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-rw-r--r--src/restext-old.cpp1272
1 files changed, 636 insertions, 636 deletions
diff --git a/src/restext-old.cpp b/src/restext-old.cpp
index 794bfc7..f06cd2b 100644
--- a/src/restext-old.cpp
+++ b/src/restext-old.cpp
@@ -1,4 +1,4 @@
-// * This file is part of the COLOBOT source code
+// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
@@ -12,7 +12,7 @@
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
+// * along with this program. If not, see http://www.gnu.org/licenses/.// restext.cpp
#define STRICT
#define D3D_OVERLOADS
@@ -787,7 +787,7 @@ BOOL GetResourceBase(ResType type, int num, char* text)
if ( num == TX_NOTERM ) strcpy(text, "Instructions after the final closing brace");
if ( num == TX_CLOSEBLK ) strcpy(text, "End of block missing");
if ( num == TX_ELSEWITHOUTIF ) strcpy(text, "Instruction ""else"" without corresponding ""if"" ");
- if ( num == TX_OPENBLK ) strcpy(text, "Opening brace missing ");//d�but d'un bloc attendu?
+ if ( num == TX_OPENBLK ) strcpy(text, "Opening brace missing ");//dbut d'un bloc attendu?
if ( num == TX_BADTYPE ) strcpy(text, "Wrong type for the assignment");
if ( num == TX_REDEFVAR ) strcpy(text, "A variable can not be declared twice");
if ( num == TX_BAD2TYPE ) strcpy(text, "The types of the two operands are incompatible ");
@@ -796,7 +796,7 @@ BOOL GetResourceBase(ResType type, int num, char* text)
if ( num == TX_WHILE ) strcpy(text, "Keyword ""while"" missing");
if ( num == TX_BREAK ) strcpy(text, "Instruction ""break"" outside a loop");
if ( num == TX_LABEL ) strcpy(text, "A label must be followed by ""for"", ""while"", ""do"" or ""switch""");
- if ( num == TX_NOLABEL ) strcpy(text, "This label does not exist");// Cette �tiquette n'existe pas
+ if ( num == TX_NOLABEL ) strcpy(text, "This label does not exist");// Cette tiquette n'existe pas
if ( num == TX_NOCASE ) strcpy(text, "Instruction ""case"" missing");
if ( num == TX_BADNUM ) strcpy(text, "Number missing");
if ( num == TX_VOID ) strcpy(text, "Void parameter");
@@ -822,7 +822,7 @@ BOOL GetResourceBase(ResType type, int num, char* text)
if ( num == TX_NOPUBLIC ) strcpy(text, "Public required");
if ( num == TX_DIVZERO ) strcpy(text, "Dividing through zero");
if ( num == TX_NOTINIT ) strcpy(text, "Variable not initialized");
- if ( num == TX_BADTHROW ) strcpy(text, "Negative value rejected by ""throw""");//C'est quoi, �a?
+ if ( num == TX_BADTHROW ) strcpy(text, "Negative value rejected by ""throw""");//C'est quoi, a?
if ( num == TX_NORETVAL ) strcpy(text, "The function returned no value ");
if ( num == TX_NORUN ) strcpy(text, "No function running");
if ( num == TX_NOCALL ) strcpy(text, "Calling an unknown function");
@@ -967,7 +967,7 @@ BOOL GetResourceBase(ResType type, int num, char* text)
#endif
if ( num == RT_DISINFO_TITLE ) strcpy(text, "SatCom");
if ( num == RT_WINDOW_MAXIMIZED ) strcpy(text, "Taille maximale");
- if ( num == RT_WINDOW_MINIMIZED ) strcpy(text, "Taille r�duite");
+ if ( num == RT_WINDOW_MINIMIZED ) strcpy(text, "Taille rduite");
if ( num == RT_WINDOW_STANDARD ) strcpy(text, "Taille normale");
if ( num == RT_WINDOW_CLOSE ) strcpy(text, "Fermer");
@@ -980,35 +980,35 @@ BOOL GetResourceBase(ResType type, int num, char* text)
if ( num == RT_TITLE_BASE ) strcpy(text, "COLOBOT");
if ( num == RT_TITLE_INIT ) strcpy(text, "COLOBOT");
if ( num == RT_TITLE_TRAINER ) strcpy(text, "Programmation");
- if ( num == RT_TITLE_DEFI ) strcpy(text, "D�fis");
+ if ( num == RT_TITLE_DEFI ) strcpy(text, "Dfis");
if ( num == RT_TITLE_MISSION ) strcpy(text, "Missions");
if ( num == RT_TITLE_FREE ) strcpy(text, "Jeu libre");
- if ( num == RT_TITLE_USER ) strcpy(text, "Niveaux suppl�mentaires");
+ if ( num == RT_TITLE_USER ) strcpy(text, "Niveaux supplmentaires");
if ( num == RT_TITLE_PROTO ) strcpy(text, "Prototypes");
if ( num == RT_TITLE_SETUP ) strcpy(text, "Options");
if ( num == RT_TITLE_NAME ) strcpy(text, "Nom du joueur");
if ( num == RT_TITLE_PERSO ) strcpy(text, "Personnalisation de votre apparence");
if ( num == RT_TITLE_WRITE ) strcpy(text, "Enregistrement de la mission en cours");
- if ( num == RT_TITLE_READ ) strcpy(text, "Chargement d'une mission enregistr�e");
+ if ( num == RT_TITLE_READ ) strcpy(text, "Chargement d'une mission enregistre");
if ( num == RT_PLAY_CHAPt ) strcpy(text, " Liste des chapitres :");
if ( num == RT_PLAY_CHAPd ) strcpy(text, " Liste des chapitres :");
- if ( num == RT_PLAY_CHAPm ) strcpy(text, " Liste des plan�tes :");
- if ( num == RT_PLAY_CHAPf ) strcpy(text, " Liste des plan�tes :");
- if ( num == RT_PLAY_CHAPu ) strcpy(text, " Niveaux suppl�mentaires :");
- if ( num == RT_PLAY_CHAPp ) strcpy(text, " Liste des plan�tes :");
+ if ( num == RT_PLAY_CHAPm ) strcpy(text, " Liste des plantes :");
+ if ( num == RT_PLAY_CHAPf ) strcpy(text, " Liste des plantes :");
+ if ( num == RT_PLAY_CHAPu ) strcpy(text, " Niveaux supplmentaires :");
+ if ( num == RT_PLAY_CHAPp ) strcpy(text, " Liste des plantes :");
if ( num == RT_PLAY_LISTt ) strcpy(text, " Liste des exercices du chapitre :");
- if ( num == RT_PLAY_LISTd ) strcpy(text, " Liste des d�fis du chapitre :");
+ if ( num == RT_PLAY_LISTd ) strcpy(text, " Liste des dfis du chapitre :");
if ( num == RT_PLAY_LISTm ) strcpy(text, " Liste des missions du chapitre :");
if ( num == RT_PLAY_LISTf ) strcpy(text, " Liste des jeux libres du chapitre :");
if ( num == RT_PLAY_LISTu ) strcpy(text, " Missions du niveau :");
if ( num == RT_PLAY_LISTp ) strcpy(text, " Liste des prototypes du chapitre :");
- if ( num == RT_PLAY_RESUME ) strcpy(text, " R�sum� :");
+ if ( num == RT_PLAY_RESUME ) strcpy(text, " Rsum :");
if ( num == RT_SETUP_DEVICE ) strcpy(text, " Pilotes :");
- if ( num == RT_SETUP_MODE ) strcpy(text, " R�solutions :");
- if ( num == RT_SETUP_KEY1 ) strcpy(text, "1) Cliquez d'abord sur la touche � red�finir.");
- if ( num == RT_SETUP_KEY2 ) strcpy(text, "2) Appuyez ensuite sur la nouvelle touche souhait�e.");
+ if ( num == RT_SETUP_MODE ) strcpy(text, " Rsolutions :");
+ if ( num == RT_SETUP_KEY1 ) strcpy(text, "1) Cliquez d'abord sur la touche redfinir.");
+ if ( num == RT_SETUP_KEY2 ) strcpy(text, "2) Appuyez ensuite sur la nouvelle touche souhaite.");
if ( num == RT_PERSO_FACE ) strcpy(text, "Type de visage :");
if ( num == RT_PERSO_GLASSES ) strcpy(text, "Lunettes :");
@@ -1023,19 +1023,19 @@ BOOL GetResourceBase(ResType type, int num, char* text)
if ( num == RT_DIALOG_NO ) strcpy(text, "Continuer\\Continuer la mission en cours");
if ( num == RT_DIALOG_YESQUIT ) strcpy(text, "Quitter\\Quitter COLOBOT");
if ( num == RT_DIALOG_NOQUIT ) strcpy(text, "Continuer\\Continuer de jouer");
- if ( num == RT_DIALOG_DELOBJ ) strcpy(text, "Voulez-vous vraiment d�truire le b�timent s�lectionn� ?");
- if ( num == RT_DIALOG_DELGAME ) strcpy(text, "Voulez-vous d�truire les sauvegardes de %s ?");
- if ( num == RT_DIALOG_YESDEL ) strcpy(text, "D�truire");
+ if ( num == RT_DIALOG_DELOBJ ) strcpy(text, "Voulez-vous vraiment dtruire le btiment slectionn ?");
+ if ( num == RT_DIALOG_DELGAME ) strcpy(text, "Voulez-vous dtruire les sauvegardes de %s ?");
+ if ( num == RT_DIALOG_YESDEL ) strcpy(text, "Dtruire");
if ( num == RT_DIALOG_NODEL ) strcpy(text, "Annuler");
if ( num == RT_DIALOG_LOADING ) strcpy(text, "CHARGEMENT");
- if ( num == RT_STUDIO_LISTTT ) strcpy(text, "Aide sur le mot-cl� (\\key cbot;)");
+ if ( num == RT_STUDIO_LISTTT ) strcpy(text, "Aide sur le mot-cl (\\key cbot;)");
if ( num == RT_STUDIO_COMPOK ) strcpy(text, "Compilation ok (0 erreur)");
- if ( num == RT_STUDIO_PROGSTOP ) strcpy(text, "Programme termin�");
+ if ( num == RT_STUDIO_PROGSTOP ) strcpy(text, "Programme termin");
if ( num == RT_SATCOM_LIST ) strcpy(text, "\\b;Listes des objets\n");
if ( num == RT_SATCOM_BOT ) strcpy(text, "\\b;Listes des robots\n");
- if ( num == RT_SATCOM_BUILDING ) strcpy(text, "\\b;Listes des b�timents\n");
+ if ( num == RT_SATCOM_BUILDING ) strcpy(text, "\\b;Listes des btiments\n");
if ( num == RT_SATCOM_FRET ) strcpy(text, "\\b;Listes des objets transportables\n");
if ( num == RT_SATCOM_ALIEN ) strcpy(text, "\\b;Listes des ennemis\n");
if ( num == RT_SATCOM_NULL ) strcpy(text, "\\c; (aucun)\\n;\n");
@@ -1047,12 +1047,12 @@ BOOL GetResourceBase(ResType type, int num, char* text)
if ( num == RT_IO_LIST ) strcpy(text, "Dossier: %s");
if ( num == RT_IO_NAME ) strcpy(text, "Nom:");
if ( num == RT_IO_DIR ) strcpy(text, "Dans:");
- if ( num == RT_IO_PRIVATE ) strcpy(text, "Priv�\\Dossier priv�");
- if ( num == RT_IO_PUBLIC ) strcpy(text, "Public\\Dossier commun � tous les joueurs");
+ if ( num == RT_IO_PRIVATE ) strcpy(text, "Priv\\Dossier priv");
+ if ( num == RT_IO_PUBLIC ) strcpy(text, "Public\\Dossier commun tous les joueurs");
- if ( num == RT_GENERIC_DEV1 ) strcpy(text, "D�velopp� par :");
+ if ( num == RT_GENERIC_DEV1 ) strcpy(text, "Dvelopp par :");
if ( num == RT_GENERIC_DEV2 ) strcpy(text, "www.epsitec.com");
- if ( num == RT_GENERIC_EDIT1 ) strcpy(text, "Version fran�aise �dit�e par :");
+ if ( num == RT_GENERIC_EDIT1 ) strcpy(text, "Version franaise dite par :");
if ( num == RT_GENERIC_EDIT2 ) strcpy(text, "www.alsyd.com");
}
@@ -1061,83 +1061,83 @@ BOOL GetResourceBase(ResType type, int num, char* text)
if ( num == EVENT_BUTTON_OK ) strcpy(text, "D'accord");
if ( num == EVENT_BUTTON_CANCEL ) strcpy(text, "Annuler");
if ( num == EVENT_BUTTON_NEXT ) strcpy(text, "Suivant");
- if ( num == EVENT_BUTTON_PREV ) strcpy(text, "Pr�c�dent");
+ if ( num == EVENT_BUTTON_PREV ) strcpy(text, "Prcdent");
if ( num == EVENT_BUTTON_QUIT ) strcpy(text, "Menu (\\key quit;)");
if ( num == EVENT_DIALOG_OK ) strcpy(text, "D'accord");
if ( num == EVENT_DIALOG_CANCEL ) strcpy(text, "Annuler");
if ( num == EVENT_INTERFACE_TRAINER) strcpy(text, "Programmation\\Exercices de programmation");
- if ( num == EVENT_INTERFACE_DEFI ) strcpy(text, "D�fis\\D�fis de programmation");
+ if ( num == EVENT_INTERFACE_DEFI ) strcpy(text, "Dfis\\Dfis de programmation");
if ( num == EVENT_INTERFACE_MISSION) strcpy(text, "Missions\\La grande aventure");
- if ( num == EVENT_INTERFACE_FREE ) strcpy(text, "Jeu libre\\Jeu libre sans but pr�cis");
- if ( num == EVENT_INTERFACE_USER ) strcpy(text, "Suppl.\\Niveaux suppl�mentaires");
- if ( num == EVENT_INTERFACE_PROTO ) strcpy(text, "Proto\\Prototypes en cours d'�laboration");
+ if ( num == EVENT_INTERFACE_FREE ) strcpy(text, "Jeu libre\\Jeu libre sans but prcis");
+ if ( num == EVENT_INTERFACE_USER ) strcpy(text, "Suppl.\\Niveaux supplmentaires");
+ if ( num == EVENT_INTERFACE_PROTO ) strcpy(text, "Proto\\Prototypes en cours d'laboration");
if ( num == EVENT_INTERFACE_NAME ) strcpy(text, "Autre joueur\\Choix du nom du joueur");
- if ( num == EVENT_INTERFACE_SETUP ) strcpy(text, "Options\\R�glages");
- if ( num == EVENT_INTERFACE_AGAIN ) strcpy(text, "Recommencer\\Recommencer la mission au d�but");
+ if ( num == EVENT_INTERFACE_SETUP ) strcpy(text, "Options\\Rglages");
+ if ( num == EVENT_INTERFACE_AGAIN ) strcpy(text, "Recommencer\\Recommencer la mission au dbut");
if ( num == EVENT_INTERFACE_WRITE ) strcpy(text, "Enregistrer\\Enregistrer la mission en cours");
- if ( num == EVENT_INTERFACE_READ ) strcpy(text, "Charger\\Charger une mission enregistr�e");
+ if ( num == EVENT_INTERFACE_READ ) strcpy(text, "Charger\\Charger une mission enregistre");
if ( num == EVENT_INTERFACE_ABORT ) strcpy(text, "\\Retourner dans COLOBOT");
if ( num == EVENT_INTERFACE_QUIT ) strcpy(text, "Quitter\\Quitter COLOBOT");
- if ( num == EVENT_INTERFACE_BACK ) strcpy(text, "<< Retour \\Retour au niveau pr�c�dent");
- if ( num == EVENT_INTERFACE_PLAY ) strcpy(text, "Jouer ...\\D�marrer l'action");
- if ( num == EVENT_INTERFACE_SETUPd ) strcpy(text, "Affichage\\Pilote et r�solution d'affichage");
+ if ( num == EVENT_INTERFACE_BACK ) strcpy(text, "<< Retour \\Retour au niveau prcdent");
+ if ( num == EVENT_INTERFACE_PLAY ) strcpy(text, "Jouer ...\\Dmarrer l'action");
+ if ( num == EVENT_INTERFACE_SETUPd ) strcpy(text, "Affichage\\Pilote et rsolution d'affichage");
if ( num == EVENT_INTERFACE_SETUPg ) strcpy(text, "Graphique\\Options graphiques");
