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-rw-r--r--src/old/particule.cpp8802
1 files changed, 4401 insertions, 4401 deletions
diff --git a/src/old/particule.cpp b/src/old/particule.cpp
index 8c8a162..b807e3d 100644
--- a/src/old/particule.cpp
+++ b/src/old/particule.cpp
@@ -1,4401 +1,4401 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// particule.cpp
-
-
-#include <windows.h>
-#include <stdio.h>
-#include <d3d.h>
-
-#include "common/struct.h"
-#include "math/const.h"
-#include "math/geometry.h"
-#include "math/conv.h"
-#include "old/d3dmath.h"
-#include "old/d3dtextr.h"
-#include "old/d3dengine.h"
-#include "old/d3dutil.h"
-#include "common/language.h"
-#include "common/iman.h"
-#include "old/math3d.h"
-#include "common/event.h"
-#include "object/object.h"
-#include "physics/physics.h"
-#include "object/auto/auto.h"
-#include "object/robotmain.h"
-#include "old/terrain.h"
-#include "old/sound.h"
-#include "old/water.h"
-#include "old/particule.h"
-
-
-
-const float FOG_HSUP = 10.0f;
-const float FOG_HINF = 100.0f;
-
-
-
-
-// Check if an object can be destroyed, but is not an enemy.
-
-bool IsSoft(ObjectType type)
-{
- return ( type == OBJECT_HUMAN ||
- type == OBJECT_MOBILEfa ||
- type == OBJECT_MOBILEta ||
- type == OBJECT_MOBILEwa ||
- type == OBJECT_MOBILEia ||
- type == OBJECT_MOBILEfc ||
- type == OBJECT_MOBILEtc ||
- type == OBJECT_MOBILEwc ||
- type == OBJECT_MOBILEic ||
- type == OBJECT_MOBILEfi ||
- type == OBJECT_MOBILEti ||
- type == OBJECT_MOBILEwi ||
- type == OBJECT_MOBILEii ||
- type == OBJECT_MOBILEfs ||
- type == OBJECT_MOBILEts ||
- type == OBJECT_MOBILEws ||
- type == OBJECT_MOBILEis ||
- type == OBJECT_MOBILErt ||
- type == OBJECT_MOBILErc ||
- type == OBJECT_MOBILErr ||
- type == OBJECT_MOBILErs ||
- type == OBJECT_MOBILEsa ||
- type == OBJECT_MOBILEft ||
- type == OBJECT_MOBILEtt ||
- type == OBJECT_MOBILEwt ||
- type == OBJECT_MOBILEit ||
- type == OBJECT_MOBILEdr || // robot?
- type == OBJECT_METAL ||
- type == OBJECT_POWER ||
- type == OBJECT_ATOMIC || // cargo?
- type == OBJECT_DERRICK ||
- type == OBJECT_STATION ||
- type == OBJECT_FACTORY ||
- type == OBJECT_REPAIR ||
- type == OBJECT_DESTROYER||
- type == OBJECT_CONVERT ||
- type == OBJECT_TOWER ||
- type == OBJECT_RESEARCH ||
- type == OBJECT_RADAR ||
- type == OBJECT_INFO ||
- type == OBJECT_ENERGY ||
- type == OBJECT_LABO ||
- type == OBJECT_NUCLEAR ||
- type == OBJECT_PARA ); // building?
-}
-
-// Check if an object is a destroyable enemy.
-
-bool IsAlien(ObjectType type)
-{
- return ( type == OBJECT_ANT ||
- type == OBJECT_SPIDER ||
- type == OBJECT_BEE ||
- type == OBJECT_WORM ||
- type == OBJECT_MOTHER ||
- type == OBJECT_NEST ||
- type == OBJECT_BULLET ||
- type == OBJECT_EGG ||
- type == OBJECT_MOBILEtg ||
- type == OBJECT_TEEN28 ||
- type == OBJECT_TEEN31 );
-}
-
-// Returns the damping factor for friendly fire.
-
-float RetDecay(ObjectType type)
-{
- if ( IsSoft(type) ) return 0.2f;
- return 1.0f;
-}
-
-
-
-// Application constructor.
-
-CParticule::CParticule(CInstanceManager *iMan, CD3DEngine* engine)
-{
- m_iMan = iMan;
- m_iMan->AddInstance(CLASS_PARTICULE, this);
-
- m_pD3DDevice = 0;
- m_engine = engine;
- m_main = 0;
- m_terrain = 0;
- m_water = 0;
- m_sound = 0;
- m_uniqueStamp = 0;
- m_exploGunCounter = 0;
- m_lastTimeGunDel = 0.0f;
- m_absTime = 0.0f;
-
- FlushParticule();
-}
-
-// Application destructor. Free memory.
-
-CParticule::~CParticule()
-{
- m_iMan->DeleteInstance(CLASS_PARTICULE, this);
-}
-
-
-void CParticule::SetD3DDevice(LPDIRECT3DDEVICE7 device)
-{
- m_pD3DDevice = device;
-}
-
-
-// Removes all particles.
-
-void CParticule::FlushParticule()
-{
- int i, j;
-
- for ( i=0 ; i<MAXPARTICULE*MAXPARTITYPE ; i++ )
- {
- m_particule[i].bUsed = false;
- }
-
- for ( i=0 ; i<MAXPARTITYPE ; i++ )
- {
- for ( j=0 ; j<SH_MAX ; j++ )
- {
- m_totalInterface[i][j] = 0;
- }
- }
-
- for ( i=0 ; i<MAXTRACK ; i++ )
- {
- m_track[i].bUsed = false;
- }
-
- m_wheelTraceTotal = 0;
- m_wheelTraceIndex = 0;
-
- for ( i=0 ; i<SH_MAX ; i++ )
- {
- m_bFrameUpdate[i] = true;
- }
-
- m_fogTotal = 0;
- m_exploGunCounter = 0;
-}
-
-// Removes all particles of a sheet.
-
-void CParticule::FlushParticule(int sheet)
-{
- int i;
-
- for ( i=0 ; i<MAXPARTICULE*MAXPARTITYPE ; i++ )
- {
- if ( !m_particule[i].bUsed ) continue;
- if ( m_particule[i].sheet != sheet ) continue;
-
- m_particule[i].bUsed = false;
- }
-
- for ( i=0 ; i<MAXPARTITYPE ; i++ )
- {
- m_totalInterface[i][sheet] = 0;
- }
-
- for ( i=0 ; i<MAXTRACK ; i++ )
- {
- m_track[i].bUsed = false;
- }
-
- if ( sheet == SH_WORLD )
- {
- m_wheelTraceTotal = 0;
- m_wheelTraceIndex = 0;
- }
-}
-
-
-// Builds file name of the effect.
-// effectNN.tga, with NN = number
-
-void NameParticule(char *buffer, int num)
-{
- if ( num == 1 ) strcpy(buffer, "effect00.tga");
- else if ( num == 2 ) strcpy(buffer, "effect01.tga");
- else if ( num == 3 ) strcpy(buffer, "effect02.tga");
-#if _POLISH
- else if ( num == 4 ) strcpy(buffer, "textp.tga");
-#else
- else if ( num == 4 ) strcpy(buffer, "text.tga");
-#endif
- else strcpy(buffer, "xxx.tga");
-}
-
-
-// Creates a new particle.
-// Returns the channel of the particle created or -1 on error.
-
-int CParticule::CreateParticule(Math::Vector pos, Math::Vector speed, Math::Point dim,
- ParticuleType type,
- float duration, float mass,
- float windSensitivity, int sheet)
-{
-//? float dist;
- int i, j, t;
-
- if ( m_main == 0 )
- {
- m_main = (CRobotMain*)m_iMan->SearchInstance(CLASS_MAIN);
- }
-
-#if 0
- if ( sheet == SH_WORLD &&
- type != PARTISELY &&
- type != PARTISELR &&
- type != PARTIGUN1 &&
- type != PARTIGUN2 &&
- type != PARTIGUN3 &&
- type != PARTIGUN4 &&
- type != PARTIQUARTZ &&
- !m_main->RetMovieLock() )
- {
- dist = Math::Distance(pos, m_engine->RetEyePt());
- if ( dist > 300.0f ) return -1;
- }
-#endif
-
- t = -1;
- if ( type == PARTIEXPLOT ||
- type == PARTIEXPLOO ||
- type == PARTIMOTOR ||
- type == PARTIBLITZ ||
- type == PARTICRASH ||
- type == PARTIVAPOR ||
- type == PARTIGAS ||
- type == PARTIBASE ||
- type == PARTIFIRE ||
- type == PARTIFIREZ ||
- type == PARTIBLUE ||
- type == PARTIROOT ||
- type == PARTIRECOVER ||
- type == PARTIEJECT ||
- type == PARTISCRAPS ||
- type == PARTIGUN2 ||
- type == PARTIGUN3 ||
- type == PARTIGUN4 ||
- type == PARTIQUEUE ||
- type == PARTIORGANIC1 ||
- type == PARTIORGANIC2 ||
- type == PARTIFLAME ||
- type == PARTIBUBBLE ||
- type == PARTIERROR ||
- type == PARTIWARNING ||
- type == PARTIINFO ||
- type == PARTISPHERE1 ||
- type == PARTISPHERE2 ||
- type == PARTISPHERE4 ||
- type == PARTISPHERE5 ||
- type == PARTISPHERE6 ||
- type == PARTIPLOUF0 ||
- type == PARTITRACK1 ||
- type == PARTITRACK2 ||
- type == PARTITRACK3 ||
- type == PARTITRACK4 ||
- type == PARTITRACK5 ||
- type == PARTITRACK6 ||
- type == PARTITRACK7 ||
- type == PARTITRACK8 ||
- type == PARTITRACK9 ||
- type == PARTITRACK10 ||
- type == PARTITRACK11 ||
- type == PARTITRACK12 ||
- type == PARTILENS1 ||
- type == PARTILENS2 ||
- type == PARTILENS3 ||
- type == PARTILENS4 ||
- type == PARTIGFLAT ||
- type == PARTIDROP ||
- type == PARTIWATER ||
- type == PARTILIMIT1 ||
- type == PARTILIMIT2 ||
- type == PARTILIMIT3 ||
- type == PARTILIMIT4 ||
- type == PARTIEXPLOG1 ||
- type == PARTIEXPLOG2 )
- {
- t = 1; // effect00
- }
- if ( type == PARTIGLINT ||
- type == PARTIGLINTb ||
- type == PARTIGLINTr ||
- type == PARTITOTO ||
- type == PARTISELY ||
- type == PARTISELR ||
- type == PARTIQUARTZ ||
- type == PARTIGUNDEL ||
- type == PARTICONTROL ||
- type == PARTISHOW ||
- type == PARTICHOC ||
- type == PARTIFOG4 ||
- type == PARTIFOG5 ||
- type == PARTIFOG6 ||
- type == PARTIFOG7 )
- {
- t = 2; // effect01
- }
- if ( type == PARTIGUN1 ||
- type == PARTIFLIC ||
- type == PARTISPHERE0 ||
- type == PARTISPHERE3 ||
- type == PARTIFOG0 ||
- type == PARTIFOG1 ||
- type == PARTIFOG2 ||
- type == PARTIFOG3 )
- {
- t = 3; // effect02
- }
- if ( type == PARTISMOKE1 ||
- type == PARTISMOKE2 ||
- type == PARTISMOKE3 ||
- type == PARTIBLOOD ||
- type == PARTIBLOODM ||
- type == PARTIVIRUS1 ||
- type == PARTIVIRUS2 ||
- type == PARTIVIRUS3 ||
- type == PARTIVIRUS4 ||
- type == PARTIVIRUS5 ||
- type == PARTIVIRUS6 ||
- type == PARTIVIRUS7 ||
- type == PARTIVIRUS8 ||
- type == PARTIVIRUS9 ||
- type == PARTIVIRUS10 )
- {
- t = 4; // text (D3DSTATETTw)
- }
- if ( t >= MAXPARTITYPE ) return -1;
- if ( t == -1 ) return -1;
-
- for ( j=0 ; j<MAXPARTICULE ; j++ )
- {
- i = MAXPARTICULE*t+j;
-
- if ( !m_particule[i].bUsed )
- {
- ZeroMemory(&m_particule[i], sizeof(Particule));
- m_particule[i].bUsed = true;
- m_particule[i].bRay = false;
- m_particule[i].uniqueStamp = m_uniqueStamp++;
- m_particule[i].sheet = sheet;
- m_particule[i].mass = mass;
- m_particule[i].duration = duration;
- m_particule[i].pos = pos;
- m_particule[i].goal = pos;
- m_particule[i].speed = speed;
- m_particule[i].windSensitivity = windSensitivity;
- m_particule[i].dim = dim;
- m_particule[i].zoom = 1.0f;
- m_particule[i].angle = 0.0f;
- m_particule[i].intensity = 1.0f;
- m_particule[i].type = type;
- m_particule[i].phase = PARPHSTART;
- m_particule[i].texSup.x = 0.0f;
- m_particule[i].texSup.y = 0.0f;
- m_particule[i].texInf.x = 0.0f;
- m_particule[i].texInf.y = 0.0f;
- m_particule[i].time = 0.0f;
- m_particule[i].phaseTime = 0.0f;
- m_particule[i].testTime = 0.0f;
- m_particule[i].objLink = 0;
- m_particule[i].objFather = 0;
- m_particule[i].trackRank = -1;
-
- m_totalInterface[t][sheet] ++;
-
- if ( type == PARTIEXPLOT ||
- type == PARTIEXPLOO )
- {
- m_particule[i].angle = Math::Rand()*Math::PI*2.0f;
- }
-
- if ( type == PARTIGUN1 ||
- type == PARTIGUN4 )
- {
- m_particule[i].testTime = 1.0f; // impact immediately
- }
-
- if ( type >= PARTIFOG0 &&
- type <= PARTIFOG9 )
- {
- if ( m_fogTotal < MAXPARTIFOG )
- m_fog[m_fogTotal++] = i;
- }
-
- return i | ((m_particule[i].uniqueStamp&0xffff)<<16);
- }
- }
-
- return -1;
-}
-
-// Creates a new triangular particle (debris).
-// Returns the channel of the particle created or -1 on error.
-
-int CParticule::CreateFrag(Math::Vector pos, Math::Vector speed,
- D3DTriangle *triangle,
- ParticuleType type,
- float duration, float mass,
- float windSensitivity, int sheet)
-{
- Math::Vector p1, p2, p3, n;
- float l1, l2, l3, dx, dy;
- int i, j, t;
-
- t = 0;
- for ( j=0 ; j<MAXPARTICULE ; j++ )
- {
- i = MAXPARTICULE*t+j;
-
- if ( !m_particule[i].bUsed )
- {
- ZeroMemory(&m_particule[i], sizeof(Particule));
- m_particule[i].bUsed = true;
- m_particule[i].bRay = false;
- m_particule[i].uniqueStamp = m_uniqueStamp++;
- m_particule[i].sheet = sheet;
- m_particule[i].mass = mass;
- m_particule[i].duration = duration;
- m_particule[i].pos = pos;
- m_particule[i].goal = pos;
- m_particule[i].speed = speed;
- m_particule[i].windSensitivity = windSensitivity;
- m_particule[i].zoom = 1.0f;
- m_particule[i].angle = 0.0f;
- m_particule[i].intensity = 1.0f;
- m_particule[i].type = type;
- m_particule[i].phase = PARPHSTART;
- m_particule[i].texSup.x = 0.0f;
- m_particule[i].texSup.y = 0.0f;
- m_particule[i].texInf.x = 0.0f;
- m_particule[i].texInf.y = 0.0f;
- m_particule[i].time = 0.0f;
- m_particule[i].phaseTime = 0.0f;
- m_particule[i].testTime = 0.0f;
- m_particule[i].objLink = 0;
- m_particule[i].objFather = 0;
- m_particule[i].trackRank = -1;
- m_triangle[i] = *triangle;
-
- m_totalInterface[t][sheet] ++;
-
- p1.x = m_triangle[i].triangle[0].x;
- p1.y = m_triangle[i].triangle[0].y;
- p1.z = m_triangle[i].triangle[0].z;
-
- p2.x = m_triangle[i].triangle[1].x;
- p2.y = m_triangle[i].triangle[1].y;
- p2.z = m_triangle[i].triangle[1].z;
-
- p3.x = m_triangle[i].triangle[2].x;
- p3.y = m_triangle[i].triangle[2].y;
- p3.z = m_triangle[i].triangle[2].z;
-
- l1 = Math::Distance(p1, p2);
- l2 = Math::Distance(p2, p3);
- l3 = Math::Distance(p3, p1);
- dx = fabs(Math::Min(l1, l2, l3))*0.5f;
- dy = fabs(Math::Max(l1, l2, l3))*0.5f;
- p1 = Math::Vector(-dx, dy, 0.0f);
- p2 = Math::Vector( dx, dy, 0.0f);
- p3 = Math::Vector(-dx, -dy, 0.0f);
-
- m_triangle[i].triangle[0].x = p1.x;
- m_triangle[i].triangle[0].y = p1.y;
- m_triangle[i].triangle[0].z = p1.z;
-
- m_triangle[i].triangle[1].x = p2.x;
- m_triangle[i].triangle[1].y = p2.y;
- m_triangle[i].triangle[1].z = p2.z;
-
- m_triangle[i].triangle[2].x = p3.x;
- m_triangle[i].triangle[2].y = p3.y;
- m_triangle[i].triangle[2].z = p3.z;
-
- n = Math::Vector(0.0f, 0.0f, -1.0f);
-
- m_triangle[i].triangle[0].nx = n.x;
- m_triangle[i].triangle[0].ny = n.y;
- m_triangle[i].triangle[0].nz = n.z;
-
- m_triangle[i].triangle[1].nx = n.x;
- m_triangle[i].triangle[1].ny = n.y;
- m_triangle[i].triangle[1].nz = n.z;
-
- m_triangle[i].triangle[2].nx = n.x;
- m_triangle[i].triangle[2].ny = n.y;
- m_triangle[i].triangle[2].nz = n.z;
-
- if ( type == PARTIFRAG )
- {
- m_particule[i].angle = Math::Rand()*Math::PI*2.0f;
- }
- return i | ((m_particule[i].uniqueStamp&0xffff)<<16);
- }
- }
-
- return -1;
-}
-
-// Creates a new particle being a part of object.
-// Returns the channel of the particle created or -1 on error.
-
-int CParticule::CreatePart(Math::Vector pos, Math::Vector speed,
- ParticuleType type,
- float duration, float mass, float weight,
- float windSensitivity, int sheet)
-{
- int i, j, t;
-
- t = 0;
- for ( j=0 ; j<MAXPARTICULE ; j++ )
- {
- i = MAXPARTICULE*t+j;
-
- if ( !m_particule[i].bUsed )
- {
- ZeroMemory(&m_particule[i], sizeof(Particule));
- m_particule[i].bUsed = true;
- m_particule[i].bRay = false;
- m_particule[i].uniqueStamp = m_uniqueStamp++;
- m_particule[i].sheet = sheet;
- m_particule[i].mass = mass;
- m_particule[i].weight = weight;
- m_particule[i].duration = duration;
- m_particule[i].pos = pos;
- m_particule[i].goal = pos;
- m_particule[i].speed = speed;
- m_particule[i].windSensitivity = windSensitivity;
- m_particule[i].zoom = 1.0f;
- m_particule[i].angle = 0.0f;
- m_particule[i].intensity = 1.0f;
- m_particule[i].type = type;
- m_particule[i].phase = PARPHSTART;
- m_particule[i].texSup.x = 0.0f;
- m_particule[i].texSup.y = 0.0f;
- m_particule[i].texInf.x = 0.0f;
- m_particule[i].texInf.y = 0.0f;
- m_particule[i].time = 0.0f;
- m_particule[i].phaseTime = 0.0f;
- m_particule[i].testTime = 0.0f;
- m_particule[i].trackRank = -1;
-
- m_totalInterface[t][sheet] ++;
-
- return i | ((m_particule[i].uniqueStamp&0xffff)<<16);
- }
- }
-
- return -1;
-}
-
-// Creates a new linear particle (radius).
-// Returns the channel of the particle created or -1 on error.
-
-int CParticule::CreateRay(Math::Vector pos, Math::Vector goal,
- ParticuleType type, Math::Point dim,
- float duration, int sheet)
-{
- int i, j, t;
-
- t = -1;
- if ( type == PARTIRAY1 ||
- type == PARTIRAY2 ||
- type == PARTIRAY3 ||
- type == PARTIRAY4 )
- {
- t = 3; // effect02
- }
- if ( t >= MAXPARTITYPE ) return -1;
- if ( t == -1 ) return -1;
-
- for ( j=0 ; j<MAXPARTICULE ; j++ )
- {
- i = MAXPARTICULE*t+j;
-
- if ( !m_particule[i].bUsed )
- {
- ZeroMemory(&m_particule[i], sizeof(Particule));
- m_particule[i].bUsed = true;
- m_particule[i].bRay = true;
- m_particule[i].uniqueStamp = m_uniqueStamp++;
- m_particule[i].sheet = sheet;
- m_particule[i].mass = 0.0f;
- m_particule[i].duration = duration;
- m_particule[i].pos = pos;
- m_particule[i].goal = goal;
- m_particule[i].speed = Math::Vector(0.0f, 0.0f, 0.0f);
- m_particule[i].windSensitivity = 0.0f;
- m_particule[i].dim = dim;
- m_particule[i].zoom = 1.0f;
- m_particule[i].angle = 0.0f;
- m_particule[i].intensity = 1.0f;
- m_particule[i].type = type;
- m_particule[i].phase = PARPHSTART;
- m_particule[i].texSup.x = 0.0f;
- m_particule[i].texSup.y = 0.0f;
- m_particule[i].texInf.x = 0.0f;
- m_particule[i].texInf.y = 0.0f;
- m_particule[i].time = 0.0f;
- m_particule[i].phaseTime = 0.0f;
- m_particule[i].testTime = 0.0f;
- m_particule[i].objLink = 0;
- m_particule[i].objFather = 0;
- m_particule[i].trackRank = -1;
-
- m_totalInterface[t][sheet] ++;
-
- return i | ((m_particule[i].uniqueStamp&0xffff)<<16);
- }
- }
-
- return -1;
-}
-
-// Creates a particle with a trail.
-// "length" is the length of the tail of drag (in seconds)!
-
-int CParticule::CreateTrack(Math::Vector pos, Math::Vector speed, Math::Point dim,
- ParticuleType type, float duration, float mass,
- float length, float width)
-{
- int channel, rank, i;
-
- // Creates the normal particle.
- channel = CreateParticule(pos, speed, dim, type, duration, mass, 0.0f, 0);
- if ( channel == -1 ) return -1;
-
- // Seeks a streak free.
- for ( i=0 ; i<MAXTRACK ; i++ )
- {
- if ( !m_track[i].bUsed ) // free?
- {
- rank = channel;
- if ( !CheckChannel(rank) ) return -1;
- m_particule[rank].trackRank = i;
-
- m_track[i].bUsed = true;
- m_track[i].step = (length/duration)/MAXTRACKLEN;
- m_track[i].last = 0.0f;
- m_track[i].intensity = 1.0f;
- m_track[i].width = width;
- m_track[i].used = 1;
- m_track[i].head = 0;
- m_track[i].pos[0] = pos;
- break;
- }
- }
-
- return channel;
-}
-
-// Creates a tire mark.
-
-void CParticule::CreateWheelTrace(const Math::Vector &p1, const Math::Vector &p2,
- const Math::Vector &p3, const Math::Vector &p4,
- ParticuleType type)
-{
- int i, max;
-
-//? max = (int)(m_engine->RetWheelTraceQuantity()*MAXWHEELTRACE);
- max = MAXWHEELTRACE;
- i = m_wheelTraceIndex++;
- if ( m_wheelTraceIndex > max ) m_wheelTraceIndex = 0;
-
- m_wheelTrace[i].type = type;
- m_wheelTrace[i].pos[0] = p1; // ul
- m_wheelTrace[i].pos[1] = p2; // dl
- m_wheelTrace[i].pos[2] = p3; // ur
- m_wheelTrace[i].pos[3] = p4; // dr
- m_wheelTrace[i].startTime = m_absTime;
-
- if ( m_terrain == 0 )
- {
- m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN);
- }
-
- m_terrain->MoveOnFloor(m_wheelTrace[i].pos[0]);
- m_wheelTrace[i].pos[0].y += 0.2f; // just above the ground
-
- m_terrain->MoveOnFloor(m_wheelTrace[i].pos[1]);
- m_wheelTrace[i].pos[1].y += 0.2f; // just above the ground
-
- m_terrain->MoveOnFloor(m_wheelTrace[i].pos[2]);
- m_wheelTrace[i].pos[2].y += 0.2f; // just above the ground
-
- m_terrain->MoveOnFloor(m_wheelTrace[i].pos[3]);
- m_wheelTrace[i].pos[3].y += 0.2f; // just above the ground
-
- if ( m_wheelTraceTotal < max )
- {
- m_wheelTraceTotal ++;
- }
- else
- {
- m_wheelTraceTotal = max;
- }
-}
-
-
-// Check a channel number.
-// Adapts the channel so it can be used as an offset in m_particule.
-
-bool CParticule::CheckChannel(int &channel)
-{
- int uniqueStamp;
-
- uniqueStamp = (channel>>16)&0xffff;
- channel &= 0xffff;
-
- if ( channel < 0 ) return false;
- if ( channel >= MAXPARTICULE*MAXPARTITYPE ) return false;
-#if 0
- if ( !m_particule[channel].bUsed ) return false;
-
- if ( m_particule[channel].uniqueStamp != uniqueStamp ) return false;
-#else
- if ( !m_particule[channel].bUsed )
- {
- OutputDebugString("CheckChannel bUsed=false !\n");
- return false;
- }
-
- if ( m_particule[channel].uniqueStamp != uniqueStamp )
- {
- OutputDebugString("CheckChannel uniqueStamp !\n");
- return false;
- }
-#endif
-
- return true;
-}
-
-// Removes a particle after his rank.
-
-void CParticule::DeleteRank(int rank)
-{
- int i;
-
- if ( m_totalInterface[rank/MAXPARTICULE][m_particule[rank].sheet] > 0 )
- {
- m_totalInterface[rank/MAXPARTICULE][m_particule[rank].sheet] --;
- }
-
- i = m_particule[rank].trackRank;
- if ( i != -1 ) // drag associated?
- {
- m_track[i].bUsed = false; // frees the drag
- }
-
- m_particule[rank].bUsed = false;
-}
-
-// Removes all particles of a given type.
-
-void CParticule::DeleteParticule(ParticuleType type)
-{
- int i;
-
- for ( i=0 ; i<MAXPARTICULE*MAXPARTITYPE ; i++ )
- {
- if ( !m_particule[i].bUsed ) continue;
- if ( m_particule[i].type != type ) continue;
-
- DeleteRank(i);
- }
-}
-
-// Removes all particles of a given channel.
-
-void CParticule::DeleteParticule(int channel)
-{
- int i;
-
- if ( !CheckChannel(channel) ) return;
-
- if ( m_totalInterface[channel/MAXPARTICULE][m_particule[channel].sheet] > 0 )
- {
- m_totalInterface[channel/MAXPARTICULE][m_particule[channel].sheet] --;
- }
-
- i = m_particule[channel].trackRank;
- if ( i != -1 ) // drag associated?
- {
- m_track[i].bUsed = false; // frees the drag
- }
-
- m_particule[channel].bUsed = false;
-}
-
-
-// Specifies the object to which the particle is bound.
-
-void CParticule::SetObjectLink(int channel, CObject *object)
-{
- if ( !CheckChannel(channel) ) return;
- m_particule[channel].objLink = object;
-}
-
-// Specifies the parent object that created the particle.
-
-void CParticule::SetObjectFather(int channel, CObject *object)
-{
- if ( !CheckChannel(channel) ) return;
- m_particule[channel].objFather = object;
-}
-
-void CParticule::SetPosition(int channel, Math::Vector pos)
-{
- if ( !CheckChannel(channel) ) return;
- m_particule[channel].pos = pos;
-}
-
-void CParticule::SetDimension(int channel, Math::Point dim)
-{
- if ( !CheckChannel(channel) ) return;
- m_particule[channel].dim = dim;
-}
-
-void CParticule::SetZoom(int channel, float zoom)
-{
- if ( !CheckChannel(channel) ) return;
- m_particule[channel].zoom = zoom;
-}
-
-void CParticule::SetAngle(int channel, float angle)
-{
- if ( !CheckChannel(channel) ) return;
- m_particule[channel].angle = angle;
-}
-
-void CParticule::SetIntensity(int channel, float intensity)
-{
- if ( !CheckChannel(channel) ) return;
- m_particule[channel].intensity = intensity;
-}
-
-void CParticule::SetParam(int channel, Math::Vector pos, Math::Point dim, float zoom,
- float angle, float intensity)
-{
- if ( !CheckChannel(channel) ) return;
- m_particule[channel].pos = pos;
- m_particule[channel].dim = dim;
- m_particule[channel].zoom = zoom;
- m_particule[channel].angle = angle;
- m_particule[channel].intensity = intensity;
-}
-
-void CParticule::SetPhase(int channel, ParticulePhase phase, float duration)
-{
- if ( !CheckChannel(channel) ) return;
- m_particule[channel].phase = phase;
- m_particule[channel].duration = duration;
- m_particule[channel].phaseTime = m_particule[channel].time;
-}
-
-// Returns the position of the particle.
-
-bool CParticule::GetPosition(int channel, Math::Vector &pos)
-{
- if ( !CheckChannel(channel) ) return false;
- pos = m_particule[channel].pos;
- return true;
-}
-
-
-// Indicates whether a sheet evolves or not.
-
-void CParticule::SetFrameUpdate(int sheet, bool bUpdate)
-{
- m_bFrameUpdate[sheet] = bUpdate;
-}
-
-// Makes evolve all the particles.
-
-void CParticule::FrameParticule(float rTime)
-{
- CObject* object;
- Math::Vector eye, pos, speed, wind;
- Math::Point ts, ti, dim;
- bool bPause;
- float progress, dp, h, duration, mass, amplitude;
- int i, j, r, total;
-
- if ( m_main == 0 )
- {
- m_main = (CRobotMain*)m_iMan->SearchInstance(CLASS_MAIN);
- }
-
- bPause = ( m_engine->RetPause() && !m_main->RetInfoLock() );
-
- if ( m_terrain == 0 )
- {
- m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN);
- }
- if ( m_water == 0 )
- {
- m_water = (CWater*)m_iMan->SearchInstance(CLASS_WATER);
- }
-
- if ( !bPause )
- {
- m_lastTimeGunDel += rTime;
- m_absTime += rTime;
- }
-
- wind = m_terrain->RetWind();
- eye = m_engine->RetEyePt();
-
- for ( i=0 ; i<MAXPARTICULE*MAXPARTITYPE ; i++ )
- {
- if ( !m_particule[i].bUsed ) continue;
- if ( !m_bFrameUpdate[m_particule[i].sheet] ) continue;
-
- if ( m_particule[i].type != PARTISHOW )
- {
- if ( bPause && m_particule[i].sheet != SH_INTERFACE ) continue;
- }
-
- if ( m_particule[i].type != PARTIQUARTZ )
- {
- m_particule[i].pos += m_particule[i].speed*rTime;
- }
-
- if ( m_particule[i].sheet == SH_WORLD )
- {
- h = rTime*m_particule[i].windSensitivity*Math::Rand()*2.0f;
- m_particule[i].pos += wind*h;
- }
-
- progress = (m_particule[i].time-m_particule[i].phaseTime)/m_particule[i].duration;
-
- // Manages the particles with mass that bounce.
- if ( m_particule[i].mass != 0.0f &&
- m_particule[i].type != PARTIQUARTZ )
- {
- m_particule[i].speed.y -= m_particule[i].mass*rTime;
-
- if ( m_particule[i].sheet == SH_INTERFACE )
- {
- h = 0.0f;
- }
- else
- {
- h = m_terrain->RetFloorLevel(m_particule[i].pos, true);
- }
- h += m_particule[i].dim.y*0.75f;
- if ( m_particule[i].pos.y < h ) // impact with the ground?
- {
- if ( m_particule[i].type == PARTIPART &&
- m_particule[i].weight > 3.0f && // heavy enough?
- m_particule[i].bounce < 3 )
- {
- amplitude = m_particule[i].weight*0.1f;
- amplitude *= 1.0f-0.3f*m_particule[i].bounce;
- if ( amplitude > 1.0f ) amplitude = 1.0f;
- if ( amplitude > 0.0f )
- {
- Play(SOUND_BOUM, m_particule[i].pos, amplitude);
- }
- }
-
- if ( m_particule[i].bounce < 3 )
- {
- m_particule[i].pos.y = h;
- m_particule[i].speed.y *= -0.4f;
- m_particule[i].speed.x *= 0.4f;
- m_particule[i].speed.z *= 0.4f;
- m_particule[i].bounce ++; // more impact
- }
- else // disappears after 3 bounces?
- {
- if ( m_particule[i].pos.y < h-10.0f ||
- m_particule[i].time >= 20.0f )
- {
- DeleteRank(i);
- continue;
- }
- }
- }
- }
-
- // Manages drag associated.
- r = m_particule[i].trackRank;
- if ( r != -1 ) // drag exists?
