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Diffstat (limited to 'src/old/cloud.h')
-rw-r--r-- | src/old/cloud.h | 88 |
1 files changed, 0 insertions, 88 deletions
diff --git a/src/old/cloud.h b/src/old/cloud.h deleted file mode 100644 index de6b39e..0000000 --- a/src/old/cloud.h +++ /dev/null @@ -1,88 +0,0 @@ -// * This file is part of the COLOBOT source code -// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch -// * -// * This program is free software: you can redistribute it and/or modify -// * it under the terms of the GNU General Public License as published by -// * the Free Software Foundation, either version 3 of the License, or -// * (at your option) any later version. -// * -// * This program is distributed in the hope that it will be useful, -// * but WITHOUT ANY WARRANTY; without even the implied warranty of -// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the -// * GNU General Public License for more details. -// * -// * You should have received a copy of the GNU General Public License -// * along with this program. If not, see http://www.gnu.org/licenses/. - -// cloud.h - -#pragma once - - -#include "common/event.h" -#include "math/point.h" -#include "old/d3dengine.h" - - -class CInstanceManager; -class CD3DEngine; -class CTerrain; - - - -const int MAXCLOUDLINE = 100; - -struct CloudLine -{ - short x, y; // beginning - short len; // in length x - float px1, px2, pz; -}; - - -class CCloud -{ -public: - CCloud(CInstanceManager* iMan, CD3DEngine* engine); - ~CCloud(); - - bool EventProcess(const Event &event); - void Flush(); - bool Create(const char *filename, D3DCOLORVALUE diffuse, D3DCOLORVALUE ambient, float level); - void Draw(); - - bool SetLevel(float level); - float RetLevel(); - - void SetEnable(bool bEnable); - bool RetEnable(); - -protected: - bool EventFrame(const Event &event); - void AdjustLevel(Math::Vector &pos, Math::Vector &eye, float deep, Math::Point &uv1, Math::Point &uv2); - bool CreateLine(int x, int y, int len); - -protected: - CInstanceManager* m_iMan; - CD3DEngine* m_engine; - CTerrain* m_terrain; - - char m_filename[100]; - float m_level; // overall level - Math::Point m_speed; // feedrate (wind) - D3DCOLORVALUE m_diffuse; // diffuse color - D3DCOLORVALUE m_ambient; // ambient color - float m_time; - float m_lastTest; - int m_subdiv; - - Math::Vector m_wind; // wind speed - int m_brick; // brick mosaic - float m_size; // size of a brick element - - int m_lineUsed; - CloudLine m_line[MAXCLOUDLINE]; - - bool m_bEnable; -}; - |