- if ( num == EVENT_INTERFACE_SETUPp ) strcpy(text, "Jeu\\Options de jouabilit�");
+ if ( num == EVENT_INTERFACE_SETUPp ) strcpy(text, "Jeu\\Options de jouabilit");
if ( num == EVENT_INTERFACE_SETUPc ) strcpy(text, "Commandes\\Touches du clavier");
if ( num == EVENT_INTERFACE_SETUPs ) strcpy(text, "Son\\Volumes bruitages & musiques");
- if ( num == EVENT_INTERFACE_DEVICE ) strcpy(text, "Unit�");
- if ( num == EVENT_INTERFACE_RESOL ) strcpy(text, "R�solution");
- if ( num == EVENT_INTERFACE_FULL ) strcpy(text, "Plein �cran\\Plein �cran ou fen�tr�");
- if ( num == EVENT_INTERFACE_APPLY ) strcpy(text, "Appliquer les changements\\Active les changements effectu�s");
+ if ( num == EVENT_INTERFACE_DEVICE ) strcpy(text, "Unit");
+ if ( num == EVENT_INTERFACE_RESOL ) strcpy(text, "Rsolution");
+ if ( num == EVENT_INTERFACE_FULL ) strcpy(text, "Plein cran\\Plein cran ou fentr");
+ if ( num == EVENT_INTERFACE_APPLY ) strcpy(text, "Appliquer les changements\\Active les changements effectus");
if ( num == EVENT_INTERFACE_TOTO ) strcpy(text, "Robbie\\Votre assistant");
- if ( num == EVENT_INTERFACE_SHADOW ) strcpy(text, "Ombres\\Ombres projet�es au sol");
- if ( num == EVENT_INTERFACE_GROUND ) strcpy(text, "Marques sur le sol\\Marques dessin�es sur le sol");
- if ( num == EVENT_INTERFACE_DIRTY ) strcpy(text, "Salissures\\Salissures des robots et b�timents");
+ if ( num == EVENT_INTERFACE_SHADOW ) strcpy(text, "Ombres\\Ombres projetes au sol");
+ if ( num == EVENT_INTERFACE_GROUND ) strcpy(text, "Marques sur le sol\\Marques dessines sur le sol");
+ if ( num == EVENT_INTERFACE_DIRTY ) strcpy(text, "Salissures\\Salissures des robots et btiments");
if ( num == EVENT_INTERFACE_FOG ) strcpy(text, "Brouillard\\Nappes de brouillard");
if ( num == EVENT_INTERFACE_LENS ) strcpy(text, "Rayons du soleil\\Rayons selon l'orientation");
if ( num == EVENT_INTERFACE_SKY ) strcpy(text, "Ciel\\Ciel et nuages");
- if ( num == EVENT_INTERFACE_PLANET ) strcpy(text, "Plan�tes et �toiles\\Motifs mobiles dans le ciel");
- if ( num == EVENT_INTERFACE_LIGHT ) strcpy(text, "Lumi�res dynamiques\\Eclairages mobiles");
- if ( num == EVENT_INTERFACE_PARTI ) strcpy(text, "Quantit� de particules\\Explosions, poussi�res, reflets, etc.");
+ if ( num == EVENT_INTERFACE_PLANET ) strcpy(text, "Plantes et toiles\\Motifs mobiles dans le ciel");
+ if ( num == EVENT_INTERFACE_LIGHT ) strcpy(text, "Lumires dynamiques\\Eclairages mobiles");
+ if ( num == EVENT_INTERFACE_PARTI ) strcpy(text, "Quantit de particules\\Explosions, poussires, reflets, etc.");
if ( num == EVENT_INTERFACE_CLIP ) strcpy(text, "Profondeur de champ\\Distance de vue maximale");
- if ( num == EVENT_INTERFACE_DETAIL ) strcpy(text, "D�tails des objets\\Qualit� des objets en 3D");
- if ( num == EVENT_INTERFACE_TEXTURE) strcpy(text, "Qualit� des textures\\Qualit� des images");
- if ( num == EVENT_INTERFACE_GADGET ) strcpy(text, "Nombre d'objets d�coratifs\\Qualit� d'objets non indispensables");
+ if ( num == EVENT_INTERFACE_DETAIL ) strcpy(text, "Dtails des objets\\Qualit des objets en 3D");
+ if ( num == EVENT_INTERFACE_TEXTURE) strcpy(text, "Qualit des textures\\Qualit des images");
+ if ( num == EVENT_INTERFACE_GADGET ) strcpy(text, "Nombre d'objets dcoratifs\\Qualit d'objets non indispensables");
if ( num == EVENT_INTERFACE_RAIN ) strcpy(text, "Particules dans l'interface\\Pluie de particules");
if ( num == EVENT_INTERFACE_GLINT ) strcpy(text, "Reflets sur les boutons\\Boutons brillants");
if ( num == EVENT_INTERFACE_TOOLTIP) strcpy(text, "Bulles d'aide\\Bulles explicatives");
- if ( num == EVENT_INTERFACE_MOVIES ) strcpy(text, "S�quences cin�matiques\\Films avant ou apr�s une mission");
- if ( num == EVENT_INTERFACE_NICERST) strcpy(text, "Retour anim�\\Retour anim� dans les exercices");
- if ( num == EVENT_INTERFACE_HIMSELF) strcpy(text, "D�g�ts � soi-m�me\\Vos tirs infligent des dommages � vos unit�s");
- if ( num == EVENT_INTERFACE_SCROLL ) strcpy(text, "D�filement dans les bords\\D�filement lorsque la souris touches les bords gauche ou droite");
+ if ( num == EVENT_INTERFACE_MOVIES ) strcpy(text, "Squences cinmatiques\\Films avant ou aprs une mission");
+ if ( num == EVENT_INTERFACE_NICERST) strcpy(text, "Retour anim\\Retour anim dans les exercices");
+ if ( num == EVENT_INTERFACE_HIMSELF) strcpy(text, "Dgts soi-mme\\Vos tirs infligent des dommages vos units");
+ if ( num == EVENT_INTERFACE_SCROLL ) strcpy(text, "Dfilement dans les bords\\Dfilement lorsque la souris touches les bords gauche ou droite");
if ( num == EVENT_INTERFACE_INVERTX) strcpy(text, "Inversion souris X\\Inversion de la rotation lorsque la souris touche un bord");
if ( num == EVENT_INTERFACE_INVERTY) strcpy(text, "Inversion souris Y\\Inversion de la rotation lorsque la souris touche un bord");
- if ( num == EVENT_INTERFACE_EFFECT ) strcpy(text, "Secousses lors d'explosions\\L'�cran vibre lors d'une explosion");
- if ( num == EVENT_INTERFACE_MOUSE ) strcpy(text, "Souris ombr�e\\Jolie souris avec une ombre");
- if ( num == EVENT_INTERFACE_EDITMODE) strcpy(text, "Indentation automatique\\Pendant l'�dition d'un programme");
+ if ( num == EVENT_INTERFACE_EFFECT ) strcpy(text, "Secousses lors d'explosions\\L'cran vibre lors d'une explosion");
+ if ( num == EVENT_INTERFACE_MOUSE ) strcpy(text, "Souris ombre\\Jolie souris avec une ombre");
+ if ( num == EVENT_INTERFACE_EDITMODE) strcpy(text, "Indentation automatique\\Pendant l'dition d'un programme");
if ( num == EVENT_INTERFACE_EDITVALUE)strcpy(text, "Grande indentation\\Indente avec 2 ou 4 espaces");
- if ( num == EVENT_INTERFACE_KDEF ) strcpy(text, "Tout r�initialiser\\Remet toutes les touches standards");
- if ( num == EVENT_INTERFACE_KLEFT ) strcpy(text, "Tourner � gauche\\Moteur � gauche");
- if ( num == EVENT_INTERFACE_KRIGHT ) strcpy(text, "Tourner � droite\\Moteur � droite");
+ if ( num == EVENT_INTERFACE_KDEF ) strcpy(text, "Tout rinitialiser\\Remet toutes les touches standards");
+ if ( num == EVENT_INTERFACE_KLEFT ) strcpy(text, "Tourner gauche\\Moteur gauche");
+ if ( num == EVENT_INTERFACE_KRIGHT ) strcpy(text, "Tourner droite\\Moteur droite");
if ( num == EVENT_INTERFACE_KUP ) strcpy(text, "Avancer\\Moteur en avant");
- if ( num == EVENT_INTERFACE_KDOWN ) strcpy(text, "Reculer\\Moteur en arri�re");
- if ( num == EVENT_INTERFACE_KGUP ) strcpy(text, "Monter\\Augmenter la puissance du r�acteur");
- if ( num == EVENT_INTERFACE_KGDOWN ) strcpy(text, "Descendre\\Diminuer la puissance du r�acteur");
- if ( num == EVENT_INTERFACE_KCAMERA) strcpy(text, "Changement de cam�ra\\Autre de point de vue");
- if ( num == EVENT_INTERFACE_KDESEL ) strcpy(text, "S�lection pr�c�dente\\S�lectionne l'objet pr�c�dent");
+ if ( num == EVENT_INTERFACE_KDOWN ) strcpy(text, "Reculer\\Moteur en arrire");
+ if ( num == EVENT_INTERFACE_KGUP ) strcpy(text, "Monter\\Augmenter la puissance du racteur");
+ if ( num == EVENT_INTERFACE_KGDOWN ) strcpy(text, "Descendre\\Diminuer la puissance du racteur");
+ if ( num == EVENT_INTERFACE_KCAMERA) strcpy(text, "Changement de camra\\Autre de point de vue");
+ if ( num == EVENT_INTERFACE_KDESEL ) strcpy(text, "Slection prcdente\\Slectionne l'objet prcdent");
if ( num == EVENT_INTERFACE_KACTION) strcpy(text, "Action standard\\Action du bouton avec le cadre rouge");
- if ( num == EVENT_INTERFACE_KNEAR ) strcpy(text, "Cam�ra plus proche\\Avance la cam�ra");
- if ( num == EVENT_INTERFACE_KAWAY ) strcpy(text, "Cam�ra plus loin\\Recule la cam�ra");
- if ( num == EVENT_INTERFACE_KNEXT ) strcpy(text, "S�lectionner l'objet suivant\\S�lectionner l'objet suivant");
- if ( num == EVENT_INTERFACE_KHUMAN ) strcpy(text, "S�lectionner le cosmonaute\\S�lectionner le cosmonaute");
+ if ( num == EVENT_INTERFACE_KNEAR ) strcpy(text, "Camra plus proche\\Avance la camra");
+ if ( num == EVENT_INTERFACE_KAWAY ) strcpy(text, "Camra plus loin\\Recule la camra");
+ if ( num == EVENT_INTERFACE_KNEXT ) strcpy(text, "Slectionner l'objet suivant\\Slectionner l'objet suivant");
+ if ( num == EVENT_INTERFACE_KHUMAN ) strcpy(text, "Slectionner le cosmonaute\\Slectionner le cosmonaute");
if ( num == EVENT_INTERFACE_KQUIT ) strcpy(text, "Quitter la mission en cours\\Terminer un exercice ou une mssion");
- if ( num == EVENT_INTERFACE_KHELP ) strcpy(text, "Instructions mission\\Marche � suivre");
+ if ( num == EVENT_INTERFACE_KHELP ) strcpy(text, "Instructions mission\\Marche suivre");
if ( num == EVENT_INTERFACE_KPROG ) strcpy(text, "Instructions programmation\\Explication sur la programmation");
- if ( num == EVENT_INTERFACE_KCBOT ) strcpy(text, "Instructions mot-cl�\\Explication sur le mot-cl�");
+ if ( num == EVENT_INTERFACE_KCBOT ) strcpy(text, "Instructions mot-cl\\Explication sur le mot-cl");
if ( num == EVENT_INTERFACE_KVISIT ) strcpy(text, "Montrer le lieu d'un message\\Montrer le lieu du dernier message");
if ( num == EVENT_INTERFACE_KSPEED10) strcpy(text, "Vitesse 1.0x\\Vitesse normale");
if ( num == EVENT_INTERFACE_KSPEED15) strcpy(text, "Vitesse 1.5x\\Une fois et demi plus rapide");
@@ -1148,38 +1148,38 @@ BOOL GetResourceBase(ResType type, int num, char* text)
if ( num == EVENT_INTERFACE_VOLMUSIC) strcpy(text, "Fond sonore :\\Volume des pistes audio du CD");
if ( num == EVENT_INTERFACE_SOUND3D) strcpy(text, "Bruitages 3D\\Positionnement sonore dans l'espace");
- if ( num == EVENT_INTERFACE_MIN ) strcpy(text, "Mini\\Qualit� minimale (+ rapide)");
- if ( num == EVENT_INTERFACE_NORM ) strcpy(text, "Normal\\Qualit� standard");
- if ( num == EVENT_INTERFACE_MAX ) strcpy(text, "Maxi\\Haute qualit� (+ lent)");
+ if ( num == EVENT_INTERFACE_MIN ) strcpy(text, "Mini\\Qualit minimale (+ rapide)");
+ if ( num == EVENT_INTERFACE_NORM ) strcpy(text, "Normal\\Qualit standard");
+ if ( num == EVENT_INTERFACE_MAX ) strcpy(text, "Maxi\\Haute qualit (+ lent)");
if ( num == EVENT_INTERFACE_SILENT ) strcpy(text, "Silencieux\\Totalement silencieux");
if ( num == EVENT_INTERFACE_NOISY ) strcpy(text, "Normal\\Niveaux normaux");
if ( num == EVENT_INTERFACE_JOYSTICK) strcpy(text, "Utilise un joystick\\Joystick ou clavier");
- if ( num == EVENT_INTERFACE_SOLUCE ) strcpy(text, "Acc�s � la solution\\Donne la solution");
+ if ( num == EVENT_INTERFACE_SOLUCE ) strcpy(text, "Accs la solution\\Donne la solution");
- if ( num == EVENT_INTERFACE_NEDIT ) strcpy(text, "\\Nom du joueur � cr�er");
+ if ( num == EVENT_INTERFACE_NEDIT ) strcpy(text, "\\Nom du joueur crer");
if ( num == EVENT_INTERFACE_NOK ) strcpy(text, "D'accord\\Choisir le joueur");
if ( num == EVENT_INTERFACE_NCANCEL) strcpy(text, "Annuler\\Conserver le joueur actuel");
if ( num == EVENT_INTERFACE_NDELETE) strcpy(text, "Supprimer le joueur\\Supprimer le joueur de la liste");
if ( num == EVENT_INTERFACE_NLABEL ) strcpy(text, "Nom du joueur");
if ( num == EVENT_INTERFACE_IOWRITE) strcpy(text, "Enregistrer\\Enregistrer la mission en cours");
- if ( num == EVENT_INTERFACE_IOREAD ) strcpy(text, "Charger\\Charger la mission s�lectionn�e");
- if ( num == EVENT_INTERFACE_IOLIST ) strcpy(text, "Liste des missions enregistr�es");
+ if ( num == EVENT_INTERFACE_IOREAD ) strcpy(text, "Charger\\Charger la mission slectionne");
+ if ( num == EVENT_INTERFACE_IOLIST ) strcpy(text, "Liste des missions enregistres");
if ( num == EVENT_INTERFACE_IOLABEL) strcpy(text, "Nom du fichier :");
if ( num == EVENT_INTERFACE_IONAME ) strcpy(text, "Nom de la mission");
if ( num == EVENT_INTERFACE_IOIMAGE) strcpy(text, "Vue de la mission");
- if ( num == EVENT_INTERFACE_IODELETE) strcpy(text, "Supprimer\\Supprime l'enregistrement s�lectionn�");
+ if ( num == EVENT_INTERFACE_IODELETE) strcpy(text, "Supprimer\\Supprime l'enregistrement slectionn");
if ( num == EVENT_INTERFACE_PERSO ) strcpy(text, "Aspect\\Choisir votre aspect");
if ( num == EVENT_INTERFACE_POK ) strcpy(text, "D'accord");
if ( num == EVENT_INTERFACE_PCANCEL) strcpy(text, "Annuler");
if ( num == EVENT_INTERFACE_PDEF ) strcpy(text, "Standard\\Remet les couleurs standards");
- if ( num == EVENT_INTERFACE_PHEAD ) strcpy(text, "T�te\\Visage et cheveux");
+ if ( num == EVENT_INTERFACE_PHEAD ) strcpy(text, "Tte\\Visage et cheveux");
if ( num == EVENT_INTERFACE_PBODY ) strcpy(text, "Corps\\Combinaison");