- {
- if ( TrackMove(r, m_particule[i].pos, progress) )
- {
- DeleteRank(i);
- continue;
- }
-
- m_track[r].bDrawParticule = (progress < 1.0f);
- }
-
- if ( m_particule[i].type == PARTITRACK1 ) // explosion technique?
- {
- m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration);
-
- ts.x = 0.375f;
- ts.y = 0.000f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTITRACK2 ) // spray blue?
- {
- m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration);
-
- ts.x = 0.500f;
- ts.y = 0.000f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTITRACK3 ) // spider?
- {
- m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration);
-
- ts.x = 0.500f;
- ts.y = 0.750f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTITRACK4 ) // insect explosion?
- {
- m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration);
-
- ts.x = 0.625f;
- ts.y = 0.000f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTITRACK5 ) // derrick?
- {
- m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration);
-
- ts.x = 0.750f;
- ts.y = 0.000f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTITRACK6 ) // reset in/out?
- {
- ts.x = 0.0f;
- ts.y = 0.0f;
- ti.x = 0.0f;
- ti.y = 0.0f;
- }
-
- if ( m_particule[i].type == PARTITRACK7 || // win-1 ?
- m_particule[i].type == PARTITRACK8 || // win-2 ?
- m_particule[i].type == PARTITRACK9 || // win-3 ?
- m_particule[i].type == PARTITRACK10 ) // win-4 ?
- {
- m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration);
-
- ts.x = 0.25f*(m_particule[i].type-PARTITRACK7);
- ts.y = 0.25f;
- ti.x = ts.x+0.25f;
- ti.y = ts.y+0.25f;
- }
-
- if ( m_particule[i].type == PARTITRACK11 ) // phazer shot?
- {
- object = SearchObjectGun(m_particule[i].goal, m_particule[i].pos, m_particule[i].type, m_particule[i].objFather);
- m_particule[i].goal = m_particule[i].pos;
- if ( object != 0 )
- {
- if ( object->RetType() == OBJECT_MOTHER )
- {
- object->ExploObject(EXPLO_BOUM, 0.1f);
- }
- else
- {
- object->ExploObject(EXPLO_BOUM, 0.0f, RetDecay(object->RetType()));
- }
- }
-
- m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration);
-
- ts.x = 0.375f;
- ts.y = 0.000f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTITRACK12 ) // drag reactor?
- {
- m_particule[i].zoom = 1.0f;
-
- ts.x = 0.375f;
- ts.y = 0.000f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTIMOTOR )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- m_particule[i].zoom = 1.0f-progress;
- m_particule[i].intensity = 1.0f-progress;
-
- ts.x = 0.000f;
- ts.y = 0.750f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTIBLITZ )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- m_particule[i].zoom = 1.0f-progress;
- m_particule[i].angle = Math::Rand()*Math::PI*2.0f;
-
- ts.x = 0.125f;
- ts.y = 0.750f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTICRASH )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
-//? m_particule[i].intensity = 1.0f-progress;
- if ( progress < 0.25f )
- {
- m_particule[i].zoom = progress/0.25f;
- }
- else
- {
- m_particule[i].intensity = 1.0f-(progress-0.25f)/0.75f;
- }
-
-//? ts.x = 0.250f;
- ts.x = 0.000f;
-//? ts.x = 0.375f;
- ts.y = 0.750f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTIVAPOR )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- m_particule[i].intensity = 1.0f-progress;
- m_particule[i].zoom = 1.0f+progress*3.0f;
-
- ts.x = 0.000f;
- ts.y = 0.750f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTIGAS )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- m_particule[i].zoom = 1.0f-progress;
-
- ts.x = 0.375f;
- ts.y = 0.750f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTIBASE )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- m_particule[i].zoom = 1.0f+progress*7.0f;
- m_particule[i].intensity = powf(1.0f-progress, 3.0f);
-
- ts.x = 0.375f;
- ts.y = 0.750f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTIFIRE ||
- m_particule[i].type == PARTIFIREZ )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- if ( m_particule[i].type == PARTIFIRE )
- {
- m_particule[i].zoom = 1.0f-progress;
- }
- else
- {
- m_particule[i].zoom = progress;
- }
-
- ts.x = 0.500f;
- ts.y = 0.750f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTIGUN1 ) // fireball shot?
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- if ( m_particule[i].testTime >= 0.1f )
- {
- m_particule[i].testTime = 0.0f;
-
- if ( m_terrain->RetFloorHeight(m_particule[i].pos, true) < -2.0f )
- {
- m_exploGunCounter ++;
-
- if ( m_exploGunCounter%2 == 0 )
- {
- pos = m_particule[i].goal;
- m_terrain->MoveOnFloor(pos, true);
- speed.x = 0.0f;
- speed.z = 0.0f;
- speed.y = 0.0f;
- dim.x = Math::Rand()*6.0f+6.0f;
- dim.y = dim.x;
- duration = Math::Rand()*1.0f+1.0f;
- mass = 0.0f;
- CreateParticule(pos, speed, dim, PARTIEXPLOG1, duration, mass, 1.0f);
-
- pos.y += 1.0f;
- total = (int)(2.0f*m_engine->RetParticuleDensity());
- for ( j=0 ; j<total ; j++ )
- {
- speed.x = (Math::Rand()-0.5f)*20.0f;
- speed.z = (Math::Rand()-0.5f)*20.0f;
- speed.y = Math::Rand()*20.0f;
- dim.x = 1.0f;
- dim.y = dim.x;
- duration = Math::Rand()*1.0f+1.0f;
- mass = Math::Rand()*10.0f+15.0f;
- CreateParticule(pos, speed, dim, PARTIEXPLOG1, duration, mass, 1.0f);
- }
- }
-
- if ( m_exploGunCounter%4 == 0 )
- {
- Play(SOUND_EXPLOg1, pos, 0.5f);
- }
-
- DeleteRank(i);
- continue;
- }
-
- object = SearchObjectGun(m_particule[i].goal, m_particule[i].pos, m_particule[i].type, m_particule[i].objFather);
- m_particule[i].goal = m_particule[i].pos;
- if ( object != 0 )
- {
- object->ExploObject(EXPLO_BURN, 0.0f, RetDecay(object->RetType()));
-
- m_exploGunCounter ++;
-
- if ( m_exploGunCounter%2 == 0 )
- {
- pos = m_particule[i].pos;
- speed.x = 0.0f;
- speed.z = 0.0f;
- speed.y = 0.0f;
- dim.x = Math::Rand()*6.0f+6.0f;
- dim.y = dim.x;
- duration = Math::Rand()*1.0f+1.0f;
- mass = 0.0f;
- CreateParticule(pos, speed, dim, PARTIEXPLOG1, duration, mass, 1.0f);
-
- pos.y += 1.0f;
- total = (int)(2.0f*m_engine->RetParticuleDensity());
- for ( j=0 ; j<total ; j++ )
- {
- speed.x = (Math::Rand()-0.5f)*20.0f;
- speed.z = (Math::Rand()-0.5f)*20.0f;
- speed.y = Math::Rand()*20.0f;
- dim.x = 1.0f;
- dim.y = dim.x;
- duration = Math::Rand()*1.0f+1.0f;
- mass = Math::Rand()*10.0f+15.0f;
- CreateParticule(pos, speed, dim, PARTIEXPLOG1, duration, mass, 1.0f);
- }
- }
-
- if ( m_exploGunCounter%4 == 0 )
- {
- Play(SOUND_EXPLOg1, pos, 0.5f);
- }
-
- DeleteRank(i);
- continue;
- }
- }
-
- m_particule[i].angle -= rTime*Math::PI*8.0f;
- m_particule[i].zoom = 1.0f-progress;
-
- ts.x = 0.00f;
- ts.y = 0.50f;
- ti.x = ts.x+0.25f;
- ti.y = ts.y+0.25f;
- }
-
- if ( m_particule[i].type == PARTIGUN2 ) // ant shot?
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- if ( m_particule[i].testTime >= 0.2f )
- {
- m_particule[i].testTime = 0.0f;
- object = SearchObjectGun(m_particule[i].goal, m_particule[i].pos, m_particule[i].type, m_particule[i].objFather);
- m_particule[i].goal = m_particule[i].pos;
- if ( object != 0 )
- {
- if ( object->RetShieldRadius() > 0.0f ) // protected by shield?
- {
- CreateParticule(m_particule[i].pos, Math::Vector(0.0f, 0.0f, 0.0f), Math::Point(6.0f, 6.0f), PARTIGUNDEL, 2.0f);
- if ( m_lastTimeGunDel > 0.2f )
- {
- m_lastTimeGunDel = 0.0f;
- Play(SOUND_GUNDEL, m_particule[i].pos, 1.0f);
- }
- DeleteRank(i);
- continue;
- }
- else
- {
- if ( object->RetType() != OBJECT_HUMAN )
- {
- Play(SOUND_TOUCH, m_particule[i].pos, 1.0f);
- }
- object->ExploObject(EXPLO_BOUM, 0.0f); // starts explosion
- }
- }
- }
-
- m_particule[i].angle = Math::Rand()*Math::PI*2.0f;
- m_particule[i].zoom = 1.0f-progress;
-
- ts.x = 0.125f;
- ts.y = 0.875f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTIGUN3 ) // spider suicides?
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- if ( m_particule[i].testTime >= 0.2f )
- {
- m_particule[i].testTime = 0.0f;
- object = SearchObjectGun(m_particule[i].goal, m_particule[i].pos, m_particule[i].type, m_particule[i].objFather);
- m_particule[i].goal = m_particule[i].pos;
- if ( object != 0 )
- {
- if ( object->RetShieldRadius() > 0.0f )
- {
- CreateParticule(m_particule[i].pos, Math::Vector(0.0f, 0.0f, 0.0f), Math::Point(6.0f, 6.0f), PARTIGUNDEL, 2.0f);
- if ( m_lastTimeGunDel > 0.2f )
- {
- m_lastTimeGunDel = 0.0f;
- Play(SOUND_GUNDEL, m_particule[i].pos, 1.0f);
- }
- DeleteRank(i);
- continue;
- }
- else
- {
- object->ExploObject(EXPLO_BURN, 1.0f); // starts explosion
- }
- }
- }
-
-//? ts.x = 0.875f;
-//? ts.y = 0.750f;
- ts.x = 0.500f;
- ts.y = 0.750f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTIGUN4 ) // orgaball shot?
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- if ( m_particule[i].testTime >= 0.1f )
- {
- m_particule[i].testTime = 0.0f;
-
- if ( m_terrain->RetFloorHeight(m_particule[i].pos, true) < -2.0f )
- {
- m_exploGunCounter ++;
-
- if ( m_exploGunCounter%2 == 0 )
- {
- pos = m_particule[i].goal;
- m_terrain->MoveOnFloor(pos, true);
- speed.x = 0.0f;
- speed.z = 0.0f;
- speed.y = 0.0f;
- dim.x = Math::Rand()*4.0f+2.0f;
- dim.y = dim.x;
- duration = Math::Rand()*0.7f+0.7f;
- mass = 0.0f;
- CreateParticule(pos, speed, dim, PARTIEXPLOG2, duration, mass, 1.0f);
- }
-
- if ( m_exploGunCounter%4 == 0 )
- {
- Play(SOUND_EXPLOg2, pos, 0.5f);
- }
-
- DeleteRank(i);
- continue;
- }
-
- object = SearchObjectGun(m_particule[i].goal, m_particule[i].pos, m_particule[i].type, m_particule[i].objFather);
- m_particule[i].goal = m_particule[i].pos;
- if ( object != 0 )
- {
- object->ExploObject(EXPLO_BOUM, 0.0f, RetDecay(object->RetType()));
-
- m_exploGunCounter ++;
-
- if ( m_exploGunCounter%2 == 0 )
- {
- pos = m_particule[i].pos;
- speed.x = 0.0f;
- speed.z = 0.0f;
- speed.y = 0.0f;
- dim.x = Math::Rand()*4.0f+2.0f;
- dim.y = dim.x;
- duration = Math::Rand()*0.7f+0.7f;
- mass = 0.0f;
- CreateParticule(pos, speed, dim, PARTIEXPLOG2, duration, mass, 1.0f);
- }
-
- if ( m_exploGunCounter%4 == 0 )
- {
- Play(SOUND_EXPLOg2, pos, 0.5f);
- }
-
- DeleteRank(i);
- continue;
- }
- }
-
- m_particule[i].angle = Math::Rand()*Math::PI*2.0f;
- m_particule[i].zoom = 1.0f-progress;
-
- ts.x = 0.125f;
- ts.y = 0.875f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTIFLIC )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- m_particule[i].zoom = 0.1f+progress;
- m_particule[i].intensity = 1.0f-progress;
-
- ts.x = 0.00f;
- ts.y = 0.75f;
- ti.x = ts.x+0.25f;
- ti.y = ts.y+0.25f;
- }
-
- if ( m_particule[i].type == PARTISHOW )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- if ( progress < 0.5f ) m_particule[i].intensity = progress/0.5f;
- else m_particule[i].intensity = 2.0f-progress/0.5f;
- m_particule[i].zoom = 1.0f-progress*0.8f;
- m_particule[i].angle -= rTime*Math::PI*0.5f;
-
- ts.x = 0.50f;
- ts.y = 0.00f;
- ti.x = ts.x+0.25f;
- ti.y = ts.y+0.25f;
- }
-
- if ( m_particule[i].type == PARTICHOC )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- m_particule[i].zoom = 0.1f+progress;
- m_particule[i].intensity = 1.0f-progress;
-
- ts.x = 0.50f;
- ts.y = 0.50f;
- ti.x = ts.x+0.25f;
- ti.y = ts.y+0.25f;
- }
-
- if ( m_particule[i].type == PARTIGFLAT )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- m_particule[i].zoom = 0.1f+progress;
- m_particule[i].intensity = 1.0f-progress;
- m_particule[i].angle -= rTime*Math::PI*2.0f;
-
- ts.x = 0.00f;
- ts.y = 0.50f;
- ti.x = ts.x+0.25f;
- ti.y = ts.y+0.25f;
- }
-
- if ( m_particule[i].type == PARTILIMIT1 )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- m_particule[i].zoom = 1.0f;
- m_particule[i].intensity = 1.0f;
-
- ts.x = 0.000f;
- ts.y = 0.125f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
- if ( m_particule[i].type == PARTILIMIT2 )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- m_particule[i].zoom = 1.0f;
- m_particule[i].intensity = 1.0f;
-
- ts.x = 0.375f;
- ts.y = 0.125f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
- if ( m_particule[i].type == PARTILIMIT3 )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- m_particule[i].zoom = 1.0f;
- m_particule[i].intensity = 1.0f;
-
- ts.x = 0.500f;
- ts.y = 0.125f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTIFOG0 )
- {
- m_particule[i].zoom = progress;
- m_particule[i].intensity = 0.3f+sinf(progress)*0.15f;
- m_particule[i].angle += rTime*0.05f;
-
- ts.x = 0.25f;
- ts.y = 0.75f;
- ti.x = ts.x+0.25f;
- ti.y = ts.y+0.25f;
- }
- if ( m_particule[i].type == PARTIFOG1 )
- {
- m_particule[i].zoom = progress;
- m_particule[i].intensity = 0.3f+sinf(progress)*0.15f;
- m_particule[i].angle -= rTime*0.07f;
-
- ts.x = 0.25f;
- ts.y = 0.75f;
- ti.x = ts.x+0.25f;
- ti.y = ts.y+0.25f;
- }
-
- if ( m_particule[i].type == PARTIFOG2 )
- {
- m_particule[i].zoom = progress;
- m_particule[i].intensity = 0.6f+sinf(progress)*0.15f;
- m_particule[i].angle += rTime*0.05f;
-
- ts.x = 0.75f;
- ts.y = 0.75f;
- ti.x = ts.x+0.25f;
- ti.y = ts.y+0.25f;
- }
- if ( m_particule[i].type == PARTIFOG3 )
- {
- m_particule[i].zoom = progress;
- m_particule[i].intensity = 0.6f+sinf(progress)*0.15f;
- m_particule[i].angle -= rTime*0.07f;
-
- ts.x = 0.75f;
- ts.y = 0.75f;
- ti.x = ts.x+0.25f;
- ti.y = ts.y+0.25f;
- }
-
- if ( m_particule[i].type == PARTIFOG4 )
- {
- m_particule[i].zoom = progress;
- m_particule[i].intensity = 0.5f+sinf(progress)*0.2f;
- m_particule[i].angle += rTime*0.05f;
-
- ts.x = 0.00f;
- ts.y = 0.25f;
- ti.x = ts.x+0.25f;
- ti.y = ts.y+0.25f;
- }
- if ( m_particule[i].type == PARTIFOG5 )
- {
- m_particule[i].zoom = progress;
- m_particule[i].intensity = 0.5f+sinf(progress)*0.2f;
- m_particule[i].angle -= rTime*0.07f;
-
- ts.x = 0.00f;
- ts.y = 0.25f;
- ti.x = ts.x+0.25f;
- ti.y = ts.y+0.25f;
- }
-
- if ( m_particule[i].type == PARTIFOG6 )
- {
- m_particule[i].zoom = progress;
- m_particule[i].intensity = 0.5f+sinf(progress)*0.2f;
- m_particule[i].angle += rTime*0.05f;
-
- ts.x = 0.50f;
- ts.y = 0.25f;
- ti.x = ts.x+0.25f;
- ti.y = ts.y+0.25f;
- }
- if ( m_particule[i].type == PARTIFOG7 )
- {
- m_particule[i].zoom = progress;
- m_particule[i].intensity = 0.5f+sinf(progress)*0.2f;
- m_particule[i].angle -= rTime*0.07f;
-
- ts.x = 0.50f;
- ts.y = 0.25f;
- ti.x = ts.x+0.25f;
- ti.y = ts.y+0.25f;
- }
-
- // Decreases the intensity if the camera
- // is almost at the same height (fog was eye level).
- if ( m_particule[i].type >= PARTIFOG0 &&
- m_particule[i].type <= PARTIFOG9 )
- {
- h = 10.0f;
-
- if ( m_particule[i].pos.y >= eye.y &&
- m_particule[i].pos.y < eye.y+h )
- {
- m_particule[i].intensity *= (m_particule[i].pos.y-eye.y)/h;
- }
- if ( m_particule[i].pos.y > eye.y-h &&
- m_particule[i].pos.y < eye.y )
- {
- m_particule[i].intensity *= (eye.y-m_particule[i].pos.y)/h;
- }
- }
-
- if ( m_particule[i].type == PARTIEXPLOT ||
- m_particule[i].type == PARTIEXPLOO )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- m_particule[i].zoom = 1.0f-progress/2.0f;
- m_particule[i].intensity = 1.0f-progress;
-
- if ( m_particule[i].type == PARTIEXPLOT ) ts.x = 0.750f;
- else ts.x = 0.875f;
- ts.y = 0.750f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTIEXPLOG1 )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- m_particule[i].intensity = 1.0f-progress;
-
- ts.x = 0.375f;
- ts.y = 0.000f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
- if ( m_particule[i].type == PARTIEXPLOG2 )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- m_particule[i].intensity = 1.0f-progress;
-
- ts.x = 0.625f;
- ts.y = 0.000f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTIFLAME )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- m_particule[i].zoom = 1.0f-progress/2.0f;
- if ( progress < 0.5f )
- {
- m_particule[i].intensity = progress/0.5f;
- }
- else
- {
- m_particule[i].intensity = 2.0f-progress/0.5f;
- }
-
- ts.x = 0.750f;
- ts.y = 0.750f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTIBUBBLE )
- {
- if ( progress >= 1.0f ||
- m_particule[i].pos.y >= m_water->RetLevel() )
- {
- DeleteRank(i);
- continue;
- }
-
- m_particule[i].zoom = 1.0f-progress/2.0f;
- m_particule[i].intensity = 1.0f-progress;
-
- ts.x = 0.250f;
- ts.y = 0.875f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTISMOKE1 ||
- m_particule[i].type == PARTISMOKE2 ||
- m_particule[i].type == PARTISMOKE3 )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- if ( progress < 0.25f )
- {
- m_particule[i].zoom = progress/0.25f;
- }
- else
- {
- m_particule[i].intensity = 1.0f-(progress-0.25f)/0.75f;
- }
-
- ts.x = 0.500f+0.125f*(m_particule[i].type-PARTISMOKE1);
- ts.y = 0.750f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTIBLOOD )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- m_particule[i].intensity = 1.0f-progress;
-
- ts.x = 0.750f+(rand()%2)*0.125f;
- ts.y = 0.875f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTIBLOODM )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- m_particule[i].intensity = 1.0f-progress;
-
- ts.x = 0.875f;
- ts.y = 0.750f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTIVIRUS1 ||
- m_particule[i].type == PARTIVIRUS2 ||
- m_particule[i].type == PARTIVIRUS3 ||
- m_particule[i].type == PARTIVIRUS4 ||
- m_particule[i].type == PARTIVIRUS5 ||
- m_particule[i].type == PARTIVIRUS6 ||
- m_particule[i].type == PARTIVIRUS7 ||
- m_particule[i].type == PARTIVIRUS8 ||
- m_particule[i].type == PARTIVIRUS9 ||
- m_particule[i].type == PARTIVIRUS10 )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- if ( progress < 0.25f )
- {
- m_particule[i].zoom = progress/0.25f;
- }
- else
- {
- m_particule[i].intensity = 1.0f-(progress-0.25f)/0.75f;
- }
- m_particule[i].angle += rTime*Math::PI*1.0f;
-
- if ( m_particule[i].type == PARTIVIRUS1 ) // A ?
- {
- ts.x = 0.0f/256.0f; ts.y = 19.0f/256.0f;
- ti.x = 10.0f/256.0f; ti.y = 30.0f/256.0f;
- }
- if ( m_particule[i].type == PARTIVIRUS2 ) // C ?
- {
- ts.x = 19.0f/256.0f; ts.y = 19.0f/256.0f;
- ti.x = 28.0f/256.0f; ti.y = 30.0f/256.0f;
- }
- if ( m_particule[i].type == PARTIVIRUS3 ) // E ?
- {
- ts.x = 36.0f/256.0f; ts.y = 19.0f/256.0f;
- ti.x = 45.0f/256.0f; ti.y = 30.0f/256.0f;
- }
- if ( m_particule[i].type == PARTIVIRUS4 ) // N ?
- {
- ts.x = 110.0f/256.0f; ts.y = 19.0f/256.0f;
- ti.x = 120.0f/256.0f; ti.y = 30.0f/256.0f;
- }
- if ( m_particule[i].type == PARTIVIRUS5 ) // R ?
- {
- ts.x = 148.0f/256.0f; ts.y = 19.0f/256.0f;
- ti.x = 158.0f/256.0f; ti.y = 30.0f/256.0f;
- }
- if ( m_particule[i].type == PARTIVIRUS6 ) // T ?
- {
- ts.x = 166.0f/256.0f; ts.y = 19.0f/256.0f;
- ti.x = 175.0f/256.0f; ti.y = 30.0f/256.0f;
- }
- if ( m_particule[i].type == PARTIVIRUS7 ) // 0 ?
- {
- ts.x = 90.0f/256.0f; ts.y = 2.0f/256.0f;
- ti.x = 98.0f/256.0f; ti.y = 13.0f/256.0f;
- }
- if ( m_particule[i].type == PARTIVIRUS8 ) // 2 ?
- {
- ts.x = 103.0f/256.0f; ts.y = 2.0f/256.0f;
- ti.x = 111.0f/256.0f; ti.y = 13.0f/256.0f;
- }
- if ( m_particule[i].type == PARTIVIRUS9 ) // 5 ?
- {
- ts.x = 125.0f/256.0f; ts.y = 2.0f/256.0f;
- ti.x = 132.0f/256.0f; ti.y = 13.0f/256.0f;
- }
- if ( m_particule[i].type == PARTIVIRUS10 ) // 9 ?
- {
- ts.x = 153.0f/256.0f; ts.y = 2.0f/256.0f;
- ti.x = 161.0f/256.0f; ti.y = 13.0f/256.0f;
- }
- }
-
- if ( m_particule[i].type == PARTIBLUE )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- m_particule[i].zoom = 1.0f-progress;
-
- ts.x = 0.625f;
- ts.y = 0.750f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTIROOT )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- if ( progress < 0.25f )
- {
- m_particule[i].zoom = progress/0.25f;
- }
- else
- {
- m_particule[i].intensity = 1.0f-(progress-0.25f)/0.75f;
- }
-
- ts.x = 0.000f;
- ts.y = 0.000f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTIRECOVER )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- if ( progress < 0.25f )
- {
- m_particule[i].zoom = progress/0.25f;
- }
- else
- {
- m_particule[i].intensity = 1.0f-(progress-0.25f)/0.75f;
- }
-
- ts.x = 0.875f;
- ts.y = 0.000f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTIEJECT )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- m_particule[i].zoom = 1.0f+powf(progress, 2.0f)*5.0f;
- m_particule[i].intensity = 1.0f-progress;
-
- ts.x = 0.625f;
- ts.y = 0.875f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTISCRAPS )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- m_particule[i].zoom = 1.0f-progress;
-
- ts.x = 0.625f;
- ts.y = 0.875f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTIFRAG )
- {
- m_particule[i].angle += rTime*Math::PI*0.5f;
-
- ts.x = 0.0f;
- ts.y = 0.0f;
- ti.x = 0.0f;
- ti.y = 0.0f;
- }
-
- if ( m_particule[i].type == PARTIPART )
- {
- ts.x = 0.0f;
- ts.y = 0.0f;
- ti.x = 0.0f;
- ti.y = 0.0f;
- }
-
- if ( m_particule[i].type == PARTIQUEUE )
- {
- if ( m_particule[i].testTime >= 0.05f )
- {
- m_particule[i].testTime = 0.0f;
-
- Math::Vector pos, speed;
- Math::Point dim;
-
- pos = m_particule[i].pos;
-//? speed = -m_particule[i].speed*0.5f;
- speed = Math::Vector(0.0f, 0.0f, 0.0f);
- dim.x = 1.0f*(Math::Rand()*0.8f+0.6f);
- dim.y = dim.x;
- CreateParticule(pos, speed, dim, PARTIGAS, 0.5f);
- }
-
- ts.x = 0.375f;
- ts.y = 0.750f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTIORGANIC1 )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
-
- pos = m_particule[i].pos;
- dim.x = m_particule[i].dim.x/4.0f;
- dim.y = dim.x;
- duration = m_particule[i].duration;
- mass = m_particule[i].mass;
- total = (int)(10.0f*m_engine->RetParticuleDensity());
- for ( i=0 ; i<total ; i++ )
- {
- speed.x = (Math::Rand()-0.5f)*20.0f;
- speed.y = (Math::Rand()-0.5f)*20.0f;
- speed.z = (Math::Rand()-0.5f)*20.0f;
- CreateParticule(pos, speed, dim, PARTIORGANIC2, duration, mass);
- }
- total = (int)(5.0f*m_engine->RetParticuleDensity());
- for ( i=0 ; i<total ; i++ )
- {
- speed.x = (Math::Rand()-0.5f)*20.0f;
- speed.y = (Math::Rand()-0.5f)*20.0f;
- speed.z = (Math::Rand()-0.5f)*20.0f;
- duration *= Math::Rand()+0.8f;
- CreateTrack(pos, speed, dim, PARTITRACK4, duration, mass, duration*0.2f, dim.x*2.0f);
- }
- continue;
- }
-
- m_particule[i].zoom = (m_particule[i].time-m_particule[i].duration);
-
- ts.x = 0.125f;
- ts.y = 0.875f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTIORGANIC2 )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration);
-
- ts.x = 0.125f;
- ts.y = 0.875f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTIGLINT )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- if ( progress > 0.5f )
- {
-//? m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration/2.0f);
- m_particule[i].zoom = 1.0f-(progress-0.5f)*2.0f;
- }
- m_particule[i].angle = m_particule[i].time*Math::PI;
-
- ts.x = 0.75f;
- ts.y = 0.25f;
- ti.x = ts.x+0.25f;
- ti.y = ts.y+0.25f;
- }
-
- if ( m_particule[i].type == PARTIGLINTb )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- if ( progress > 0.5f )
- {
- m_particule[i].zoom = 1.0f-(progress-0.5f)*2.0f;
- }
- m_particule[i].angle = m_particule[i].time*Math::PI;
-
- ts.x = 0.75f;
- ts.y = 0.50f;
- ti.x = ts.x+0.25f;
- ti.y = ts.y+0.25f;
- }
-
- if ( m_particule[i].type == PARTIGLINTr )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- if ( progress > 0.5f )
- {
- m_particule[i].zoom = 1.0f-(progress-0.5f)*2.0f;
- }
- m_particule[i].angle = m_particule[i].time*Math::PI;
-
- ts.x = 0.75f;
- ts.y = 0.00f;
- ti.x = ts.x+0.25f;
- ti.y = ts.y+0.25f;
- }
-
- if ( m_particule[i].type >= PARTILENS1 &&
- m_particule[i].type <= PARTILENS4 )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- if ( progress < 0.5f )
- {
- m_particule[i].zoom = progress*2.0f;
- }
- else
- {
- m_particule[i].intensity = 1.0f-(progress-0.5f)*2.0f;
- }
-//? m_particule[i].angle = m_particule[i].time*Math::PI;
-
- ts.x = 0.25f*(m_particule[i].type-PARTILENS1);
- ts.y = 0.25f;
- ti.x = ts.x+0.25f;
- ti.y = ts.y+0.25f;
- }
-
- if ( m_particule[i].type == PARTICONTROL )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- if ( progress < 0.3f )
- {
- m_particule[i].zoom = progress/0.3f;
- }
- else
- {
- m_particule[i].zoom = 1.0f;
- m_particule[i].intensity = 1.0f-(progress-0.3f)/0.7f;
- }
-
- ts.x = 0.00f;
- ts.y = 0.00f;
- ti.x = ts.x+0.25f;
- ti.y = ts.y+0.25f;
- }
-
- if ( m_particule[i].type == PARTIGUNDEL )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- if ( progress > 0.5f )
- {
- m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration/2.0f);
- }
- m_particule[i].angle = m_particule[i].time*Math::PI;
-
- ts.x = 0.75f;
- ts.y = 0.50f;
- ti.x = ts.x+0.25f;
- ti.y = ts.y+0.25f;
- }
-
- if ( m_particule[i].type == PARTIQUARTZ )
- {
- if ( progress >= 1.0f )
- {
- m_particule[i].time = 0.0f;
- m_particule[i].duration = 0.5f+Math::Rand()*2.0f;
- m_particule[i].pos.x = m_particule[i].speed.x + (Math::Rand()-0.5f)*m_particule[i].mass;
- m_particule[i].pos.y = m_particule[i].speed.y + (Math::Rand()-0.5f)*m_particule[i].mass;
- m_particule[i].pos.z = m_particule[i].speed.z + (Math::Rand()-0.5f)*m_particule[i].mass;
- m_particule[i].dim.x = 0.5f+Math::Rand()*1.5f;
- m_particule[i].dim.y = m_particule[i].dim.x;
- progress = 0.0f;
- }
-
- if ( progress < 0.2f )
- {
- m_particule[i].zoom = progress/0.2f;
- m_particule[i].intensity = 1.0f;
- }
- else
- {
- m_particule[i].zoom = 1.0f;
- m_particule[i].intensity = 1.0f-(progress-0.2f)/0.8f;
- }
-
- ts.x = 0.25f;
- ts.y = 0.25f;
- ti.x = ts.x+0.25f;
- ti.y = ts.y+0.25f;
- }
-
- if ( m_particule[i].type == PARTITOTO )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- m_particule[i].zoom = 1.0f-progress;
- if ( progress < 0.15f )
- {
- m_particule[i].intensity = progress/0.15f;
- }
- else
- {
- m_particule[i].intensity = 1.0f-(progress-0.15f)/0.85f;
- }
- m_particule[i].intensity *= 0.5f;
-
- ts.x = 0.25f;
- ts.y = 0.50f;
- ti.x = ts.x+0.25f;
- ti.y = ts.y+0.25f;
- }
-
- if ( m_particule[i].type == PARTIERROR )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- m_particule[i].zoom = progress*1.0f;
- m_particule[i].intensity = 1.0f-progress;
-
- ts.x = 0.500f;
- ts.y = 0.875f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTIWARNING )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- m_particule[i].zoom = progress*1.0f;
- m_particule[i].intensity = 1.0f-progress;
-
- ts.x = 0.875f;
- ts.y = 0.875f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTIINFO )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- m_particule[i].zoom = progress*1.0f;
- m_particule[i].intensity = 1.0f-progress;
-
- ts.x = 0.750f;
- ts.y = 0.875f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTISELY )
- {
- ts.x = 0.75f;
- ts.y = 0.25f;
- ti.x = ts.x+0.25f;
- ti.y = ts.y+0.25f;
- }
- if ( m_particule[i].type == PARTISELR )
- {
- ts.x = 0.75f;
- ts.y = 0.00f;
- ti.x = ts.x+0.25f;
- ti.y = ts.y+0.25f;
- }
-
- if ( m_particule[i].type == PARTISPHERE0 )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- m_particule[i].zoom = progress*m_particule[i].dim.x;
-//? m_particule[i].intensity = 1.0f-progress;
- if ( progress < 0.65f )
- {
- m_particule[i].intensity = progress/0.65f;
- }
- else
- {
- m_particule[i].intensity = 1.0f-(progress-0.65f)/0.35f;
- }
- m_particule[i].intensity *= 0.5f;
-
- ts.x = 0.50f;
- ts.y = 0.75f;
- ti.x = ts.x+0.25f;
- ti.y = ts.y+0.25f;
- }
-
- if ( m_particule[i].type == PARTISPHERE1 )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- if ( progress < 0.30f )
- {
- m_particule[i].intensity = progress/0.30f;
- }
- else
- {
- m_particule[i].intensity = 1.0f-(progress-0.30f)/0.70f;
- }
- m_particule[i].zoom = progress*m_particule[i].dim.x;
- m_particule[i].angle = m_particule[i].time*Math::PI*2.0f;
-
- ts.x = 0.000f;
- ts.y = 0.000f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTISPHERE2 )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- if ( progress < 0.20f )
- {
- m_particule[i].intensity = 1.0f;
- }
- else
- {
- m_particule[i].intensity = 1.0f-(progress-0.20f)/0.80f;
- }
- m_particule[i].zoom = progress*m_particule[i].dim.x;
- m_particule[i].angle = m_particule[i].time*Math::PI*2.0f;
-
- ts.x = 0.125f;
- ts.y = 0.000f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTISPHERE3 )
- {
- if ( m_particule[i].phase == PARPHEND &&
- progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- if ( m_particule[i].phase == PARPHSTART )
- {
- m_particule[i].intensity = progress;
- if ( m_particule[i].intensity > 1.0f )
- {
- m_particule[i].intensity = 1.0f;
- }
- }
-
- if ( m_particule[i].phase == PARPHEND )
- {
- m_particule[i].intensity = 1.0f-progress;
- }
-
- m_particule[i].zoom = m_particule[i].dim.x;
- m_particule[i].angle = m_particule[i].time*Math::PI*0.2f;
-
- ts.x = 0.25f;
- ts.y = 0.75f;
- ti.x = ts.x+0.25f;
- ti.y = ts.y+0.25f;
- }
-
- if ( m_particule[i].type == PARTISPHERE4 )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- m_particule[i].zoom = progress*m_particule[i].dim.x;
- if ( progress < 0.65f )
- {
- m_particule[i].intensity = progress/0.65f;
- }
- else
- {
- m_particule[i].intensity = 1.0f-(progress-0.65f)/0.35f;
- }
- m_particule[i].intensity *= 0.5f;
-
- ts.x = 0.125f;
- ts.y = 0.000f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTISPHERE5 )
- {
- m_particule[i].intensity = 0.7f+sinf(progress)*0.3f;
- m_particule[i].zoom = m_particule[i].dim.x*(1.0f+sinf(progress*0.7f)*0.01f);
- m_particule[i].angle = m_particule[i].time*Math::PI*0.2f;
-
- ts.x = 0.25f;
- ts.y = 0.50f;
- ti.x = ts.x+0.25f;
- ti.y = ts.y+0.25f;
- }
-
- if ( m_particule[i].type == PARTISPHERE6 )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- m_particule[i].zoom = (1.0f-progress)*m_particule[i].dim.x;
- m_particule[i].intensity = progress*0.5f;
-
- ts.x = 0.125f;
- ts.y = 0.000f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTIPLOUF0 )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- m_particule[i].zoom = progress;
-#if 0
- if ( progress <= 0.5f )
- {
- m_particule[i].intensity = 1.0f;
- }
- else
- {
- m_particule[i].intensity = 1.0f-(progress-0.5f)/0.5f;
- }
-#else
-//? m_particule[i].intensity = 1.0f;
- m_particule[i].intensity = 1.0f-progress;
-#endif
-
- ts.x = 0.50f;
- ts.y = 0.50f;
- ti.x = ts.x+0.25f;
- ti.y = ts.y+0.25f;
- }
-
- if ( m_particule[i].type == PARTIDROP )
- {
- if ( progress >= 1.0f ||
- m_particule[i].pos.y < m_water->RetLevel() )
- {
- DeleteRank(i);
- continue;
- }
-
- m_particule[i].zoom = 1.0f-progress;
- m_particule[i].intensity = 1.0f-progress;
-
- ts.x = 0.750f;
- ts.y = 0.500f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTIWATER )
- {
- if ( progress >= 1.0f ||
- m_particule[i].pos.y < m_water->RetLevel() )
- {
- DeleteRank(i);
- continue;
- }
-
- m_particule[i].intensity = 1.0f-progress;
-
- ts.x = 0.125f;
- ts.y = 0.125f;
- ti.x = ts.x+0.125f;
- ti.y = ts.y+0.125f;
- }
-
- if ( m_particule[i].type == PARTIRAY1 ) // rayon tour ?
