pObj == 0 ) break; + CObject* obj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); + if (obj == nullptr) break; - if ( pObj->RetType() == OBJECT_TOTO ) continue; - if ( pObj->RetType() == OBJECT_FIX ) continue; - if ( pObj->RetTruck() != 0 ) continue; - if ( pObj->RetBurn() ) continue; - if ( pObj->RetDead() ) continue; + if (obj->GetType() == OBJECT_TOTO) continue; + if (obj->GetType() == OBJECT_FIX) continue; + if (obj->GetTruck() != nullptr) continue; + if (obj->GetBurn()) continue; + if (obj->GetDead()) continue; - if ( !SaveFileStack(pObj, file, objRank++) ) break; + if (!SaveFileStack(obj, file, objRank++)) break; } CBotClass::SaveStaticState(file); fClose(file); @@ -6476,232 +5690,205 @@ bool CRobotMain::IOWriteScene(char *filename, char *filecbot, char *info) return true; } -// Resumes the game. - +//! Resumes the game CObject* CRobotMain::IOReadObject(char *line, char* filename, int objRank) { - CObject* pObj; -//? CBrain* pBrain; - CAuto* pAuto; - Math::Vector pos, dir, zoom; - ObjectType type; - int id, run, trainer, toy, option, i; - char op[10]; + Math::Vector pos = OpDir(line, "pos")*g_unit; + Math::Vector dir = OpDir(line, "angle")*(Math::PI/180.0f); + Math::Vector zoom = OpDir(line, "zoom"); - pos = OpDir(line, "pos")*g_unit; - dir = OpDir(line, "angle")*(Math::PI/180.0f); - zoom = OpDir(line, "zoom"); - type = OpTypeObject(line, "type", OBJECT_NULL); - id = OpInt(line, "id", 0); - if ( type == OBJECT_NULL ) return 0; - trainer = OpInt(line, "trainer", 0); - toy = OpInt(line, "toy", 0); - option = OpInt(line, "option", 0); - pObj = CreateObject(pos, dir.y, 1.0f, 0.0f, type, 0.0f, trainer, toy, option); - pObj->SetDefRank(objRank); - pObj->SetPosition(0, pos); - pObj->SetAngle(0, dir); - pObj->SetID(id); - if ( g_id < id ) g_id = id; + ObjectType type = OpTypeObject(line, "type", OBJECT_NULL); + int id = OpInt(line, "id", 0); + if (type == OBJECT_NULL) + return nullptr; - if ( zoom.x != 0.0f || zoom.y != 0.0f || zoom.z != 0.0f ) - { - pObj->SetZoom(0, zoom); - } + int trainer = OpInt(line, "trainer", 0); + int toy = OpInt(line, "toy", 0); + int option = OpInt(line, "option", 0); + + CObject* obj = CreateObject(pos, dir.y, 1.0f, 0.0f, type, 0.0f, trainer, toy, option); + obj->SetDefRank(objRank); + obj->SetPosition(0, pos); + obj->SetAngle(0, dir); + obj->SetID(id); + if (g_id < id) g_id = id; - for ( i=1 ; i<OBJECTMAXPART ; i++ ) + if (zoom.x != 0.0f || zoom.y != 0.0f || zoom.z != 0.0f) + obj->SetZoom(0, zoom); + + for (int i = 1; i < OBJECTMAXPART; i++) { - if ( pObj->RetObjectRank(i) == -1 ) continue; + if (obj->GetObjectRank(i) == -1) continue; + char op[10]; sprintf(op, "p%d", i); - pos = OpDir(line, op); - if ( pos.x != 0.0f || pos.y != 0.0f || pos.z != 0.0f ) + pos = OpDir(line, op); + if (pos.x != 0.0f || pos.y != 0.0f || pos.z != 0.0f) { - pObj->SetPosition(i, pos*g_unit); + obj->SetPosition(i, pos*g_unit); } sprintf(op, "a%d", i); - dir = OpDir(line, op); - if ( dir.x != 0.0f || dir.y != 0.0f || dir.z != 0.0f ) + dir = OpDir(line, op); + if (dir.x != 0.0f || dir.y != 0.0f || dir.z != 0.0f) { - pObj->SetAngle(i, dir*(Math::PI/180.0f)); + obj->SetAngle(i, dir*(Math::PI/180.0f)); } sprintf(op, "z%d", i); zoom = OpDir(line, op); - if ( zoom.x != 0.0f || zoom.y != 0.0f || zoom.z != 0.0f ) + if (zoom.x != 0.0f || zoom.y != 0.0f || zoom.z != 0.0f) { - pObj->SetZoom(i, zoom); + obj->SetZoom(i, zoom); } } - if ( type == OBJECT_BASE ) m_bBase = true; + if (type == OBJECT_BASE) m_base = true; - pObj->Read(line); + obj->Read(line); #if CBOT_STACK #else - LoadFileScript(pObj, filename, objRank, i); + LoadFileScript(obj, filename, objRank, i); #endif - run = OpInt(line, "run", -1); - if ( run != -1 ) + int run = OpInt(line, "run", -1); + if (run != -1) { #if CBOT_STACK #else - pBrain = pObj->RetBrain(); - if ( pBrain != 0 ) - { - pBrain->RunProgram(run-1); // starts the program - } + CBrain* brain = obj->GetBrain(); + if (brain != nullptr) + brain->RunProgram(run-1); // starts the program #endif - pAuto = pObj->RetAuto(); - if ( pAuto != 0 ) - { - pAuto->Start(run); // starts the film - } + CAuto* automat = obj->GetAuto(); + if (automat != nullptr) + automat->Start(run); // starts the film } - return pObj; + return obj; } -// Resumes some part of the game. - +//! Resumes some part of the game CObject* CRobotMain::IOReadScene(char *filename, char *filecbot) { - FILE* file; - CObject *pObj, *pPower, *pFret, *pSel; - char line[3000]; - float sleep, delay, progress, magnetic; - int i, objRank, nbError, lastError; - long version; - - m_bBase = false; + m_base = false; - file = fopen(filename, "r"); - if ( file == NULL ) return 0; + FILE* file = fopen(filename, "r"); + if (file == NULL) return 0; - pFret = 0; - pPower = 0; - pSel = 0; - objRank = 0; - while ( fgets(line, 3000, file) != NULL ) + CObject* fret = nullptr; + CObject* power = nullptr; + CObject* sel = nullptr; + int objRank = 0; + char line[3000]; + while (fgets(line, 3000, file) != NULL) { - for ( i=0 ; i<3000 ; i++ ) + for (int i = 0; i < 3000; i++) { - if ( line[i] == '\t' ) line[i] = ' '; // replace tab by space - if ( line[i] == '/' && line[i+1] == '/' ) + if (line[i] == '\t') line[i] = ' '; // replace tab by space + if (line[i] == '/' && line[i+1] == '/') { line[i] = 0; break; } } - if ( Cmd(line, "Map") ) - { + if (Cmd(line, "Map")) m_map->ZoomMap(OpFloat(line, "zoom", 1.0f)); - } - if ( Cmd(line, "DoneResearch") ) - { + if (Cmd(line, "DoneResearch")) g_researchDone = OpInt(line, "bits", 0); - } - if ( Cmd(line, "BlitzMode") ) + if (Cmd(line, "BlitzMode")) { - sleep = OpFloat(line, "sleep", 0.0f); - delay = OpFloat(line, "delay", 3.0f); - magnetic = OpFloat(line, "magnetic", 50.0f)*g_unit; - progress = OpFloat(line, "progress", 0.0f); - m_blitz->SetStatus(sleep, delay, magnetic, progress); + float sleep = OpFloat(line, "sleep", 0.0f); + float delay = OpFloat(line, "delay", 3.0f); + float magnetic = OpFloat(line, "magnetic", 50.0f)*g_unit; + float progress = OpFloat(line, "progress", 0.0f); + m_lightning->SetStatus(sleep, delay, magnetic, progress); } - if ( Cmd(line, "CreateFret") ) - { - pFret = IOReadObject(line, filename, -1); - } + if (Cmd(line, "CreateFret")) + fret = IOReadObject(line, filename, -1); - if ( Cmd(line, "CreatePower") ) - { - pPower = IOReadObject(line, filename, -1); - } + if (Cmd(line, "CreatePower")) + power = IOReadObject(line, filename, -1); - if ( Cmd(line, "CreateObject") ) + if (Cmd(line, "CreateObject")) { - pObj = IOReadObject(line, filename, objRank++); + CObject* obj = IOReadObject(line, filename, objRank++); - if ( OpInt(line, "select", 0) ) - { - pSel = pObj; - } + if (OpInt(line, "select", 0)) + sel = obj; - if ( pFret != 0 ) + if (fret != nullptr) { - CTaskManip* task; - - pObj->SetFret(pFret); - task = new CTaskManip(m_iMan, pObj); + obj->SetFret(fret); + CTaskManip* task = new CTaskManip(m_iMan, obj); task->Start(TMO_AUTO, TMA_GRAB); // holds the object! delete task; } - if ( pPower != 0 ) + if (power != nullptr) { - pObj->SetPower(pPower); - pPower->SetTruck(pObj); + obj->SetPower(power); + power->SetTruck(obj); } - pFret = 0; - pPower = 0; + fret = nullptr; + power = nullptr; } } fclose(file); #if CBOT_STACK // Compiles scripts. - nbError = 0; + int nbError = 0; + int lastError = 0; do { lastError = nbError; nbError = 0; - for ( i=0 ; i<1000000 ; i++ ) + for (int i = 0; i < 1000000; i++) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); - if ( pObj == 0 ) break; - if ( pObj->RetTruck() != 0 ) continue; + CObject* obj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); + if (obj == nullptr) break; + if (obj->GetTruck() != nullptr) continue; - objRank = pObj->RetDefRank(); - if ( objRank == -1 ) continue; + objRank = obj->GetDefRank(); + if (objRank == -1) continue; - LoadFileScript(pObj, filename, objRank, nbError); + LoadFileScript(obj, filename, objRank, nbError); } } - while ( nbError > 0 && nbError != lastError ); + while (nbError > 0 && nbError != lastError); // Reads the file of stacks of execution. file = fOpen(filecbot, "rb"); - if ( file != NULL ) + if (file != NULL) { + long version; fRead(&version, sizeof(long), 1, file); // version of COLOBOT - if ( version == 1 ) + if (version == 1) { fRead(&version, sizeof(long), 1, file); // version of CBOT - if ( version == CBotProgram::GetVersion() ) + if (version == CBotProgram::GetVersion()) { objRank = 0; - for ( i=0 ; i<1000000 ; i++ ) + for (int i = 0; i < 1000000; i++) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); - if ( pObj == 0 ) break; + CObject* obj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); + if (obj == nullptr) break; - if ( pObj->RetType() == OBJECT_TOTO ) continue; - if ( pObj->RetType() == OBJECT_FIX ) continue; - if ( pObj->RetTruck() != 0 ) continue; - if ( pObj->RetBurn() ) continue; - if ( pObj->RetDead() ) continue; + if (obj->GetType() == OBJECT_TOTO) continue; + if (obj->GetType() == OBJECT_FIX) continue; + if (obj->GetTruck() != nullptr) continue; + if (obj->GetBurn()) continue; + if (obj->GetDead()) continue; - if ( !ReadFileStack(pObj, file, objRank++) ) break; + if (!ReadFileStack(obj, file, objRank++)) break; } } } @@ -6710,66 +5897,58 @@ CObject* CRobotMain::IOReadScene(char *filename, char *filecbot) } #endif - return pSel; + return sel; } -// Writes the global parameters for free play. - +//! Writes the global parameters for free play void CRobotMain::WriteFreeParam() { - FILE* file; - char filename[_MAX_FNAME]; - char line[100]; - m_freeResearch |= g_researchDone; m_freeBuild |= g_build; - if ( m_gamerName[0] == 0 ) return; + if (m_gamerName[0] == 0) return; - sprintf(filename, "%s\\%s\\research.gam", RetSavegameDir(), m_gamerName); - file = fopen(filename, "w"); - if ( file == NULL ) return; + char filename[MAX_FNAME]; + sprintf(filename, "%s\\%s\\research.gam", GetSavegameDir(), m_gamerName); + FILE* file = fopen(filename, "w"); + if (file == NULL) return; + char line[100]; sprintf(line, "research=%d build=%d\n", m_freeResearch, m_freeBuild); fputs(line, file); fclose(file); } -// Reads the global parameters for free play. - +//! Reads the global parameters for free play void CRobotMain::ReadFreeParam() { - FILE* file; - char filename[_MAX_FNAME]; - char line[100]; - m_freeResearch = 0; m_freeBuild = 0; - if ( m_gamerName[0] == 0 ) return; + if (m_gamerName[0] == 0) return; - sprintf(filename, "%s\\%s\\research.gam", RetSavegameDir(), m_gamerName); - file = fopen(filename, "r"); - if ( file == NULL ) return; + char filename[MAX_FNAME]; + sprintf(filename, "%s\\%s\\research.gam", GetSavegameDir(), m_gamerName); + FILE* file = fopen(filename, "r"); + if (file == NULL) return; - if ( fgets(line, 100, file) != NULL ) - { + char line[100]; + if (fgets(line, 100, file) != NULL) sscanf(line, "research=%d build=%d\n", &m_freeResearch, &m_freeBuild); - } fclose(file); } -// Resets all objects to their original position. - +//! Resets all objects to their original position void CRobotMain::ResetObject() { +// TODO: ? #if 0 - CObject* pObj; - CObject* pTruck; - CAuto* pAuto; + CObject* obj; + CObject* truck; + CAuto* objAuto; CBrain* brain; CPyro* pyro; ResetCap cap; @@ -6787,179 +5966,166 @@ void CRobotMain::ResetObject() } // Removes all bullets in progress. - m_particule->DeleteParticule(PARTIGUN1); - m_particule->DeleteParticule(PARTIGUN2); - m_particule->DeleteParticule(PARTIGUN3); - m_particule->DeleteParticule(PARTIGUN4); + m_particle->DeleteParticle(PARTIGUN1); + m_particle->DeleteParticle(PARTIGUN2); + m_particle->DeleteParticle(PARTIGUN3); + m_particle->DeleteParticle(PARTIGUN4); for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); - if ( pObj == 0 ) break; + obj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); + if ( obj == 0 ) break; - cap = pObj->RetResetCap(); + cap = obj->GetResetCap(); if ( cap == RESET_NONE ) continue; if ( cap == RESET_DELETE ) { - pTruck = pObj->RetTruck(); - if ( pTruck != 0 ) + truck = obj->GetTruck(); + if ( truck != 0 ) { - pTruck->SetFret(0); - pObj->SetTruck(0); + truck->SetFret(0); + obj->SetTruck(0); } - pObj->DeleteObject(); - delete pObj; + obj->DeleteObject(); + delete obj; i --; continue; } - pAuto = pObj->RetAuto(); - if ( pAuto != 0 ) + objAuto = obj->GetAuto(); + if ( objAuto != 0 ) { - pAuto->Abort(); + objAuto->Abort(); } - if ( pObj->RetEnable() ) // object still active? + if ( obj->GetEnable() ) // object still active? { - brain = pObj->RetBrain(); + brain = obj->GetBrain(); if ( brain != 0 ) { - pos = pObj->RetResetPosition(); - angle = pObj->RetResetAngle(); + pos = obj->GetResetPosition(); + angle = obj->GetResetAngle(); - if ( pos == pObj->RetPosition(0) && - angle == pObj->RetAngle(0) ) continue; + if ( pos == obj->GetPosition(0) && + angle == obj->GetAngle(0) ) continue; brain->StartTaskReset(pos, angle); continue; } } - pObj->SetEnable(true); // active again + obj->SetEnable(true); // active again - pos = pObj->RetResetPosition(); - angle = pObj->RetResetAngle(); + pos = obj->GetResetPosition(); + angle = obj->GetResetAngle(); - if ( pos == pObj->RetPosition(0) && - angle == pObj->RetAngle(0) ) continue; + if ( pos == obj->GetPosition(0) && + angle == obj->GetAngle(0) ) continue; pyro = new CPyro(m_iMan); - pyro->Create(PT_RESET, pObj); + pyro->Create(PT_RESET, obj); - brain = pObj->RetBrain(); + brain = obj->GetBrain(); if ( brain != 0 ) { - brain->RunProgram(pObj->RetResetRun()); + brain->RunProgram(obj->GetResetRun()); } } #else - m_bResetCreate = true; + m_resetCreate = true; #endif } -// Resets all objects to their original position. - +//! Resets all objects to their original position void CRobotMain::ResetCreate() { - CObject* pObj; - CPyro* pyro; - ResetCap cap; - int i; - SaveAllScript(); // Removes all bullets in progress. - m_particule->DeleteParticule(PARTIGUN1); - m_particule->DeleteParticule(PARTIGUN2); - m_particule->DeleteParticule(PARTIGUN3); - m_particule->DeleteParticule(PARTIGUN4); + m_particle->DeleteParticle(Gfx::PARTIGUN1); + m_particle->DeleteParticle(Gfx::PARTIGUN2); + m_particle->DeleteParticle(Gfx::PARTIGUN3); + m_particle->DeleteParticle(Gfx::PARTIGUN4); DeselectAll(); // removes the control buttons DeleteAllObjects(); // removes all the current 3D Scene - m_particule->FlushParticule(); + m_particle->FlushParticle(); m_terrain->FlushBuildingLevel(); m_iMan->Flush(CLASS_OBJECT); m_iMan->Flush(CLASS_PHYSICS); m_iMan->Flush(CLASS_BRAIN); m_iMan->Flush(CLASS_PYRO); - m_camera->SetType(CAMERA_DIALOG); + m_camera->SetType(Gfx::CAM_TYPE_DIALOG); - CreateScene(m_dialog->RetSceneSoluce(), false, true); + CreateScene(m_dialog->GetSceneSoluce(), false, true); - if ( !RetNiceReset() ) return; + if (!GetNiceReset()) return; - for ( i=0 ; i<1000000 ; i++ ) + for (int i = 0; i < 1000000; i++) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); - if ( pObj == 0 ) break; + CObject* obj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); + if (obj == nullptr) break; - cap = pObj->RetResetCap(); - if ( cap == RESET_NONE ) continue; + ResetCap cap = obj->GetResetCap(); + if (cap == RESET_NONE) continue; - pyro = new CPyro(m_iMan); - pyro->Create(PT_RESET, pObj); + Gfx::CPyro* pyro = new Gfx::CPyro(m_iMan); + pyro->Create(Gfx::PT_RESET, obj); } } -// Checks if the mission is over. - -Error CRobotMain::CheckEndMission(bool bFrame) +//! Checks if the mission is over +Error CRobotMain::CheckEndMission(bool frame) { - CObject* pObj; - Math::Vector bPos, oPos; - ObjectType type; - int t, i, nb; - - for ( t=0 ; t<m_endTakeTotal ; t++ ) + for (int t = 0; t < m_endTakeTotal; t++) { - if ( m_endTake[t].message[0] != 0 ) continue; + if (m_endTake[t].message[0] != 0) continue; - bPos = m_endTake[t].pos; + Math::Vector bPos = m_endTake[t].pos; bPos.y = 0.0f; - nb = 0; - for ( i=0 ; i<1000000 ; i++ ) + Math::Vector oPos; + + int nb = 0; + for (int i = 0; i < 1000000; i++) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); - if ( pObj == 0 ) break; + CObject* obj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); + if (obj == nullptr) break; - // Do not use RetActif () because an invisible worm (underground) + // Do not use GetActif () because an invisible worm (underground) // should be regarded as existing here! - if ( pObj->RetLock() ) continue; - if ( pObj->RetRuin() ) continue; - if ( !pObj->RetEnable() ) continue; - - type = pObj->RetType(); - if ( type == OBJECT_SCRAP2 || - type == OBJECT_SCRAP3 || - type == OBJECT_SCRAP4 || - type == OBJECT_SCRAP5 ) // wastes? + if (obj->GetLock()) continue; + if (obj->GetRuin()) continue; + if (!obj->GetEnable()) continue; + + ObjectType type = obj->GetType(); + if (type == OBJECT_SCRAP2 || + type == OBJECT_SCRAP3 || + type == OBJECT_SCRAP4 || + type == OBJECT_SCRAP5) // wastes? { type = OBJECT_SCRAP1; } - if ( type != m_endTake[t].type ) continue; - if ( pObj->RetTruck() == 0 ) - { - oPos = pObj->RetPosition(0); - } + if (type != m_endTake[t].type) continue; + + if (obj->GetTruck() == 0) + oPos = obj->GetPosition(0); else - { - oPos = pObj->RetTruck()->RetPosition(0); - } + oPos = obj->GetTruck()->GetPosition(0); + oPos.y = 0.0f; - if ( Math::DistanceProjected(oPos, bPos) <= m_endTake[t].dist ) - { + + if (Math::DistanceProjected(oPos, bPos) <= m_endTake[t].dist) nb ++; - } } - if ( nb <= m_endTake[t].lost ) + if (nb <= m_endTake[t].lost) { - if ( m_endTake[t].type == OBJECT_HUMAN ) + if (m_endTake[t].type == OBJECT_HUMAN) { - if ( m_lostDelay == 0.0f ) + if (m_lostDelay == 0.0f) { m_lostDelay = 0.1f; // lost immediately m_winDelay = 0.0f; @@ -6969,7 +6135,7 @@ Error CRobotMain::CheckEndMission(bool bFrame) } else { - if ( m_lostDelay == 0.0f ) + if (m_lostDelay == 0.0f) { m_displayText->DisplayError(INFO_LOST, Math::Vector(0.0f,0.0f,0.0f)); m_lostDelay = m_endTakeLostDelay; // lost in 6 seconds @@ -6979,15 +6145,15 @@ Error CRobotMain::CheckEndMission(bool bFrame) return INFO_LOST; } } - if ( nb < m_endTake[t].min || - nb > m_endTake[t].max ) + if (nb < m_endTake[t].min || + nb > m_endTake[t].max) { m_displayText->SetEnable(true); return ERR_MISSION_NOTERM; } - if ( m_endTake[t].bImmediat ) + if (m_endTake[t].immediat) { - if ( m_winDelay == 0.0f ) + if (m_winDelay == 0.0f) { m_winDelay = m_endTakeWinDelay; // wins in x seconds m_lostDelay = 0.0f; @@ -6997,16 +6163,16 @@ Error CRobotMain::CheckEndMission(bool bFrame) } } - if ( m_endTakeResearch != 0 ) + if (m_endTakeResearch != 0) { - if ( m_endTakeResearch != (m_endTakeResearch&g_researchDone) ) + if (m_endTakeResearch != (m_endTakeResearch&g_researchDone)) { m_displayText->SetEnable(true); return ERR_MISSION_NOTERM; } } - if ( m_endTakeWinDelay == -1.0f ) + if (m_endTakeWinDelay == -1.0f) { m_winDelay = 1.0f; // wins in one second m_lostDelay = 0.0f; @@ -7014,9 +6180,9 @@ Error CRobotMain::CheckEndMission(bool bFrame) return ERR_OK; // mission ended } - if ( bFrame && m_bBase ) return ERR_MISSION_NOTERM; + if (frame && m_base) return ERR_MISSION_NOTERM; - if ( m_winDelay == 0.0f ) + if (m_winDelay == 0.0f) { m_displayText->DisplayError(INFO_WIN, Math::Vector(0.0f,0.0f,0.0f)); m_winDelay = m_endTakeWinDelay; // wins in two seconds @@ -7026,17 +6192,14 @@ Error CRobotMain::CheckEndMission(bool bFrame) return ERR_OK; // mission ended } -// Checks if the mission is finished after displaying a message. - -void CRobotMain::CheckEndMessage(char *message) +//! Checks if the mission is finished after displaying a message +void CRobotMain::CheckEndMessage(const char* message) { - int t; - - for ( t=0 ; t<m_endTakeTotal ; t++ ) + for (int t = 0; t < m_endTakeTotal; t++) { - if ( m_endTake[t].message[0] == 0 ) continue; + if (m_endTake[t].message[0] == 0) continue; - if ( strcmp(m_endTake[t].message, message) == 0 ) + if (strcmp(m_endTake[t].message, message) == 0) { m_displayText->DisplayError(INFO_WIN, Math::Vector(0.0f,0.0f,0.0f)); m_winDelay = m_endTakeWinDelay; // wins in 2 seconds @@ -7046,153 +6209,138 @@ void CRobotMain::CheckEndMessage(char *message) } -// Returns the number of instructions required. - -int CRobotMain::RetObligatoryToken() +//! Returns the number of instructions required +int CRobotMain::GetObligatoryToken() { return m_obligatoryTotal; } -// Returns the name of a required instruction. - -char* CRobotMain::RetObligatoryToken(int i) +//! Returns the name of a required instruction +char* CRobotMain::GetObligatoryToken(int i) { return m_obligatoryToken[i]; } -// Checks if an instruction is part of the obligatory list. - -int CRobotMain::IsObligatoryToken(char *token) +//! Checks if an instruction is part of the obligatory list +int CRobotMain::IsObligatoryToken(const char* token) { - int i; - - for ( i=0 ; i<m_obligatoryTotal ; i++ ) + for (int i = 0; i < m_obligatoryTotal; i++) { - if ( strcmp(token, m_obligatoryToken[i]) == 0 ) - { + if (strcmp(token, m_obligatoryToken[i]) == 0) return i; - } } return -1; } -// Checks if an instruction is not part of the banned list. - -bool CRobotMain::IsProhibitedToken(char *token) +//! Checks if an instruction is not part of the banned list +bool CRobotMain::IsProhibitedToken(const char* token) { - int i; - - for ( i=0 ; i<m_prohibitedTotal ; i++ ) + for (int i = 0; i < m_prohibitedTotal; i++) { - if ( strcmp(token, m_prohibitedToken[i]) == 0 ) - { + if (strcmp(token, m_prohibitedToken[i]) == 0) return false; - } } return true; } -// Indicates whether it is possible to control a driving robot. - -bool CRobotMain::RetTrainerPilot() +//! Indicates whether it is possible to control a driving robot +bool CRobotMain::GetTrainerPilot() { - return m_bTrainerPilot; + return m_trainerPilot; } -// Indicates whether the scene is fixed, without interaction. - -bool CRobotMain::RetFixScene() +//! Indicates whether the scene is fixed, without interaction +bool CRobotMain::GetFixScene() { - return m_bFixScene; + return m_fixScene; } -char* CRobotMain::RetTitle() +char* CRobotMain::GetTitle() { return m_title; } -char* CRobotMain::RetResume() +char* CRobotMain::GetResume() { return m_resume; } -char* CRobotMain::RetScriptName() +char* CRobotMain::GetScriptName() { return m_scriptName; } -char* CRobotMain::RetScriptFile() +char* CRobotMain::GetScriptFile() { return m_scriptFile; } -bool CRobotMain::RetGlint() +bool CRobotMain::GetGlint() { - return m_dialog->RetGlint(); + return m_dialog->GetGlint(); } -bool CRobotMain::RetSoluce4() +bool CRobotMain::GetSoluce4() { - return m_dialog->RetSoluce4(); + return m_dialog->GetSoluce4(); } -bool CRobotMain::RetMovies() +bool CRobotMain::GetMovies() { - return m_dialog->RetMovies(); + return m_dialog->GetMovies(); } -bool CRobotMain::RetNiceReset() +bool CRobotMain::GetNiceReset() { - return m_dialog->RetNiceReset(); + return m_dialog->GetNiceReset(); } -bool CRobotMain::RetHimselfDamage() +bool CRobotMain::GetHimselfDamage() { - return m_dialog->RetHimselfDamage(); + return m_dialog->GetHimselfDamage(); } -bool CRobotMain::RetShowSoluce() +bool CRobotMain::GetShowSoluce() { - return m_bShowSoluce; + return m_showSoluce; } -bool CRobotMain::RetSceneSoluce() +bool CRobotMain::GetSceneSoluce() { - if ( m_infoFilename[SATCOM_SOLUCE][0] == 0 ) return false; - return m_dialog->RetSceneSoluce(); + if (m_infoFilename[SATCOM_SOLUCE][0] == 0) return false; + return m_dialog->GetSceneSoluce(); } -bool CRobotMain::RetShowAll() +bool CRobotMain::GetShowAll() { - return m_bShowAll; + return m_showAll; } -bool CRobotMain::RetCheatRadar() +bool CRobotMain::GetCheatRadar() { - return m_bCheatRadar; + return m_cheatRadar; } -char* CRobotMain::RetSavegameDir() +char* CRobotMain::GetSavegameDir() { - return m_dialog->RetSavegameDir(); + return m_dialog->GetSavegameDir(); } -char* CRobotMain::RetPublicDir() +char* CRobotMain::GetPublicDir() { - return m_dialog->RetPublicDir(); + return m_dialog->GetPublicDir(); } -char* CRobotMain::RetFilesDir() +char* CRobotMain::GetFilesDir() { - return m_dialog->RetFilesDir(); + return m_dialog->GetFilesDir(); } -// Change the player's name. - +//! Change the player's name void CRobotMain::SetGamerName(char *name) { strcpy(m_gamerName, name); @@ -7200,240 +6348,212 @@ void CRobotMain::SetGamerName(char *name) ReadFreeParam(); } -// Getes the player's name. - -char* CRobotMain::RetGamerName() +//! Getes the player's name +char* CRobotMain::GetGamerName() { return m_gamerName; } -// Returns the representation to use for the player. - -int CRobotMain::RetGamerFace() +//! Returns the representation to use for the player +int CRobotMain::GetGamerFace() { - return m_dialog->RetGamerFace(); + return m_dialog->GetGamerFace(); } -// Returns the representation to use for the player. - -int CRobotMain::RetGamerGlasses() +//! Returns the representation to use for the player +int CRobotMain::GetGamerGlasses() { - return m_dialog->RetGamerGlasses(); + return m_dialog->GetGamerGlasses(); } -// Returns the mode with just the head. - -bool CRobotMain::RetGamerOnlyHead() +//! Returns the mode with just the head +bool CRobotMain::GetGamerOnlyHead() { - return m_dialog->RetGamerOnlyHead(); + return m_dialog->GetGamerOnlyHead(); } -// Returns the angle of presentation. - -float CRobotMain::RetPersoAngle() +//! Returns the angle of presentation +float CRobotMain::GetPersoAngle() { - return m_dialog->RetPersoAngle(); + return m_dialog->GetPersoAngle(); } -// Changes on the pause mode. - -void CRobotMain::ChangePause(bool bPause) +//! Changes on the pause mode +void CRobotMain::ChangePause(bool pause) { - m_bPause = bPause; - m_engine->SetPause(m_bPause); + m_pause = pause; + m_engine->SetPause(m_pause); - m_sound->MuteAll(m_bPause); + m_sound->MuteAll(m_pause); CreateShortcuts(); - if ( m_bPause ) HiliteClear(); + if (m_pause) HiliteClear(); } -// Changes game speed - +//! Changes game speed void CRobotMain::SetSpeed(float speed) { - CButton* pb; - char text[10]; + // TODO: m_app->SetSimulationSpeed(speed); - m_engine->SetSpeed(speed); - - pb = (CButton*)m_interface->SearchControl(EVENT_SPEED); - if ( pb != 0 ) + Ui::CButton* pb = static_cast<Ui::CButton*>(m_interface->SearchControl(EVENT_SPEED)); + if (pb != nullptr) { - if ( speed == 1.0f ) + if (speed == 1.0f) { - pb->ClearState(STATE_VISIBLE); + pb->ClearState(Ui::STATE_VISIBLE); } else { + char text[10]; sprintf(text, "x%.1f", speed); pb->SetName(text); - pb->SetState(STATE_VISIBLE); + pb->SetState(Ui::STATE_VISIBLE); } } } -float CRobotMain::RetSpeed() +float CRobotMain::GetSpeed() { - return m_engine->RetSpeed(); + return m_engine->GetSpeed(); } -// Creates interface shortcuts to the units. - +//! Creates interface shortcuts to the units bool CRobotMain::CreateShortcuts() { - if ( m_phase != PHASE_SIMUL ) return false; - if ( !m_bShortCut ) return false; + if (m_phase != PHASE_SIMUL) return false; + if (!m_shortCut) return false; return m_short->CreateShortcuts(); } -// Updates the map. - +//! Updates the map void CRobotMain::UpdateMap() { m_map->UpdateMap(); } -// Indicates whether the mini-map is visible. - -bool CRobotMain::RetShowMap() +//! Indicates