- if ( num == EVENT_INTERFACE_PLROT ) strcpy(text, "\\Rotation � gauche");
- if ( num == EVENT_INTERFACE_PRROT ) strcpy(text, "\\Rotation � droite");
+ if ( num == EVENT_INTERFACE_PLROT ) strcpy(text, "\\Rotation gauche");
+ if ( num == EVENT_INTERFACE_PRROT ) strcpy(text, "\\Rotation droite");
if ( num == EVENT_INTERFACE_PCRa ) strcpy(text, "Rouge");
if ( num == EVENT_INTERFACE_PCGa ) strcpy(text, "Vert");
if ( num == EVENT_INTERFACE_PCBa ) strcpy(text, "Bleu");
@@ -1197,57 +1197,57 @@ BOOL GetResourceBase(ResType type, int num, char* text)
if ( num == EVENT_INTERFACE_PGLASS4) strcpy(text, "\\Lunettes 4");
if ( num == EVENT_INTERFACE_PGLASS5) strcpy(text, "\\Lunettes 5");
- if ( num == EVENT_OBJECT_DESELECT ) strcpy(text, "S�lection pr�c�dente (\\key desel;)");
- if ( num == EVENT_OBJECT_LEFT ) strcpy(text, "Tourne � gauche (\\key left;)");
- if ( num == EVENT_OBJECT_RIGHT ) strcpy(text, "Tourne � droite (\\key right;)");
+ if ( num == EVENT_OBJECT_DESELECT ) strcpy(text, "Slection prcdente (\\key desel;)");
+ if ( num == EVENT_OBJECT_LEFT ) strcpy(text, "Tourne gauche (\\key left;)");
+ if ( num == EVENT_OBJECT_RIGHT ) strcpy(text, "Tourne droite (\\key right;)");
if ( num == EVENT_OBJECT_UP ) strcpy(text, "Avance (\\key up;)");
if ( num == EVENT_OBJECT_DOWN ) strcpy(text, "Recule (\\key down;)");
if ( num == EVENT_OBJECT_GASUP ) strcpy(text, "Monte (\\key gup;)");
if ( num == EVENT_OBJECT_GASDOWN ) strcpy(text, "Descend (\\key gdown;)");
- if ( num == EVENT_OBJECT_HTAKE ) strcpy(text, "Prend ou d�pose (\\key action;)");
- if ( num == EVENT_OBJECT_MTAKE ) strcpy(text, "Prend ou d�pose (\\key action;)");
+ if ( num == EVENT_OBJECT_HTAKE ) strcpy(text, "Prend ou dpose (\\key action;)");
+ if ( num == EVENT_OBJECT_MTAKE ) strcpy(text, "Prend ou dpose (\\key action;)");
if ( num == EVENT_OBJECT_MFRONT ) strcpy(text, "..devant");
- if ( num == EVENT_OBJECT_MBACK ) strcpy(text, "..derri�re");
+ if ( num == EVENT_OBJECT_MBACK ) strcpy(text, "..derrire");
if ( num == EVENT_OBJECT_MPOWER ) strcpy(text, "..pile");
if ( num == EVENT_OBJECT_BHELP ) strcpy(text, "Instructions sur la mission (\\key help;)");
- if ( num == EVENT_OBJECT_BTAKEOFF ) strcpy(text, "D�colle pour terminer la mission");
+ if ( num == EVENT_OBJECT_BTAKEOFF ) strcpy(text, "Dcolle pour terminer la mission");
if ( num == EVENT_OBJECT_BDERRICK ) strcpy(text, "Construit un derrick");
if ( num == EVENT_OBJECT_BSTATION ) strcpy(text, "Construit une station");
if ( num == EVENT_OBJECT_BFACTORY ) strcpy(text, "Construit une fabrique de robots");
- if ( num == EVENT_OBJECT_BREPAIR ) strcpy(text, "Construit un centre de r�paration");
+ if ( num == EVENT_OBJECT_BREPAIR ) strcpy(text, "Construit un centre de rparation");
if ( num == EVENT_OBJECT_BCONVERT ) strcpy(text, "Construit un convertisseur");
if ( num == EVENT_OBJECT_BTOWER ) strcpy(text, "Construit une tour");
if ( num == EVENT_OBJECT_BRESEARCH ) strcpy(text, "Construit un centre de recherches");
if ( num == EVENT_OBJECT_BRADAR ) strcpy(text, "Construit un radar");
if ( num == EVENT_OBJECT_BENERGY ) strcpy(text, "Construit une fabrique de piles");
if ( num == EVENT_OBJECT_BLABO ) strcpy(text, "Construit un laboratoire");
- if ( num == EVENT_OBJECT_BNUCLEAR ) strcpy(text, "Construit une centrale nucl�aire");
+ if ( num == EVENT_OBJECT_BNUCLEAR ) strcpy(text, "Construit une centrale nuclaire");
if ( num == EVENT_OBJECT_BPARA ) strcpy(text, "Construit un paratonnerre");
if ( num == EVENT_OBJECT_BINFO ) strcpy(text, "Construit une borne d'information");
if ( num == EVENT_OBJECT_GFLAT ) strcpy(text, "Montre si le sol est plat");
if ( num == EVENT_OBJECT_FCREATE ) strcpy(text, "Pose un drapeau de couleur");
- if ( num == EVENT_OBJECT_FDELETE ) strcpy(text, "Enl�ve un drapeau");
+ if ( num == EVENT_OBJECT_FDELETE ) strcpy(text, "Enlve un drapeau");
if ( num == EVENT_OBJECT_FCOLORb ) strcpy(text, "\\Drapeaux bleus");
if ( num == EVENT_OBJECT_FCOLORr ) strcpy(text, "\\Drapeaux rouges");
if ( num == EVENT_OBJECT_FCOLORg ) strcpy(text, "\\Drapeaux verts");
if ( num == EVENT_OBJECT_FCOLORy ) strcpy(text, "\\Drapeaux jaunes");
if ( num == EVENT_OBJECT_FCOLORv ) strcpy(text, "\\Drapeaux violets");
- if ( num == EVENT_OBJECT_FACTORYfa ) strcpy(text, "Fabrique un d�m�nageur volant");
- if ( num == EVENT_OBJECT_FACTORYta ) strcpy(text, "Fabrique un d�m�nageur � chenilles");
- if ( num == EVENT_OBJECT_FACTORYwa ) strcpy(text, "Fabrique un d�m�nageur � roues");
- if ( num == EVENT_OBJECT_FACTORYia ) strcpy(text, "Fabrique un d�m�nageur � pattes");
+ if ( num == EVENT_OBJECT_FACTORYfa ) strcpy(text, "Fabrique un dmnageur volant");
+ if ( num == EVENT_OBJECT_FACTORYta ) strcpy(text, "Fabrique un dmnageur chenilles");
+ if ( num == EVENT_OBJECT_FACTORYwa ) strcpy(text, "Fabrique un dmnageur roues");
+ if ( num == EVENT_OBJECT_FACTORYia ) strcpy(text, "Fabrique un dmnageur pattes");
if ( num == EVENT_OBJECT_FACTORYfc ) strcpy(text, "Fabrique un shooter volant");
- if ( num == EVENT_OBJECT_FACTORYtc ) strcpy(text, "Fabrique un shooter � chenilles");
- if ( num == EVENT_OBJECT_FACTORYwc ) strcpy(text, "Fabrique un shooter � roues");
- if ( num == EVENT_OBJECT_FACTORYic ) strcpy(text, "Fabrique un shooter � pattes");
+ if ( num == EVENT_OBJECT_FACTORYtc ) strcpy(text, "Fabrique un shooter chenilles");
+ if ( num == EVENT_OBJECT_FACTORYwc ) strcpy(text, "Fabrique un shooter roues");
+ if ( num == EVENT_OBJECT_FACTORYic ) strcpy(text, "Fabrique un shooter pattes");
if ( num == EVENT_OBJECT_FACTORYfi ) strcpy(text, "Fabrique un orgaShooter volant");
- if ( num == EVENT_OBJECT_FACTORYti ) strcpy(text, "Fabrique un orgaShooter � chenilles");
- if ( num == EVENT_OBJECT_FACTORYwi ) strcpy(text, "Fabrique un orgaShooter � roues");
- if ( num == EVENT_OBJECT_FACTORYii ) strcpy(text, "Fabrique un orgaShooter � pattes");
+ if ( num == EVENT_OBJECT_FACTORYti ) strcpy(text, "Fabrique un orgaShooter chenilles");
+ if ( num == EVENT_OBJECT_FACTORYwi ) strcpy(text, "Fabrique un orgaShooter roues");
+ if ( num == EVENT_OBJECT_FACTORYii ) strcpy(text, "Fabrique un orgaShooter pattes");
if ( num == EVENT_OBJECT_FACTORYfs ) strcpy(text, "Fabrique un renifleur volant");
- if ( num == EVENT_OBJECT_FACTORYts ) strcpy(text, "Fabrique un renifleur � chenilles");
- if ( num == EVENT_OBJECT_FACTORYws ) strcpy(text, "Fabrique un renifleur � roues");
- if ( num == EVENT_OBJECT_FACTORYis ) strcpy(text, "Fabrique un renifleur � pattes");
+ if ( num == EVENT_OBJECT_FACTORYts ) strcpy(text, "Fabrique un renifleur chenilles");
+ if ( num == EVENT_OBJECT_FACTORYws ) strcpy(text, "Fabrique un renifleur roues");
+ if ( num == EVENT_OBJECT_FACTORYis ) strcpy(text, "Fabrique un renifleur pattes");
if ( num == EVENT_OBJECT_FACTORYrt ) strcpy(text, "Fabrique un robot secoueur");
if ( num == EVENT_OBJECT_FACTORYrc ) strcpy(text, "Fabrique un robot phazer");
if ( num == EVENT_OBJECT_FACTORYrr ) strcpy(text, "Fabrique un robot recycleur");
@@ -1257,37 +1257,37 @@ BOOL GetResourceBase(ResType type, int num, char* text)
if ( num == EVENT_OBJECT_RFLY ) strcpy(text, "Recherche les robots volants");
if ( num == EVENT_OBJECT_RTHUMP ) strcpy(text, "Recherche le secoueur");
if ( num == EVENT_OBJECT_RCANON ) strcpy(text, "Recherche le canon shooter");
- if ( num == EVENT_OBJECT_RTOWER ) strcpy(text, "Recherche la tour de d�fense");
+ if ( num == EVENT_OBJECT_RTOWER ) strcpy(text, "Recherche la tour de dfense");
if ( num == EVENT_OBJECT_RPHAZER ) strcpy(text, "Recherche le canon phazer");
if ( num == EVENT_OBJECT_RSHIELD ) strcpy(text, "Recherche le bouclier");
- if ( num == EVENT_OBJECT_RATOMIC ) strcpy(text, "Recherche le nucl�aire");
+ if ( num == EVENT_OBJECT_RATOMIC ) strcpy(text, "Recherche le nuclaire");
if ( num == EVENT_OBJECT_RiPAW ) strcpy(text, "Recherche les pattes");
if ( num == EVENT_OBJECT_RiGUN ) strcpy(text, "Recherche le canon orgaShooter");
- if ( num == EVENT_OBJECT_RESET ) strcpy(text, "Remet au d�part");
+ if ( num == EVENT_OBJECT_RESET ) strcpy(text, "Remet au dpart");
if ( num == EVENT_OBJECT_SEARCH ) strcpy(text, "Cherche (\\key action;)");
if ( num == EVENT_OBJECT_TERRAFORM ) strcpy(text, "Secoue (\\key action;)");
if ( num == EVENT_OBJECT_FIRE ) strcpy(text, "Tir (\\key action;)");
if ( num == EVENT_OBJECT_RECOVER ) strcpy(text, "Recycle (\\key action;)");
- if ( num == EVENT_OBJECT_BEGSHIELD ) strcpy(text, "D�ploie le bouclier (\\key action;)");
+ if ( num == EVENT_OBJECT_BEGSHIELD ) strcpy(text, "Dploie le bouclier (\\key action;)");
if ( num == EVENT_OBJECT_ENDSHIELD ) strcpy(text, "Stoppe le bouclier (\\key action;)");
if ( num == EVENT_OBJECT_DIMSHIELD ) strcpy(text, "Rayon du bouclier");
- if ( num == EVENT_OBJECT_PROGRUN ) strcpy(text, "Ex�cute le programme s�lectionn�");
- if ( num == EVENT_OBJECT_PROGEDIT ) strcpy(text, "Edite le programme s�lectionn�");
+ if ( num == EVENT_OBJECT_PROGRUN ) strcpy(text, "Excute le programme slectionn");
+ if ( num == EVENT_OBJECT_PROGEDIT ) strcpy(text, "Edite le programme slectionn");
if ( num == EVENT_OBJECT_INFOOK ) strcpy(text, "\\Mettre le SatCom en veille");
- if ( num == EVENT_OBJECT_DELETE ) strcpy(text, "D�molit le b�timent");
- if ( num == EVENT_OBJECT_GENERGY ) strcpy(text, "Niveau d'�nergie");
+ if ( num == EVENT_OBJECT_DELETE ) strcpy(text, "Dmolit le btiment");
+ if ( num == EVENT_OBJECT_GENERGY ) strcpy(text, "Niveau d'nergie");
if ( num == EVENT_OBJECT_GSHIELD ) strcpy(text, "Niveau du bouclier");
- if ( num == EVENT_OBJECT_GRANGE ) strcpy(text, "Temp�rature du r�acteur");
+ if ( num == EVENT_OBJECT_GRANGE ) strcpy(text, "Temprature du racteur");
if ( num == EVENT_OBJECT_GPROGRESS ) strcpy(text, "Travail en cours ...");
- if ( num == EVENT_OBJECT_GRADAR ) strcpy(text, "Nombre d'insectes d�tect�s");
- if ( num == EVENT_OBJECT_GINFO ) strcpy(text, "Informations diffus�es");
+ if ( num == EVENT_OBJECT_GRADAR ) strcpy(text, "Nombre d'insectes dtects");
+ if ( num == EVENT_OBJECT_GINFO ) strcpy(text, "Informations diffuses");
if ( num == EVENT_OBJECT_COMPASS ) strcpy(text, "Boussole");
//? if ( num == EVENT_OBJECT_MAP ) strcpy(text, "Mini-carte");
if ( num == EVENT_OBJECT_MAPZOOM ) strcpy(text, "Zoom mini-carte");
- if ( num == EVENT_OBJECT_CAMERA ) strcpy(text, "Cam�ra (\\key camera;)");
- if ( num == EVENT_OBJECT_HELP ) strcpy(text, "Instructions sur la s�lection");
+ if ( num == EVENT_OBJECT_CAMERA ) strcpy(text, "Camra (\\key camera;)");
+ if ( num == EVENT_OBJECT_HELP ) strcpy(text, "Instructions sur la slection");
if ( num == EVENT_OBJECT_SOLUCE ) strcpy(text, "Donne la solution");
- if ( num == EVENT_OBJECT_SHORTCUT00) strcpy(text, "Permute robots <-> b�timents");
+ if ( num == EVENT_OBJECT_SHORTCUT00) strcpy(text, "Permute robots <-> btiments");
if ( num == EVENT_OBJECT_LIMIT ) strcpy(text, "Montre le rayon d'action");
if ( num == EVENT_DT_VISIT0 ||
num == EVENT_DT_VISIT1 ||
@@ -1298,7 +1298,7 @@ BOOL GetResourceBase(ResType type, int num, char* text)
if ( num == EVENT_CMD ) strcpy(text, "Console de commande");
if ( num == EVENT_SPEED ) strcpy(text, "Vitesse du jeu");
- if ( num == EVENT_HYPER_PREV ) strcpy(text, "Page pr�c�dente");
+ if ( num == EVENT_HYPER_PREV ) strcpy(text, "Page prcdente");
if ( num == EVENT_HYPER_NEXT ) strcpy(text, "Page suivante");
if ( num == EVENT_HYPER_HOME ) strcpy(text, "Page initiale");
if ( num == EVENT_HYPER_COPY ) strcpy(text, "Copier");
@@ -1309,9 +1309,9 @@ BOOL GetResourceBase(ResType type, int num, char* text)
if ( num == EVENT_HYPER_SIZE5 ) strcpy(text, "Taille 5");
if ( num == EVENT_SATCOM_HUSTON ) strcpy(text, "Instructions de Houston");
if ( num == EVENT_SATCOM_SAT ) strcpy(text, "Rapport du satellite");
- if ( num == EVENT_SATCOM_LOADING ) strcpy(text, "Programmes envoy�s par Houston");
+ if ( num == EVENT_SATCOM_LOADING ) strcpy(text, "Programmes envoys par Houston");
if ( num == EVENT_SATCOM_OBJECT ) strcpy(text, "Liste des objets");
- if ( num == EVENT_SATCOM_PROG ) strcpy(text, "Aide � la programmation");
+ if ( num == EVENT_SATCOM_PROG ) strcpy(text, "Aide la programmation");
if ( num == EVENT_SATCOM_SOLUCE ) strcpy(text, "Solution");
