diff options
Diffstat (limited to 'src/old/math3d.h')
-rw-r--r-- | src/old/math3d.h | 96 |
1 files changed, 48 insertions, 48 deletions
diff --git a/src/old/math3d.h b/src/old/math3d.h index 5ef6f43..54bc5ea 100644 --- a/src/old/math3d.h +++ b/src/old/math3d.h @@ -1,48 +1,48 @@ -// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// math3d.h
-
-#pragma once
-
-
-#include <math.h>
-
-#include "common/struct.h"
-
-
-// TODO
-void MappingObject( D3DVERTEX2* pVertices, int nb, float scale );
-
-// TODO
-void SmoothObject( D3DVERTEX2* pVertices, int nb );
-
-// TODO
-D3DCOLOR RetColor(float intensity);
-
-// TODO
-D3DCOLOR RetColor(D3DCOLORVALUE intensity);
-
-// TODO
-D3DCOLORVALUE RetColor(D3DCOLOR intensity);
-
-// TODO
-void RGB2HSV(D3DCOLORVALUE src, ColorHSV &dest);
-
-// TODO
-void HSV2RGB(ColorHSV src, D3DCOLORVALUE &dest);
-
-
+// * This file is part of the COLOBOT source code +// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch +// * +// * This program is free software: you can redistribute it and/or modify +// * it under the terms of the GNU General Public License as published by +// * the Free Software Foundation, either version 3 of the License, or +// * (at your option) any later version. +// * +// * This program is distributed in the hope that it will be useful, +// * but WITHOUT ANY WARRANTY; without even the implied warranty of +// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the +// * GNU General Public License for more details. +// * +// * You should have received a copy of the GNU General Public License +// * along with this program. If not, see http://www.gnu.org/licenses/. + +// math3d.h + +#pragma once + + +#include <math.h> + +#include "common/struct.h" + + +// TODO +void MappingObject( D3DVERTEX2* pVertices, int nb, float scale ); + +// TODO +void SmoothObject( D3DVERTEX2* pVertices, int nb ); + +// TODO +D3DCOLOR RetColor(float intensity); + +// TODO +D3DCOLOR RetColor(D3DCOLORVALUE intensity); + +// TODO +D3DCOLORVALUE RetColor(D3DCOLOR intensity); + +// TODO +void RGB2HSV(D3DCOLORVALUE src, ColorHSV &dest); + +// TODO +void HSV2RGB(ColorHSV src, D3DCOLORVALUE &dest); + + |