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- if ( m_particule[i].testTime >= 0.2f )
- {
- m_particule[i].testTime = 0.0f;
- object = SearchObjectRay(m_particule[i].pos, m_particule[i].goal,
- m_particule[i].type, m_particule[i].objFather);
- if ( object != 0 )
- {
- object->ExploObject(EXPLO_BOUM, 0.0f);
- }
- }
-
- ts.x = 0.00f;
- ts.y = 0.00f;
- ti.x = ts.x+0.25f;
- ti.y = ts.y+0.25f;
- }
-
- if ( m_particule[i].type == PARTIRAY2 ||
- m_particule[i].type == PARTIRAY3 )
- {
- if ( progress >= 1.0f )
- {
- DeleteRank(i);
- continue;
- }
-
- ts.x = 0.00f;
- ts.y = 0.25f;
- ti.x = ts.x+0.25f;
- ti.y = ts.y+0.25f;
- }
-
- dp = (1.0f/256.0f)/2.0f;
- m_particule[i].texSup.x = ts.x+dp;
- m_particule[i].texSup.y = ts.y+dp;
- m_particule[i].texInf.x = ti.x-dp;
- m_particule[i].texInf.y = ti.y-dp;
- m_particule[i].time += rTime;
- m_particule[i].testTime += rTime;
- }
-}
-
-
-// Moves a drag.
-// Returns true if the drag is finished.
-
-bool CParticule::TrackMove(int i, Math::Vector pos, float progress)
-{
- Math::Vector last;
- int h, hh;
-
- if ( i < 0 || i >= MAXTRACK ) return true;
- if ( m_track[i].bUsed == false ) return true;
-
- if ( progress < 1.0f ) // particle exists?
- {
- h = m_track[i].head;
-
- if ( m_track[i].used == 1 ||
- m_track[i].last+m_track[i].step <= progress )
- {
- m_track[i].last = progress;
- last = m_track[i].pos[h];
- h ++;
- if ( h == MAXTRACKLEN ) h = 0;
- if ( m_track[i].used < MAXTRACKLEN ) m_track[i].used ++;
- }
- else
- {
- hh = h-1;
- if ( hh < 0 ) hh = MAXTRACKLEN-1;
- last = m_track[i].pos[hh];
- }
- m_track[i].pos[h] = pos;
- m_track[i].len[h] = Math::Distance(pos, last);
-
- m_track[i].head = h;
-
-//? m_track[i].intensity = 1.0f;
- m_track[i].intensity = 1.0f-progress;
- }
- else // mort lente de la tra�n�e ?
- {
-//? m_track[i].intensity = 1.0f-(progress-1.0f)/(m_track[i].step*MAXTRACKLEN);
- m_track[i].intensity = 0.0f;
- }
-
- return (m_track[i].intensity <= 0.0f);
-}
-
-// Draws a drag.
-
-void CParticule::TrackDraw(int i, ParticuleType type)
-{
- D3DVERTEX2 vertex[4]; // 2 triangles
- Math::Vector corner[4], p1, p2, p, n, eye;
- Math::Matrix matrix;
- Math::Point texInf, texSup, rot;
- float lTotal, f1, f2, a;
- int counter, h;
-
- // Calculates the total length memorized.
- lTotal = 0.0f;
- h = m_track[i].head;
- for ( counter=0 ; counter<m_track[i].used-1 ; counter++ )
- {
- lTotal += m_track[i].len[h];
- h --; if ( h < 0 ) h = MAXTRACKLEN-1;
- }
-
- matrix.LoadIdentity();
- {
- D3DMATRIX mat = MAT_TO_D3DMAT(matrix);
- m_pD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat);
- }
-
- if ( type == PARTITRACK1 ) // explosion technique?
- {
- texInf.x = 64.5f/256.0f;
- texInf.y = 21.0f/256.0f;
- texSup.x = 95.5f/256.0f;
- texSup.y = 22.0f/256.0f; // orange
- }
- if ( type == PARTITRACK2 ) // blue spray?
- {
- texInf.x = 64.5f/256.0f;
- texInf.y = 13.0f/256.0f;
- texSup.x = 95.5f/256.0f;
- texSup.y = 14.0f/256.0f; // blue
- }
- if ( type == PARTITRACK3 ) // spider?
- {
- texInf.x = 64.5f/256.0f;
- texInf.y = 5.0f/256.0f;
- texSup.x = 95.5f/256.0f;
- texSup.y = 6.0f/256.0f; // brown
- }
- if ( type == PARTITRACK4 ) // insect explosion?
- {
- texInf.x = 64.5f/256.0f;
- texInf.y = 9.0f/256.0f;
- texSup.x = 95.5f/256.0f;
- texSup.y = 10.0f/256.0f; // dark green
- }
- if ( type == PARTITRACK5 ) // derrick?
- {
- texInf.x = 64.5f/256.0f;
- texInf.y = 29.0f/256.0f;
- texSup.x = 95.5f/256.0f;
- texSup.y = 30.0f/256.0f; // dark brown
- }
- if ( type == PARTITRACK6 ) // reset in/out?
- {
- texInf.x = 64.5f/256.0f;
- texInf.y = 17.0f/256.0f;
- texSup.x = 95.5f/256.0f;
- texSup.y = 18.0f/256.0f; // cyan
- }
- if ( type == PARTITRACK7 ) // win-1?
- {
- texInf.x = 64.5f/256.0f;
- texInf.y = 41.0f/256.0f;
- texSup.x = 95.5f/256.0f;
- texSup.y = 42.0f/256.0f; // orange
- }
- if ( type == PARTITRACK8 ) // win-2?
- {
- texInf.x = 64.5f/256.0f;
- texInf.y = 45.0f/256.0f;
- texSup.x = 95.5f/256.0f;
- texSup.y = 46.0f/256.0f; // yellow
- }
- if ( type == PARTITRACK9 ) // win-3?
- {
- texInf.x = 64.5f/256.0f;
- texInf.y = 49.0f/256.0f;
- texSup.x = 95.5f/256.0f;
- texSup.y = 50.0f/256.0f; // red
- }
- if ( type == PARTITRACK10 ) // win-4?
- {
- texInf.x = 64.5f/256.0f;
- texInf.y = 53.0f/256.0f;
- texSup.x = 95.5f/256.0f;
- texSup.y = 54.0f/256.0f; // violet
- }
- if ( type == PARTITRACK11 ) // phazer shot?
- {
- texInf.x = 64.5f/256.0f;
- texInf.y = 21.0f/256.0f;
- texSup.x = 95.5f/256.0f;
- texSup.y = 22.0f/256.0f; // orange
- }
- if ( type == PARTITRACK12 ) // drag reactor?
- {
- texInf.x = 64.5f/256.0f;
- texInf.y = 21.0f/256.0f;
- texSup.x = 95.5f/256.0f;
- texSup.y = 22.0f/256.0f; // orange
- }
-
- h = m_track[i].head;
- p1 = m_track[i].pos[h];
- f1 = m_track[i].intensity;
-
- eye = m_engine->RetEyePt();
- a = Math::RotateAngle(eye.x-p1.x, eye.z-p1.z);
-
- for ( counter=0 ; counter<m_track[i].used-1 ; counter++ )
- {
- f2 = f1-(m_track[i].len[h]/lTotal);
- if ( f2 < 0.0f ) f2 = 0.0f;
- h --; if ( h < 0 ) h = MAXTRACKLEN-1;
- p2 = m_track[i].pos[h];
-
- n = Normalize(p1-eye);
-
- p = p1;
- p.x += f1*m_track[i].width;
- rot = Math::RotatePoint(Math::Point(p1.x, p1.z), a+Math::PI/2.0f, Math::Point(p.x, p.z));
- corner[0].x = rot.x;
- corner[0].y = p1.y;
- corner[0].z = rot.y;
- rot = Math::RotatePoint(Math::Point(p1.x, p1.z), a-Math::PI/2.0f, Math::Point(p.x, p.z));
- corner[1].x = rot.x;
- corner[1].y = p1.y;
- corner[1].z = rot.y;
-
- p = p2;
- p.x += f2*m_track[i].width;
- rot = Math::RotatePoint(Math::Point(p2.x, p2.z), a+Math::PI/2.0f, Math::Point(p.x, p.z));
- corner[2].x = rot.x;
- corner[2].y = p2.y;
- corner[2].z = rot.y;
- rot = Math::RotatePoint(Math::Point(p2.x, p2.z), a-Math::PI/2.0f, Math::Point(p.x, p.z));
- corner[3].x = rot.x;
- corner[3].y = p2.y;
- corner[3].z = rot.y;
-
- if ( p2.y < p1.y )
- {
- vertex[0] = D3DVERTEX2(corner[1], n, texSup.x, texSup.y);
- vertex[1] = D3DVERTEX2(corner[0], n, texInf.x, texSup.y);
- vertex[2] = D3DVERTEX2(corner[3], n, texSup.x, texInf.y);
- vertex[3] = D3DVERTEX2(corner[2], n, texInf.x, texInf.y);
- }
- else
- {
- vertex[0] = D3DVERTEX2(corner[0], n, texSup.x, texSup.y);
- vertex[1] = D3DVERTEX2(corner[1], n, texInf.x, texSup.y);
- vertex[2] = D3DVERTEX2(corner[2], n, texSup.x, texInf.y);
- vertex[3] = D3DVERTEX2(corner[3], n, texInf.x, texInf.y);
- }
-
- m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL);
- m_engine->AddStatisticTriangle(2);
-
- if ( f2 < 0.0f ) break;
- f1 = f2;
- p1 = p2;
- }
-}
-
-// Draws a triangular particle.
-
-void CParticule::DrawParticuleTriangle(int i)
-{
- CObject* object;
- Math::Matrix matrix;
- Math::Vector eye, pos, angle;
-
- if ( m_particule[i].zoom == 0.0f ) return;
-
- eye = m_engine->RetEyePt();
- pos = m_particule[i].pos;
-
- object = m_particule[i].objLink;
- if ( object != 0 )
- {
- pos += object->RetPosition(0);
- }
-
- angle.x = -Math::RotateAngle(Math::DistanceProjected(pos, eye), pos.y-eye.y);
- angle.y = Math::RotateAngle(pos.z-eye.z, pos.x-eye.x);
- angle.z = m_particule[i].angle;
-
- Math::LoadRotationXZYMatrix(matrix, angle);
- matrix.Set(1, 4, pos.x);
- matrix.Set(2, 4, pos.y);
- matrix.Set(3, 4, pos.z);
- {
- D3DMATRIX mat = MAT_TO_D3DMAT(matrix);
- m_pD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat);
- }
-
- m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_VERTEX2,
- m_triangle[i].triangle, 3, NULL);
- m_engine->AddStatisticTriangle(1);
-}
-
-// Draw a normal particle.
-
-void CParticule::DrawParticuleNorm(int i)
-{
- CObject* object;
- D3DVERTEX2 vertex[4]; // 2 triangles
- Math::Matrix matrix;
- Math::Vector corner[4], eye, pos, n, angle;
- Math::Point dim;
- float zoom;
-
- zoom = m_particule[i].zoom;
- if ( !m_engine->RetStateColor() && m_particule[i].intensity < 0.5f )
- {
- zoom *= m_particule[i].intensity/0.5f;
- }
-
- if ( zoom == 0.0f ) return;
- if ( m_particule[i].intensity == 0.0f ) return;
-
- if ( m_particule[i].sheet == SH_INTERFACE )
- {
- pos = m_particule[i].pos;
-
- n = Math::Vector(0.0f, 0.0f, -1.0f);
-
- dim.x = m_particule[i].dim.x * zoom;
- dim.y = m_particule[i].dim.y * zoom;
-
- corner[0].x = pos.x+dim.x;
- corner[0].y = pos.y+dim.y;
- corner[0].z = 0.0f;
-
- corner[1].x = pos.x-dim.x;
- corner[1].y = pos.y+dim.y;
- corner[1].z = 0.0f;
-
- corner[2].x = pos.x+dim.x;
- corner[2].y = pos.y-dim.y;
- corner[2].z = 0.0f;
-
- corner[3].x = pos.x-dim.x;
- corner[3].y = pos.y-dim.y;
- corner[3].z = 0.0f;
-
- vertex[0] = D3DVERTEX2(corner[1], n, m_particule[i].texSup.x, m_particule[i].texSup.y);
- vertex[1] = D3DVERTEX2(corner[0], n, m_particule[i].texInf.x, m_particule[i].texSup.y);
- vertex[2] = D3DVERTEX2(corner[3], n, m_particule[i].texSup.x, m_particule[i].texInf.y);
- vertex[3] = D3DVERTEX2(corner[2], n, m_particule[i].texInf.x, m_particule[i].texInf.y);
-
- m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL);
- m_engine->AddStatisticTriangle(2);
- }
- else
- {
- eye = m_engine->RetEyePt();
- pos = m_particule[i].pos;
-
- object = m_particule[i].objLink;
- if ( object != 0 )
- {
- pos += object->RetPosition(0);
- }
-
- angle.x = -Math::RotateAngle(Math::DistanceProjected(pos, eye), pos.y-eye.y);
- angle.y = Math::RotateAngle(pos.z-eye.z, pos.x-eye.x);
- angle.z = m_particule[i].angle;
-
- Math::LoadRotationXZYMatrix(matrix, angle);
- matrix.Set(1, 4, pos.x);
- matrix.Set(2, 4, pos.y);
- matrix.Set(3, 4, pos.z);
- {
- D3DMATRIX mat = MAT_TO_D3DMAT(matrix);
- m_pD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat);
- }
-
- n = Math::Vector(0.0f, 0.0f, -1.0f);
-
- dim.x = m_particule[i].dim.x * zoom;
- dim.y = m_particule[i].dim.y * zoom;
-
- corner[0].x = dim.x;
- corner[0].y = dim.y;
- corner[0].z = 0.0f;
-
- corner[1].x = -dim.x;
- corner[1].y = dim.y;
- corner[1].z = 0.0f;
-
- corner[2].x = dim.x;
- corner[2].y = -dim.y;
- corner[2].z = 0.0f;
-
- corner[3].x = -dim.x;
- corner[3].y = -dim.y;
- corner[3].z = 0.0f;
-
- vertex[0] = D3DVERTEX2(corner[1], n, m_particule[i].texSup.x, m_particule[i].texSup.y);
- vertex[1] = D3DVERTEX2(corner[0], n, m_particule[i].texInf.x, m_particule[i].texSup.y);
- vertex[2] = D3DVERTEX2(corner[3], n, m_particule[i].texSup.x, m_particule[i].texInf.y);
- vertex[3] = D3DVERTEX2(corner[2], n, m_particule[i].texInf.x, m_particule[i].texInf.y);
-
- m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL);
- m_engine->AddStatisticTriangle(2);
- }
-}
-
-// Draw a particle flat (horizontal).
-
-void CParticule::DrawParticuleFlat(int i)
-{
- CObject* object;
- D3DVERTEX2 vertex[4]; // 2 triangles
- Math::Matrix matrix;
- Math::Vector corner[4], pos, n, angle, eye;
- Math::Point dim;
-
- if ( m_particule[i].zoom == 0.0f ) return;
- if ( m_particule[i].intensity == 0.0f ) return;
-
- pos = m_particule[i].pos;
-
- object = m_particule[i].objLink;
- if ( object != 0 )
- {
- pos += object->RetPosition(0);
- }
-
- angle.x = Math::PI/2.0f;
- angle.y = 0.0f;
- angle.z = m_particule[i].angle;
-
-#if 0
- if ( m_engine->RetRankView() == 1 ) // underwater?
- {
- angle.x = -Math::PI/2.0f;
- pos.y -= 1.0f;
- }
-#else
- if ( m_engine->RetRankView() == 1 ) // underwater?
- {
- pos.y -= 1.0f;
- }
-
- eye = m_engine->RetEyePt();
- if ( pos.y > eye.y ) // seen from below?
- {
- angle.x = -Math::PI/2.0f;
- }
-#endif
-
- Math::LoadRotationXZYMatrix(matrix, angle);
- matrix.Set(1, 4, pos.x);
- matrix.Set(2, 4, pos.y);
- matrix.Set(3, 4, pos.z);
- {
- D3DMATRIX mat = MAT_TO_D3DMAT(matrix);
- m_pD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat);
- }
-
- n = Math::Vector(0.0f, 0.0f, -1.0f);
-
- dim.x = m_particule[i].dim.x * m_particule[i].zoom;
- dim.y = m_particule[i].dim.y * m_particule[i].zoom;
-
- corner[0].x = dim.x;
- corner[0].y = dim.y;
- corner[0].z = 0.0f;
-
- corner[1].x = -dim.x;
- corner[1].y = dim.y;
- corner[1].z = 0.0f;
-
- corner[2].x = dim.x;
- corner[2].y = -dim.y;
- corner[2].z = 0.0f;
-
- corner[3].x = -dim.x;
- corner[3].y = -dim.y;
- corner[3].z = 0.0f;
-
- vertex[0] = D3DVERTEX2(corner[1], n, m_particule[i].texSup.x, m_particule[i].texSup.y);
- vertex[1] = D3DVERTEX2(corner[0], n, m_particule[i].texInf.x, m_particule[i].texSup.y);
- vertex[2] = D3DVERTEX2(corner[3], n, m_particule[i].texSup.x, m_particule[i].texInf.y);
- vertex[3] = D3DVERTEX2(corner[2], n, m_particule[i].texInf.x, m_particule[i].texInf.y);
-
- m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL);
- m_engine->AddStatisticTriangle(2);
-}
-
-// Draw a particle to a flat sheet of fog.
-
-void CParticule::DrawParticuleFog(int i)
-{
- CObject* object;
- D3DVERTEX2 vertex[4]; // 2 triangles
- Math::Matrix matrix;
- Math::Vector corner[4], pos, n, angle, eye;
- Math::Point dim, zoom;
-
- if ( !m_engine->RetFog() ) return;
- if ( m_particule[i].intensity == 0.0f ) return;
-
- pos = m_particule[i].pos;
-
- dim.x = m_particule[i].dim.x;
- dim.y = m_particule[i].dim.y;
-
- if ( m_particule[i].type == PARTIFOG0 ||
- m_particule[i].type == PARTIFOG2 ||
- m_particule[i].type == PARTIFOG4 ||
- m_particule[i].type == PARTIFOG6 )
- {
-//? pos.x += sinf(m_particule[i].zoom*1.2f)*dim.x*0.1f;
-//? pos.y += cosf(m_particule[i].zoom*1.5f)*dim.y*0.1f;
- zoom.x = 1.0f+sinf(m_particule[i].zoom*2.0f)/6.0f;
- zoom.y = 1.0f+cosf(m_particule[i].zoom*2.7f)/6.0f;
- }
- if ( m_particule[i].type == PARTIFOG1 ||
- m_particule[i].type == PARTIFOG3 ||
- m_particule[i].type == PARTIFOG5 ||
- m_particule[i].type == PARTIFOG7 )
- {
-//? pos.x += sinf(m_particule[i].zoom*1.0f)*dim.x*0.1f;
-//? pos.y += cosf(m_particule[i].zoom*1.3f)*dim.y*0.1f;
- zoom.x = 1.0f+sinf(m_particule[i].zoom*3.0f)/6.0f;
- zoom.y = 1.0f+cosf(m_particule[i].zoom*3.7f)/6.0f;
- }
-
- dim.x *= zoom.x;
- dim.y *= zoom.y;
-
- object = m_particule[i].objLink;
- if ( object != 0 )
- {
- pos += object->RetPosition(0);
- }
-
- angle.x = Math::PI/2.0f;
- angle.y = 0.0f;
- angle.z = m_particule[i].angle;
-
- if ( m_engine->RetRankView() == 1 ) // underwater?
- {
- pos.y -= 1.0f;
- }
-
- eye = m_engine->RetEyePt();
- if ( pos.y > eye.y ) // seen from below?
- {
- angle.x = -Math::PI/2.0f;
- }
-
- Math::LoadRotationXZYMatrix(matrix, angle);
- matrix.Set(1, 4, pos.x);
- matrix.Set(2, 4, pos.y);
- matrix.Set(3, 4, pos.z);
- {
- D3DMATRIX mat = MAT_TO_D3DMAT(matrix);
- m_pD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat);
- }
-
- n = Math::Vector(0.0f, 0.0f, -1.0f);
-
- corner[0].x = dim.x;
- corner[0].y = dim.y;
- corner[0].z = 0.0f;
-
- corner[1].x = -dim.x;
- corner[1].y = dim.y;
- corner[1].z = 0.0f;
-
- corner[2].x = dim.x;
- corner[2].y = -dim.y;
- corner[2].z = 0.0f;
-
- corner[3].x = -dim.x;
- corner[3].y = -dim.y;
- corner[3].z = 0.0f;
-
- vertex[0] = D3DVERTEX2(corner[1], n, m_particule[i].texSup.x, m_particule[i].texSup.y);
- vertex[1] = D3DVERTEX2(corner[0], n, m_particule[i].texInf.x, m_particule[i].texSup.y);
- vertex[2] = D3DVERTEX2(corner[3], n, m_particule[i].texSup.x, m_particule[i].texInf.y);
- vertex[3] = D3DVERTEX2(corner[2], n, m_particule[i].texInf.x, m_particule[i].texInf.y);
-
- m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL);
- m_engine->AddStatisticTriangle(2);
-}
-
-// Draw a particle in the form of radius.
-
-void CParticule::DrawParticuleRay(int i)
-{
- CObject* object;
- D3DVERTEX2 vertex[4]; // 2 triangles
- Math::Matrix matrix;
- Math::Vector corner[4], eye, pos, goal, n, angle, proj;
- Math::Point dim, texInf, texSup;
- bool bLeft;
- float a, len, adv, prop, vario1, vario2;
- int r, rank, step, first, last;
-
- if ( m_particule[i].zoom == 0.0f ) return;
- if ( m_particule[i].intensity == 0.0f ) return;
-
- eye = m_engine->RetEyePt();
- pos = m_particule[i].pos;
- goal = m_particule[i].goal;
-
- object = m_particule[i].objLink;
- if ( object != 0 )
- {
- pos += object->RetPosition(0);
- }
-
- a = Math::RotateAngle(Math::Point(pos.x,pos.z), Math::Point(goal.x,goal.z), Math::Point(eye.x,eye.z));
- bLeft = (a < Math::PI);
-
- proj = Math::Projection(pos, goal, eye);
- angle.x = -Math::RotateAngle(Math::DistanceProjected(proj, eye), proj.y-eye.y);
- angle.y = Math::RotateAngle(pos.z-goal.z, pos.x-goal.x)+Math::PI/2.0f;
- angle.z = -Math::RotateAngle(Math::DistanceProjected(pos, goal), pos.y-goal.y);
- if ( bLeft ) angle.x = -angle.x;
-
- Math::LoadRotationZXYMatrix(matrix, angle);
- matrix.Set(1, 4, pos.x);
- matrix.Set(2, 4, pos.y);
- matrix.Set(3, 4, pos.z);
- {
- D3DMATRIX mat = MAT_TO_D3DMAT(matrix);
- m_pD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat);
- }
-
- n = Math::Vector(0.0f, 0.0f, bLeft?1.0f:-1.0f);
-
- dim.x = m_particule[i].dim.x * m_particule[i].zoom;
- dim.y = m_particule[i].dim.y * m_particule[i].zoom;
-
- if ( bLeft ) dim.y = -dim.y;
-
- len = Math::Distance(pos, goal);
- adv = 0.0f;
-
- step = (int)(len/(dim.x*2.0f))+1;
-
- if ( step == 1 )
- {
- vario1 = 1.0f;
- vario2 = 1.0f;
- }
- else
- {
- vario1 = 0.0f;
- vario2 = 2.0f;
- }
-
- if ( m_particule[i].type == PARTIRAY2 )
- {
- first = 0;
- last = step;
- vario1 = 0.0f;
- vario2 = 0.0f;
- }
- else if ( m_particule[i].type == PARTIRAY3 )
- {
- if ( m_particule[i].time < m_particule[i].duration*0.40f )
- {
- prop = m_particule[i].time / (m_particule[i].duration*0.40f);
- first = 0;
- last = (int)(prop*step);
- }
- else if ( m_particule[i].time < m_particule[i].duration*0.60f )
- {
- first = 0;
- last = step;
- }
- else
- {
- prop = (m_particule[i].time-m_particule[i].duration*0.60f) / (m_particule[i].duration*0.40f);
- first = (int)(prop*step);
- last = step;
- }
- }
- else
- {
- if ( m_particule[i].time < m_particule[i].duration*0.50f )
- {
- prop = m_particule[i].time / (m_particule[i].duration*0.50f);
- first = 0;
- last = (int)(prop*step);
- }
- else if ( m_particule[i].time < m_particule[i].duration*0.75f )
- {
- first = 0;
- last = step;
- }
- else
- {
- prop = (m_particule[i].time-m_particule[i].duration*0.75f) / (m_particule[i].duration*0.25f);
- first = (int)(prop*step);
- last = step;
- }
- }
-
- corner[0].x = adv;
- corner[2].x = adv;
- corner[0].y = dim.y;
- corner[2].y = -dim.y;
- corner[0].z = (Math::Rand()-0.5f)*vario1;
- corner[1].z = (Math::Rand()-0.5f)*vario1;
- corner[2].z = (Math::Rand()-0.5f)*vario1;
- corner[3].z = (Math::Rand()-0.5f)*vario1;
-
- for ( rank=0 ; rank<step ; rank++ )
- {
- corner[1].x = corner[0].x;
- corner[3].x = corner[2].x;
- corner[0].x = adv+dim.x*2.0f+(Math::Rand()-0.5f)*vario2;
- corner[2].x = adv+dim.x*2.0f+(Math::Rand()-0.5f)*vario2;
-
- corner[1].y = corner[0].y;
- corner[3].y = corner[2].y;
- corner[0].y = dim.y+(Math::Rand()-0.5f)*vario2;
- corner[2].y = -dim.y+(Math::Rand()-0.5f)*vario2;
-
- if ( rank >= first && rank <= last )
- {
-#if 1
- texInf = m_particule[i].texInf;
- texSup = m_particule[i].texSup;
-
- r = rand()%16;
- texInf.x += 0.25f*(r/4);
- texSup.x += 0.25f*(r/4);
- if ( r%2 < 1 && adv > 0.0f && m_particule[i].type != PARTIRAY1 )
- {
- Math::Swap(texInf.x, texSup.x);
- }
- if ( r%4 < 2 )
- {
- Math::Swap(texInf.y, texSup.y);
- }
-#else
- texInf.x = Math::Mod(texInf.x+0.25f, 1.0f);
- texSup.x = Math::Mod(texSup.x+0.25f, 1.0f);
-#endif
-
- vertex[0] = D3DVERTEX2(corner[1], n, texSup.x, texSup.y);
- vertex[1] = D3DVERTEX2(corner[0], n, texInf.x, texSup.y);
- vertex[2] = D3DVERTEX2(corner[3], n, texSup.x, texInf.y);
- vertex[3] = D3DVERTEX2(corner[2], n, texInf.x, texInf.y);
-
- m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL);
- m_engine->AddStatisticTriangle(2);
- }
- adv += dim.x*2.0f;
- }
-}
-
-// Draws a spherical particle.
-
-void CParticule::DrawParticuleSphere(int i)
-{
- D3DVERTEX2 vertex[2*16*(16+1)]; // triangles
- Math::Matrix matrix, rot;
- Math::Vector angle, v0, v1;
- Math::Point ts, ti;
- float zoom, deltaRingAngle, deltaSegAngle;
- float r0,r1, tu0,tv0, tu1,tv1;
- int j, ring, seg, numRings, numSegments;
-
- zoom = m_particule[i].zoom;
-#if 0
- if ( !m_engine->RetStateColor() && m_particule[i].intensity < 0.5f )
- {
- zoom *= m_particule[i].intensity/0.5f;
- }
-#endif
-
- if ( zoom == 0.0f ) return;
-
- m_engine->SetState(D3DSTATETTb|D3DSTATE2FACE|D3DSTATEWRAP, RetColor(m_particule[i].intensity));
-
- matrix.LoadIdentity();
- matrix.Set(1, 1, zoom);
- matrix.Set(2, 2, zoom);
- matrix.Set(3, 3, zoom);
- matrix.Set(1, 4, m_particule[i].pos.x);
- matrix.Set(2, 4, m_particule[i].pos.y);
- matrix.Set(3, 4, m_particule[i].pos.z);
-
- if ( m_particule[i].angle != 0.0f )
- {
- angle.x = m_particule[i].angle*0.4f;
- angle.y = m_particule[i].angle*1.0f;
- angle.z = m_particule[i].angle*0.7f;
- Math::LoadRotationZXYMatrix(rot, angle);
- matrix = Math::MultiplyMatrices(rot, matrix);
- }
-
- {
- D3DMATRIX mat = MAT_TO_D3DMAT(matrix);
- m_pD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat);
- }
-
- ts.x = m_particule[i].texSup.x;
- ts.y = m_particule[i].texSup.y;
- ti.x = m_particule[i].texInf.x;
- ti.y = m_particule[i].texInf.y;
-
- // Choose a tesselation level.