if ( num == EVENT_STUDIO_OK ) strcpy(text, "D'accord\\Compiler le programme");
@@ -1323,11 +1323,11 @@ BOOL GetResourceBase(ResType type, int num, char* text)
if ( num == EVENT_STUDIO_CUT ) strcpy(text, "Couper (Ctrl+x)");
if ( num == EVENT_STUDIO_COPY ) strcpy(text, "Copier (Ctrl+c)");
if ( num == EVENT_STUDIO_PASTE ) strcpy(text, "Coller (Ctrl+v)");
- if ( num == EVENT_STUDIO_SIZE ) strcpy(text, "Taille des caract�res");
+ if ( num == EVENT_STUDIO_SIZE ) strcpy(text, "Taille des caractres");
if ( num == EVENT_STUDIO_TOOL ) strcpy(text, "Instructions (\\key help;)");
- if ( num == EVENT_STUDIO_HELP ) strcpy(text, "Aide � la programmation (\\key prog;)");
+ if ( num == EVENT_STUDIO_HELP ) strcpy(text, "Aide la programmation (\\key prog;)");
if ( num == EVENT_STUDIO_COMPILE ) strcpy(text, "Compiler");
- if ( num == EVENT_STUDIO_RUN ) strcpy(text, "D�marrer/stopper");
+ if ( num == EVENT_STUDIO_RUN ) strcpy(text, "Dmarrer/stopper");
if ( num == EVENT_STUDIO_REALTIME ) strcpy(text, "Pause/continuer");
if ( num == EVENT_STUDIO_STEP ) strcpy(text, "Un pas");
}
@@ -1338,35 +1338,35 @@ BOOL GetResourceBase(ResType type, int num, char* text)
if ( num == OBJECT_BASE ) strcpy(text, "Vaisseau spatial");
if ( num == OBJECT_DERRICK ) strcpy(text, "Derrick");
if ( num == OBJECT_FACTORY ) strcpy(text, "Fabrique de robots");
- if ( num == OBJECT_REPAIR ) strcpy(text, "Centre de r�paration");
+ if ( num == OBJECT_REPAIR ) strcpy(text, "Centre de rparation");
if ( num == OBJECT_STATION ) strcpy(text, "Station de recharge");
if ( num == OBJECT_CONVERT ) strcpy(text, "Conversion minerai en titanium");
- if ( num == OBJECT_TOWER ) strcpy(text, "Tour de d�fense");
+ if ( num == OBJECT_TOWER ) strcpy(text, "Tour de dfense");
if ( num == OBJECT_NEST ) strcpy(text, "Nid");
if ( num == OBJECT_RESEARCH ) strcpy(text, "Centre de recherches");
if ( num == OBJECT_RADAR ) strcpy(text, "Radar");
if ( num == OBJECT_INFO ) strcpy(text, "Borne d'information");
if ( num == OBJECT_ENERGY ) strcpy(text, "Fabrique de piles");
- if ( num == OBJECT_LABO ) strcpy(text, "Laboratoire de mati�res organiques");
- if ( num == OBJECT_NUCLEAR ) strcpy(text, "Centrale nucl�aire");
+ if ( num == OBJECT_LABO ) strcpy(text, "Laboratoire de matires organiques");
+ if ( num == OBJECT_NUCLEAR ) strcpy(text, "Centrale nuclaire");
if ( num == OBJECT_PARA ) strcpy(text, "Paratonnerre");
if ( num == OBJECT_SAFE ) strcpy(text, "Coffre-fort");
- if ( num == OBJECT_HUSTON ) strcpy(text, "Centre de contr�le");
+ if ( num == OBJECT_HUSTON ) strcpy(text, "Centre de contrle");
if ( num == OBJECT_TARGET1 ) strcpy(text, "Cible");
if ( num == OBJECT_TARGET2 ) strcpy(text, "Cible");
- if ( num == OBJECT_START ) strcpy(text, "D�part");
+ if ( num == OBJECT_START ) strcpy(text, "Dpart");
if ( num == OBJECT_END ) strcpy(text, "But");
if ( num == OBJECT_STONE ) strcpy(text, "Minerai de titanium");
if ( num == OBJECT_URANIUM ) strcpy(text, "Minerai d'uranium");
- if ( num == OBJECT_BULLET ) strcpy(text, "Mati�re organique");
+ if ( num == OBJECT_BULLET ) strcpy(text, "Matire organique");
if ( num == OBJECT_METAL ) strcpy(text, "Titanium");
if ( num == OBJECT_POWER ) strcpy(text, "Pile normale");
- if ( num == OBJECT_ATOMIC ) strcpy(text, "Pile nucl�aire");
- if ( num == OBJECT_BBOX ) strcpy(text, "Bo�te noire");
- if ( num == OBJECT_KEYa ) strcpy(text, "Cl� A");
- if ( num == OBJECT_KEYb ) strcpy(text, "Cl� B");
- if ( num == OBJECT_KEYc ) strcpy(text, "Cl� C");
- if ( num == OBJECT_KEYd ) strcpy(text, "Cl� D");
+ if ( num == OBJECT_ATOMIC ) strcpy(text, "Pile nuclaire");
+ if ( num == OBJECT_BBOX ) strcpy(text, "Bote noire");
+ if ( num == OBJECT_KEYa ) strcpy(text, "Cl A");
+ if ( num == OBJECT_KEYb ) strcpy(text, "Cl B");
+ if ( num == OBJECT_KEYc ) strcpy(text, "Cl C");
+ if ( num == OBJECT_KEYd ) strcpy(text, "Cl D");
if ( num == OBJECT_TNT ) strcpy(text, "Explosif");
if ( num == OBJECT_BOMB ) strcpy(text, "Mine fixe");
if ( num == OBJECT_BAG ) strcpy(text, "Sac de survie");
@@ -1378,19 +1378,19 @@ BOOL GetResourceBase(ResType type, int num, char* text)
if ( num == OBJECT_FLAGv ) strcpy(text, "Drapeau violet");
if ( num == OBJECT_MARKPOWER ) strcpy(text, "Emplacement pour station");
if ( num == OBJECT_MARKURANIUM ) strcpy(text, "Emplacement pour derrick (uranium)");
- if ( num == OBJECT_MARKKEYa ) strcpy(text, "Emplacement pour derrick (cl� A)");
- if ( num == OBJECT_MARKKEYb ) strcpy(text, "Emplacement pour derrick (cl� B)");
- if ( num == OBJECT_MARKKEYc ) strcpy(text, "Emplacement pour derrick (cl� C)");
- if ( num == OBJECT_MARKKEYd ) strcpy(text, "Emplacement pour derrick (cl� D)");
+ if ( num == OBJECT_MARKKEYa ) strcpy(text, "Emplacement pour derrick (cl A)");
+ if ( num == OBJECT_MARKKEYb ) strcpy(text, "Emplacement pour derrick (cl B)");
+ if ( num == OBJECT_MARKKEYc ) strcpy(text, "Emplacement pour derrick (cl C)");
+ if ( num == OBJECT_MARKKEYd ) strcpy(text, "Emplacement pour derrick (cl D)");
if ( num == OBJECT_MARKSTONE ) strcpy(text, "Emplacement pour derrick (titanium)");
- if ( num == OBJECT_MOBILEft ) strcpy(text, "Robot d'entra�nement");
- if ( num == OBJECT_MOBILEtt ) strcpy(text, "Robot d'entra�nement");
- if ( num == OBJECT_MOBILEwt ) strcpy(text, "Robot d'entra�nement");
- if ( num == OBJECT_MOBILEit ) strcpy(text, "Robot d'entra�nement");
- if ( num == OBJECT_MOBILEfa ) strcpy(text, "Robot d�m�nageur");
- if ( num == OBJECT_MOBILEta ) strcpy(text, "Robot d�m�nageur");
- if ( num == OBJECT_MOBILEwa ) strcpy(text, "Robot d�m�nageur");
- if ( num == OBJECT_MOBILEia ) strcpy(text, "Robot d�m�nageur");
+ if ( num == OBJECT_MOBILEft ) strcpy(text, "Robot d'entranement");
+ if ( num == OBJECT_MOBILEtt ) strcpy(text, "Robot d'entranement");
+ if ( num == OBJECT_MOBILEwt ) strcpy(text, "Robot d'entranement");
+ if ( num == OBJECT_MOBILEit ) strcpy(text, "Robot d'entranement");
+ if ( num == OBJECT_MOBILEfa ) strcpy(text, "Robot dmnageur");
+ if ( num == OBJECT_MOBILEta ) strcpy(text, "Robot dmnageur");
+ if ( num == OBJECT_MOBILEwa ) strcpy(text, "Robot dmnageur");
+ if ( num == OBJECT_MOBILEia ) strcpy(text, "Robot dmnageur");
if ( num == OBJECT_MOBILEfc ) strcpy(text, "Robot shooter");
if ( num == OBJECT_MOBILEtc ) strcpy(text, "Robot shooter");
if ( num == OBJECT_MOBILEwc ) strcpy(text, "Robot shooter");
@@ -1408,14 +1408,14 @@ BOOL GetResourceBase(ResType type, int num, char* text)
if ( num == OBJECT_MOBILErr ) strcpy(text, "Robot recycleur");
if ( num == OBJECT_MOBILErs ) strcpy(text, "Robot bouclier");
if ( num == OBJECT_MOBILEsa ) strcpy(text, "Robot sous-marin");
- if ( num == OBJECT_MOBILEtg ) strcpy(text, "Cible d'entra�nement");
+ if ( num == OBJECT_MOBILEtg ) strcpy(text, "Cible d'entranement");
if ( num == OBJECT_HUMAN ) strcpy(text, g_gamerName);
if ( num == OBJECT_TECH ) strcpy(text, "Technicien");
if ( num == OBJECT_TOTO ) strcpy(text, "Robbie");
if ( num == OBJECT_MOTHER ) strcpy(text, "Pondeuse");
if ( num == OBJECT_ANT ) strcpy(text, "Fourmi");
- if ( num == OBJECT_SPIDER ) strcpy(text, "Araign�e");
- if ( num == OBJECT_BEE ) strcpy(text, "Gu�pe");
+ if ( num == OBJECT_SPIDER ) strcpy(text, "Araigne");
+ if ( num == OBJECT_BEE ) strcpy(text, "Gupe");
if ( num == OBJECT_WORM ) strcpy(text, "Ver");
if ( num == OBJECT_EGG ) strcpy(text, "Oeuf");
if ( num == OBJECT_RUINmobilew1 ) strcpy(text, "Epave de robot");
@@ -1424,11 +1424,11 @@ BOOL GetResourceBase(ResType type, int num, char* text)
if ( num == OBJECT_RUINmobilet2 ) strcpy(text, "Epave de robot");
if ( num == OBJECT_RUINmobiler1 ) strcpy(text, "Epave de robot");
if ( num == OBJECT_RUINmobiler2 ) strcpy(text, "Epave de robot");
- if ( num == OBJECT_RUINfactory ) strcpy(text, "B�timent en ruine");
- if ( num == OBJECT_RUINdoor ) strcpy(text, "B�timent en ruine");
- if ( num == OBJECT_RUINsupport ) strcpy(text, "D�chet");
- if ( num == OBJECT_RUINradar ) strcpy(text, "B�timent en ruine");
- if ( num == OBJECT_RUINconvert ) strcpy(text, "B�timent en ruine");
+ if ( num == OBJECT_RUINfactory ) strcpy(text, "Btiment en ruine");
+ if ( num == OBJECT_RUINdoor ) strcpy(text, "Btiment en ruine");
+ if ( num == OBJECT_RUINsupport ) strcpy(text, "Dchet");
+ if ( num == OBJECT_RUINradar ) strcpy(text, "Btiment en ruine");
+ if ( num == OBJECT_RUINconvert ) strcpy(text, "Btiment en ruine");
if ( num == OBJECT_RUINbase ) strcpy(text, "Epave de vaisseau spatial");
if ( num == OBJECT_RUINhead ) strcpy(text, "Epave de vaisseau spatial");
if ( num == OBJECT_APOLLO1 ||
@@ -1442,204 +1442,204 @@ BOOL GetResourceBase(ResType type, int num, char* text)
{
strcpy(text, "Erreur");
if ( num == ERR_CMD ) strcpy(text, "Commande inconnue");
- if ( num == ERR_INSTALL ) strcpy(text, "COLOBOT n'est pas install�.");
+ if ( num == ERR_INSTALL ) strcpy(text, "COLOBOT n'est pas install.");
if ( num == ERR_NOCD ) strcpy(text, "Veuillez mettre le CD de COLOBOT\net relancer le jeu.");
- if ( num == ERR_MANIP_VEH ) strcpy(text, "Robot inadapt�");
+ if ( num == ERR_MANIP_VEH ) strcpy(text, "Robot inadapt");
if ( num == ERR_MANIP_FLY ) strcpy(text, "Impossible en vol");
- if ( num == ERR_MANIP_BUSY ) strcpy(text, "Porte d�j� quelque chose");
- if ( num == ERR_MANIP_NIL ) strcpy(text, "Rien � prendre");
+ if ( num == ERR_MANIP_BUSY ) strcpy(text, "Porte dj quelque chose");
+ if ( num == ERR_MANIP_NIL ) strcpy(text, "Rien prendre");
if ( num == ERR_MANIP_MOTOR ) strcpy(text, "Impossible en mouvement");
- if ( num == ERR_MANIP_OCC ) strcpy(text, "Emplacement occup�");
+ if ( num == ERR_MANIP_OCC ) strcpy(text, "Emplacement occup");
if ( num == ERR_MANIP_FRIEND ) strcpy(text, "Pas d'autre robot");
if ( num == ERR_MANIP_RADIO ) strcpy(text, "Vous ne pouvez pas transporter un objet radioactif");
if ( num == ERR_MANIP_WATER ) strcpy(text, "Vous ne pouvez pas transporter un objet sous l'eau");
- if ( num == ERR_MANIP_EMPTY ) strcpy(text, "Rien � d�poser");
+ if ( num == ERR_MANIP_EMPTY ) strcpy(text, "Rien dposer");
if ( num == ERR_BUILD_FLY ) strcpy(text, "Impossible en vol");
if ( num == ERR_BUILD_WATER ) strcpy(text, "Impossible sous l'eau");
- if ( num == ERR_BUILD_ENERGY ) strcpy(text, "Pas assez d'�nergie");
+ if ( num == ERR_BUILD_ENERGY ) strcpy(text, "Pas assez d'nergie");
if ( num == ERR_BUILD_METALAWAY ) strcpy(text, "Titanium trop loin");
if ( num == ERR_BUILD_METALNEAR ) strcpy(text, "Titanium trop proche");
if ( num == ERR_BUILD_METALINEX ) strcpy(text, "Titanium inexistant");
if ( num == ERR_BUILD_FLAT ) strcpy(text, "Sol pas assez plat");
if ( num == ERR_BUILD_FLATLIT ) strcpy(text, "Sol plat pas assez grand");
- if ( num == ERR_BUILD_BUSY ) strcpy(text, "Emplacement occup�");
+ if ( num == ERR_BUILD_BUSY ) strcpy(text, "Emplacement occup");
if ( num == ERR_BUILD_BASE ) strcpy(text, "Trop proche du vaisseau spatial");
- if ( num == ERR_BUILD_NARROW ) strcpy(text, "Trop proche d'un b�timent");
+ if ( num == ERR_BUILD_NARROW ) strcpy(text, "Trop proche d'un btiment");
if ( num == ERR_BUILD_MOTOR ) strcpy(text, "Impossible en mouvement");
if ( num == ERR_SEARCH_FLY ) strcpy(text, "Impossible en vol");
- if ( num == ERR_SEARCH_VEH ) strcpy(text, "Robot inadapt�");
+ if ( num == ERR_SEARCH_VEH ) strcpy(text, "Robot inadapt");
if ( num == ERR_SEARCH_MOTOR ) strcpy(text, "Impossible en mouvement");
- if ( num == ERR_TERRA_VEH ) strcpy(text, "Robot inadapt�");
- if ( num == ERR_TERRA_ENERGY ) strcpy(text, "Pas assez d'�nergie");
- if ( num == ERR_TERRA_FLOOR ) strcpy(text, "Terrain inadapt�");
- if ( num == ERR_TERRA_BUILDING ) strcpy(text, "B�timent trop proche");
+ if ( num == ERR_TERRA_VEH ) strcpy(text, "Robot inadapt");
+ if ( num == ERR_TERRA_ENERGY ) strcpy(text, "Pas assez d'nergie");
+ if ( num == ERR_TERRA_FLOOR ) strcpy(text, "Terrain inadapt");
+ if ( num == ERR_TERRA_BUILDING ) strcpy(text, "Btiment trop proche");
if ( num == ERR_TERRA_OBJECT ) strcpy(text, "Objet trop proche");
- if ( num == ERR_RECOVER_VEH ) strcpy(text, "Robot inadapt�");
- if ( num == ERR_RECOVER_ENERGY ) strcpy(text, "Pas assez d'�nergie");
- if ( num == ERR_RECOVER_NULL ) strcpy(text, "Rien � recycler");
- if ( num == ERR_SHIELD_VEH ) strcpy(text, "Robot inadapt�");
- if ( num == ERR_SHIELD_ENERGY ) strcpy(text, "Plus d'�nergie");
