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-rw-r--r--src/old/d3denum.h266
1 files changed, 133 insertions, 133 deletions
diff --git a/src/old/d3denum.h b/src/old/d3denum.h
index 4f1edfc..fe49249 100644
--- a/src/old/d3denum.h
+++ b/src/old/d3denum.h
@@ -1,133 +1,133 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-//-----------------------------------------------------------------------------
-// File: D3DEnum.h
-//
-// Desc: Functions to enumerate DDraw/D3D drivers, devices, and modes.
-//
-// Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved
-//-----------------------------------------------------------------------------
-
-#pragma once
-
-#include <d3d.h>
-
-
-//-----------------------------------------------------------------------------
-// Flag and error definitions
-//-----------------------------------------------------------------------------
-#define D3DENUM_SOFTWAREONLY 0x00000001 // Software-devices only flag
-
-#define D3DENUMERR_NODIRECTDRAW 0x81000001 // Could not create DDraw
-#define D3DENUMERR_ENUMERATIONFAILED 0x81000002 // Enumeration failed
-#define D3DENUMERR_SUGGESTREFRAST 0x81000003 // Suggest using the RefRast
-#define D3DENUMERR_NOCOMPATIBLEDEVICES 0x81000004 // No devices were found that
- // meet the app's desired
- // capabilities
-#define D3DENUMERR_ENGINE 0x81000005 // 3D engine error
-#define D3DENUMERR_ROBOT 0x81000006 // robot error
-#define D3DENUMERR_SOUND 0x81000007 // sound error
-
-
-//-----------------------------------------------------------------------------
-// Name: struct D3DEnum_DeviceInfo
-// Desc: Structure to hold info about the enumerated Direct3D devices.
-//-----------------------------------------------------------------------------
-struct D3DEnum_DeviceInfo
-{
- // D3D Device info
- TCHAR strDesc[40];
- GUID* pDeviceGUID;
- D3DDEVICEDESC7 ddDeviceDesc;
- bool bHardware;
-
- // DDraw Driver info
- GUID* pDriverGUID;
- DDCAPS ddDriverCaps;
- DDCAPS ddHELCaps;
-
- // DDraw Mode Info
- DDSURFACEDESC2 ddsdFullscreenMode;
- bool bWindowed;
- bool bStereo;
-
- // For internal use (apps should not need to use these)
- GUID guidDevice;
- GUID guidDriver;
- DDSURFACEDESC2* pddsdModes;
- DWORD dwNumModes;
- DWORD dwCurrentMode;
- bool bDesktopCompatible;
- bool bStereoCompatible;
-};
-
-
-// For code not yet switched to new struct name
-typedef D3DEnum_DeviceInfo D3DDEVICEINFO;
-
-
-
-
-//-----------------------------------------------------------------------------
-// Name: D3DEnum_EnumerateDevices()
-// Desc: Enumerates all drivers, devices, and modes. The callback function is
-// called each device, to confirm that the device supports the feature
-// set required by the app.
-//-----------------------------------------------------------------------------
-HRESULT D3DEnum_EnumerateDevices( HRESULT (*fn)(DDCAPS*, D3DDEVICEDESC7*) );
-
-
-
-
-//-----------------------------------------------------------------------------
-// Name: D3DEnum_FreeResources()
-// Desc: Cleans up any memory allocated during device enumeration
-//-----------------------------------------------------------------------------
-VOID D3DEnum_FreeResources();
-
-
-
-
-//-----------------------------------------------------------------------------
-// Name: D3DEnum_GetDevices()
-// Desc: Returns a ptr to the array of enumerated D3DDEVICEINFO structures.
-//-----------------------------------------------------------------------------
-VOID D3DEnum_GetDevices( D3DEnum_DeviceInfo** ppDevices, DWORD* pdwCount );
-
-
-
-
-//-----------------------------------------------------------------------------
-// Name: D3DEnum_SelectDefaultDevice()
-// Desc: Picks a driver based on a set of passed in criteria. The
-// D3DENUM_SOFTWAREONLY flag can be used to pick a software device.
-//-----------------------------------------------------------------------------
-HRESULT D3DEnum_SelectDefaultDevice( D3DEnum_DeviceInfo** pDevice,
- DWORD dwFlags = 0L );
-
-
-
-
-//-----------------------------------------------------------------------------
-// Name: D3DEnum_UserChangeDevice()
-// Desc: Pops up a dialog which allows the user to select a new device.