- if ( m_particule[i].type == PARTISPHERE3 ||
- m_particule[i].type == PARTISPHERE5 )
- {
- numRings = 16;
- numSegments = 16;
- }
- else
- {
- numRings = 8;
- numSegments = 10;
- }
-
- // Establish constants used in sphere generation.
- deltaRingAngle = Math::PI/numRings;
- deltaSegAngle = 2.0f*Math::PI/numSegments;
-
- // Generate the group of rings for the sphere.
- j = 0;
- for ( ring=0 ; ring<numRings ; ring++ )
- {
- r0 = sinf((ring+0)*deltaRingAngle);
- r1 = sinf((ring+1)*deltaRingAngle);
- v0.y = cosf((ring+0)*deltaRingAngle);
- v1.y = cosf((ring+1)*deltaRingAngle);
-
- tv0 = (ring+0)/(float)numRings;
- tv1 = (ring+1)/(float)numRings;
- tv0 = ts.y+(ti.y-ts.y)*tv0;
- tv1 = ts.y+(ti.y-ts.y)*tv1;
-
- // Generate the group of segments for the current ring.
- for ( seg=0 ; seg<numSegments+1 ; seg++ )
- {
- v0.x = r0*sinf(seg*deltaSegAngle);
- v0.z = r0*cosf(seg*deltaSegAngle);
- v1.x = r1*sinf(seg*deltaSegAngle);
- v1.z = r1*cosf(seg*deltaSegAngle);
-
- // Add two vertices to the strip which makes up the sphere.
- tu0 = ((float)seg)/numSegments;
- tu0 = ts.x+(ti.x-ts.x)*tu0;
- tu1 = tu0;
-
- vertex[j++] = D3DVERTEX2(v0,v0, tu0,tv0);
- vertex[j++] = D3DVERTEX2(v1,v1, tu1,tv1);
- }
- }
-
- m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, j, NULL);
- m_engine->AddStatisticTriangle(j);
-
- m_engine->SetState(D3DSTATETTb, RetColor(m_particule[i].intensity));
-}
-
-// Returns the height depending on the progress.
-
-float ProgressCylinder(float progress)
-{
- if ( progress < 0.5f )
- {
- return 1.0f - (powf(1.0f-progress*2.0f, 2.0f));
- }
- else
- {
- return 1.0f - (powf(progress*2.0f-1.0f, 2.0f));
- }
-}
-
-// Draws a cylindrical particle.
-
-void CParticule::DrawParticuleCylinder(int i)
-{
- D3DVERTEX2 vertex[2*5*(10+1)]; // triangles
- Math::Matrix matrix, rot;
- Math::Vector angle, v0, v1;
- Math::Point ts, ti;
- float progress, zoom, diam, deltaSegAngle, h[6], d[6];
- float r0,r1, tu0,tv0, tu1,tv1, p1, p2, pp;
- int j, ring, seg, numRings, numSegments;
-
- progress = m_particule[i].zoom;
- zoom = m_particule[i].dim.x;
- diam = m_particule[i].dim.y;
- if ( progress >= 1.0f || zoom == 0.0f ) return;
-
- m_engine->SetState(D3DSTATETTb|D3DSTATE2FACE|D3DSTATEWRAP, RetColor(m_particule[i].intensity));
-
- matrix.LoadIdentity();
- matrix.Set(1, 1, zoom);
- matrix.Set(2, 2, zoom);
- matrix.Set(3, 3, zoom);
- matrix.Set(1, 4, m_particule[i].pos.x);
- matrix.Set(2, 4, m_particule[i].pos.y);
- matrix.Set(3, 4, m_particule[i].pos.z);
-
- {
- D3DMATRIX mat = MAT_TO_D3DMAT(matrix);
- m_pD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat);
- }
-
- ts.x = m_particule[i].texSup.x;
- ts.y = m_particule[i].texSup.y;
- ti.x = m_particule[i].texInf.x;
- ti.y = m_particule[i].texInf.y;
-
- numRings = 5;
- numSegments = 10;
- deltaSegAngle = 2.0f*Math::PI/numSegments;
-
- if ( m_particule[i].type == PARTIPLOUF0 )
- {
-#if 0
- if ( progress <= 0.5f )
- {
- p1 = progress/0.5f; // front
- p2 = 0.0f; // back
- }
- else
- {
- p1 = 1.0f; // front
- p2 = (progress-0.5f)/0.5f; // back
- ts.y += (ti.y-ts.y)*p2;
- }
-#else
- p1 = progress; // front
- p2 = powf(progress, 5.0f); // back
-#endif
-
- for ( ring=0 ; ring<=numRings ; ring++ )
- {
- pp = p2+(p1-p2)*((float)ring/numRings);
- d[ring] = diam/zoom+pp*2.0f;
- h[ring] = ProgressCylinder(pp);
- }
- }
-
- j = 0;
- for ( ring=0 ; ring<numRings ; ring++ )
- {
- r0 = 1.0f*d[ring+0]; // radius at the base
- r1 = 1.0f*d[ring+1]; // radius at the top
- v0.y = 1.0f*h[ring+0]; // bottom
- v1.y = 1.0f*h[ring+1]; // top
-
- tv0 = 1.0f-(ring+0)*(1.0f/numRings);
- tv1 = 1.0f-(ring+1)*(1.0f/numRings);
- tv0 = ts.y+(ti.y-ts.y)*tv0;
- tv1 = ts.y+(ti.y-ts.y)*tv1;
-
- for ( seg=0 ; seg<numSegments+1 ; seg++ )
- {
- v0.x = r0*sinf(seg*deltaSegAngle);
- v0.z = r0*cosf(seg*deltaSegAngle);
- v1.x = r1*sinf(seg*deltaSegAngle);
- v1.z = r1*cosf(seg*deltaSegAngle);
-
-//? tu0 = ((float)seg)/numSegments;
- tu0 = (seg%2)?0.0f:1.0f;
- tu0 = ts.x+(ti.x-ts.x)*tu0;
- tu1 = tu0;
-
- vertex[j++] = D3DVERTEX2(v0,v0, tu0,tv0);
- vertex[j++] = D3DVERTEX2(v1,v1, tu1,tv1);
- }
- }
-
- m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, j, NULL);
- m_engine->AddStatisticTriangle(j);
-
- m_engine->SetState(D3DSTATETTb, RetColor(m_particule[i].intensity));
-}
-
-// Draws a tire mark.
-
-void CParticule::DrawParticuleWheel(int i)
-{
- Math::Vector pos[4], center;
- D3DVERTEX2 vertex[4]; // 2 triangles
- Math::Vector n;
- Math::Point ts, ti;
- float dist, dp;
-
- dist = Math::DistanceProjected(m_engine->RetEyePt(), m_wheelTrace[i].pos[0]);
- if ( dist > 300.0f ) return;
-
- pos[0] = m_wheelTrace[i].pos[0];
- pos[1] = m_wheelTrace[i].pos[1];
- pos[2] = m_wheelTrace[i].pos[2];
- pos[3] = m_wheelTrace[i].pos[3];
-
- if ( m_wheelTrace[i].type == PARTITRACE0 ) // white ground track?
- {
- ts.x = 8.0f/256.0f;
- ts.y = 224.0f/256.0f;
- }
- else if ( m_wheelTrace[i].type == PARTITRACE1 ) // black ground track?
- {
- ts.x = 0.0f/256.0f;
- ts.y = 224.0f/256.0f;
- }
- else if ( m_wheelTrace[i].type == PARTITRACE2 ) // gray ground track?
- {
- ts.x = 0.0f/256.0f;
- ts.y = 232.0f/256.0f;
- }
- else if ( m_wheelTrace[i].type == PARTITRACE3 ) // light gray ground track?
- {
- ts.x = 8.0f/256.0f;
- ts.y = 232.0f/256.0f;
- }
- else if ( m_wheelTrace[i].type == PARTITRACE4 ) // red ground track?
- {
- ts.x = 32.0f/256.0f;
- ts.y = 224.0f/256.0f;
- }
- else if ( m_wheelTrace[i].type == PARTITRACE5 ) // pink ground track?
- {
- ts.x = 40.0f/256.0f;
- ts.y = 224.0f/256.0f;
- }
- else if ( m_wheelTrace[i].type == PARTITRACE6 ) // violet ground track?
- {
- ts.x = 32.0f/256.0f;
- ts.y = 232.0f/256.0f;
- }
- else if ( m_wheelTrace[i].type == PARTITRACE7 ) // orange ground track?
- {
- ts.x = 40.0f/256.0f;
- ts.y = 232.0f/256.0f;
- }
- else if ( m_wheelTrace[i].type == PARTITRACE8 ) // yellow ground track?
- {
- ts.x = 16.0f/256.0f;
- ts.y = 224.0f/256.0f;
- }
- else if ( m_wheelTrace[i].type == PARTITRACE9 ) // beige ground track?
- {
- ts.x = 24.0f/256.0f;
- ts.y = 224.0f/256.0f;
- }
- else if ( m_wheelTrace[i].type == PARTITRACE10 ) // brown ground track?
- {
- ts.x = 16.0f/256.0f;
- ts.y = 232.0f/256.0f;
- }
- else if ( m_wheelTrace[i].type == PARTITRACE11 ) // skin ground track?
- {
- ts.x = 24.0f/256.0f;
- ts.y = 232.0f/256.0f;
- }
- else if ( m_wheelTrace[i].type == PARTITRACE12 ) // green ground track?
- {
- ts.x = 48.0f/256.0f;
- ts.y = 224.0f/256.0f;
- }
- else if ( m_wheelTrace[i].type == PARTITRACE13 ) // light green ground track?
- {
- ts.x = 56.0f/256.0f;
- ts.y = 224.0f/256.0f;
- }
- else if ( m_wheelTrace[i].type == PARTITRACE14 ) // blue ground track?
- {
- ts.x = 48.0f/256.0f;
- ts.y = 232.0f/256.0f;
- }
- else if ( m_wheelTrace[i].type == PARTITRACE15 ) // light blue ground track?
- {
- ts.x = 56.0f/256.0f;
- ts.y = 232.0f/256.0f;
- }
- else if ( m_wheelTrace[i].type == PARTITRACE16 ) // black arrow ground track?
- {
- ts.x = 160.0f/256.0f;
- ts.y = 224.0f/256.0f;
- }
- else if ( m_wheelTrace[i].type == PARTITRACE17 ) // red arrow ground track?
- {
- ts.x = 176.0f/256.0f;
- ts.y = 224.0f/256.0f;
- }
- else
- {
- return;
- }
-
- if ( m_wheelTrace[i].type == PARTITRACE16 ||
- m_wheelTrace[i].type == PARTITRACE17 )
- {
- ti.x = ts.x+16.0f/256.0f;
- ti.y = ts.y+16.0f/256.0f;
- }
- else
- {
- ti.x = ts.x+8.0f/256.0f;
- ti.y = ts.y+8.0f/256.0f;
- }
-
- dp = (1.0f/256.0f)/2.0f;
- ts.x = ts.x+dp;
- ts.y = ts.y+dp;
- ti.x = ti.x-dp;
- ti.y = ti.y-dp;
-
- n = Math::Vector(0.0f, 1.0f, 0.0f);
-
- vertex[0] = D3DVERTEX2(pos[0], n, ts.x, ts.y);
- vertex[1] = D3DVERTEX2(pos[1], n, ti.x, ts.y);
- vertex[2] = D3DVERTEX2(pos[2], n, ts.x, ti.y);
- vertex[3] = D3DVERTEX2(pos[3], n, ti.x, ti.y);
-
- m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL);
- m_engine->AddStatisticTriangle(2);
-}
-
-// Draws all the particles.
-
-void CParticule::DrawParticule(int sheet)
-{
- D3DMATERIAL7 mat;
- Math::Matrix matrix;
- bool bLoadTexture;
- char name[20];
- int state, t, i, j, r;
-
- m_pD3DDevice->SetRenderState(D3DRENDERSTATE_AMBIENT, 0xffffffff);
- m_pD3DDevice->SetRenderState(D3DRENDERSTATE_LIGHTING, true);
-//? m_pD3DDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, false);
- m_pD3DDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false);
-
- // Draw the basic particles of triangles.
- if ( m_totalInterface[0][sheet] > 0 )
- {
- for ( i=0 ; i<MAXPARTICULE ; i++ )
- {
- if ( !m_particule[i].bUsed ) continue;
- if ( m_particule[i].sheet != sheet ) continue;
- if ( m_particule[i].type == PARTIPART ) continue;
-
- m_engine->SetTexture(m_triangle[i].texName1);
- m_engine->SetMaterial(m_triangle[i].material);
- m_engine->SetState(m_triangle[i].state);
- DrawParticuleTriangle(i);
- }
- }
-
- // Draw the particles was calculated based on edge.
- m_pD3DDevice->SetRenderState(D3DRENDERSTATE_LIGHTING, false);
-
- ZeroMemory( &mat, sizeof(D3DMATERIAL7) );
- mat.diffuse.r = 1.0f;
- mat.diffuse.g = 1.0f;
- mat.diffuse.b = 1.0f; // white
- mat.ambient.r = 0.5f;
- mat.ambient.g = 0.5f;
- mat.ambient.b = 0.5f;
- m_engine->SetMaterial(mat);
-
- // Draw tire marks.
- if ( m_wheelTraceTotal > 0 && sheet == SH_WORLD )
- {
-#if _POLISH
- m_engine->SetTexture("textp.tga");
-#else
- m_engine->SetTexture("text.tga");
-#endif
- m_engine->SetState(D3DSTATETTw);
-//? m_engine->SetState(D3DSTATENORMAL);
- matrix.LoadIdentity();
- {
- D3DMATRIX mat = MAT_TO_D3DMAT(matrix);
- m_pD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat);
- }
- for ( i=0 ; i<m_wheelTraceTotal ; i++ )
- {
- DrawParticuleWheel(i);
- }
- }
-
-//? for ( t=1 ; t<MAXPARTITYPE ; t++ )
- for ( t=MAXPARTITYPE-1 ; t>=1 ; t-- ) // black behind!
- {
- if ( m_totalInterface[t][sheet] == 0 ) continue;
-
- bLoadTexture = false;
-
- if ( t == 4 ) state = D3DSTATETTw; // text.tga
- else state = D3DSTATETTb; // effect[00..02].tga
- m_engine->SetState(state);
-
- for ( j=0 ; j<MAXPARTICULE ; j++ )
- {
- i = MAXPARTICULE*t+j;
- if ( !m_particule[i].bUsed ) continue;
- if ( m_particule[i].sheet != sheet ) continue;
-
- if ( !bLoadTexture )
- {
- NameParticule(name, t);
- m_engine->SetTexture(name);
- bLoadTexture = true;
- }
-
- r = m_particule[i].trackRank;
- if ( r != -1 )
- {
- m_engine->SetState(state);
- TrackDraw(r, m_particule[i].type); // draws the drag
- if ( !m_track[r].bDrawParticule ) continue;
- }
-
- m_engine->SetState(state, RetColor(m_particule[i].intensity));
-
- if ( m_particule[i].bRay ) // ray?
- {
- DrawParticuleRay(i);
- }
- else if ( m_particule[i].type == PARTIFLIC || // circle in the water?
- m_particule[i].type == PARTISHOW ||
- m_particule[i].type == PARTICHOC ||
- m_particule[i].type == PARTIGFLAT )
- {
- DrawParticuleFlat(i);
- }
- else if ( m_particule[i].type >= PARTIFOG0 &&
- m_particule[i].type <= PARTIFOG9 )
- {
- DrawParticuleFog(i);
- }
- else if ( m_particule[i].type >= PARTISPHERE0 &&
- m_particule[i].type <= PARTISPHERE9 ) // sphere?
- {
- DrawParticuleSphere(i);
- }
- else if ( m_particule[i].type >= PARTIPLOUF0 &&
- m_particule[i].type <= PARTIPLOUF4 ) // cylinder?
- {
- DrawParticuleCylinder(i);
- }
- else // normal?
- {
- DrawParticuleNorm(i);
- }
- }
- }
-
-//? m_pD3DDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, true);
- m_pD3DDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true);
-}
-
-
-// Seeks if an object collided with a bullet.
-
-CObject* CParticule::SearchObjectGun(Math::Vector old, Math::Vector pos,
- ParticuleType type, CObject *father)
-{
- CObject *pObj, *pBest;
- Math::Vector box1, box2, oPos, p;
- ObjectType oType;
- bool bShield;
- float min, oRadius, dist, shieldRadius;
- int i, j;
- bool bHimself;
-
- if ( m_main->RetMovieLock() ) return 0; // current movie?
-
- bHimself = m_main->RetHimselfDamage();
-
- min = 5.0f;
- if ( type == PARTIGUN2 ) min = 2.0f; // shooting insect?
- if ( type == PARTIGUN3 ) min = 3.0f; // suiciding spider?
-
- box1 = old;
- box2 = pos;
- if ( box1.x > box2.x ) Math::Swap(box1.x, box2.x); // box1 < box2
- if ( box1.y > box2.y ) Math::Swap(box1.y, box2.y);
- if ( box1.z > box2.z ) Math::Swap(box1.z, box2.z);
- box1.x -= min;
- box1.y -= min;
- box1.z -= min;
- box2.x += min;
- box2.y += min;
- box2.z += min;
-
- pBest = 0;
- bShield = false;
- for ( i=0 ; i<1000000 ; i++ )
- {
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
- if ( pObj == 0 ) break;
-
- if ( !pObj->RetActif() ) continue; // inactive?
- if ( pObj == father ) continue;
-
- oType = pObj->RetType();
-
- if ( oType == OBJECT_TOTO ) continue;
-
- if ( type == PARTIGUN1 ) // fireball shooting?
- {
- if ( oType == OBJECT_MOTHER ) continue;
- if ( bHimself ) // damage is oneself?
- {
- if ( !IsAlien(oType) &&
- !IsSoft(oType) ) continue;
- }
- else // damage only to enemies?
- {
- if ( !IsAlien(oType) ) continue;
- }
- }
- else if ( type == PARTIGUN2 ) // shooting insect?
- {
- if ( !IsSoft(oType) ) continue;
- }
- else if ( type == PARTIGUN3 ) // suiciding spider?
- {
- if ( !IsSoft(oType) ) continue;
- }
- else if ( type == PARTIGUN4 ) // orgaball shooting?
- {
- if ( oType == OBJECT_MOTHER ) continue;
- if ( bHimself ) // damage is oneself?
- {
- if ( !IsAlien(oType) &&
- !IsSoft(oType) ) continue;
- }
- else // damage only to enemies?
- {
- if ( !IsAlien(oType) ) continue;
- }
- }
- else if ( type == PARTITRACK11 ) // phazer shooting?
- {
- if ( bHimself ) // damage is oneself?
- {
- if ( !IsAlien(oType) &&
- !IsSoft(oType) ) continue;
- }
- else // damage only to enemies?
- {
- if ( !IsAlien(oType) ) continue;
- }
- }
- else
- {
- continue;
- }
-
- oPos = pObj->RetPosition(0);
-
- if ( type == PARTIGUN2 || // shooting insect?
- type == PARTIGUN3 ) // suiciding spider?
- {
- // Test if the ball is entered into the sphere of a shield.
- shieldRadius = pObj->RetShieldRadius();
- if ( shieldRadius > 0.0f )
- {
- dist = Math::Distance(oPos, pos);
- if ( dist <= shieldRadius )
- {
- pBest = pObj;
- bShield = true;
- }
- }
- }
- if ( bShield ) continue;
-
- // Test the center of the object, which is necessary for objects
- // that have no sphere in the center (station).
- dist = Math::Distance(oPos, pos)-4.0f;
- if ( dist < min )
- {
- pBest = pObj;
- }
-
- // Test with all spheres of the object.
- j = 0;
- while ( pObj->GetCrashSphere(j++, oPos, oRadius) )
- {
- if ( oPos.x+oRadius < box1.x || oPos.x-oRadius > box2.x || // outside the box?
- oPos.y+oRadius < box1.y || oPos.y-oRadius > box2.y ||
- oPos.z+oRadius < box1.z || oPos.z-oRadius > box2.z ) continue;
-
- p = Math::Projection(old, pos, oPos);
- dist = Math::Distance(p, oPos)-oRadius;
- if ( dist < min )
- {
- pBest = pObj;
- }
- }
- }
-
- return pBest;
-}
-
-// Seeks if an object collided with a ray.
-
-CObject* CParticule::SearchObjectRay(Math::Vector pos, Math::Vector goal,
- ParticuleType type, CObject *father)
-{
- CObject* pObj;
- Math::Vector box1, box2, oPos, p;
- ObjectType oType;
- float min, dist;
- int i;
-
- if ( m_main->RetMovieLock() ) return 0; // current movie?
-
- min = 10.0f;
-
- box1 = pos;
- box2 = goal;
- if ( box1.x > box2.x ) Math::Swap(box1.x, box2.x); // box1 < box2
- if ( box1.y > box2.y ) Math::Swap(box1.y, box2.y);
- if ( box1.z > box2.z ) Math::Swap(box1.z, box2.z);
- box1.x -= min;
- box1.y -= min;
- box1.z -= min;
- box2.x += min;
- box2.y += min;
- box2.z += min;
-
- for ( i=0 ; i<1000000 ; i++ )
- {
- pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
- if ( pObj == 0 ) break;
-
- if ( !pObj->RetActif() ) continue; // inactive?
- if ( pObj == father ) continue;
-
- oType = pObj->RetType();
-
- if ( oType == OBJECT_TOTO ) continue;
-
- if ( type == PARTIRAY1 &&
- oType != OBJECT_MOBILEtg &&
- oType != OBJECT_TEEN28 &&
- oType != OBJECT_TEEN31 &&
- oType != OBJECT_ANT &&
- oType != OBJECT_SPIDER &&
- oType != OBJECT_BEE &&
- oType != OBJECT_WORM &&
- oType != OBJECT_MOTHER &&
- oType != OBJECT_NEST ) continue;
-
- oPos = pObj->RetPosition(0);
-
- if ( oPos.x < box1.x || oPos.x > box2.x || // outside the box?
- oPos.y < box1.y || oPos.y > box2.y ||
- oPos.z < box1.z || oPos.z > box2.z ) continue;
-
- p = Math::Projection(pos, goal, oPos);
- dist = Math::Distance(p, oPos);
- if ( dist < min ) return pObj;
- }
-
- return 0;
-}
-
-
-// Sounded one.
-
-void CParticule::Play(Sound sound, Math::Vector pos, float amplitude)
-{
- if ( m_sound == 0 )
- {
- m_sound = (CSound*)m_iMan->SearchInstance(CLASS_SOUND);
- }
-
- m_sound->Play(sound, pos, amplitude);
-}
-
-
-
-// Seeks the color if you're in the fog.
-// Returns black if you're not in the fog.
-
-D3DCOLORVALUE CParticule::RetFogColor(Math::Vector pos)
-{
- D3DCOLORVALUE result, color;
- float dist, factor;
- int fog, i;
-
- result.r = 0.0f;
- result.g = 0.0f;
- result.b = 0.0f;
- result.a = 0.0f;
-
- for ( fog=0 ; fog<m_fogTotal ; fog++ )
- {
- i = m_fog[fog]; // i = rank of the particle
-
- if ( pos.y >= m_particule[i].pos.y+FOG_HSUP ) continue;
- if ( pos.y <= m_particule[i].pos.y-FOG_HINF ) continue;
-
- dist = Math::DistanceProjected(pos, m_particule[i].pos);
- if ( dist >= m_particule[i].dim.x*1.5f ) continue;
-
- // Calculates the horizontal distance.
- factor = 1.0f-powf(dist/(m_particule[i].dim.x*1.5f), 4.0f);
-
- // Calculates the vertical distance.
- if ( pos.y > m_particule[i].pos.y )
- {
- factor *= 1.0f-(pos.y-m_particule[i].pos.y)/FOG_HSUP;
- }
- else
- {
- factor *= 1.0f-(m_particule[i].pos.y-pos.y)/FOG_HINF;
- }
-
- factor *= 0.3f;
-
- if ( m_particule[i].type == PARTIFOG0 ||
- m_particule[i].type == PARTIFOG1 ) // blue?
- {
- color.r = 0.0f;
- color.g = 0.5f;
- color.b = 1.0f;
- }
- else if ( m_particule[i].type == PARTIFOG2 ||
- m_particule[i].type == PARTIFOG3 ) // red?
- {
- color.r = 2.0f;
- color.g = 1.0f;
- color.b = 0.0f;
- }
- else if ( m_particule[i].type == PARTIFOG4 ||
- m_particule[i].type == PARTIFOG5 ) // white?
- {
- color.r = 1.0f;
- color.g = 1.0f;
- color.b = 1.0f;
- }
- else if ( m_particule[i].type == PARTIFOG6 ||
- m_particule[i].type == PARTIFOG7 ) // yellow?
- {
- color.r = 0.8f;
- color.g = 1.0f;
- color.b = 0.4f;
- }
- else
- {
- color.r = 0.0f;
- color.g = 0.0f;
- color.b = 0.0f;
- }
-
- result.r += color.r*factor;
- result.g += color.g*factor;
- result.b += color.b*factor;
- }
-
- if ( result.r > 0.6f ) result.r = 0.6f;
- if ( result.g > 0.6f ) result.g = 0.6f;
- if ( result.b > 0.6f ) result.b = 0.6f;
-
- return result;
-}
-
-
-// Writes a file. BMP containing all the tire tracks.
-
-bool CParticule::WriteWheelTrace(char *filename, int width, int height,
- Math::Vector dl, Math::Vector ur)
-{
- HDC hDC;
- HDC hDCImage;
- HBITMAP hb;
- PBITMAPINFO info;
- HBRUSH hBrush;
- HPEN hPen;
- HGDIOBJ old;
- RECT rect;
- COLORREF color;
- Math::Point pos[4];
- POINT list[4];
- int i;
-
- if ( !m_engine->GetRenderDC(hDC) ) return false;
-
- hDCImage = CreateCompatibleDC(hDC);
- if ( hDCImage == 0 )
- {
- m_engine->ReleaseRenderDC(hDC);
- return false;
- }
-
- hb = CreateCompatibleBitmap(hDC, width, height);
- if ( hb == 0 )
- {
- DeleteDC(hDCImage);
- m_engine->ReleaseRenderDC(hDC);
- return false;
- }
-
- SelectObject(hDCImage, hb);
-
- rect.left = 0;
- rect.right = width;
- rect.top = 0;
- rect.bottom = height;
- FillRect(hDCImage, &rect, (HBRUSH)GetStockObject(WHITE_BRUSH));
-
- hPen = CreatePen(PS_NULL, 1, 0);
- SelectObject(hDCImage, hPen);
-
- for ( i=0 ; i<m_wheelTraceTotal ; i++ )
- {
- if ( m_wheelTrace[i].type == PARTITRACE0 ) // black ground track?
- {
- color = RGB(0,0,0);
- }
- else if ( m_wheelTrace[i].type == PARTITRACE1 ) // red ground track?
- {
- color = RGB(255,0,0);
- }
- else if ( m_wheelTrace[i].type == PARTITRACE2 ) // green ground track?
- {
- color = RGB(0,255,0);
- }
- else if ( m_wheelTrace[i].type == PARTITRACE3 ) // blue ground track?
- {
- color = RGB(0,0,255);
- }
- else if ( m_wheelTrace[i].type == PARTITRACE4 ) // cyan ground track?
- {
- color = RGB(0,255,255);
- }
- else if ( m_wheelTrace[i].type == PARTITRACE5 ) // magenta ground track?
- {
- color = RGB(255,0,255);
- }
- else if ( m_wheelTrace[i].type == PARTITRACE6 ) // yellow ground track?
- {
- color = RGB(255,255,0);
- }
- else
- {
- color = RGB(0,0,0);
- }
- hBrush = CreateSolidBrush(color);
- old = SelectObject(hDCImage, hBrush);
-
- pos[0].x = ((m_wheelTrace[i].pos[0].x-dl.x)*width)/(ur.x-dl.x);
- pos[0].y = ((m_wheelTrace[i].pos[0].z-dl.z)*width)/(ur.z-dl.z);
- pos[1].x = ((m_wheelTrace[i].pos[1].x-dl.x)*width)/(ur.x-dl.x);
- pos[1].y = ((m_wheelTrace[i].pos[1].z-dl.z)*width)/(ur.z-dl.z);
- pos[2].x = ((m_wheelTrace[i].pos[2].x-dl.x)*width)/(ur.x-dl.x);
- pos[2].y = ((m_wheelTrace[i].pos[2].z-dl.z)*width)/(ur.z-dl.z);
- pos[3].x = ((m_wheelTrace[i].pos[3].x-dl.x)*width)/(ur.x-dl.x);
- pos[3].y = ((m_wheelTrace[i].pos[3].z-dl.z)*width)/(ur.z-dl.z);
-
- list[0].x = (int)pos[0].x;
- list[0].y = (int)pos[0].y;
- list[1].x = (int)pos[1].x;
- list[1].y = (int)pos[1].y;
- list[2].x = (int)pos[3].x;
- list[2].y = (int)pos[3].y;
- list[3].x = (int)pos[2].x;
- list[3].y = (int)pos[2].y;
- Polygon(hDCImage, list, 4);
-
- if ( old != 0 ) SelectObject(hDCImage, old);
- DeleteObject(hBrush);
- }
-
- info = m_engine->CreateBitmapInfoStruct(hb);
- if ( info == 0 )
- {
- DeleteObject(hb);
- DeleteDC(hDCImage);
- m_engine->ReleaseRenderDC(hDC);
- return false;
- }
-
- m_engine->CreateBMPFile(filename, info, hb, hDCImage);
-
- DeleteObject(hb);
- DeleteDC(hDCImage);
- m_engine->ReleaseRenderDC(hDC);
- return true;
-}
-
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// particule.cpp
+
+
+#include <windows.h>
+#include <stdio.h>
+#include <d3d.h>
+
+#include "common/struct.h"
+#include "math/const.h"
+#include "math/geometry.h"
+#include "math/conv.h"
+#include "old/d3dmath.h"
+#include "old/d3dtextr.h"
+#include "old/d3dengine.h"
+#include "old/d3dutil.h"
+#include "common/language.h"
+#include "common/iman.h"
+#include "old/math3d.h"
+#include "common/event.h"
+#include "object/object.h"
+#include "physics/physics.h"
+#include "object/auto/auto.h"
+#include "object/robotmain.h"
+#include "old/terrain.h"
+#include "old/sound.h"
+#include "old/water.h"
+#include "old/particule.h"
+
+
+
+const float FOG_HSUP = 10.0f;
+const float FOG_HINF = 100.0f;
+
+
+
+
+// Check if an object can be destroyed, but is not an enemy.
+
+bool IsSoft(ObjectType type)
+{
+ return ( type == OBJECT_HUMAN ||
+ type == OBJECT_MOBILEfa ||
+ type == OBJECT_MOBILEta ||
+ type == OBJECT_MOBILEwa ||
+ type == OBJECT_MOBILEia ||
+ type == OBJECT_MOBILEfc ||
+ type == OBJECT_MOBILEtc ||
+ type == OBJECT_MOBILEwc ||
+ type == OBJECT_MOBILEic ||
+ type == OBJECT_MOBILEfi ||
+ type == OBJECT_MOBILEti ||
+ type == OBJECT_MOBILEwi ||
+ type == OBJECT_MOBILEii ||
+ type == OBJECT_MOBILEfs ||
+ type == OBJECT_MOBILEts ||
+ type == OBJECT_MOBILEws ||
+ type == OBJECT_MOBILEis ||
+ type == OBJECT_MOBILErt ||
+ type == OBJECT_MOBILErc ||
+ type == OBJECT_MOBILErr ||
+ type == OBJECT_MOBILErs ||
+ type == OBJECT_MOBILEsa ||
+ type == OBJECT_MOBILEft ||
+ type == OBJECT_MOBILEtt ||
+ type == OBJECT_MOBILEwt ||
+ type == OBJECT_MOBILEit ||
+ type == OBJECT_MOBILEdr || // robot?
+ type == OBJECT_METAL ||
+ type == OBJECT_POWER ||
+ type == OBJECT_ATOMIC || // cargo?
+ type == OBJECT_DERRICK ||
+ type == OBJECT_STATION ||
+ type == OBJECT_FACTORY ||
+ type == OBJECT_REPAIR ||
+ type == OBJECT_DESTROYER||
+ type == OBJECT_CONVERT ||
+ type == OBJECT_TOWER ||
+ type == OBJECT_RESEARCH ||
+ type == OBJECT_RADAR ||
+ type == OBJECT_INFO ||
+ type == OBJECT_ENERGY ||
+ type == OBJECT_LABO ||
+ type == OBJECT_NUCLEAR ||
+ type == OBJECT_PARA ); // building?
+}
+
+// Check if an object is a destroyable enemy.
+
+bool IsAlien(ObjectType type)
+{
+ return ( type == OBJECT_ANT ||
+ type == OBJECT_SPIDER ||
+ type == OBJECT_BEE ||
+ type == OBJECT_WORM ||
+ type == OBJECT_MOTHER ||
+ type == OBJECT_NEST ||
+ type == OBJECT_BULLET ||
+ type == OBJECT_EGG ||
+ type == OBJECT_MOBILEtg ||
+ type == OBJECT_TEEN28 ||
+ type == OBJECT_TEEN31 );
+}
+
+// Returns the damping factor for friendly fire.