- if ( num == ERR_MOVE_IMPOSSIBLE ) strcpy(text, "D�placement impossible");
+ if ( num == ERR_RECOVER_VEH ) strcpy(text, "Robot inadapt");
+ if ( num == ERR_RECOVER_ENERGY ) strcpy(text, "Pas assez d'nergie");
+ if ( num == ERR_RECOVER_NULL ) strcpy(text, "Rien recycler");
+ if ( num == ERR_SHIELD_VEH ) strcpy(text, "Robot inadapt");
+ if ( num == ERR_SHIELD_ENERGY ) strcpy(text, "Plus d'nergie");
+ if ( num == ERR_MOVE_IMPOSSIBLE ) strcpy(text, "Dplacement impossible");
if ( num == ERR_GOTO_IMPOSSIBLE ) strcpy(text, "Chemin introuvable");
if ( num == ERR_GOTO_ITER ) strcpy(text, "Position inaccessible");
- if ( num == ERR_GOTO_BUSY ) strcpy(text, "Destination occup�e");
- if ( num == ERR_FIRE_VEH ) strcpy(text, "Robot inadapt�");
- if ( num == ERR_FIRE_ENERGY ) strcpy(text, "Pas assez d'�nergie");
+ if ( num == ERR_GOTO_BUSY ) strcpy(text, "Destination occupe");
+ if ( num == ERR_FIRE_VEH ) strcpy(text, "Robot inadapt");
+ if ( num == ERR_FIRE_ENERGY ) strcpy(text, "Pas assez d'nergie");
if ( num == ERR_FIRE_FLY ) strcpy(text, "Impossible en vol");
- if ( num == ERR_CONVERT_EMPTY ) strcpy(text, "Pas de minerai de titanium � convertir");
+ if ( num == ERR_CONVERT_EMPTY ) strcpy(text, "Pas de minerai de titanium convertir");
if ( num == ERR_DERRICK_NULL ) strcpy(text, "Pas de minerai en sous-sol");
- if ( num == ERR_STATION_NULL ) strcpy(text, "Pas d'�nergie en sous-sol");
+ if ( num == ERR_STATION_NULL ) strcpy(text, "Pas d'nergie en sous-sol");
if ( num == ERR_TOWER_POWER ) strcpy(text, "Pas de pile");
- if ( num == ERR_TOWER_ENERGY ) strcpy(text, "Plus d'�nergie");
+ if ( num == ERR_TOWER_ENERGY ) strcpy(text, "Plus d'nergie");
if ( num == ERR_RESEARCH_POWER ) strcpy(text, "Pas de pile");
- if ( num == ERR_RESEARCH_ENERGY ) strcpy(text, "Plus assez d'�nergie");
+ if ( num == ERR_RESEARCH_ENERGY ) strcpy(text, "Plus assez d'nergie");
if ( num == ERR_RESEARCH_TYPE ) strcpy(text, "Pas le bon type de pile");
- if ( num == ERR_RESEARCH_ALREADY) strcpy(text, "Recherche d�j� effectu�e");
- if ( num == ERR_ENERGY_NULL ) strcpy(text, "Pas d'�nergie en sous-sol");
- if ( num == ERR_ENERGY_LOW ) strcpy(text, "Pas encore assez d'�nergie");
- if ( num == ERR_ENERGY_EMPTY ) strcpy(text, "Pas de titanium � transformer");
+ if ( num == ERR_RESEARCH_ALREADY) strcpy(text, "Recherche dj effectue");
+ if ( num == ERR_ENERGY_NULL ) strcpy(text, "Pas d'nergie en sous-sol");
+ if ( num == ERR_ENERGY_LOW ) strcpy(text, "Pas encore assez d'nergie");
+ if ( num == ERR_ENERGY_EMPTY ) strcpy(text, "Pas de titanium transformer");
if ( num == ERR_ENERGY_BAD ) strcpy(text, "Ne transforme que le titanium");
- if ( num == ERR_BASE_DLOCK ) strcpy(text, "Portes bloqu�es par un robot ou un objet");
- if ( num == ERR_BASE_DHUMAN ) strcpy(text, "Vous devez embarquer pour pouvoir d�coller");
- if ( num == ERR_LABO_NULL ) strcpy(text, "Rien � analyser");
- if ( num == ERR_LABO_BAD ) strcpy(text, "N'analyse que la mati�re organique");
- if ( num == ERR_LABO_ALREADY ) strcpy(text, "Analyse d�j� effectu�e");
- if ( num == ERR_NUCLEAR_NULL ) strcpy(text, "Pas d'�nergie en sous-sol");
- if ( num == ERR_NUCLEAR_LOW ) strcpy(text, "Pas encore assez d'�nergie");
- if ( num == ERR_NUCLEAR_EMPTY ) strcpy(text, "Pas d'uranium � transformer");
+ if ( num == ERR_BASE_DLOCK ) strcpy(text, "Portes bloques par un robot ou un objet");
+ if ( num == ERR_BASE_DHUMAN ) strcpy(text, "Vous devez embarquer pour pouvoir dcoller");
+ if ( num == ERR_LABO_NULL ) strcpy(text, "Rien analyser");
+ if ( num == ERR_LABO_BAD ) strcpy(text, "N'analyse que la matire organique");
+ if ( num == ERR_LABO_ALREADY ) strcpy(text, "Analyse dj effectue");
+ if ( num == ERR_NUCLEAR_NULL ) strcpy(text, "Pas d'nergie en sous-sol");
+ if ( num == ERR_NUCLEAR_LOW ) strcpy(text, "Pas encore assez d'nergie");
+ if ( num == ERR_NUCLEAR_EMPTY ) strcpy(text, "Pas d'uranium transformer");
if ( num == ERR_NUCLEAR_BAD ) strcpy(text, "Ne transforme que l'uranium");
if ( num == ERR_FACTORY_NULL ) strcpy(text, "Pas de titanium");
if ( num == ERR_FACTORY_NEAR ) strcpy(text, "Quelque chose est trop proche");
- if ( num == ERR_RESET_NEAR ) strcpy(text, "Emplacement occup�");
- if ( num == ERR_INFO_NULL ) strcpy(text, "Pas trouv� de borne d'information");
- if ( num == ERR_VEH_VIRUS ) strcpy(text, "Un programme est infect� par un virus");
- if ( num == ERR_BAT_VIRUS ) strcpy(text, "Infect� par un virus, ne fonctionne plus temporairement");
+ if ( num == ERR_RESET_NEAR ) strcpy(text, "Emplacement occup");
+ if ( num == ERR_INFO_NULL ) strcpy(text, "Pas trouv de borne d'information");
+ if ( num == ERR_VEH_VIRUS ) strcpy(text, "Un programme est infect par un virus");
+ if ( num == ERR_BAT_VIRUS ) strcpy(text, "Infect par un virus, ne fonctionne plus temporairement");
if ( num == ERR_VEH_POWER ) strcpy(text, "Pas de pile");
- if ( num == ERR_VEH_ENERGY ) strcpy(text, "Plus d'�nergie");
+ if ( num == ERR_VEH_ENERGY ) strcpy(text, "Plus d'nergie");
if ( num == ERR_FLAG_FLY ) strcpy(text, "Impossible en vol");
if ( num == ERR_FLAG_WATER ) strcpy(text, "Impossible en nageant");
if ( num == ERR_FLAG_MOTOR ) strcpy(text, "Impossible en mouvement");
if ( num == ERR_FLAG_BUSY ) strcpy(text, "Impossible en portant un objet");
if ( num == ERR_FLAG_CREATE ) strcpy(text, "Trop de drapeaux de cette couleur (maximum 5)");
if ( num == ERR_FLAG_PROXY ) strcpy(text, "Trop proche d'un drapeau existant");
- if ( num == ERR_FLAG_DELETE ) strcpy(text, "Aucun drapeau � proximit�");
- if ( num == ERR_MISSION_NOTERM ) strcpy(text, "La misssion n'est pas termin�e (appuyez sur \\key help; pour plus de d�tails)");
- if ( num == ERR_DELETEMOBILE ) strcpy(text, "Robot d�truit");
- if ( num == ERR_DELETEBUILDING ) strcpy(text, "B�timent d�truit");
- if ( num == ERR_TOOMANY ) strcpy(text, "Cr�ation impossible, il y a trop d'objets");
+ if ( num == ERR_FLAG_DELETE ) strcpy(text, "Aucun drapeau proximit");
+ if ( num == ERR_MISSION_NOTERM ) strcpy(text, "La misssion n'est pas termine (appuyez sur \\key help; pour plus de dtails)");
+ if ( num == ERR_DELETEMOBILE ) strcpy(text, "Robot dtruit");
+ if ( num == ERR_DELETEBUILDING ) strcpy(text, "Btiment dtruit");
+ if ( num == ERR_TOOMANY ) strcpy(text, "Cration impossible, il y a trop d'objets");
- if ( num == INFO_BUILD ) strcpy(text, "B�timent termin�");
+ if ( num == INFO_BUILD ) strcpy(text, "Btiment termin");
if ( num == INFO_CONVERT ) strcpy(text, "Titanium disponible");
- if ( num == INFO_RESEARCH ) strcpy(text, "Recherche termin�e");
- if ( num == INFO_RESEARCHTANK ) strcpy(text, "Fabrication d'un robot � chenilles possible");
+ if ( num == INFO_RESEARCH ) strcpy(text, "Recherche termine");
+ if ( num == INFO_RESEARCHTANK ) strcpy(text, "Fabrication d'un robot chenilles possible");
if ( num == INFO_RESEARCHFLY ) strcpy(text, "Il est possible de voler avec les touches (\\key gup;) et (\\key gdown;)");
if ( num == INFO_RESEARCHTHUMP ) strcpy(text, "Fabrication d'un robot secoueur possible");
if ( num == INFO_RESEARCHCANON ) strcpy(text, "Fabrication de robots shooter possible");
- if ( num == INFO_RESEARCHTOWER ) strcpy(text, "Construction d'une tour de d�fense possible");
+ if ( num == INFO_RESEARCHTOWER ) strcpy(text, "Construction d'une tour de dfense possible");
if ( num == INFO_RESEARCHPHAZER ) strcpy(text, "Fabrication d'un robot phazer possible");
if ( num == INFO_RESEARCHSHIELD ) strcpy(text, "Fabrication d'un robot bouclier possible");
- if ( num == INFO_RESEARCHATOMIC ) strcpy(text, "Construction d'une centrale nucl�aire possible");
+ if ( num == INFO_RESEARCHATOMIC ) strcpy(text, "Construction d'une centrale nuclaire possible");
if ( num == INFO_FACTORY ) strcpy(text, "Nouveau robot disponible");
- if ( num == INFO_LABO ) strcpy(text, "Analyse termin�e");
+ if ( num == INFO_LABO ) strcpy(text, "Analyse termine");
if ( num == INFO_ENERGY ) strcpy(text, "Pile disponible");
- if ( num == INFO_NUCLEAR ) strcpy(text, "Pile nucl�aire disponible");
- if ( num == INFO_FINDING ) strcpy(text, "Vous avez trouv� un objet utilisable");
- if ( num == INFO_MARKPOWER ) strcpy(text, "Emplacement pour station trouv�");
- if ( num == INFO_MARKURANIUM ) strcpy(text, "Emplacement pour derrick trouv�");
- if ( num == INFO_MARKSTONE ) strcpy(text, "Emplacement pour derrick trouv�");
- if ( num == INFO_MARKKEYa ) strcpy(text, "Emplacement pour derrick trouv�");
- if ( num == INFO_MARKKEYb ) strcpy(text, "Emplacement pour derrick trouv�");
- if ( num == INFO_MARKKEYc ) strcpy(text, "Emplacement pour derrick trouv�");
- if ( num == INFO_MARKKEYd ) strcpy(text, "Emplacement pour derrick trouv�");
- if ( num == INFO_WIN ) strcpy(text, "<<< Bravo, mission termin�e >>>");
- if ( num == INFO_LOST ) strcpy(text, "<<< D�sol�, mission �chou�e >>>");
- if ( num == INFO_LOSTq ) strcpy(text, "<<< D�sol�, mission �chou�e >>>");
- if ( num == INFO_WRITEOK ) strcpy(text, "Enregistrement effectu�");
+ if ( num == INFO_NUCLEAR ) strcpy(text, "Pile nuclaire disponible");
+ if ( num == INFO_FINDING ) strcpy(text, "Vous avez trouv un objet utilisable");
+ if ( num == INFO_MARKPOWER ) strcpy(text, "Emplacement pour station trouv");
+ if ( num == INFO_MARKURANIUM ) strcpy(text, "Emplacement pour derrick trouv");
+ if ( num == INFO_MARKSTONE ) strcpy(text, "Emplacement pour derrick trouv");
+ if ( num == INFO_MARKKEYa ) strcpy(text, "Emplacement pour derrick trouv");
+ if ( num == INFO_MARKKEYb ) strcpy(text, "Emplacement pour derrick trouv");
+ if ( num == INFO_MARKKEYc ) strcpy(text, "Emplacement pour derrick trouv");
+ if ( num == INFO_MARKKEYd ) strcpy(text, "Emplacement pour derrick trouv");
+ if ( num == INFO_WIN ) strcpy(text, "<<< Bravo, mission termine >>>");
+ if ( num == INFO_LOST ) strcpy(text, "<<< Dsol, mission choue >>>");
+ if ( num == INFO_LOSTq ) strcpy(text, "<<< Dsol, mission choue >>>");
+ if ( num == INFO_WRITEOK ) strcpy(text, "Enregistrement effectu");
if ( num == INFO_DELETEPATH ) strcpy(text, "Indicateur atteint");
- if ( num == INFO_DELETEMOTHER ) strcpy(text, "Pondeuse mortellement touch�e");
- if ( num == INFO_DELETEANT ) strcpy(text, "Fourmi mortellement touch�e");
- if ( num == INFO_DELETEBEE ) strcpy(text, "Gu�pe mortellement touch�e");
- if ( num == INFO_DELETEWORM ) strcpy(text, "Ver mortellement touch�");
- if ( num == INFO_DELETESPIDER ) strcpy(text, "Araign�e mortellement touch�e");
+ if ( num == INFO_DELETEMOTHER ) strcpy(text, "Pondeuse mortellement touche");
+ if ( num == INFO_DELETEANT ) strcpy(text, "Fourmi mortellement touche");
+ if ( num == INFO_DELETEBEE ) strcpy(text, "Gupe mortellement touche");
+ if ( num == INFO_DELETEWORM ) strcpy(text, "Ver mortellement touch");
+ if ( num == INFO_DELETESPIDER ) strcpy(text, "Araigne mortellement touche");
if ( num == INFO_BEGINSATCOM ) strcpy(text, "Consultez votre SatCom en appuyant sur \\key help;");
}
if ( type == RES_CBOT )
{
strcpy(text, "Erreur");
- if ( num == TX_OPENPAR ) strcpy(text, "Il manque une parenth�se ouvrante");
- if ( num == TX_CLOSEPAR ) strcpy(text, "Il manque une parenth�se fermante");
- if ( num == TX_NOTBOOL ) strcpy(text, "L'expression doit �tre un boolean");
- if ( num == TX_UNDEFVAR ) strcpy(text, "Variable non d�clar�e");
+ if ( num == TX_OPENPAR ) strcpy(text, "Il manque une parenthse ouvrante");
+ if ( num == TX_CLOSEPAR ) strcpy(text, "Il manque une parenthse fermante");
+ if ( num == TX_NOTBOOL ) strcpy(text, "L'expression doit tre un boolean");
+ if ( num == TX_UNDEFVAR ) strcpy(text, "Variable non dclare");
if ( num == TX_BADLEFT ) strcpy(text, "Assignation impossible");
- if ( num == TX_ENDOF ) strcpy(text, "Terminateur point-virgule non trouv�");
+ if ( num == TX_ENDOF ) strcpy(text, "Terminateur point-virgule non trouv");
if ( num == TX_OUTCASE ) strcpy(text, "Instruction ""case"" hors d'un bloc ""switch""");
- if ( num == TX_NOTERM ) strcpy(text, "Instructions apr�s la fin");
+ if ( num == TX_NOTERM ) strcpy(text, "Instructions aprs la fin");
if ( num == TX_CLOSEBLK ) strcpy(text, "Il manque la fin du bloc");
if ( num == TX_ELSEWITHOUTIF ) strcpy(text, "Instruction ""else"" sans ""if"" correspondant");
