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-rw-r--r--src/physics/physics.cpp12
1 files changed, 6 insertions, 6 deletions
diff --git a/src/physics/physics.cpp b/src/physics/physics.cpp
index 6e290de..873979f 100644
--- a/src/physics/physics.cpp
+++ b/src/physics/physics.cpp
@@ -684,7 +684,7 @@ float CPhysics::RetLinStopLength(PhysicsMode sMode, PhysicsMode aMode)
float CPhysics::RetCirStopLength()
{
- return m_cirMotion.advanceSpeed.y * m_cirMotion.advanceSpeed.y /
+ return m_cirMotion.advanceSpeed.y * m_cirMotion.advanceSpeed.y /
m_cirMotion.stopAccel.y / 2.0f;
}
@@ -1802,7 +1802,7 @@ void CPhysics::WaterFrame(float aTime, float rTime)
m_particule->CreateParticule(pos, speed, dim, PARTISMOKE3, 4.0f);
}
}
-
+
pos = m_object->RetPosition(0);
if ( pos.y >= m_water->RetLevel(m_object) ) return; // out of water?
@@ -2072,7 +2072,7 @@ void CPhysics::SoundMotorSlow(float rTime, ObjectType type)
speed.x -= Math::Rand()*4.0f;
speed.y -= Math::Rand()*3.0f;
speed.z += (Math::Rand()-0.5f)*6.0f;
-
+
mat = m_object->RetWorldMatrix(0);
pos = Transform(*mat, pos);
speed = Transform(*mat, speed)-pos;
@@ -2690,7 +2690,7 @@ int CPhysics::ObjectAdapt(const Math::Vector &pos, const Math::Vector &angle)
}
// (*) Collision has the initial position (iiPos) and the new position (iPos),
-// the obstacle is not known. We can therefore pass through.
+// the obstacle is not known. We can therefore pass through.
// This is necessary when barriers found "in" a vehicle, not to block it definitely!
@@ -3642,7 +3642,7 @@ void CPhysics::MotorParticule(float aTime, float rTime)
}
speed.y -= 0.5f+Math::Rand()*2.0f;
speed.z += (Math::Rand()-0.5f)*3.0f;
-
+
mat = m_object->RetWorldMatrix(0);
pos = Transform(*mat, pos);
speed = Transform(*mat, speed)-pos;
@@ -3864,7 +3864,7 @@ Error CPhysics::RetError()
type == OBJECT_WORM ||
type == OBJECT_APOLLO2 ||
type == OBJECT_MOBILEdr ) return ERR_OK;
-
+
if ( m_brain != 0 && m_brain->RetActiveVirus() )
{
return ERR_VEH_VIRUS;