+
+float RetDecay(ObjectType type)
+{
+ if ( IsSoft(type) ) return 0.2f;
+ return 1.0f;
+}
+
+
+
+// Application constructor.
+
+CParticule::CParticule(CInstanceManager *iMan, CD3DEngine* engine)
+{
+ m_iMan = iMan;
+ m_iMan->AddInstance(CLASS_PARTICULE, this);
+
+ m_pD3DDevice = 0;
+ m_engine = engine;
+ m_main = 0;
+ m_terrain = 0;
+ m_water = 0;
+ m_sound = 0;
+ m_uniqueStamp = 0;
+ m_exploGunCounter = 0;
+ m_lastTimeGunDel = 0.0f;
+ m_absTime = 0.0f;
+
+ FlushParticule();
+}
+
+// Application destructor. Free memory.
+
+CParticule::~CParticule()
+{
+ m_iMan->DeleteInstance(CLASS_PARTICULE, this);
+}
+
+
+void CParticule::SetD3DDevice(LPDIRECT3DDEVICE7 device)
+{
+ m_pD3DDevice = device;
+}
+
+
+// Removes all particles.
+
+void CParticule::FlushParticule()
+{
+ int i, j;
+
+ for ( i=0 ; i<MAXPARTICULE*MAXPARTITYPE ; i++ )
+ {
+ m_particule[i].bUsed = false;
+ }
+
+ for ( i=0 ; i<MAXPARTITYPE ; i++ )
+ {
+ for ( j=0 ; j<SH_MAX ; j++ )
+ {
+ m_totalInterface[i][j] = 0;
+ }
+ }
+
+ for ( i=0 ; i<MAXTRACK ; i++ )
+ {
+ m_track[i].bUsed = false;
+ }
+
+ m_wheelTraceTotal = 0;
+ m_wheelTraceIndex = 0;
+
+ for ( i=0 ; i<SH_MAX ; i++ )
+ {
+ m_bFrameUpdate[i] = true;
+ }
+
+ m_fogTotal = 0;
+ m_exploGunCounter = 0;
+}
+
+// Removes all particles of a sheet.
+
+void CParticule::FlushParticule(int sheet)
+{
+ int i;
+
+ for ( i=0 ; i<MAXPARTICULE*MAXPARTITYPE ; i++ )
+ {
+ if ( !m_particule[i].bUsed ) continue;
+ if ( m_particule[i].sheet != sheet ) continue;
+
+ m_particule[i].bUsed = false;
+ }
+
+ for ( i=0 ; i<MAXPARTITYPE ; i++ )
+ {
+ m_totalInterface[i][sheet] = 0;
+ }
+
+ for ( i=0 ; i<MAXTRACK ; i++ )
+ {
+ m_track[i].bUsed = false;
+ }
+
+ if ( sheet == SH_WORLD )
+ {
+ m_wheelTraceTotal = 0;
+ m_wheelTraceIndex = 0;
+ }
+}
+
+
+// Builds file name of the effect.
+// effectNN.tga, with NN = number
+
+void NameParticule(char *buffer, int num)
+{
+ if ( num == 1 ) strcpy(buffer, "effect00.tga");
+ else if ( num == 2 ) strcpy(buffer, "effect01.tga");
+ else if ( num == 3 ) strcpy(buffer, "effect02.tga");
+#if _POLISH
+ else if ( num == 4 ) strcpy(buffer, "textp.tga");
+#else
+ else if ( num == 4 ) strcpy(buffer, "text.tga");
+#endif
+ else strcpy(buffer, "xxx.tga");
+}
+
+
+// Creates a new particle.
+// Returns the channel of the particle created or -1 on error.
+
+int CParticule::CreateParticule(Math::Vector pos, Math::Vector speed, Math::Point dim,
+ ParticuleType type,
+ float duration, float mass,
+ float windSensitivity, int sheet)
+{
+//? float dist;
+ int i, j, t;
+
+ if ( m_main == 0 )
+ {
+ m_main = (CRobotMain*)m_iMan->SearchInstance(CLASS_MAIN);
+ }
+
+#if 0
+ if ( sheet == SH_WORLD &&
+ type != PARTISELY &&
+ type != PARTISELR &&
+ type != PARTIGUN1 &&
+ type != PARTIGUN2 &&
+ type != PARTIGUN3 &&
+ type != PARTIGUN4 &&
+ type != PARTIQUARTZ &&
+ !m_main->RetMovieLock() )
+ {
+ dist = Math::Distance(pos, m_engine->RetEyePt());
+ if ( dist > 300.0f ) return -1;
+ }
+#endif
+
+ t = -1;
+ if ( type == PARTIEXPLOT ||
+ type == PARTIEXPLOO ||
+ type == PARTIMOTOR ||
+ type == PARTIBLITZ ||
+ type == PARTICRASH ||
+ type == PARTIVAPOR ||
+ type == PARTIGAS ||
+ type == PARTIBASE ||
+ type == PARTIFIRE ||
+ type == PARTIFIREZ ||
+ type == PARTIBLUE ||
+ type == PARTIROOT ||
+ type == PARTIRECOVER ||
+ type == PARTIEJECT ||
+ type == PARTISCRAPS ||
+ type == PARTIGUN2 ||
+ type == PARTIGUN3 ||
+ type == PARTIGUN4 ||
+ type == PARTIQUEUE ||
+ type == PARTIORGANIC1 ||
+ type == PARTIORGANIC2 ||
+ type == PARTIFLAME ||
+ type == PARTIBUBBLE ||
+ type == PARTIERROR ||
+ type == PARTIWARNING ||
+ type == PARTIINFO ||
+ type == PARTISPHERE1 ||
+ type == PARTISPHERE2 ||
+ type == PARTISPHERE4 ||
+ type == PARTISPHERE5 ||
+ type == PARTISPHERE6 ||
+ type == PARTIPLOUF0 ||
+ type == PARTITRACK1 ||
+ type == PARTITRACK2 ||
+ type == PARTITRACK3 ||
+ type == PARTITRACK4 ||
+ type == PARTITRACK5 ||
+ type == PARTITRACK6 ||
+ type == PARTITRACK7 ||
+ type == PARTITRACK8 ||
+ type == PARTITRACK9 ||
+ type == PARTITRACK10 ||
+ type == PARTITRACK11 ||
+ type == PARTITRACK12 ||
+ type == PARTILENS1 ||
+ type == PARTILENS2 ||
+ type == PARTILENS3 ||
+ type == PARTILENS4 ||
+ type == PARTIGFLAT ||
+ type == PARTIDROP ||
+ type == PARTIWATER ||
+ type == PARTILIMIT1 ||
+ type == PARTILIMIT2 ||
+ type == PARTILIMIT3 ||
+ type == PARTILIMIT4 ||
+ type == PARTIEXPLOG1 ||
+ type == PARTIEXPLOG2 )
+ {
+ t = 1; // effect00
+ }
+ if ( type == PARTIGLINT ||
+ type == PARTIGLINTb ||
+ type == PARTIGLINTr ||
+ type == PARTITOTO ||
+ type == PARTISELY ||
+ type == PARTISELR ||
+ type == PARTIQUARTZ ||
+ type == PARTIGUNDEL ||
+ type == PARTICONTROL ||
+ type == PARTISHOW ||
+ type == PARTICHOC ||
+ type == PARTIFOG4 ||
+ type == PARTIFOG5 ||
+ type == PARTIFOG6 ||
+ type == PARTIFOG7 )
+ {
+ t = 2; // effect01
+ }
+ if ( type == PARTIGUN1 ||
+ type == PARTIFLIC ||
+ type == PARTISPHERE0 ||
+ type == PARTISPHERE3 ||
+ type == PARTIFOG0 ||
+ type == PARTIFOG1 ||
+ type == PARTIFOG2 ||
+ type == PARTIFOG3 )
+ {
+ t = 3; // effect02
+ }
+ if ( type == PARTISMOKE1 ||
+ type == PARTISMOKE2 ||
+ type == PARTISMOKE3 ||
+ type == PARTIBLOOD ||
+ type == PARTIBLOODM ||
+ type == PARTIVIRUS1 ||
+ type == PARTIVIRUS2 ||
+ type == PARTIVIRUS3 ||
+ type == PARTIVIRUS4 ||
+ type == PARTIVIRUS5 ||
+ type == PARTIVIRUS6 ||
+ type == PARTIVIRUS7 ||
+ type == PARTIVIRUS8 ||
+ type == PARTIVIRUS9 ||
+ type == PARTIVIRUS10 )
+ {
+ t = 4; // text (D3DSTATETTw)
+ }
+ if ( t >= MAXPARTITYPE ) return -1;
+ if ( t == -1 ) return -1;
+
+ for ( j=0 ; j<MAXPARTICULE ; j++ )
+ {
+ i = MAXPARTICULE*t+j;
+
+ if ( !m_particule[i].bUsed )
+ {
+ ZeroMemory(&m_particule[i], sizeof(Particule));
+ m_particule[i].bUsed = true;
+ m_particule[i].bRay = false;
+ m_particule[i].uniqueStamp = m_uniqueStamp++;
+ m_particule[i].sheet = sheet;
+ m_particule[i].mass = mass;
+ m_particule[i].duration = duration;
+ m_particule[i].pos = pos;
+ m_particule[i].goal = pos;
+ m_particule[i].speed = speed;
+ m_particule[i].windSensitivity = windSensitivity;
+ m_particule[i].dim = dim;
+ m_particule[i].zoom = 1.0f;
+ m_particule[i].angle = 0.0f;
+ m_particule[i].intensity = 1.0f;
+ m_particule[i].type = type;
+ m_particule[i].phase = PARPHSTART;
+ m_particule[i].texSup.x = 0.0f;
+ m_particule[i].texSup.y = 0.0f;
+ m_particule[i].texInf.x = 0.0f;
+ m_particule[i].texInf.y = 0.0f;
+ m_particule[i].time = 0.0f;
+ m_particule[i].phaseTime = 0.0f;
+ m_particule[i].testTime = 0.0f;
+ m_particule[i].objLink = 0;
+ m_particule[i].objFather = 0;
+ m_particule[i].trackRank = -1;
+
+ m_totalInterface[t][sheet] ++;
+
+ if ( type == PARTIEXPLOT ||
+ type == PARTIEXPLOO )
+ {
+ m_particule[i].angle = Math::Rand()*Math::PI*2.0f;
+ }
+
+ if ( type == PARTIGUN1 ||
+ type == PARTIGUN4 )
+ {
+ m_particule[i].testTime = 1.0f; // impact immediately
+ }
+
+ if ( type >= PARTIFOG0 &&
+ type <= PARTIFOG9 )
+ {
+ if ( m_fogTotal < MAXPARTIFOG )
+ m_fog[m_fogTotal++] = i;
+ }
+
+ return i | ((m_particule[i].uniqueStamp&0xffff)<<16);
+ }
+ }
+
+ return -1;
+}
+
+// Creates a new triangular particle (debris).
+// Returns the channel of the particle created or -1 on error.
+
+int CParticule::CreateFrag(Math::Vector pos, Math::Vector speed,
+ D3DTriangle *triangle,
+ ParticuleType type,
+ float duration, float mass,
+ float windSensitivity, int sheet)
+{
+ Math::Vector p1, p2, p3, n;
+ float l1, l2, l3, dx, dy;
+ int i, j, t;
+
+ t = 0;
+ for ( j=0 ; j<MAXPARTICULE ; j++ )
+ {
+ i = MAXPARTICULE*t+j;
+
+ if ( !m_particule[i].bUsed )
+ {
+ ZeroMemory(&m_particule[i], sizeof(Particule));
+ m_particule[i].bUsed = true;
+ m_particule[i].bRay = false;
+ m_particule[i].uniqueStamp = m_uniqueStamp++;
+ m_particule[i].sheet = sheet;
+ m_particule[i].mass = mass;
+ m_particule[i].duration = duration;
+ m_particule[i].pos = pos;
+ m_particule[i].goal = pos;
+ m_particule[i].speed = speed;
+ m_particule[i].windSensitivity = windSensitivity;
+ m_particule[i].zoom = 1.0f;
+ m_particule[i].angle = 0.0f;
+ m_particule[i].intensity = 1.0f;
+ m_particule[i].type = type;
+ m_particule[i].phase = PARPHSTART;
+ m_particule[i].texSup.x = 0.0f;
+ m_particule[i].texSup.y = 0.0f;
+ m_particule[i].texInf.x = 0.0f;
+ m_particule[i].texInf.y = 0.0f;
+ m_particule[i].time = 0.0f;
+ m_particule[i].phaseTime = 0.0f;
+ m_particule[i].testTime = 0.0f;
+ m_particule[i].objLink = 0;
+ m_particule[i].objFather = 0;
+ m_particule[i].trackRank = -1;
+ m_triangle[i] = *triangle;
+
+ m_totalInterface[t][sheet] ++;
+
+ p1.x = m_triangle[i].triangle[0].x;
+ p1.y = m_triangle[i].triangle[0].y;
+ p1.z = m_triangle[i].triangle[0].z;
+
+ p2.x = m_triangle[i].triangle[1].x;
+ p2.y = m_triangle[i].triangle[1].y;
+ p2.z = m_triangle[i].triangle[1].z;
+
+ p3.x = m_triangle[i].triangle[2].x;
+ p3.y = m_triangle[i].triangle[2].y;
+ p3.z = m_triangle[i].triangle[2].z;
+
+ l1 = Math::Distance(p1, p2);
+ l2 = Math::Distance(p2, p3);
+ l3 = Math::Distance(p3, p1);
+ dx = fabs(Math::Min(l1, l2, l3))*0.5f;
+ dy = fabs(Math::Max(l1, l2, l3))*0.5f;
+ p1 = Math::Vector(-dx, dy, 0.0f);
+ p2 = Math::Vector( dx, dy, 0.0f);
+ p3 = Math::Vector(-dx, -dy, 0.0f);
+
+ m_triangle[i].triangle[0].x = p1.x;
+ m_triangle[i].triangle[0].y = p1.y;
+ m_triangle[i].triangle[0].z = p1.z;
+
+ m_triangle[i].triangle[1].x = p2.x;
+ m_triangle[i].triangle[1].y = p2.y;
+ m_triangle[i].triangle[1].z = p2.z;
+
+ m_triangle[i].triangle[2].x = p3.x;
+ m_triangle[i].triangle[2].y = p3.y;
+ m_triangle[i].triangle[2].z = p3.z;
+
+ n = Math::Vector(0.0f, 0.0f, -1.0f);
+
+ m_triangle[i].triangle[0].nx = n.x;
+ m_triangle[i].triangle[0].ny = n.y;
+ m_triangle[i].triangle[0].nz = n.z;
+
+ m_triangle[i].triangle[1].nx = n.x;
+ m_triangle[i].triangle[1].ny = n.y;
+ m_triangle[i].triangle[1].nz = n.z;
+
+ m_triangle[i].triangle[2].nx = n.x;
+ m_triangle[i].triangle[2].ny = n.y;
+ m_triangle[i].triangle[2].nz = n.z;
+
+ if ( type == PARTIFRAG )
+ {
+ m_particule[i].angle = Math::Rand()*Math::PI*2.0f;
+ }
+ return i | ((m_particule[i].uniqueStamp&0xffff)<<16);
+ }
+ }
+
+ return -1;
+}
+
+// Creates a new particle being a part of object.
+// Returns the channel of the particle created or -1 on error.
+
+int CParticule::CreatePart(Math::Vector pos, Math::Vector speed,
+ ParticuleType type,
+ float duration, float mass, float weight,
+ float windSensitivity, int sheet)
+{
+ int i, j, t;
+
+ t = 0;
+ for ( j=0 ; j<MAXPARTICULE ; j++ )
+ {
+ i = MAXPARTICULE*t+j;
+
+ if ( !m_particule[i].bUsed )
+ {
+ ZeroMemory(&m_particule[i], sizeof(Particule));
+ m_particule[i].bUsed = true;
+ m_particule[i].bRay = false;
+ m_particule[i].uniqueStamp = m_uniqueStamp++;
+ m_particule[i].sheet = sheet;
+ m_particule[i].mass = mass;
+ m_particule[i].weight = weight;
+ m_particule[i].duration = duration;
+ m_particule[i].pos = pos;
+ m_particule[i].goal = pos;
+ m_particule[i].speed = speed;
+ m_particule[i].windSensitivity = windSensitivity;
+ m_particule[i].zoom = 1.0f;
+ m_particule[i].angle = 0.0f;
+ m_particule[i].intensity = 1.0f;
+ m_particule[i].type = type;
+ m_particule[i].phase = PARPHSTART;
+ m_particule[i].texSup.x = 0.0f;
+ m_particule[i].texSup.y = 0.0f;
+ m_particule[i].texInf.x = 0.0f;
+ m_particule[i].texInf.y = 0.0f;
+ m_particule[i].time = 0.0f;
+ m_particule[i].phaseTime = 0.0f;
+ m_particule[i].testTime = 0.0f;
+ m_particule[i].trackRank = -1;
+
+ m_totalInterface[t][sheet] ++;
+
+ return i | ((m_particule[i].uniqueStamp&0xffff)<<16);
+ }
+ }
+
+ return -1;
+}
+
+// Creates a new linear particle (radius).
+// Returns the channel of the particle created or -1 on error.
+
+int CParticule::CreateRay(Math::Vector pos, Math::Vector goal,
+ ParticuleType type, Math::Point dim,
+ float duration, int sheet)
+{
+ int i, j, t;
+
+ t = -1;
+ if ( type == PARTIRAY1 ||
+ type == PARTIRAY2 ||
+ type == PARTIRAY3 ||
+ type == PARTIRAY4 )
+ {
+ t = 3; // effect02
+ }
+ if ( t >= MAXPARTITYPE ) return -1;
+ if ( t == -1 ) return -1;
+
+ for ( j=0 ; j<MAXPARTICULE ; j++ )
+ {
+ i = MAXPARTICULE*t+j;
+
+ if ( !m_particule[i].bUsed )
+ {
+ ZeroMemory(&m_particule[i], sizeof(Particule));
+ m_particule[i].bUsed = true;
+ m_particule[i].bRay = true;
+ m_particule[i].uniqueStamp = m_uniqueStamp++;
+ m_particule[i].sheet = sheet;
+ m_particule[i].mass = 0.0f;
+ m_particule[i].duration = duration;
+ m_particule[i].pos = pos;
+ m_particule[i].goal = goal;
+ m_particule[i].speed = Math::Vector(0.0f, 0.0f, 0.0f);
+ m_particule[i].windSensitivity = 0.0f;
+ m_particule[i].dim = dim;
+ m_particule[i].zoom = 1.0f;
+ m_particule[i].angle = 0.0f;
+ m_particule[i].intensity = 1.0f;
+ m_particule[i].type = type;
+ m_particule[i].phase = PARPHSTART;
+ m_particule[i].texSup.x = 0.0f;
+ m_particule[i].texSup.y = 0.0f;
+ m_particule[i].texInf.x = 0.0f;
+ m_particule[i].texInf.y = 0.0f;
+ m_particule[i].time = 0.0f;
+ m_particule[i].phaseTime = 0.0f;
+ m_particule[i].testTime = 0.0f;
+ m_particule[i].objLink = 0;
+ m_particule[i].objFather = 0;
+ m_particule[i].trackRank = -1;
+
+ m_totalInterface[t][sheet] ++;
+
+ return i | ((m_particule[i].uniqueStamp&0xffff)<<16);
+ }
+ }
+
+ return -1;
+}
+
+// Creates a particle with a trail.
+// "length" is the length of the tail of drag (in seconds)!
+
+int CParticule::CreateTrack(Math::Vector pos, Math::Vector speed, Math::Point dim,
+ ParticuleType type, float duration, float mass,
+ float length, float width)
+{
+ int channel, rank, i;
+
+ // Creates the normal particle.
+ channel = CreateParticule(pos, speed, dim, type, duration, mass, 0.0f, 0);
+ if ( channel == -1 ) return -1;
+
+ // Seeks a streak free.
+ for ( i=0 ; i<MAXTRACK ; i++ )
+ {
+ if ( !m_track[i].bUsed ) // free?
+ {
+ rank = channel;
+ if ( !CheckChannel(rank) ) return -1;
+ m_particule[rank].trackRank = i;
+
+ m_track[i].bUsed = true;
+ m_track[i].step = (length/duration)/MAXTRACKLEN;
+ m_track[i].last = 0.0f;
+ m_track[i].intensity = 1.0f;
+ m_track[i].width = width;
+ m_track[i].used = 1;
+ m_track[i].head = 0;
+ m_track[i].pos[0] = pos;
+ break;
+ }
+ }
+
+ return channel;
+}
+
+// Creates a tire mark.
+
+void CParticule::CreateWheelTrace(const Math::Vector &p1, const Math::Vector &p2,
+ const Math::Vector &p3, const Math::Vector &p4,
+ ParticuleType type)
+{
+ int i, max;
+
+//? max = (int)(m_engine->RetWheelTraceQuantity()*MAXWHEELTRACE);
+ max = MAXWHEELTRACE;
+ i = m_wheelTraceIndex++;
+ if ( m_wheelTraceIndex > max ) m_wheelTraceIndex = 0;
+
+ m_wheelTrace[i].type = type;
+ m_wheelTrace[i].pos[0] = p1; // ul
+ m_wheelTrace[i].pos[1] = p2; // dl
+ m_wheelTrace[i].pos[2] = p3; // ur
+ m_wheelTrace[i].pos[3] = p4; // dr
+ m_wheelTrace[i].startTime = m_absTime;
+
+ if ( m_terrain == 0 )
+ {
+ m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN);
+ }
+
+ m_terrain->MoveOnFloor(m_wheelTrace[i].pos[0]);
+ m_wheelTrace[i].pos[0].y += 0.2f; // just above the ground
+
+ m_terrain->MoveOnFloor(m_wheelTrace[i].pos[1]);
+ m_wheelTrace[i].pos[1].y += 0.2f; // just above the ground
+
+ m_terrain->MoveOnFloor(m_wheelTrace[i].pos[2]);
+ m_wheelTrace[i].pos[2].y += 0.2f; // just above the ground
+
+ m_terrain->MoveOnFloor(m_wheelTrace[i].pos[3]);
+ m_wheelTrace[i].pos[3].y += 0.2f; // just above the ground
+
+ if ( m_wheelTraceTotal < max )
+ {
+ m_wheelTraceTotal ++;
+ }
+ else
+ {
+ m_wheelTraceTotal = max;
+ }
+}
+
+
+// Check a channel number.
+// Adapts the channel so it can be used as an offset in m_particule.
+
+bool CParticule::CheckChannel(int &channel)
+{
+ int uniqueStamp;
+
+ uniqueStamp = (channel>>16)&0xffff;
+ channel &= 0xffff;
+
+ if ( channel < 0 ) return false;
+ if ( channel >= MAXPARTICULE*MAXPARTITYPE ) return false;
+#if 0
+ if ( !m_particule[channel].bUsed ) return false;
+
+ if ( m_particule[channel].uniqueStamp != uniqueStamp ) return false;
+#else
+ if ( !m_particule[channel].bUsed )
+ {
+ OutputDebugString("CheckChannel bUsed=false !\n");
+ return false;
+ }
+
+ if ( m_particule[channel].uniqueStamp != uniqueStamp )
+ {
+ OutputDebugString("CheckChannel uniqueStamp !\n");
+ return false;
+ }
+#endif
+
+ return true;
+}
+
+// Removes a particle after his rank.
+
+void CParticule::DeleteRank(int rank)
+{
+ int i;
+
+ if ( m_totalInterface[rank/MAXPARTICULE][m_particule[rank].sheet] > 0 )
+ {
+ m_totalInterface[rank/MAXPARTICULE][m_particule[rank].sheet] --;
+ }
+
+ i = m_particule[rank].trackRank;
+ if ( i != -1 ) // drag associated?
+ {
+ m_track[i].bUsed = false; // frees the drag
+ }
+
+ m_particule[rank].bUsed = false;
+}
+
+// Removes all particles of a given type.
+
+void CParticule::DeleteParticule(ParticuleType type)
+{
+ int i;
+
+ for ( i=0 ; i<MAXPARTICULE*MAXPARTITYPE ; i++ )
+ {
+ if ( !m_particule[i].bUsed ) continue;
+ if ( m_particule[i].type != type ) continue;
+
+ DeleteRank(i);
+ }
+}
+
+// Removes all particles of a given channel.
+
+void CParticule::DeleteParticule(int channel)
+{
+ int i;
+
+ if ( !CheckChannel(channel) ) return;
+
+ if ( m_totalInterface[channel/MAXPARTICULE][m_particule[channel].sheet] > 0 )
+ {
+ m_totalInterface[channel/MAXPARTICULE][m_particule[channel].sheet] --;
+ }
+
+ i = m_particule[channel].trackRank;
+ if ( i != -1 ) // drag associated?
+ {
+ m_track[i].bUsed = false; // frees the drag
+ }
+
+ m_particule[channel].bUsed = false;
+}
+
+
+// Specifies the object to which the particle is bound.
+
+void CParticule::SetObjectLink(int channel, CObject *object)
+{
+ if ( !CheckChannel(channel) ) return;
+ m_particule[channel].objLink = object;
+}
+
+// Specifies the parent object that created the particle.
+
+void CParticule::SetObjectFather(int channel, CObject *object)
+{
+ if ( !CheckChannel(channel) ) return;
+ m_particule[channel].objFather = object;
+}
+
+void CParticule::SetPosition(int channel, Math::Vector pos)
+{
+ if ( !CheckChannel(channel) ) return;
+ m_particule[channel].pos = pos;
+}
+
+void CParticule::SetDimension(int channel, Math::Point dim)
+{
+ if ( !CheckChannel(channel) ) return;
+ m_particule[channel].dim = dim;
+}
+
+void CParticule::SetZoom(int channel, float zoom)
+{
+ if ( !CheckChannel(channel) ) return;
+ m_particule[channel].zoom = zoom;
+}
+
+void CParticule::SetAngle(int channel, float angle)
+{
+ if ( !CheckChannel(channel) ) return;
+ m_particule[channel].angle = angle;
+}
+
+void CParticule::SetIntensity(int channel, float intensity)
+{
+ if ( !CheckChannel(channel) ) return;
+ m_particule[channel].intensity = intensity;
+}
+
+void CParticule::SetParam(int channel, Math::Vector pos, Math::Point dim, float zoom,
+ float angle, float intensity)
+{
+ if ( !CheckChannel(channel) ) return;
+ m_particule[channel].pos = pos;
+ m_particule[channel].dim = dim;
+ m_particule[channel].zoom = zoom;
+ m_particule[channel].angle = angle;
+ m_particule[channel].intensity = intensity;
+}
+
+void CParticule::SetPhase(int channel, ParticulePhase phase, float duration)
+{
+ if ( !CheckChannel(channel) ) return;
+ m_particule[channel].phase = phase;
+ m_particule[channel].duration = duration;
+ m_particule[channel].phaseTime = m_particule[channel].time;
+}
+
+// Returns the position of the particle.
+
+bool CParticule::GetPosition(int channel, Math::Vector &pos)
+{
+ if ( !CheckChannel(channel) ) return false;
+ pos = m_particule[channel].pos;
+ return true;
+}
+
+
+// Indicates whether a sheet evolves or not.
+
+void CParticule::SetFrameUpdate(int sheet, bool bUpdate)
+{
+ m_bFrameUpdate[sheet] = bUpdate;
+}
+
+// Makes evolve all the particles.
+
+void CParticule::FrameParticule(float rTime)
+{
+ CObject* object;
+ Math::Vector eye, pos, speed, wind;
+ Math::Point ts, ti, dim;
+ bool bPause;
+ float progress, dp, h, duration, mass, amplitude;
+ int i, j, r, total;
+
+ if ( m_main == 0 )
+ {
+ m_main = (CRobotMain*)m_iMan->SearchInstance(CLASS_MAIN);
+ }
+
+ bPause = ( m_engine->RetPause() && !m_main->RetInfoLock() );
+
+ if ( m_terrain == 0 )
+ {
+ m_terrain = (CTerrain*)m_iMan->SearchInstance(CLASS_TERRAIN);
+ }
+ if ( m_water == 0 )
+ {
+ m_water = (CWater*)m_iMan->SearchInstance(CLASS_WATER);
+ }
+
+ if ( !bPause )
+ {
+ m_lastTimeGunDel += rTime;
+ m_absTime += rTime;
+ }
+
+ wind = m_terrain->RetWind();
+ eye = m_engine->RetEyePt();
+
+ for ( i=0 ; i<MAXPARTICULE*MAXPARTITYPE ; i++ )
+ {
+ if ( !m_particule[i].bUsed ) continue;
+ if ( !m_bFrameUpdate[m_particule[i].sheet] ) continue;
+
+ if ( m_particule[i].type != PARTISHOW )
+ {
+ if ( bPause && m_particule[i].sheet != SH_INTERFACE ) continue;
+ }
+
+ if ( m_particule[i].type != PARTIQUARTZ )
+ {
+ m_particule[i].pos += m_particule[i].speed*rTime;
+ }
+
+ if ( m_particule[i].sheet == SH_WORLD )
+ {
+ h = rTime*m_particule[i].windSensitivity*Math::Rand()*2.0f;
+ m_particule[i].pos += wind*h;
+ }
+
+ progress = (m_particule[i].time-m_particule[i].phaseTime)/m_particule[i].duration;
+
+ // Manages the particles with mass that bounce.
+ if ( m_particule[i].mass != 0.0f &&
+ m_particule[i].type != PARTIQUARTZ )
+ {
+ m_particule[i].speed.y -= m_particule[i].mass*rTime;
+
+ if ( m_particule[i].sheet == SH_INTERFACE )
+ {
+ h = 0.0f;
+ }
+ else
+ {
+ h = m_terrain->RetFloorLevel(m_particule[i].pos, true);
+ }
+ h += m_particule[i].dim.y*0.75f;
+ if ( m_particule[i].pos.y < h ) // impact with the ground?
+ {
+ if ( m_particule[i].type == PARTIPART &&
+ m_particule[i].weight > 3.0f && // heavy enough?
+ m_particule[i].bounce < 3 )
+ {
+ amplitude = m_particule[i].weight*0.1f;
+ amplitude *= 1.0f-0.3f*m_particule[i].bounce;
+ if ( amplitude > 1.0f ) amplitude = 1.0f;
+ if ( amplitude > 0.0f )
+ {
+ Play(SOUND_BOUM, m_particule[i].pos, amplitude);
+ }
+ }
+
+ if ( m_particule[i].bounce < 3 )
+ {
+ m_particule[i].pos.y = h;
+ m_particule[i].speed.y *= -0.4f;
+ m_particule[i].speed.x *= 0.4f;
+ m_particule[i].speed.z *= 0.4f;
+ m_particule[i].bounce ++; // more impact
+ }
+ else // disappears after 3 bounces?
+ {
+ if ( m_particule[i].pos.y < h-10.0f ||
+ m_particule[i].time >= 20.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+ }
+ }
+ }
+
+ // Manages drag associated.
+ r = m_particule[i].trackRank;
+ if ( r != -1 ) // drag exists?
+ {
+ if ( TrackMove(r, m_particule[i].pos, progress) )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ m_track[r].bDrawParticule = (progress < 1.0f);
+ }
+
+ if ( m_particule[i].type == PARTITRACK1 ) // explosion technique?
+ {
+ m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration);
+
+ ts.x = 0.375f;
+ ts.y = 0.000f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTITRACK2 ) // spray blue?
+ {
+ m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration);
+
+ ts.x = 0.500f;
+ ts.y = 0.000f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTITRACK3 ) // spider?
+ {
+ m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration);
+
+ ts.x = 0.500f;
+ ts.y = 0.750f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTITRACK4 ) // insect explosion?
+ {
+ m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration);
+
+ ts.x = 0.625f;
+ ts.y = 0.000f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTITRACK5 ) // derrick?
+ {
+ m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration);
+
+ ts.x = 0.750f;
+ ts.y = 0.000f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTITRACK6 ) // reset in/out?
+ {
+ ts.x = 0.0f;
+ ts.y = 0.0f;
+ ti.x = 0.0f;
+ ti.y = 0.0f;
+ }
+
+ if ( m_particule[i].type == PARTITRACK7 || // win-1 ?
+ m_particule[i].type == PARTITRACK8 || // win-2 ?
+ m_particule[i].type == PARTITRACK9 || // win-3 ?
+ m_particule[i].type == PARTITRACK10 ) // win-4 ?
+ {
+ m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration);
+
+ ts.x = 0.25f*(m_particule[i].type-PARTITRACK7);
+ ts.y = 0.25f;
+ ti.x = ts.x+0.25f;
+ ti.y = ts.y+0.25f;
+ }
+
+ if ( m_particule[i].type == PARTITRACK11 ) // phazer shot?
+ {
+ object = SearchObjectGun(m_particule[i].goal, m_particule[i].pos, m_particule[i].type, m_particule[i].objFather);
+ m_particule[i].goal = m_particule[i].pos;
+ if ( object != 0 )
+ {
+ if ( object->RetType() == OBJECT_MOTHER )
+ {
+ object->ExploObject(EXPLO_BOUM, 0.1f);
+ }
+ else
+ {
+ object->ExploObject(EXPLO_BOUM, 0.0f, RetDecay(object->RetType()));
+ }
+ }
+
+ m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration);
+
+ ts.x = 0.375f;
+ ts.y = 0.000f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTITRACK12 ) // drag reactor?
