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-rw-r--r--src/old/terrain.cpp6
1 files changed, 3 insertions, 3 deletions
diff --git a/src/old/terrain.cpp b/src/old/terrain.cpp
index 2f2250c..9804261 100644
--- a/src/old/terrain.cpp
+++ b/src/old/terrain.cpp
@@ -108,7 +108,7 @@ CTerrain::~CTerrain()
// +---+---o---+---+---> x
// | | | | |
// | | | | |
-// +---+---+---+---+
+// +---+---+---+---+
// | | | | | The land is viewed from above here.
// | | | | |
// +---+---+---+---+
@@ -759,7 +759,7 @@ D3DVERTEX2 CTerrain::RetVertex(int x, int y, int step)
// |
// +-------------------> x
-bool CTerrain::CreateMosaic(int ox, int oy, int step, int objRank,
+bool CTerrain::CreateMosaic(int ox, int oy, int step, int objRank,
const D3DMATERIAL7 &mat,
float min, float max)
{
@@ -1794,7 +1794,7 @@ float CTerrain::RetFloorLevel(const Math::Vector &p, bool bBrut, bool bWater)
return ps.y;
}
-// Returns the height to the ground.
+// Returns the height to the ground.
// This height is positive when you are above the ground.
float CTerrain::RetFloorHeight(const Math::Vector &p, bool bBrut, bool bWater)