summaryrefslogtreecommitdiffstats
path: root/src/old/math3d.h
diff options
context:
space:
mode:
Diffstat (limited to 'src/old/math3d.h')
-rw-r--r--src/old/math3d.h96
1 files changed, 48 insertions, 48 deletions
diff --git a/src/old/math3d.h b/src/old/math3d.h
index 5ef6f43..54bc5ea 100644
--- a/src/old/math3d.h
+++ b/src/old/math3d.h
@@ -1,48 +1,48 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// math3d.h
-
-#pragma once
-
-
-#include <math.h>
-
-#include "common/struct.h"
-
-
-// TODO
-void MappingObject( D3DVERTEX2* pVertices, int nb, float scale );
-
-// TODO
-void SmoothObject( D3DVERTEX2* pVertices, int nb );
-
-// TODO
-D3DCOLOR RetColor(float intensity);
-
-// TODO
-D3DCOLOR RetColor(D3DCOLORVALUE intensity);
-
-// TODO
-D3DCOLORVALUE RetColor(D3DCOLOR intensity);
-
-// TODO
-void RGB2HSV(D3DCOLORVALUE src, ColorHSV &dest);
-
-// TODO
-void HSV2RGB(ColorHSV src, D3DCOLORVALUE &dest);
-
-
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// math3d.h
+
+#pragma once
+
+
+#include <math.h>
+
+#include "common/struct.h"
+
+
+// TODO
+void MappingObject( D3DVERTEX2* pVertices, int nb, float scale );
+
+// TODO
+void SmoothObject( D3DVERTEX2* pVertices, int nb );
+
+// TODO
+D3DCOLOR RetColor(float intensity);
+
+// TODO
+D3DCOLOR RetColor(D3DCOLORVALUE intensity);
+
+// TODO
+D3DCOLORVALUE RetColor(D3DCOLOR intensity);
+
+// TODO
+void RGB2HSV(D3DCOLORVALUE src, ColorHSV &dest);
+
+// TODO
+void HSV2RGB(ColorHSV src, D3DCOLORVALUE &dest);
+
+