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-rw-r--r--src/old/pyro.h340
1 files changed, 170 insertions, 170 deletions
diff --git a/src/old/pyro.h b/src/old/pyro.h
index 4b61356..f64d8f0 100644
--- a/src/old/pyro.h
+++ b/src/old/pyro.h
@@ -1,170 +1,170 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
-
-// pyro.h
-
-#pragma once
-
-
-#include "old/d3dengine.h"
-#include "object/object.h"
-#include "common/misc.h"
-
-
-class CInstanceManager;
-class CD3DEngine;
-class CTerrain;
-class CCamera;
-class CParticule;
-class CLight;
-class CObject;
-class CDisplayText;
-class CRobotMain;
-class CSound;
-
-
-
-enum PyroType
-{
- PT_NULL = 0,
- PT_FRAGT = 1, // fragmentation of technical object
- PT_FRAGO = 2, // fragmentation of organic object
- PT_FRAGW = 4, // fragmentation of object under water
- PT_EXPLOT = 5, // explosion of technical object
- PT_EXPLOO = 6, // explosion of organic object
- PT_EXPLOW = 8, // explosion of object under water
- PT_SHOTT = 9, // hit technical object
- PT_SHOTH = 10, // hit human
- PT_SHOTM = 11, // hit queen
- PT_SHOTW = 12, // hit under water
- PT_EGG = 13, // break the egg
- PT_BURNT = 14, // burning of technical object
- PT_BURNO = 15, // burning of organic object
- PT_SPIDER = 16, // spider explosion
- PT_FALL = 17, // cargo falling
- PT_WPCHECK = 18, // indicator reaches
- PT_FLCREATE = 19, // flag create
- PT_FLDELETE = 20, // flag destroy
- PT_RESET = 21, // reset position of the object
- PT_WIN = 22, // fireworks
- PT_LOST = 23, // black smoke
- PT_DEADG = 24, // shooting death
- PT_DEADW = 25, // drowning death
- PT_FINDING = 26, // object discovered
-};
-
-
-struct PyroBurnPart
-{
- int part;
- Math::Vector initialPos;
- Math::Vector finalPos;
- Math::Vector initialAngle;
- Math::Vector finalAngle;
-};
-
-struct PyroLightOper
-{
- float progress;
- float intensity;
- D3DCOLORVALUE color;
-};
-
-
-
-class CPyro
-{
-public:
- CPyro(CInstanceManager* iMan);
- ~CPyro();
-
- void DeleteObject(bool bAll=false);
- bool Create(PyroType type, CObject* pObj, float force=1.0f);
- bool EventProcess(const Event &event);
- Error IsEnded();
- void CutObjectLink(CObject* pObj);
-
-protected:
- void DisplayError(PyroType type, CObject* pObj);
- bool CreateLight(Math::Vector pos, float height);
- void DeleteObject(bool bPrimary, bool bSecondary);
-
- void CreateTriangle(CObject* pObj, ObjectType oType, int part);
-
- void ExploStart();
- void ExploTerminate();
-
- void BurnStart();
- void BurnAddPart(int part, Math::Vector pos, Math::Vector angle);
- void BurnProgress();
- bool BurnIsKeepPart(int part);
- void BurnTerminate();
-
- void FallStart();
- CObject* FallSearchBeeExplo();
- void FallProgress(float rTime);
- Error FallIsEnded();
-
- void LightOperFlush();
- void LightOperAdd(float progress, float intensity, float r, float g, float b);
- void LightOperFrame(float rTime);
-
-protected:
- CInstanceManager* m_iMan;
- CD3DEngine* m_engine;
- CTerrain* m_terrain;
- CCamera* m_camera;
- CParticule* m_particule;
- CLight* m_light;
- CObject* m_object;
- CDisplayText* m_displayText;
- CRobotMain* m_main;
- CSound* m_sound;
-
- Math::Vector m_pos; // center of the effect
- Math::Vector m_posPower; // center of the battery
- bool m_bPower; // battery exists?
- PyroType m_type;
- float m_force;
- float m_size;
- float m_progress;
- float m_speed;
- float m_time;
- float m_lastParticule;
- float m_lastParticuleSmoke;
- int m_soundChannel;
-
- int m_lightRank;
- int m_lightOperTotal;
- PyroLightOper m_lightOper[10];
- float m_lightHeight;
-
- ObjectType m_burnType;
- int m_burnPartTotal;
- PyroBurnPart m_burnPart[10];
- int m_burnKeepPart[10];
- float m_burnFall;
-
- float m_fallFloor;
- float m_fallSpeed;
- float m_fallBulletTime;
- bool m_bFallEnding;
-
- int m_crashSphereUsed; // number of spheres used
- Math::Vector m_crashSpherePos[50];
- float m_crashSphereRadius[50];
-};
-
+// * This file is part of the COLOBOT source code
+// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
+// *
+// * This program is free software: you can redistribute it and/or modify
+// * it under the terms of the GNU General Public License as published by
+// * the Free Software Foundation, either version 3 of the License, or
+// * (at your option) any later version.