whether the mini-map is visible +bool CRobotMain::GetShowMap() { - return m_map->RetShowMap() && m_bMapShow; + return m_map->GetShowMap() && m_mapShow; } -// Management of the lock mode for movies. - -void CRobotMain::SetMovieLock(bool bLock) +//! Management of the lock mode for movies +void CRobotMain::SetMovieLock(bool lock) { - m_bMovieLock = bLock; - m_engine->SetMovieLock(m_bMovieLock); + m_movieLock = lock; + m_engine->SetMovieLock(m_movieLock); CreateShortcuts(); - m_map->ShowMap(!m_bMovieLock && m_bMapShow); - if ( m_bMovieLock ) HiliteClear(); - m_engine->SetMouseHide(m_bMovieLock); + m_map->ShowMap(!m_movieLock && m_mapShow); + if (m_movieLock) HiliteClear(); + m_engine->SetMouseVisible(! m_movieLock); } -bool CRobotMain::RetMovieLock() +bool CRobotMain::GetMovieLock() { - return m_bMovieLock; + return m_movieLock; } -bool CRobotMain::RetInfoLock() +bool CRobotMain::GetInfoLock() { - return ( m_displayInfo != 0 ); // info in progress? + return m_displayInfo != nullptr; // info in progress? } -// Management of the blocking of the call of SatCom. - -void CRobotMain::SetSatComLock(bool bLock) +//! Management of the blocking of the call of SatCom +void CRobotMain::SetSatComLock(bool lock) { - m_bSatComLock = bLock; + m_satComLock = lock; } -bool CRobotMain::RetSatComLock() +bool CRobotMain::GetSatComLock() { - return m_bSatComLock; + return m_satComLock; } -// Management of the lock mode for the edition. - -void CRobotMain::SetEditLock(bool bLock, bool bEdit) +//! Management of the lock mode for the edition +void CRobotMain::SetEditLock(bool lock, bool edit) { - m_bEditLock = bLock; + m_editLock = lock; CreateShortcuts(); // Do not remove the card if it contains a still image. - if ( !bLock || !m_map->RetFixImage() ) - { - m_map->ShowMap(!m_bEditLock && m_bMapShow); - } + if (!lock || !m_map->GetFixImage()) + m_map->ShowMap(!m_editLock && m_mapShow); - m_displayText->HideText(bLock); - m_engine->FlushPressKey(); + m_displayText->HideText(lock); + m_app->FlushPressKey(); - if ( m_bEditLock ) - { + if (m_editLock) HiliteClear(); - } else - { - m_bEditFull = false; - } + m_editFull = false; } -bool CRobotMain::RetEditLock() +bool CRobotMain::GetEditLock() { - return m_bEditLock; + return m_editLock; } -// Management of the fullscreen mode during editing. - -void CRobotMain::SetEditFull(bool bFull) +//! Management of the fullscreen mode during editing +void CRobotMain::SetEditFull(bool full) { - m_bEditFull = bFull; + m_editFull = full; } -bool CRobotMain::RetEditFull() +bool CRobotMain::GetEditFull() { - return m_bEditFull; + return m_editFull; } -bool CRobotMain::RetFreePhoto() +bool CRobotMain::GetFreePhoto() { - return m_bFreePhoto; + return m_freePhoto; } -// Indicates whether mouse is on an friend object, on which we should not shoot. - -void CRobotMain::SetFriendAim(bool bFriend) +//! Indicates whether mouse is on an friend object, on which we should not shoot +void CRobotMain::SetFriendAim(bool friendAim) { - m_bFriendAim = bFriend; + m_friendAim = friendAim; } -bool CRobotMain::RetFriendAim() +bool CRobotMain::GetFriendAim() { - return m_bFriendAim; + return m_friendAim; } -// Management of the precision of drawing the ground. - +//! Management of the precision of drawing the ground void CRobotMain::SetTracePrecision(float factor) { m_engine->SetTracePrecision(factor); } -float CRobotMain::RetTracePrecision() +float CRobotMain::GetTracePrecision() { - return m_engine->RetTracePrecision(); + return m_engine->GetTracePrecision(); } -// Starts music with a mission. - +//! Starts music with a mission void CRobotMain::StartMusic() { - if ( m_audioTrack != 0 ) + if (m_audioTrack != 0) { m_sound->StopMusic(); - m_sound->PlayMusic(m_audioTrack, m_bAudioRepeat); + m_sound->PlayMusic(m_audioTrack, m_audioRepeat); } } -// Removes hilite and tooltip. - +//! Removes hilite and tooltip void CRobotMain::ClearInterface() { HiliteClear(); // removes setting evidence m_tooltipName[0] = 0; // really removes the tooltip } - - diff --git a/src/object/robotmain.h b/src/object/robotmain.h index 559453b..fead48d 100644 --- a/src/object/robotmain.h +++ b/src/object/robotmain.h @@ -18,16 +18,13 @@ #pragma once - -#include <stdio.h> - +#include "common/global.h" #include "common/misc.h" -#include "old/d3dengine.h" +#include "graphics/engine/particle.h" #include "object/object.h" #include "object/mainmovie.h" -#include "old/camera.h" -#include "old/particule.h" +#include <stdio.h> enum Phase { @@ -69,36 +66,41 @@ enum Phase class CInstanceManager; -class CMainDialog; -class CMainShort; -class CMainMap; -class CEvent; -class CD3DEngine; -class CLight; +class CEventQueue; +class CSoundInterface; + +namespace Gfx +{ +class CEngine; +class CLightManager; class CWater; class CCloud; -class CBlitz; +class CLightning; class CPlanet; class CTerrain; -class CModel; +}; + +namespace Ui +{ +class CMainDialog; +class CMainShort; +class CMainMap; class CInterface; -class CWindow; -class CControl; class CDisplayText; class CDisplayInfo; -class CSound; +}; struct EndTake { - Math::Vector pos; - float dist; - ObjectType type; - int min; // wins if> - int max; // wins if < - int lost; // lost if <= - bool bImmediat; - char message[100]; + Math::Vector pos; + float dist; + ObjectType type; + int min; // wins if> + int max; // wins if < + int lost; // lost if <= + bool immediat; + char message[100]; }; @@ -106,7 +108,7 @@ const int MAXNEWSCRIPTNAME = 20; struct NewScriptName { - bool bUsed; + bool used; ObjectType type; char name[40]; }; @@ -118,8 +120,8 @@ const float SHOWLIMITTIME = 20.0f; struct ShowLimit { - bool bUsed; - Math::Vector pos; + bool used; + Math::Vector pos; float radius; int total; int parti[MAXSHOWPARTI]; @@ -142,7 +144,7 @@ const int SATCOM_MAX = 6; class CRobotMain { public: - CRobotMain(CInstanceManager* iMan); + CRobotMain(CInstanceManager* iMan, CApplication* app); ~CRobotMain(); void CreateIni(); @@ -153,102 +155,102 @@ public: bool CreateShortcuts(); void ScenePerso(); - void SetMovieLock(bool bLock); - bool RetMovieLock(); - bool RetInfoLock(); - void SetSatComLock(bool bLock); - bool RetSatComLock(); - void SetEditLock(bool bLock, bool bEdit); - bool RetEditLock(); - void SetEditFull(bool bFull); - bool RetEditFull(); - bool RetFreePhoto(); - void SetFriendAim(bool bFriend); - bool RetFriendAim(); + void SetMovieLock(bool lock); + bool GetMovieLock(); + bool GetInfoLock(); + void SetSatComLock(bool lock); + bool GetSatComLock(); + void SetEditLock(bool lock, bool edit); + bool GetEditLock(); + void SetEditFull(bool full); + bool GetEditFull(); + bool GetFreePhoto(); + void SetFriendAim(bool friendAim); + bool GetFriendAim(); void SetTracePrecision(float factor); - float RetTracePrecision(); + float GetTracePrecision(); - void ChangePause(bool bPause); + void ChangePause(bool pause); void SetSpeed(float speed); - float RetSpeed(); + float GetSpeed(); void UpdateShortcuts(); void SelectHuman(); CObject* SearchHuman(); CObject* SearchToto(); CObject* SearchNearest(Math::Vector pos, CObject* pExclu); - bool SelectObject(CObject* pObj, bool bDisplayError=true); - CObject* RetSelectObject(); + bool SelectObject(CObject* pObj, bool displayError=true); + CObject* GetSelectObject(); CObject* DeselectAll(); bool DeleteObject(); void ResetObject(); void ResetCreate(); - Error CheckEndMission(bool bFrame); - void CheckEndMessage(char *message); - int RetObligatoryToken(); - char* RetObligatoryToken(int i); - int IsObligatoryToken(char *token); - bool IsProhibitedToken(char *token); + Error CheckEndMission(bool frame); + void CheckEndMessage(const char* message); + int GetObligatoryToken(); + char* GetObligatoryToken(int i); + int IsObligatoryToken(const char* token); + bool IsProhibitedToken(const char* token); void UpdateMap(); - bool RetShowMap(); + bool GetShowMap(); - MainMovieType RetMainMovie(); + MainMovieType GetMainMovie(); void FlushDisplayInfo(); - void StartDisplayInfo(int index, bool bMovie); + void StartDisplayInfo(int index, bool movie); void StartDisplayInfo(char *filename, int index); void StopDisplayInfo(); - char* RetDisplayInfoName(int index); - int RetDisplayInfoPosition(int index); + char* GetDisplayInfoName(int index); + int GetDisplayInfoPosition(int index); void SetDisplayInfoPosition(int index, int pos); void StartSuspend(); void StopSuspend(); - float RetGameTime(); + float GetGameTime(); void SetFontSize(float size); - float RetFontSize(); + float GetFontSize(); void SetWindowPos(Math::Point pos); - Math::Point RetWindowPos(); + Math::Point GetWindowPos(); void SetWindowDim(Math::Point dim); - Math::Point RetWindowDim(); + Math::Point GetWindowDim(); - void SetIOPublic(bool bMode); - bool RetIOPublic(); + void SetIOPublic(bool mode); + bool GetIOPublic(); void SetIOPos(Math::Point pos); - Math::Point RetIOPos(); + Math::Point GetIOPos(); void SetIODim(Math::Point dim); - Math::Point RetIODim(); - - char* RetTitle(); - char* RetResume(); - char* RetScriptName(); - char* RetScriptFile(); - bool RetTrainerPilot(); - bool RetFixScene(); - bool RetGlint(); - bool RetSoluce4(); - bool RetMovies(); - bool RetNiceReset(); - bool RetHimselfDamage(); - bool RetShowSoluce(); - bool RetSceneSoluce(); - bool RetShowAll(); - bool RetCheatRadar(); - char* RetSavegameDir(); - char* RetPublicDir(); - char* RetFilesDir(); + Math::Point GetIODim(); + + char* GetTitle(); + char* GetResume(); + char* GetScriptName(); + char* GetScriptFile(); + bool GetTrainerPilot(); + bool GetFixScene(); + bool GetGlint(); + bool GetSoluce4(); + bool GetMovies(); + bool GetNiceReset(); + bool GetHimselfDamage(); + bool GetShowSoluce(); + bool GetSceneSoluce(); + bool GetShowAll(); + bool GetCheatRadar(); + char* GetSavegameDir(); + char* GetPublicDir(); + char* GetFilesDir(); void SetGamerName(char *name); - char* RetGamerName(); - int RetGamerFace(); - int RetGamerGlasses(); - bool RetGamerOnlyHead(); - float RetPersoAngle(); + char* GetGamerName(); + int GetGamerFace(); + int GetGamerGlasses(); + bool GetGamerOnlyHead(); + float GetPersoAngle(); void StartMusic(); void ClearInterface(); @@ -256,18 +258,19 @@ public: float SearchNearestObject(Math::Vector center, CObject *exclu); bool FreeSpace(Math::Vector ¢er, float minRadius, float maxRadius, float space, CObject *exclu); - float RetFlatZoneRadius(Math::Vector center, float maxRadius, CObject *exclu); + float GetFlatZoneRadius(Math::Vector center, float maxRadius, CObject *exclu); void HideDropZone(CObject* metal); void ShowDropZone(CObject* metal, CObject* truck); void FlushShowLimit(int i); - void SetShowLimit(int i, ParticuleType parti, CObject *pObj, Math::Vector pos, float radius, float duration=SHOWLIMITTIME); + void SetShowLimit(int i, Gfx::ParticleType parti, CObject *pObj, Math::Vector pos, + float radius, float duration=SHOWLIMITTIME); void AdjustShowLimit(int i, Math::Vector pos); void StartShowLimit(); void FrameShowLimit(float rTime); - void CompileScript(bool bSoluce); - void LoadOneScript(CObject *pObj, int &nbError); - void LoadFileScript(CObject *pObj, char* filename, int objRank, int &nbError); + void CompileScript(bool soluce); + void LoadOneScript(CObject *pObj, int &nerror); + void LoadFileScript(CObject *pObj, char* filename, int objRank, int &nerror); void SaveAllScript(); void SaveOneScript(CObject *pObj); void SaveFileScript(CObject *pObj, char* filename, int objRank); @@ -276,7 +279,7 @@ public: bool FlushNewScriptName(); bool AddNewScriptName(ObjectType type, char *name); - char* RetNewScriptName(ObjectType type, int rank); + char* GetNewScriptName(ObjectType type, int rank); void WriteFreeParam(); void ReadFreeParam(); @@ -287,7 +290,7 @@ public: void IOWriteObject(FILE *file, CObject* pObj, char *cmd); CObject* IOReadObject(char *line, char* filename, int objRank); - int CreateSpot(Math::Vector pos, D3DCOLORVALUE color); + int CreateSpot(Math::Vector pos, Gfx::Color color); protected: bool EventFrame(const Event &event); @@ -295,12 +298,14 @@ protected: void InitEye(); void Convert(); - void CreateScene(bool bSoluce, bool bFixScene, bool bResetObject); + void CreateScene(bool soluce, bool fixScene, bool resetObject); void CreateModel(); - Math::Vector LookatPoint( Math::Vector eye, float angleH, float angleV, float length ); - CObject* CreateObject(Math::Vector pos, float angle, float zoom, float height, ObjectType type, float power=1.0f, bool bTrainer=false, bool bToy=false, int option=0); - int CreateLight(Math::Vector direction, D3DCOLORVALUE color); + Math::Vector LookatPoint(Math::Vector eye, float angleH, float angleV, float length); + CObject* CreateObject(Math::Vector pos, float angle, float zoom, + float height, ObjectType type, float power=1.0f, + bool trainer=false, bool toy=false, int option=0); + int CreateLight(Math::Vector direction, Gfx::Color color); void HiliteClear(); void HiliteObject(Math::Point pos); void HiliteFrame(float rTime); @@ -309,87 +314,87 @@ protected: CObject* DetectObject(Math::Point pos); void ChangeCamera(); void RemoteCamera(float pan, float zoom, float rTime); - void KeyCamera(EventMsg event, long param); + void KeyCamera(EventType event, long key); void AbortMovie(); bool IsSelectable(CObject* pObj); - void SelectOneObject(CObject* pObj, bool bDisplayError=true); + void SelectOneObject(CObject* pObj, bool displayError=true); void HelpObject(); bool DeselectObject(); void DeleteAllObjects(); void UpdateInfoText(); CObject* SearchObject(ObjectType type); - CObject* RetSelect(); - void StartDisplayVisit(EventMsg event); + CObject* GetSelect(); + void StartDisplayVisit(EventType event); void FrameVisit(float rTime); void StopDisplayVisit(); void ExecuteCmd(char *cmd); bool TestGadgetQuantity(int rank); protected: - CInstanceManager* m_iMan; - CMainMovie* m_movie; - CMainDialog* m_dialog; - CMainShort* m_short; - CMainMap* m_map; - CEvent* m_event; - CD3DEngine* m_engine; - CParticule* m_particule; - CWater* m_water; - CCloud* m_cloud; - CBlitz* m_blitz; - CPlanet* m_planet; - CLight* m_light; - CTerrain* m_terrain; - CModel* m_model; - CInterface* m_interface; - CCamera* m_camera; - CDisplayText* m_displayText; - CDisplayInfo* m_displayInfo; - CSound* m_sound; + CInstanceManager* m_iMan; + CApplication* m_app; + CEventQueue* m_eventQueue; + CMainMovie* m_movie; + Gfx::CEngine* m_engine; + Gfx::CParticle* m_particle; + Gfx::CWater* m_water; + Gfx::CCloud* m_cloud; + Gfx::CLightning* m_lightning; + Gfx::CPlanet* m_planet; + Gfx::CLightManager* m_lightMan; + Gfx::CTerrain* m_terrain; + Gfx::CCamera* m_camera; + Ui::CMainDialog* m_dialog; + Ui::CMainShort* m_short; + Ui::CMainMap* m_map; + Ui::CInterface* m_interface; + Ui::CDisplayText* m_displayText; + Ui::CDisplayInfo* m_displayInfo; + CSoundInterface* m_sound; float m_time; float m_gameTime; float m_checkEndTime; float m_winDelay; float m_lostDelay; - bool m_bFixScene; // scene fixed, no interraction - bool m_bBase; // OBJECT_BASE exists in mission - Math::Point m_lastMousePos; + bool m_fixScene; // scene fixed, no interraction + bool m_base; // OBJECT_BASE exists in mission + Math::Point m_lastMousePos; CObject* m_selectObject; Phase m_phase; int m_cameraRank; - D3DCOLORVALUE m_color; - bool m_bFreePhoto; - bool m_bCmdEdit; - bool m_bShowPos; - bool m_bSelectInsect; - bool m_bShowSoluce; - bool m_bShowAll; - bool m_bCheatRadar; - bool m_bAudioRepeat; - bool m_bShortCut; + Gfx::Color m_color; + bool m_freePhoto; + bool m_cmdEdit; + bool m_showPos; + bool m_selectInsect; + bool m_showSoluce; + bool m_showAll; + bool m_cheatRadar; + bool m_audioRepeat; + bool m_shortCut; int m_audioTrack; int m_delayWriteMessage; int m_movieInfoIndex; - bool m_bImmediatSatCom; // SatCom immediately? - bool m_bBeginSatCom; // messages SatCom poster? - bool m_bMovieLock; // movie in progress? - bool m_bSatComLock; // call of SatCom is possible? - bool m_bEditLock; // edition in progress? - bool m_bEditFull; // edition in full screen? - bool m_bPause; // simulation paused - bool m_bHilite; - bool m_bTrainerPilot; // remote trainer? - bool m_bSuspend; - bool m_bFriendAim; - bool m_bResetCreate; - bool m_bMapShow; - bool m_bMapImage; + bool m_immediatSatCom; // SatCom immediately? + bool m_beginSatCom; // messages SatCom poster? + bool m_movieLock; // movie in progress? + bool m_satComLock; // call of SatCom is possible? + bool m_editLock; // edition in progress? + bool m_editFull; // edition in full screen? + bool m_pause; // simulation paused + bool m_hilite; + bool m_trainerPilot; // remote trainer? + bool m_suspend; + bool m_friendAim; + bool m_resetCreate; + bool m_mapShow; + bool m_mapImage; char m_mapFilename[100]; - Math::Point m_tooltipPos; + Math::Point m_tooltipPos; char m_tooltipName[100]; float m_tooltipTime; @@ -405,28 +410,28 @@ protected: char m_scriptFile[100]; int m_endingWinRank; int m_endingLostRank; - bool m_bWinTerminate; + bool m_winTerminate; float m_fontSize; - Math::Point m_windowPos; - Math::Point m_windowDim; + Math::Point m_windowPos; + Math::Point m_windowDim; bool m_IOPublic; - Math::Point m_IOPos; - Math::Point m_IODim; + Math::Point m_IOPos; + Math::Point m_IODim; NewScriptName m_newScriptName[MAXNEWSCRIPTNAME]; float m_cameraPan; float m_cameraZoom; - EventMsg m_visitLast; + EventType m_visitLast; CObject* m_visitObject; CObject* m_visitArrow; float m_visitTime; - float m_visitParticule; - Math::Vector m_visitPos; - Math::Vector m_visitPosArrow; + float m_visitParticle; + Math::Vector m_visitPos; + Math::Vector m_visitPosArrow; int m_endTakeTotal; EndTake m_endTake[10]; @@ -446,14 +451,14 @@ protected: ShowLimit m_showLimit[MAXSHOWLIMIT]; - D3DCOLORVALUE m_colorRefBot; - D3DCOLORVALUE m_colorNewBot; - D3DCOLORVALUE m_colorRefAlien; - D3DCOLORVALUE m_colorNewAlien; - D3DCOLORVALUE m_colorRefGreen; - D3DCOLORVALUE m_colorNewGreen; - D3DCOLORVALUE m_colorRefWater; - D3DCOLORVALUE m_colorNewWater; + Gfx::Color m_colorRefBot; + Gfx::Color m_colorNewBot; + Gfx::Color m_colorRefAlien; + Gfx::Color m_colorNewAlien; + Gfx::Color m_colorRefGreen; + Gfx::Color m_colorNewGreen; + Gfx::Color m_colorRefWater; + Gfx::Color m_colorNewWater; float m_colorShiftWater; }; diff --git a/src/object/task/task.cpp b/src/object/task/task.cpp index f910ea2..b310fd5 100644 --- a/src/object/task/task.cpp +++ b/src/object/task/task.cpp @@ -17,7 +17,7 @@ // task.cpp -#include <stdio.h> +// #include <stdio.h> #include "object/task/task.h" @@ -32,20 +32,20 @@ CTask::CTask(CInstanceManager* iMan, CObject* object) { m_iMan = iMan; - m_engine = (CD3DEngine*)m_iMan->SearchInstance(CLASS_ENGINE); - m_light = (CLight*)m_iMan->SearchInstance(CLASS_LIGHT); - m_particule = (CParticule*)m_iMan->SearchInstance(CLASS_PARTICULE); - m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN); - m_water = (CWater*)m_iMan->SearchInstance(CLASS_WATER); - m_camera = (CCamera*)m_iMan->SearchInstance(CLASS_CAMERA); - m_main = (CRobotMain*)m_iMan->SearchInstance(CLASS_MAIN); - m_displayText = (CDisplayText*)m_iMan->SearchInstance(CLASS_DISPLAYTEXT); - m_sound = (CSound*)m_iMan->SearchInstance(CLASS_SOUND); + m_engine = static_cast<Gfx::CEngine*>(m_iMan->SearchInstance(CLASS_ENGINE)); + m_lightMan = static_cast<Gfx::CLightManager*>(m_iMan->SearchInstance(CLASS_LIGHT)); + m_terrain = static_cast<Gfx::CTerrain*>(m_iMan->SearchInstance(CLASS_TERRAIN)); + m_water = static_cast<Gfx::CWater*>(m_iMan->SearchInstance(CLASS_WATER)); + m_particle = static_cast<Gfx::CParticle*>(m_iMan->SearchInstance(CLASS_PARTICULE)); + m_camera = static_cast<Gfx::CCamera*>(m_iMan->SearchInstance(CLASS_CAMERA)); + m_displayText = static_cast<Ui::CDisplayText*>(m_iMan->SearchInstance(CLASS_DISPLAYTEXT)); + m_main = static_cast<CRobotMain*>(m_iMan->SearchInstance(CLASS_MAIN)); + m_sound = static_cast<CSoundInterface*>(m_iMan->SearchInstance(CLASS_SOUND)); m_object = object; - m_physics = m_object->RetPhysics(); - m_brain = m_object->RetBrain(); - m_motion = m_object->RetMotion(); + m_physics = m_object->GetPhysics(); + m_brain = m_object->GetBrain(); + m_motion = m_object->GetMotion(); } // Object's destructor. diff --git a/src/object/task/task.h b/src/object/task/task.h index a3ec62c..7239d48 100644 --- a/src/object/task/task.h +++ b/src/object/task/task.h @@ -19,24 +19,31 @@ #pragma once -#include "common/misc.h" +#include "common/event.h" +#include "common/global.h" #include "math/const.h" class CInstanceManager; -class CD3DEngine; -class CLight; -class CParticule; -class CTerrain; -class CWater; -class CCamera; class CBrain; class CPhysics; class CMotion; class CObject; class CRobotMain; +class CSoundInterface; + +namespace Ui { class CDisplayText; -class CSound; +} /* Ui */ + +namespace Gfx { +class CEngine; +class CLightManager; +class CParticle; +class CTerrain; +class CWater; +class CCamera; +} /* Gfx */ const float TAKE_DIST = 6.0f; // distance to an object to pick it @@ -66,21 +73,19 @@ public: virtual bool Abort(); protected: - -protected: - CInstanceManager* m_iMan; - CD3DEngine* m_engine; - CLight* m_light; - CParticule* m_particule; - CTerrain* m_terrain; - CWater* m_water; - CCamera* m_camera; - CMotion* m_motion; - CBrain* m_brain; - CPhysics* m_physics; - CObject* m_object; - CRobotMain* m_main; - CDisplayText* m_displayText; - CSound* m_sound; + CInstanceManager* m_iMan; + Gfx::CEngine* m_engine; + Gfx::CLightManager* m_lightMan; + Gfx::CParticle* m_particle; + Gfx::CTerrain* m_terrain; + Gfx::CWater* m_water; + Gfx::CCamera* m_camera; + CMotion* m_motion; + CBrain* m_brain; + CPhysics* m_physics; + CObject* m_object; + CRobotMain* m_main; + Ui::CDisplayText* m_displayText; + CSoundInterface* m_sound; }; diff --git a/src/object/task/taskadvance.cpp b/src/object/task/taskadvance.cpp index e50cb08..0d159d2 100644 --- a/src/object/task/taskadvance.cpp +++ b/src/object/task/taskadvance.cpp @@ -16,9 +16,6 @@ // taskadvance.cpp - -#include <stdio.h> - #include "object/task/taskadvance.h" #include "math/geometry.h" @@ -45,13 +42,13 @@ CTaskAdvance::~CTaskAdvance() bool CTaskAdvance::EventProcess(const Event &event) { - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( m_engine->GetPause() ) return true; + if ( event.type != EVENT_FRAME ) return true; m_fixTime += event.rTime; // Momentarily stationary object (ant on the back)? - if ( m_object->RetFixed() ) + if ( m_object->GetFixed() ) { m_physics->SetMotorSpeedX(0.0f); // stops the advance m_physics->SetMotorSpeedZ(0.0f); // stops the rotation @@ -70,12 +67,12 @@ Error CTaskAdvance::Start(float length) { m_direction = (length>=0.0f)?1.0f:-1.0f; m_totalLength = fabs(length); - m_advanceLength = m_physics->RetLinLength(length); - m_startPos = m_object->RetPosition(0); + m_advanceLength = m_physics->GetLinLength(length); + m_startPos = m_object->GetPosition(0); m_lastDist = 0.0f; m_fixTime = 0.0f; - m_timeLimit = m_physics->RetLinTimeLength(m_totalLength, m_direction)*3.0f; + m_timeLimit = m_physics->GetLinTimeLength(m_totalLength, m_direction)*3.0f; if ( m_timeLimit < 2.0f ) m_timeLimit = 2.0f; m_physics->SetMotorSpeedX(m_direction*1.0f); // forward/backward @@ -93,7 +90,7 @@ Error CTaskAdvance::IsEnded() Math::Vector pos; float length; - if ( m_engine->RetPause() ) return ERR_CONTINUE; + if ( m_engine->GetPause() ) return ERR_CONTINUE; if ( m_bError ) { @@ -106,7 +103,7 @@ Error CTaskAdvance::IsEnded() return ERR_MOVE_IMPOSSIBLE; } - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); length = Math::DistanceProjected(pos, m_startPos); if ( length > m_lastDist ) // forward? diff --git a/src/object/task/taskbuild.cpp b/src/object/task/taskbuild.cpp index ecbf898..469e9cb 100644 --- a/src/object/task/taskbuild.cpp +++ b/src/object/task/taskbuild.cpp @@ -16,15 +16,14 @@ // taskbuild.cpp - -#include <stdio.h> - #include "object/task/taskbuild.h" #include "common/iman.h" -#include "old/light.h" -#include "old/terrain.h" -#include "old/water.h" +#include "graphics/core/color.h" +#include "graphics/core/light.h" +#include "graphics/engine/lightman.h" +#include "graphics/engine/terrain.h" +#include "graphics/engine/water.h" #include "math/geometry.h" #include "object/auto/auto.h" #include "object/motion/motionhuman.h" @@ -32,8 +31,7 @@ #include "physics/physics.h" #include "ui/displaytext.h" - - +#include <string.h> // Object's constructor. @@ -68,7 +66,7 @@ CTaskBuild::~CTaskBuild() for ( i=0 ; i<TBMAXLIGHT ; i++ ) { if ( m_lightRank[i] == -1 ) continue; - m_light->DeleteLight(m_lightRank[i]); + m_lightMan->DeleteLight(m_lightRank[i]); } } @@ -102,7 +100,7 @@ bool CTaskBuild::CreateBuilding(Math::Vector pos, float angle) if ( m_type == OBJECT_INFO ) m_buildingHeight = 19.0f; m_buildingHeight *= 0.25f; - m_buildingPos = m_building->RetPosition(0); + m_buildingPos = m_building->GetPosition(0); m_buildingPos.y -= m_buildingHeight; m_building->SetPosition(0, m_buildingPos); return true; @@ -112,21 +110,21 @@ bool CTaskBuild::CreateBuilding(Math::Vector pos, float angle) void CTaskBuild::CreateLight() { - D3DLIGHT7 light; - D3DCOLORVALUE color; - Math::Vector center, pos, dir; - Math::Point c, p; - float angle; - int i; + Gfx::Light light; + Gfx::Color color; + Math::Vector center, pos, dir; + Math::Point c, p; + float angle; + int i; - if ( !m_engine->RetLightMode() ) return; + if ( !m_engine->GetLightMode() ) return; - center = m_metal->RetPosition(0); + center = m_metal->GetPosition(0); angle = 0; for ( i=0 ; i<TBMAXLIGHT ; i++ ) { - m_lightRank[i] = m_light->CreateLight(); + m_lightRank[i] = m_lightMan->CreateLight(); if ( m_lightRank[i] == -1 ) continue; c.x = center.x; @@ -139,32 +137,32 @@ void CTaskBuild::CreateLight() pos.y = center.y+40.0f; dir = center-pos; - ZeroMemory( &light, sizeof(light) ); - light.dltType = D3DLIGHT_SPOT; - light.dcvDiffuse.r = 0.0f; - light.dcvDiffuse.g = 0.0f; - light.dcvDiffuse.b = 0.0f; // white (invisible) - light.dvPosition.x = pos.x; - light.dvPosition.y = pos.y; - light.dvPosition.z = pos.z; - light.dvDirection.x = dir.x; - light.dvDirection.y = dir.y; - light.dvDirection.z = dir.z; - light.dvRange = D3DLIGHT_RANGE_MAX; - light.dvFalloff = 1.0f; - light.dvAttenuation0 = 1.0f; - light.dvAttenuation1 = 0.0f; - light.dvAttenuation2 = 0.0f; - light.dvTheta = 0.0f; - light.dvPhi = Math::PI/4.0f; - m_light->SetLight(m_lightRank[i], light); + memset(&light, 0, sizeof(light)); + light.type = Gfx::LIGHT_SPOT; + light.diffuse.r = 0.0f; + light.diffuse.g = 0.0f; + light.diffuse.b = 0.0f; // white (invisible) + light.position.x = pos.x; + light.position.y = pos.y; + light.position.z = pos.z; + light.direction.x = dir.x; + light.direction.y = dir.y; + light.direction.z = dir.z; + //TODO Is this value correct + light.spotIntensity = 128; + light.attenuation0 = 1.0f; + light.attenuation1 = 0.0f; + light.attenuation2 = 0.0f; + //TODO Is this value correct + light.spotAngle = 90; + m_lightMan->SetLight(m_lightRank[i], light); color.r = -1.0f; color.g = -1.0f; color.b = -0.5f; // violet color.a = 0.0f; - m_light->SetLightColor(m_lightRank[i], color); - m_light->SetLightColorSpeed(m_lightRank[i], 1.0f/((1.0f/m_speed)*0.25f)); + m_lightMan->SetLightColor(m_lightRank[i], color); + m_lightMan->SetLightColorSpeed(m_lightRank[i], 1.0f/((1.0f/m_speed)*0.25f)); angle += (Math::PI*2.0f)/TBMAXLIGHT; } @@ -176,8 +174,8 @@ void CTaskBuild::CreateLight() void CTaskBuild::BlackLight() { - D3DCOLORVALUE color; - int i; + Gfx::Color color; + int i; for ( i=0 ; i<TBMAXLIGHT ; i++ ) { @@ -187,8 +185,8 @@ void CTaskBuild::BlackLight() color.g = 0.0f; color.b = 0.0f; // white (invisible) color.a = 0.0f; - m_light->SetLightColor(m_lightRank[i], color); - m_light->SetLightColorSpeed(m_lightRank[i], 1.0f/((1.0f/m_speed)*0.75f)); + m_lightMan->SetLightColor(m_lightRank[i], color); + m_lightMan->SetLightColorSpeed(m_lightRank[i], 1.0f/((1.0f/m_speed)*0.75f)); } m_bBlack = true; @@ -203,8 +201,8 @@ bool CTaskBuild::EventProcess(const Event &event) Math::Point dim; float a, g, cirSpeed, dist, linSpeed; - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( m_engine->GetPause() ) return true; + if ( event.type != EVENT_FRAME ) return true; if ( m_bError ) return false; m_time += event.rTime; @@ -213,7 +211,7 @@ bool CTaskBuild::EventProcess(const Event &event) if ( m_phase == TBP_TURN ) // preliminary rotation? { - a = m_object->RetAngleY(0); + a = m_object->GetAngleY(0); g = m_angleY; cirSpeed = Math::Direction(a, g)*1.0f; if ( cirSpeed > 1.0f ) cirSpeed = 1.0f; @@ -225,7 +223,7 @@ bool CTaskBuild::EventProcess(const Event &event) if ( m_phase == TBP_MOVE ) // preliminary forward/backward? { - dist = Math::Distance(m_object->RetPosition(0), m_metal->RetPosition(0)); + dist = Math::Distance(m_object->GetPosition(0), m_metal->GetPosition(0)); linSpeed = 0.0f; if ( dist > 30.0f ) linSpeed = 1.0f; if ( dist < 30.0f ) linSpeed = -1.0f; @@ -258,8 +256,8 @@ bool CTaskBuild::EventProcess(const Event &event) { m_bBuild = true; - pos = m_metal->RetPosition(0); - a = m_object->RetAngleY(0); + pos = m_metal->GetPosition(0); + a = m_object->GetAngleY(0); if ( !CreateBuilding(pos, a+Math::PI) ) { m_metal->SetLock(false); // usable again @@ -270,7 +268,7 @@ bool CTaskBuild::EventProcess(const Event &event) m_camera->FlushEffect(); Abort(); m_bError = true; - m_displayText->DisplayError(ERR_TOOMANY, m_object->RetPosition(0)); + m_displayText->DisplayError(ERR_TOOMANY, m_object->GetPosition(0)); return false; } CreateLight(); @@ -295,32 +293,32 @@ bool CTaskBuild::EventProcess(const Event &event) BlackLight(); } - if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; - pos = m_metal->RetPosition(0); + pos = m_metal->GetPosition(0); speed.x = (Math::Rand()-0.5f)*20.0f; speed.z = (Math::Rand()-0.5f)*20.0f; speed.y = Math::Rand()*10.0f; dim.x = Math::Rand()*6.0f+4.