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-rw-r--r--src/old/blitz.h83
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diff --git a/src/old/blitz.h b/src/old/blitz.h
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--- a/src/old/blitz.h
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@@ -1,83 +0,0 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// blitz.h
-
-#pragma once
-
-
-#include "common/misc.h"
-#include "math/point.h"
-#include "old/d3dengine.h"
-
-
-class CObject;
-class CInstanceManager;
-class CD3DEngine;
-class CTerrain;
-class CCamera;
-class CSound;
-
-
-
-const float BLITZPARA = 200.0f; // radius of lightning protection
-const int BLITZMAX = 50;
-
-enum BlitzPhase
-{
- BPH_WAIT,
- BPH_BLITZ,
-};
-
-
-
-class CBlitz
-{
-public:
- CBlitz(CInstanceManager* iMan, CD3DEngine* engine);
- ~CBlitz();
-
- void Flush();
- bool EventProcess(const Event &event);
- bool Create(float sleep, float delay, float magnetic);
- bool GetStatus(float &sleep, float &delay, float &magnetic, float &progress);
- bool SetStatus(float sleep, float delay, float magnetic, float progress);
- void Draw();
-
-protected:
- bool EventFrame(const Event &event);
- CObject* SearchObject(Math::Vector pos);
-
-protected:
- CInstanceManager* m_iMan;
- CD3DEngine* m_engine;
- CTerrain* m_terrain;
- CCamera* m_camera;
- CSound* m_sound;
-
- bool m_bBlitzExist;
- float m_sleep;
- float m_delay;
- float m_magnetic;
- BlitzPhase m_phase;
- float m_time;
- float m_speed;
- float m_progress;
- Math::Vector m_pos;
- Math::Point m_shift[BLITZMAX];
- float m_width[BLITZMAX];
-};
-