+ {
+ m_particule[i].zoom = 1.0f;
+
+ ts.x = 0.375f;
+ ts.y = 0.000f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTIMOTOR )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ m_particule[i].zoom = 1.0f-progress;
+ m_particule[i].intensity = 1.0f-progress;
+
+ ts.x = 0.000f;
+ ts.y = 0.750f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTIBLITZ )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ m_particule[i].zoom = 1.0f-progress;
+ m_particule[i].angle = Math::Rand()*Math::PI*2.0f;
+
+ ts.x = 0.125f;
+ ts.y = 0.750f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTICRASH )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+//? m_particule[i].intensity = 1.0f-progress;
+ if ( progress < 0.25f )
+ {
+ m_particule[i].zoom = progress/0.25f;
+ }
+ else
+ {
+ m_particule[i].intensity = 1.0f-(progress-0.25f)/0.75f;
+ }
+
+//? ts.x = 0.250f;
+ ts.x = 0.000f;
+//? ts.x = 0.375f;
+ ts.y = 0.750f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTIVAPOR )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ m_particule[i].intensity = 1.0f-progress;
+ m_particule[i].zoom = 1.0f+progress*3.0f;
+
+ ts.x = 0.000f;
+ ts.y = 0.750f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTIGAS )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ m_particule[i].zoom = 1.0f-progress;
+
+ ts.x = 0.375f;
+ ts.y = 0.750f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTIBASE )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ m_particule[i].zoom = 1.0f+progress*7.0f;
+ m_particule[i].intensity = powf(1.0f-progress, 3.0f);
+
+ ts.x = 0.375f;
+ ts.y = 0.750f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTIFIRE ||
+ m_particule[i].type == PARTIFIREZ )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ if ( m_particule[i].type == PARTIFIRE )
+ {
+ m_particule[i].zoom = 1.0f-progress;
+ }
+ else
+ {
+ m_particule[i].zoom = progress;
+ }
+
+ ts.x = 0.500f;
+ ts.y = 0.750f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTIGUN1 ) // fireball shot?
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ if ( m_particule[i].testTime >= 0.1f )
+ {
+ m_particule[i].testTime = 0.0f;
+
+ if ( m_terrain->RetFloorHeight(m_particule[i].pos, true) < -2.0f )
+ {
+ m_exploGunCounter ++;
+
+ if ( m_exploGunCounter%2 == 0 )
+ {
+ pos = m_particule[i].goal;
+ m_terrain->MoveOnFloor(pos, true);
+ speed.x = 0.0f;
+ speed.z = 0.0f;
+ speed.y = 0.0f;
+ dim.x = Math::Rand()*6.0f+6.0f;
+ dim.y = dim.x;
+ duration = Math::Rand()*1.0f+1.0f;
+ mass = 0.0f;
+ CreateParticule(pos, speed, dim, PARTIEXPLOG1, duration, mass, 1.0f);
+
+ pos.y += 1.0f;
+ total = (int)(2.0f*m_engine->RetParticuleDensity());
+ for ( j=0 ; j<total ; j++ )
+ {
+ speed.x = (Math::Rand()-0.5f)*20.0f;
+ speed.z = (Math::Rand()-0.5f)*20.0f;
+ speed.y = Math::Rand()*20.0f;
+ dim.x = 1.0f;
+ dim.y = dim.x;
+ duration = Math::Rand()*1.0f+1.0f;
+ mass = Math::Rand()*10.0f+15.0f;
+ CreateParticule(pos, speed, dim, PARTIEXPLOG1, duration, mass, 1.0f);
+ }
+ }
+
+ if ( m_exploGunCounter%4 == 0 )
+ {
+ Play(SOUND_EXPLOg1, pos, 0.5f);
+ }
+
+ DeleteRank(i);
+ continue;
+ }
+
+ object = SearchObjectGun(m_particule[i].goal, m_particule[i].pos, m_particule[i].type, m_particule[i].objFather);
+ m_particule[i].goal = m_particule[i].pos;
+ if ( object != 0 )
+ {
+ object->ExploObject(EXPLO_BURN, 0.0f, RetDecay(object->RetType()));
+
+ m_exploGunCounter ++;
+
+ if ( m_exploGunCounter%2 == 0 )
+ {
+ pos = m_particule[i].pos;
+ speed.x = 0.0f;
+ speed.z = 0.0f;
+ speed.y = 0.0f;
+ dim.x = Math::Rand()*6.0f+6.0f;
+ dim.y = dim.x;
+ duration = Math::Rand()*1.0f+1.0f;
+ mass = 0.0f;
+ CreateParticule(pos, speed, dim, PARTIEXPLOG1, duration, mass, 1.0f);
+
+ pos.y += 1.0f;
+ total = (int)(2.0f*m_engine->RetParticuleDensity());
+ for ( j=0 ; j<total ; j++ )
+ {
+ speed.x = (Math::Rand()-0.5f)*20.0f;
+ speed.z = (Math::Rand()-0.5f)*20.0f;
+ speed.y = Math::Rand()*20.0f;
+ dim.x = 1.0f;
+ dim.y = dim.x;
+ duration = Math::Rand()*1.0f+1.0f;
+ mass = Math::Rand()*10.0f+15.0f;
+ CreateParticule(pos, speed, dim, PARTIEXPLOG1, duration, mass, 1.0f);
+ }
+ }
+
+ if ( m_exploGunCounter%4 == 0 )
+ {
+ Play(SOUND_EXPLOg1, pos, 0.5f);
+ }
+
+ DeleteRank(i);
+ continue;
+ }
+ }
+
+ m_particule[i].angle -= rTime*Math::PI*8.0f;
+ m_particule[i].zoom = 1.0f-progress;
+
+ ts.x = 0.00f;
+ ts.y = 0.50f;
+ ti.x = ts.x+0.25f;
+ ti.y = ts.y+0.25f;
+ }
+
+ if ( m_particule[i].type == PARTIGUN2 ) // ant shot?
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ if ( m_particule[i].testTime >= 0.2f )
+ {
+ m_particule[i].testTime = 0.0f;
+ object = SearchObjectGun(m_particule[i].goal, m_particule[i].pos, m_particule[i].type, m_particule[i].objFather);
+ m_particule[i].goal = m_particule[i].pos;
+ if ( object != 0 )
+ {
+ if ( object->RetShieldRadius() > 0.0f ) // protected by shield?
+ {
+ CreateParticule(m_particule[i].pos, Math::Vector(0.0f, 0.0f, 0.0f), Math::Point(6.0f, 6.0f), PARTIGUNDEL, 2.0f);
+ if ( m_lastTimeGunDel > 0.2f )
+ {
+ m_lastTimeGunDel = 0.0f;
+ Play(SOUND_GUNDEL, m_particule[i].pos, 1.0f);
+ }
+ DeleteRank(i);
+ continue;
+ }
+ else
+ {
+ if ( object->RetType() != OBJECT_HUMAN )
+ {
+ Play(SOUND_TOUCH, m_particule[i].pos, 1.0f);
+ }
+ object->ExploObject(EXPLO_BOUM, 0.0f); // starts explosion
+ }
+ }
+ }
+
+ m_particule[i].angle = Math::Rand()*Math::PI*2.0f;
+ m_particule[i].zoom = 1.0f-progress;
+
+ ts.x = 0.125f;
+ ts.y = 0.875f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTIGUN3 ) // spider suicides?
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ if ( m_particule[i].testTime >= 0.2f )
+ {
+ m_particule[i].testTime = 0.0f;
+ object = SearchObjectGun(m_particule[i].goal, m_particule[i].pos, m_particule[i].type, m_particule[i].objFather);
+ m_particule[i].goal = m_particule[i].pos;
+ if ( object != 0 )
+ {
+ if ( object->RetShieldRadius() > 0.0f )
+ {
+ CreateParticule(m_particule[i].pos, Math::Vector(0.0f, 0.0f, 0.0f), Math::Point(6.0f, 6.0f), PARTIGUNDEL, 2.0f);
+ if ( m_lastTimeGunDel > 0.2f )
+ {
+ m_lastTimeGunDel = 0.0f;
+ Play(SOUND_GUNDEL, m_particule[i].pos, 1.0f);
+ }
+ DeleteRank(i);
+ continue;
+ }
+ else
+ {
+ object->ExploObject(EXPLO_BURN, 1.0f); // starts explosion
+ }
+ }
+ }
+
+//? ts.x = 0.875f;
+//? ts.y = 0.750f;
+ ts.x = 0.500f;
+ ts.y = 0.750f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTIGUN4 ) // orgaball shot?
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ if ( m_particule[i].testTime >= 0.1f )
+ {
+ m_particule[i].testTime = 0.0f;
+
+ if ( m_terrain->RetFloorHeight(m_particule[i].pos, true) < -2.0f )
+ {
+ m_exploGunCounter ++;
+
+ if ( m_exploGunCounter%2 == 0 )
+ {
+ pos = m_particule[i].goal;
+ m_terrain->MoveOnFloor(pos, true);
+ speed.x = 0.0f;
+ speed.z = 0.0f;
+ speed.y = 0.0f;
+ dim.x = Math::Rand()*4.0f+2.0f;
+ dim.y = dim.x;
+ duration = Math::Rand()*0.7f+0.7f;
+ mass = 0.0f;
+ CreateParticule(pos, speed, dim, PARTIEXPLOG2, duration, mass, 1.0f);
+ }
+
+ if ( m_exploGunCounter%4 == 0 )
+ {
+ Play(SOUND_EXPLOg2, pos, 0.5f);
+ }
+
+ DeleteRank(i);
+ continue;
+ }
+
+ object = SearchObjectGun(m_particule[i].goal, m_particule[i].pos, m_particule[i].type, m_particule[i].objFather);
+ m_particule[i].goal = m_particule[i].pos;
+ if ( object != 0 )
+ {
+ object->ExploObject(EXPLO_BOUM, 0.0f, RetDecay(object->RetType()));
+
+ m_exploGunCounter ++;
+
+ if ( m_exploGunCounter%2 == 0 )
+ {
+ pos = m_particule[i].pos;
+ speed.x = 0.0f;
+ speed.z = 0.0f;
+ speed.y = 0.0f;
+ dim.x = Math::Rand()*4.0f+2.0f;
+ dim.y = dim.x;
+ duration = Math::Rand()*0.7f+0.7f;
+ mass = 0.0f;
+ CreateParticule(pos, speed, dim, PARTIEXPLOG2, duration, mass, 1.0f);
+ }
+
+ if ( m_exploGunCounter%4 == 0 )
+ {
+ Play(SOUND_EXPLOg2, pos, 0.5f);
+ }
+
+ DeleteRank(i);
+ continue;
+ }
+ }
+
+ m_particule[i].angle = Math::Rand()*Math::PI*2.0f;
+ m_particule[i].zoom = 1.0f-progress;
+
+ ts.x = 0.125f;
+ ts.y = 0.875f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTIFLIC )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ m_particule[i].zoom = 0.1f+progress;
+ m_particule[i].intensity = 1.0f-progress;
+
+ ts.x = 0.00f;
+ ts.y = 0.75f;
+ ti.x = ts.x+0.25f;
+ ti.y = ts.y+0.25f;
+ }
+
+ if ( m_particule[i].type == PARTISHOW )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ if ( progress < 0.5f ) m_particule[i].intensity = progress/0.5f;
+ else m_particule[i].intensity = 2.0f-progress/0.5f;
+ m_particule[i].zoom = 1.0f-progress*0.8f;
+ m_particule[i].angle -= rTime*Math::PI*0.5f;
+
+ ts.x = 0.50f;
+ ts.y = 0.00f;
+ ti.x = ts.x+0.25f;
+ ti.y = ts.y+0.25f;
+ }
+
+ if ( m_particule[i].type == PARTICHOC )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ m_particule[i].zoom = 0.1f+progress;
+ m_particule[i].intensity = 1.0f-progress;
+
+ ts.x = 0.50f;
+ ts.y = 0.50f;
+ ti.x = ts.x+0.25f;
+ ti.y = ts.y+0.25f;
+ }
+
+ if ( m_particule[i].type == PARTIGFLAT )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ m_particule[i].zoom = 0.1f+progress;
+ m_particule[i].intensity = 1.0f-progress;
+ m_particule[i].angle -= rTime*Math::PI*2.0f;
+
+ ts.x = 0.00f;
+ ts.y = 0.50f;
+ ti.x = ts.x+0.25f;
+ ti.y = ts.y+0.25f;
+ }
+
+ if ( m_particule[i].type == PARTILIMIT1 )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ m_particule[i].zoom = 1.0f;
+ m_particule[i].intensity = 1.0f;
+
+ ts.x = 0.000f;
+ ts.y = 0.125f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+ if ( m_particule[i].type == PARTILIMIT2 )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ m_particule[i].zoom = 1.0f;
+ m_particule[i].intensity = 1.0f;
+
+ ts.x = 0.375f;
+ ts.y = 0.125f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+ if ( m_particule[i].type == PARTILIMIT3 )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ m_particule[i].zoom = 1.0f;
+ m_particule[i].intensity = 1.0f;
+
+ ts.x = 0.500f;
+ ts.y = 0.125f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTIFOG0 )
+ {
+ m_particule[i].zoom = progress;
+ m_particule[i].intensity = 0.3f+sinf(progress)*0.15f;
+ m_particule[i].angle += rTime*0.05f;
+
+ ts.x = 0.25f;
+ ts.y = 0.75f;
+ ti.x = ts.x+0.25f;
+ ti.y = ts.y+0.25f;
+ }
+ if ( m_particule[i].type == PARTIFOG1 )
+ {
+ m_particule[i].zoom = progress;
+ m_particule[i].intensity = 0.3f+sinf(progress)*0.15f;
+ m_particule[i].angle -= rTime*0.07f;
+
+ ts.x = 0.25f;
+ ts.y = 0.75f;
+ ti.x = ts.x+0.25f;
+ ti.y = ts.y+0.25f;
+ }
+
+ if ( m_particule[i].type == PARTIFOG2 )
+ {
+ m_particule[i].zoom = progress;
+ m_particule[i].intensity = 0.6f+sinf(progress)*0.15f;
+ m_particule[i].angle += rTime*0.05f;
+
+ ts.x = 0.75f;
+ ts.y = 0.75f;
+ ti.x = ts.x+0.25f;
+ ti.y = ts.y+0.25f;
+ }
+ if ( m_particule[i].type == PARTIFOG3 )
+ {
+ m_particule[i].zoom = progress;
+ m_particule[i].intensity = 0.6f+sinf(progress)*0.15f;
+ m_particule[i].angle -= rTime*0.07f;
+
+ ts.x = 0.75f;
+ ts.y = 0.75f;
+ ti.x = ts.x+0.25f;
+ ti.y = ts.y+0.25f;
+ }
+
+ if ( m_particule[i].type == PARTIFOG4 )
+ {
+ m_particule[i].zoom = progress;
+ m_particule[i].intensity = 0.5f+sinf(progress)*0.2f;
+ m_particule[i].angle += rTime*0.05f;
+
+ ts.x = 0.00f;
+ ts.y = 0.25f;
+ ti.x = ts.x+0.25f;
+ ti.y = ts.y+0.25f;
+ }
+ if ( m_particule[i].type == PARTIFOG5 )
+ {
+ m_particule[i].zoom = progress;
+ m_particule[i].intensity = 0.5f+sinf(progress)*0.2f;
+ m_particule[i].angle -= rTime*0.07f;
+
+ ts.x = 0.00f;
+ ts.y = 0.25f;
+ ti.x = ts.x+0.25f;
+ ti.y = ts.y+0.25f;
+ }
+
+ if ( m_particule[i].type == PARTIFOG6 )
+ {
+ m_particule[i].zoom = progress;
+ m_particule[i].intensity = 0.5f+sinf(progress)*0.2f;
+ m_particule[i].angle += rTime*0.05f;
+
+ ts.x = 0.50f;
+ ts.y = 0.25f;
+ ti.x = ts.x+0.25f;
+ ti.y = ts.y+0.25f;
+ }
+ if ( m_particule[i].type == PARTIFOG7 )
+ {
+ m_particule[i].zoom = progress;
+ m_particule[i].intensity = 0.5f+sinf(progress)*0.2f;
+ m_particule[i].angle -= rTime*0.07f;
+
+ ts.x = 0.50f;
+ ts.y = 0.25f;
+ ti.x = ts.x+0.25f;
+ ti.y = ts.y+0.25f;
+ }
+
+ // Decreases the intensity if the camera
+ // is almost at the same height (fog was eye level).
+ if ( m_particule[i].type >= PARTIFOG0 &&
+ m_particule[i].type <= PARTIFOG9 )
+ {
+ h = 10.0f;
+
+ if ( m_particule[i].pos.y >= eye.y &&
+ m_particule[i].pos.y < eye.y+h )
+ {
+ m_particule[i].intensity *= (m_particule[i].pos.y-eye.y)/h;
+ }
+ if ( m_particule[i].pos.y > eye.y-h &&
+ m_particule[i].pos.y < eye.y )
+ {
+ m_particule[i].intensity *= (eye.y-m_particule[i].pos.y)/h;
+ }
+ }
+
+ if ( m_particule[i].type == PARTIEXPLOT ||
+ m_particule[i].type == PARTIEXPLOO )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ m_particule[i].zoom = 1.0f-progress/2.0f;
+ m_particule[i].intensity = 1.0f-progress;
+
+ if ( m_particule[i].type == PARTIEXPLOT ) ts.x = 0.750f;
+ else ts.x = 0.875f;
+ ts.y = 0.750f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTIEXPLOG1 )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ m_particule[i].intensity = 1.0f-progress;
+
+ ts.x = 0.375f;
+ ts.y = 0.000f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+ if ( m_particule[i].type == PARTIEXPLOG2 )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ m_particule[i].intensity = 1.0f-progress;
+
+ ts.x = 0.625f;
+ ts.y = 0.000f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTIFLAME )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ m_particule[i].zoom = 1.0f-progress/2.0f;
+ if ( progress < 0.5f )
+ {
+ m_particule[i].intensity = progress/0.5f;
+ }
+ else
+ {
+ m_particule[i].intensity = 2.0f-progress/0.5f;
+ }
+
+ ts.x = 0.750f;
+ ts.y = 0.750f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTIBUBBLE )
+ {
+ if ( progress >= 1.0f ||
+ m_particule[i].pos.y >= m_water->RetLevel() )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ m_particule[i].zoom = 1.0f-progress/2.0f;
+ m_particule[i].intensity = 1.0f-progress;
+
+ ts.x = 0.250f;
+ ts.y = 0.875f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTISMOKE1 ||
+ m_particule[i].type == PARTISMOKE2 ||
+ m_particule[i].type == PARTISMOKE3 )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ if ( progress < 0.25f )
+ {
+ m_particule[i].zoom = progress/0.25f;
+ }
+ else
+ {
+ m_particule[i].intensity = 1.0f-(progress-0.25f)/0.75f;
+ }
+
+ ts.x = 0.500f+0.125f*(m_particule[i].type-PARTISMOKE1);
+ ts.y = 0.750f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTIBLOOD )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ m_particule[i].intensity = 1.0f-progress;
+
+ ts.x = 0.750f+(rand()%2)*0.125f;
+ ts.y = 0.875f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTIBLOODM )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ m_particule[i].intensity = 1.0f-progress;
+
+ ts.x = 0.875f;
+ ts.y = 0.750f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTIVIRUS1 ||
+ m_particule[i].type == PARTIVIRUS2 ||
+ m_particule[i].type == PARTIVIRUS3 ||
+ m_particule[i].type == PARTIVIRUS4 ||
+ m_particule[i].type == PARTIVIRUS5 ||
+ m_particule[i].type == PARTIVIRUS6 ||
+ m_particule[i].type == PARTIVIRUS7 ||
+ m_particule[i].type == PARTIVIRUS8 ||
+ m_particule[i].type == PARTIVIRUS9 ||
+ m_particule[i].type == PARTIVIRUS10 )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ if ( progress < 0.25f )
+ {
+ m_particule[i].zoom = progress/0.25f;
+ }
+ else
+ {
+ m_particule[i].intensity = 1.0f-(progress-0.25f)/0.75f;
+ }
+ m_particule[i].angle += rTime*Math::PI*1.0f;
+
+ if ( m_particule[i].type == PARTIVIRUS1 ) // A ?
+ {
+ ts.x = 0.0f/256.0f; ts.y = 19.0f/256.0f;
+ ti.x = 10.0f/256.0f; ti.y = 30.0f/256.0f;
+ }
+ if ( m_particule[i].type == PARTIVIRUS2 ) // C ?
+ {
+ ts.x = 19.0f/256.0f; ts.y = 19.0f/256.0f;
+ ti.x = 28.0f/256.0f; ti.y = 30.0f/256.0f;
+ }
+ if ( m_particule[i].type == PARTIVIRUS3 ) // E ?
+ {
+ ts.x = 36.0f/256.0f; ts.y = 19.0f/256.0f;
+ ti.x = 45.0f/256.0f; ti.y = 30.0f/256.0f;
+ }
+ if ( m_particule[i].type == PARTIVIRUS4 ) // N ?
+ {
+ ts.x = 110.0f/256.0f; ts.y = 19.0f/256.0f;
+ ti.x = 120.0f/256.0f; ti.y = 30.0f/256.0f;
+ }
+ if ( m_particule[i].type == PARTIVIRUS5 ) // R ?
+ {
+ ts.x = 148.0f/256.0f; ts.y = 19.0f/256.0f;
+ ti.x = 158.0f/256.0f; ti.y = 30.0f/256.0f;
+ }
+ if ( m_particule[i].type == PARTIVIRUS6 ) // T ?
+ {
+ ts.x = 166.0f/256.0f; ts.y = 19.0f/256.0f;
+ ti.x = 175.0f/256.0f; ti.y = 30.0f/256.0f;
+ }
+ if ( m_particule[i].type == PARTIVIRUS7 ) // 0 ?
+ {
+ ts.x = 90.0f/256.0f; ts.y = 2.0f/256.0f;
+ ti.x = 98.0f/256.0f; ti.y = 13.0f/256.0f;
+ }
+ if ( m_particule[i].type == PARTIVIRUS8 ) // 2 ?
+ {
+ ts.x = 103.0f/256.0f; ts.y = 2.0f/256.0f;
+ ti.x = 111.0f/256.0f; ti.y = 13.0f/256.0f;
+ }
+ if ( m_particule[i].type == PARTIVIRUS9 ) // 5 ?
+ {
+ ts.x = 125.0f/256.0f; ts.y = 2.0f/256.0f;
+ ti.x = 132.0f/256.0f; ti.y = 13.0f/256.0f;
+ }
+ if ( m_particule[i].type == PARTIVIRUS10 ) // 9 ?
+ {
+ ts.x = 153.0f/256.0f; ts.y = 2.0f/256.0f;
+ ti.x = 161.0f/256.0f; ti.y = 13.0f/256.0f;
+ }
+ }
+
+ if ( m_particule[i].type == PARTIBLUE )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ m_particule[i].zoom = 1.0f-progress;
+
+ ts.x = 0.625f;
+ ts.y = 0.750f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTIROOT )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ if ( progress < 0.25f )
+ {
+ m_particule[i].zoom = progress/0.25f;
+ }
+ else
+ {
+ m_particule[i].intensity = 1.0f-(progress-0.25f)/0.75f;
+ }
+
+ ts.x = 0.000f;
+ ts.y = 0.000f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTIRECOVER )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ if ( progress < 0.25f )
+ {
+ m_particule[i].zoom = progress/0.25f;
+ }
+ else
+ {
+ m_particule[i].intensity = 1.0f-(progress-0.25f)/0.75f;
+ }
+
+ ts.x = 0.875f;
+ ts.y = 0.000f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTIEJECT )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ m_particule[i].zoom = 1.0f+powf(progress, 2.0f)*5.0f;
+ m_particule[i].intensity = 1.0f-progress;
+
+ ts.x = 0.625f;
+ ts.y = 0.875f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTISCRAPS )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ m_particule[i].zoom = 1.0f-progress;
+
+ ts.x = 0.625f;
+ ts.y = 0.875f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTIFRAG )
+ {
+ m_particule[i].angle += rTime*Math::PI*0.5f;
+
+ ts.x = 0.0f;
+ ts.y = 0.0f;
+ ti.x = 0.0f;
+ ti.y = 0.0f;
+ }
+
+ if ( m_particule[i].type == PARTIPART )
+ {
+ ts.x = 0.0f;
+ ts.y = 0.0f;
+ ti.x = 0.0f;
+ ti.y = 0.0f;
+ }
+
+ if ( m_particule[i].type == PARTIQUEUE )
+ {
+ if ( m_particule[i].testTime >= 0.05f )
+ {
+ m_particule[i].testTime = 0.0f;
+
+ Math::Vector pos, speed;
+ Math::Point dim;
+
+ pos = m_particule[i].pos;
+//? speed = -m_particule[i].speed*0.5f;
+ speed = Math::Vector(0.0f, 0.0f, 0.0f);
+ dim.x = 1.0f*(Math::Rand()*0.8f+0.6f);
+ dim.y = dim.x;
+ CreateParticule(pos, speed, dim, PARTIGAS, 0.5f);
+ }
+
+ ts.x = 0.375f;
+ ts.y = 0.750f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTIORGANIC1 )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+
+ pos = m_particule[i].pos;
+ dim.x = m_particule[i].dim.x/4.0f;
+ dim.y = dim.x;
+ duration = m_particule[i].duration;
+ mass = m_particule[i].mass;
+ total = (int)(10.0f*m_engine->RetParticuleDensity());
+ for ( i=0 ; i<total ; i++ )
+ {
+ speed.x = (Math::Rand()-0.5f)*20.0f;
+ speed.y = (Math::Rand()-0.5f)*20.0f;
+ speed.z = (Math::Rand()-0.5f)*20.0f;
+ CreateParticule(pos, speed, dim, PARTIORGANIC2, duration, mass);
+ }
+ total = (int)(5.0f*m_engine->RetParticuleDensity());
+ for ( i=0 ; i<total ; i++ )
+ {
+ speed.x = (Math::Rand()-0.5f)*20.0f;
+ speed.y = (Math::Rand()-0.5f)*20.0f;
+ speed.z = (Math::Rand()-0.5f)*20.0f;
+ duration *= Math::Rand()+0.8f;
+ CreateTrack(pos, speed, dim, PARTITRACK4, duration, mass, duration*0.2f, dim.x*2.0f);
+ }
+ continue;
+ }
+
+ m_particule[i].zoom = (m_particule[i].time-m_particule[i].duration);
+
+ ts.x = 0.125f;
+ ts.y = 0.875f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTIORGANIC2 )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration);
+
+ ts.x = 0.125f;
+ ts.y = 0.875f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTIGLINT )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ if ( progress > 0.5f )
+ {
+//? m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration/2.0f);
+ m_particule[i].zoom = 1.0f-(progress-0.5f)*2.0f;
+ }
+ m_particule[i].angle = m_particule[i].time*Math::PI;
+
+ ts.x = 0.75f;
+ ts.y = 0.25f;
+ ti.x = ts.x+0.25f;
+ ti.y = ts.y+0.25f;
+ }
+
+ if ( m_particule[i].type == PARTIGLINTb )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ if ( progress > 0.5f )
+ {
+ m_particule[i].zoom = 1.0f-(progress-0.5f)*2.0f;
+ }
+ m_particule[i].angle = m_particule[i].time*Math::PI;
+
+ ts.x = 0.75f;
+ ts.y = 0.50f;
+ ti.x = ts.x+0.25f;
+ ti.y = ts.y+0.25f;
+ }
+
+ if ( m_particule[i].type == PARTIGLINTr )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ if ( progress > 0.5f )
+ {
+ m_particule[i].zoom = 1.0f-(progress-0.5f)*2.0f;
+ }
+ m_particule[i].angle = m_particule[i].time*Math::PI;
+
+ ts.x = 0.75f;
+ ts.y = 0.00f;
+ ti.x = ts.x+0.25f;
+ ti.y = ts.y+0.25f;
+ }
+
+ if ( m_particule[i].type >= PARTILENS1 &&
+ m_particule[i].type <= PARTILENS4 )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ if ( progress < 0.5f )
+ {
+ m_particule[i].zoom = progress*2.0f;
+ }
+ else
+ {
+ m_particule[i].intensity = 1.0f-(progress-0.5f)*2.0f;
+ }
+//? m_particule[i].angle = m_particule[i].time*Math::PI;
+
+ ts.x = 0.25f*(m_particule[i].type-PARTILENS1);
+ ts.y = 0.25f;
+ ti.x = ts.x+0.25f;
+ ti.y = ts.y+0.25f;
+ }
+
+ if ( m_particule[i].type == PARTICONTROL )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ if ( progress < 0.3f )
+ {
+ m_particule[i].zoom = progress/0.3f;
+ }
+ else
+ {
+ m_particule[i].zoom = 1.0f;
+ m_particule[i].intensity = 1.0f-(progress-0.3f)/0.7f;
+ }
+
+ ts.x = 0.00f;
+ ts.y = 0.00f;
+ ti.x = ts.x+0.25f;
+ ti.y = ts.y+0.25f;
+ }
+
+ if ( m_particule[i].type == PARTIGUNDEL )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ if ( progress > 0.5f )
+ {
+ m_particule[i].zoom = 1.0f-(m_particule[i].time-m_particule[i].duration/2.0f);
+ }
+ m_particule[i].angle = m_particule[i].time*Math::PI;
+
+ ts.x = 0.75f;
+ ts.y = 0.50f;
+ ti.x = ts.x+0.25f;
+ ti.y = ts.y+0.25f;
+ }
+
+ if ( m_particule[i].type == PARTIQUARTZ )
+ {
+ if ( progress >= 1.0f )
+ {
+ m_particule[i].time = 0.0f;
+ m_particule[i].duration = 0.5f+Math::Rand()*2.0f;
+ m_particule[i].pos.x = m_particule[i].speed.x + (Math::Rand()-0.5f)*m_particule[i].mass;
+ m_particule[i].pos.y = m_particule[i].speed.y + (Math::Rand()-0.5f)*m_particule[i].mass;
+ m_particule[i].pos.z = m_particule[i].speed.z + (Math::Rand()-0.5f)*m_particule[i].mass;
+ m_particule[i].dim.x = 0.5f+Math::Rand()*1.5f;
+ m_particule[i].dim.y = m_particule[i].dim.x;
+ progress = 0.0f;
+ }
+
+ if ( progress < 0.2f )
+ {
+ m_particule[i].zoom = progress/0.2f;
+ m_particule[i].intensity = 1.0f;
+ }
+ else
+ {
+ m_particule[i].zoom = 1.0f;
+ m_particule[i].intensity = 1.0f-(progress-0.2f)/0.8f;
+ }
+
+ ts.x = 0.25f;
+ ts.y = 0.25f;
+ ti.x = ts.x+0.25f;
+ ti.y = ts.y+0.25f;
+ }
+
+ if ( m_particule[i].type == PARTITOTO )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ m_particule[i].zoom = 1.0f-progress;
+ if ( progress < 0.15f )
+ {
+ m_particule[i].intensity = progress/0.15f;
+ }
+ else
+ {
+ m_particule[i].intensity = 1.0f-(progress-0.15f)/0.85f;
+ }
+ m_particule[i].intensity *= 0.5f;
+
+ ts.x = 0.25f;
+ ts.y = 0.50f;
+ ti.x = ts.x+0.25f;
+ ti.y = ts.y+0.25f;
+ }
+
+ if ( m_particule[i].type == PARTIERROR )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ m_particule[i].zoom = progress*1.0f;
+ m_particule[i].intensity = 1.0f-progress;
+
+ ts.x = 0.500f;
+ ts.y = 0.875f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTIWARNING )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ m_particule[i].zoom = progress*1.0f;
+ m_particule[i].intensity = 1.0f-progress;
+
+ ts.x = 0.875f;
+ ts.y = 0.875f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTIINFO )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ m_particule[i].zoom = progress*1.0f;
+ m_particule[i].intensity = 1.0f-progress;
+
+ ts.x = 0.750f;
+ ts.y = 0.875f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTISELY )
+ {
+ ts.x = 0.75f;
+ ts.y = 0.25f;
+ ti.x = ts.x+0.25f;
+ ti.y = ts.y+0.25f;
+ }
+ if ( m_particule[i].type == PARTISELR )
+ {
+ ts.x = 0.75f;
+ ts.y = 0.00f;
+ ti.x = ts.x+0.25f;
+ ti.y = ts.y+0.25f;
+ }
+
+ if ( m_particule[i].type == PARTISPHERE0 )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ m_particule[i].zoom = progress*m_particule[i].dim.x;
+//? m_particule[i].intensity = 1.0f-progress;
+ if ( progress < 0.65f )
+ {
+ m_particule[i].intensity = progress/0.65f;
+ }
+ else
+ {
+ m_particule[i].intensity = 1.0f-(progress-0.65f)/0.35f;
+ }
+ m_particule[i].intensity *= 0.5f;
+
+ ts.x = 0.50f;
+ ts.y = 0.75f;
+ ti.x = ts.x+0.25f;
+ ti.y = ts.y+0.25f;
+ }
+
+ if ( m_particule[i].type == PARTISPHERE1 )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ if ( progress < 0.30f )
+ {
+ m_particule[i].intensity = progress/0.30f;
+ }
+ else
+ {
+ m_particule[i].intensity = 1.0f-(progress-0.30f)/0.70f;
+ }
+ m_particule[i].zoom = progress*m_particule[i].dim.x;
+ m_particule[i].angle = m_particule[i].time*Math::PI*2.0f;
+
+ ts.x = 0.000f;
+ ts.y = 0.000f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTISPHERE2 )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ if ( progress < 0.20f )
+ {
+ m_particule[i].intensity = 1.0f;
+ }
+ else
+ {
+ m_particule[i].intensity = 1.0f-(progress-0.20f)/0.80f;
+ }
+ m_particule[i].zoom = progress*m_particule[i].dim.x;
+ m_particule[i].angle = m_particule[i].time*Math::PI*2.0f;
+
+ ts.x = 0.125f;
+ ts.y = 0.000f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTISPHERE3 )
+ {
+ if ( m_particule[i].phase == PARPHEND &&
+ progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ if ( m_particule[i].phase == PARPHSTART )
+ {
+ m_particule[i].intensity = progress;
+ if ( m_particule[i].intensity > 1.0f )
+ {
+ m_particule[i].intensity = 1.0f;
+ }
+ }
+
+ if ( m_particule[i].phase == PARPHEND )
+ {
+ m_particule[i].intensity = 1.0f-progress;
+ }
+
+ m_particule[i].zoom = m_particule[i].dim.x;
+ m_particule[i].angle = m_particule[i].time*Math::PI*0.2f;
+
+ ts.x = 0.25f;
+ ts.y = 0.75f;
+ ti.x = ts.x+0.25f;
+ ti.y = ts.y+0.25f;
+ }
+
+ if ( m_particule[i].type == PARTISPHERE4 )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ m_particule[i].zoom = progress*m_particule[i].dim.x;
+ if ( progress < 0.65f )
+ {
+ m_particule[i].intensity = progress/0.65f;
+ }
+ else
+ {
+ m_particule[i].intensity = 1.0f-(progress-0.65f)/0.35f;
+ }
+ m_particule[i].intensity *= 0.5f;
+
+ ts.x = 0.125f;
+ ts.y = 0.000f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTISPHERE5 )
+ {
+ m_particule[i].intensity = 0.7f+sinf(progress)*0.3f;
+ m_particule[i].zoom = m_particule[i].dim.x*(1.0f+sinf(progress*0.7f)*0.01f);
+ m_particule[i].angle = m_particule[i].time*Math::PI*0.2f;
+
+ ts.x = 0.25f;
+ ts.y = 0.50f;
+ ti.x = ts.x+0.25f;
+ ti.y = ts.y+0.25f;
+ }
+
+ if ( m_particule[i].type == PARTISPHERE6 )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ m_particule[i].zoom = (1.0f-progress)*m_particule[i].dim.x;
+ m_particule[i].intensity = progress*0.5f;
+
+ ts.x = 0.125f;
+ ts.y = 0.000f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTIPLOUF0 )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ m_particule[i].zoom = progress;
+#if 0
+ if ( progress <= 0.5f )
+ {
+ m_particule[i].intensity = 1.0f;
+ }
+ else
+ {
+ m_particule[i].intensity = 1.0f-(progress-0.5f)/0.5f;
+ }
+#else
+//? m_particule[i].intensity = 1.0f;
+ m_particule[i].intensity = 1.0f-progress;
+#endif
+
+ ts.x = 0.50f;
+ ts.y = 0.50f;
+ ti.x = ts.x+0.25f;
+ ti.y = ts.y+0.25f;
+ }
+
+ if ( m_particule[i].type == PARTIDROP )
+ {
+ if ( progress >= 1.0f ||
+ m_particule[i].pos.y < m_water->RetLevel() )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ m_particule[i].zoom = 1.0f-progress;
+ m_particule[i].intensity = 1.0f-progress;
+
+ ts.x = 0.750f;
+ ts.y = 0.500f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTIWATER )
+ {
+ if ( progress >= 1.0f ||
+ m_particule[i].pos.y < m_water->RetLevel() )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ m_particule[i].intensity = 1.0f-progress;
+
+ ts.x = 0.125f;
+ ts.y = 0.125f;
+ ti.x = ts.x+0.125f;
+ ti.y = ts.y+0.125f;
+ }
+
+ if ( m_particule[i].type == PARTIRAY1 ) // rayon tour ?