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIFIRE); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIFIRE); pos = Math::Vector(0.0f, 0.5f, 0.0f); - mat = m_object->RetWorldMatrix(14); + mat = m_object->GetWorldMatrix(14); pos = Transform(*mat, pos); - speed = m_metal->RetPosition(0); + speed = m_metal->GetPosition(0); speed.x += (Math::Rand()-0.5f)*5.0f; speed.z += (Math::Rand()-0.5f)*5.0f; speed -= pos; dim.x = 2.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIFIREZ); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIFIREZ); if ( Math::Rand() < 0.3f ) { - m_sound->Play(SOUND_BUILD, m_object->RetPosition(0), 0.5f, 1.0f*Math::Rand()*1.5f); + m_sound->Play(SOUND_BUILD, m_object->GetPosition(0), 0.5f, 1.0f*Math::Rand()*1.5f); } } @@ -337,25 +335,25 @@ Error CTaskBuild::Start(ObjectType type) float iAngle, oAngle; m_type = type; - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; m_progress = 0.0f; - iAngle = m_object->RetAngleY(0); + iAngle = m_object->GetAngleY(0); iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI oAngle = iAngle; m_bError = true; // operation impossible - pos = m_object->RetPosition(0); - if ( pos.y < m_water->RetLevel() ) return ERR_BUILD_WATER; + pos = m_object->GetPosition(0); + if ( pos.y < m_water->GetLevel() ) return ERR_BUILD_WATER; - if ( !m_physics->RetLand() ) return ERR_BUILD_FLY; + if ( !m_physics->GetLand() ) return ERR_BUILD_FLY; - speed = m_physics->RetMotorSpeed(); + speed = m_physics->GetMotorSpeed(); if ( speed.x != 0.0f || speed.z != 0.0f ) return ERR_BUILD_MOTOR; - if ( m_object->RetFret() != 0 ) return ERR_MANIP_BUSY; + if ( m_object->GetFret() != 0 ) return ERR_MANIP_BUSY; m_metal = SearchMetalObject(oAngle, 2.0f, 100.0f, Math::PI*0.25f, err); if ( err == ERR_BUILD_METALNEAR && m_metal != 0 ) @@ -375,9 +373,9 @@ Error CTaskBuild::Start(ObjectType type) m_phase = TBP_TURN; // rotation necessary preliminary m_angleY = oAngle; // angle was reached - pv = m_object->RetPosition(0); + pv = m_object->GetPosition(0); pv.y += 8.3f; - pm = m_metal->RetPosition(0); + pm = m_metal->GetPosition(0); m_angleZ = Math::RotateAngle(Math::DistanceProjected(pv, pm), fabs(pv.y-pm.y)); m_physics->SetFreeze(true); // it does not move @@ -394,27 +392,27 @@ Error CTaskBuild::IsEnded() CAuto* automat; float angle, dist, time; - if ( m_engine->RetPause() ) return ERR_CONTINUE; + if ( m_engine->GetPause() ) return ERR_CONTINUE; if ( m_bError ) return ERR_STOP; if ( m_phase == TBP_TURN ) // preliminary rotation? { - angle = m_object->RetAngleY(0); + angle = m_object->GetAngleY(0); angle = Math::NormAngle(angle); // 0..2*Math::PI if ( Math::TestAngle(angle, m_angleY-Math::PI*0.01f, m_angleY+Math::PI*0.01f) ) { m_physics->SetMotorSpeedZ(0.0f); - dist = Math::Distance(m_object->RetPosition(0), m_metal->RetPosition(0)); + dist = Math::Distance(m_object->GetPosition(0), m_metal->GetPosition(0)); if ( dist > 30.0f ) { - time = m_physics->RetLinTimeLength(dist-30.0f, 1.0f); + time = m_physics->GetLinTimeLength(dist-30.0f, 1.0f); m_speed = 1.0f/time; } else { - time = m_physics->RetLinTimeLength(30.0f-dist, -1.0f); + time = m_physics->GetLinTimeLength(30.0f-dist, -1.0f); m_speed = 1.0f/time; } m_phase = TBP_MOVE; @@ -425,7 +423,7 @@ Error CTaskBuild::IsEnded() if ( m_phase == TBP_MOVE ) // preliminary forward/backward? { - dist = Math::Distance(m_object->RetPosition(0), m_metal->RetPosition(0)); + dist = Math::Distance(m_object->GetPosition(0), m_metal->GetPosition(0)); if ( dist >= 25.0f && dist <= 35.0f ) { @@ -466,12 +464,12 @@ Error CTaskBuild::IsEnded() { if ( m_progress < 1.0f ) return ERR_CONTINUE; - m_soundChannel = m_sound->Play(SOUND_TREMBLE, m_object->RetPosition(0), 0.0f, 1.0f, true); + m_soundChannel = m_sound->Play(SOUND_TREMBLE, m_object->GetPosition(0), 0.0f, 1.0f, true); m_sound->AddEnvelope(m_soundChannel, 0.7f, 1.0f, 1.0f, SOPER_CONTINUE); m_sound->AddEnvelope(m_soundChannel, 0.7f, 1.5f, 7.0f, SOPER_CONTINUE); m_sound->AddEnvelope(m_soundChannel, 0.0f, 1.5f, 2.0f, SOPER_STOP); - m_camera->StartEffect(CE_VIBRATION, m_metal->RetPosition(0), 1.0f); + m_camera->StartEffect(Gfx::CAM_EFFECT_VIBRATION, m_metal->GetPosition(0), 1.0f); m_phase = TBP_BUILD; m_speed = 1.0f/10.f; // duration of 10s @@ -482,7 +480,7 @@ Error CTaskBuild::IsEnded() { if ( m_progress < 1.0f ) return ERR_CONTINUE; - DeleteMark(m_metal->RetPosition(0), 20.0f); + DeleteMark(m_metal->GetPosition(0), 20.0f); m_metal->DeleteObject(); // removes the metal delete m_metal; @@ -494,7 +492,7 @@ Error CTaskBuild::IsEnded() m_main->CreateShortcuts(); m_displayText->DisplayError(INFO_BUILD, m_buildingPos, 10.0f, 50.0f); - automat = m_building->RetAuto(); + automat = m_building->GetAuto(); if ( automat != 0 ) { automat->Init(); @@ -583,16 +581,16 @@ Error CTaskBuild::FlatFloor() if ( m_type == OBJECT_INFO ) radius = 5.0f; if ( radius == 0.0f ) return ERR_GENERIC; - center = m_metal->RetPosition(0); - angle = m_terrain->RetFineSlope(center); - bLittleFlat = ( angle < FLATLIMIT ); + center = m_metal->GetPosition(0); + angle = m_terrain->GetFineSlope(center); + bLittleFlat = ( angle < Gfx::TERRAIN_FLATLIMIT); - max = m_terrain->RetFlatZoneRadius(center, radius); + max = m_terrain->GetFlatZoneRadius(center, radius); if ( max < radius ) // area too small? { if ( bLittleFlat ) { - m_main->SetShowLimit(1, PARTILIMIT3, m_metal, center, max, 10.0f); + m_main->SetShowLimit(1, Gfx::PARTILIMIT3, m_metal, center, max, 10.0f); } return bLittleFlat?ERR_BUILD_FLATLIT:ERR_BUILD_FLAT; } @@ -601,18 +599,18 @@ Error CTaskBuild::FlatFloor() bBase = false; for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - if ( !pObj->RetActif() ) continue; // inactive? - if ( pObj->RetTruck() != 0 ) continue; // object transported? + if ( !pObj->GetActif() ) continue; // inactive? + if ( pObj->GetTruck() != 0 ) continue; // object transported? if ( pObj == m_metal ) continue; if ( pObj == m_object ) continue; - type = pObj->RetType(); + type = pObj->GetType(); if ( type == OBJECT_BASE ) { - oPos = pObj->RetPosition(0); + oPos = pObj->GetPosition(0); dist = Math::Distance(center, oPos)-80.0f; if ( dist < max ) { @@ -640,24 +638,24 @@ Error CTaskBuild::FlatFloor() } if ( max < radius ) { - m_main->SetShowLimit(1, PARTILIMIT2, m_metal, center, max, 10.0f); + m_main->SetShowLimit(1, Gfx::PARTILIMIT2, m_metal, center, max, 10.0f); if ( bRadius < 2.0f ) bRadius = 2.0f; - m_main->SetShowLimit(2, PARTILIMIT3, m_metal, bPos, bRadius, 10.0f); + m_main->SetShowLimit(2, Gfx::PARTILIMIT3, m_metal, bPos, bRadius, 10.0f); return bBase?ERR_BUILD_BASE:ERR_BUILD_BUSY; } max = 100000.0f; for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - if ( !pObj->RetActif() ) continue; // inactive? - if ( pObj->RetTruck() != 0 ) continue; // object transported? + if ( !pObj->GetActif() ) continue; // inactive? + if ( pObj->GetTruck() != 0 ) continue; // object transported? if ( pObj == m_metal ) continue; if ( pObj == m_object ) continue; - type = pObj->RetType(); + type = pObj->GetType(); if ( type == OBJECT_DERRICK || type == OBJECT_FACTORY || type == OBJECT_STATION || @@ -691,8 +689,8 @@ Error CTaskBuild::FlatFloor() } if ( max-BUILDMARGIN < radius ) { - m_main->SetShowLimit(1, PARTILIMIT2, m_metal, center, max-BUILDMARGIN, 10.0f); - m_main->SetShowLimit(2, PARTILIMIT3, m_metal, bPos, bRadius+BUILDMARGIN, 10.0f); + m_main->SetShowLimit(1, Gfx::PARTILIMIT2, m_metal, center, max-BUILDMARGIN, 10.0f); + m_main->SetShowLimit(2, Gfx::PARTILIMIT3, m_metal, bPos, bRadius+BUILDMARGIN, 10.0f); return bBase?ERR_BUILD_BASE:ERR_BUILD_NARROW; } @@ -711,8 +709,8 @@ CObject* CTaskBuild::SearchMetalObject(float &angle, float dMin, float dMax, int i; bool bMetal; - iPos = m_object->RetPosition(0); - iAngle = m_object->RetAngleY(0); + iPos = m_object->GetPosition(0); + iAngle = m_object->GetAngleY(0); iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI min = 1000000.0f; @@ -720,18 +718,18 @@ CObject* CTaskBuild::SearchMetalObject(float &angle, float dMin, float dMax, bMetal = false; for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - if ( !pObj->RetActif() ) continue; // objet inactive? - if ( pObj->RetTruck() != 0 ) continue; // object transported? + if ( !pObj->GetActif() ) continue; // objet inactive? + if ( pObj->GetTruck() != 0 ) continue; // object transported? - type = pObj->RetType(); + type = pObj->GetType(); if ( type != OBJECT_METAL ) continue; bMetal = true; // metal exists - oPos = pObj->RetPosition(0); + oPos = pObj->GetPosition(0); distance = Math::Distance(oPos, iPos); a = Math::RotateAngle(oPos.x-iPos.x, iPos.z-oPos.z); // CW! @@ -781,10 +779,10 @@ void CTaskBuild::DeleteMark(Math::Vector pos, float radius) for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - type = pObj->RetType(); + type = pObj->GetType(); if ( type != OBJECT_MARKSTONE && type != OBJECT_MARKURANIUM && type != OBJECT_MARKKEYa && @@ -793,7 +791,7 @@ void CTaskBuild::DeleteMark(Math::Vector pos, float radius) type != OBJECT_MARKKEYd && type != OBJECT_MARKPOWER ) continue; - oPos = pObj->RetPosition(0); + oPos = pObj->GetPosition(0); distance = Math::Distance(oPos, pos); if ( distance <= radius ) { diff --git a/src/object/task/taskbuild.h b/src/object/task/taskbuild.h index 682086d..25300b3 100644 --- a/src/object/task/taskbuild.h +++ b/src/object/task/taskbuild.h @@ -63,23 +63,23 @@ protected: void DeleteMark(Math::Vector pos, float radius); protected: - ObjectType m_type; // type of construction - CObject* m_metal; // transforms metal object - CObject* m_power; // the vehicle battery - CObject* m_building; // building built - TaskBuildPhase m_phase; // phase of the operation - bool m_bError; // true -> operation impossible - bool m_bBuild; // true -> building built - bool m_bBlack; // true -> lights black -> white - float m_time; // absolute time - float m_lastParticule; // time of generation last particle - float m_progress; // progression (0..1) - float m_speed; // speed of progression - float m_angleY; // rotation angle of the vehicle - float m_angleZ; // angle of rotation of the gun - Math::Vector m_buildingPos; // initial position of the building - float m_buildingHeight; // height of the building - int m_lightRank[TBMAXLIGHT];// lights for the effects - int m_soundChannel; + ObjectType m_type; // type of construction + CObject* m_metal; // transforms metal object + CObject* m_power; // the vehicle battery + CObject* m_building; // building built + TaskBuildPhase m_phase; // phase of the operation + bool m_bError; // true -> operation impossible + bool m_bBuild; // true -> building built + bool m_bBlack; // true -> lights black -> white + float m_time; // absolute time + float m_lastParticle; // time of generation last particle + float m_progress; // progression (0..1) + float m_speed; // speed of progression + float m_angleY; // rotation angle of the vehicle + float m_angleZ; // angle of rotation of the gun + Math::Vector m_buildingPos; // initial position of the building + float m_buildingHeight; // height of the building + int m_lightRank[TBMAXLIGHT]; // lights for the effects + int m_soundChannel; }; diff --git a/src/object/task/taskfire.cpp b/src/object/task/taskfire.cpp index 92c51da..99a88b8 100644 --- a/src/object/task/taskfire.cpp +++ b/src/object/task/taskfire.cpp @@ -16,12 +16,9 @@ // taskfire.cpp - -#include <stdio.h> - #include "object/task/taskfire.h" -#include "old/particule.h" +#include "graphics/engine/particle.h" #include "math/geometry.h" #include "physics/physics.h" @@ -66,32 +63,32 @@ bool CTaskFire::EventProcess(const Event &event) float energy, fire; int i, channel; - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( m_engine->GetPause() ) return true; + if ( event.type != EVENT_FRAME ) return true; if ( m_bError ) return false; m_time += event.rTime; m_lastSound -= event.rTime; m_progress += event.rTime*m_speed; - power = m_object->RetPower(); + power = m_object->GetPower(); if ( power != 0 ) { - energy = power->RetEnergy(); + energy = power->GetEnergy(); if ( m_bOrganic ) fire = ENERGY_FIREi; else if ( m_bRay ) fire = ENERGY_FIREr; else fire = ENERGY_FIRE; - energy -= event.rTime*fire/power->RetCapacity(); + energy -= event.rTime*fire/power->GetCapacity(); power->SetEnergy(energy); } - if ( m_lastParticule+0.05f <= m_time ) + if ( m_lastParticle+0.05f <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; if ( m_bOrganic ) { - mat = m_object->RetWorldMatrix(1); // insect-cannon + mat = m_object->GetWorldMatrix(1); // insect-cannon for ( i=0 ; i<6 ; i++ ) { @@ -100,10 +97,10 @@ bool CTaskFire::EventProcess(const Event &event) speed = Math::Vector(200.0f, 0.0f, 0.0f); - physics = m_object->RetPhysics(); + physics = m_object->GetPhysics(); if ( physics != 0 ) { - speed += physics->RetLinMotion(MO_REASPEED); + speed += physics->GetLinMotion(MO_REASPEED); } speed.x += (Math::Rand()-0.5f)*10.0f; @@ -115,13 +112,13 @@ bool CTaskFire::EventProcess(const Event &event) dim.x = Math::Rand()*0.5f+0.5f; dim.y = dim.x; - channel = m_particule->CreateParticule(pos, speed, dim, PARTIGUN4, 0.8f, 0.0f, 0.0f); - m_particule->SetObjectFather(channel, m_object); + channel = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGUN4, 0.8f, 0.0f, 0.0f); + m_particle->SetObjectFather(channel, m_object); } } else if ( m_bRay ) { - mat = m_object->RetWorldMatrix(2); // cannon + mat = m_object->GetWorldMatrix(2); // cannon for ( i=0 ; i<4 ; i++ ) { @@ -139,9 +136,9 @@ bool CTaskFire::EventProcess(const Event &event) dim.x = 1.0f; dim.y = dim.x; - channel = m_particule->CreateTrack(pos, speed, dim, PARTITRACK11, + channel = m_particle->CreateTrack(pos, speed, dim, Gfx::PARTITRACK11, 2.0f, 200.0f, 0.5f, 1.0f); - m_particule->SetObjectFather(channel, m_object); + m_particle->SetObjectFather(channel, m_object); speed = Math::Vector(5.0f, 0.0f, 0.0f); speed.x += (Math::Rand()-0.5f)*1.0f; @@ -153,20 +150,20 @@ bool CTaskFire::EventProcess(const Event &event) dim.x = 2.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTISMOKE2, 2.0f, 0.0f, 0.5f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISMOKE2, 2.0f, 0.0f, 0.5f); } } else { - type = m_object->RetType(); + type = m_object->GetType(); if ( type == OBJECT_MOBILErc ) { - mat = m_object->RetWorldMatrix(2); // cannon + mat = m_object->GetWorldMatrix(2); // cannon } else { - mat = m_object->RetWorldMatrix(1); // cannon + mat = m_object->GetWorldMatrix(1); // cannon } for ( i=0 ; i<3 ; i++ ) @@ -185,10 +182,10 @@ bool CTaskFire::EventProcess(const Event &event) speed = Math::Vector(200.0f, 0.0f, 0.0f); - physics = m_object->RetPhysics(); + physics = m_object->GetPhysics(); if ( physics != 0 ) { - speed += physics->RetLinMotion(MO_REASPEED); + speed += physics->GetLinMotion(MO_REASPEED); } speed.x += (Math::Rand()-0.5f)*3.0f; @@ -200,8 +197,8 @@ bool CTaskFire::EventProcess(const Event &event) dim.x = Math::Rand()*0.7f+0.7f; dim.y = dim.x; - channel = m_particule->CreateParticule(pos, speed, dim, PARTIGUN1, 0.8f, 0.0f, 0.0f); - m_particule->SetObjectFather(channel, m_object); + channel = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGUN1, 0.8f, 0.0f, 0.0f); + m_particle->SetObjectFather(channel, m_object); } if ( type != OBJECT_MOBILErc && @@ -222,8 +219,8 @@ bool CTaskFire::EventProcess(const Event &event) dim.x = Math::Rand()*1.2f+1.2f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f, 0.0f, 0.0f); -//? m_particule->CreateParticule(pos, speed, dim, PARTISMOKE2, 4.0f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, 2.0f, 0.0f, 0.0f); +//? m_particle->CreateParticle(pos, speed, dim, PARTISMOKE2, 4.0f, 0.0f, 0.0f); } } @@ -256,7 +253,7 @@ bool CTaskFire::EventProcess(const Event &event) if ( m_bRay && m_lastSound <= 0.0f ) { m_lastSound = Math::Rand()*0.4f+0.4f; - m_sound->Play(SOUND_FIREp, m_object->RetPosition(0)); + m_sound->Play(SOUND_FIREp, m_object->GetPosition(0)); } return true; @@ -274,7 +271,7 @@ Error CTaskFire::Start(float delay) m_bError = true; // operation impossible - type = m_object->RetType(); + type = m_object->GetType(); if ( type != OBJECT_MOBILEfc && type != OBJECT_MOBILEtc && type != OBJECT_MOBILEwc && @@ -285,9 +282,9 @@ Error CTaskFire::Start(float delay) type != OBJECT_MOBILEii && type != OBJECT_MOBILErc ) return ERR_FIRE_VEH; -//? if ( !m_physics->RetLand() ) return ERR_FIRE_FLY; +//? if ( !m_physics->GetLand() ) return ERR_FIRE_FLY; - speed = m_physics->RetMotorSpeed(); + speed = m_physics->GetMotorSpeed(); //? if ( speed.x != 0.0f || //? speed.z != 0.0f ) return ERR_FIRE_MOTOR; @@ -309,18 +306,18 @@ Error CTaskFire::Start(float delay) } m_delay = delay; - power = m_object->RetPower(); + power = m_object->GetPower(); if ( power == 0 ) return ERR_FIRE_ENERGY; - energy = power->RetEnergy(); + energy = power->GetEnergy(); if ( m_bOrganic ) fire = m_delay*ENERGY_FIREi; else if ( m_bRay ) fire = m_delay*ENERGY_FIREr; else fire = m_delay*ENERGY_FIRE; - if ( energy < fire/power->RetCapacity()+0.05f ) return ERR_FIRE_ENERGY; + if ( energy < fire/power->GetCapacity()+0.05f ) return ERR_FIRE_ENERGY; m_speed = 1.0f/m_delay; m_progress = 0.0f; m_time = 0.0f; - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; m_lastSound = 0.0f; m_bError = false; // ok @@ -328,7 +325,7 @@ Error CTaskFire::Start(float delay) if ( m_bOrganic ) { - m_soundChannel = m_sound->Play(SOUND_FIREi, m_object->RetPosition(0), 1.0f, 1.0f, true); + m_soundChannel = m_sound->Play(SOUND_FIREi, m_object->GetPosition(0), 1.0f, 1.0f, true); if ( m_soundChannel != -1 ) { m_sound->AddEnvelope(m_soundChannel, 1.0f, 1.0f, m_delay, SOPER_CONTINUE); @@ -340,7 +337,7 @@ Error CTaskFire::Start(float delay) } else { - m_soundChannel = m_sound->Play(SOUND_FIRE, m_object->RetPosition(0), 1.0f, 1.0f, true); + m_soundChannel = m_sound->Play(SOUND_FIRE, m_object->GetPosition(0), 1.0f, 1.0f, true); if ( m_soundChannel != -1 ) { m_sound->AddEnvelope(m_soundChannel, 1.0f, 1.0f, m_delay, SOPER_CONTINUE); @@ -355,7 +352,7 @@ Error CTaskFire::Start(float delay) Error CTaskFire::IsEnded() { - if ( m_engine->RetPause() ) return ERR_CONTINUE; + if ( m_engine->GetPause() ) return ERR_CONTINUE; if ( m_bError ) return ERR_STOP; if ( m_progress < 1.0f ) return ERR_CONTINUE; diff --git a/src/object/task/taskfire.h b/src/object/task/taskfire.h index f06b9f6..5cf4f0c 100644 --- a/src/object/task/taskfire.h +++ b/src/object/task/taskfire.h @@ -45,7 +45,7 @@ protected: bool m_bOrganic; float m_time; float m_speed; - float m_lastParticule; + float m_lastParticle; float m_lastSound; int m_soundChannel; }; diff --git a/src/object/task/taskfireant.cpp b/src/object/task/taskfireant.cpp index 8eb2217..2044685 100644 --- a/src/object/task/taskfireant.cpp +++ b/src/object/task/taskfireant.cpp @@ -16,12 +16,9 @@ // taskfireant.cpp - -#include <stdio.h> - #include "object/task/taskfireant.h" -#include "old/particule.h" +#include "graphics/engine/particle.h" #include "math/geometry.h" #include "object/motion/motionant.h" #include "physics/physics.h" @@ -51,11 +48,11 @@ bool CTaskFireAnt::EventProcess(const Event &event) Math::Vector dir, vib; float a, g, cirSpeed; - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( m_engine->GetPause() ) return true; + if ( event.type != EVENT_FRAME ) return true; if ( m_bError ) return false; - if ( m_object->RetFixed() ) // insect on its back? + if ( m_object->GetFixed() ) // insect on its back? { m_bError = true; return false; @@ -66,7 +63,7 @@ bool CTaskFireAnt::EventProcess(const Event &event) if ( m_phase == TFA_TURN ) // preliminary rotation? { - a = m_object->RetAngleY(0); + a = m_object->GetAngleY(0); g = m_angle; cirSpeed = Math::Direction(a, g)*2.0f; if ( cirSpeed > 2.0f ) cirSpeed = 2.0f; @@ -89,24 +86,24 @@ Error CTaskFireAnt::Start(Math::Vector impact) m_impact = impact; m_bError = true; // operation impossible - if ( !m_physics->RetLand() ) return ERR_FIRE_VEH; + if ( !m_physics->GetLand() ) return ERR_FIRE_VEH; - type = m_object->RetType(); + type = m_object->GetType(); if ( type != OBJECT_ANT ) return ERR_FIRE_VEH; // Insect on its back? - if ( m_object->RetFixed() ) return ERR_FIRE_VEH; + if ( m_object->GetFixed() ) return ERR_FIRE_VEH; m_physics->SetMotorSpeed(Math::Vector(0.0f, 0.0f, 0.0f)); - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); m_angle = Math::RotateAngle(m_impact.x-pos.x, pos.z-m_impact.z); // CW ! m_phase = TFA_TURN; m_speed = 1.0f/1.0f; m_progress = 0.0f; m_time = 0.0f; - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; m_bError = false; // ok m_bFire = false; // once! @@ -123,13 +120,13 @@ Error CTaskFireAnt::IsEnded() float angle, dist; int i, channel; - if ( m_engine->RetPause() ) return ERR_CONTINUE; + if ( m_engine->GetPause() ) return ERR_CONTINUE; if ( m_bError ) return ERR_STOP; - if ( m_object->RetFixed() ) return ERR_STOP; // insect on its back? + if ( m_object->GetFixed() ) return ERR_STOP; // insect on its back? if ( m_phase == TFA_TURN ) // rotation ? { - angle = m_object->RetAngleY(0); + angle = m_object->GetAngleY(0); angle = Math::NormAngle(angle); // 0..2*Math::PI if ( !Math::TestAngle(angle, m_angle-Math::PI*0.05f, m_angle+Math::PI*0.05f) ) return ERR_CONTINUE; @@ -164,7 +161,7 @@ Error CTaskFireAnt::IsEnded() for ( i=0 ; i<20 ; i++ ) { pos = Math::Vector(-2.5f, -0.7f, 0.0f); - mat = m_object->RetWorldMatrix(2); + mat = m_object->GetWorldMatrix(2); pos = Math::Transform(*mat, pos); dist = Math::Distance(pos, m_impact); speed = m_impact-pos; @@ -173,8 +170,8 @@ Error CTaskFireAnt::IsEnded() speed.z += (Math::Rand()-0.5f)*dist*1.2f; dim.x = 1.0f; dim.y = dim.x; - channel = m_particule->CreateParticule(pos, speed, dim, PARTIGUN2, 2.0f, 100.0f, 0.0f); - m_particule->SetObjectFather(channel, m_object); + channel = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGUN2, 2.0f, 100.0f, 0.0f); + m_particle->SetObjectFather(channel, m_object); } } diff --git a/src/object/task/taskfireant.h b/src/object/task/taskfireant.h index 1d8ef62..4fa77b8 100644 --- a/src/object/task/taskfireant.h +++ b/src/object/task/taskfireant.h @@ -58,6 +58,6 @@ protected: bool m_bError; bool m_bFire; float m_time; - float m_lastParticule; + float m_lastParticle; }; diff --git a/src/object/task/taskflag.cpp b/src/object/task/taskflag.cpp index 7fba689..d45fff4 100644 --- a/src/object/task/taskflag.cpp +++ b/src/object/task/taskflag.cpp @@ -16,15 +16,13 @@ // taskflag.cpp - -#include <stdio.h> - #include "object/task/taskflag.h" #include "math/geometry.h" #include "common/iman.h" -#include "old/water.h" -#include "old/pyro.h" +#include "graphics/engine/particle.h" +#include "graphics/engine/pyro.h" +#include "graphics/engine/water.h" #include "physics/physics.h" #include "object/motion/motionhuman.h" @@ -51,8 +49,8 @@ CTaskFlag::~CTaskFlag() bool CTaskFlag::EventProcess(const Event &event) { if ( m_bError ) return true; - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( m_engine->GetPause() ) return true; + if ( event.type != EVENT_FRAME ) return true; m_time += event.rTime; @@ -72,18 +70,18 @@ Error CTaskFlag::Start(TaskFlagOrder order, int rank) m_time = 0.0f; m_bError = true; // operation impossible - if ( !m_physics->RetLand() ) + if ( !m_physics->GetLand() ) { - pos = m_object->RetPosition(0); - if ( pos.y < m_water->RetLevel() ) return ERR_FLAG_WATER; + pos = m_object->GetPosition(0); + if ( pos.y < m_water->GetLevel() ) return ERR_FLAG_WATER; return ERR_FLAG_FLY; } - speed = m_physics->RetMotorSpeed(); + speed = m_physics->GetMotorSpeed(); if ( speed.x != 0.0f || speed.z != 0.0f ) return ERR_FLAG_MOTOR; - if ( m_object->RetFret() != 0 ) return ERR_FLAG_BUSY; + if ( m_object->GetFret() != 0 ) return ERR_FLAG_BUSY; if ( order == TFL_CREATE ) { @@ -109,7 +107,7 @@ Error CTaskFlag::Start(TaskFlagOrder order, int rank) Error CTaskFlag::IsEnded() { - if ( m_engine->RetPause() ) return ERR_CONTINUE; + if ( m_engine->GetPause() ) return ERR_CONTINUE; if ( m_bError ) return ERR_STOP; if ( m_time < 2.0f ) return ERR_CONTINUE; @@ -143,12 +141,12 @@ CObject* CTaskFlag::SearchNearest(Math::Vector pos, ObjectType type) pBest = 0; for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - if ( !pObj->RetEnable() ) continue; + if ( !pObj->GetEnable() ) continue; - oType = pObj->RetType(); + oType = pObj->GetType(); if ( type == OBJECT_NULL ) { if ( oType != OBJECT_FLAGb && @@ -162,7 +160,7 @@ CObject* CTaskFlag::SearchNearest(Math::Vector pos, ObjectType type) if ( oType != type ) continue; } - oPos = pObj->RetPosition(0); + oPos = pObj->GetPosition(0); dist = Math::DistanceProjected(oPos, pos); if ( dist < min ) { @@ -185,12 +183,12 @@ int CTaskFlag::CountObject(ObjectType type) count = 0; for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - if ( !pObj->RetEnable() ) continue; + if ( !pObj->GetEnable() ) continue; - oType = pObj->RetType(); + oType = pObj->GetType(); if ( type == OBJECT_NULL ) { if ( oType != OBJECT_FLAGb && @@ -213,13 +211,13 @@ int CTaskFlag::CountObject(ObjectType type) Error CTaskFlag::CreateFlag(int rank) { - CObject* pObj; - CObject* pNew; - CPyro* pyro; - Math::Matrix* mat; - Math::Vector pos; - float dist; - int i; + CObject* pObj; + CObject* pNew; + Gfx::CPyro* pyro; + Math::Matrix* mat; + Math::Vector pos; + float dist; + int i; ObjectType table[5] = { @@ -230,13 +228,13 @@ Error CTaskFlag::CreateFlag(int rank) OBJECT_FLAGv, }; - mat = m_object->RetWorldMatrix(0); + mat = m_object->GetWorldMatrix(0); pos = Transform(*mat, Math::Vector(4.0f, 0.0f, 0.0f)); pObj = SearchNearest(pos, OBJECT_NULL); if ( pObj != 0 ) { - dist = Math::Distance(pos, pObj->RetPosition(0)); + dist = Math::Distance(pos, pObj->GetPosition(0)); if ( dist < 10.0f ) { return ERR_FLAG_PROXY; @@ -258,8 +256,8 @@ Error CTaskFlag::CreateFlag(int rank) pNew->SetZoom(0, 0.0f); m_sound->Play(SOUND_WAYPOINT, pos); - pyro = new CPyro(m_iMan); - pyro->Create(PT_FLCREATE, pNew); + pyro = new Gfx::CPyro(m_iMan); + pyro->Create(Gfx::PT_FLCREATE, pNew); return ERR_OK; } @@ -268,13 +266,13 @@ Error CTaskFlag::CreateFlag(int rank) Error CTaskFlag::DeleteFlag() { - CObject* pObj; - CPyro* pyro; - Math::Vector iPos, oPos; - float iAngle, angle, aLimit, dist; + CObject* pObj; + Gfx::CPyro* pyro; + Math::Vector iPos, oPos; + float iAngle, angle, aLimit, dist; - iPos = m_object->RetPosition(0); - iAngle = m_object->RetAngleY(0); + iPos = m_object->GetPosition(0); + iAngle = m_object->GetAngleY(0); iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI pObj = SearchNearest(iPos, OBJECT_NULL); @@ -282,13 +280,13 @@ Error CTaskFlag::DeleteFlag() { return ERR_FLAG_DELETE; } - dist = Math::Distance(iPos, pObj->RetPosition(0)); + dist = Math::Distance(iPos, pObj->GetPosition(0)); if ( dist > 10.0f ) { return ERR_FLAG_DELETE; } - oPos = pObj->RetPosition(0); + oPos = pObj->GetPosition(0); angle = Math::RotateAngle(oPos.x-iPos.x, iPos.z-oPos.z); // CW ! aLimit = 45.0f*Math::PI/180.0f; if ( !Math::TestAngle(angle, iAngle-aLimit, iAngle+aLimit) ) @@ -297,8 +295,8 @@ Error CTaskFlag::DeleteFlag() } m_sound->Play(SOUND_WAYPOINT, iPos); - pyro = new CPyro(m_iMan); - pyro->Create(PT_FLDELETE, pObj); + pyro = new Gfx::CPyro(m_iMan); + pyro->Create(Gfx::PT_FLDELETE, pObj); return ERR_OK; } diff --git a/src/object/task/taskgoto.cpp b/src/object/task/taskgoto.cpp index 5fd6cbe..ce778ef 100644 --- a/src/object/task/taskgoto.cpp +++ b/src/object/task/taskgoto.cpp @@ -23,11 +23,12 @@ #include "common/event.h" #include "common/iman.h" -#include "old/terrain.h" -#include "old/water.h" +#include "graphics/engine/terrain.h" +#include "graphics/engine/water.h" #include "math/geometry.h" #include "physics/physics.h" +#include <string.h> const float FLY_DIST_GROUND = 80.0f; // minimum distance to remain on the ground @@ -59,14 +60,14 @@ bool CTaskGoto::EventProcess(const Event &event) { Math::Vector pos, goal; Math::Point rot, repulse; - float a, g, dist, linSpeed, cirSpeed, h, hh, factor, dir; - Error ret; + float a, g, dist, linSpeed, cirSpeed, h, hh, factor, dir; + Error ret; - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( m_engine->GetPause() ) return true; + if ( event.type != EVENT_FRAME ) return true; // Momentarily stationary object (ant on the back)? - if ( m_object->RetFixed() ) + if ( m_object->GetFixed() ) { m_physics->SetMotorSpeedX(0.0f); // stops the advance m_physics->SetMotorSpeedZ(0.0f); // stops the rotation @@ -84,7 +85,7 @@ bool CTaskGoto::EventProcess(const Event &event) { m_leakTime += event.rTime; - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); rot.x = m_leakPos.x-pos.x; rot.y = m_leakPos.z-pos.z; @@ -92,7 +93,7 @@ bool CTaskGoto::EventProcess(const Event &event) rot.x /= dist; rot.y /= dist; - a = m_object->RetAngleY(0); + a = m_object->GetAngleY(0); g = Math::RotateAngle(rot.x, -rot.y); // CW ! a = Math::Direction(a, g)*1.0f; cirSpeed = a; @@ -126,10 +127,10 @@ bool CTaskGoto::EventProcess(const Event &event) if ( m_bmStep == 0 ) { // Frees the area around the departure. - BitmapClearCircle(m_object->RetPosition(0), BM_DIM_STEP*1.8f); + BitmapClearCircle(m_object->GetPosition(0), BM_DIM_STEP*1.8f); } - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); if ( m_bmFretObject == 0 ) { @@ -140,44 +141,20 @@ bool CTaskGoto::EventProcess(const Event &event) { goal = m_goalObject; dist = TAKE_DIST+2.0f; - if ( m_bmFretObject->RetType() == OBJECT_BASE ) dist = 12.0f; + if ( m_bmFretObject->GetType() == OBJECT_BASE ) dist = 12.0f; } ret = BeamSearch(pos, goal, dist); if ( ret == ERR_OK ) { -#if 0 - Math::Vector min, max; - min = pos; - max = m_goal; - if ( min.x > max.x ) Math::Swap(min.x, max.x); - if ( min.z > max.z ) Math::Swap(min.z, max.z); - min.x -= 50.0f; - min.z -= 50.0f; - max.x += 50.0f; - max.z += 50.0f; - BitmapDebug(min, max, m_object->RetPosition(0), m_goal); -#endif - if ( m_physics->RetLand() ) m_phase = TGP_BEAMWCOLD; + if ( m_physics->GetLand() ) m_phase = TGP_BEAMWCOLD; else m_phase = TGP_BEAMGOTO; m_bmIndex = 0; - m_bmWatchDogPos = m_object->RetPosition(0); + m_bmWatchDogPos = m_object->GetPosition(0); m_bmWatchDogTime = 0.0f; } if ( ret == ERR_GOTO_IMPOSSIBLE || ret == ERR_GOTO_ITER ) { -#if 0 - Math::Vector min, max; - min = pos; - max = m_goal; - if ( min.x > max.x ) Math::Swap(min.x, max.x); - if ( min.z > max.z ) Math::Swap(min.z, max.z); - min.x -= 50.0f; - min.z -= 50.0f; - max.x += 50.0f; - max.z += 50.0f; - BitmapDebug(min, max, m_object->RetPosition(0), m_goal); -#endif m_error = ret; return false; } @@ -197,16 +174,16 @@ bool CTaskGoto::EventProcess(const Event &event) if ( m_phase == TGP_BEAMGOTO ) // goto dot list? (?) { - if ( m_physics->RetCollision() ) // collision? + if ( m_physics->GetCollision() ) // collision? { m_physics->SetCollision(false); // there's more } - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); - if ( m_physics->RetType() == TYPE_FLYING && m_altitude == 0.0f ) + if ( m_physics->GetType() == TYPE_FLYING && m_altitude == 0.0f ) { - if ( m_physics->RetLand() ) + if ( m_physics->GetLand() ) { m_physics->SetMotorSpeedY(0.0f); } @@ -216,21 +193,21 @@ bool CTaskGoto::EventProcess(const Event &event) } } - if ( m_physics->RetType() == TYPE_FLYING && m_altitude > 0.0f ) + if ( m_physics->GetType() == TYPE_FLYING && m_altitude > 0.0f ) { goal = m_bmPoints[m_bmIndex]; goal.y = pos.y; - h = m_terrain->RetFloorHeight(goal, true, true); + h = m_terrain->GetHeightToFloor(goal, true, true); dist = Math::DistanceProjected(pos, goal); if ( dist != 0.0f ) // anticipates? { - linSpeed = m_physics->RetLinMotionX(MO_REASPEED); - linSpeed /= m_physics->RetLinMotionX(MO_ADVSPEED); + linSpeed = m_physics->GetLinMotionX(MO_REASPEED); + linSpeed /= m_physics->GetLinMotionX(MO_ADVSPEED); goal.x = pos.x + (goal.x-pos.x)*linSpeed*20.0f/dist; goal.z = pos.z + (goal.z-pos.z)*linSpeed*20.0f/dist; } goal.y = pos.y; - hh = m_terrain->RetFloorHeight(goal, true, true); + hh = m_terrain->GetHeightToFloor(goal, true, true); h = Math::Min(h, hh); linSpeed = 0.0f; if ( h < m_altitude-1.0f ) @@ -251,7 +228,7 @@ bool CTaskGoto::EventProcess(const Event &event) rot.x /= dist; rot.y /= dist; - a = m_object->RetAngleY(0); + a = m_object->GetAngleY(0); g = Math::RotateAngle(rot.x, -rot.y); // CW ! cirSpeed = Math::Direction(a, g)*2.0f; if ( cirSpeed > 1.0f ) cirSpeed = 1.0f; @@ -260,7 +237,7 @@ bool CTaskGoto::EventProcess(const Event &event) if ( m_bmIndex == m_bmTotal ) // last point? { - linSpeed = dist/(m_physics->RetLinStopLength()*1.5f); + linSpeed = dist/(m_physics->GetLinStopLength()*1.5f); if ( linSpeed > 1.0f ) linSpeed = 1.0f; } else @@ -316,7 +293,7 @@ bool CTaskGoto::EventProcess(const Event &event) { if ( m_crashMode == TGC_HALT ) { - if ( m_physics->RetCollision() ) // collision? + if ( m_physics->GetCollision() ) // collision? { m_physics->SetCollision(false); // there's more m_error = ERR_STOP; @@ -324,11 +301,11 @@ bool CTaskGoto::EventProcess(const Event &event) } } - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); if ( m_altitude > 0.0f ) { - h = m_terrain->RetFloorHeight(pos, true, true); + h = m_terrain->GetHeightToFloor(pos, true, true); linSpeed = 0.0f; if ( h < m_altitude ) { @@ -343,7 +320,7 @@ bool CTaskGoto::EventProcess(const Event &event) rot.x = m_goal.x-pos.x; rot.y = m_goal.z-pos.z; - a = m_object->RetAngleY(0); + a = m_object->GetAngleY(0); g = Math::RotateAngle(rot.x, -rot.y); // CW ! cirSpeed = Math::Direction(a, g)*1.0f; if ( cirSpeed > 1.0f ) cirSpeed = 1.0f; @@ -355,16 +332,16 @@ bool CTaskGoto::EventProcess(const Event &event) } if ( m_phase != TGP_TURN && - m_physics->RetType() == TYPE_FLYING && + m_physics->GetType() == TYPE_FLYING && m_altitude > 0.0f ) { - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); dist = Math::DistanceProjected(m_goal, pos); factor = (dist-20.0f)/20.0f; if ( factor < 0.0f ) factor = 0.0f; if ( factor > 1.0f ) factor = 1.0f; - h = m_terrain->RetFloorHeight(m_object->RetPosition(0), true, true); + h = m_terrain->GetHeightToFloor(m_object->GetPosition(0), true, true); linSpeed = 0.0f; if ( h < (m_altitude-0.5f)*factor && factor == 1.0f ) { @@ -382,7 +359,7 @@ bool CTaskGoto::EventProcess(const Event &event) if ( m_phase == TGP_ADVANCE ) // going towards the goal? { - if ( m_physics->RetCollision() ) // collision? + if ( m_physics->GetCollision() ) // collision? { m_physics->SetCollision(false); // there's more m_time = 0.0f; @@ -391,15 +368,15 @@ bool CTaskGoto::EventProcess(const Event &event) } #if 0 - pos = m_object->RetPosition(0); - a = m_object->RetAngleY(0); + pos = m_object->GetPosition(0); + a = m_object->GetAngleY(0); g = Math::RotateAngle(m_goal.x-pos.x, pos.z-m_goal.z); // CW ! cirSpeed = Math::Direction(a, g)*1.0f; if ( cirSpeed > 1.0f ) cirSpeed = 1.0f; if ( cirSpeed < -1.0f ) cirSpeed = -1.0f; dist = Math::DistanceProjected(m_goal, pos); - linSpeed = dist/(m_physics->RetLinStopLength()*1.5f); + linSpeed = dist/(m_physics->GetLinStopLength()*1.5f); if ( linSpeed > 1.0f ) linSpeed = 1.0f; if ( dist < 20.0f && fabs(cirSpeed) >= 0.5f ) @@ -407,7 +384,7 @@ bool CTaskGoto::EventProcess(const Event &event) linSpeed = 0.0f; // turns first, then advance } #else - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); rot.x = m_goal.x-pos.x; rot.y = m_goal.z-pos.z; @@ -419,11 +396,11 @@ bool CTaskGoto::EventProcess(const Event &event) rot.x += repulse.x*2.0f; rot.y += repulse.y*2.0f; - a = m_object->RetAngleY(0); + a = m_object->GetAngleY(0); g = Math::RotateAngle(rot.x, -rot.y); // CW ! cirSpeed = Math::Direction(a, g)*1.0f; -//? if ( m_physics->RetType() == TYPE_FLYING && -//? m_physics->RetLand() ) // flying on the ground? +//? if ( m_physics->GetType() == TYPE_FLYING && +//? m_physics->GetLand() ) // flying on the ground? //? { //? cirSpeed *= 4.0f; // more fishing //? } @@ -431,9 +408,9 @@ bool CTaskGoto::EventProcess(const Event &event) if ( cirSpeed < -1.0f ) cirSpeed = -1.0f; dist = Math::DistanceProjected(m_goal, pos); - linSpeed = dist/(m_physics->RetLinStopLength()*1.5f); -//? if ( m_physics->RetType() == TYPE_FLYING && -//? m_physics->RetLand() ) // flying on the ground? + linSpeed = dist/(m_physics->GetLinStopLength()*1.5f); +//? if ( m_physics->GetType() == TYPE_FLYING && +//? m_physics->GetLand() ) // flying on the ground? //? { //? linSpeed *= 8.0f; // more fishing //? } @@ -455,7 +432,7 @@ bool CTaskGoto::EventProcess(const Event &event) m_phase == TGP_CRTURN || // turns after collision? m_phase == TGP_CLTURN ) // turns after collision? { - a = m_object->RetAngleY(0); + a = m_object->GetAngleY(0); g = m_angle; cirSpeed = Math::Direction(a, g)*1.0f; if ( cirSpeed > 1.0f ) cirSpeed = 1.0f; @@ -474,7 +451,7 @@ bool CTaskGoto::EventProcess(const Event &event) if ( m_phase == TGP_CRADVANCE ) // advance after collision? { - if ( m_physics->RetCollision() ) // collision? + if ( m_physics->GetCollision() ) // collision? { m_physics->SetCollision(false); // there's more m_time = 0.0f; @@ -486,7 +463,7 @@ bool CTaskGoto::EventProcess(const Event &event) if ( m_phase == TGP_CLADVANCE ) // advance after collision? { - if ( m_physics->RetCollision() ) // collision? + if ( m_physics->GetCollision() ) // collision? { m_physics->SetCollision(false); // there's more m_time = 0.0f; @@ -517,15 +494,15 @@ CObject* CTaskGoto::WormSearch(Math::Vector &impact) float distance, min, radius; int i; - iPos = m_object->RetPosition(0); + iPos = m_object->GetPosition(0); min = 1000000.0f; for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - oType = pObj->RetType(); + oType = pObj->GetType(); if ( oType != OBJECT_MOBILEfa && oType != OBJECT_MOBILEta && oType != OBJECT_MOBILEwa && @@ -570,7 +547,7 @@ CObject* CTaskGoto::WormSearch(Math::Vector &impact) oType != OBJECT_SAFE && oType != OBJECT_HUSTON ) continue; - if ( pObj->RetVirusMode() ) continue; // object infected? + if ( pObj->GetVirusMode() ) continue; // object infected? if ( !pObj->GetCrashSphere(0, oPos, radius) ) continue; distance = Math::DistanceProjected(oPos, iPos); @@ -582,7 +559,7 @@ CObject* CTaskGoto::WormSearch(Math::Vector &impact) } if ( pBest == 0 ) return 0; - impact = pBest->RetPosition(0); + impact = pBest->GetPosition(0); return pBest; } @@ -603,7 +580,7 @@ void CTaskGoto::WormFrame(float rTime) pObj = WormSearch(impact); if ( pObj != 0 ) { - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); dist = Math::Distance(pos, impact); if ( dist <= 15.0f ) { @@ -627,7 +604,7 @@ Error CTaskGoto::Start(Math::Vector goal, float altitude, float dist; int x, y; - type = m_object->RetType(); + type = m_object->GetType(); if ( goalMode == TGG_DEFAULT ) { @@ -668,7 +645,7 @@ Error CTaskGoto::Start(Math::Vector goal, float altitude, m_bmFretObject = 0; m_bmFinalMove = 0.0f; - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); dist = Math::DistanceProjected(pos, m_goal); if ( dist < 10.0f && m_crashMode == TGC_BEAM ) { @@ -703,7 +680,7 @@ Error CTaskGoto::Start(Math::Vector goal, float altitude, target = SearchTarget(goal, 1.0f); if ( target != 0 ) { - m_goal = target->RetPosition(0); + m_goal = target->GetPosition(0); dist = 0.0f; if ( !AdjustBuilding(m_goal, 1.0f, dist) ) { @@ -722,7 +699,7 @@ Error CTaskGoto::Start(Math::Vector goal, float altitude, target = SearchTarget(goal, 1.0f); if ( target != 0 ) { - m_goal = target->RetPosition(0); + m_goal = target->GetPosition(0); dist = 4.0f; if ( AdjustBuilding(m_goal, 1.0f, dist) ) { @@ -743,9 +720,9 @@ Error CTaskGoto::Start(Math::Vector goal, float altitude, m_bTake = true; // object was taken on arrival (final rotation) } - if ( m_physics->RetType() == TYPE_FLYING && m_altitude == 0.0f ) + if ( m_physics->GetType() == TYPE_FLYING && m_altitude == 0.0f ) { - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); dist = Math::DistanceProjected(pos, m_goal); if ( dist > FLY_DIST_GROUND ) // over 20 meters? { @@ -757,22 +734,10 @@ Error CTaskGoto::Start(Math::Vector goal, float altitude, if ( m_bmFretObject == 0 ) { - x = (int)((m_goal.x+1600.0f)/BM_DIM_STEP); - y = (int)((m_goal.z+1600.0f)/BM_DIM_STEP); + x = static_cast<int>((m_goal.x+1600.0f)/BM_DIM_STEP); + y = static_cast<int>((m_goal.z+1600.0f)/BM_DIM_STEP); if ( BitmapTestDot(0, x, y) ) // arrival occupied? { -#if 0 - Math::Vector min, max; - min = m_object->RetPosition(0); - max = m_goal; - if ( min.x > max.x ) Math::Swap(min.x, max.x); - if ( min.z > max.z ) Math::Swap(min.z, max.z); - min.x -= 50.0f; - min.z -= 50.0f; - max.x += 50.0f; - max.z += 50.0f; - BitmapDebug(min, max, m_object->RetPosition(0), m_goal); -#endif m_error = ERR_GOTO_BUSY; return m_error; } @@ -789,10 +754,10 @@ Error CTaskGoto::IsEnded() Math::Vector pos; float limit, angle, dist, h, level; - if ( m_engine->RetPause() ) return ERR_CONTINUE; + if ( m_engine->GetPause() ) return ERR_CONTINUE; if ( m_error != ERR_OK ) return m_error; - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); if ( m_phase == TGP_BEAMLEAK ) // leak? { @@ -814,17 +779,17 @@ Error CTaskGoto::IsEnded() if ( m_phase == TGP_BEAMWCOLD ) // expects cool reactor? { if ( m_altitude != 0.0f && - m_physics->RetReactorRange() < 1.0f ) return ERR_CONTINUE; + m_physics->GetReactorRange() < 1.0f ) return ERR_CONTINUE; m_phase = TGP_BEAMUP; } if ( m_phase == TGP_BEAMUP ) // off? { - if ( m_physics->RetType() == TYPE_FLYING && m_altitude > 0.0f ) + if ( m_physics->GetType() == TYPE_FLYING && m_altitude > 0.0f ) { - level = m_terrain->RetFloorLevel(pos, true, true); + level = m_terrain->GetFloorLevel(pos, true, true); h = level+m_altitude-20.0f; - limit = m_terrain->RetFlyingMaxHeight(); + limit = m_terrain->GetFlyingMaxHeight(); if ( h > limit ) h = limit; if ( pos.y < h-1.0f ) return ERR_CONTINUE; @@ -836,7 +801,7 @@ Error CTaskGoto::IsEnded() if ( m_phase == TGP_BEAMGOTO ) // goto dot list ? { if ( m_altitude != 0.0f && - m_physics->RetReactorRange() < 0.1f ) // overheating? + m_physics->GetReactorRange() < 0.1f ) // overheating? { m_physics->SetMotorSpeedX(0.0f); // stops the advance m_physics->SetMotorSpeedZ(0.0f); // stops the rotation @@ -845,7 +810,7 @@ Error CTaskGoto::IsEnded() return ERR_CONTINUE; } - if ( m_physics->RetLand() ) // on the ground? + if ( m_physics->GetLand() ) // on the ground? { limit = 1.0f; } @@ -873,9 +838,9 @@ Error CTaskGoto::IsEnded() if ( m_phase == TGP_BEAMDOWN ) // landed? { - if ( m_physics->RetType() == TYPE_FLYING && m_altitude > 0.0f ) + if ( m_physics->GetType() == TYPE_FLYING && m_altitude > 0.0f ) { - if ( !m_physics->RetLand() ) return ERR_CONTINUE; + if ( !m_physics->GetLand() ) return ERR_CONTINUE; m_physics->SetMotorSpeedY(0.0f); // stops the descent m_altitude = 0.0f; @@ -909,7 +874,7 @@ Error CTaskGoto::IsEnded() if ( m_phase == TGP_ADVANCE ) // going towards the goal? { - if ( m_physics->RetLand() ) limit = 0.1f; // on the ground + if ( m_physics->GetLand() ) limit = 0.1f; // on the ground else limit = 1.0f; // flying if ( m_bApprox ) limit = 2.0f; @@ -924,9 +889,9 @@ Error CTaskGoto::IsEnded() if ( m_phase == TGP_LAND ) // landed? { - if ( m_physics->RetType() == TYPE_FLYING && m_altitude > 0.0f ) + if ( m_physics->GetType() == TYPE_FLYING && m_altitude > 0.0f ) { - if ( !m_physics->RetLand() ) return ERR_CONTINUE; + if ( !m_physics->GetLand() ) return ERR_CONTINUE; m_physics->SetMotorSpeedY(0.0f); } @@ -943,7 +908,7 @@ Error CTaskGoto::IsEnded() if ( m_phase == TGP_TURN ) // turns to the object? { - angle = Math::NormAngle(m_object->RetAngleY(0)); + angle = Math::NormAngle(m_object->GetAngleY(0)); limit = 0.02f; if ( m_bApprox ) limit = 0.10f; if ( fabs(angle-m_angle) < limit ) @@ -951,9 +916,9 @@ Error CTaskGoto::IsEnded() m_physics->SetMotorSpeedZ(0.0f); // stops the rotation if ( m_bmFinalMove == 0.0f ) return ERR_STOP; - m_bmFinalPos = m_object->RetPosition(0); - m_bmFinalDist = m_physics->RetLinLength(m_bmFinalMove); - m_bmTimeLimit = m_physics->RetLinTimeLength(fabs(m_bmFinalMove))*1.5f; + m_bmFinalPos = m_object->GetPosition(0); + m_bmFinalDist = m_physics->GetLinLength(m_bmFinalMove); + m_bmTimeLimit = m_physics->GetLinTimeLength(fabs(m_bmFinalMove))*1.5f; if ( m_bmTimeLimit < 0.5f ) m_bmTimeLimit = 0.5f; m_phase = TGP_MOVE; } @@ -973,7 +938,7 @@ Error CTaskGoto::IsEnded() if ( m_crashMode == TGC_RIGHTLEFT || m_crashMode == TGC_RIGHT ) angle = Math::PI/2.0f; // 90 deegres to the right else angle = -Math::PI/2.0f; // 90 deegres to the left - m_angle = Math::NormAngle(m_object->RetAngleY(0)+angle); + m_angle = Math::NormAngle(m_object->GetAngleY(0)+angle); m_phase = TGP_CRTURN; //? m_phase = TGP_ADVANCE; } @@ -981,7 +946,7 @@ Error CTaskGoto::IsEnded() if ( m_phase == TGP_CRTURN ) // turns after collision? { - angle = Math::NormAngle(m_object->RetAngleY(0)); + angle = Math::NormAngle(m_object->GetAngleY(0)); limit = 0.1f; if ( fabs(angle-m_angle) < limit ) { @@ -1007,14 +972,14 @@ Error CTaskGoto::IsEnded() if ( m_crashMode == TGC_LEFTRIGHT ) angle = Math::PI; if ( m_crashMode == TGC_RIGHT ) angle = Math::PI/2.0f; if ( m_crashMode == TGC_LEFT ) angle = -Math::PI/2.0f; - m_angle = Math::NormAngle(m_object->RetAngleY(0)+angle); + m_angle = Math::NormAngle(m_object->GetAngleY(0)+angle); m_phase = TGP_CLTURN; } } if ( m_phase == TGP_CLTURN ) // turns after collision? { - angle = Math::NormAngle(m_object->RetAngleY(0)); + angle = Math::NormAngle(m_object->GetAngleY(0)); limit = 0.1f; if ( fabs(angle-m_angle) < limit ) { @@ -1042,7 +1007,7 @@ Error CTaskGoto::IsEnded() return ERR_STOP; } - dist = Math::Distance(m_bmFinalPos, m_object->RetPosition(0)); + dist = Math::Distance(m_bmFinalPos, m_object->GetPosition(0)); if ( dist < m_bmFinalDist ) return ERR_CONTINUE; m_physics->SetMotorSpeedX(0.0f); // stops the advance return ERR_STOP; @@ -1065,13 +1030,13 @@ CObject* CTaskGoto::SearchTarget(Math::Vector pos, float margin) min = 1000000.0f; for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - if ( !pObj->RetActif() ) continue; - if ( pObj->RetTruck() != 0 ) continue; // object transtorted? + if ( !pObj->GetActif() ) continue; + if ( pObj->GetTruck() != 0 ) continue; // object transtorted? - oPos = pObj->RetPosition(0); + oPos = pObj->GetPosition(0); dist = Math::DistanceProjected(pos, oPos); if ( dist <= margin && dist <= min ) @@ -1095,15 +1060,15 @@ bool CTaskGoto::AdjustTarget(CObject* pObj, Math::Vector &pos, float &distance) Math::Vector goal; float dist, suppl; - type = m_object->RetType(); + type = m_object->GetType(); if ( type == OBJECT_BEE || type == OBJECT_WORM ) { - pos = pObj->RetPosition(0); + pos = pObj->GetPosition(0); return false; // single approach } - type = pObj->RetType(); + type = pObj->GetType(); if ( type == OBJECT_FRET || type == OBJECT_STONE || @@ -1131,8 +1096,8 @@ bool CTaskGoto::AdjustTarget(CObject* pObj, Math::Vector &pos, float &distance) type == OBJECT_RUINmobiler1 || type == OBJECT_RUINmobiler2 ) { - pos = m_object->RetPosition(0); - goal = pObj->RetPosition(0); + pos = m_object->GetPosition(0); + goal = pObj->GetPosition(0); dist = Math::Distance(goal, pos); pos = (pos-goal)*(TAKE_DIST+distance)/dist + goal; return true; // approach from all sites @@ -1140,8 +1105,8 @@ bool CTaskGoto::AdjustTarget(CObject* pObj, Math::Vector &pos, float &distance) if ( type == OBJECT_BASE ) { - pos = m_object->RetPosition(0); - goal = pObj->RetPosition(0); + pos = m_object->GetPosition(0); + goal = pObj->GetPosition(0); dist = Math::Distance(goal, pos); pos = (pos-goal)*(TAKE_DIST+distance)/dist + goal; return true; // approach from all sites @@ -1175,10 +1140,10 @@ bool CTaskGoto::AdjustTarget(CObject* pObj, Math::Vector &pos, float &distance) type == OBJECT_MOBILEit || type == OBJECT_MOBILEdr ) { - character = pObj->RetCharacter(); + character = pObj->GetCharacter(); pos = character->posPower; pos.x -= TAKE_DIST+TAKE_DIST_OTHER+distance; - mat = pObj->RetWorldMatrix(0); + mat = pObj->GetWorldMatrix(0); pos = Transform(*mat, pos); return false; // single approach } @@ -1190,7 +1155,7 @@ bool CTaskGoto::AdjustTarget(CObject* pObj, Math::Vector &pos, float &distance) return false; // single approach } - pos = pObj->RetPosition(0); + pos = pObj->GetPosition(0); distance = 0.0f; return false; // single approach } @@ -1207,11 +1172,11 @@ bool CTaskGoto::AdjustBuilding(Math::Vector &pos, float margin, float &distance) for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - if ( !pObj->RetActif() ) continue; - if ( pObj->RetTruck() != 0 ) continue; // object transported? + if ( !pObj->GetActif() ) continue; + if ( pObj->GetTruck() != 0 ) continue; // object transported? if ( !GetHotPoint(pObj, oPos, false, 0.0f, suppl) ) continue; dist = Math::DistanceProjected(pos, oPos); @@ -1235,11 +1200,11 @@ bool CTaskGoto::GetHotPoint(CObject *pObj, Math::Vector &pos, pos = Math::Vector(0.0f, 0.0f, 0.0f); suppl = 0.0f; - type = pObj->RetType(); + type = pObj->GetType(); if ( type == OBJECT_DERRICK ) { - mat = pObj->RetWorldMatrix(0); + mat = pObj->GetWorldMatrix(0); pos.x += 8.0f; if ( bTake && distance != 0.0f ) suppl = 4.0f; if ( bTake ) pos.x += TAKE_DIST+distance+suppl; @@ -1249,7 +1214,7 @@ bool CTaskGoto::GetHotPoint(CObject *pObj, Math::Vector &pos, if ( type == OBJECT_CONVERT ) { - mat = pObj->RetWorldMatrix(0); + mat = pObj->GetWorldMatrix(0); pos.x += 0.0f; if ( bTake && distance != 0.0f ) suppl = 4.0f; if ( bTake ) pos.x += TAKE_DIST+distance+suppl; @@ -1259,7 +1224,7 @@ bool CTaskGoto::GetHotPoint(CObject *pObj, Math::Vector &pos, if ( type == OBJECT_RESEARCH ) { - mat = pObj->RetWorldMatrix(0); + mat = pObj->GetWorldMatrix(0); pos.x += 10.0f; if ( bTake && distance != 0.0f ) suppl = 2.5f; if ( bTake ) pos.x += TAKE_DIST+TAKE_DIST_OTHER+distance+suppl; @@ -1269,7 +1234,7 @@ bool CTaskGoto::GetHotPoint(CObject *pObj, Math::Vector &pos, if ( type == OBJECT_ENERGY ) { - mat = pObj->RetWorldMatrix(0); + mat = pObj->GetWorldMatrix(0); pos.x += 6.0f; if ( bTake && distance != 0.0f ) suppl = 6.0f; if ( bTake ) pos.x += TAKE_DIST+TAKE_DIST_OTHER+distance; @@ -1279,7 +1244,7 @@ bool CTaskGoto::GetHotPoint(CObject *pObj, Math::Vector &pos, if ( type == OBJECT_TOWER ) { - mat = pObj->RetWorldMatrix(0); + mat = pObj->GetWorldMatrix(0); pos.x += 5.0f; if ( bTake && distance != 0.0f ) suppl = 4.0f; if ( bTake ) pos.x += TAKE_DIST+TAKE_DIST_OTHER+distance+suppl; @@ -1289,7 +1254,7 @@ bool CTaskGoto::GetHotPoint(CObject *pObj, Math::Vector &pos, if ( type == OBJECT_LABO ) { - mat = pObj->RetWorldMatrix(0); + mat = pObj->GetWorldMatrix(0); pos.x += 6.0f; if ( bTake && distance != 0.0f ) suppl = 6.0f; if ( bTake ) pos.x += TAKE_DIST+TAKE_DIST_OTHER+distance; @@ -1299,7 +1264,7 @@ bool CTaskGoto::GetHotPoint(CObject *pObj, Math::Vector &pos, if ( type == OBJECT_NUCLEAR ) { - mat = pObj->RetWorldMatrix(0); + mat = pObj->GetWorldMatrix(0); pos.x += 22.0f; if ( bTake && distance != 0.0f ) suppl = 4.0f; if ( bTake ) pos.x += TAKE_DIST+TAKE_DIST_OTHER+distance+suppl; @@ -1309,7 +1274,7 @@ bool CTaskGoto::GetHotPoint(CObject *pObj, Math::Vector &pos, if ( type == OBJECT_FACTORY ) { - mat = pObj->RetWorldMatrix(0); + mat = pObj->GetWorldMatrix(0); pos.x += 4.0f; if ( bTake && distance != 0.0f ) suppl = 6.0f; if ( bTake ) pos.x += TAKE_DIST+distance+suppl; @@ -1319,7 +1284,7 @@ bool CTaskGoto::GetHotPoint(CObject *pObj, Math::Vector &pos, if ( type == OBJECT_STATION ) { - mat = pObj->RetWorldMatrix(0); + mat = pObj->GetWorldMatrix(0); pos.x += 4.0f; if ( bTake && distance != 0.0f ) suppl = 4.0f; if ( bTake ) pos.x += distance; @@ -1329,7 +1294,7 @@ bool CTaskGoto::GetHotPoint(CObject *pObj, Math::Vector &pos, if ( type == OBJECT_REPAIR ) { - mat = pObj->RetWorldMatrix(0); + mat = pObj->GetWorldMatrix(0); pos.x += 4.0f; if ( bTake && distance != 0.0f ) suppl = 4.0f; if ( bTake ) pos.x += distance; @@ -1339,7 +1304,7 @@ bool CTaskGoto::GetHotPoint(CObject *pObj, Math::Vector &pos, if ( type == OBJECT_DESTROYER ) { - mat = pObj->RetWorldMatrix(0); + mat = pObj->GetWorldMatrix(0); pos.x += 0.0f; if ( bTake && distance != 0.0f ) suppl = 4.0f; if ( bTake ) pos.x += TAKE_DIST+distance+suppl; @@ -1347,9 +1312,9 @@ bool CTaskGoto::GetHotPoint(CObject *pObj, Math::Vector &pos, return true; } - if ( type == OBJECT_PARA && m_physics->RetType() == TYPE_FLYING ) + if ( type == OBJECT_PARA && m_physics->GetType() == TYPE_FLYING ) { - mat = pObj->RetWorldMatrix(0); + mat = pObj->GetWorldMatrix(0); if ( bTake && distance != 0.0f ) suppl = 20.0f; if ( bTake ) pos.x += distance+suppl; pos = Transform(*mat, pos); @@ -1370,7 +1335,7 @@ bool CTaskGoto::LeakSearch(Math::Vector &pos, float &delay) float iRadius, oRadius, bRadius, dist, min, dir; int i, j; - if ( !m_physics->RetLand() ) return false; // in flight? + if ( !m_physics->GetLand() ) return false; // in flight? m_object->GetCrashSphere(0, iPos, iRadius); @@ -1378,12 +1343,12 @@ bool CTaskGoto::LeakSearch(Math::Vector &pos, float &delay) bRadius = 0.0f; for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; if ( pObj == m_object ) continue; - if ( !pObj->RetActif() ) continue; - if ( pObj->RetTruck() != 0 ) continue; // object transported? + if ( !pObj->GetActif() ) continue; + if ( pObj->GetTruck() != 0 ) continue; // object transported? j = 0; while ( pObj->GetCrashSphere(j++, oPos, oRadius) ) @@ -1404,7 +1369,7 @@ bool CTaskGoto::LeakSearch(Math::Vector &pos, float &delay) dist = 4.0f; dir = 1.0f; - if ( pObstacle->RetType() == OBJECT_FACTORY ) + if ( pObstacle->GetType() == OBJECT_FACTORY ) { dist = 16.0f; dir = -1.0f; @@ -1412,7 +1377,7 @@ bool CTaskGoto::LeakSearch(Math::Vector &pos, float &delay) } pos = bPos; - delay = m_physics->RetLinTimeLength(dist, dir); + delay = m_physics->GetLinTimeLength(dist, dir); return true; } @@ -1436,18 +1401,18 @@ void CTaskGoto::ComputeRepulse(Math::Point &dir) for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; if ( pObj == m_object ) continue; - if ( pObj->RetTruck() != 0 ) continue; + if ( pObj->GetTruck() != 0 ) continue; - oPos = pObj->RetPosition(0); + oPos = pObj->GetPosition(0); dist = Math::Distance(oPos, m_goalObject); if ( dist <= 1.0f ) continue; pObj->GetGlobalSphere(oPos, oRadius); - oRadius += iRadius+m_physics->RetLinStopLength()*1.1f; + oRadius += iRadius+m_physics->GetLinStopLength()*1.1f; dist = Math::DistanceProjected(oPos, iPos); if ( dist <= oRadius ) { @@ -1479,13 +1444,13 @@ void CTaskGoto::ComputeRepulse(Math::Point &dir) dir.y = 0.0f; // The worm goes everywhere and through everything! - iType = m_object->RetType(); + iType = m_object->GetType(); if ( iType == OBJECT_WORM ) return; m_object->GetCrashSphere(0, iPos, iRadius); gDist = Math::Distance(iPos, m_goal); - add = m_physics->RetLinStopLength()*1.1f; // braking distance + add = m_physics->GetLinStopLength()*1.1f; // braking distance fac = 2.0f; if ( iType == OBJECT_MOBILEwa || @@ -1513,7 +1478,7 @@ void CTaskGoto::ComputeRepulse(Math::Point &dir) iType == OBJECT_MOBILEfs || iType == OBJECT_MOBILEft ) // flying? { - if ( m_physics->RetLand() ) + if ( m_physics->GetLand() ) { add = 5.0f; fac = 1.5f; @@ -1535,7 +1500,7 @@ void CTaskGoto::ComputeRepulse(Math::Point &dir) } if ( iType == OBJECT_BEE ) // wasp? { - if ( m_physics->RetLand() ) + if ( m_physics->GetLand() ) { add = 3.0f; fac = 1.5f; @@ -1559,13 +1524,13 @@ void CTaskGoto::ComputeRepulse(Math::Point &dir) for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; if ( pObj == m_object ) continue; - if ( pObj->RetTruck() != 0 ) continue; + if ( pObj->GetTruck() != 0 ) continue; - oType = pObj->RetType(); + oType = pObj->GetType(); if ( oType == OBJECT_WORM ) continue; @@ -1651,13 +1616,13 @@ void CTaskGoto::ComputeFlyingRepulse(float &dir) for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; if ( pObj == m_object ) continue; - if ( pObj->RetTruck() != 0 ) continue; + if ( pObj->GetTruck() != 0 ) continue; - oType = pObj->RetType(); + oType = pObj->GetType(); if ( oType == OBJECT_WORM ) continue; @@ -1712,7 +1677,7 @@ void CTaskGoto::BeamStart() BitmapOpen(); BitmapObject(); - min = m_object->RetPosition(0); + min = m_object->GetPosition(0); max = m_goal; if ( min.x > max.x ) Math::Swap(min.x, max.x); if ( min.z > max.z ) Math::Swap(min.z, max.z); @@ -1890,84 +1855,6 @@ Math::Vector CTaskGoto::BeamPoint(const Math::Vector &startPoint, return resPoint; } -// Displays a bitmap part. - -void CTaskGoto::BitmapDebug(const Math::Vector &min, const Math::Vector &max, - const Math::Vector &start, const Math::Vector &goal) -{ - int minx, miny, maxx, maxy, x, y, i ,n; - char s[2000]; - - minx = (int)((min.x+1600.0f)/BM_DIM_STEP); - miny = (int)((min.z+1600.0f)/BM_DIM_STEP); - maxx = (int)((max.x+1600.0f)/BM_DIM_STEP); - maxy = (int)((max.z+1600.0f)/BM_DIM_STEP); - - if ( minx > maxx ) Math::Swap(minx, maxx); - if ( miny > maxy ) Math::Swap(miny, maxy); - - OutputDebugString("Bitmap :\n"); - for ( y=miny ; y<=maxy ; y++ ) - { - s[0] = 0; - for ( x=minx ; x<=maxx ; x++ ) - { - n = -1; - for ( i=0 ; i<=m_bmTotal ; i++ ) - { - if ( x == (int)((m_bmPoints[i].x+1600.0f)/BM_DIM_STEP) && - y == (int)((m_bmPoints[i].z+1600.0f)/BM_DIM_STEP) ) - { - n = i; - break; - } - } - - if ( BitmapTestDot(0, x,y) ) - { - strcat(s, "o"); - } - else - { - if ( BitmapTestDot(1, x,y) ) - { - strcat(s, "-"); - } - else - { - strcat(s, "."); - } - } - - if ( x == (int)((start.x+1600.0f)/BM_DIM_STEP) && - y == (int)((start.z+1600.0f)/BM_DIM_STEP) ) - { - strcat(s, "s"); - } - else - if ( x == (int)((goal.x+1600.0f)/BM_DIM_STEP) && - y == (int)((goal.z+1600.0f)/BM_DIM_STEP) ) - { - strcat(s, "g"); - } - else - if ( n != -1 ) - { - char ss[2]; - ss[0] = 'A'+n; - ss[1] = 0; - strcat(s, ss); - } - else - { - strcat(s, " "); - } - } - strcat(s, "\n"); - OutputDebugString(s); - } -} - // Tests if a path along a straight line is possible. bool CTaskGoto::BitmapTestLine(const Math::Vector &start, const Math::Vector &goal, @@ -1991,12 +1878,12 @@ bool CTaskGoto::BitmapTestLine(const Math::Vector &start, const Math::Vector &go if ( bSecond ) { - x = (int)((pos.x+1600.0f)/BM_DIM_STEP); - y = (int)((pos.z+1600.0f)/BM_DIM_STEP); + x = static_cast<int>((pos.x+1600.0f)/BM_DIM_STEP); + y = static_cast<int>((pos.z+1600.0f)/BM_DIM_STEP); BitmapSetDot(1, x, y); // puts the flag as the starting point } - max = (int)(dist/step); + max = static_cast<int>(dist/step); if ( max == 0 ) max = 1; distNoB2 = BM_DIM_STEP*sqrtf(2.0f)/sinf(stepAngle); for ( i=0 ; i<max ; i++ ) @@ -2011,8 +1898,8 @@ bool CTaskGoto::BitmapTestLine(const Math::Vector &start, const Math::Vector &go pos.z += inc.z; } - x = (int)((pos.x+1600.0f)/BM_DIM_STEP); - y = (int)((pos.z+1600.0f)/BM_DIM_STEP); + x = static_cast<int>((pos.x+1600.0f)/BM_DIM_STEP); + y = static_cast<int>((pos.z+1600.0f)/BM_DIM_STEP); if ( bSecond ) { @@ -2043,17 +1930,17 @@ void CTaskGoto::BitmapObject() for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - type = pObj->RetType(); + type = pObj->GetType(); if ( pObj == m_object ) continue; if ( pObj == m_bmFretObject ) continue; - if ( pObj->RetTruck() != 0 ) continue; + if ( pObj->GetTruck() != 0 ) continue; - h = m_terrain->RetFloorLevel(pObj->RetPosition(0), false); - if ( m_physics->RetType() == TYPE_FLYING && m_altitude > 0.0f ) + h = m_terrain->GetFloorLevel(pObj->GetPosition(0), false); + if ( m_physics->GetType() == TYPE_FLYING && m_altitude > 0.0f ) { h += m_altitude; } @@ -2061,7 +1948,7 @@ void CTaskGoto::BitmapObject() j = 0; while ( pObj->GetCrashSphere(j++, oPos, oRadius) ) { - if ( m_physics->RetType() == TYPE_FLYING && m_altitude > 0.0f ) // flying? + if ( m_physics->GetType() == TYPE_FLYING && m_altitude > 0.0f ) // flying? { if ( oPos.y-oRadius > h+8.0f || oPos.y+oRadius < h-8.0f ) continue; @@ -2083,10 +1970,10 @@ void CTaskGoto::BitmapTerrain(const Math::Vector &min, const Math::Vector &max) { int minx, miny, maxx, maxy; - minx = (int)((min.x+1600.0f)/BM_DIM_STEP); - miny = (int)((min.z+1600.0f)/BM_DIM_STEP); - maxx = (int)((max.x+1600.0f)/BM_DIM_STEP); - maxy = (int)((max.z+1600.0f)/BM_DIM_STEP); + minx = static_cast<int>((min.x+1600.0f)/BM_DIM_STEP); + miny = static_cast<int>((min.z+1600.0f)/BM_DIM_STEP); + maxx = static_cast<int>((max.x+1600.0f)/BM_DIM_STEP); + maxy = static_cast<int>((max.z+1600.0f)/BM_DIM_STEP); BitmapTerrain(minx, miny, maxx, maxy); } @@ -2121,7 +2008,7 @@ void CTaskGoto::BitmapTerrain(int minx, int miny, int maxx, int maxy) bAcceptWater = false; bFly = false; - type = m_object->RetType(); + type = m_object->GetType(); if ( type == OBJECT_MOBILEwa || type == OBJECT_MOBILEwc || @@ -2190,8 +2077,8 @@ void CTaskGoto::BitmapTerrain(int minx, int miny, int maxx, int maxy) if ( bFly ) // flying robot? { - h = m_terrain->RetFloorLevel(p, true); - if ( h >= m_terrain->RetFlyingMaxHeight()-5.0f ) + h = m_terrain->GetFloorLevel(p, true); + if ( h >= m_terrain->GetFlyingMaxHeight()-5.0f ) { BitmapSetDot(0, x, y); } @@ -2200,8 +2087,8 @@ void CTaskGoto::BitmapTerrain(int minx, int miny, int maxx, int maxy) if ( !bAcceptWater ) // not going underwater? { - h = m_terrain->RetFloorLevel(p, true); - if ( h < m_water->RetLevel()-2.0f ) // under water (*)? + h = m_terrain->GetFloorLevel(p, true); + if ( h < m_water->GetLevel()-2.0f ) // under water (*)? { //? BitmapSetDot(0, x, y); BitmapSetCircle(p, BM_DIM_STEP*1.0f); @@ -2209,7 +2096,7 @@ void CTaskGoto::BitmapTerrain(int minx, int miny, int maxx, int maxy) } } - angle = m_terrain->RetFineSlope(p); + angle = m_terrain->GetFineSlope(p); if ( angle > aLimit ) { BitmapSetDot(0, x, y); @@ -2231,9 +2118,9 @@ bool CTaskGoto::BitmapOpen() { BitmapClose(); - m_bmSize = (int)(3200.0f/BM_DIM_STEP); - m_bmArray = (unsigned char*)malloc(m_bmSize*m_bmSize/8*2); - ZeroMemory(m_bmArray, m_bmSize*m_bmSize/8*2); + m_bmSize = static_cast<int>(3200.0f/BM_DIM_STEP); + m_bmArray = static_cast<unsigned char*>(malloc(m_bmSize*m_bmSize/8*2)); + memset(m_bmArray, 0, m_bmSize*m_bmSize/8*2); m_bmOffset = m_bmSize/2; m_bmLine = m_bmSize/8; @@ -2262,15 +2149,15 @@ void CTaskGoto::BitmapSetCircle(const Math::Vector &pos, float radius) float d, r; int cx, cy, ix, iy; - cx = (int)((pos.x+1600.0f)/BM_DIM_STEP); - cy = (int)((pos.z+1600.0f)/BM_DIM_STEP); + cx = static_cast<int>((pos.x+1600.0f)/BM_DIM_STEP); + cy = static_cast<int>((pos.z+1600.0f)/BM_DIM_STEP); r = radius/BM_DIM_STEP; - for ( iy=cy-(int)r ; iy<=cy+(int)r ; iy++ ) + for ( iy=cy-static_cast<int>(r) ; iy<=cy+static_cast<int>(r) ; iy++ ) { - for ( ix=cx-(int)r ; ix<=cx+(int)r ; ix++ ) + for ( ix=cx-static_cast<int>(r) ; ix<=cx+static_cast<int>(r) ; ix++ ) { - d = Math::Point((float)(ix-cx), (float)(iy-cy)).Length(); + d = Math::Point(static_cast<float>(ix-cx), static_cast<float>(iy-cy)).Length(); if ( d > r ) continue; BitmapSetDot(0, ix, iy); } @@ -2278,21 +2165,21 @@ void CTaskGoto::BitmapSetCircle(const Math::Vector &pos, float radius) } // Removes a circle in the bitmap. - +//TODO this method is almost same as above one void CTaskGoto::BitmapClearCircle(const Math::Vector &pos, float radius) { float d, r; int cx, cy, ix, iy; - cx = (int)((pos.x+1600.0f)/BM_DIM_STEP); - cy = (int)((pos.z+1600.0f)/BM_DIM_STEP); + cx = static_cast<int>((pos.x+1600.0f)/BM_DIM_STEP); + cy = static_cast<int>((pos.z+1600.0f)/BM_DIM_STEP); r = radius/BM_DIM_STEP; - for ( iy=cy-(int)r ; iy<=cy+(int)r ; iy++ ) + for ( iy=cy-static_cast<int>(r) ; iy<=cy+static_cast<int>(r) ; iy++ ) { - for ( ix=cx-(int)r ; ix<=cx+(int)r ; ix++ ) + for ( ix=cx-static_cast<int>(r) ; ix<=cx+static_cast<int>(r) ; ix++ ) { - d = Math::Point((float)(ix-cx), (float)(iy-cy)).Length(); + d = Math::Point(static_cast<float>(ix-cx), static_cast<float>(iy-cy)).Length(); if ( d > r ) continue; BitmapClearDot(0, ix, iy); } diff --git a/src/object/task/taskgungoal.cpp b/src/object/task/taskgungoal.cpp index e259ca8..aed3355 100644 --- a/src/object/task/taskgungoal.cpp +++ b/src/object/task/taskgungoal.cpp @@ -16,9 +16,6 @@ // taskgungoal.cpp - -#include <stdio.h> - #include "object/task/taskgungoal.h" #include "object/object.h" @@ -46,8 +43,8 @@ bool CTaskGunGoal::EventProcess(const Event &event) { float dir; - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( m_engine->GetPause() ) return true; + if ( event.type != EVENT_FRAME ) return true; m_progress += event.rTime*m_speed; @@ -82,9 +79,9 @@ Error CTaskGunGoal::Start(float dirV, float dirH) float speedV, speedH; int i; - m_initialDirV = m_object->RetGunGoalV(); + m_initialDirV = m_object->GetGunGoalV(); m_object->SetGunGoalV(dirV); - m_finalDirV = m_object->RetGunGoalV(); // possible direction + m_finalDirV = m_object->GetGunGoalV(); // possible direction m_object->SetGunGoalV(m_initialDirV); // gives initial direction if ( m_finalDirV == m_initialDirV ) @@ -96,9 +93,9 @@ Error CTaskGunGoal::Start(float dirV, float dirH) speedV = 1.0f/(fabs(m_finalDirV-m_initialDirV)*1.0f); } - m_initialDirH = m_object->RetGunGoalH(); + m_initialDirH = m_object->GetGunGoalH(); m_object->SetGunGoalH(dirH); - m_finalDirH = m_object->RetGunGoalH(); // possible direction + m_finalDirH = m_object->GetGunGoalH(); // possible direction m_object->SetGunGoalH(m_initialDirH); // gives initial direction if ( m_finalDirH == m_initialDirH ) @@ -115,7 +112,7 @@ Error CTaskGunGoal::Start(float dirV, float dirH) if ( m_finalDirV != m_initialDirV || m_finalDirH != m_initialDirH ) { - i = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 0.3f, 1.5f, true); + i = m_sound->Play(SOUND_MANIP, m_object->GetPosition(0), 0.3f, 1.5f, true); m_sound->AddEnvelope(i, 0.3f, 1.5f, 1.0f/m_speed, SOPER_STOP); } @@ -128,7 +125,7 @@ Error CTaskGunGoal::Start(float dirV, float dirH) Error CTaskGunGoal::IsEnded() { - if ( m_engine->RetPause() ) return ERR_CONTINUE; + if ( m_engine->GetPause() ) return ERR_CONTINUE; if ( m_initialDirV == m_finalDirV && m_initialDirH == m_finalDirH ) return ERR_STOP; diff --git a/src/object/task/taskinfo.cpp b/src/object/task/taskinfo.cpp index 6d1f486..4e64584 100644 --- a/src/object/task/taskinfo.cpp +++ b/src/object/task/taskinfo.cpp @@ -16,16 +16,13 @@ // taskinfo.cpp - -#include <stdio.h> - #include "object/task/taskinfo.h" #include "common/iman.h" -#include "old/particule.h" +#include "graphics/engine/particle.h" #include "object/auto/autoinfo.h" - +#include <string.h> @@ -47,8 +44,8 @@ CTaskInfo::~CTaskInfo() bool CTaskInfo::EventProcess(const Event &event) { - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( m_engine->GetPause() ) return true; + if ( event.type != EVENT_FRAME ) return true; if ( m_bError ) return false; m_progress += event.rTime*m_speed; // other advance @@ -60,7 +57,7 @@ bool CTaskInfo::EventProcess(const Event &event) // Assigns the goal was achieved. -Error CTaskInfo::Start(char *name, float value, float power, bool bSend) +Error CTaskInfo::Start(const char *name, float value, float power, bool bSend) { CObject* pInfo; CAutoInfo* pAuto; @@ -77,7 +74,7 @@ Error CTaskInfo::Start(char *name, float value, float power, bool bSend) return ERR_INFO_NULL; } - pAuto = (CAutoInfo*)pInfo->RetAuto(); + pAuto = static_cast<CAutoInfo*>(pInfo->GetAuto()); if ( pAuto == 0 ) { return ERR_INFO_NULL; @@ -86,10 +83,10 @@ Error CTaskInfo::Start(char *name, float value, float power, bool bSend) op = 1; // transmission impossible if ( bSend ) // send? { - total = pInfo->RetInfoTotal(); + total = pInfo->GetInfoTotal(); for ( i=0 ; i<total ; i++ ) { - info = pInfo->RetInfo(i); + info = pInfo->GetInfo(i); if ( strcmp(info.name, name) == 0 ) { info.value = value; @@ -114,10 +111,10 @@ Error CTaskInfo::Start(char *name, float value, float power, bool bSend) } else // receive? { - total = pInfo->RetInfoTotal(); + total = pInfo->GetInfoTotal(); for ( i=0 ; i<total ; i++ ) { - info = pInfo->RetInfo(i); + info = pInfo->GetInfo(i); if ( strcmp(info.name, name) == 0 ) { m_object->SetInfoReturn(info.value); @@ -134,19 +131,19 @@ Error CTaskInfo::Start(char *name, float value, float power, bool bSend) if ( op == 0 ) // transmission? { - pos = pInfo->RetPosition(0); + pos = pInfo->GetPosition(0); pos.y += 9.5f; - goal = m_object->RetPosition(0); + goal = m_object->GetPosition(0); goal.y += 4.0f; - m_particule->CreateRay(pos, goal, PARTIRAY3, Math::Point(2.0f, 2.0f), 1.0f); + m_particle->CreateRay(pos, goal, Gfx::PARTIRAY3, Math::Point(2.0f, 2.0f), 1.0f); } if ( op == 2 ) // reception? { - goal = pInfo->RetPosition(0); + goal = pInfo->GetPosition(0); goal.y += 9.5f; - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.y += 4.0f; - m_particule->CreateRay(pos, goal, PARTIRAY3, Math::Point(2.0f, 2.0f), 1.0f); + m_particle->CreateRay(pos, goal, Gfx::PARTIRAY3, Math::Point(2.0f, 2.0f), 1.0f); } m_progress = 0.0f; @@ -162,7 +159,7 @@ Error CTaskInfo::Start(char *name, float value, float power, bool bSend) Error CTaskInfo::IsEnded() { - if ( m_engine->RetPause() ) return ERR_CONTINUE; + if ( m_engine->GetPause() ) return ERR_CONTINUE; if ( m_bError ) return ERR_STOP; if ( m_progress < 1.0f ) return ERR_CONTINUE; @@ -184,27 +181,27 @@ bool CTaskInfo::Abort() CObject* CTaskInfo::SearchInfo(float power) { - CObject *pObj, *pBest; - Math::Vector iPos, oPos; - ObjectType type; - float dist, min; - int i; + CObject *pObj, *pBest; + Math::Vector iPos, oPos; + ObjectType type; + float dist, min; + int i; - iPos = m_object->RetPosition(0); + iPos = m_object->GetPosition(0); min = 100000.0f; pBest = 0; for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - type = pObj->RetType(); + type = pObj->GetType(); if ( type != OBJECT_INFO ) continue; - if ( !pObj->RetActif() ) continue; + if ( !pObj->GetActif() ) continue; - oPos = pObj->RetPosition(0); + oPos = pObj->GetPosition(0); dist = Math::Distance(oPos, iPos); if ( dist > power ) continue; // too far? if ( dist < min ) diff --git a/src/object/task/taskinfo.h b/src/object/task/taskinfo.h index 21a4392..036b57d 100644 --- a/src/object/task/taskinfo.h +++ b/src/object/task/taskinfo.h @@ -31,7 +31,7 @@ public: bool EventProcess(const Event &event); - Error Start(char *name, float value, float power, bool bSend); + Error Start(const char *name, float value, float power, bool bSend); Error IsEnded(); bool Abort(); diff --git a/src/object/task/taskmanager.cpp b/src/object/task/taskmanager.cpp index d81fb5b..26e389d 100644 --- a/src/object/task/taskmanager.cpp +++ b/src/object/task/taskmanager.cpp @@ -67,7 +67,7 @@ CTaskManager::~CTaskManager() Error CTaskManager::StartTaskWait(float time) { m_task = new CTaskWait(m_iMan, m_object); - return ((CTaskWait*)m_task)->Start(time); + return (static_cast<CTaskWait*>(m_task))->Start(time); } // Advance straight ahead a certain distance. @@ -75,7 +75,7 @@ Error CTaskManager::StartTaskWait(float time) Error CTaskManager::StartTaskAdvance(float length) { m_task = new CTaskAdvance(m_iMan, m_object); - return ((CTaskAdvance*)m_task)->Start(length); + return (static_cast<CTaskAdvance*>(m_task))->Start(length); } // Turns through an certain angle. @@ -83,7 +83,7 @@ Error CTaskManager::StartTaskAdvance(float length) Error CTaskManager::StartTaskTurn(float angle) { m_task = new CTaskTurn(m_iMan, m_object); - return ((CTaskTurn*)m_task)->Start(angle); + return (static_cast<CTaskTurn*>(m_task))->Start(angle); } // Reaches a given position. @@ -91,7 +91,7 @@ Error CTaskManager::StartTaskTurn(float angle) Error CTaskManager::StartTaskGoto(Math::Vector pos, float altitude, TaskGotoGoal goalMode, TaskGotoCrash crashMode) { m_task = new CTaskGoto(m_iMan, m_object); - return ((CTaskGoto*)m_task)->Start(pos, altitude, goalMode, crashMode); + return (static_cast<CTaskGoto*>(m_task))->Start(pos, altitude, goalMode, crashMode); } // Move the manipulator arm. @@ -99,7 +99,7 @@ Error CTaskManager::StartTaskGoto(Math::Vector pos, float altitude, TaskGotoGoal Error CTaskManager::StartTaskTake() { m_task = new CTaskTake(m_iMan, m_object); - return ((CTaskTake*)m_task)->Start(); + return (static_cast<CTaskTake*>(m_task))->Start(); } // Move the manipulator arm. @@ -107,7 +107,7 @@ Error CTaskManager::StartTaskTake() Error CTaskManager::StartTaskManip(TaskManipOrder order, TaskManipArm arm) { m_task = new CTaskManip(m_iMan, m_object); - return ((CTaskManip*)m_task)->Start(order, arm); + return (static_cast<CTaskManip*>(m_task))->Start(order, arm); } // Puts or removes a flag. @@ -115,7 +115,7 @@ Error CTaskManager::StartTaskManip(TaskManipOrder order, TaskManipArm arm) Error CTaskManager::StartTaskFlag(TaskFlagOrder order, int rank) { m_task = new CTaskFlag(m_iMan, m_object); - return ((CTaskFlag*)m_task)->Start(order, rank); + return (static_cast<CTaskFlag*>(m_task))->Start(order, rank); } // Builds a building. @@ -123,7 +123,7 @@ Error CTaskManager::StartTaskFlag(TaskFlagOrder order, int rank) Error CTaskManager::StartTaskBuild(ObjectType type) { m_task = new CTaskBuild(m_iMan, m_object); - return ((CTaskBuild*)m_task)->Start(type); + return (static_cast<CTaskBuild*>(m_task))->Start(type); } // Probe the ground. @@ -131,15 +131,15 @@ Error CTaskManager::StartTaskBuild(ObjectType type) Error CTaskManager::StartTaskSearch() { m_task = new CTaskSearch(m_iMan, m_object); - return ((CTaskSearch*)m_task)->Start(); + return (static_cast<CTaskSearch*>(m_task))->Start(); } // Reads an information terminal. -Error CTaskManager::StartTaskInfo(char *name, float value, float power, bool bSend) +Error CTaskManager::StartTaskInfo(const char *name, float value, float power, bool bSend) { m_task = new CTaskInfo(m_iMan, m_object); - return ((CTaskInfo*)m_task)->Start(name, value, power, bSend); + return (static_cast<CTaskInfo*>(m_task))->Start(name, value, power, bSend); } // Terraforms the ground. @@ -147,7 +147,7 @@ Error CTaskManager::StartTaskInfo(char *name, float value, float power, bool bSe Error CTaskManager::StartTaskTerraform() { m_task = new CTaskTerraform(m_iMan, m_object); - return ((CTaskTerraform*)m_task)->Start(); + return (static_cast<CTaskTerraform*>(m_task))->Start(); } // Changes the pencil. @@ -155,7 +155,7 @@ Error CTaskManager::StartTaskTerraform() Error CTaskManager::StartTaskPen(bool bDown, int color) { m_task = new CTaskPen(m_iMan, m_object); - return ((CTaskPen*)m_task)->Start(bDown, color); + return (static_cast<CTaskPen*>(m_task))->Start(bDown, color); } // Recovers a ruin. @@ -163,7 +163,7 @@ Error CTaskManager::StartTaskPen(bool bDown, int color) Error CTaskManager::StartTaskRecover() { m_task = new CTaskRecover(m_iMan, m_object); - return ((CTaskRecover*)m_task)->Start(); + return (static_cast<CTaskRecover*>(m_task))->Start(); } // Deploys the shield. @@ -173,15 +173,15 @@ Error CTaskManager::StartTaskShield(TaskShieldMode mode, float delay) if ( mode == TSM_UP ) { m_task = new CTaskShield(m_iMan, m_object); - return ((CTaskShield*)m_task)->Start(mode, delay); + return (static_cast<CTaskShield*>(m_task))->Start(mode, delay); } if ( mode == TSM_DOWN && m_task != 0 ) { - return ((CTaskShield*)m_task)->Start(mode, delay); + return (static_cast<CTaskShield*>(m_task))->Start(mode, delay); } if ( mode == TSM_UPDATE && m_task != 0 ) { - return ((CTaskShield*)m_task)->Start(mode, delay); + return (static_cast<CTaskShield*>(m_task))->Start(mode, delay); } return ERR_GENERIC; } @@ -192,7 +192,7 @@ Error CTaskManager::StartTaskFire(float delay) { m_bPilot = true; m_task = new CTaskFire(m_iMan, m_object); - return ((CTaskFire*)m_task)->Start(delay); + return (static_cast<CTaskFire*>(m_task))->Start(delay); } // Shoots with the ant. @@ -200,7 +200,7 @@ Error CTaskManager::StartTaskFire(float delay) Error CTaskManager::StartTaskFireAnt(Math::Vector impact) { m_task = new CTaskFireAnt(m_iMan, m_object); - return ((CTaskFireAnt*)m_task)->Start(impact); + return (static_cast<CTaskFireAnt*>(m_task))->Start(impact); } // Adjusts higher. @@ -208,7 +208,7 @@ Error CTaskManager::StartTaskFireAnt(Math::Vector impact) Error CTaskManager::StartTaskGunGoal(float dirV, float dirH) { m_task = new CTaskGunGoal(m_iMan, m_object); - return ((CTaskGunGoal*)m_task)->Start(dirV, dirH); + return (static_cast<CTaskGunGoal*>(m_task))->Start(dirV, dirH); } // Suicide of the spider. @@ -216,7 +216,7 @@ Error CTaskManager::StartTaskGunGoal(float dirV, float dirH) Error CTaskManager::StartTaskSpiderExplo() { m_task = new CTaskSpiderExplo(m_iMan, m_object); - return ((CTaskSpiderExplo*)m_task)->Start(); + return (static_cast<CTaskSpiderExplo*>(m_task))->Start(); } // Reset. @@ -224,7 +224,7 @@ Error CTaskManager::StartTaskSpiderExplo() Error CTaskManager::StartTaskReset(Math::Vector goal, Math::Vector angle) { m_task = new CTaskReset(m_iMan, m_object); - return ((CTaskReset*)m_task)->Start(goal, angle); + return (static_cast<CTaskReset*>(m_task))->Start(goal, angle); } diff --git a/src/object/task/taskmanager.h b/src/object/task/taskmanager.h index 14fc276..6ce023a 100644 --- a/src/object/task/taskmanager.h +++ b/src/object/task/taskmanager.h @@ -43,7 +43,7 @@ public: Error StartTaskFlag(TaskFlagOrder order, int rank); Error StartTaskBuild(ObjectType type); Error StartTaskSearch(); - Error StartTaskInfo(char *name, float value, float power, bool bSend); + Error StartTaskInfo(const char *name, float value, float power, bool bSend); Error StartTaskTerraform(); Error StartTaskPen(bool bDown, int color); Error StartTaskRecover(); diff --git a/src/object/task/taskmanip.cpp b/src/object/task/taskmanip.cpp index 456f274..b0b146c 100644 --- a/src/object/task/taskmanip.cpp +++ b/src/object/task/taskmanip.cpp @@ -16,14 +16,11 @@ // taskmanip.cpp - -#include <stdio.h> - #include "object/task/taskmanip.h" #include "common/iman.h" -#include "old/terrain.h" -#include "old/pyro.h" +#include "graphics/engine/terrain.h" +#include "graphics/engine/pyro.h" #include "math/geometry.h" #include "object/robotmain.h" #include "physics/physics.h" @@ -65,8 +62,8 @@ bool CTaskManip::EventProcess(const Event &event) float angle, a, g, cirSpeed, progress; int i; - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( m_engine->GetPause() ) return true; + if ( event.type != EVENT_FRAME ) return true; if ( m_bError ) return false; if ( m_bBee ) // bee? @@ -76,10 +73,10 @@ bool CTaskManip::EventProcess(const Event &event) if ( m_bTurn ) // preliminary rotation? { - a = m_object->RetAngleY(0); + a = m_object->GetAngleY(0); g = m_angle; cirSpeed = Math::Direction(a, g)*1.0f; - if ( m_physics->RetType() == TYPE_FLYING ) // flying on the ground? + if ( m_physics->GetType() == TYPE_FLYING ) // flying on the ground? { cirSpeed *= 4.0f; // more fishing } @@ -107,23 +104,23 @@ bool