-//-----------------------------------------------------------------------------
-HRESULT D3DEnum_UserChangeDevice( D3DEnum_DeviceInfo** ppDevice );
-
-
-
-
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+//-----------------------------------------------------------------------------
+// File: D3DEnum.h
+//
+// Desc: Functions to enumerate DDraw/D3D drivers, devices, and modes.
+//
+// Copyright (c) 1997-1999 Microsoft Corporation. All rights reserved
+//-----------------------------------------------------------------------------
+
+#pragma once
+
+#include <d3d.h>
+
+
+//-----------------------------------------------------------------------------
+// Flag and error definitions
+//-----------------------------------------------------------------------------
+#define D3DENUM_SOFTWAREONLY 0x00000001 // Software-devices only flag
+
+#define D3DENUMERR_NODIRECTDRAW 0x81000001 // Could not create DDraw
+#define D3DENUMERR_ENUMERATIONFAILED 0x81000002 // Enumeration failed
+#define D3DENUMERR_SUGGESTREFRAST 0x81000003 // Suggest using the RefRast
+#define D3DENUMERR_NOCOMPATIBLEDEVICES 0x81000004 // No devices were found that
+ // meet the app's desired
+ // capabilities
+#define D3DENUMERR_ENGINE 0x81000005 // 3D engine error
+#define D3DENUMERR_ROBOT 0x81000006 // robot error
+#define D3DENUMERR_SOUND 0x81000007 // sound error
+
+
+//-----------------------------------------------------------------------------
+// Name: struct D3DEnum_DeviceInfo
+// Desc: Structure to hold info about the enumerated Direct3D devices.
+//-----------------------------------------------------------------------------
+struct D3DEnum_DeviceInfo
+{
+ // D3D Device info
+ TCHAR strDesc[40];
+ GUID* pDeviceGUID;
+ D3DDEVICEDESC7 ddDeviceDesc;
+ bool bHardware;
+
+ // DDraw Driver info
+ GUID* pDriverGUID;
+ DDCAPS ddDriverCaps;
+ DDCAPS ddHELCaps;
+
+ // DDraw Mode Info
+ DDSURFACEDESC2 ddsdFullscreenMode;
+ bool bWindowed;
+ bool bStereo;
+
+ // For internal use (apps should not need to use these)
+ GUID guidDevice;
+ GUID guidDriver;
+ DDSURFACEDESC2* pddsdModes;
+ DWORD dwNumModes;
+ DWORD dwCurrentMode;
+ bool bDesktopCompatible;
+ bool bStereoCompatible;
+};
+
+
+// For code not yet switched to new struct name
+typedef D3DEnum_DeviceInfo D3DDEVICEINFO;
+
+
+
+
+//-----------------------------------------------------------------------------
+// Name: D3DEnum_EnumerateDevices()
+// Desc: Enumerates all drivers, devices, and modes. The callback function is
+// called each device, to confirm that the device supports the feature
+// set required by the app.
+//-----------------------------------------------------------------------------
+HRESULT D3DEnum_EnumerateDevices( HRESULT (*fn)(DDCAPS*, D3DDEVICEDESC7*) );
+
+
+
+
+//-----------------------------------------------------------------------------
+// Name: D3DEnum_FreeResources()
+// Desc: Cleans up any memory allocated during device enumeration
+//-----------------------------------------------------------------------------
+VOID D3DEnum_FreeResources();
+
+
+
+
+//-----------------------------------------------------------------------------
+// Name: D3DEnum_GetDevices()
+// Desc: Returns a ptr to the array of enumerated D3DDEVICEINFO structures.
+//-----------------------------------------------------------------------------
+VOID D3DEnum_GetDevices( D3DEnum_DeviceInfo** ppDevices, DWORD* pdwCount );
+
+
+
+
+//-----------------------------------------------------------------------------
+// Name: D3DEnum_SelectDefaultDevice()
+// Desc: Picks a driver based on a set of passed in criteria. The
+// D3DENUM_SOFTWAREONLY flag can be used to pick a software device.
+//-----------------------------------------------------------------------------
+HRESULT D3DEnum_SelectDefaultDevice( D3DEnum_DeviceInfo** pDevice,
+ DWORD dwFlags = 0L );
+
+
+
+
+//-----------------------------------------------------------------------------
+// Name: D3DEnum_UserChangeDevice()
+// Desc: Pops up a dialog which allows the user to select a new device.
+//-----------------------------------------------------------------------------
+HRESULT D3DEnum_UserChangeDevice( D3DEnum_DeviceInfo** ppDevice );
+
+
+
+