- if ( num == TX_OPENBLK ) strcpy(text, "D�but d'un bloc attendu");
- if ( num == TX_BADTYPE ) strcpy(text, "Mauvais type de r�sultat pour l'assignation");
- if ( num == TX_REDEFVAR ) strcpy(text, "Red�finition d'une variable");
- if ( num == TX_BAD2TYPE ) strcpy(text, "Les deux op�randes ne sont pas de types compatibles");
+ if ( num == TX_OPENBLK ) strcpy(text, "Dbut d'un bloc attendu");
+ if ( num == TX_BADTYPE ) strcpy(text, "Mauvais type de rsultat pour l'assignation");
+ if ( num == TX_REDEFVAR ) strcpy(text, "Redfinition d'une variable");
+ if ( num == TX_BAD2TYPE ) strcpy(text, "Les deux oprandes ne sont pas de types compatibles");
if ( num == TX_UNDEFCALL ) strcpy(text, "Routine inconnue");
- if ( num == TX_MISDOTS ) strcpy(text, "S�parateur "" : "" attendu");
+ if ( num == TX_MISDOTS ) strcpy(text, "Sparateur "" : "" attendu");
if ( num == TX_WHILE ) strcpy(text, "Manque le mot ""while""");
if ( num == TX_BREAK ) strcpy(text, "Instruction ""break"" en dehors d'une boucle");
if ( num == TX_LABEL ) strcpy(text, "Un label ne peut se placer que devant un ""for"", un ""while"", un ""do"" ou un ""switch""");
- if ( num == TX_NOLABEL ) strcpy(text, "Cette �tiquette n'existe pas");
+ if ( num == TX_NOLABEL ) strcpy(text, "Cette tiquette n'existe pas");
if ( num == TX_NOCASE ) strcpy(text, "Manque une instruction ""case""");
if ( num == TX_BADNUM ) strcpy(text, "Un nombre est attendu");
- if ( num == TX_VOID ) strcpy(text, "Param�tre void");
- if ( num == TX_NOTYP ) strcpy(text, "D�claration de type attendu");
+ if ( num == TX_VOID ) strcpy(text, "Paramtre void");
+ if ( num == TX_NOTYP ) strcpy(text, "Dclaration de type attendu");
if ( num == TX_NOVAR ) strcpy(text, "Nom d'une variable attendu");
if ( num == TX_NOFONC ) strcpy(text, "Nom de la fonction attendu");
- if ( num == TX_OVERPARAM ) strcpy(text, "Trop de param�tres");
- if ( num == TX_REDEF ) strcpy(text, "Cette fonction existe d�j�");
- if ( num == TX_LOWPARAM ) strcpy(text, "Pas assez de param�tres");
- if ( num == TX_BADPARAM ) strcpy(text, "Aucune fonction de ce nom n'accepte ce(s) type(s) de param�tre(s)");
- if ( num == TX_NUMPARAM ) strcpy(text, "Aucune fonction de ce nom n'accepte ce nombre de param�tres");
- if ( num == TX_NOITEM ) strcpy(text, "Cet �l�ment n'existe pas dans cette classe");
+ if ( num == TX_OVERPARAM ) strcpy(text, "Trop de paramtres");
+ if ( num == TX_REDEF ) strcpy(text, "Cette fonction existe dj");
+ if ( num == TX_LOWPARAM ) strcpy(text, "Pas assez de paramtres");
+ if ( num == TX_BADPARAM ) strcpy(text, "Aucune fonction de ce nom n'accepte ce(s) type(s) de paramtre(s)");
+ if ( num == TX_NUMPARAM ) strcpy(text, "Aucune fonction de ce nom n'accepte ce nombre de paramtres");
+ if ( num == TX_NOITEM ) strcpy(text, "Cet lment n'existe pas dans cette classe");
if ( num == TX_DOT ) strcpy(text, "L'objet n'est pas une instance d'une classe");
- if ( num == TX_NOCONST ) strcpy(text, "Il n'y a pas de constructeur appropri�");
- if ( num == TX_REDEFCLASS ) strcpy(text, "Cette classe existe d�j�");
+ if ( num == TX_NOCONST ) strcpy(text, "Il n'y a pas de constructeur appropri");
+ if ( num == TX_REDEFCLASS ) strcpy(text, "Cette classe existe dj");
if ( num == TX_CLBRK ) strcpy(text, """ ] "" attendu");
- if ( num == TX_RESERVED ) strcpy(text, "Ce mot est r�serv�");
+ if ( num == TX_RESERVED ) strcpy(text, "Ce mot est rserv");
if ( num == TX_BADNEW ) strcpy(text, "Mauvais argument pour ""new""");
if ( num == TX_OPBRK ) strcpy(text, """ [ "" attendu");
- if ( num == TX_BADSTRING ) strcpy(text, "Une cha�ne de caract�re est attendue");
+ if ( num == TX_BADSTRING ) strcpy(text, "Une chane de caractre est attendue");
if ( num == TX_BADINDEX ) strcpy(text, "Mauvais type d'index");
- if ( num == TX_PRIVATE ) strcpy(text, "El�ment prot�g�");
+ if ( num == TX_PRIVATE ) strcpy(text, "Elment protg");
if ( num == TX_NOPUBLIC ) strcpy(text, "Public requis");
- if ( num == TX_DIVZERO ) strcpy(text, "Division par z�ro");
- if ( num == TX_NOTINIT ) strcpy(text, "Variable non initialis�e");
- if ( num == TX_BADTHROW ) strcpy(text, "Valeur n�gative refus�e pour ""throw""");
- if ( num == TX_NORETVAL ) strcpy(text, "La fonction n'a pas retourn� de r�sultat");
- if ( num == TX_NORUN ) strcpy(text, "Pas de fonction en ex�cution");
+ if ( num == TX_DIVZERO ) strcpy(text, "Division par zro");
+ if ( num == TX_NOTINIT ) strcpy(text, "Variable non initialise");
+ if ( num == TX_BADTHROW ) strcpy(text, "Valeur ngative refuse pour ""throw""");
+ if ( num == TX_NORETVAL ) strcpy(text, "La fonction n'a pas retourn de rsultat");
+ if ( num == TX_NORUN ) strcpy(text, "Pas de fonction en excution");
if ( num == TX_NOCALL ) strcpy(text, "Appel d'une fonction inexistante");
if ( num == TX_NOCLASS ) strcpy(text, "Cette classe n'existe pas");
if ( num == TX_NULLPT ) strcpy(text, "Objet n'existe pas");
- if ( num == TX_OPNAN ) strcpy(text, "Op�ration sur un ""nan""");
- if ( num == TX_OUTARRAY ) strcpy(text, "Acc�s hors du tableau");
- if ( num == TX_STACKOVER ) strcpy(text, "D�bordement de la pile");
+ if ( num == TX_OPNAN ) strcpy(text, "Opration sur un ""nan""");
+ if ( num == TX_OUTARRAY ) strcpy(text, "Accs hors du tableau");
+ if ( num == TX_STACKOVER ) strcpy(text, "Dbordement de la pile");
if ( num == TX_DELETEDPT ) strcpy(text, "Objet inaccessible");
if ( num == TX_FILEOPEN ) strcpy(text, "Ouverture du fichier impossible");
if ( num == TX_NOTOPEN ) strcpy(text, "Le fichier n'est pas ouvert");
- if ( num == TX_ERRREAD ) strcpy(text, "Erreur � la lecture");
- if ( num == TX_ERRWRITE ) strcpy(text, "Erreur � l'�criture");
+ if ( num == TX_ERRREAD ) strcpy(text, "Erreur la lecture");
+ if ( num == TX_ERRWRITE ) strcpy(text, "Erreur l'criture");
}
if ( type == RES_KEY )
{
if ( num == 0 ) strcpy(text, "< aucune >");
- if ( num == VK_LEFT ) strcpy(text, "Fl�che Gauche");
- if ( num == VK_RIGHT ) strcpy(text, "Fl�che Droite");
- if ( num == VK_UP ) strcpy(text, "Fl�che Haut");
- if ( num == VK_DOWN ) strcpy(text, "Fl�che Bas");
+ if ( num == VK_LEFT ) strcpy(text, "Flche Gauche");
+ if ( num == VK_RIGHT ) strcpy(text, "Flche Droite");
+ if ( num == VK_UP ) strcpy(text, "Flche Haut");
+ if ( num == VK_DOWN ) strcpy(text, "Flche Bas");
if ( num == VK_CANCEL ) strcpy(text, "Control-break");
if ( num == VK_BACK ) strcpy(text, "<--");
if ( num == VK_TAB ) strcpy(text, "Tab");
if ( num == VK_CLEAR ) strcpy(text, "Clear");
- if ( num == VK_RETURN ) strcpy(text, "Entr�e");
+ if ( num == VK_RETURN ) strcpy(text, "Entre");
if ( num == VK_SHIFT ) strcpy(text, "Shift");
if ( num == VK_CONTROL ) strcpy(text, "Ctrl");
if ( num == VK_MENU ) strcpy(text, "Alt");
@@ -1750,15 +1750,15 @@ BOOL GetResourceBase(ResType type, int num, char* text)
if ( num == RT_VERSION_ID ) strcpy(text, "Wersja 1.9 /pl");
#endif
#if _NET | _SCHOOL
- if ( num == RT_VERSION_ID ) strcpy(text, "Szko�a 1.9 /pl");
+ if ( num == RT_VERSION_ID ) strcpy(text, "Szkoa 1.9 /pl");
#endif
#if _DEMO
if ( num == RT_VERSION_ID ) strcpy(text, "Demo 1.9 /pl");
#endif
if ( num == RT_DISINFO_TITLE ) strcpy(text, "SatCom");
- if ( num == RT_WINDOW_MAXIMIZED ) strcpy(text, "Powi�ksz");
+ if ( num == RT_WINDOW_MAXIMIZED ) strcpy(text, "Powiksz");
if ( num == RT_WINDOW_MINIMIZED ) strcpy(text, "Pomniejsz");
- if ( num == RT_WINDOW_STANDARD ) strcpy(text, "Normalna wielko��");
+ if ( num == RT_WINDOW_STANDARD ) strcpy(text, "Normalna wielko");
if ( num == RT_WINDOW_CLOSE ) strcpy(text, "Zamknij");
if ( num == RT_STUDIO_TITLE ) strcpy(text, "Edytor programu");
@@ -1769,25 +1769,25 @@ BOOL GetResourceBase(ResType type, int num, char* text)
if ( num == RT_TITLE_BASE ) strcpy(text, "COLOBOT");
if ( num == RT_TITLE_INIT ) strcpy(text, "COLOBOT");
- if ( num == RT_TITLE_TRAINER ) strcpy(text, "�wiczenia programistyczne");
+ if ( num == RT_TITLE_TRAINER ) strcpy(text, "wiczenia programistyczne");
if ( num == RT_TITLE_DEFI ) strcpy(text, "Wyzwania");
if ( num == RT_TITLE_MISSION ) strcpy(text, "Misje");
if ( num == RT_TITLE_FREE ) strcpy(text, "Swobodna gra");
- if ( num == RT_TITLE_USER ) strcpy(text, "Poziom u�ytkownika");
+ if ( num == RT_TITLE_USER ) strcpy(text, "Poziom uytkownika");
if ( num == RT_TITLE_PROTO ) strcpy(text, "Prototypy");
if ( num == RT_TITLE_SETUP ) strcpy(text, "Opcje");
- if ( num == RT_TITLE_NAME ) strcpy(text, "Imi� gracza");
- if ( num == RT_TITLE_PERSO ) strcpy(text, "Dostosuj wygl�d");
- if ( num == RT_TITLE_WRITE ) strcpy(text, "Zapisz bie��c� misj�");
- if ( num == RT_TITLE_READ ) strcpy(text, "Wczytaj zapisan� misj�");
+ if ( num == RT_TITLE_NAME ) strcpy(text, "Imi gracza");
+ if ( num == RT_TITLE_PERSO ) strcpy(text, "Dostosuj wygld");
+ if ( num == RT_TITLE_WRITE ) strcpy(text, "Zapisz biec misj");
+ if ( num == RT_TITLE_READ ) strcpy(text, "Wczytaj zapisan misj");
- if ( num == RT_PLAY_CHAPt ) strcpy(text, " Rozdzia�y:");
- if ( num == RT_PLAY_CHAPd ) strcpy(text, " Rozdzia�y:");
+ if ( num == RT_PLAY_CHAPt ) strcpy(text, " Rozdziay:");
+ if ( num == RT_PLAY_CHAPd ) strcpy(text, " Rozdziay:");
if ( num == RT_PLAY_CHAPm ) strcpy(text, " Planety:");
if ( num == RT_PLAY_CHAPf ) strcpy(text, " Planety:");
- if ( num == RT_PLAY_CHAPu ) strcpy(text, " Poziom u�ytkownika:");
+ if ( num == RT_PLAY_CHAPu ) strcpy(text, " Poziom uytkownika:");
if ( num == RT_PLAY_CHAPp ) strcpy(text, " Planety:");
- if ( num == RT_PLAY_LISTt ) strcpy(text, " �wiczenia w tym rozdziale:");
+ if ( num == RT_PLAY_LISTt ) strcpy(text, " wiczenia w tym rozdziale:");
if ( num == RT_PLAY_LISTd ) strcpy(text, " Wyzwania w tym rozdziale:");
if ( num == RT_PLAY_LISTm ) strcpy(text, " Misje na tej planecie:");
if ( num == RT_PLAY_LISTf ) strcpy(text, " Swobodna gra na tej planecie:");
@@ -1796,51 +1796,51 @@ BOOL GetResourceBase(ResType type, int num, char* text)
if ( num == RT_PLAY_RESUME ) strcpy(text, " Streszczenie:");
if ( num == RT_SETUP_DEVICE ) strcpy(text, " Sterowniki:");
- if ( num == RT_SETUP_MODE ) strcpy(text, " Rozdzielczo��:");
- if ( num == RT_SETUP_KEY1 ) strcpy(text, "1) Najpierw kliknij klawisz, kt�ry chcesz przedefiniowa�.");
- if ( num == RT_SETUP_KEY2 ) strcpy(text, "2) Nast�pnie naci�nij klawisz, kt�rego chcesz u�ywa�.");
+ if ( num == RT_SETUP_MODE ) strcpy(text, " Rozdzielczo:");
+ if ( num == RT_SETUP_KEY1 ) strcpy(text, "1) Najpierw kliknij klawisz, ktry chcesz przedefiniowa.");
+ if ( num == RT_SETUP_KEY2 ) strcpy(text, "2) Nastpnie nacinij klawisz, ktrego chcesz uywa.");
if ( num == RT_PERSO_FACE ) strcpy(text, "Rodzaj twarzy:");
if ( num == RT_PERSO_GLASSES ) strcpy(text, "Okulary:");
- if ( num == RT_PERSO_HAIR ) strcpy(text, "Kolor w�os�w:");
+ if ( num == RT_PERSO_HAIR ) strcpy(text, "Kolor wosw:");
if ( num == RT_PERSO_COMBI ) strcpy(text, "Kolor skafandra:");
- if ( num == RT_PERSO_BAND ) strcpy(text, "Kolor pask�w:");
+ if ( num == RT_PERSO_BAND ) strcpy(text, "Kolor paskw:");
if ( num == RT_DIALOG_TITLE ) strcpy(text, "COLOBOT");
- if ( num == RT_DIALOG_ABORT ) strcpy(text, "Opu�ci� misj�?");
- if ( num == RT_DIALOG_QUIT ) strcpy(text, "Czy na pewno chcesz opu�ci� gr� COLOBOT?");
- if ( num == RT_DIALOG_YES ) strcpy(text, "Przerwij\\Przerywa bie��c� misj�");
- if ( num == RT_DIALOG_NO ) strcpy(text, "Kontynuuj\\Kontynuuje bie��c� misj�");
- if ( num == RT_DIALOG_YESQUIT ) strcpy(text, "Zako�cz\\Ko�czy gr� COLOTOT");
- if ( num == RT_DIALOG_NOQUIT ) strcpy(text, "Kontynuuj\\Kontynuuje gr�");
- if ( num == RT_DIALOG_DELOBJ ) strcpy(text, "Czy na pewno chcesz zniszczy� zaznaczony budynek?");
- if ( num == RT_DIALOG_DELGAME ) strcpy(text, "Czy na pewno chcesz skasowa� gr� gracza %s? ");
- if ( num == RT_DIALOG_YESDEL ) strcpy(text, "Usu�");
+ if ( num == RT_DIALOG_ABORT ) strcpy(text, "Opuci misj?");
+ if ( num == RT_DIALOG_QUIT ) strcpy(text, "Czy na pewno chcesz opuci gr COLOBOT?");
+ if ( num == RT_DIALOG_YES ) strcpy(text, "Przerwij\\Przerywa biec misj");
+ if ( num == RT_DIALOG_NO ) strcpy(text, "Kontynuuj\\Kontynuuje biec misj");
+ if ( num == RT_DIALOG_YESQUIT ) strcpy(text, "Zakocz\\Koczy gr COLOTOT");
+ if ( num == RT_DIALOG_NOQUIT ) strcpy(text, "Kontynuuj\\Kontynuuje gr");
+ if ( num == RT_DIALOG_DELOBJ ) strcpy(text, "Czy na pewno chcesz zniszczy zaznaczony budynek?");