CTaskManip::EventProcess(const Event &event) { if ( m_step == 0 ) // fall? { - pos = m_object->RetPosition(1); + pos = m_object->GetPosition(1); pos.y = 3.0f-progress*2.0f; m_object->SetPosition(1, pos); } if ( m_step == 1 ) // farm? { - pos = m_object->RetPosition(2); + pos = m_object->GetPosition(2); pos.z = -1.5f+progress*0.5f; m_object->SetPosition(2, pos); - pos = m_object->RetPosition(3); + pos = m_object->GetPosition(3); pos.z = 1.5f-progress*0.5f; m_object->SetPosition(3, pos); } if ( m_step == 2 ) // up? { - pos = m_object->RetPosition(1); + pos = m_object->GetPosition(1); pos.y = 3.0f-(1.0f-progress)*2.0f; m_object->SetPosition(1, pos); } @@ -132,23 +129,23 @@ bool CTaskManip::EventProcess(const Event &event) { if ( m_step == 0 ) // fall? { - pos = m_object->RetPosition(1); + pos = m_object->GetPosition(1); pos.y = 3.0f-progress*2.0f; m_object->SetPosition(1, pos); } if ( m_step == 1 ) // farm? { - pos = m_object->RetPosition(2); + pos = m_object->GetPosition(2); pos.z = -1.5f+(1.0f-progress)*0.5f; m_object->SetPosition(2, pos); - pos = m_object->RetPosition(3); + pos = m_object->GetPosition(3); pos.z = 1.5f-(1.0f-progress)*0.5f; m_object->SetPosition(3, pos); } if ( m_step == 2 ) // up? { - pos = m_object->RetPosition(1); + pos = m_object->GetPosition(1); pos.y = 3.0f-(1.0f-progress)*2.0f; m_object->SetPosition(1, pos); } @@ -238,7 +235,7 @@ void CTaskManip::InitAngle() for ( i=0 ; i<5 ; i++ ) { - m_initialAngle[i] = m_object->RetAngleZ(i+1); + m_initialAngle[i] = m_object->GetAngleZ(i+1); } max = 0.0f; @@ -250,10 +247,10 @@ void CTaskManip::InitAngle() if ( m_speed > 3.0f ) m_speed = 3.0f; // piano, ma non troppo (?) energy = 0.0f; - power = m_object->RetPower(); + power = m_object->GetPower(); if ( power != 0 ) { - energy = power->RetEnergy(); + energy = power->GetEnergy(); } if ( energy == 0.0f ) @@ -288,12 +285,12 @@ bool TestFriend(ObjectType oType, ObjectType fType) Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm) { - ObjectType type; - CObject *front, *other, *power; - CPyro *pyro; - float iAngle, dist, len; - float fDist, fAngle, oDist, oAngle, oHeight; - Math::Vector pos, fPos, oPos; + ObjectType type; + CObject *front, *other, *power; + Gfx::CPyro *pyro; + float iAngle, dist, len; + float fDist, fAngle, oDist, oAngle, oHeight; + Math::Vector pos, fPos, oPos; m_arm = arm; m_height = 0.0f; @@ -301,7 +298,7 @@ Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm) m_progress = 0.0f; m_speed = 1.0f/1.5f; - iAngle = m_object->RetAngleY(0); + iAngle = m_object->GetAngleY(0); iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI oAngle = iAngle; @@ -314,12 +311,12 @@ Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm) m_physics->SetMotorSpeed(Math::Vector(0.0f, 0.0f, 0.0f)); - type = m_object->RetType(); + type = m_object->GetType(); if ( type == OBJECT_BEE ) // bee? { - if ( m_object->RetFret() == 0 ) + if ( m_object->GetFret() == 0 ) { - if ( !m_physics->RetLand() ) return ERR_MANIP_FLY; + if ( !m_physics->GetLand() ) return ERR_MANIP_FLY; other = SearchTakeUnderObject(m_targetPos, MARGIN_BEE); if ( other == 0 ) return ERR_MANIP_NIL; @@ -330,19 +327,19 @@ Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm) } else { - other = m_object->RetFret(); // other = ball + other = m_object->GetFret(); // other = ball m_object->SetFret(0); // lick the ball other->SetTruck(0); - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.y -= 3.0f; other->SetPosition(0, pos); - pos = m_object->RetPosition(0); + pos = m_object->GetPosition(0); pos.y += 2.0f; m_object->SetPosition(0, pos); // against the top of jump - pyro = new CPyro(m_iMan); - pyro->Create(PT_FALL, other); // the ball falls + pyro = new Gfx::CPyro(m_iMan); + pyro->Create(Gfx::PT_FALL, other); // the ball falls } m_bBee = true; @@ -361,13 +358,13 @@ Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm) } m_energy = 0.0f; - power = m_object->RetPower(); + power = m_object->GetPower(); if ( power != 0 ) { - m_energy = power->RetEnergy(); + m_energy = power->GetEnergy(); } - if ( !m_physics->RetLand() ) return ERR_MANIP_FLY; + if ( !m_physics->GetLand() ) return ERR_MANIP_FLY; if ( type != OBJECT_MOBILEfa && type != OBJECT_MOBILEta && @@ -385,7 +382,7 @@ Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm) if ( order == TMO_AUTO ) { - if ( m_object->RetFret() == 0 ) + if ( m_object->GetFret() == 0 ) { m_order = TMO_GRAB; } @@ -399,16 +396,16 @@ Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm) m_order = order; } - if ( m_order == TMO_GRAB && m_object->RetFret() != 0 ) + if ( m_order == TMO_GRAB && m_object->GetFret() != 0 ) { return ERR_MANIP_BUSY; } - if ( m_order == TMO_DROP && m_object->RetFret() == 0 ) + if ( m_order == TMO_DROP && m_object->GetFret() == 0 ) { return ERR_MANIP_EMPTY; } -//? speed = m_physics->RetMotorSpeed(); +//? speed = m_physics->GetMotorSpeed(); //? if ( speed.x != 0.0f || //? speed.z != 0.0f ) return ERR_MANIP_MOTOR; @@ -427,7 +424,7 @@ Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm) } else if ( other != 0 && oDist < fDist ) { - if ( other->RetPower() == 0 ) return ERR_MANIP_NIL; + if ( other->GetPower() == 0 ) return ERR_MANIP_NIL; m_targetPos = oPos; m_angle = oAngle; m_height = oHeight; @@ -451,7 +448,7 @@ Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm) } if ( m_arm == TMA_POWER ) { - if ( m_object->RetPower() == 0 ) return ERR_MANIP_NIL; + if ( m_object->GetPower() == 0 ) return ERR_MANIP_NIL; } } @@ -460,7 +457,7 @@ Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm) if ( m_arm == TMA_FFRONT ) { other = SearchOtherObject(true, oPos, oDist, oAngle, oHeight); - if ( other != 0 && other->RetPower() == 0 ) + if ( other != 0 && other->GetPower() == 0 ) { m_targetPos = oPos; m_angle = oAngle; @@ -479,27 +476,27 @@ Error CTaskManip::Start(TaskManipOrder order, TaskManipArm arm) } if ( m_arm == TMA_POWER ) { - if ( m_object->RetPower() != 0 ) return ERR_MANIP_OCC; + if ( m_object->GetPower() != 0 ) return ERR_MANIP_OCC; } } - dist = Math::Distance(m_object->RetPosition(0), m_targetPos); + dist = Math::Distance(m_object->GetPosition(0), m_targetPos); len = dist-TAKE_DIST; if ( m_arm == TMA_OTHER ) len -= TAKE_DIST_OTHER; if ( len < 0.0f ) len = 0.0f; if ( m_arm == TMA_FBACK ) len = -len; - m_advanceLength = dist-m_physics->RetLinLength(len); + m_advanceLength = dist-m_physics->GetLinLength(len); if ( dist <= m_advanceLength+0.2f ) m_move = 0.0f; // not necessary to advance if ( m_energy == 0.0f ) m_move = 0.0f; if ( m_move != 0.0f ) // forward or backward? { - m_timeLimit = m_physics->RetLinTimeLength(fabs(len))*1.5f; + m_timeLimit = m_physics->GetLinTimeLength(fabs(len))*1.5f; if ( m_timeLimit < 0.5f ) m_timeLimit = 0.5f; } - if ( m_object->RetFret() == 0 ) // not carrying anything? + if ( m_object->GetFret() == 0 ) // not carrying anything? { m_hand = TMH_OPEN; // open clamp } @@ -540,7 +537,7 @@ Error CTaskManip::IsEnded() float angle, dist; int i; - if ( m_engine->RetPause() ) return ERR_CONTINUE; + if ( m_engine->GetPause() ) return ERR_CONTINUE; if ( m_bError ) return ERR_STOP; if ( m_bBee ) // bee? @@ -550,7 +547,7 @@ Error CTaskManip::IsEnded() if ( m_bTurn ) // preliminary rotation? { - angle = m_object->RetAngleY(0); + angle = m_object->GetAngleY(0); angle = Math::NormAngle(angle); // 0..2*Math::PI if ( Math::TestAngle(angle, m_angle-Math::PI*0.01f, m_angle+Math::PI*0.01f) ) @@ -570,7 +567,7 @@ Error CTaskManip::IsEnded() if ( m_timeLimit <= 0.0f ) { //OK 1.9 - dist = Math::Distance(m_object->RetPosition(0), m_targetPos); + dist = Math::Distance(m_object->GetPosition(0), m_targetPos); if ( dist <= m_advanceLength + 2.0f ) { m_move = 0.0f; // advance ended @@ -588,7 +585,7 @@ Error CTaskManip::IsEnded() } } - dist = Math::Distance(m_object->RetPosition(0), m_targetPos); + dist = Math::Distance(m_object->GetPosition(0), m_targetPos); if ( dist <= m_advanceLength ) { m_move = 0.0f; // advance ended @@ -624,7 +621,7 @@ Error CTaskManip::IsEnded() { if ( m_bSubm ) m_speed = 1.0f/1.5f; if ( !TruckTakeObject() && - m_object->RetFret() == 0 ) + m_object->GetFret() == 0 ) { m_hand = TMH_OPEN; // reopens the clamp m_arm = TMA_NEUTRAL; @@ -638,7 +635,7 @@ Error CTaskManip::IsEnded() (m_fretType == OBJECT_POWER || m_fretType == OBJECT_ATOMIC ) ) { - m_sound->Play(SOUND_POWEROFF, m_object->RetPosition(0)); + m_sound->Play(SOUND_POWEROFF, m_object->GetPosition(0)); } m_arm = TMA_STOCK; InitAngle(); @@ -653,7 +650,7 @@ Error CTaskManip::IsEnded() if ( m_step == 1 ) { if ( m_bSubm ) m_speed = 1.0f/0.7f; - fret = m_object->RetFret(); + fret = m_object->GetFret(); if ( TruckDeposeObject() ) { if ( (m_arm == TMA_OTHER || @@ -661,7 +658,7 @@ Error CTaskManip::IsEnded() (m_fretType == OBJECT_POWER || m_fretType == OBJECT_ATOMIC ) ) { - m_sound->Play(SOUND_POWERON, m_object->RetPosition(0)); + m_sound->Play(SOUND_POWERON, m_object->GetPosition(0)); } if ( fret != 0 && m_fretType == OBJECT_METAL && m_arm == TMA_FFRONT ) { @@ -693,7 +690,7 @@ bool CTaskManip::Abort() { int i; - if ( m_object->RetFret() == 0 ) // not carrying anything? + if ( m_object->GetFret() == 0 ) // not carrying anything? { m_hand = TMH_OPEN; // open clamp m_arm = TMA_NEUTRAL; @@ -729,16 +726,16 @@ CObject* CTaskManip::SearchTakeUnderObject(Math::Vector &pos, float dLimit) float min, distance; int i; - iPos = m_object->RetPosition(0); + iPos = m_object->GetPosition(0); min = 1000000.0f; pBest = 0; for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - type = pObj->RetType(); + type = pObj->GetType(); if ( type != OBJECT_FRET && type != OBJECT_STONE && @@ -754,11 +751,11 @@ CObject* CTaskManip::SearchTakeUnderObject(Math::Vector &pos, float dLimit) type != OBJECT_KEYd && type != OBJECT_TNT ) continue; - if ( pObj->RetTruck() != 0 ) continue; // object transported? - if ( pObj->RetLock() ) continue; - if ( pObj->RetZoomY(0) != 1.0f ) continue; + if ( pObj->GetTruck() != 0 ) continue; // object transported? + if ( pObj->GetLock() ) continue; + if ( pObj->GetZoomY(0) != 1.0f ) continue; - oPos = pObj->RetPosition(0); + oPos = pObj->GetPosition(0); distance = Math::Distance(oPos, iPos); if ( distance <= dLimit && distance < min ) @@ -769,7 +766,7 @@ CObject* CTaskManip::SearchTakeUnderObject(Math::Vector &pos, float dLimit) } if ( pBest != 0 ) { - pos = pBest->RetPosition(0); + pos = pBest->GetPosition(0); } return pBest; } @@ -785,8 +782,8 @@ CObject* CTaskManip::SearchTakeFrontObject(bool bAdvance, Math::Vector &pos, float min, iAngle, bAngle, aLimit, dLimit, f; int i; - iPos = m_object->RetPosition(0); - iAngle = m_object->RetAngleY(0); + iPos = m_object->GetPosition(0); + iAngle = m_object->GetAngleY(0); iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI if ( bAdvance && m_energy > 0.0f ) @@ -806,10 +803,10 @@ CObject* CTaskManip::SearchTakeFrontObject(bool bAdvance, Math::Vector &pos, bAngle = 0.0f; for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - type = pObj->RetType(); + type = pObj->GetType(); if ( type != OBJECT_FRET && type != OBJECT_STONE && @@ -830,11 +827,11 @@ CObject* CTaskManip::SearchTakeFrontObject(bool bAdvance, Math::Vector &pos, type != OBJECT_SCRAP4 && type != OBJECT_SCRAP5 ) continue; - if ( pObj->RetTruck() != 0 ) continue; // object transported? - if ( pObj->RetLock() ) continue; - if ( pObj->RetZoomY(0) != 1.0f ) continue; + if ( pObj->GetTruck() != 0 ) continue; // object transported? + if ( pObj->GetLock() ) continue; + if ( pObj->GetZoomY(0) != 1.0f ) continue; - oPos = pObj->RetPosition(0); + oPos = pObj->GetPosition(0); distance = fabs(Math::Distance(oPos, iPos)-TAKE_DIST); f = 1.0f-distance/50.0f; if ( f < 0.5f ) f = 0.5f; @@ -859,7 +856,7 @@ CObject* CTaskManip::SearchTakeFrontObject(bool bAdvance, Math::Vector &pos, } else { - pos = pBest->RetPosition(0); + pos = pBest->GetPosition(0); distance = min; angle = bAngle; } @@ -877,8 +874,8 @@ CObject* CTaskManip::SearchTakeBackObject(bool bAdvance, Math::Vector &pos, float min, iAngle, bAngle, aLimit, dLimit, f; int i; - iPos = m_object->RetPosition(0); - iAngle = m_object->RetAngleY(0)+Math::PI; + iPos = m_object->GetPosition(0); + iAngle = m_object->GetAngleY(0)+Math::PI; iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI if ( bAdvance && m_energy > 0.0f ) @@ -897,10 +894,10 @@ CObject* CTaskManip::SearchTakeBackObject(bool bAdvance, Math::Vector &pos, bAngle = 0.0f; for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - type = pObj->RetType(); + type = pObj->GetType(); if ( type != OBJECT_FRET && type != OBJECT_STONE && @@ -921,11 +918,11 @@ CObject* CTaskManip::SearchTakeBackObject(bool bAdvance, Math::Vector &pos, type != OBJECT_SCRAP4 && type != OBJECT_SCRAP5 ) continue; - if ( pObj->RetTruck() != 0 ) continue; // object transported? - if ( pObj->RetLock() ) continue; - if ( pObj->RetZoomY(0) != 1.0f ) continue; + if ( pObj->GetTruck() != 0 ) continue; // object transported? + if ( pObj->GetLock() ) continue; + if ( pObj->GetZoomY(0) != 1.0f ) continue; - oPos = pObj->RetPosition(0); + oPos = pObj->GetPosition(0); distance = fabs(Math::Distance(oPos, iPos)-TAKE_DIST); f = 1.0f-distance/50.0f; if ( f < 0.5f ) f = 0.5f; @@ -950,7 +947,7 @@ CObject* CTaskManip::SearchTakeBackObject(bool bAdvance, Math::Vector &pos, } else { - pos = pBest->RetPosition(0); + pos = pBest->GetPosition(0); distance = min; angle = bAngle; } @@ -978,7 +975,7 @@ CObject* CTaskManip::SearchOtherObject(bool bAdvance, Math::Vector &pos, if ( m_bSubm ) return 0; // impossible with the submarine if ( !m_object->GetCrashSphere(0, iPos, iRad) ) return 0; - iAngle = m_object->RetAngleY(0); + iAngle = m_object->GetAngleY(0); iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI if ( bAdvance && m_energy > 0.0f ) @@ -994,12 +991,12 @@ CObject* CTaskManip::SearchOtherObject(bool bAdvance, Math::Vector &pos, for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; if ( pObj == m_object ) continue; // yourself? - type = pObj->RetType(); + type = pObj->GetType(); if ( type != OBJECT_MOBILEfa && type != OBJECT_MOBILEta && type != OBJECT_MOBILEwa && @@ -1032,22 +1029,22 @@ CObject* CTaskManip::SearchOtherObject(bool bAdvance, Math::Vector &pos, type != OBJECT_LABO && type != OBJECT_NUCLEAR ) continue; - pPower = pObj->RetPower(); + pPower = pObj->GetPower(); if ( pPower != 0 ) { - if ( pPower->RetLock() ) continue; - if ( pPower->RetZoomY(0) != 1.0f ) continue; + if ( pPower->GetLock() ) continue; + if ( pPower->GetZoomY(0) != 1.0f ) continue; - powerType = pPower->RetType(); + powerType = pPower->GetType(); if ( powerType == OBJECT_NULL || powerType == OBJECT_FIX ) continue; } - mat = pObj->RetWorldMatrix(0); - character = pObj->RetCharacter(); + mat = pObj->GetWorldMatrix(0); + character = pObj->GetCharacter(); oPos = Transform(*mat, character->posPower); - oAngle = pObj->RetAngleY(0); + oAngle = pObj->GetAngleY(0); if ( type == OBJECT_TOWER || type == OBJECT_RESEARCH ) { @@ -1080,7 +1077,7 @@ CObject* CTaskManip::SearchOtherObject(bool bAdvance, Math::Vector &pos, angle = Math::RotateAngle(oPos.x-iPos.x, iPos.z-oPos.z); // CW ! if ( Math::TestAngle(angle, iAngle-aLimit, iAngle+aLimit) ) { - character = pObj->RetCharacter(); + character = pObj->GetCharacter(); height = character->posPower.y; pos = oPos; return pObj; @@ -1105,12 +1102,12 @@ bool CTaskManip::TruckTakeObject() if ( m_arm == TMA_GRAB ) // takes immediately? { - fret = m_object->RetFret(); + fret = m_object->GetFret(); if ( fret == 0 ) return false; // nothing to take? - m_fretType = fret->RetType(); + m_fretType = fret->GetType(); - if ( m_object->RetType() == OBJECT_HUMAN || - m_object->RetType() == OBJECT_TECH ) + if ( m_object->GetType() == OBJECT_HUMAN || + m_object->GetType() == OBJECT_TECH ) { fret->SetTruck(m_object); fret->SetTruckPart(4); // takes with the hand @@ -1150,7 +1147,7 @@ bool CTaskManip::TruckTakeObject() { fret = SearchTakeFrontObject(false, pos, dist, angle); if ( fret == 0 ) return false; // nothing to take? - m_fretType = fret->RetType(); + m_fretType = fret->GetType(); if ( m_bSubm ) { @@ -1182,7 +1179,7 @@ bool CTaskManip::TruckTakeObject() { fret = SearchTakeBackObject(false, pos, dist, angle); if ( fret == 0 ) return false; // nothing to take? - m_fretType = fret->RetType(); + m_fretType = fret->GetType(); fret->SetTruck(m_object); fret->SetTruckPart(3); // takes with the hand @@ -1198,9 +1195,9 @@ bool CTaskManip::TruckTakeObject() if ( m_arm == TMA_POWER ) // takes battery in the back? { - fret = m_object->RetPower(); + fret = m_object->GetPower(); if ( fret == 0 ) return false; // no battery? - m_fretType = fret->RetType(); + m_fretType = fret->GetType(); pos = Math::Vector(4.7f, 0.0f, 0.0f); // relative to the hand (lem4) fret->SetPosition(0, pos); @@ -1218,9 +1215,9 @@ bool CTaskManip::TruckTakeObject() other = SearchOtherObject(false, pos, dist, angle, m_height); if ( other == 0 ) return false; - fret = other->RetPower(); + fret = other->GetPower(); if ( fret == 0 ) return false; // the other does not have a battery? - m_fretType = fret->RetType(); + m_fretType = fret->GetType(); other->SetPower(0); fret->SetTruck(m_object); @@ -1251,15 +1248,15 @@ bool CTaskManip::TruckDeposeObject() if ( m_arm == TMA_FFRONT ) // deposits on the ground in front? { - fret = m_object->RetFret(); + fret = m_object->GetFret(); if ( fret == 0 ) return false; // nothing transported? - m_fretType = fret->RetType(); + m_fretType = fret->GetType(); - mat = fret->RetWorldMatrix(0); + mat = fret->GetWorldMatrix(0); pos = Transform(*mat, Math::Vector(0.0f, 1.0f, 0.0f)); - m_terrain->MoveOnFloor(pos); + m_terrain->AdjustToFloor(pos); fret->SetPosition(0, pos); - fret->SetAngleY(0, m_object->RetAngleY(0)+Math::PI/2.0f); + fret->SetAngleY(0, m_object->GetAngleY(0)+Math::PI/2.0f); fret->SetAngleX(0, 0.0f); fret->SetAngleZ(0, 0.0f); fret->FloorAdjust(); // plate well on the ground @@ -1270,15 +1267,15 @@ bool CTaskManip::TruckDeposeObject() if ( m_arm == TMA_FBACK ) // deposited on the ground behind? { - fret = m_object->RetFret(); + fret = m_object->GetFret(); if ( fret == 0 ) return false; // nothing transported? - m_fretType = fret->RetType(); + m_fretType = fret->GetType(); - mat = fret->RetWorldMatrix(0); + mat = fret->GetWorldMatrix(0); pos = Transform(*mat, Math::Vector(0.0f, 1.0f, 0.0f)); - m_terrain->MoveOnFloor(pos); + m_terrain->AdjustToFloor(pos); fret->SetPosition(0, pos); - fret->SetAngleY(0, m_object->RetAngleY(0)+Math::PI/2.0f); + fret->SetAngleY(0, m_object->GetAngleY(0)+Math::PI/2.0f); fret->SetAngleX(0, 0.0f); fret->SetAngleZ(0, 0.0f); @@ -1288,16 +1285,16 @@ bool CTaskManip::TruckDeposeObject() if ( m_arm == TMA_POWER ) // deposits battery in the back? { - fret = m_object->RetFret(); + fret = m_object->GetFret(); if ( fret == 0 ) return false; // nothing transported? - m_fretType = fret->RetType(); + m_fretType = fret->GetType(); - if ( m_object->RetPower() != 0 ) return false; + if ( m_object->GetPower() != 0 ) return false; fret->SetTruck(m_object); fret->SetTruckPart(0); // carried by the base - character = m_object->RetCharacter(); + character = m_object->GetCharacter(); fret->SetPosition(0, character->posPower); fret->SetAngleY(0, 0.0f); fret->SetAngleX(0, 0.0f); @@ -1312,17 +1309,17 @@ bool CTaskManip::TruckDeposeObject() other = SearchOtherObject(false, pos, dist, angle, m_height); if ( other == 0 ) return false; - fret = other->RetPower(); + fret = other->GetPower(); if ( fret != 0 ) return false; // the other already has a battery? - fret = m_object->RetFret(); + fret = m_object->GetFret(); if ( fret == 0 ) return false; - m_fretType = fret->RetType(); + m_fretType = fret->GetType(); other->SetPower(fret); fret->SetTruck(other); - character = other->RetCharacter(); + character = other->GetCharacter(); fret->SetPosition(0, character->posPower); fret->SetAngleY(0, 0.0f); fret->SetAngleX(0, 0.0f); @@ -1345,17 +1342,17 @@ bool CTaskManip::IsFreeDeposeObject(Math::Vector pos) float oRadius; int i, j; - mat = m_object->RetWorldMatrix(0); + mat = m_object->GetWorldMatrix(0); iPos = Transform(*mat, pos); for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; if ( pObj == m_object ) continue; - if ( !pObj->RetActif() ) continue; // inactive? - if ( pObj->RetTruck() != 0 ) continue; // object transported? + if ( !pObj->GetActif() ) continue; // inactive? + if ( pObj->GetTruck() != 0 ) continue; // object transported? j = 0; while ( pObj->GetCrashSphere(j++, oPos, oRadius) ) @@ -1375,7 +1372,7 @@ void CTaskManip::SoundManip(float time, float amplitude, float frequency) { int i; - i = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 0.0f, 0.3f*frequency, true); + i = m_sound->Play(SOUND_MANIP, m_object->GetPosition(0), 0.0f, 0.3f*frequency, true); m_sound->AddEnvelope(i, 0.5f*amplitude, 1.0f*frequency, 0.1f, SOPER_CONTINUE); m_sound->AddEnvelope(i, 0.5f*amplitude, 1.0f*frequency, time-0.1f, SOPER_CONTINUE); m_sound->AddEnvelope(i, 0.0f, 0.3f*frequency, 0.1f, SOPER_STOP); diff --git a/src/object/task/taskpen.cpp b/src/object/task/taskpen.cpp index c3a9aef..6e04233 100644 --- a/src/object/task/taskpen.cpp +++ b/src/object/task/taskpen.cpp @@ -16,12 +16,9 @@ // taskpen.cpp - -#include <stdio.h> - #include "object/task/taskpen.h" -#include "old/particule.h" +#include "graphics/engine/particle.h" #include "math/geometry.h" #include "object/object.h" @@ -49,8 +46,8 @@ bool CTaskPen::EventProcess(const Event &event) Math::Point dim; int i; - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( m_engine->GetPause() ) return true; + if ( event.type != EVENT_FRAME ) return true; if ( m_bError ) return false; if ( m_delay == 0.0f ) @@ -67,17 +64,17 @@ bool CTaskPen::EventProcess(const Event &event) if ( m_phase == TPP_UP ) // back the pencil { - i = AngleToRank(m_object->RetAngleY(1)); - pos = m_object->RetPosition(10+i); + i = AngleToRank(m_object->GetAngleY(1)); + pos = m_object->GetPosition(10+i); pos.y = -3.2f*(1.0f-m_progress); m_object->SetPosition(10+i, pos); } if ( m_phase == TPP_TURN ) // turns the carousel? { - if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; pos = m_supportPos; pos.x += (Math::Rand()-0.5f)*5.0f; @@ -87,7 +84,7 @@ bool CTaskPen::EventProcess(const Event &event) speed.y = Math::Rand()*2.0f; dim.x = Math::Rand()*1.5f+2.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTISMOKE3, 4.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISMOKE3, 4.0f); } m_object->SetAngleY(1, m_oldAngle+(m_newAngle-m_oldAngle)*m_progress); @@ -95,9 +92,9 @@ bool CTaskPen::EventProcess(const Event &event) if ( m_phase == TPP_DOWN ) // down the pencil? { - if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; pos = m_supportPos; pos.x += (Math::Rand()-0.5f)*5.0f; @@ -107,11 +104,11 @@ bool CTaskPen::EventProcess(const Event &event) speed.y = Math::Rand()*5.0f; dim.x = Math::Rand()*1.0f+1.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIVAPOR, 4.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIVAPOR, 4.0f); } - i = AngleToRank(m_object->RetAngleY(1)); - pos = m_object->RetPosition(10+i); + i = AngleToRank(m_object->GetAngleY(1)); + pos = m_object->GetPosition(10+i); if ( m_timeDown == 0.0f ) { pos.y = 0.0f; @@ -138,16 +135,16 @@ Error CTaskPen::Start(bool bDown, int color) m_bError = true; // operation impossible - type = m_object->RetType(); + type = m_object->GetType(); if ( type != OBJECT_MOBILEdr ) return ERR_FIRE_VEH; m_bError = false; // ok - m_oldAngle = m_object->RetAngleY(1); + m_oldAngle = m_object->GetAngleY(1); m_newAngle = ColorToAngle(color); i = AngleToRank(m_oldAngle); - pos = m_object->RetPosition(10+i); + pos = m_object->GetPosition(10+i); if ( pos.y == 0.0f ) // pencil at the top? { @@ -167,7 +164,7 @@ Error CTaskPen::Start(bool bDown, int color) m_timeDown = 0.0f; } - mat = m_object->RetWorldMatrix(0); + mat = m_object->GetWorldMatrix(0); pos = Math::Vector(-3.0f, 7.0f, 0.0f); pos = Math::Transform(*mat, pos); // position of carousel m_supportPos = pos; @@ -182,7 +179,7 @@ Error CTaskPen::Start(bool bDown, int color) SoundManip(m_timeUp, 1.0f, 0.5f); } - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; //? m_camera->StartCentering(m_object, Math::PI*0.60f, 99.9f, 5.0f, 0.5f); @@ -193,7 +190,7 @@ Error CTaskPen::Start(bool bDown, int color) Error CTaskPen::IsEnded() { - if ( m_engine->RetPause() ) return ERR_CONTINUE; + if ( m_engine->GetPause() ) return ERR_CONTINUE; if ( m_bError ) return ERR_STOP; if ( m_progress < 1.0f ) return ERR_CONTINUE; @@ -205,7 +202,7 @@ Error CTaskPen::IsEnded() m_progress = 0.0f; m_delay = fabs(m_oldAngle-m_newAngle)/Math::PI; m_time = 0.0f; - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; if ( m_delay > 0.0f ) { SoundManip(m_delay, 1.0f, 1.0f); @@ -220,7 +217,7 @@ Error CTaskPen::IsEnded() m_progress = 0.0f; m_delay = m_timeDown; m_time = 0.0f; - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; return ERR_CONTINUE; } @@ -243,7 +240,7 @@ void CTaskPen::SoundManip(float time, float amplitude, float frequency) { int i; - i = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 0.0f, 0.3f*frequency, true); + i = m_sound->Play(SOUND_MANIP, m_object->GetPosition(0), 0.0f, 0.3f*frequency, true); m_sound->AddEnvelope(i, 0.5f*amplitude, 1.0f*frequency, 0.1f, SOPER_CONTINUE); m_sound->AddEnvelope(i, 0.5f*amplitude, 1.0f*frequency, time-0.1f, SOPER_CONTINUE); m_sound->AddEnvelope(i, 0.0f, 0.3f*frequency, 0.1f, SOPER_STOP); @@ -257,7 +254,7 @@ int CTaskPen::AngleToRank(float angle) //? return (int)(angle/(-45.0f*Math::PI/180.0f)); angle = -angle; angle += (45.0f*Math::PI/180.0f)/2.0f; - return (int)(angle/(45.0f*Math::PI/180.0f)); + return static_cast<int>(angle/(45.0f*Math::PI/180.0f)); } // Converting a color to the angle of carousel of pencils. diff --git a/src/object/task/taskpen.h b/src/object/task/taskpen.h index b41c513..0974322 100644 --- a/src/object/task/taskpen.h +++ b/src/object/task/taskpen.h @@ -57,8 +57,8 @@ protected: float m_progress; float m_delay; float m_time; - float m_lastParticule; - Math::Vector m_supportPos; + float m_lastParticle; + Math::Vector m_supportPos; float m_timeUp; float m_oldAngle; diff --git a/src/object/task/taskrecover.cpp b/src/object/task/taskrecover.cpp index 02cefb8..4c8ead8 100644 --- a/src/object/task/taskrecover.cpp +++ b/src/object/task/taskrecover.cpp @@ -23,7 +23,7 @@ #include "math/geometry.h" #include "common/iman.h" -#include "old/particule.h" +#include "graphics/engine/particle.h" #include "physics/physics.h" #include "ui/displaytext.h" @@ -58,13 +58,13 @@ bool CTaskRecover::EventProcess(const Event &event) Math::Point dim; float a, g, cirSpeed, angle, energy, dist, linSpeed; - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( m_engine->GetPause() ) return true; + if ( event.type != EVENT_FRAME ) return true; if ( m_bError ) return false; if ( m_phase == TRP_TURN ) // preliminary rotation? { - a = m_object->RetAngleY(0); + a = m_object->GetAngleY(0); g = m_angle; cirSpeed = Math::Direction(a, g)*1.0f; if ( cirSpeed > 