+// *
+// * This program is distributed in the hope that it will be useful,
+// * but WITHOUT ANY WARRANTY; without even the implied warranty of
+// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
+// * GNU General Public License for more details.
+// *
+// * You should have received a copy of the GNU General Public License
+// * along with this program. If not, see http://www.gnu.org/licenses/.
+
+// pyro.h
+
+#pragma once
+
+
+#include "old/d3dengine.h"
+#include "object/object.h"
+#include "common/misc.h"
+
+
+class CInstanceManager;
+class CD3DEngine;
+class CTerrain;
+class CCamera;
+class CParticule;
+class CLight;
+class CObject;
+class CDisplayText;
+class CRobotMain;
+class CSound;
+
+
+
+enum PyroType
+{
+ PT_NULL = 0,
+ PT_FRAGT = 1, // fragmentation of technical object
+ PT_FRAGO = 2, // fragmentation of organic object
+ PT_FRAGW = 4, // fragmentation of object under water
+ PT_EXPLOT = 5, // explosion of technical object
+ PT_EXPLOO = 6, // explosion of organic object
+ PT_EXPLOW = 8, // explosion of object under water
+ PT_SHOTT = 9, // hit technical object
+ PT_SHOTH = 10, // hit human
+ PT_SHOTM = 11, // hit queen
+ PT_SHOTW = 12, // hit under water
+ PT_EGG = 13, // break the egg
+ PT_BURNT = 14, // burning of technical object
+ PT_BURNO = 15, // burning of organic object
+ PT_SPIDER = 16, // spider explosion
+ PT_FALL = 17, // cargo falling
+ PT_WPCHECK = 18, // indicator reaches
+ PT_FLCREATE = 19, // flag create
+ PT_FLDELETE = 20, // flag destroy
+ PT_RESET = 21, // reset position of the object
+ PT_WIN = 22, // fireworks
+ PT_LOST = 23, // black smoke
+ PT_DEADG = 24, // shooting death
+ PT_DEADW = 25, // drowning death
+ PT_FINDING = 26, // object discovered
+};
+
+
+struct PyroBurnPart
+{
+ int part;
+ Math::Vector initialPos;
+ Math::Vector finalPos;
+ Math::Vector initialAngle;
+ Math::Vector finalAngle;
+};
+
+struct PyroLightOper
+{
+ float progress;
+ float intensity;
+ D3DCOLORVALUE color;
+};
+
+
+
+class CPyro
+{
+public:
+ CPyro(CInstanceManager* iMan);
+ ~CPyro();
+
+ void DeleteObject(bool bAll=false);
+ bool Create(PyroType type, CObject* pObj, float force=1.0f);
+ bool EventProcess(const Event &event);
+ Error IsEnded();
+ void CutObjectLink(CObject* pObj);
+
+protected:
+ void DisplayError(PyroType type, CObject* pObj);
+ bool CreateLight(Math::Vector pos, float height);
+ void DeleteObject(bool bPrimary, bool bSecondary);
+
+ void CreateTriangle(CObject* pObj, ObjectType oType, int part);
+
+ void ExploStart();
+ void ExploTerminate();
+
+ void BurnStart();
+ void BurnAddPart(int part, Math::Vector pos, Math::Vector angle);
+ void BurnProgress();
+ bool BurnIsKeepPart(int part);
+ void BurnTerminate();
+
+ void FallStart();
+ CObject* FallSearchBeeExplo();
+ void FallProgress(float rTime);
+ Error FallIsEnded();
+
+ void LightOperFlush();
+ void LightOperAdd(float progress, float intensity, float r, float g, float b);
+ void LightOperFrame(float rTime);
+
+protected:
+ CInstanceManager* m_iMan;
+ CD3DEngine* m_engine;
+ CTerrain* m_terrain;
+ CCamera* m_camera;
+ CParticule* m_particule;
+ CLight* m_light;
+ CObject* m_object;
+ CDisplayText* m_displayText;
+ CRobotMain* m_main;
+ CSound* m_sound;
+
+ Math::Vector m_pos; // center of the effect
+ Math::Vector m_posPower; // center of the battery
+ bool m_bPower; // battery exists?
+ PyroType m_type;
+ float m_force;
+ float m_size;
+ float m_progress;
+ float m_speed;
+ float m_time;
+ float m_lastParticule;
+ float m_lastParticuleSmoke;
+ int m_soundChannel;
+
+ int m_lightRank;
+ int m_lightOperTotal;
+ PyroLightOper m_lightOper[10];
+ float m_lightHeight;
+
+ ObjectType m_burnType;
+ int m_burnPartTotal;
+ PyroBurnPart m_burnPart[10];
+ int m_burnKeepPart[10];
+ float m_burnFall;
+
+ float m_fallFloor;
+ float m_fallSpeed;
+ float m_fallBulletTime;
+ bool m_bFallEnding;
+
+ int m_crashSphereUsed; // number of spheres used
+ Math::Vector m_crashSpherePos[50];
+ float m_crashSphereRadius[50];
+};
+