+ if ( num == RT_DIALOG_DELGAME ) strcpy(text, "Czy na pewno chcesz skasowa gr gracza %s? ");
+ if ( num == RT_DIALOG_YESDEL ) strcpy(text, "Usu");
if ( num == RT_DIALOG_NODEL ) strcpy(text, "Anuluj");
if ( num == RT_DIALOG_LOADING ) strcpy(text, "WCZYTYWANIE");
- if ( num == RT_STUDIO_LISTTT ) strcpy(text, "Skr�ty klawiszowe (\\key cbot;)");
- if ( num == RT_STUDIO_COMPOK ) strcpy(text, "Program skompilowany (0 b��d�w)");
- if ( num == RT_STUDIO_PROGSTOP ) strcpy(text, "Program zako�czony");
+ if ( num == RT_STUDIO_LISTTT ) strcpy(text, "Skrty klawiszowe (\\key cbot;)");
+ if ( num == RT_STUDIO_COMPOK ) strcpy(text, "Program skompilowany (0 bdw)");
+ if ( num == RT_STUDIO_PROGSTOP ) strcpy(text, "Program zakoczony");
- if ( num == RT_SATCOM_LIST ) strcpy(text, "\\b;Lista obiekt�w\n");
+ if ( num == RT_SATCOM_LIST ) strcpy(text, "\\b;Lista obiektw\n");
if ( num == RT_SATCOM_BOT ) strcpy(text, "\\b;Roboty\n");
if ( num == RT_SATCOM_BUILDING ) strcpy(text, "\\b;Budynki\n");
if ( num == RT_SATCOM_FRET ) strcpy(text, "\\b;Obiekty ruchome\n");
if ( num == RT_SATCOM_ALIEN ) strcpy(text, "\\b;Obcy\n");
if ( num == RT_SATCOM_NULL ) strcpy(text, "\\c; (brak)\\n;\n");
- if ( num == RT_SATCOM_ERROR1 ) strcpy(text, "\\b;B��d\n");
- if ( num == RT_SATCOM_ERROR2 ) strcpy(text, "Lista jest dost�pna jedynie gdy dzia�a \\l;stacja radarowa\\u object\\radar;.\n");
+ if ( num == RT_SATCOM_ERROR1 ) strcpy(text, "\\b;Bd\n");
+ if ( num == RT_SATCOM_ERROR2 ) strcpy(text, "Lista jest dostpna jedynie gdy dziaa \\l;stacja radarowa\\u object\\radar;.\n");
- if ( num == RT_IO_OPEN ) strcpy(text, "Otw�rz");
+ if ( num == RT_IO_OPEN ) strcpy(text, "Otwrz");
if ( num == RT_IO_SAVE ) strcpy(text, "Zapisz");
if ( num == RT_IO_LIST ) strcpy(text, "Folder: %s");
if ( num == RT_IO_NAME ) strcpy(text, "Nazwa:");
if ( num == RT_IO_DIR ) strcpy(text, "Folder:");
if ( num == RT_IO_PRIVATE ) strcpy(text, "Prywatny\\Folder prywatny");
- if ( num == RT_IO_PUBLIC ) strcpy(text, "Publiczny\\Folder og�lnodost�pny");
+ if ( num == RT_IO_PUBLIC ) strcpy(text, "Publiczny\\Folder oglnodostpny");
- if ( num == RT_GENERIC_DEV1 ) strcpy(text, "Tw�rcy:");
+ if ( num == RT_GENERIC_DEV1 ) strcpy(text, "Twrcy:");
if ( num == RT_GENERIC_DEV2 ) strcpy(text, "www.epsitec.com");
//? if ( num == RT_GENERIC_EDIT1 ) strcpy(text, "Wersja angielska wydana przez:");
//? if ( num == RT_GENERIC_EDIT2 ) strcpy(text, "www.?.com");
@@ -1852,126 +1852,126 @@ BOOL GetResourceBase(ResType type, int num, char* text)
{
if ( num == EVENT_BUTTON_OK ) strcpy(text, "OK");
if ( num == EVENT_BUTTON_CANCEL ) strcpy(text, "Anuluj");
- if ( num == EVENT_BUTTON_NEXT ) strcpy(text, "Nast�pny");
+ if ( num == EVENT_BUTTON_NEXT ) strcpy(text, "Nastpny");
if ( num == EVENT_BUTTON_PREV ) strcpy(text, "Poprzedni");
if ( num == EVENT_BUTTON_QUIT ) strcpy(text, "Menu (\\key quit;)");
if ( num == EVENT_DIALOG_OK ) strcpy(text, "OK");
if ( num == EVENT_DIALOG_CANCEL ) strcpy(text, "Anuluj");
- if ( num == EVENT_INTERFACE_TRAINER) strcpy(text, "�wiczenia\\�wiczenia programistyczne");
+ if ( num == EVENT_INTERFACE_TRAINER) strcpy(text, "wiczenia\\wiczenia programistyczne");
if ( num == EVENT_INTERFACE_DEFI ) strcpy(text, "Wyzwania\\Wyzwania programistyczne");
- if ( num == EVENT_INTERFACE_MISSION) strcpy(text, "Misje\\Wybierz misj�");
- if ( num == EVENT_INTERFACE_FREE ) strcpy(text, "Swobodna gra\\Swobodna gra bez konkretnych cel�w");
- if ( num == EVENT_INTERFACE_USER ) strcpy(text, "Poziom\\Poziomy u�ytkownika");
+ if ( num == EVENT_INTERFACE_MISSION) strcpy(text, "Misje\\Wybierz misj");
+ if ( num == EVENT_INTERFACE_FREE ) strcpy(text, "Swobodna gra\\Swobodna gra bez konkretnych celw");
+ if ( num == EVENT_INTERFACE_USER ) strcpy(text, "Poziom\\Poziomy uytkownika");
if ( num == EVENT_INTERFACE_PROTO ) strcpy(text, "Prototypy\\Prototypy w trakcie rozwijania");
- if ( num == EVENT_INTERFACE_NAME ) strcpy(text, "Nowy gracz\\Wybierz imi� gracza");
+ if ( num == EVENT_INTERFACE_NAME ) strcpy(text, "Nowy gracz\\Wybierz imi gracza");
if ( num == EVENT_INTERFACE_SETUP ) strcpy(text, "Opcje\\Preferencje");
- if ( num == EVENT_INTERFACE_AGAIN ) strcpy(text, "Uruchom ponownie\\Uruchamia ponownie misj� od pocz�tku");
- if ( num == EVENT_INTERFACE_WRITE ) strcpy(text, "Zapisz\\Zapisuje bie��c� misj�");
- if ( num == EVENT_INTERFACE_READ ) strcpy(text, "Wczytaj\\Wczytuje zapisan� misj�");
- if ( num == EVENT_INTERFACE_ABORT ) strcpy(text, "\\Powr�� do gry COLOBOT");
- if ( num == EVENT_INTERFACE_QUIT ) strcpy(text, "Zako�cz\\Ko�czy gr� COLOTOT");
+ if ( num == EVENT_INTERFACE_AGAIN ) strcpy(text, "Uruchom ponownie\\Uruchamia ponownie misj od pocztku");
+ if ( num == EVENT_INTERFACE_WRITE ) strcpy(text, "Zapisz\\Zapisuje biec misj");
+ if ( num == EVENT_INTERFACE_READ ) strcpy(text, "Wczytaj\\Wczytuje zapisan misj");
+ if ( num == EVENT_INTERFACE_ABORT ) strcpy(text, "\\Powr do gry COLOBOT");
+ if ( num == EVENT_INTERFACE_QUIT ) strcpy(text, "Zakocz\\Koczy gr COLOTOT");
if ( num == EVENT_INTERFACE_BACK ) strcpy(text, "<< Wstecz \\Wraca do poprzedniego ekranu");
- if ( num == EVENT_INTERFACE_PLAY ) strcpy(text, "Graj\\Rozpoczyna misj�!");
- if ( num == EVENT_INTERFACE_SETUPd ) strcpy(text, "Urz�dzenie\\Ustawienia sterownika i rozdzielczo�ci");
+ if ( num == EVENT_INTERFACE_PLAY ) strcpy(text, "Graj\\Rozpoczyna misj!");
+ if ( num == EVENT_INTERFACE_SETUPd ) strcpy(text, "Urzdzenie\\Ustawienia sterownika i rozdzielczoci");
if ( num == EVENT_INTERFACE_SETUPg ) strcpy(text, "Grafika\\Ustawienia grafiki");
if ( num == EVENT_INTERFACE_SETUPp ) strcpy(text, "Gra\\Ustawienia gry");
if ( num == EVENT_INTERFACE_SETUPc ) strcpy(text, "Sterowanie\\Ustawienia klawiatury, joysticka i myszy");
- if ( num == EVENT_INTERFACE_SETUPs ) strcpy(text, "D�wi�k\\G�o�no�� muzyki i d�wi�k�w gry");
+ if ( num == EVENT_INTERFACE_SETUPs ) strcpy(text, "Dwik\\Gono muzyki i dwikw gry");
if ( num == EVENT_INTERFACE_DEVICE ) strcpy(text, "Jednostka");
- if ( num == EVENT_INTERFACE_RESOL ) strcpy(text, "Rozdzielczo��");
- if ( num == EVENT_INTERFACE_FULL ) strcpy(text, "Pe�ny ekran\\Pe�ny ekran lub tryb okna");
+ if ( num == EVENT_INTERFACE_RESOL ) strcpy(text, "Rozdzielczo");
+ if ( num == EVENT_INTERFACE_FULL ) strcpy(text, "Peny ekran\\Peny ekran lub tryb okna");
if ( num == EVENT_INTERFACE_APPLY ) strcpy(text, "Zastosuj zmiany\\Aktywuje zmienione ustawienia");
- if ( num == EVENT_INTERFACE_TOTO ) strcpy(text, "Robbie\\Tw�j asystent");
+ if ( num == EVENT_INTERFACE_TOTO ) strcpy(text, "Robbie\\Twj asystent");
if ( num == EVENT_INTERFACE_SHADOW ) strcpy(text, "Cienie\\Cienie na ziemi");
if ( num == EVENT_INTERFACE_GROUND ) strcpy(text, "Znaki na ziemi\\Znaki na ziemi");
- if ( num == EVENT_INTERFACE_DIRTY ) strcpy(text, "Kurz\\Kurz i br�d na robotach i budynkach");
- if ( num == EVENT_INTERFACE_FOG ) strcpy(text, "Mg�a\\Mg�a");
- if ( num == EVENT_INTERFACE_LENS ) strcpy(text, "Promienie s�oneczne\\Promienie s�oneczne na niebie");
- if ( num == EVENT_INTERFACE_SKY ) strcpy(text, "Niebo\\Chmury i mg�awice");
+ if ( num == EVENT_INTERFACE_DIRTY ) strcpy(text, "Kurz\\Kurz i brd na robotach i budynkach");
+ if ( num == EVENT_INTERFACE_FOG ) strcpy(text, "Mga\\Mga");
+ if ( num == EVENT_INTERFACE_LENS ) strcpy(text, "Promienie soneczne\\Promienie soneczne na niebie");
+ if ( num == EVENT_INTERFACE_SKY ) strcpy(text, "Niebo\\Chmury i mgawice");
if ( num == EVENT_INTERFACE_PLANET ) strcpy(text, "Planety i gwiazdy\\Obiekty astronomiczne na niebie");
- if ( num == EVENT_INTERFACE_LIGHT ) strcpy(text, "Dynamiczne o�wietlenie\\Ruchome �r�d�a �wiat�a");
- if ( num == EVENT_INTERFACE_PARTI ) strcpy(text, "Liczba cz�stek\\Wybuchy, kurz, odbicia, itp.");
- if ( num == EVENT_INTERFACE_CLIP ) strcpy(text, "G��boko�� pola\\Maksymalna widoczno��");
- if ( num == EVENT_INTERFACE_DETAIL ) strcpy(text, "Szczeg�y\\Jako�� wizualna obiekt�w 3D");
- if ( num == EVENT_INTERFACE_TEXTURE) strcpy(text, "Tekstury\\Jako�� tekstur ");
- if ( num == EVENT_INTERFACE_GADGET ) strcpy(text, "Ilo�� element�w dekoracyjnych \\Ilo�� element�w czysto dekoracyjnych");
- if ( num == EVENT_INTERFACE_RAIN ) strcpy(text, "Cz�stki w interfejsie\\Para i iskry z silnik�w w interfejsie");
- if ( num == EVENT_INTERFACE_GLINT ) strcpy(text, "Odbicia na przyciskach \\�wiec�ce przyciski");
- if ( num == EVENT_INTERFACE_TOOLTIP) strcpy(text, "Dymki pomocy\\Wyja�nia funkcje przycisk�w");
- if ( num == EVENT_INTERFACE_MOVIES ) strcpy(text, "Sekwencje filmowe\\Filmy przed rozpocz�ciem i na zako�czenie misji");
- if ( num == EVENT_INTERFACE_NICERST) strcpy(text, "Ko�cowy film\\Film na zako�czenie �wicze�");
- if ( num == EVENT_INTERFACE_HIMSELF) strcpy(text, "Przyjacielski ogie�\\W�asne strza�y uszkadzaj� Twoje obiekty");
- if ( num == EVENT_INTERFACE_SCROLL ) strcpy(text, "Przewijanie\\Ekran jest przewijany gdy mysz dotknie prawej lub lewej jego kraw�dzi");
- if ( num == EVENT_INTERFACE_INVERTX) strcpy(text, "Odwr�cenie myszy X\\Odwr�cenie kierunk�w przewijania na w poziomie");
- if ( num == EVENT_INTERFACE_INVERTY) strcpy(text, "Odwr�cenie myszy Y\\Odwr�cenie kierunk�w przewijania na w pionie");
- if ( num == EVENT_INTERFACE_EFFECT ) strcpy(text, "Wstrz�sy przy wybuchach\\Ekran trz�sie si� podczas wybuch�w");
- if ( num == EVENT_INTERFACE_MOUSE ) strcpy(text, "Cie� myszy\\Dodaje cie� kursorowi myszy");
- if ( num == EVENT_INTERFACE_EDITMODE) strcpy(text, "Automatyczne wci�cia\\Podczas edycji programu");
- if ( num == EVENT_INTERFACE_EDITVALUE)strcpy(text, "Du�e wci�cie\\2 lub 4 spacje wci�cia na ka�dy poziom zdefiniowany przez klamry");
+ if ( num == EVENT_INTERFACE_LIGHT ) strcpy(text, "Dynamiczne owietlenie\\Ruchome rda wiata");
+ if ( num == EVENT_INTERFACE_PARTI ) strcpy(text, "Liczba czstek\\Wybuchy, kurz, odbicia, itp.");
+ if ( num == EVENT_INTERFACE_CLIP ) strcpy(text, "Gboko pola\\Maksymalna widoczno");
+ if ( num == EVENT_INTERFACE_DETAIL ) strcpy(text, "Szczegy\\Jako wizualna obiektw 3D");
+ if ( num == EVENT_INTERFACE_TEXTURE) strcpy(text, "Tekstury\\Jako tekstur ");
+ if ( num == EVENT_INTERFACE_GADGET ) strcpy(text, "Ilo elementw dekoracyjnych \\Ilo elementw czysto dekoracyjnych");
+ if ( num == EVENT_INTERFACE_RAIN ) strcpy(text, "Czstki w interfejsie\\Para i iskry z silnikw w interfejsie");
+ if ( num == EVENT_INTERFACE_GLINT ) strcpy(text, "Odbicia na przyciskach \\wiecce przyciski");
+ if ( num == EVENT_INTERFACE_TOOLTIP) strcpy(text, "Dymki pomocy\\Wyjania funkcje przyciskw");
+ if ( num == EVENT_INTERFACE_MOVIES ) strcpy(text, "Sekwencje filmowe\\Filmy przed rozpoczciem i na zakoczenie misji");
+ if ( num == EVENT_INTERFACE_NICERST) strcpy(text, "Kocowy film\\Film na zakoczenie wicze");
+ if ( num == EVENT_INTERFACE_HIMSELF) strcpy(text, "Przyjacielski ogie\\Wasne strzay uszkadzaj Twoje obiekty");
+ if ( num == EVENT_INTERFACE_SCROLL ) strcpy(text, "Przewijanie\\Ekran jest przewijany gdy mysz dotknie prawej lub lewej jego krawdzi");
+ if ( num == EVENT_INTERFACE_INVERTX) strcpy(text, "Odwrcenie myszy X\\Odwrcenie kierunkw przewijania na w poziomie");
+ if ( num == EVENT_INTERFACE_INVERTY) strcpy(text, "Odwrcenie myszy Y\\Odwrcenie kierunkw przewijania na w pionie");
+ if ( num == EVENT_INTERFACE_EFFECT ) strcpy(text, "Wstrzsy przy wybuchach\\Ekran trzsie si podczas wybuchw");
+ if ( num == EVENT_INTERFACE_MOUSE ) strcpy(text, "Cie myszy\\Dodaje cie kursorowi myszy");
+ if ( num == EVENT_INTERFACE_EDITMODE) strcpy(text, "Automatyczne wcicia\\Podczas edycji programu");
+ if ( num == EVENT_INTERFACE_EDITVALUE)strcpy(text, "Due wcicie\\2 lub 4 spacje wcicia na kady poziom zdefiniowany przez klamry");
if ( num == EVENT_INTERFACE_KDEF ) strcpy(text, "Standardowa kontrola\\Standardowe klawisze funkcyjne");
- if ( num == EVENT_INTERFACE_KLEFT ) strcpy(text, "Skr�� w lewo\\obraca robota w lewo");
- if ( num == EVENT_INTERFACE_KRIGHT ) strcpy(text, "Obr�� w prawo\\obraca robota w prawo");
- if ( num == EVENT_INTERFACE_KUP ) strcpy(text, "Naprz�d\\Porusza do przodu");
- if ( num == EVENT_INTERFACE_KDOWN ) strcpy(text, "Wstecz\\Porusza do ty�u");
- if ( num == EVENT_INTERFACE_KGUP ) strcpy(text, "W g�r�\\Zwi�ksza moc silnika'");