1.0f ) cirSpeed = 1.0f; @@ -90,7 +90,7 @@ bool CTaskRecover::EventProcess(const Event &event) if ( m_phase == TRP_MOVE ) // preliminary forward/backward? { - dist = Math::Distance(m_object->RetPosition(0), m_ruin->RetPosition(0)); + dist = Math::Distance(m_object->GetPosition(0), m_ruin->GetPosition(0)); linSpeed = 0.0f; if ( dist > RECOVER_DIST ) linSpeed = 1.0f; if ( dist < RECOVER_DIST ) linSpeed = -1.0f; @@ -100,10 +100,10 @@ bool CTaskRecover::EventProcess(const Event &event) if ( m_phase == TRP_OPER ) { - power = m_object->RetPower(); + power = m_object->GetPower(); if ( power != 0 ) { - energy = power->RetEnergy(); + energy = power->GetEnergy(); power->SetEnergy(energy-ENERGY_RECOVER*event.rTime*m_speed); } @@ -122,9 +122,9 @@ bool CTaskRecover::EventProcess(const Event &event) m_metal->SetZoom(0, (m_progress-0.5f)/0.3f); } - if ( m_lastParticule+m_engine->ParticuleAdapt(0.02f) <= m_time ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.02f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; pos = m_recoverPos; pos.x += (Math::Rand()-0.5f)*8.0f*(1.0f-m_progress); @@ -135,7 +135,7 @@ bool CTaskRecover::EventProcess(const Event &event) speed.y = Math::Rand()*15.0f; dim.x = Math::Rand()*2.0f+1.5f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIRECOVER, 1.0f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIRECOVER, 1.0f, 0.0f, 0.0f); } } @@ -149,9 +149,9 @@ bool CTaskRecover::EventProcess(const Event &event) m_object->SetAngleZ(3, angle); m_object->SetAngleZ(5, angle); - if ( m_lastParticule+m_engine->ParticuleAdapt(0.02f) <= m_time ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.02f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; pos = m_recoverPos; pos.y -= 4.0f; @@ -160,7 +160,7 @@ bool CTaskRecover::EventProcess(const Event &event) speed.y = Math::Rand()*15.0f; dim.x = Math::Rand()*2.0f+1.5f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIRECOVER, 1.0f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIRECOVER, 1.0f, 0.0f, 0.0f); } } @@ -180,17 +180,17 @@ Error CTaskRecover::Start() ObjectType type; m_bError = true; // operation impossible - if ( !m_physics->RetLand() ) return ERR_RECOVER_VEH; + if ( !m_physics->GetLand() ) return ERR_RECOVER_VEH; - type = m_object->RetType(); + type = m_object->GetType(); if ( type != OBJECT_MOBILErr ) return ERR_RECOVER_VEH; - power = m_object->RetPower(); + power = m_object->GetPower(); if ( power == 0 ) return ERR_RECOVER_ENERGY; - energy = power->RetEnergy(); - if ( energy < ENERGY_RECOVER/power->RetCapacity()+0.05f ) return ERR_RECOVER_ENERGY; + energy = power->GetEnergy(); + if ( energy < ENERGY_RECOVER/power->GetCapacity()+0.05f ) return ERR_RECOVER_ENERGY; - mat = m_object->RetWorldMatrix(0); + mat = m_object->GetWorldMatrix(0); pos = Math::Vector(RECOVER_DIST, 3.3f, 0.0f); pos = Transform(*mat, pos); // position in front m_recoverPos = pos; @@ -199,8 +199,8 @@ Error CTaskRecover::Start() if ( m_ruin == 0 ) return ERR_RECOVER_NULL; m_ruin->SetLock(true); // ruin no longer usable - iPos = m_object->RetPosition(0); - oPos = m_ruin->RetPosition(0); + iPos = m_object->GetPosition(0); + oPos = m_ruin->GetPosition(0); m_angle = Math::RotateAngle(oPos.x-iPos.x, iPos.z-oPos.z); // CW ! m_metal = 0; @@ -209,7 +209,7 @@ Error CTaskRecover::Start() m_progress = 0.0f; m_speed = 1.0f/1.0f; m_time = 0.0f; - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; m_bError = false; // ok @@ -227,27 +227,27 @@ Error CTaskRecover::IsEnded() float angle, dist, time; int i; - if ( m_engine->RetPause() ) return ERR_CONTINUE; + if ( m_engine->GetPause() ) return ERR_CONTINUE; if ( m_bError ) return ERR_STOP; if ( m_phase == TRP_TURN ) // preliminary rotation? { - angle = m_object->RetAngleY(0); + angle = m_object->GetAngleY(0); angle = Math::NormAngle(angle); // 0..2*Math::PI if ( Math::TestAngle(angle, m_angle-Math::PI*0.01f, m_angle+Math::PI*0.01f) ) { m_physics->SetMotorSpeedZ(0.0f); - dist = Math::Distance(m_object->RetPosition(0), m_ruin->RetPosition(0)); + dist = Math::Distance(m_object->GetPosition(0), m_ruin->GetPosition(0)); if ( dist > RECOVER_DIST ) { - time = m_physics->RetLinTimeLength(dist-RECOVER_DIST, 1.0f); + time = m_physics->GetLinTimeLength(dist-RECOVER_DIST, 1.0f); m_speed = 1.0f/time; } else { - time = m_physics->RetLinTimeLength(RECOVER_DIST-dist, -1.0f); + time = m_physics->GetLinTimeLength(RECOVER_DIST-dist, -1.0f); m_speed = 1.0f/time; } m_phase = TRP_MOVE; @@ -258,19 +258,19 @@ Error CTaskRecover::IsEnded() if ( m_phase == TRP_MOVE ) // preliminary advance? { - dist = Math::Distance(m_object->RetPosition(0), m_ruin->RetPosition(0)); + dist = Math::Distance(m_object->GetPosition(0), m_ruin->GetPosition(0)); if ( dist >= RECOVER_DIST-1.0f && dist <= RECOVER_DIST+1.0f ) { m_physics->SetMotorSpeedX(0.0f); - mat = m_object->RetWorldMatrix(0); + mat = m_object->GetWorldMatrix(0); pos = Math::Vector(RECOVER_DIST, 3.3f, 0.0f); pos = Transform(*mat, pos); // position in front m_recoverPos = pos; - i = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 0.0f, 0.9f, true); + i = m_sound->Play(SOUND_MANIP, m_object->GetPosition(0), 0.0f, 0.9f, true); m_sound->AddEnvelope(i, 1.0f, 1.5f, 0.3f, SOPER_CONTINUE); m_sound->AddEnvelope(i, 1.0f, 1.5f, 1.0f, SOPER_CONTINUE); m_sound->AddEnvelope(i, 0.0f, 0.9f, 0.3f, SOPER_STOP); @@ -310,15 +310,15 @@ Error CTaskRecover::IsEnded() m_metal->SetLock(true); // metal not yet usable m_metal->SetZoom(0, 0.0f); - mat = m_object->RetWorldMatrix(0); + mat = m_object->GetWorldMatrix(0); pos = Math::Vector(RECOVER_DIST, 3.1f, 3.9f); pos = Transform(*mat, pos); goal = Math::Vector(RECOVER_DIST, 3.1f, -3.9f); goal = Transform(*mat, goal); - m_particule->CreateRay(pos, goal, PARTIRAY2, + m_particle->CreateRay(pos, goal, Gfx::PARTIRAY2, Math::Point(2.0f, 2.0f), 8.0f); - m_soundChannel = m_sound->Play(SOUND_RECOVER, m_ruin->RetPosition(0), 0.0f, 1.0f, true); + m_soundChannel = m_sound->Play(SOUND_RECOVER, m_ruin->GetPosition(0), 0.0f, 1.0f, true); m_sound->AddEnvelope(m_soundChannel, 0.6f, 1.0f, 2.0f, SOPER_CONTINUE); m_sound->AddEnvelope(m_soundChannel, 0.6f, 1.0f, 4.0f, SOPER_CONTINUE); m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.7f, 2.0f, SOPER_STOP); @@ -338,7 +338,7 @@ Error CTaskRecover::IsEnded() m_soundChannel = -1; - i = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 0.0f, 0.9f, true); + i = m_sound->Play(SOUND_MANIP, m_object->GetPosition(0), 0.0f, 0.9f, true); m_sound->AddEnvelope(i, 1.0f, 1.5f, 0.3f, SOPER_CONTINUE); m_sound->AddEnvelope(i, 1.0f, 1.5f, 1.0f, SOPER_CONTINUE); m_sound->AddEnvelope(i, 0.0f, 0.9f, 0.3f, SOPER_STOP); @@ -389,10 +389,10 @@ CObject* CTaskRecover::SearchRuin() min = 100000.0f; for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - type = pObj->RetType(); + type = pObj->GetType(); if ( type == OBJECT_RUINmobilew1 || type == OBJECT_RUINmobilew2 || type == OBJECT_RUINmobilet1 || @@ -400,7 +400,7 @@ CObject* CTaskRecover::SearchRuin() type == OBJECT_RUINmobiler1 || type == OBJECT_RUINmobiler2 ) // vehicle in ruin? { - oPos = pObj->RetPosition(0); + oPos = pObj->GetPosition(0); dist = Math::Distance(oPos, m_recoverPos); if ( dist > 40.0f ) continue; diff --git a/src/object/task/taskrecover.h b/src/object/task/taskrecover.h index 8af6353..151ab6b 100644 --- a/src/object/task/taskrecover.h +++ b/src/object/task/taskrecover.h @@ -56,11 +56,11 @@ protected: float m_speed; float m_time; float m_angle; - float m_lastParticule; + float m_lastParticle; bool m_bError; CObject* m_ruin; CObject* m_metal; - Math::Vector m_recoverPos; + Math::Vector m_recoverPos; int m_soundChannel; }; diff --git a/src/object/task/taskreset.cpp b/src/object/task/taskreset.cpp index 2366fea..7e097bf 100644 --- a/src/object/task/taskreset.cpp +++ b/src/object/task/taskreset.cpp @@ -16,9 +16,6 @@ // taskreset.cpp - -#include <stdio.h> - #include "object/task/taskreset.h" #include "common/iman.h" @@ -55,8 +52,8 @@ bool CTaskReset::EventProcess(const Event &event) Math::Point dim; float angle, duration; - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( m_engine->GetPause() ) return true; + if ( event.type != EVENT_FRAME ) return true; if ( m_bError ) return false; m_time += event.rTime; @@ -69,9 +66,9 @@ bool CTaskReset::EventProcess(const Event &event) m_object->SetAngleY(0, angle); m_object->SetZoom(0, 1.0f-m_progress); - if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; pos = m_begin; pos.x += (Math::Rand()-0.5f)*5.0f; @@ -81,7 +78,7 @@ bool CTaskReset::EventProcess(const Event &event) speed.y = 5.0f+Math::Rand()*5.0f; dim.x = Math::Rand()*2.0f+2.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIGLINTb, 2.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGLINTb, 2.0f); pos = m_begin; speed.x = (Math::Rand()-0.5f)*20.0f; @@ -94,7 +91,7 @@ bool CTaskReset::EventProcess(const Event &event) dim.y = dim.x; pos.y += dim.y; duration = Math::Rand()*1.5f+1.5f; - m_particule->CreateTrack(pos, speed, dim, PARTITRACK6, + m_particle->CreateTrack(pos, speed, dim, Gfx::PARTITRACK6, duration, 0.0f, duration*0.9f, 0.7f); } @@ -105,9 +102,9 @@ bool CTaskReset::EventProcess(const Event &event) pos = m_begin+(m_goal-m_begin)*m_progress; m_object->SetPosition(0, pos); - if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; pos.x += (Math::Rand()-0.5f)*5.0f; pos.z += (Math::Rand()-0.5f)*5.0f; @@ -116,7 +113,7 @@ bool CTaskReset::EventProcess(const Event &event) speed.y = 2.0f+Math::Rand()*2.0f; dim.x = Math::Rand()*2.0f+2.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIGLINTb, 2.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGLINTb, 2.0f); } } @@ -127,9 +124,9 @@ bool CTaskReset::EventProcess(const Event &event) m_object->SetAngleY(0, angle); m_object->SetZoom(0, m_progress); - if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; pos = m_goal; pos.x += (Math::Rand()-0.5f)*5.0f; @@ -139,7 +136,7 @@ bool CTaskReset::EventProcess(const Event &event) speed.y = 5.0f+Math::Rand()*5.0f; dim.x = Math::Rand()*2.0f+2.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIGLINTb, 2.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGLINTb, 2.0f); pos = m_goal; speed.x = (Math::Rand()-0.5f)*20.0f; @@ -150,7 +147,7 @@ bool CTaskReset::EventProcess(const Event &event) dim.y = dim.x; pos.y += dim.y; duration = Math::Rand()*1.5f+1.5f; - m_particule->CreateTrack(pos, speed, dim, PARTITRACK6, + m_particle->CreateTrack(pos, speed, dim, Gfx::PARTITRACK6, duration, 0.0f, duration*0.9f, 0.7f); } @@ -168,24 +165,24 @@ Error CTaskReset::Start(Math::Vector goal, Math::Vector angle) CObject* fret; int i; - fret = m_object->RetFret(); - if ( fret != 0 && fret->RetResetCap() == RESET_MOVE ) + fret = m_object->GetFret(); + if ( fret != 0 && fret->GetResetCap() == RESET_MOVE ) { fret->SetTruck(0); m_object->SetFret(0); // does nothing } - if ( !m_main->RetNiceReset() ) // quick return? + if ( !m_main->GetNiceReset() ) // quick return? { m_object->SetPosition(0, goal); m_object->SetAngle(0, angle); - m_brain->RunProgram(m_object->RetResetRun()); + m_brain->RunProgram(m_object->GetResetRun()); m_bError = false; return ERR_OK; } - m_begin = m_object->RetPosition(0); + m_begin = m_object->GetPosition(0); m_goal = goal; m_angle = angle; @@ -195,12 +192,12 @@ Error CTaskReset::Start(Math::Vector goal, Math::Vector angle) return ERR_RESET_NEAR; } - m_iAngle = m_object->RetAngleY(0); + m_iAngle = m_object->GetAngleY(0); m_time = 0.0f; m_phase = TRSP_ZOUT; m_speed = 1.0f/RESET_DELAY_ZOOM; m_progress = 0.0f; - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; m_object->SetResetBusy(true); @@ -219,12 +216,12 @@ Error CTaskReset::IsEnded() float dist; int i; - if ( !m_main->RetNiceReset() ) // quick return? + if ( !m_main->GetNiceReset() ) // quick return? { return ERR_STOP; } - if ( m_engine->RetPause() ) return ERR_CONTINUE; + if ( m_engine->GetPause() ) return ERR_CONTINUE; if ( m_bError ) return ERR_STOP; if ( m_progress < 1.0f ) return ERR_CONTINUE; @@ -254,13 +251,13 @@ Error CTaskReset::IsEnded() m_object->SetAngle(0, m_angle); m_object->SetZoom(0, 1.0f); - power = m_object->RetPower(); + power = m_object->GetPower(); if ( power != 0 ) { - power->SetEnergy(power->RetCapacity()); // refueling + power->SetEnergy(power->GetCapacity()); // refueling } - m_brain->RunProgram(m_object->RetResetRun()); + m_brain->RunProgram(m_object->GetResetRun()); m_object->SetResetBusy(false); return ERR_STOP; } @@ -278,12 +275,12 @@ bool CTaskReset::SearchVehicle() for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; if ( pObj == m_object ) continue; - type = pObj->RetType(); + type = pObj->GetType(); if ( type != OBJECT_HUMAN && type != OBJECT_TECH && type != OBJECT_MOBILEfa && diff --git a/src/object/task/taskreset.h b/src/object/task/taskreset.h index 17a4441..e3dacf7 100644 --- a/src/object/task/taskreset.h +++ b/src/object/task/taskreset.h @@ -57,7 +57,7 @@ protected: float m_time; float m_speed; float m_progress; - float m_lastParticule; // time of generation last particle + float m_lastParticle; // time of generation last particle float m_iAngle; }; diff --git a/src/object/task/tasksearch.cpp b/src/object/task/tasksearch.cpp index 8c083dd..578b41e 100644 --- a/src/object/task/tasksearch.cpp +++ b/src/object/task/tasksearch.cpp @@ -16,15 +16,12 @@ // tasksearch.cpp - -#include <stdio.h> - #include "object/task/tasksearch.h" #include "math/geometry.h" #include "common/iman.h" -#include "old/particule.h" -#include "old/terrain.h" +#include "graphics/engine/particle.h" +#include "graphics/engine/terrain.h" #include "physics/physics.h" #include "ui/displaytext.h" @@ -56,8 +53,8 @@ bool CTaskSearch::EventProcess(const Event &event) float angle; int i; - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( m_engine->GetPause() ) return true; + if ( event.type != EVENT_FRAME ) return true; if ( m_bError ) return false; m_progress += event.rTime*m_speed; // others advance @@ -75,11 +72,11 @@ bool CTaskSearch::EventProcess(const Event &event) } if ( m_phase == TSP_SEARCH && - m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; - mat = m_object->RetWorldMatrix(0); + mat = m_object->GetWorldMatrix(0); pos = Math::Vector(6.5f, 0.2f, 0.0f); pos = Math::Transform(*mat, pos); // sensor position @@ -88,7 +85,7 @@ bool CTaskSearch::EventProcess(const Event &event) speed.y = 0.0f; dim.x = Math::Rand()*1.0f+1.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIGAS); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIGAS); } return true; @@ -116,7 +113,7 @@ void CTaskSearch::InitAngle() for ( i=0 ; i<3 ; i++ ) { - m_initialAngle[i] = m_object->RetAngleZ(i+1); + m_initialAngle[i] = m_object->GetAngleZ(i+1); } } @@ -130,13 +127,13 @@ Error CTaskSearch::Start() int i; m_bError = true; - if ( !m_physics->RetLand() ) return ERR_SEARCH_FLY; + if ( !m_physics->GetLand() ) return ERR_SEARCH_FLY; - speed = m_physics->RetMotorSpeed(); + speed = m_physics->GetMotorSpeed(); if ( speed.x != 0.0f || speed.z != 0.0f ) return ERR_SEARCH_MOTOR; - type = m_object->RetType(); + type = m_object->GetType(); if ( type != OBJECT_MOBILEfs && type != OBJECT_MOBILEts && type != OBJECT_MOBILEws && @@ -147,14 +144,14 @@ Error CTaskSearch::Start() m_progress = 0.0f; m_speed = 1.0f/1.0f; m_time = 0.0f; - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; InitAngle(); m_bError = false; // ok m_camera->StartCentering(m_object, Math::PI*0.50f, 99.9f, 0.0f, 1.0f); - i = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 0.0f, 0.3f, true); + i = m_sound->Play(SOUND_MANIP, m_object->GetPosition(0), 0.0f, 0.3f, true); m_sound->AddEnvelope(i, 0.5f, 1.0f, 0.1f, SOPER_CONTINUE); m_sound->AddEnvelope(i, 0.5f, 1.0f, 0.9f, SOPER_CONTINUE); m_sound->AddEnvelope(i, 0.0f, 0.3f, 0.1f, SOPER_STOP); @@ -170,7 +167,7 @@ Error CTaskSearch::IsEnded() { int i; - if ( m_engine->RetPause() ) return ERR_CONTINUE; + if ( m_engine->GetPause() ) return ERR_CONTINUE; if ( m_bError ) return ERR_STOP; if ( m_progress < 1.0f ) return ERR_CONTINUE; @@ -187,7 +184,7 @@ Error CTaskSearch::IsEnded() if ( m_phase == TSP_DOWN ) { - m_sound->Play(SOUND_REPAIR, m_object->RetPosition(0)); + m_sound->Play(SOUND_REPAIR, m_object->GetPosition(0)); m_phase = TSP_SEARCH; m_speed = 1.0f/4.0f; @@ -201,7 +198,7 @@ Error CTaskSearch::IsEnded() m_hand = TSH_UP; InitAngle(); - i = m_sound->Play(SOUND_MANIP, m_object->RetPosition(0), 0.0f, 0.3f, true); + i = m_sound->Play(SOUND_MANIP, m_object->GetPosition(0), 0.0f, 0.3f, true); m_sound->AddEnvelope(i, 0.5f, 1.0f, 0.1f, SOPER_CONTINUE); m_sound->AddEnvelope(i, 0.5f, 1.0f, 0.9f, SOPER_CONTINUE); m_sound->AddEnvelope(i, 0.0f, 0.3f, 0.1f, SOPER_STOP); @@ -229,52 +226,52 @@ bool CTaskSearch::Abort() bool CTaskSearch::CreateMark() { - CObject* fret; - ObjectType type; + CObject* fret; + ObjectType type; Math::Matrix* mat; Math::Vector pos; - TerrainRes res; - Error info; + Gfx::TerrainRes res; + Error info; - mat = m_object->RetWorldMatrix(0); + mat = m_object->GetWorldMatrix(0); pos = Math::Vector(7.5f, 0.0f, 0.0f); pos = Math::Transform(*mat, pos); // sensor position - res = m_terrain->RetResource(pos); - if ( res == TR_NULL ) return false; + res = m_terrain->GetResource(pos); + if ( res == Gfx::TR_NULL ) return false; type = OBJECT_NULL; - if ( res == TR_STONE ) + if ( res == Gfx::TR_STONE ) { type = OBJECT_MARKSTONE; info = INFO_MARKSTONE; } - if ( res == TR_URANIUM ) + if ( res == Gfx::TR_URANIUM ) { type = OBJECT_MARKURANIUM; info = INFO_MARKURANIUM; } - if ( res == TR_POWER ) + if ( res == Gfx::TR_POWER ) { type = OBJECT_MARKPOWER; info = INFO_MARKPOWER; } - if ( res == TR_KEYa ) + if ( res == Gfx::TR_KEY_A ) { type = OBJECT_MARKKEYa; info = INFO_MARKKEYa; } - if ( res == TR_KEYb ) + if ( res == Gfx::TR_KEY_B ) { type = OBJECT_MARKKEYb; info = INFO_MARKKEYb; } - if ( res == TR_KEYc ) + if ( res == Gfx::TR_KEY_C ) { type = OBJECT_MARKKEYc; info = INFO_MARKKEYc; } - if ( res == TR_KEYd ) + if ( res == Gfx::TR_KEY_D ) { type = OBJECT_MARKKEYd; info = INFO_MARKKEYd; @@ -306,10 +303,10 @@ void CTaskSearch::DeleteMark(ObjectType type) for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - if ( type == pObj->RetType() ) + if ( type == pObj->GetType() ) { pObj->DeleteObject(); // removes the mark delete pObj; diff --git a/src/object/task/tasksearch.h b/src/object/task/tasksearch.h index 304473d..bffec16 100644 --- a/src/object/task/tasksearch.h +++ b/src/object/task/tasksearch.h @@ -62,7 +62,7 @@ protected: float m_progress; float m_speed; float m_time; - float m_lastParticule; + float m_lastParticle; float m_initialAngle[3]; float m_finalAngle[3]; bool m_bError; diff --git a/src/object/task/taskshield.cpp b/src/object/task/taskshield.cpp index aa62f7b..682bcb1 100644 --- a/src/object/task/taskshield.cpp +++ b/src/object/task/taskshield.cpp @@ -16,18 +16,17 @@ // taskshield.cpp - -#include <stdio.h> - #include "object/task/taskshield.h" #include "common/iman.h" -#include "old/light.h" -#include "old/particule.h" +#include "graphics/core/light.h" +#include "graphics/engine/particle.h" +#include "graphics/engine/lightman.h" #include "math/geometry.h" #include "object/brain.h" #include "physics/physics.h" +#include <string.h> const float ENERGY_TIME = 20.0f; // maximum duration if full battery @@ -56,32 +55,32 @@ CTaskShield::~CTaskShield() bool CTaskShield::EventProcess(const Event &event) { CObject* power; - Math::Matrix* mat; - Math::Matrix matrix; - Math::Vector pos, speed, goal, angle; - D3DCOLORVALUE color; - Math::Point dim; + Math::Matrix* mat; + Math::Matrix matrix; + Math::Vector pos, speed, goal, angle; + Gfx::Color color; + Math::Point dim; float energy; - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( m_engine->GetPause() ) return true; + if ( event.type != EVENT_FRAME ) return true; if ( m_bError ) return false; m_progress += event.rTime*m_speed; // others advance m_time += event.rTime; m_delay -= event.rTime; - mat = m_object->RetWorldMatrix(0); + mat = m_object->GetWorldMatrix(0); pos = Math::Vector(7.0f, 15.0f, 0.0f); pos = Math::Transform(*mat, pos); // sphere position m_shieldPos = pos; if ( m_rankSphere != -1 ) { - m_particule->SetPosition(m_rankSphere, m_shieldPos); - dim.x = RetRadius(); + m_particle->SetPosition(m_rankSphere, m_shieldPos); + dim.x = GetRadius(); dim.y = dim.x; - m_particule->SetDimension(m_rankSphere, dim); + m_particle->SetDimension(m_rankSphere, dim); } if ( m_phase == TS_UP1 ) @@ -103,11 +102,11 @@ bool CTaskShield::EventProcess(const Event &event) if ( m_phase == TS_SHIELD ) { energy = (1.0f/ENERGY_TIME)*event.rTime; - energy *= RetRadius()/RADIUS_SHIELD_MAX; - power = m_object->RetPower(); + energy *= GetRadius()/RADIUS_SHIELD_MAX; + power = m_object->GetPower(); if ( power != 0 ) { - power->SetEnergy(power->RetEnergy()-energy/power->RetCapacity()); + power->SetEnergy(power->GetEnergy()-energy/power->GetCapacity()); } m_energyUsed += energy; @@ -123,25 +122,25 @@ bool CTaskShield::EventProcess(const Event &event) } pos = m_shieldPos; - pos.y += RetRadius()*(2.0f+sinf(m_time*9.0f)*0.2f); + pos.y += GetRadius()*(2.0f+sinf(m_time*9.0f)*0.2f); if ( m_effectLight == -1 ) { CreateLight(pos); } else { - m_light->SetLightPos(m_effectLight, pos); + m_lightMan->SetLightPos(m_effectLight, pos); color.r = 0.0f+sinf(m_time*33.2f)*0.2f; color.g = 0.5f+sinf(m_time*20.0f)*0.5f; color.b = 0.5f+sinf(m_time*21.3f)*1.0f; color.a = 0.0f; - m_light->SetLightColor(m_effectLight, color); + m_lightMan->SetLightColor(m_effectLight, color); } - if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; pos = m_shieldPos; pos.x += (Math::Rand()-0.5f)*5.0f; @@ -151,23 +150,23 @@ bool CTaskShield::EventProcess(const Event &event) speed.y = Math::Rand()*15.0f; dim.x = Math::Rand()*6.0f+4.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIBLUE, 1.0f, 0.0f, 0.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBLUE, 1.0f, 0.0f, 0.0f); } - if ( m_lastRay+m_engine->ParticuleAdapt(0.05f) <= m_time ) + if ( m_lastRay+m_engine->ParticleAdapt(0.05f) <= m_time ) { m_lastRay = m_time; pos = m_shieldPos; - dim.x = RetRadius()/20.0f; + dim.x = GetRadius()/20.0f; dim.y = dim.x; angle.x = (Math::Rand()-0.5f)*Math::PI*1.2f; angle.y = 0.0f; angle.z = (Math::Rand()-0.5f)*Math::PI*1.2f; Math::LoadRotationXZYMatrix(matrix, angle); - goal = Math::Transform(matrix, Math::Vector(0.0f, RetRadius()-dim.x, 0.0f)); + goal = Math::Transform(matrix, Math::Vector(0.0f, GetRadius()-dim.x, 0.0f)); goal += pos; - m_particule->CreateRay(pos, goal, PARTIRAY2, dim, 0.3f); + m_particle->CreateRay(pos, goal, Gfx::PARTIRAY2, dim, 0.3f); } if ( m_lastIncrease+0.2f <= m_time ) @@ -186,9 +185,9 @@ bool CTaskShield::EventProcess(const Event &event) m_soundChannel = -1; } - if ( m_lastParticule+m_engine->ParticuleAdapt(0.05f) <= m_time ) + if ( m_lastParticle+m_engine->ParticleAdapt(0.05f) <= m_time ) { - m_lastParticule = m_time; + m_lastParticle = m_time; pos = m_shieldPos; pos.x += (Math::Rand()-0.5f)*5.0f; @@ -198,7 +197,7 @@ bool CTaskShield::EventProcess(const Event &event) speed.y = (Math::Rand()-0.5f)*3.0f; dim.x = Math::Rand()*1.5f+2.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTISMOKE3, 4.