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ if ( m_particule[i].testTime >= 0.2f )
+ {
+ m_particule[i].testTime = 0.0f;
+ object = SearchObjectRay(m_particule[i].pos, m_particule[i].goal,
+ m_particule[i].type, m_particule[i].objFather);
+ if ( object != 0 )
+ {
+ object->ExploObject(EXPLO_BOUM, 0.0f);
+ }
+ }
+
+ ts.x = 0.00f;
+ ts.y = 0.00f;
+ ti.x = ts.x+0.25f;
+ ti.y = ts.y+0.25f;
+ }
+
+ if ( m_particule[i].type == PARTIRAY2 ||
+ m_particule[i].type == PARTIRAY3 )
+ {
+ if ( progress >= 1.0f )
+ {
+ DeleteRank(i);
+ continue;
+ }
+
+ ts.x = 0.00f;
+ ts.y = 0.25f;
+ ti.x = ts.x+0.25f;
+ ti.y = ts.y+0.25f;
+ }
+
+ dp = (1.0f/256.0f)/2.0f;
+ m_particule[i].texSup.x = ts.x+dp;
+ m_particule[i].texSup.y = ts.y+dp;
+ m_particule[i].texInf.x = ti.x-dp;
+ m_particule[i].texInf.y = ti.y-dp;
+ m_particule[i].time += rTime;
+ m_particule[i].testTime += rTime;
+ }
+}
+
+
+// Moves a drag.
+// Returns true if the drag is finished.
+
+bool CParticule::TrackMove(int i, Math::Vector pos, float progress)
+{
+ Math::Vector last;
+ int h, hh;
+
+ if ( i < 0 || i >= MAXTRACK ) return true;
+ if ( m_track[i].bUsed == false ) return true;
+
+ if ( progress < 1.0f ) // particle exists?
+ {
+ h = m_track[i].head;
+
+ if ( m_track[i].used == 1 ||
+ m_track[i].last+m_track[i].step <= progress )
+ {
+ m_track[i].last = progress;
+ last = m_track[i].pos[h];
+ h ++;
+ if ( h == MAXTRACKLEN ) h = 0;
+ if ( m_track[i].used < MAXTRACKLEN ) m_track[i].used ++;
+ }
+ else
+ {
+ hh = h-1;
+ if ( hh < 0 ) hh = MAXTRACKLEN-1;
+ last = m_track[i].pos[hh];
+ }
+ m_track[i].pos[h] = pos;
+ m_track[i].len[h] = Math::Distance(pos, last);
+
+ m_track[i].head = h;
+
+//? m_track[i].intensity = 1.0f;
+ m_track[i].intensity = 1.0f-progress;
+ }
+ else // mort lente de la tra�n�e ?
+ {
+//? m_track[i].intensity = 1.0f-(progress-1.0f)/(m_track[i].step*MAXTRACKLEN);
+ m_track[i].intensity = 0.0f;
+ }
+
+ return (m_track[i].intensity <= 0.0f);
+}
+
+// Draws a drag.
+
+void CParticule::TrackDraw(int i, ParticuleType type)
+{
+ D3DVERTEX2 vertex[4]; // 2 triangles
+ Math::Vector corner[4], p1, p2, p, n, eye;
+ Math::Matrix matrix;
+ Math::Point texInf, texSup, rot;
+ float lTotal, f1, f2, a;
+ int counter, h;
+
+ // Calculates the total length memorized.
+ lTotal = 0.0f;
+ h = m_track[i].head;
+ for ( counter=0 ; counter<m_track[i].used-1 ; counter++ )
+ {
+ lTotal += m_track[i].len[h];
+ h --; if ( h < 0 ) h = MAXTRACKLEN-1;
+ }
+
+ matrix.LoadIdentity();
+ {
+ D3DMATRIX mat = MAT_TO_D3DMAT(matrix);
+ m_pD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat);
+ }
+
+ if ( type == PARTITRACK1 ) // explosion technique?
+ {
+ texInf.x = 64.5f/256.0f;
+ texInf.y = 21.0f/256.0f;
+ texSup.x = 95.5f/256.0f;
+ texSup.y = 22.0f/256.0f; // orange
+ }
+ if ( type == PARTITRACK2 ) // blue spray?
+ {
+ texInf.x = 64.5f/256.0f;
+ texInf.y = 13.0f/256.0f;
+ texSup.x = 95.5f/256.0f;
+ texSup.y = 14.0f/256.0f; // blue
+ }
+ if ( type == PARTITRACK3 ) // spider?
+ {
+ texInf.x = 64.5f/256.0f;
+ texInf.y = 5.0f/256.0f;
+ texSup.x = 95.5f/256.0f;
+ texSup.y = 6.0f/256.0f; // brown
+ }
+ if ( type == PARTITRACK4 ) // insect explosion?
+ {
+ texInf.x = 64.5f/256.0f;
+ texInf.y = 9.0f/256.0f;
+ texSup.x = 95.5f/256.0f;
+ texSup.y = 10.0f/256.0f; // dark green
+ }
+ if ( type == PARTITRACK5 ) // derrick?
+ {
+ texInf.x = 64.5f/256.0f;
+ texInf.y = 29.0f/256.0f;
+ texSup.x = 95.5f/256.0f;
+ texSup.y = 30.0f/256.0f; // dark brown
+ }
+ if ( type == PARTITRACK6 ) // reset in/out?
+ {
+ texInf.x = 64.5f/256.0f;
+ texInf.y = 17.0f/256.0f;
+ texSup.x = 95.5f/256.0f;
+ texSup.y = 18.0f/256.0f; // cyan
+ }
+ if ( type == PARTITRACK7 ) // win-1?
+ {
+ texInf.x = 64.5f/256.0f;
+ texInf.y = 41.0f/256.0f;
+ texSup.x = 95.5f/256.0f;
+ texSup.y = 42.0f/256.0f; // orange
+ }
+ if ( type == PARTITRACK8 ) // win-2?
+ {
+ texInf.x = 64.5f/256.0f;
+ texInf.y = 45.0f/256.0f;
+ texSup.x = 95.5f/256.0f;
+ texSup.y = 46.0f/256.0f; // yellow
+ }
+ if ( type == PARTITRACK9 ) // win-3?
+ {
+ texInf.x = 64.5f/256.0f;
+ texInf.y = 49.0f/256.0f;
+ texSup.x = 95.5f/256.0f;
+ texSup.y = 50.0f/256.0f; // red
+ }
+ if ( type == PARTITRACK10 ) // win-4?
+ {
+ texInf.x = 64.5f/256.0f;
+ texInf.y = 53.0f/256.0f;
+ texSup.x = 95.5f/256.0f;
+ texSup.y = 54.0f/256.0f; // violet
+ }
+ if ( type == PARTITRACK11 ) // phazer shot?
+ {
+ texInf.x = 64.5f/256.0f;
+ texInf.y = 21.0f/256.0f;
+ texSup.x = 95.5f/256.0f;
+ texSup.y = 22.0f/256.0f; // orange
+ }
+ if ( type == PARTITRACK12 ) // drag reactor?
+ {
+ texInf.x = 64.5f/256.0f;
+ texInf.y = 21.0f/256.0f;
+ texSup.x = 95.5f/256.0f;
+ texSup.y = 22.0f/256.0f; // orange
+ }
+
+ h = m_track[i].head;
+ p1 = m_track[i].pos[h];
+ f1 = m_track[i].intensity;
+
+ eye = m_engine->RetEyePt();
+ a = Math::RotateAngle(eye.x-p1.x, eye.z-p1.z);
+
+ for ( counter=0 ; counter<m_track[i].used-1 ; counter++ )
+ {
+ f2 = f1-(m_track[i].len[h]/lTotal);
+ if ( f2 < 0.0f ) f2 = 0.0f;
+ h --; if ( h < 0 ) h = MAXTRACKLEN-1;
+ p2 = m_track[i].pos[h];
+
+ n = Normalize(p1-eye);
+
+ p = p1;
+ p.x += f1*m_track[i].width;
+ rot = Math::RotatePoint(Math::Point(p1.x, p1.z), a+Math::PI/2.0f, Math::Point(p.x, p.z));
+ corner[0].x = rot.x;
+ corner[0].y = p1.y;
+ corner[0].z = rot.y;
+ rot = Math::RotatePoint(Math::Point(p1.x, p1.z), a-Math::PI/2.0f, Math::Point(p.x, p.z));
+ corner[1].x = rot.x;
+ corner[1].y = p1.y;
+ corner[1].z = rot.y;
+
+ p = p2;
+ p.x += f2*m_track[i].width;
+ rot = Math::RotatePoint(Math::Point(p2.x, p2.z), a+Math::PI/2.0f, Math::Point(p.x, p.z));
+ corner[2].x = rot.x;
+ corner[2].y = p2.y;
+ corner[2].z = rot.y;
+ rot = Math::RotatePoint(Math::Point(p2.x, p2.z), a-Math::PI/2.0f, Math::Point(p.x, p.z));
+ corner[3].x = rot.x;
+ corner[3].y = p2.y;
+ corner[3].z = rot.y;
+
+ if ( p2.y < p1.y )
+ {
+ vertex[0] = D3DVERTEX2(corner[1], n, texSup.x, texSup.y);
+ vertex[1] = D3DVERTEX2(corner[0], n, texInf.x, texSup.y);
+ vertex[2] = D3DVERTEX2(corner[3], n, texSup.x, texInf.y);
+ vertex[3] = D3DVERTEX2(corner[2], n, texInf.x, texInf.y);
+ }
+ else
+ {
+ vertex[0] = D3DVERTEX2(corner[0], n, texSup.x, texSup.y);
+ vertex[1] = D3DVERTEX2(corner[1], n, texInf.x, texSup.y);
+ vertex[2] = D3DVERTEX2(corner[2], n, texSup.x, texInf.y);
+ vertex[3] = D3DVERTEX2(corner[3], n, texInf.x, texInf.y);
+ }
+
+ m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL);
+ m_engine->AddStatisticTriangle(2);
+
+ if ( f2 < 0.0f ) break;
+ f1 = f2;
+ p1 = p2;
+ }
+}
+
+// Draws a triangular particle.
+
+void CParticule::DrawParticuleTriangle(int i)
+{
+ CObject* object;
+ Math::Matrix matrix;
+ Math::Vector eye, pos, angle;
+
+ if ( m_particule[i].zoom == 0.0f ) return;
+
+ eye = m_engine->RetEyePt();
+ pos = m_particule[i].pos;
+
+ object = m_particule[i].objLink;
+ if ( object != 0 )
+ {
+ pos += object->RetPosition(0);
+ }
+
+ angle.x = -Math::RotateAngle(Math::DistanceProjected(pos, eye), pos.y-eye.y);
+ angle.y = Math::RotateAngle(pos.z-eye.z, pos.x-eye.x);
+ angle.z = m_particule[i].angle;
+
+ Math::LoadRotationXZYMatrix(matrix, angle);
+ matrix.Set(1, 4, pos.x);
+ matrix.Set(2, 4, pos.y);
+ matrix.Set(3, 4, pos.z);
+ {
+ D3DMATRIX mat = MAT_TO_D3DMAT(matrix);
+ m_pD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat);
+ }
+
+ m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLELIST, D3DFVF_VERTEX2,
+ m_triangle[i].triangle, 3, NULL);
+ m_engine->AddStatisticTriangle(1);
+}
+
+// Draw a normal particle.
+
+void CParticule::DrawParticuleNorm(int i)
+{
+ CObject* object;
+ D3DVERTEX2 vertex[4]; // 2 triangles
+ Math::Matrix matrix;
+ Math::Vector corner[4], eye, pos, n, angle;
+ Math::Point dim;
+ float zoom;
+
+ zoom = m_particule[i].zoom;
+ if ( !m_engine->RetStateColor() && m_particule[i].intensity < 0.5f )
+ {
+ zoom *= m_particule[i].intensity/0.5f;
+ }
+
+ if ( zoom == 0.0f ) return;
+ if ( m_particule[i].intensity == 0.0f ) return;
+
+ if ( m_particule[i].sheet == SH_INTERFACE )
+ {
+ pos = m_particule[i].pos;
+
+ n = Math::Vector(0.0f, 0.0f, -1.0f);
+
+ dim.x = m_particule[i].dim.x * zoom;
+ dim.y = m_particule[i].dim.y * zoom;
+
+ corner[0].x = pos.x+dim.x;
+ corner[0].y = pos.y+dim.y;
+ corner[0].z = 0.0f;
+
+ corner[1].x = pos.x-dim.x;
+ corner[1].y = pos.y+dim.y;
+ corner[1].z = 0.0f;
+
+ corner[2].x = pos.x+dim.x;
+ corner[2].y = pos.y-dim.y;
+ corner[2].z = 0.0f;
+
+ corner[3].x = pos.x-dim.x;
+ corner[3].y = pos.y-dim.y;
+ corner[3].z = 0.0f;
+
+ vertex[0] = D3DVERTEX2(corner[1], n, m_particule[i].texSup.x, m_particule[i].texSup.y);
+ vertex[1] = D3DVERTEX2(corner[0], n, m_particule[i].texInf.x, m_particule[i].texSup.y);
+ vertex[2] = D3DVERTEX2(corner[3], n, m_particule[i].texSup.x, m_particule[i].texInf.y);
+ vertex[3] = D3DVERTEX2(corner[2], n, m_particule[i].texInf.x, m_particule[i].texInf.y);
+
+ m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL);
+ m_engine->AddStatisticTriangle(2);
+ }
+ else
+ {
+ eye = m_engine->RetEyePt();
+ pos = m_particule[i].pos;
+
+ object = m_particule[i].objLink;
+ if ( object != 0 )
+ {
+ pos += object->RetPosition(0);
+ }
+
+ angle.x = -Math::RotateAngle(Math::DistanceProjected(pos, eye), pos.y-eye.y);
+ angle.y = Math::RotateAngle(pos.z-eye.z, pos.x-eye.x);
+ angle.z = m_particule[i].angle;
+
+ Math::LoadRotationXZYMatrix(matrix, angle);
+ matrix.Set(1, 4, pos.x);
+ matrix.Set(2, 4, pos.y);
+ matrix.Set(3, 4, pos.z);
+ {
+ D3DMATRIX mat = MAT_TO_D3DMAT(matrix);
+ m_pD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat);
+ }
+
+ n = Math::Vector(0.0f, 0.0f, -1.0f);
+
+ dim.x = m_particule[i].dim.x * zoom;
+ dim.y = m_particule[i].dim.y * zoom;
+
+ corner[0].x = dim.x;
+ corner[0].y = dim.y;
+ corner[0].z = 0.0f;
+
+ corner[1].x = -dim.x;
+ corner[1].y = dim.y;
+ corner[1].z = 0.0f;
+
+ corner[2].x = dim.x;
+ corner[2].y = -dim.y;
+ corner[2].z = 0.0f;
+
+ corner[3].x = -dim.x;
+ corner[3].y = -dim.y;
+ corner[3].z = 0.0f;
+
+ vertex[0] = D3DVERTEX2(corner[1], n, m_particule[i].texSup.x, m_particule[i].texSup.y);
+ vertex[1] = D3DVERTEX2(corner[0], n, m_particule[i].texInf.x, m_particule[i].texSup.y);
+ vertex[2] = D3DVERTEX2(corner[3], n, m_particule[i].texSup.x, m_particule[i].texInf.y);
+ vertex[3] = D3DVERTEX2(corner[2], n, m_particule[i].texInf.x, m_particule[i].texInf.y);
+
+ m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL);
+ m_engine->AddStatisticTriangle(2);
+ }
+}
+
+// Draw a particle flat (horizontal).
+
+void CParticule::DrawParticuleFlat(int i)
+{
+ CObject* object;
+ D3DVERTEX2 vertex[4]; // 2 triangles
+ Math::Matrix matrix;
+ Math::Vector corner[4], pos, n, angle, eye;
+ Math::Point dim;
+
+ if ( m_particule[i].zoom == 0.0f ) return;
+ if ( m_particule[i].intensity == 0.0f ) return;
+
+ pos = m_particule[i].pos;
+
+ object = m_particule[i].objLink;
+ if ( object != 0 )
+ {
+ pos += object->RetPosition(0);
+ }
+
+ angle.x = Math::PI/2.0f;
+ angle.y = 0.0f;
+ angle.z = m_particule[i].angle;
+
+#if 0
+ if ( m_engine->RetRankView() == 1 ) // underwater?
+ {
+ angle.x = -Math::PI/2.0f;
+ pos.y -= 1.0f;
+ }
+#else
+ if ( m_engine->RetRankView() == 1 ) // underwater?
+ {
+ pos.y -= 1.0f;
+ }
+
+ eye = m_engine->RetEyePt();
+ if ( pos.y > eye.y ) // seen from below?
+ {
+ angle.x = -Math::PI/2.0f;
+ }
+#endif
+
+ Math::LoadRotationXZYMatrix(matrix, angle);
+ matrix.Set(1, 4, pos.x);
+ matrix.Set(2, 4, pos.y);
+ matrix.Set(3, 4, pos.z);
+ {
+ D3DMATRIX mat = MAT_TO_D3DMAT(matrix);
+ m_pD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat);
+ }
+
+ n = Math::Vector(0.0f, 0.0f, -1.0f);
+
+ dim.x = m_particule[i].dim.x * m_particule[i].zoom;
+ dim.y = m_particule[i].dim.y * m_particule[i].zoom;
+
+ corner[0].x = dim.x;
+ corner[0].y = dim.y;
+ corner[0].z = 0.0f;
+
+ corner[1].x = -dim.x;
+ corner[1].y = dim.y;
+ corner[1].z = 0.0f;
+
+ corner[2].x = dim.x;
+ corner[2].y = -dim.y;
+ corner[2].z = 0.0f;
+
+ corner[3].x = -dim.x;
+ corner[3].y = -dim.y;
+ corner[3].z = 0.0f;
+
+ vertex[0] = D3DVERTEX2(corner[1], n, m_particule[i].texSup.x, m_particule[i].texSup.y);
+ vertex[1] = D3DVERTEX2(corner[0], n, m_particule[i].texInf.x, m_particule[i].texSup.y);
+ vertex[2] = D3DVERTEX2(corner[3], n, m_particule[i].texSup.x, m_particule[i].texInf.y);
+ vertex[3] = D3DVERTEX2(corner[2], n, m_particule[i].texInf.x, m_particule[i].texInf.y);
+
+ m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL);
+ m_engine->AddStatisticTriangle(2);
+}
+
+// Draw a particle to a flat sheet of fog.
+
+void CParticule::DrawParticuleFog(int i)
+{
+ CObject* object;
+ D3DVERTEX2 vertex[4]; // 2 triangles
+ Math::Matrix matrix;
+ Math::Vector corner[4], pos, n, angle, eye;
+ Math::Point dim, zoom;
+
+ if ( !m_engine->RetFog() ) return;
+ if ( m_particule[i].intensity == 0.0f ) return;
+
+ pos = m_particule[i].pos;
+
+ dim.x = m_particule[i].dim.x;
+ dim.y = m_particule[i].dim.y;
+
+ if ( m_particule[i].type == PARTIFOG0 ||
+ m_particule[i].type == PARTIFOG2 ||
+ m_particule[i].type == PARTIFOG4 ||
+ m_particule[i].type == PARTIFOG6 )
+ {
+//? pos.x += sinf(m_particule[i].zoom*1.2f)*dim.x*0.1f;
+//? pos.y += cosf(m_particule[i].zoom*1.5f)*dim.y*0.1f;
+ zoom.x = 1.0f+sinf(m_particule[i].zoom*2.0f)/6.0f;
+ zoom.y = 1.0f+cosf(m_particule[i].zoom*2.7f)/6.0f;
+ }
+ if ( m_particule[i].type == PARTIFOG1 ||
+ m_particule[i].type == PARTIFOG3 ||
+ m_particule[i].type == PARTIFOG5 ||
+ m_particule[i].type == PARTIFOG7 )
+ {
+//? pos.x += sinf(m_particule[i].zoom*1.0f)*dim.x*0.1f;
+//? pos.y += cosf(m_particule[i].zoom*1.3f)*dim.y*0.1f;
+ zoom.x = 1.0f+sinf(m_particule[i].zoom*3.0f)/6.0f;
+ zoom.y = 1.0f+cosf(m_particule[i].zoom*3.7f)/6.0f;
+ }
+
+ dim.x *= zoom.x;
+ dim.y *= zoom.y;
+
+ object = m_particule[i].objLink;
+ if ( object != 0 )
+ {
+ pos += object->RetPosition(0);
+ }
+
+ angle.x = Math::PI/2.0f;
+ angle.y = 0.0f;
+ angle.z = m_particule[i].angle;
+
+ if ( m_engine->RetRankView() == 1 ) // underwater?
+ {
+ pos.y -= 1.0f;
+ }
+
+ eye = m_engine->RetEyePt();
+ if ( pos.y > eye.y ) // seen from below?
+ {
+ angle.x = -Math::PI/2.0f;
+ }
+
+ Math::LoadRotationXZYMatrix(matrix, angle);
+ matrix.Set(1, 4, pos.x);
+ matrix.Set(2, 4, pos.y);
+ matrix.Set(3, 4, pos.z);
+ {
+ D3DMATRIX mat = MAT_TO_D3DMAT(matrix);
+ m_pD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat);
+ }
+
+ n = Math::Vector(0.0f, 0.0f, -1.0f);
+
+ corner[0].x = dim.x;
+ corner[0].y = dim.y;
+ corner[0].z = 0.0f;
+
+ corner[1].x = -dim.x;
+ corner[1].y = dim.y;
+ corner[1].z = 0.0f;
+
+ corner[2].x = dim.x;
+ corner[2].y = -dim.y;
+ corner[2].z = 0.0f;
+
+ corner[3].x = -dim.x;
+ corner[3].y = -dim.y;
+ corner[3].z = 0.0f;
+
+ vertex[0] = D3DVERTEX2(corner[1], n, m_particule[i].texSup.x, m_particule[i].texSup.y);
+ vertex[1] = D3DVERTEX2(corner[0], n, m_particule[i].texInf.x, m_particule[i].texSup.y);
+ vertex[2] = D3DVERTEX2(corner[3], n, m_particule[i].texSup.x, m_particule[i].texInf.y);
+ vertex[3] = D3DVERTEX2(corner[2], n, m_particule[i].texInf.x, m_particule[i].texInf.y);
+
+ m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL);
+ m_engine->AddStatisticTriangle(2);
+}
+
+// Draw a particle in the form of radius.
+
+void CParticule::DrawParticuleRay(int i)
+{
+ CObject* object;
+ D3DVERTEX2 vertex[4]; // 2 triangles
+ Math::Matrix matrix;
+ Math::Vector corner[4], eye, pos, goal, n, angle, proj;
+ Math::Point dim, texInf, texSup;
+ bool bLeft;
+ float a, len, adv, prop, vario1, vario2;
+ int r, rank, step, first, last;
+
+ if ( m_particule[i].zoom == 0.0f ) return;
+ if ( m_particule[i].intensity == 0.0f ) return;
+
+ eye = m_engine->RetEyePt();
+ pos = m_particule[i].pos;
+ goal = m_particule[i].goal;
+
+ object = m_particule[i].objLink;
+ if ( object != 0 )
+ {
+ pos += object->RetPosition(0);
+ }
+
+ a = Math::RotateAngle(Math::Point(pos.x,pos.z), Math::Point(goal.x,goal.z), Math::Point(eye.x,eye.z));
+ bLeft = (a < Math::PI);
+
+ proj = Math::Projection(pos, goal, eye);
+ angle.x = -Math::RotateAngle(Math::DistanceProjected(proj, eye), proj.y-eye.y);
+ angle.y = Math::RotateAngle(pos.z-goal.z, pos.x-goal.x)+Math::PI/2.0f;
+ angle.z = -Math::RotateAngle(Math::DistanceProjected(pos, goal), pos.y-goal.y);
+ if ( bLeft ) angle.x = -angle.x;
+
+ Math::LoadRotationZXYMatrix(matrix, angle);
+ matrix.Set(1, 4, pos.x);
+ matrix.Set(2, 4, pos.y);
+ matrix.Set(3, 4, pos.z);
+ {
+ D3DMATRIX mat = MAT_TO_D3DMAT(matrix);
+ m_pD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat);
+ }
+
+ n = Math::Vector(0.0f, 0.0f, bLeft?1.0f:-1.0f);
+
+ dim.x = m_particule[i].dim.x * m_particule[i].zoom;
+ dim.y = m_particule[i].dim.y * m_particule[i].zoom;
+
+ if ( bLeft ) dim.y = -dim.y;
+
+ len = Math::Distance(pos, goal);
+ adv = 0.0f;
+
+ step = (int)(len/(dim.x*2.0f))+1;
+
+ if ( step == 1 )
+ {
+ vario1 = 1.0f;
+ vario2 = 1.0f;
+ }
+ else
+ {
+ vario1 = 0.0f;
+ vario2 = 2.0f;
+ }
+
+ if ( m_particule[i].type == PARTIRAY2 )
+ {
+ first = 0;
+ last = step;
+ vario1 = 0.0f;
+ vario2 = 0.0f;
+ }
+ else if ( m_particule[i].type == PARTIRAY3 )
+ {
+ if ( m_particule[i].time < m_particule[i].duration*0.40f )
+ {
+ prop = m_particule[i].time / (m_particule[i].duration*0.40f);
+ first = 0;
+ last = (int)(prop*step);
+ }
+ else if ( m_particule[i].time < m_particule[i].duration*0.60f )
+ {
+ first = 0;
+ last = step;
+ }
+ else
+ {
+ prop = (m_particule[i].time-m_particule[i].duration*0.60f) / (m_particule[i].duration*0.40f);
+ first = (int)(prop*step);
+ last = step;
+ }
+ }
+ else
+ {
+ if ( m_particule[i].time < m_particule[i].duration*0.50f )
+ {
+ prop = m_particule[i].time / (m_particule[i].duration*0.50f);
+ first = 0;
+ last = (int)(prop*step);
+ }
+ else if ( m_particule[i].time < m_particule[i].duration*0.75f )
+ {
+ first = 0;
+ last = step;
+ }
+ else
+ {
+ prop = (m_particule[i].time-m_particule[i].duration*0.75f) / (m_particule[i].duration*0.25f);
+ first = (int)(prop*step);
+ last = step;
+ }
+ }
+
+ corner[0].x = adv;
+ corner[2].x = adv;
+ corner[0].y = dim.y;
+ corner[2].y = -dim.y;
+ corner[0].z = (Math::Rand()-0.5f)*vario1;
+ corner[1].z = (Math::Rand()-0.5f)*vario1;
+ corner[2].z = (Math::Rand()-0.5f)*vario1;
+ corner[3].z = (Math::Rand()-0.5f)*vario1;
+
+ for ( rank=0 ; rank<step ; rank++ )
+ {
+ corner[1].x = corner[0].x;
+ corner[3].x = corner[2].x;
+ corner[0].x = adv+dim.x*2.0f+(Math::Rand()-0.5f)*vario2;
+ corner[2].x = adv+dim.x*2.0f+(Math::Rand()-0.5f)*vario2;
+
+ corner[1].y = corner[0].y;
+ corner[3].y = corner[2].y;
+ corner[0].y = dim.y+(Math::Rand()-0.5f)*vario2;
+ corner[2].y = -dim.y+(Math::Rand()-0.5f)*vario2;
+
+ if ( rank >= first && rank <= last )
+ {
+#if 1
+ texInf = m_particule[i].texInf;
+ texSup = m_particule[i].texSup;
+
+ r = rand()%16;
+ texInf.x += 0.25f*(r/4);
+ texSup.x += 0.25f*(r/4);
+ if ( r%2 < 1 && adv > 0.0f && m_particule[i].type != PARTIRAY1 )
+ {
+ Math::Swap(texInf.x, texSup.x);
+ }
+ if ( r%4 < 2 )
+ {
+ Math::Swap(texInf.y, texSup.y);
+ }
+#else
+ texInf.x = Math::Mod(texInf.x+0.25f, 1.0f);
+ texSup.x = Math::Mod(texSup.x+0.25f, 1.0f);
+#endif
+
+ vertex[0] = D3DVERTEX2(corner[1], n, texSup.x, texSup.y);
+ vertex[1] = D3DVERTEX2(corner[0], n, texInf.x, texSup.y);
+ vertex[2] = D3DVERTEX2(corner[3], n, texSup.x, texInf.y);
+ vertex[3] = D3DVERTEX2(corner[2], n, texInf.x, texInf.y);
+
+ m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL);
+ m_engine->AddStatisticTriangle(2);
+ }
+ adv += dim.x*2.0f;
+ }
+}
+
+// Draws a spherical particle.
