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diff --git a/src/old/planet.cpp b/src/old/planet.cpp
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+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// planet.cpp
+
+
+#include <windows.h>
+#include <stdio.h>
+#include <d3d.h>
+
+#include "common/struct.h"
+#include "math/const.h"
+#include "graphics/d3d/d3dengine.h"
+#include "math/old/d3dmath.h"
+#include "common/event.h"
+#include "common/misc.h"
+#include "common/iman.h"
+#include "math/old/math3d.h"
+#include "graphics/common/planet.h"
+
+
+
+
+// Constructor of the terrain.
+
+CPlanet::CPlanet(CInstanceManager* iMan, CD3DEngine* engine)
+{
+ m_iMan = iMan;
+ m_iMan->AddInstance(CLASS_PLANET, this);
+
+ m_engine = engine;
+ Flush();
+
+}
+
+// Destructor of the terrain.
+
+CPlanet::~CPlanet()
+{
+}
+
+
+// Removes all the planets.
+
+void CPlanet::Flush()
+{
+ int i, j;
+
+ for ( j=0 ; j<2 ; j++ )
+ {
+ for ( i=0 ; i<MAXPLANET ; i++ )
+ {
+ m_planet[j][i].bUsed = false;
+ }
+ }
+
+ m_bPlanetExist = false;
+ m_mode = 0;
+ m_time = 0.0f;
+}
+
+
+// Management of an event.
+
+bool CPlanet::EventProcess(const Event &event)
+{
+ if ( event.event == EVENT_FRAME )
+ {
+ return EventFrame(event);
+ }
+ return true;
+}
+
+// Makes the planets evolve.
+
+bool CPlanet::EventFrame(const Event &event)
+{
+ float a;
+ int i;
+
+ if ( m_engine->RetPause() ) return true;
+
+ m_time += event.rTime;
+
+ for ( i=0 ; i<MAXPLANET ; i++ )
+ {
+ if ( !m_planet[m_mode][i].bUsed ) continue;
+
+ a = m_time*m_planet[m_mode][i].speed;
+ if ( a < 0.0f )
+ {
+ a += Math::PI*1000.0f;
+ }
+ m_planet[m_mode][i].angle.x = a+m_planet[m_mode][i].start.x;
+ m_planet[m_mode][i].angle.y = sinf(a)*sinf(m_planet[m_mode][i].dir)+m_planet[m_mode][i].start.y;
+ }
+
+ return true;
+}
+
+
+// Load all the textures for the planets.
+
+void CPlanet::LoadTexture()
+{
+ int i, j;
+
+ for ( j=0 ; j<2 ; j++ )
+ {
+ for ( i=0 ; i<MAXPLANET ; i++ )
+ {
+ if ( !m_planet[j][i].bUsed ) continue;
+
+ m_engine->LoadTexture(m_planet[j][i].name);
+ }
+ }
+}
+
+// Draws all the planets.
+
+void CPlanet::Draw()
+{
+ LPDIRECT3DDEVICE7 device;
+ D3DVERTEX2 vertex[4]; // 2 triangles
+ Math::Vector n;
+ Math::Point p1, p2;
+ float eyeDirH, eyeDirV, dp, u1, u2, v1, v2, a;
+ int i;
+
+ device = m_engine->RetD3DDevice();
+ eyeDirH = m_engine->RetEyeDirH();
+ eyeDirV = m_engine->RetEyeDirV();
+
+ n = Math::Vector(0.0f, 0.0f, -1.0f); // normal
+ dp = 0.5f/256.0f;
+
+ for ( i=0 ; i<MAXPLANET ; i++ )
+ {
+ if ( !m_planet[m_mode][i].bUsed ) continue;
+
+ m_engine->SetTexture(m_planet[m_mode][i].name);
+
+ if ( m_planet[m_mode][i].bTGA )
+ {
+ m_engine->SetState(D3DSTATEWRAP|D3DSTATEALPHA);
+ }
+ else
+ {
+ m_engine->SetState(D3DSTATEWRAP|D3DSTATETTb);
+ }
+
+ a = eyeDirH + m_planet[m_mode][i].angle.x;
+ p1.x = Math::Mod(a, Math::PI*2.0f)-0.5f;
+
+ a = eyeDirV + m_planet[m_mode][i].angle.y;
+ p1.y = 0.4f+(Math::Mod(a+Math::PI, Math::PI*2.0f)-Math::PI)*(2.0f/Math::PI);
+
+ p1.x -= m_planet[m_mode][i].dim/2.0f*0.75f;
+ p1.y -= m_planet[m_mode][i].dim/2.0f;
+ p2.x = p1.x+m_planet[m_mode][i].dim*0.75f;
+ p2.y = p1.y+m_planet[m_mode][i].dim;
+
+ u1 = m_planet[m_mode][i].uv1.x + dp;
+ v1 = m_planet[m_mode][i].uv1.y + dp;
+ u2 = m_planet[m_mode][i].uv2.x - dp;
+ v2 = m_planet[m_mode][i].uv2.y - dp;
+
+ vertex[0] = D3DVERTEX2(Math::Vector(p1.x, p1.y, 0.0f), n, u1,v2);
+ vertex[1] = D3DVERTEX2(Math::Vector(p1.x, p2.y, 0.0f), n, u1,v1);
+ vertex[2] = D3DVERTEX2(Math::Vector(p2.x, p1.y, 0.0f), n, u2,v2);
+ vertex[3] = D3DVERTEX2(Math::Vector(p2.x, p2.y, 0.0f), n, u2,v1);
+
+ device->DrawPrimitive(D3DPT_TRIANGLESTRIP, D3DFVF_VERTEX2, vertex, 4, NULL);
+ m_engine->AddStatisticTriangle(2);
+ }
+}
+
+
+// Creates a new planet.
+
+bool CPlanet::Create(int mode, Math::Point start, float dim, float speed,
+ float dir, char *name, Math::Point uv1, Math::Point uv2)
+{
+ int i;
+
+ if ( mode < 0 ) mode = 0;
+ if ( mode > 1 ) mode = 1;
+
+ for ( i=0 ; i<MAXPLANET ; i++ )
+ {
+ if ( m_planet[mode][i].bUsed ) continue;
+
+ m_planet[mode][i].bUsed = true;
+ m_planet[mode][i].start = start;
+ m_planet[mode][i].angle = start;
+ m_planet[mode][i].dim = dim;
+ m_planet[mode][i].speed = speed;
+ m_planet[mode][i].dir = dir;
+
+ strcpy(m_planet[mode][i].name, name);
+ m_planet[mode][i].uv1 = uv1;
+ m_planet[mode][i].uv2 = uv2;
+
+ m_planet[mode][i].bTGA = ( strstr(m_planet[mode][i].name, "planet") != 0 );
+
+ m_bPlanetExist = true;
+ return true;
+ }
+
+ return false;
+}
+
+// Indicates if there is at least one planet.
+
+bool CPlanet::PlanetExist()
+{
+ return m_bPlanetExist;
+}
+
+
+// Choice of mode.
+
+void CPlanet::SetMode(int mode)
+{
+ if ( mode < 0 ) mode = 0;
+ if ( mode > 1 ) mode = 1;
+ m_mode = mode;
+}
+
+int CPlanet::RetMode()
+{
+ return m_mode;
+}
+