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISMOKE3, 4.0f); } } @@ -240,25 +239,25 @@ Error CTaskShield::Start(TaskShieldMode mode, float delay) if ( mode == TSM_UPDATE ) { - if ( m_object->RetSelect() ) + if ( m_object->GetSelect() ) { m_brain->UpdateInterface(); } return ERR_OK; } - type = m_object->RetType(); + type = m_object->GetType(); if ( type != OBJECT_MOBILErs ) return ERR_SHIELD_VEH; m_bError = true; // operation impossible - if ( !m_physics->RetLand() ) return ERR_SHIELD_VEH; + if ( !m_physics->GetLand() ) return ERR_SHIELD_VEH; - power = m_object->RetPower(); + power = m_object->GetPower(); if ( power == 0 ) return ERR_SHIELD_ENERGY; - energy = power->RetEnergy(); + energy = power->GetEnergy(); if ( energy == 0.0f ) return ERR_SHIELD_ENERGY; - mat = m_object->RetWorldMatrix(0); + mat = m_object->GetWorldMatrix(0); pos = Math::Vector(7.0f, 15.0f, 0.0f); pos = Transform(*mat, pos); // sphere position m_shieldPos = pos; @@ -270,18 +269,18 @@ Error CTaskShield::Start(TaskShieldMode mode, float delay) m_speed = 1.0f/1.0f; m_time = 0.0f; m_delay = delay; - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; m_lastRay = 0.0f; m_lastIncrease = 0.0f; m_energyUsed = 0.0f; m_bError = false; // ok - if ( m_object->RetSelect() ) + if ( m_object->GetSelect() ) { m_brain->UpdateInterface(); } -//? m_camera->StartCentering(m_object, Math::PI*0.85f, -Math::PI*0.15f, RetRadius()+40.0f, 3.0f); +//? m_camera->StartCentering(m_object, Math::PI*0.85f, -Math::PI*0.15f, GetRadius()+40.0f, 3.0f); return ERR_OK; } @@ -297,13 +296,13 @@ Error CTaskShield::Stop() if ( m_rankSphere != -1 ) { - m_particule->SetPhase(m_rankSphere, PARPHEND, 3.0f); + m_particle->SetPhase(m_rankSphere, Gfx::PARPHEND, 3.0f); m_rankSphere = -1; } if ( m_effectLight != -1 ) { - m_light->DeleteLight(m_effectLight); + m_lightMan->DeleteLight(m_effectLight); m_effectLight = -1; } @@ -316,7 +315,7 @@ Error CTaskShield::Stop() m_camera->StopCentering(m_object, 4.0f); - if ( m_object->RetSelect() ) + if ( m_object->GetSelect() ) { m_brain->UpdateInterface(); } @@ -335,21 +334,21 @@ Error CTaskShield::IsEnded() Math::Point dim; float energy; - if ( m_engine->RetPause() ) return ERR_CONTINUE; + if ( m_engine->GetPause() ) return ERR_CONTINUE; if ( m_bError ) return ERR_STOP; if ( m_phase == TS_SHIELD ) { - m_object->SetShieldRadius(RetRadius()); + m_object->SetShieldRadius(GetRadius()); - power = m_object->RetPower(); + power = m_object->GetPower(); if ( power == 0 ) { energy = 0.0f; } else { - energy = power->RetEnergy(); + energy = power->GetEnergy(); } if ( energy == 0.0f || m_delay <= 0.0f ) @@ -383,18 +382,18 @@ Error CTaskShield::IsEnded() pos.z = 0.0f; m_object->SetPosition(3, pos); - m_object->SetShieldRadius(RetRadius()); + m_object->SetShieldRadius(GetRadius()); pos = m_shieldPos; speed = Math::Vector(0.0f, 0.0f, 0.0f); - dim.x = RetRadius(); + dim.x = GetRadius(); dim.y = dim.x; - m_rankSphere = m_particule->CreateParticule(pos, speed, dim, PARTISPHERE3, 2.0f, 0.0f, 0.0f); + m_rankSphere = m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISPHERE3, 2.0f, 0.0f, 0.0f); m_phase = TS_SHIELD; m_speed = 1.0f/999.9f; - if ( m_object->RetSelect() ) + if ( m_object->GetSelect() ) { m_brain->UpdateInterface(); } @@ -462,13 +461,13 @@ bool CTaskShield::Abort() if ( m_rankSphere != -1 ) { - m_particule->SetPhase(m_rankSphere, PARPHEND, 3.0f); + m_particle->SetPhase(m_rankSphere, Gfx::PARPHEND, 3.0f); m_rankSphere = -1; } if ( m_effectLight != -1 ) { - m_light->DeleteLight(m_effectLight); + m_lightMan->DeleteLight(m_effectLight); m_effectLight = -1; } @@ -481,34 +480,32 @@ bool CTaskShield::Abort() bool CTaskShield::CreateLight(Math::Vector pos) { - D3DLIGHT7 light; - - if ( !m_engine->RetLightMode() ) return true; - - ZeroMemory( &light, sizeof(light) ); - light.dltType = D3DLIGHT_SPOT; - light.dcvDiffuse.r = 0.0f; - light.dcvDiffuse.g = 1.0f; - light.dcvDiffuse.b = 2.0f; - light.dvPosition.x = pos.x; - light.dvPosition.y = pos.y; - light.dvPosition.z = pos.z; - light.dvDirection.x = 0.0f; - light.dvDirection.y = -1.0f; // against the bottom - light.dvDirection.z = 0.0f; - light.dvRange = D3DLIGHT_RANGE_MAX; - light.dvFalloff = 1.0f; - light.dvAttenuation0 = 1.0f; - light.dvAttenuation1 = 0.0f; - light.dvAttenuation2 = 0.0f; - light.dvTheta = 0.0f; - light.dvPhi = Math::PI/4.0f; - - m_effectLight = m_light->CreateLight(); + Gfx::Light light; + + if ( !m_engine->GetLightMode() ) return true; + + memset(&light, 0, sizeof(light)); + light.type = Gfx::LIGHT_SPOT; + light.diffuse.r = 0.0f; + light.diffuse.g = 1.0f; + light.diffuse.b = 2.0f; + light.position.x = pos.x; + light.position.y = pos.y; + light.position.z = pos.z; + light.direction.x = 0.0f; + light.direction.y = -1.0f; // against the bottom + light.direction.z = 0.0f; + light.spotIntensity = 128; + light.attenuation0 = 1.0f; + light.attenuation1 = 0.0f; + light.attenuation2 = 0.0f; + light.spotAngle = 90; + + m_effectLight = m_lightMan->CreateLight(); if ( m_effectLight == -1 ) return false; - m_light->SetLight(m_effectLight, light); - m_light->SetLightIntensity(m_effectLight, 1.0f); + m_lightMan->SetLight(m_effectLight, light); + m_lightMan->SetLightIntensity(m_effectLight, 1.0f); return true; } @@ -526,21 +523,21 @@ void CTaskShield::IncreaseShield() for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - type = pObj->RetType(); + type = pObj->GetType(); if ( type == OBJECT_MOTHER || type == OBJECT_ANT || type == OBJECT_SPIDER || type == OBJECT_BEE || type == OBJECT_WORM ) continue; - oPos = pObj->RetPosition(0); + oPos = pObj->GetPosition(0); dist = Math::Distance(oPos, m_shieldPos); - if ( dist <= RetRadius()+10.0f ) + if ( dist <= GetRadius()+10.0f ) { - shield = pObj->RetShield(); + shield = pObj->GetShield(); shield += 0.1f; if ( shield > 1.0f ) shield = 1.0f; pObj->SetShield(shield); @@ -551,9 +548,9 @@ void CTaskShield::IncreaseShield() // Returns the radius of the shield. -float CTaskShield::RetRadius() +float CTaskShield::GetRadius() { - return RADIUS_SHIELD_MIN + (RADIUS_SHIELD_MAX-RADIUS_SHIELD_MIN)*m_object->RetParam(); + return RADIUS_SHIELD_MIN + (RADIUS_SHIELD_MAX-RADIUS_SHIELD_MIN)*m_object->GetParam(); } diff --git a/src/object/task/taskshield.h b/src/object/task/taskshield.h index 5842ae0..4a6811c 100644 --- a/src/object/task/taskshield.h +++ b/src/object/task/taskshield.h @@ -63,7 +63,7 @@ protected: Error Stop(); bool CreateLight(Math::Vector pos); void IncreaseShield(); - float RetRadius(); + float GetRadius(); protected: TaskShieldPhase m_phase; @@ -71,12 +71,12 @@ protected: float m_speed; float m_time; float m_delay; - float m_lastParticule; + float m_lastParticle; float m_lastRay; float m_lastIncrease; float m_energyUsed; bool m_bError; - Math::Vector m_shieldPos; + Math::Vector m_shieldPos; int m_rankSphere; int m_soundChannel; int m_effectLight; diff --git a/src/object/task/taskspiderexplo.cpp b/src/object/task/taskspiderexplo.cpp index fa505b1..8110870 100644 --- a/src/object/task/taskspiderexplo.cpp +++ b/src/object/task/taskspiderexplo.cpp @@ -16,12 +16,9 @@ // taskspiderexplo.cpp - -#include <stdio.h> - #include "object/task/taskspiderexplo.h" -#include "old/pyro.h" +#include "graphics/engine/pyro.h" #include "object/motion/motionspider.h" #include "physics/physics.h" @@ -48,11 +45,11 @@ CTaskSpiderExplo::~CTaskSpiderExplo() bool CTaskSpiderExplo::EventProcess(const Event &event) { - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( m_engine->GetPause() ) return true; + if ( event.type != EVENT_FRAME ) return true; // Momentarily stationary object (ant on the back)? - if ( m_object->RetFixed() ) + if ( m_object->GetFixed() ) { m_bError = true; return true; @@ -82,9 +79,9 @@ Error CTaskSpiderExplo::Start() Error CTaskSpiderExplo::IsEnded() { - CPyro* pyro; + Gfx::CPyro* pyro; - if ( m_engine->RetPause() ) return ERR_CONTINUE; + if ( m_engine->GetPause() ) return ERR_CONTINUE; if ( m_bError ) { @@ -94,8 +91,8 @@ Error CTaskSpiderExplo::IsEnded() if ( m_time < 1.0f ) return ERR_CONTINUE; - pyro = new CPyro(m_iMan); - pyro->Create(PT_SPIDER, m_object); // the spider explodes (suicide) + pyro = new Gfx::CPyro(m_iMan); + pyro->Create(Gfx::PT_SPIDER, m_object); // the spider explodes (suicide) Abort(); return ERR_STOP; diff --git a/src/object/task/tasktake.cpp b/src/object/task/tasktake.cpp index 1a50f06..2737324 100644 --- a/src/object/task/tasktake.cpp +++ b/src/object/task/tasktake.cpp @@ -16,14 +16,11 @@ // tasktake.cpp - -#include <stdio.h> - #include "object/task/tasktake.h" #include "common/iman.h" -#include "old/terrain.h" -#include "old/water.h" +#include "graphics/engine/terrain.h" +#include "graphics/engine/water.h" #include "math/geometry.h" #include "object/motion/motionhuman.h" #include "object/robotmain.h" @@ -37,7 +34,7 @@ CTaskTake::CTaskTake(CInstanceManager* iMan, CObject* object) : CTask(iMan, object) { - m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN); + m_terrain = static_cast<Gfx::CTerrain*>(m_iMan->SearchInstance(CLASS_TERRAIN)); m_arm = TTA_NEUTRAL; } @@ -55,13 +52,13 @@ bool CTaskTake::EventProcess(const Event &event) { float a, g, cirSpeed; - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( m_engine->GetPause() ) return true; + if ( event.type != EVENT_FRAME ) return true; if ( m_bError ) return false; if ( m_bTurn ) // preliminary rotation? { - a = m_object->RetAngleY(0); + a = m_object->GetAngleY(0); g = m_angle; cirSpeed = Math::Direction(a, g)*2.0f; if ( cirSpeed > 1.0f ) cirSpeed = 1.0f; @@ -92,26 +89,26 @@ Error CTaskTake::Start() m_step = 0; m_progress = 0.0f; - iAngle = m_object->RetAngleY(0); + iAngle = m_object->GetAngleY(0); iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI oAngle = iAngle; m_bError = true; // operation impossible - if ( !m_physics->RetLand() ) + if ( !m_physics->GetLand() ) { - pos = m_object->RetPosition(0); - h = m_water->RetLevel(m_object); + pos = m_object->GetPosition(0); + h = m_water->GetLevel(m_object); if ( pos.y < h ) return ERR_MANIP_WATER; // impossible under water return ERR_MANIP_FLY; } - type = m_object->RetType(); + type = m_object->GetType(); if ( type != OBJECT_HUMAN && type != OBJECT_TECH ) return ERR_MANIP_VEH; m_physics->SetMotorSpeed(Math::Vector(0.0f, 0.0f, 0.0f)); - if ( m_object->RetFret() == 0 ) + if ( m_object->GetFret() == 0 ) { m_order = TTO_TAKE; } @@ -122,14 +119,14 @@ Error CTaskTake::Start() if ( m_order == TTO_TAKE ) { - pos = m_object->RetPosition(0); - h = m_water->RetLevel(m_object); + pos = m_object->GetPosition(0); + h = m_water->GetLevel(m_object); if ( pos.y < h ) return ERR_MANIP_WATER; // impossible under water other = SearchFriendObject(oAngle, 1.5f, Math::PI*0.50f); - if ( other != 0 && other->RetPower() != 0 ) + if ( other != 0 && other->GetPower() != 0 ) { - type = other->RetPower()->RetType(); + type = other->GetPower()->GetType(); if ( type == OBJECT_URANIUM ) return ERR_MANIP_RADIO; if ( type != OBJECT_FRET && type != OBJECT_STONE && @@ -150,7 +147,7 @@ Error CTaskTake::Start() { other = SearchTakeObject(oAngle, 1.5f, Math::PI*0.45f); if ( other == 0 ) return ERR_MANIP_NIL; - type = other->RetType(); + type = other->GetType(); if ( type == OBJECT_URANIUM ) return ERR_MANIP_RADIO; //? m_camera->StartCentering(m_object, Math::PI*0.3f, 99.9f, 0.0f, 0.8f); m_arm = TTA_FFRONT; @@ -160,12 +157,12 @@ Error CTaskTake::Start() if ( m_order == TTO_DEPOSE ) { -//? speed = m_physics->RetMotorSpeed(); +//? speed = m_physics->GetMotorSpeed(); //? if ( speed.x != 0.0f || //? speed.z != 0.0f ) return ERR_MANIP_MOTOR; other = SearchFriendObject(oAngle, 1.5f, Math::PI*0.50f); - if ( other != 0 && other->RetPower() == 0 ) + if ( other != 0 && other->GetPower() == 0 ) { //? m_camera->StartCentering(m_object, Math::PI*0.3f, -Math::PI*0.1f, 0.0f, 0.8f); m_arm = TTA_FRIEND; @@ -194,12 +191,12 @@ Error CTaskTake::IsEnded() CObject* fret; float angle; - if ( m_engine->RetPause() ) return ERR_CONTINUE; + if ( m_engine->GetPause() ) return ERR_CONTINUE; if ( m_bError ) return ERR_STOP; if ( m_bTurn ) // preliminary rotation? { - angle = m_object->RetAngleY(0); + angle = m_object->GetAngleY(0); angle = Math::NormAngle(angle); // 0..2*Math::PI if ( Math::TestAngle(angle, m_angle-Math::PI*0.01f, m_angle+Math::PI*0.01f) ) @@ -243,7 +240,7 @@ Error CTaskTake::IsEnded() (m_fretType == OBJECT_POWER || m_fretType == OBJECT_ATOMIC ) ) { - m_sound->Play(SOUND_POWEROFF, m_object->RetPosition(0)); + m_sound->Play(SOUND_POWEROFF, m_object->GetPosition(0)); } } m_motion->SetAction(MHS_UPRIGHT, 0.4f); // gets up @@ -258,13 +255,13 @@ Error CTaskTake::IsEnded() { if ( m_step == 1 ) { - fret = m_object->RetFret(); + fret = m_object->GetFret(); TruckDeposeObject(); if ( m_arm == TTA_FRIEND && (m_fretType == OBJECT_POWER || m_fretType == OBJECT_ATOMIC ) ) { - m_sound->Play(SOUND_POWERON, m_object->RetPosition(0)); + m_sound->Play(SOUND_POWERON, m_object->GetPosition(0)); } if ( fret != 0 && m_fretType == OBJECT_METAL && m_arm == TTA_FFRONT ) { @@ -304,8 +301,8 @@ CObject* CTaskTake::SearchTakeObject(float &angle, float min, iAngle, bAngle, a, distance; int i; - iPos = m_object->RetPosition(0); - iAngle = m_object->RetAngleY(0); + iPos = m_object->GetPosition(0); + iAngle = m_object->GetAngleY(0); iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI min = 1000000.0f; @@ -313,10 +310,10 @@ CObject* CTaskTake::SearchTakeObject(float &angle, bAngle = 0.0f; for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - type = pObj->RetType(); + type = pObj->GetType(); if ( type != OBJECT_FRET && type != OBJECT_STONE && @@ -332,11 +329,11 @@ CObject* CTaskTake::SearchTakeObject(float &angle, type != OBJECT_KEYd && type != OBJECT_TNT ) continue; - if ( pObj->RetTruck() != 0 ) continue; // object transported? - if ( pObj->RetLock() ) continue; - if ( pObj->RetZoomY(0) != 1.0f ) continue; + if ( pObj->GetTruck() != 0 ) continue; // object transported? + if ( pObj->GetLock() ) continue; + if ( pObj->GetZoomY(0) != 1.0f ) continue; - oPos = pObj->RetPosition(0); + oPos = pObj->GetPosition(0); distance = Math::Distance(oPos, iPos); if ( distance >= 4.0f-dLimit && distance <= 4.0f+dLimit ) @@ -374,17 +371,17 @@ CObject* CTaskTake::SearchFriendObject(float &angle, int i; if ( !m_object->GetCrashSphere(0, iPos, iRad) ) return 0; - iAngle = m_object->RetAngleY(0); + iAngle = m_object->GetAngleY(0); iAngle = Math::NormAngle(iAngle); // 0..2*Math::PI for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; if ( pObj == m_object ) continue; // yourself? - type = pObj->RetType(); + type = pObj->GetType(); if ( type != OBJECT_MOBILEfa && type != OBJECT_MOBILEta && type != OBJECT_MOBILEwa && @@ -417,19 +414,19 @@ CObject* CTaskTake::SearchFriendObject(float &angle, type != OBJECT_LABO && type != OBJECT_NUCLEAR ) continue; - pPower = pObj->RetPower(); + pPower = pObj->GetPower(); if ( pPower != 0 ) { - if ( pPower->RetLock() ) continue; - if ( pPower->RetZoomY(0) != 1.0f ) continue; + if ( pPower->GetLock() ) continue; + if ( pPower->GetZoomY(0) != 1.0f ) continue; - powerType = pPower->RetType(); + powerType = pPower->GetType(); if ( powerType == OBJECT_NULL || powerType == OBJECT_FIX ) continue; } - mat = pObj->RetWorldMatrix(0); - character = pObj->RetCharacter(); + mat = pObj->GetWorldMatrix(0); + character = pObj->GetCharacter(); oPos = Transform(*mat, character->posPower); distance = fabs(Math::Distance(oPos, iPos) - (iRad+1.0f)); @@ -438,7 +435,7 @@ CObject* CTaskTake::SearchFriendObject(float &angle, angle = Math::RotateAngle(oPos.x-iPos.x, iPos.z-oPos.z); // CW ! if ( Math::TestAngle(angle, iAngle-aLimit, iAngle+aLimit) ) { - character = pObj->RetCharacter(); + character = pObj->GetCharacter(); m_height = character->posPower.y; return pObj; } @@ -452,17 +449,17 @@ CObject* CTaskTake::SearchFriendObject(float &angle, bool CTaskTake::TruckTakeObject() { - CObject* fret; - CObject* other; - Math::Matrix matRotate; - float angle; + CObject* fret; + CObject* other; + Math::Matrix matRotate; + float angle; if ( m_arm == TTA_FFRONT ) // takes on the ground in front? { //? fret = SearchTakeObject(angle, 1.5f, Math::PI*0.04f); fret = SearchTakeObject(angle, 1.5f, Math::PI*0.15f); //OK 1.9 if ( fret == 0 ) return false; // rien � prendre ? - m_fretType = fret->RetType(); + m_fretType = fret->GetType(); fret->SetTruck(m_object); fret->SetTruckPart(4); // takes with the hand @@ -481,9 +478,9 @@ bool CTaskTake::TruckTakeObject() other = SearchFriendObject(angle, 1.5f, Math::PI*0.04f); if ( other == 0 ) return false; - fret = other->RetPower(); + fret = other->GetPower(); if ( fret == 0 ) return false; // the other does not have a battery? - m_fretType = fret->RetType(); + m_fretType = fret->GetType(); other->SetPower(0); fret->SetTruck(m_object); @@ -514,15 +511,15 @@ bool CTaskTake::TruckDeposeObject() if ( m_arm == TTA_FFRONT ) // deposes on the ground in front? { - fret = m_object->RetFret(); + fret = m_object->GetFret(); if ( fret == 0 ) return false; // does nothing? - m_fretType = fret->RetType(); + m_fretType = fret->GetType(); - mat = fret->RetWorldMatrix(0); + mat = fret->GetWorldMatrix(0); pos = Transform(*mat, Math::Vector(-0.5f, 1.0f, 0.0f)); - m_terrain->MoveOnFloor(pos); + m_terrain->AdjustToFloor(pos); fret->SetPosition(0, pos); - fret->SetAngleY(0, m_object->RetAngleY(0)+Math::PI/2.0f); + fret->SetAngleY(0, m_object->GetAngleY(0)+Math::PI/2.0f); fret->SetAngleX(0, 0.0f); fret->SetAngleZ(0, 0.0f); fret->FloorAdjust(); // plate well on the ground @@ -536,17 +533,17 @@ bool CTaskTake::TruckDeposeObject() other = SearchFriendObject(angle, 1.5f, Math::PI*0.04f); if ( other == 0 ) return false; - fret = other->RetPower(); + fret = other->GetPower(); if ( fret != 0 ) return false; // the other already has a battery? - fret = m_object->RetFret(); + fret = m_object->GetFret(); if ( fret == 0 ) return false; - m_fretType = fret->RetType(); + m_fretType = fret->GetType(); other->SetPower(fret); fret->SetTruck(other); - character = other->RetCharacter(); + character = other->GetCharacter(); fret->SetPosition(0, character->posPower); fret->SetAngleY(0, 0.0f); fret->SetAngleX(0, 0.0f); @@ -569,17 +566,17 @@ bool CTaskTake::IsFreeDeposeObject(Math::Vector pos) float oRadius; int i, j; - mat = m_object->RetWorldMatrix(0); + mat = m_object->GetWorldMatrix(0); iPos = Transform(*mat, pos); for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; if ( pObj == m_object ) continue; - if ( !pObj->RetActif() ) continue; // inactive? - if ( pObj->RetTruck() != 0 ) continue; // object transported? + if ( !pObj->GetActif() ) continue; // inactive? + if ( pObj->GetTruck() != 0 ) continue; // object transported? j = 0; while ( pObj->GetCrashSphere(j++, oPos, oRadius) ) diff --git a/src/object/task/tasktake.h b/src/object/task/tasktake.h index b0553a0..c7950fe 100644 --- a/src/object/task/tasktake.h +++ b/src/object/task/tasktake.h @@ -59,7 +59,8 @@ protected: bool IsFreeDeposeObject(Math::Vector pos); protected: - CTerrain* m_terrain; + //TODO this is same member as in base class, probable should be deleted + Gfx::CTerrain* m_terrain; TaskTakeOrder m_order; TaskTakeArm m_arm; diff --git a/src/object/task/taskterraform.cpp b/src/object/task/taskterraform.cpp index 3a16008..6afece4 100644 --- a/src/object/task/taskterraform.cpp +++ b/src/object/task/taskterraform.cpp @@ -23,10 +23,10 @@ #include "math/geometry.h" #include "common/iman.h" -#include "old/particule.h" -#include "old/terrain.h" +#include "graphics/engine/pyro.h" +#include "graphics/engine/particle.h" +#include "graphics/engine/terrain.h" #include "physics/physics.h" -#include "old/pyro.h" #include "object/brain.h" #include "object/motion/motionant.h" #include "object/motion/motionspider.h" @@ -42,7 +42,7 @@ const float ACTION_RADIUS = 400.0f; CTaskTerraform::CTaskTerraform(CInstanceManager* iMan, CObject* object) : CTask(iMan, object) { - m_lastParticule = 0.0f; + m_lastParticle = 0.0f; m_soundChannel = -1; } @@ -63,8 +63,8 @@ bool CTaskTerraform::EventProcess(const Event &event) Math::Point dim; float energy; - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( m_engine->GetPause() ) return true; + if ( event.type != EVENT_FRAME ) return true; if ( m_bError ) return false; m_progress += event.rTime*m_speed; // others advance @@ -75,11 +75,11 @@ bool CTaskTerraform::EventProcess(const Event &event) if ( m_soundChannel == -1 ) { #if _TEEN - m_soundChannel = m_sound->Play(SOUND_GGG, m_object->RetPosition(0), 1.0f, 0.5f, true); + m_soundChannel = m_sound->Play(SOUND_GGG, m_object->GetPosition(0), 1.0f, 0.5f, true); m_sound->AddEnvelope(m_soundChannel, 1.0f, 2.0f, 1.5f, SOPER_CONTINUE); m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.5f, 0.5f, SOPER_STOP); #else - m_soundChannel = m_sound->Play(SOUND_GGG, m_object->RetPosition(0), 1.0f, 0.5f, true); + m_soundChannel = m_sound->Play(SOUND_GGG, m_object->GetPosition(0), 1.0f, 0.5f, true); m_sound->AddEnvelope(m_soundChannel, 1.0f, 2.0f, 4.0f, SOPER_CONTINUE); m_sound->AddEnvelope(m_soundChannel, 0.0f, 0.5f, 0.5f, SOPER_STOP); #endif @@ -92,13 +92,13 @@ bool CTaskTerraform::EventProcess(const Event &event) m_object->SetZoom(0, 1.0f+m_progress*0.2f); - power = m_object->RetPower(); + power = m_object->GetPower(); if ( power != 0 ) { power->SetZoom(0, 1.0f+m_progress*1.0f); - energy = power->RetEnergy(); - energy -= event.rTime*ENERGY_TERRA/power->RetCapacity()/4.0f; + energy = power->GetEnergy(); + energy -= event.rTime*ENERGY_TERRA/power->GetCapacity()/4.0f; if ( energy < 0.0f ) energy = 0.0f; power->SetEnergy(energy); } @@ -131,18 +131,18 @@ bool CTaskTerraform::EventProcess(const Event &event) dir.x = 0.0f; dir.y = 0.0f; dir.z = 0.0f; - pos = m_object->RetPosition(2); + pos = m_object->GetPosition(2); if ( pos.y < 0.0f ) { dir.z = -atanf((pos.y/2.0f)/9.0f); } m_object->SetInclinaison(dir); - if ( m_time-m_lastParticule >= m_engine->ParticuleAdapt(0.05f) ) + if ( m_time-m_lastParticle >= m_engine->ParticleAdapt(0.05f) ) { - m_lastParticule = m_time; + m_lastParticle = m_time; - mat = m_object->RetWorldMatrix(0); + mat = m_object->GetWorldMatrix(0); if ( m_phase == TTP_CHARGE ) { @@ -156,7 +156,7 @@ bool CTaskTerraform::EventProcess(const Event &event) speed.y = 6.0f+Math::Rand()*4.0f*(1.0f+m_progress*2.0f); dim.x = 0.5f+1.5f*m_progress; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTIBLITZ, 2.0f, 20.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTIBLITZ, 2.0f, 20.0f); } if ( m_phase != TTP_CHARGE ) @@ -170,10 +170,10 @@ bool CTaskTerraform::EventProcess(const Event &event) speed.z = Math::Rand()*2.0f; speed.y = 2.5f+Math::Rand()*1.0f; speed = Math::Transform(*mat, speed); - speed -= m_object->RetPosition(0); + speed -= m_object->GetPosition(0); dim.x = Math::Rand()*1.0f+1.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTISMOKE1, 3.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISMOKE1, 3.0f); // Right grid. pos = Math::Vector(-1.0f, 5.8f, -3.5f); @@ -184,10 +184,10 @@ bool CTaskTerraform::EventProcess(const Event &event) speed.z = -Math::Rand()*2.0f; speed.y = 2.5f+Math::Rand()*1.0f; speed = Math::Transform(*mat, speed); - speed -= m_object->RetPosition(0); + speed -= m_object->GetPosition(0); dim.x = Math::Rand()*1.0f+1.0f; dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTISMOKE1, 3.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTISMOKE1, 3.0f); } } @@ -207,21 +207,21 @@ Error CTaskTerraform::Start() ObjectType type; m_bError = true; // operation impossible - if ( !m_physics->RetLand() ) return ERR_TERRA_VEH; + if ( !m_physics->GetLand() ) return ERR_TERRA_VEH; - type = m_object->RetType(); + type = m_object->GetType(); if ( type != OBJECT_MOBILErt ) return ERR_TERRA_VEH; - power = m_object->RetPower(); + power = m_object->GetPower(); if ( power == 0 ) return ERR_TERRA_ENERGY; - energy = power->RetEnergy(); - if ( energy < ENERGY_TERRA/power->RetCapacity()+0.05f ) return ERR_TERRA_ENERGY; + energy = power->GetEnergy(); + if ( energy < ENERGY_TERRA/power->GetCapacity()+0.05f ) return ERR_TERRA_ENERGY; - speed = m_physics->RetMotorSpeed(); + speed = m_physics->GetMotorSpeed(); if ( speed.x != 0.0f || speed.z != 0.0f ) return ERR_MANIP_MOTOR; - mat = m_object->RetWorldMatrix(0); + mat = m_object->GetWorldMatrix(0); pos = Math::Vector(9.0f, 0.0f, 0.0f); pos = Math::Transform(*mat, pos); // battery position m_terraPos = pos; @@ -251,7 +251,7 @@ Error CTaskTerraform::IsEnded() float dist, duration; int i, max; - if ( m_engine->RetPause() ) return ERR_CONTINUE; + if ( m_engine->GetPause() ) return ERR_CONTINUE; if ( m_bError ) return ERR_STOP; if ( m_progress < 1.0f ) return ERR_CONTINUE; @@ -277,24 +277,24 @@ Error CTaskTerraform::IsEnded() m_object->SetCirVibration(Math::Vector(0.0f, 0.0f, 0.0f)); m_object->SetZoom(0, 1.0f); - power = m_object->RetPower(); + power = m_object->GetPower(); if ( power != 0 ) { power->SetZoom(0, 1.0f); } - max= (int)(50.0f*m_engine->RetParticuleDensity()); + max= static_cast<int>(50.0f*m_engine->GetParticleDensity()); for ( i=0 ; i<max ; i++ ) { pos.x = m_terraPos.x+(Math::Rand()-0.5f)*80.0f; pos.z = m_terraPos.z+(Math::Rand()-0.5f)*80.0f; pos.y = m_terraPos.y; - m_terrain->MoveOnFloor(pos); + m_terrain->AdjustToFloor(pos); dist = Math::Distance(pos, m_terraPos); speed = Math::Vector(0.0f, 0.0f, 0.0f); dim.x = 2.0f+(40.0f-dist)/(1.0f+Math::Rand()*4.0f); dim.y = dim.x; - m_particule->CreateParticule(pos, speed, dim, PARTICRASH, 2.0f); + m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICRASH, 2.0f); pos = m_terraPos; speed.x = (Math::Rand()-0.5f)*40.0f; @@ -304,7 +304,7 @@ Error CTaskTerraform::IsEnded() dim.y = dim.x; pos.y += dim.y; duration = Math::Rand()*3.0f+3.0f; - m_particule->CreateTrack(pos, speed, dim, PARTITRACK5, + m_particle->CreateTrack(pos, speed, dim, Gfx::PARTITRACK5, duration, Math::Rand()*10.0f+15.0f, duration*0.2f, 1.0f); } @@ -343,7 +343,7 @@ bool CTaskTerraform::Abort() m_object->SetCirVibration(Math::Vector(0.0f, 0.0f, 0.0f)); m_object->SetZoom(0, 1.0f); - power = m_object->RetPower(); + power = m_object->GetPower(); if ( power != 0 ) { power->SetZoom(0, 1.0f); @@ -361,49 +361,49 @@ bool CTaskTerraform::Terraform() CObject* pObj; CBrain* brain; CMotion* motion; - CPyro* pyro; + Gfx::CPyro* pyro; ObjectType type; float dist; int i; - m_camera->StartEffect(CE_TERRAFORM, m_terraPos, 1.0f); + m_camera->StartEffect(Gfx::CAM_EFFECT_TERRAFORM, m_terraPos, 1.0f); m_sound->Play(SOUND_THUMP, m_terraPos); for ( i=0 ; i<1000000 ; i++ ) { - pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i); + pObj = static_cast<CObject*>(m_iMan->SearchInstance(CLASS_OBJECT, i)); if ( pObj == 0 ) break; - type = pObj->RetType(); + type = pObj->GetType(); if ( type == OBJECT_NULL ) continue; if ( type == OBJECT_TEEN34 ) // stone? { - dist = Math::Distance(m_terraPos, pObj->RetPosition(0)); + dist = Math::Distance(m_terraPos, pObj->GetPosition(0)); if ( dist > 20.0f ) continue; - pyro = new CPyro(m_iMan); - pyro->Create(PT_FRAGT, pObj); + pyro = new Gfx::CPyro(m_iMan); + pyro->Create(Gfx::PT_FRAGT, pObj); } else { - motion = pObj->RetMotion(); + motion = pObj->GetMotion(); if ( motion == 0 ) continue; - dist = Math::Distance(m_terraPos, pObj->RetPosition(0)); + dist = Math::Distance(m_terraPos, pObj->GetPosition(0)); if ( dist > ACTION_RADIUS ) continue; if ( type == OBJECT_ANT ) { - brain = pObj->RetBrain(); + brain = pObj->GetBrain(); if ( brain != 0 ) brain->StopTask(); motion->SetAction(MAS_BACK1, 0.8f+Math::Rand()*0.3f); pObj->SetFixed(true); // not moving } if ( type == OBJECT_SPIDER ) { - brain = pObj->RetBrain(); + brain = pObj->GetBrain(); if ( brain != 0 ) brain->StopTask(); motion->SetAction(MSS_BACK1, 0.8f+Math::Rand()*0.3f); pObj->SetFixed(true); // not moving diff --git a/src/object/task/taskterraform.h b/src/object/task/taskterraform.h index 5c9c114..91526b6 100644 --- a/src/object/task/taskterraform.h +++ b/src/object/task/taskterraform.h @@ -54,9 +54,9 @@ protected: float m_progress; float m_speed; float m_time; - float m_lastParticule; + float m_lastParticle; int m_soundChannel; bool m_bError; - Math::Vector m_terraPos; + Math::Vector m_terraPos; }; diff --git a/src/object/task/taskturn.cpp b/src/object/task/taskturn.cpp index f8bf26c..8f4bbd2 100644 --- a/src/object/task/taskturn.cpp +++ b/src/object/task/taskturn.cpp @@ -16,12 +16,9 @@ // taskturn.cpp - -#include <stdio.h> - #include "object/task/taskturn.h" -#include "old/terrain.h" +#include "graphics/engine/terrain.h" #include "physics/physics.h" @@ -45,11 +42,11 @@ CTaskTurn::~CTaskTurn() bool CTaskTurn::EventProcess(const Event &event) { - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( m_engine->GetPause() ) return true; + if ( event.type != EVENT_FRAME ) return true; // Momentarily stationary object (ant on the back)? - if ( m_object->RetFixed() ) + if ( m_object->GetFixed() ) { m_physics->SetMotorSpeedX(0.0f); // stops the advance m_physics->SetMotorSpeedZ(0.0f); // stops the rotation @@ -66,18 +63,18 @@ bool CTaskTurn::EventProcess(const Event &event) Error CTaskTurn::Start(float angle) { - m_startAngle = m_object->RetAngleY(0); + m_startAngle = m_object->GetAngleY(0); m_finalAngle = m_startAngle+angle; if ( angle < 0.0f ) { - m_angle = angle+m_physics->RetCirStopLength(); + m_angle = angle+m_physics->GetCirStopLength(); m_physics->SetMotorSpeedZ(-1.0f); // turns left m_bLeft = true; } else { - m_angle = angle-m_physics->RetCirStopLength(); + m_angle = angle-m_physics->GetCirStopLength(); m_physics->SetMotorSpeedZ(1.0f); // turns right m_bLeft = false; } @@ -94,14 +91,14 @@ Error CTaskTurn::IsEnded() { float angle; - if ( m_engine->RetPause() ) return ERR_CONTINUE; + if ( m_engine->GetPause() ) return ERR_CONTINUE; if ( m_bError ) { return ERR_STOP; } - angle = m_object->RetAngleY(0); + angle = m_object->GetAngleY(0); if ( m_bLeft ) { diff --git a/src/object/task/taskwait.cpp b/src/object/task/taskwait.cpp index 03bddcb..f612c24 100644 --- a/src/object/task/taskwait.cpp +++ b/src/object/task/taskwait.cpp @@ -16,14 +16,9 @@ // taskwait.cpp - -#include <stdio.h> - #include "object/task/taskwait.h" -#include "old/d3dengine.h" - - +#include "graphics/engine/engine.h" // Object's constructor. @@ -43,8 +38,8 @@ CTaskWait::~CTaskWait() bool CTaskWait::EventProcess(const Event &event) { - if ( m_engine->RetPause() ) return true; - if ( event.event != EVENT_FRAME ) return true; + if ( m_engine->GetPause() ) return true; + if ( event.type != EVENT_FRAME ) return true; m_passTime += event.rTime; m_bEnded = (m_passTime >= m_waitTime); @@ -66,7 +61,7 @@ Error CTaskWait::Start(float time) Error CTaskWait::IsEnded() { - if ( m_engine->RetPause() ) return ERR_CONTINUE; + if ( m_engine->GetPause() ) return ERR_CONTINUE; if ( m_bEnded ) return ERR_STOP; return ERR_CONTINUE; } |