+
+void CParticule::DrawParticuleSphere(int i)
+{
+ D3DVERTEX2 vertex[2*16*(16+1)]; // triangles
+ Math::Matrix matrix, rot;
+ Math::Vector angle, v0, v1;
+ Math::Point ts, ti;
+ float zoom, deltaRingAngle, deltaSegAngle;
+ float r0,r1, tu0,tv0, tu1,tv1;
+ int j, ring, seg, numRings, numSegments;
+
+ zoom = m_particule[i].zoom;
+#if 0
+ if ( !m_engine->RetStateColor() && m_particule[i].intensity < 0.5f )
+ {
+ zoom *= m_particule[i].intensity/0.5f;
+ }
+#endif
+
+ if ( zoom == 0.0f ) return;
+
+ m_engine->SetState(D3DSTATETTb|D3DSTATE2FACE|D3DSTATEWRAP, RetColor(m_particule[i].intensity));
+
+ matrix.LoadIdentity();
+ matrix.Set(1, 1, zoom);
+ matrix.Set(2, 2, zoom);
+ matrix.Set(3, 3, zoom);
+ matrix.Set(1, 4, m_particule[i].pos.x);
+ matrix.Set(2, 4, m_particule[i].pos.y);
+ matrix.Set(3, 4, m_particule[i].pos.z);
+
+ if ( m_particule[i].angle != 0.0f )
+ {
+ angle.x = m_particule[i].angle*0.4f;
+ angle.y = m_particule[i].angle*1.0f;
+ angle.z = m_particule[i].angle*0.7f;
+ Math::LoadRotationZXYMatrix(rot, angle);
+ matrix = Math::MultiplyMatrices(rot, matrix);
+ }
+
+ {
+ D3DMATRIX mat = MAT_TO_D3DMAT(matrix);
+ m_pD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat);
+ }
+
+ ts.x = m_particule[i].texSup.x;
+ ts.y = m_particule[i].texSup.y;
+ ti.x = m_particule[i].texInf.x;
+ ti.y = m_particule[i].texInf.y;
+
+ // Choose a tesselation level.
+ if ( m_particule[i].type == PARTISPHERE3 ||
+ m_particule[i].type == PARTISPHERE5 )
+ {
+ numRings = 16;
+ numSegments = 16;
+ }
+ else
+ {
+ numRings = 8;
+ numSegments = 10;
+ }
+
+ // Establish constants used in sphere generation.
+ deltaRingAngle = Math::PI/numRings;
+ deltaSegAngle = 2.0f*Math::PI/numSegments;
+
+ // Generate the group of rings for the sphere.
+ j = 0;
+ for ( ring=0 ; ring<numRings ; ring++ )
+ {
+ r0 = sinf((ring+0)*deltaRingAngle);
+ r1 = sinf((ring+1)*deltaRingAngle);
+ v0.y = cosf((ring+0)*deltaRingAngle);
+ v1.y = cosf((ring+1)*deltaRingAngle);
+
+ tv0 = (ring+0)/(float)numRings;
+ tv1 = (ring+1)/(float)numRings;
+ tv0 = ts.y+(ti.y-ts.y)*tv0;
+ tv1 = ts.y+(ti.y-ts.y)*tv1;
+
+ // Generate the group of segments for the current ring.
+ for ( seg=0 ; seg<numSegments+1 ; seg++ )
+ {
+ v0.x = r0*sinf(seg*deltaSegAngle);
+ v0.z = r0*cosf(seg*deltaSegAngle);
+ v1.x = r1*sinf(seg*deltaSegAngle);
+ v1.z = r1*cosf(seg*deltaSegAngle);
+
+ // Add two vertices to the strip which makes up the sphere.
+ tu0 = ((float)seg)/numSegments;
+ tu0 = ts.x+(ti.x-ts.x)*tu0;
+ tu1 = tu0;
+
+ vertex[j++] = D3DVERTEX2(v0,v0, tu0,tv0);
+ vertex[j++] = D3DVERTEX2(v1,v1, tu1,tv1);
+ }
+ }
+
+ m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, j, NULL);
+ m_engine->AddStatisticTriangle(j);
+
+ m_engine->SetState(D3DSTATETTb, RetColor(m_particule[i].intensity));
+}
+
+// Returns the height depending on the progress.
+
+float ProgressCylinder(float progress)
+{
+ if ( progress < 0.5f )
+ {
+ return 1.0f - (powf(1.0f-progress*2.0f, 2.0f));
+ }
+ else
+ {
+ return 1.0f - (powf(progress*2.0f-1.0f, 2.0f));
+ }
+}
+
+// Draws a cylindrical particle.
+
+void CParticule::DrawParticuleCylinder(int i)
+{
+ D3DVERTEX2 vertex[2*5*(10+1)]; // triangles
+ Math::Matrix matrix, rot;
+ Math::Vector angle, v0, v1;
+ Math::Point ts, ti;
+ float progress, zoom, diam, deltaSegAngle, h[6], d[6];
+ float r0,r1, tu0,tv0, tu1,tv1, p1, p2, pp;
+ int j, ring, seg, numRings, numSegments;
+
+ progress = m_particule[i].zoom;
+ zoom = m_particule[i].dim.x;
+ diam = m_particule[i].dim.y;
+ if ( progress >= 1.0f || zoom == 0.0f ) return;
+
+ m_engine->SetState(D3DSTATETTb|D3DSTATE2FACE|D3DSTATEWRAP, RetColor(m_particule[i].intensity));
+
+ matrix.LoadIdentity();
+ matrix.Set(1, 1, zoom);
+ matrix.Set(2, 2, zoom);
+ matrix.Set(3, 3, zoom);
+ matrix.Set(1, 4, m_particule[i].pos.x);
+ matrix.Set(2, 4, m_particule[i].pos.y);
+ matrix.Set(3, 4, m_particule[i].pos.z);
+
+ {
+ D3DMATRIX mat = MAT_TO_D3DMAT(matrix);
+ m_pD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat);
+ }
+
+ ts.x = m_particule[i].texSup.x;
+ ts.y = m_particule[i].texSup.y;
+ ti.x = m_particule[i].texInf.x;
+ ti.y = m_particule[i].texInf.y;
+
+ numRings = 5;
+ numSegments = 10;
+ deltaSegAngle = 2.0f*Math::PI/numSegments;
+
+ if ( m_particule[i].type == PARTIPLOUF0 )
+ {
+#if 0
+ if ( progress <= 0.5f )
+ {
+ p1 = progress/0.5f; // front
+ p2 = 0.0f; // back
+ }
+ else
+ {
+ p1 = 1.0f; // front
+ p2 = (progress-0.5f)/0.5f; // back
+ ts.y += (ti.y-ts.y)*p2;
+ }
+#else
+ p1 = progress; // front
+ p2 = powf(progress, 5.0f); // back
+#endif
+
+ for ( ring=0 ; ring<=numRings ; ring++ )
+ {
+ pp = p2+(p1-p2)*((float)ring/numRings);
+ d[ring] = diam/zoom+pp*2.0f;
+ h[ring] = ProgressCylinder(pp);
+ }
+ }
+
+ j = 0;
+ for ( ring=0 ; ring<numRings ; ring++ )
+ {
+ r0 = 1.0f*d[ring+0]; // radius at the base
+ r1 = 1.0f*d[ring+1]; // radius at the top
+ v0.y = 1.0f*h[ring+0]; // bottom
+ v1.y = 1.0f*h[ring+1]; // top
+
+ tv0 = 1.0f-(ring+0)*(1.0f/numRings);
+ tv1 = 1.0f-(ring+1)*(1.0f/numRings);
+ tv0 = ts.y+(ti.y-ts.y)*tv0;
+ tv1 = ts.y+(ti.y-ts.y)*tv1;
+
+ for ( seg=0 ; seg<numSegments+1 ; seg++ )
+ {
+ v0.x = r0*sinf(seg*deltaSegAngle);
+ v0.z = r0*cosf(seg*deltaSegAngle);
+ v1.x = r1*sinf(seg*deltaSegAngle);
+ v1.z = r1*cosf(seg*deltaSegAngle);
+
+//? tu0 = ((float)seg)/numSegments;
+ tu0 = (seg%2)?0.0f:1.0f;
+ tu0 = ts.x+(ti.x-ts.x)*tu0;
+ tu1 = tu0;
+
+ vertex[j++] = D3DVERTEX2(v0,v0, tu0,tv0);
+ vertex[j++] = D3DVERTEX2(v1,v1, tu1,tv1);
+ }
+ }
+
+ m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, j, NULL);
+ m_engine->AddStatisticTriangle(j);
+
+ m_engine->SetState(D3DSTATETTb, RetColor(m_particule[i].intensity));
+}
+
+// Draws a tire mark.
+
+void CParticule::DrawParticuleWheel(int i)
+{
+ Math::Vector pos[4], center;
+ D3DVERTEX2 vertex[4]; // 2 triangles
+ Math::Vector n;
+ Math::Point ts, ti;
+ float dist, dp;
+
+ dist = Math::DistanceProjected(m_engine->RetEyePt(), m_wheelTrace[i].pos[0]);
+ if ( dist > 300.0f ) return;
+
+ pos[0] = m_wheelTrace[i].pos[0];
+ pos[1] = m_wheelTrace[i].pos[1];
+ pos[2] = m_wheelTrace[i].pos[2];
+ pos[3] = m_wheelTrace[i].pos[3];
+
+ if ( m_wheelTrace[i].type == PARTITRACE0 ) // white ground track?
+ {
+ ts.x = 8.0f/256.0f;
+ ts.y = 224.0f/256.0f;
+ }
+ else if ( m_wheelTrace[i].type == PARTITRACE1 ) // black ground track?
+ {
+ ts.x = 0.0f/256.0f;
+ ts.y = 224.0f/256.0f;
+ }
+ else if ( m_wheelTrace[i].type == PARTITRACE2 ) // gray ground track?
+ {
+ ts.x = 0.0f/256.0f;
+ ts.y = 232.0f/256.0f;
+ }
+ else if ( m_wheelTrace[i].type == PARTITRACE3 ) // light gray ground track?
+ {
+ ts.x = 8.0f/256.0f;
+ ts.y = 232.0f/256.0f;
+ }
+ else if ( m_wheelTrace[i].type == PARTITRACE4 ) // red ground track?
+ {
+ ts.x = 32.0f/256.0f;
+ ts.y = 224.0f/256.0f;
+ }
+ else if ( m_wheelTrace[i].type == PARTITRACE5 ) // pink ground track?
+ {
+ ts.x = 40.0f/256.0f;
+ ts.y = 224.0f/256.0f;
+ }
+ else if ( m_wheelTrace[i].type == PARTITRACE6 ) // violet ground track?
+ {
+ ts.x = 32.0f/256.0f;
+ ts.y = 232.0f/256.0f;
+ }
+ else if ( m_wheelTrace[i].type == PARTITRACE7 ) // orange ground track?
+ {
+ ts.x = 40.0f/256.0f;
+ ts.y = 232.0f/256.0f;
+ }
+ else if ( m_wheelTrace[i].type == PARTITRACE8 ) // yellow ground track?
+ {
+ ts.x = 16.0f/256.0f;
+ ts.y = 224.0f/256.0f;
+ }
+ else if ( m_wheelTrace[i].type == PARTITRACE9 ) // beige ground track?
+ {
+ ts.x = 24.0f/256.0f;
+ ts.y = 224.0f/256.0f;
+ }
+ else if ( m_wheelTrace[i].type == PARTITRACE10 ) // brown ground track?
+ {
+ ts.x = 16.0f/256.0f;
+ ts.y = 232.0f/256.0f;
+ }
+ else if ( m_wheelTrace[i].type == PARTITRACE11 ) // skin ground track?
+ {
+ ts.x = 24.0f/256.0f;
+ ts.y = 232.0f/256.0f;
+ }
+ else if ( m_wheelTrace[i].type == PARTITRACE12 ) // green ground track?
+ {
+ ts.x = 48.0f/256.0f;
+ ts.y = 224.0f/256.0f;
+ }
+ else if ( m_wheelTrace[i].type == PARTITRACE13 ) // light green ground track?
+ {
+ ts.x = 56.0f/256.0f;
+ ts.y = 224.0f/256.0f;
+ }
+ else if ( m_wheelTrace[i].type == PARTITRACE14 ) // blue ground track?
+ {
+ ts.x = 48.0f/256.0f;
+ ts.y = 232.0f/256.0f;
+ }
+ else if ( m_wheelTrace[i].type == PARTITRACE15 ) // light blue ground track?
+ {
+ ts.x = 56.0f/256.0f;
+ ts.y = 232.0f/256.0f;
+ }
+ else if ( m_wheelTrace[i].type == PARTITRACE16 ) // black arrow ground track?
+ {
+ ts.x = 160.0f/256.0f;
+ ts.y = 224.0f/256.0f;
+ }
+ else if ( m_wheelTrace[i].type == PARTITRACE17 ) // red arrow ground track?
+ {
+ ts.x = 176.0f/256.0f;
+ ts.y = 224.0f/256.0f;
+ }
+ else
+ {
+ return;
+ }
+
+ if ( m_wheelTrace[i].type == PARTITRACE16 ||
+ m_wheelTrace[i].type == PARTITRACE17 )
+ {
+ ti.x = ts.x+16.0f/256.0f;
+ ti.y = ts.y+16.0f/256.0f;
+ }
+ else
+ {
+ ti.x = ts.x+8.0f/256.0f;
+ ti.y = ts.y+8.0f/256.0f;
+ }
+
+ dp = (1.0f/256.0f)/2.0f;
+ ts.x = ts.x+dp;
+ ts.y = ts.y+dp;
+ ti.x = ti.x-dp;
+ ti.y = ti.y-dp;
+
+ n = Math::Vector(0.0f, 1.0f, 0.0f);
+
+ vertex[0] = D3DVERTEX2(pos[0], n, ts.x, ts.y);
+ vertex[1] = D3DVERTEX2(pos[1], n, ti.x, ts.y);
+ vertex[2] = D3DVERTEX2(pos[2], n, ts.x, ti.y);
+ vertex[3] = D3DVERTEX2(pos[3], n, ti.x, ti.y);
+
+ m_pD3DDevice->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL);
+ m_engine->AddStatisticTriangle(2);
+}
+
+// Draws all the particles.
+
+void CParticule::DrawParticule(int sheet)
+{
+ D3DMATERIAL7 mat;
+ Math::Matrix matrix;
+ bool bLoadTexture;
+ char name[20];
+ int state, t, i, j, r;
+
+ m_pD3DDevice->SetRenderState(D3DRENDERSTATE_AMBIENT, 0xffffffff);
+ m_pD3DDevice->SetRenderState(D3DRENDERSTATE_LIGHTING, true);
+//? m_pD3DDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, false);
+ m_pD3DDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, false);
+
+ // Draw the basic particles of triangles.
+ if ( m_totalInterface[0][sheet] > 0 )
+ {
+ for ( i=0 ; i<MAXPARTICULE ; i++ )
+ {
+ if ( !m_particule[i].bUsed ) continue;
+ if ( m_particule[i].sheet != sheet ) continue;
+ if ( m_particule[i].type == PARTIPART ) continue;
+
+ m_engine->SetTexture(m_triangle[i].texName1);
+ m_engine->SetMaterial(m_triangle[i].material);
+ m_engine->SetState(m_triangle[i].state);
+ DrawParticuleTriangle(i);
+ }
+ }
+
+ // Draw the particles was calculated based on edge.
+ m_pD3DDevice->SetRenderState(D3DRENDERSTATE_LIGHTING, false);
+
+ ZeroMemory( &mat, sizeof(D3DMATERIAL7) );
+ mat.diffuse.r = 1.0f;
+ mat.diffuse.g = 1.0f;
+ mat.diffuse.b = 1.0f; // white
+ mat.ambient.r = 0.5f;
+ mat.ambient.g = 0.5f;
+ mat.ambient.b = 0.5f;
+ m_engine->SetMaterial(mat);
+
+ // Draw tire marks.
+ if ( m_wheelTraceTotal > 0 && sheet == SH_WORLD )
+ {
+#if _POLISH
+ m_engine->SetTexture("textp.tga");
+#else
+ m_engine->SetTexture("text.tga");
+#endif
+ m_engine->SetState(D3DSTATETTw);
+//? m_engine->SetState(D3DSTATENORMAL);
+ matrix.LoadIdentity();
+ {
+ D3DMATRIX mat = MAT_TO_D3DMAT(matrix);
+ m_pD3DDevice->SetTransform(D3DTRANSFORMSTATE_WORLD, &mat);
+ }
+ for ( i=0 ; i<m_wheelTraceTotal ; i++ )
+ {
+ DrawParticuleWheel(i);
+ }
+ }
+
+//? for ( t=1 ; t<MAXPARTITYPE ; t++ )
+ for ( t=MAXPARTITYPE-1 ; t>=1 ; t-- ) // black behind!
+ {
+ if ( m_totalInterface[t][sheet] == 0 ) continue;
+
+ bLoadTexture = false;
+
+ if ( t == 4 ) state = D3DSTATETTw; // text.tga
+ else state = D3DSTATETTb; // effect[00..02].tga
+ m_engine->SetState(state);
+
+ for ( j=0 ; j<MAXPARTICULE ; j++ )
+ {
+ i = MAXPARTICULE*t+j;
+ if ( !m_particule[i].bUsed ) continue;
+ if ( m_particule[i].sheet != sheet ) continue;
+
+ if ( !bLoadTexture )
+ {
+ NameParticule(name, t);
+ m_engine->SetTexture(name);
+ bLoadTexture = true;
+ }
+
+ r = m_particule[i].trackRank;
+ if ( r != -1 )
+ {
+ m_engine->SetState(state);
+ TrackDraw(r, m_particule[i].type); // draws the drag
+ if ( !m_track[r].bDrawParticule ) continue;
+ }
+
+ m_engine->SetState(state, RetColor(m_particule[i].intensity));
+
+ if ( m_particule[i].bRay ) // ray?
+ {
+ DrawParticuleRay(i);
+ }
+ else if ( m_particule[i].type == PARTIFLIC || // circle in the water?
+ m_particule[i].type == PARTISHOW ||
+ m_particule[i].type == PARTICHOC ||
+ m_particule[i].type == PARTIGFLAT )
+ {
+ DrawParticuleFlat(i);
+ }
+ else if ( m_particule[i].type >= PARTIFOG0 &&
+ m_particule[i].type <= PARTIFOG9 )
+ {
+ DrawParticuleFog(i);
+ }
+ else if ( m_particule[i].type >= PARTISPHERE0 &&
+ m_particule[i].type <= PARTISPHERE9 ) // sphere?
+ {
+ DrawParticuleSphere(i);
+ }
+ else if ( m_particule[i].type >= PARTIPLOUF0 &&
+ m_particule[i].type <= PARTIPLOUF4 ) // cylinder?
+ {
+ DrawParticuleCylinder(i);
+ }
+ else // normal?
+ {
+ DrawParticuleNorm(i);
+ }
+ }
+ }
+
+//? m_pD3DDevice->SetRenderState(D3DRENDERSTATE_ZENABLE, true);
+ m_pD3DDevice->SetRenderState(D3DRENDERSTATE_ZWRITEENABLE, true);
+}
+
+
+// Seeks if an object collided with a bullet.
+
+CObject* CParticule::SearchObjectGun(Math::Vector old, Math::Vector pos,
+ ParticuleType type, CObject *father)
+{
+ CObject *pObj, *pBest;
+ Math::Vector box1, box2, oPos, p;
+ ObjectType oType;
+ bool bShield;
+ float min, oRadius, dist, shieldRadius;
+ int i, j;
+ bool bHimself;
+
+ if ( m_main->RetMovieLock() ) return 0; // current movie?
+
+ bHimself = m_main->RetHimselfDamage();
+
+ min = 5.0f;
+ if ( type == PARTIGUN2 ) min = 2.0f; // shooting insect?
+ if ( type == PARTIGUN3 ) min = 3.0f; // suiciding spider?
+
+ box1 = old;
+ box2 = pos;
+ if ( box1.x > box2.x ) Math::Swap(box1.x, box2.x); // box1 < box2
+ if ( box1.y > box2.y ) Math::Swap(box1.y, box2.y);
+ if ( box1.z > box2.z ) Math::Swap(box1.z, box2.z);
+ box1.x -= min;
+ box1.y -= min;
+ box1.z -= min;
+ box2.x += min;
+ box2.y += min;
+ box2.z += min;
+
+ pBest = 0;
+ bShield = false;
+ for ( i=0 ; i<1000000 ; i++ )
+ {
+ pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ if ( pObj == 0 ) break;
+
+ if ( !pObj->RetActif() ) continue; // inactive?
+ if ( pObj == father ) continue;
+
+ oType = pObj->RetType();
+
+ if ( oType == OBJECT_TOTO ) continue;
+
+ if ( type == PARTIGUN1 ) // fireball shooting?
+ {
+ if ( oType == OBJECT_MOTHER ) continue;
+ if ( bHimself ) // damage is oneself?
+ {
+ if ( !IsAlien(oType) &&
+ !IsSoft(oType) ) continue;
+ }
+ else // damage only to enemies?
+ {
+ if ( !IsAlien(oType) ) continue;
+ }
+ }
+ else if ( type == PARTIGUN2 ) // shooting insect?
+ {
+ if ( !IsSoft(oType) ) continue;
+ }
+ else if ( type == PARTIGUN3 ) // suiciding spider?
+ {
+ if ( !IsSoft(oType) ) continue;
+ }
+ else if ( type == PARTIGUN4 ) // orgaball shooting?
+ {
+ if ( oType == OBJECT_MOTHER ) continue;
+ if ( bHimself ) // damage is oneself?
+ {
+ if ( !IsAlien(oType) &&
+ !IsSoft(oType) ) continue;
+ }
+ else // damage only to enemies?
+ {
+ if ( !IsAlien(oType) ) continue;
+ }
+ }
+ else if ( type == PARTITRACK11 ) // phazer shooting?
+ {
+ if ( bHimself ) // damage is oneself?
+ {
+ if ( !IsAlien(oType) &&
+ !IsSoft(oType) ) continue;
+ }
+ else // damage only to enemies?
+ {
+ if ( !IsAlien(oType) ) continue;
+ }
+ }
+ else
+ {
+ continue;
+ }
+
+ oPos = pObj->RetPosition(0);
+
+ if ( type == PARTIGUN2 || // shooting insect?
+ type == PARTIGUN3 ) // suiciding spider?
+ {
+ // Test if the ball is entered into the sphere of a shield.
+ shieldRadius = pObj->RetShieldRadius();
+ if ( shieldRadius > 0.0f )
+ {
+ dist = Math::Distance(oPos, pos);
+ if ( dist <= shieldRadius )
+ {
+ pBest = pObj;
+ bShield = true;
+ }
+ }
+ }
+ if ( bShield ) continue;
+
+ // Test the center of the object, which is necessary for objects
+ // that have no sphere in the center (station).
+ dist = Math::Distance(oPos, pos)-4.0f;
+ if ( dist < min )
+ {
+ pBest = pObj;
+ }
+
+ // Test with all spheres of the object.
+ j = 0;
+ while ( pObj->GetCrashSphere(j++, oPos, oRadius) )
+ {
+ if ( oPos.x+oRadius < box1.x || oPos.x-oRadius > box2.x || // outside the box?
+ oPos.y+oRadius < box1.y || oPos.y-oRadius > box2.y ||
+ oPos.z+oRadius < box1.z || oPos.z-oRadius > box2.z ) continue;
+
+ p = Math::Projection(old, pos, oPos);
+ dist = Math::Distance(p, oPos)-oRadius;
+ if ( dist < min )
+ {
+ pBest = pObj;
+ }
+ }
+ }
+
+ return pBest;
+}
+
+// Seeks if an object collided with a ray.
+
+CObject* CParticule::SearchObjectRay(Math::Vector pos, Math::Vector goal,
+ ParticuleType type, CObject *father)
+{
+ CObject* pObj;
+ Math::Vector box1, box2, oPos, p;
+ ObjectType oType;
+ float min, dist;
+ int i;
+
+ if ( m_main->RetMovieLock() ) return 0; // current movie?
+
+ min = 10.0f;
+
+ box1 = pos;
+ box2 = goal;
+ if ( box1.x > box2.x ) Math::Swap(box1.x, box2.x); // box1 < box2
+ if ( box1.y > box2.y ) Math::Swap(box1.y, box2.y);
+ if ( box1.z > box2.z ) Math::Swap(box1.z, box2.z);
+ box1.x -= min;
+ box1.y -= min;
+ box1.z -= min;
+ box2.x += min;
+ box2.y += min;
+ box2.z += min;
+
+ for ( i=0 ; i<1000000 ; i++ )
+ {
+ pObj = (CObject*)m_iMan->SearchInstance(CLASS_OBJECT, i);
+ if ( pObj == 0 ) break;
+
+ if ( !pObj->RetActif() ) continue; // inactive?
+ if ( pObj == father ) continue;
+
+ oType = pObj->RetType();
+
+ if ( oType == OBJECT_TOTO ) continue;
+
+ if ( type == PARTIRAY1 &&
+ oType != OBJECT_MOBILEtg &&
+ oType != OBJECT_TEEN28 &&
+ oType != OBJECT_TEEN31 &&
+ oType != OBJECT_ANT &&
+ oType != OBJECT_SPIDER &&
+ oType != OBJECT_BEE &&
+ oType != OBJECT_WORM &&
+ oType != OBJECT_MOTHER &&
+ oType != OBJECT_NEST ) continue;
+
+ oPos = pObj->RetPosition(0);
+
+ if ( oPos.x < box1.x || oPos.x > box2.x || // outside the box?
+ oPos.y < box1.y || oPos.y > box2.y ||
+ oPos.z < box1.z || oPos.z > box2.z ) continue;
+
+ p = Math::Projection(pos, goal, oPos);
+ dist = Math::Distance(p, oPos);
+ if ( dist < min ) return pObj;
+ }
+
+ return 0;
+}
+
+
+// Sounded one.
+
+void CParticule::Play(Sound sound, Math::Vector pos, float amplitude)
+{
+ if ( m_sound == 0 )
+ {
+ m_sound = (CSound*)m_iMan->SearchInstance(CLASS_SOUND);
+ }
+
+ m_sound->Play(sound, pos, amplitude);
+}
+
+
+
+// Seeks the color if you're in the fog.
+// Returns black if you're not in the fog.
+
+D3DCOLORVALUE CParticule::RetFogColor(Math::Vector pos)
+{
+ D3DCOLORVALUE result, color;
+ float dist, factor;
+ int fog, i;
+
+ result.r = 0.0f;
+ result.g = 0.0f;
+ result.b = 0.0f;
+ result.a = 0.0f;
+
+ for ( fog=0 ; fog<m_fogTotal ; fog++ )
+ {
+ i = m_fog[fog]; // i = rank of the particle
+
+ if ( pos.y >= m_particule[i].pos.y+FOG_HSUP ) continue;
+ if ( pos.y <= m_particule[i].pos.y-FOG_HINF ) continue;
+
+ dist = Math::DistanceProjected(pos, m_particule[i].pos);
+ if ( dist >= m_particule[i].dim.x*1.5f ) continue;
+
+ // Calculates the horizontal distance.
+ factor = 1.0f-powf(dist/(m_particule[i].dim.x*1.5f), 4.0f);
+
+ // Calculates the vertical distance.
+ if ( pos.y > m_particule[i].pos.y )
+ {
+ factor *= 1.0f-(pos.y-m_particule[i].pos.y)/FOG_HSUP;
+ }
+ else
+ {
+ factor *= 1.0f-(m_particule[i].pos.y-pos.y)/FOG_HINF;
+ }
+
+ factor *= 0.3f;
+
+ if ( m_particule[i].type == PARTIFOG0 ||
+ m_particule[i].type == PARTIFOG1 ) // blue?
+ {
+ color.r = 0.0f;
+ color.g = 0.5f;
+ color.b = 1.0f;
+ }
+ else if ( m_particule[i].type == PARTIFOG2 ||
+ m_particule[i].type == PARTIFOG3 ) // red?
+ {
+ color.r = 2.0f;
+ color.g = 1.0f;
+ color.b = 0.0f;
+ }
+ else if ( m_particule[i].type == PARTIFOG4 ||
+ m_particule[i].type == PARTIFOG5 ) // white?
+ {
+ color.r = 1.0f;
+ color.g = 1.0f;
+ color.b = 1.0f;
+ }
+ else if ( m_particule[i].type == PARTIFOG6 ||
+ m_particule[i].type == PARTIFOG7 ) // yellow?
+ {
+ color.r = 0.8f;
+ color.g = 1.0f;
+ color.b = 0.4f;
+ }
+ else
+ {
+ color.r = 0.0f;
+ color.g = 0.0f;
+ color.b = 0.0f;
+ }
+
+ result.r += color.r*factor;
+ result.g += color.g*factor;
+ result.b += color.b*factor;
+ }
+
+ if ( result.r > 0.6f ) result.r = 0.6f;
+ if ( result.g > 0.6f ) result.g = 0.6f;
+ if ( result.b > 0.6f ) result.b = 0.6f;
+
+ return result;
+}
+
+
+// Writes a file. BMP containing all the tire tracks.
+
+bool CParticule::WriteWheelTrace(char *filename, int width, int height,
+ Math::Vector dl, Math::Vector ur)
+{
+ HDC hDC;
+ HDC hDCImage;
+ HBITMAP hb;
+ PBITMAPINFO info;
+ HBRUSH hBrush;
+ HPEN hPen;
+ HGDIOBJ old;
+ RECT rect;
+ COLORREF color;
+ Math::Point pos[4];
+ POINT list[4];
+ int i;
+
+ if ( !m_engine->GetRenderDC(hDC) ) return false;
+
+ hDCImage = CreateCompatibleDC(hDC);
+ if ( hDCImage == 0 )
+ {
+ m_engine->ReleaseRenderDC(hDC);
+ return false;
+ }
+
+ hb = CreateCompatibleBitmap(hDC, width, height);
+ if ( hb == 0 )
+ {
+ DeleteDC(hDCImage);
+ m_engine->ReleaseRenderDC(hDC);
+ return false;
+ }
+
+ SelectObject(hDCImage, hb);
+
+ rect.left = 0;
+ rect.right = width;
+ rect.top = 0;
+ rect.bottom = height;
+ FillRect(hDCImage, &rect, (HBRUSH)GetStockObject(WHITE_BRUSH));
+
+ hPen = CreatePen(PS_NULL, 1, 0);
+ SelectObject(hDCImage, hPen);
+
+ for ( i=0 ; i<m_wheelTraceTotal ; i++ )
+ {
+ if ( m_wheelTrace[i].type == PARTITRACE0 ) // black ground track?
+ {
+ color = RGB(0,0,0);
+ }
+ else if ( m_wheelTrace[i].type == PARTITRACE1 ) // red ground track?
+ {
+ color = RGB(255,0,0);
+ }
+ else if ( m_wheelTrace[i].type == PARTITRACE2 ) // green ground track?
+ {
+ color = RGB(0,255,0);
+ }
+ else if ( m_wheelTrace[i].type == PARTITRACE3 ) // blue ground track?
+ {
+ color = RGB(0,0,255);
+ }
+ else if ( m_wheelTrace[i].type == PARTITRACE4 ) // cyan ground track?
+ {
+ color = RGB(0,255,255);
+ }
+ else if ( m_wheelTrace[i].type == PARTITRACE5 ) // magenta ground track?
+ {
+ color = RGB(255,0,255);
+ }
+ else if ( m_wheelTrace[i].type == PARTITRACE6 ) // yellow ground track?
+ {
+ color = RGB(255,255,0);
+ }
+ else
+ {
+ color = RGB(0,0,0);
+ }
+ hBrush = CreateSolidBrush(color);
+ old = SelectObject(hDCImage, hBrush);
+
+ pos[0].x = ((m_wheelTrace[i].pos[0].x-dl.x)*width)/(ur.x-dl.x);
+ pos[0].y = ((m_wheelTrace[i].pos[0].z-dl.z)*width)/(ur.z-dl.z);
+ pos[1].x = ((m_wheelTrace[i].pos[1].x-dl.x)*width)/(ur.x-dl.x);
+ pos[1].y = ((m_wheelTrace[i].pos[1].z-dl.z)*width)/(ur.z-dl.z);
+ pos[2].x = ((m_wheelTrace[i].pos[2].x-dl.x)*width)/(ur.x-dl.x);
+ pos[2].y = ((m_wheelTrace[i].pos[2].z-dl.z)*width)/(ur.z-dl.z);
+ pos[3].x = ((m_wheelTrace[i].pos[3].x-dl.x)*width)/(ur.x-dl.x);
+ pos[3].y = ((m_wheelTrace[i].pos[3].z-dl.z)*width)/(ur.z-dl.z);
+
+ list[0].x = (int)pos[0].x;
+ list[0].y = (int)pos[0].y;
+ list[1].x = (int)pos[1].x;
+ list[1].y = (int)pos[1].y;
+ list[2].x = (int)pos[3].x;
+ list[2].y = (int)pos[3].y;
+ list[3].x = (int)pos[2].x;
+ list[3].y = (int)pos[2].y;
+ Polygon(hDCImage, list, 4);
+
+ if ( old != 0 ) SelectObject(hDCImage, old);
+ DeleteObject(hBrush);
+ }
+
+ info = m_engine->CreateBitmapInfoStruct(hb);
+ if ( info == 0 )
+ {
+ DeleteObject(hb);
+ DeleteDC(hDCImage);
+ m_engine->ReleaseRenderDC(hDC);
+ return false;
+ }
+
+ m_engine->CreateBMPFile(filename, info, hb, hDCImage);
+
+ DeleteObject(hb);
+ DeleteDC(hDCImage);
+ m_engine->ReleaseRenderDC(hDC);
+ return true;
+}
+