- if ( num == EVENT_INTERFACE_KGDOWN ) strcpy(text, "W d�\\Zmniejsza moc silnika");
- if ( num == EVENT_INTERFACE_KCAMERA) strcpy(text, "Zmie� kamer�\\Prze��cza pomi�dzy kamer� pok�adow� i �ledz�c�");
+ if ( num == EVENT_INTERFACE_KLEFT ) strcpy(text, "Skr w lewo\\obraca robota w lewo");
+ if ( num == EVENT_INTERFACE_KRIGHT ) strcpy(text, "Obr w prawo\\obraca robota w prawo");
+ if ( num == EVENT_INTERFACE_KUP ) strcpy(text, "Naprzd\\Porusza do przodu");
+ if ( num == EVENT_INTERFACE_KDOWN ) strcpy(text, "Wstecz\\Porusza do tyu");
+ if ( num == EVENT_INTERFACE_KGUP ) strcpy(text, "W gr\\Zwiksza moc silnika'");
+ if ( num == EVENT_INTERFACE_KGDOWN ) strcpy(text, "W d\\Zmniejsza moc silnika");
+ if ( num == EVENT_INTERFACE_KCAMERA) strcpy(text, "Zmie kamer\\Przecza pomidzy kamer pokadow i ledzc");
if ( num == EVENT_INTERFACE_KDESEL ) strcpy(text, "Poprzedni obiekt\\Zaznacz poprzedni obiekt");
- if ( num == EVENT_INTERFACE_KACTION) strcpy(text, "Standardowa akcja\\Standardowa akcja robota (podnie�/upu��, strzelaj, szukaj, itp.)");
- if ( num == EVENT_INTERFACE_KNEAR ) strcpy(text, "Kamera bli�ej\\Przybli�a kamer�");
- if ( num == EVENT_INTERFACE_KAWAY ) strcpy(text, "Kamera dalej\\Oddala kamer�");
- if ( num == EVENT_INTERFACE_KNEXT ) strcpy(text, "Nast�pny obiekt\\Zaznacza nast�pny obiekt");
- if ( num == EVENT_INTERFACE_KHUMAN ) strcpy(text, "Zaznacz astronaut�\\Zaznacza astronaut�");
- if ( num == EVENT_INTERFACE_KQUIT ) strcpy(text, "Zako�cz\\Ko�czy bie��c� misj� lub �wiczenie");
- if ( num == EVENT_INTERFACE_KHELP ) strcpy(text, "Rozkazy\\Pokazuje rozkazy dotycz�ce bie��cej misji");
- if ( num == EVENT_INTERFACE_KPROG ) strcpy(text, "Podr�cznik programowania");
- if ( num == EVENT_INTERFACE_KCBOT ) strcpy(text, "Pomoc dot. s��w kluczowych\\Dok�adniejsza pomoc na temat s��w kluczowych");
- if ( num == EVENT_INTERFACE_KVISIT ) strcpy(text, "Miejsce nadania wiadomo�ci\\Pokazuje sk�d zosta�a wys�ana ostatnia wiadomo��");
- if ( num == EVENT_INTERFACE_KSPEED10) strcpy(text, "Pr�dko�� 1,0x\\Pr�dko�� normalna");
- if ( num == EVENT_INTERFACE_KSPEED15) strcpy(text, "Pr�dko�� 1,5x\\1,5 raza szybciej");
- if ( num == EVENT_INTERFACE_KSPEED20) strcpy(text, "Pr�dko�� 2,0x\\Dwa razy szybciej");
- if ( num == EVENT_INTERFACE_KSPEED30) strcpy(text, "Pr�dko�� 3,0x\\Trzy razy szybciej");
-
- if ( num == EVENT_INTERFACE_VOLSOUND) strcpy(text, "Efekty d�wi�kowe:\\G�o�no�� silnik�w, g�os�w, strza��w, itp.");
- if ( num == EVENT_INTERFACE_VOLMUSIC) strcpy(text, "Muzyka w tle :\\G�o�no�� �cie�ek d�wi�kowych z p�yty CD");
- if ( num == EVENT_INTERFACE_SOUND3D) strcpy(text, "D�wi�k 3D\\Przestrzenne pozycjonowanie d�wi�k�w");
-
- if ( num == EVENT_INTERFACE_MIN ) strcpy(text, "Najni�sza\\Minimalna jako�� grafiki (najwy�sza cz�stotliwo�� od�wie�ania)");
- if ( num == EVENT_INTERFACE_NORM ) strcpy(text, "Normalna\\Normalna jako�� grafiki");
- if ( num == EVENT_INTERFACE_MAX ) strcpy(text, "Najwy�sza\\Maksymalna jako�� grafiki (najni�sza cz�stotliwo�� od�wie�ania)");
-
- if ( num == EVENT_INTERFACE_SILENT ) strcpy(text, "Cisza\\Bez d�wi�k�w");
- if ( num == EVENT_INTERFACE_NOISY ) strcpy(text, "Normalne\\Normalna g�o�no�� d�wi�k�w");
-
- if ( num == EVENT_INTERFACE_JOYSTICK) strcpy(text, "U�ywaj joysticka\\Joystick lub klawiatura");
- if ( num == EVENT_INTERFACE_SOLUCE ) strcpy(text, "Dost�p do rozwi�zania\\Pokazuje rozwi�zanie (szczeg�owe instrukcje dotycz�ce misji)");
-
- if ( num == EVENT_INTERFACE_NEDIT ) strcpy(text, "\\Nowe imi� gracza");
+ if ( num == EVENT_INTERFACE_KACTION) strcpy(text, "Standardowa akcja\\Standardowa akcja robota (podnie/upu, strzelaj, szukaj, itp.)");
+ if ( num == EVENT_INTERFACE_KNEAR ) strcpy(text, "Kamera bliej\\Przyblia kamer");
+ if ( num == EVENT_INTERFACE_KAWAY ) strcpy(text, "Kamera dalej\\Oddala kamer");
+ if ( num == EVENT_INTERFACE_KNEXT ) strcpy(text, "Nastpny obiekt\\Zaznacza nastpny obiekt");
+ if ( num == EVENT_INTERFACE_KHUMAN ) strcpy(text, "Zaznacz astronaut\\Zaznacza astronaut");
+ if ( num == EVENT_INTERFACE_KQUIT ) strcpy(text, "Zakocz\\Koczy biec misj lub wiczenie");
+ if ( num == EVENT_INTERFACE_KHELP ) strcpy(text, "Rozkazy\\Pokazuje rozkazy dotyczce biecej misji");
+ if ( num == EVENT_INTERFACE_KPROG ) strcpy(text, "Podrcznik programowania");
+ if ( num == EVENT_INTERFACE_KCBOT ) strcpy(text, "Pomoc dot. sw kluczowych\\Dokadniejsza pomoc na temat sw kluczowych");
+ if ( num == EVENT_INTERFACE_KVISIT ) strcpy(text, "Miejsce nadania wiadomoci\\Pokazuje skd zostaa wysana ostatnia wiadomo");
+ if ( num == EVENT_INTERFACE_KSPEED10) strcpy(text, "Prdko 1,0x\\Prdko normalna");
+ if ( num == EVENT_INTERFACE_KSPEED15) strcpy(text, "Prdko 1,5x\\1,5 raza szybciej");
+ if ( num == EVENT_INTERFACE_KSPEED20) strcpy(text, "Prdko 2,0x\\Dwa razy szybciej");
+ if ( num == EVENT_INTERFACE_KSPEED30) strcpy(text, "Prdko 3,0x\\Trzy razy szybciej");
+
+ if ( num == EVENT_INTERFACE_VOLSOUND) strcpy(text, "Efekty dwikowe:\\Gono silnikw, gosw, strzaw, itp.");
+ if ( num == EVENT_INTERFACE_VOLMUSIC) strcpy(text, "Muzyka w tle :\\Gono cieek dwikowych z pyty CD");
+ if ( num == EVENT_INTERFACE_SOUND3D) strcpy(text, "Dwik 3D\\Przestrzenne pozycjonowanie dwikw");
+
+ if ( num == EVENT_INTERFACE_MIN ) strcpy(text, "Najnisza\\Minimalna jako grafiki (najwysza czstotliwo odwieania)");
+ if ( num == EVENT_INTERFACE_NORM ) strcpy(text, "Normalna\\Normalna jako grafiki");
+ if ( num == EVENT_INTERFACE_MAX ) strcpy(text, "Najwysza\\Maksymalna jako grafiki (najnisza czstotliwo odwieania)");
+
+ if ( num == EVENT_INTERFACE_SILENT ) strcpy(text, "Cisza\\Bez dwikw");
+ if ( num == EVENT_INTERFACE_NOISY ) strcpy(text, "Normalne\\Normalna gono dwikw");
+
+ if ( num == EVENT_INTERFACE_JOYSTICK) strcpy(text, "Uywaj joysticka\\Joystick lub klawiatura");
+ if ( num == EVENT_INTERFACE_SOLUCE ) strcpy(text, "Dostp do rozwizania\\Pokazuje rozwizanie (szczegowe instrukcje dotyczce misji)");
+
+ if ( num == EVENT_INTERFACE_NEDIT ) strcpy(text, "\\Nowe imi gracza");
if ( num == EVENT_INTERFACE_NOK ) strcpy(text, "OK\\Wybiera zaznaczonego gracza");
- if ( num == EVENT_INTERFACE_NCANCEL) strcpy(text, "Anuluj\\Zachowuje bie��ce imi� gracza");
- if ( num == EVENT_INTERFACE_NDELETE) strcpy(text, "Usu� gracza\\Usuwa gracza z listy");
- if ( num == EVENT_INTERFACE_NLABEL ) strcpy(text, "Imi� gracza");
+ if ( num == EVENT_INTERFACE_NCANCEL) strcpy(text, "Anuluj\\Zachowuje biece imi gracza");
+ if ( num == EVENT_INTERFACE_NDELETE) strcpy(text, "Usu gracza\\Usuwa gracza z listy");
+ if ( num == EVENT_INTERFACE_NLABEL ) strcpy(text, "Imi gracza");
- if ( num == EVENT_INTERFACE_IOWRITE) strcpy(text, "Zapisz\\Zapisuje bie��c� misj�");
- if ( num == EVENT_INTERFACE_IOREAD ) strcpy(text, "Wczytaj\\Wczytuje zaznaczon� misj�");
+ if ( num == EVENT_INTERFACE_IOWRITE) strcpy(text, "Zapisz\\Zapisuje biec misj");
+ if ( num == EVENT_INTERFACE_IOREAD ) strcpy(text, "Wczytaj\\Wczytuje zaznaczon misj");
if ( num == EVENT_INTERFACE_IOLIST ) strcpy(text, "Lista zapisanych misji");
if ( num == EVENT_INTERFACE_IOLABEL) strcpy(text, "Nazwa pliku:");
if ( num == EVENT_INTERFACE_IONAME ) strcpy(text, "Nazwa misji");
if ( num == EVENT_INTERFACE_IOIMAGE) strcpy(text, "Fotografia");
- if ( num == EVENT_INTERFACE_IODELETE) strcpy(text, "Usu�\\Usuwa zaznaczony plik");
+ if ( num == EVENT_INTERFACE_IODELETE) strcpy(text, "Usu\\Usuwa zaznaczony plik");
- if ( num == EVENT_INTERFACE_PERSO ) strcpy(text, "Wygl�d\\Wybierz swoj� posta�");
+ if ( num == EVENT_INTERFACE_PERSO ) strcpy(text, "Wygld\\Wybierz swoj posta");
if ( num == EVENT_INTERFACE_POK ) strcpy(text, "OK");
if ( num == EVENT_INTERFACE_PCANCEL) strcpy(text, "Anuluj");
- if ( num == EVENT_INTERFACE_PDEF ) strcpy(text, "Standardowe\\Standardowe ustawienia wygl�du");
- if ( num == EVENT_INTERFACE_PHEAD ) strcpy(text, "G�owa\\Twarz i w�osy");
+ if ( num == EVENT_INTERFACE_PDEF ) strcpy(text, "Standardowe\\Standardowe ustawienia wygldu");
+ if ( num == EVENT_INTERFACE_PHEAD ) strcpy(text, "Gowa\\Twarz i wosy");
if ( num == EVENT_INTERFACE_PBODY ) strcpy(text, "Skafander\\Skafander astronauty");
- if ( num == EVENT_INTERFACE_PLROT ) strcpy(text, "\\Obr�� w lewo");
- if ( num == EVENT_INTERFACE_PRROT ) strcpy(text, "\\Obr�� w prawo");
+ if ( num == EVENT_INTERFACE_PLROT ) strcpy(text, "\\Obr w lewo");
+ if ( num == EVENT_INTERFACE_PRROT ) strcpy(text, "\\Obr w prawo");
if ( num == EVENT_INTERFACE_PCRa ) strcpy(text, "Czerwony");
if ( num == EVENT_INTERFACE_PCGa ) strcpy(text, "Zielony");
if ( num == EVENT_INTERFACE_PCBa ) strcpy(text, "Niebieski");
@@ -1982,7 +1982,7 @@ BOOL GetResourceBase(ResType type, int num, char* text)
if ( num == EVENT_INTERFACE_PFACE2 ) strcpy(text, "\\Twarz 4");
if ( num == EVENT_INTERFACE_PFACE3 ) strcpy(text, "\\Twarz 3");
if ( num == EVENT_INTERFACE_PFACE4 ) strcpy(text, "\\Twarz 2");
- if ( num == EVENT_INTERFACE_PGLASS0) strcpy(text, "\\Bez okular�w");
+ if ( num == EVENT_INTERFACE_PGLASS0) strcpy(text, "\\Bez okularw");
if ( num == EVENT_INTERFACE_PGLASS1) strcpy(text, "\\Okulary 1");
if ( num == EVENT_INTERFACE_PGLASS2) strcpy(text, "\\Okulary 2");
if ( num == EVENT_INTERFACE_PGLASS3) strcpy(text, "\\Okulary 3");
@@ -1990,134 +1990,134 @@ BOOL GetResourceBase(ResType type, int num, char* text)
if ( num == EVENT_INTERFACE_PGLASS5) strcpy(text, "\\Okulary 5");
if ( num == EVENT_OBJECT_DESELECT ) strcpy(text, "Poprzednie zaznaczenie (\\key desel;)");
- if ( num == EVENT_OBJECT_LEFT ) strcpy(text, "Skr�� w lewo (\\key left;)");
- if ( num == EVENT_OBJECT_RIGHT ) strcpy(text, "Skr�� w prawo (\\key right;)");
- if ( num == EVENT_OBJECT_UP ) strcpy(text, "Naprz�d (\\key up;)");
+ if ( num == EVENT_OBJECT_LEFT ) strcpy(text, "Skr w lewo (\\key left;)");
+ if ( num == EVENT_OBJECT_RIGHT ) strcpy(text, "Skr w prawo (\\key right;)");
+ if ( num == EVENT_OBJECT_UP ) strcpy(text, "Naprzd (\\key up;)");
if ( num == EVENT_OBJECT_DOWN ) strcpy(text, "Cofnij (\\key down;)");
- if ( num == EVENT_OBJECT_GASUP ) strcpy(text, "G�ra (\\key gup;)");
- if ( num == EVENT_OBJECT_GASDOWN ) strcpy(text, "D� (\\key gdown;)");
- if ( num == EVENT_OBJECT_HTAKE ) strcpy(text, "Podnie� lub upu�� (\\key action;)");
- if ( num == EVENT_OBJECT_MTAKE ) strcpy(text, "Podnie� lub upu�� (\\key action;)");
+ if ( num == EVENT_OBJECT_GASUP ) strcpy(text, "Gra (\\key gup;)");
+ if ( num == EVENT_OBJECT_GASDOWN ) strcpy(text, "D (\\key gdown;)");
+ if ( num == EVENT_OBJECT_HTAKE ) strcpy(text, "Podnie lub upu (\\key action;)");
+ if ( num == EVENT_OBJECT_MTAKE ) strcpy(text, "Podnie lub upu (\\key action;)");
if ( num == EVENT_OBJECT_MFRONT ) strcpy(text, "..przed");
if ( num == EVENT_OBJECT_MBACK ) strcpy(text, "..za");
if ( num == EVENT_OBJECT_MPOWER ) strcpy(text, "..ogniwo elektryczne");
- if ( num == EVENT_OBJECT_BHELP ) strcpy(text, "Rozkazy dotycz�ce misji (\\key help;)");
- if ( num == EVENT_OBJECT_BTAKEOFF ) strcpy(text, "Odle�, aby zako�czy� misj�");
- if ( num == EVENT_OBJECT_BDERRICK ) strcpy(text, "Zbuduj kopalni�");
- if ( num == EVENT_OBJECT_BSTATION ) strcpy(text, "Zbuduj elektrowni�");
- if ( num == EVENT_OBJECT_BFACTORY ) strcpy(text, "Zbuduj fabryk� robot�w");
+ if ( num == EVENT_OBJECT_BHELP ) strcpy(text, "Rozkazy dotyczce misji (\\key help;)");
+ if ( num == EVENT_OBJECT_BTAKEOFF ) strcpy(text, "Odle, aby zakoczy misj");
+ if ( num == EVENT_OBJECT_BDERRICK ) strcpy(text, "Zbuduj kopalni");
+ if ( num == EVENT_OBJECT_BSTATION ) strcpy(text, "Zbuduj elektrowni");
+ if ( num == EVENT_OBJECT_BFACTORY ) strcpy(text, "Zbuduj fabryk robotw");
if ( num == EVENT_OBJECT_BREPAIR ) strcpy(text, "Zbuduj warsztat");
- if ( num == EVENT_OBJECT_BCONVERT ) strcpy(text, "Zbuduj hut�");
- if ( num == EVENT_OBJECT_BTOWER ) strcpy(text, "Zbuduj wie�� obronn�");
+ if ( num == EVENT_OBJECT_BCONVERT ) strcpy(text, "Zbuduj hut");
+ if ( num == EVENT_OBJECT_BTOWER ) strcpy(text, "Zbuduj wie obronn");
if ( num == EVENT_OBJECT_BRESEARCH ) strcpy(text, "Zbuduj centrum badawcze");
- if ( num == EVENT_OBJECT_BRADAR ) strcpy(text, "Zbuduj stacj� radarow�");
- if ( num == EVENT_OBJECT_BENERGY ) strcpy(text, "Zbuduj fabryk� ogniw elektrycznych");
+ if ( num == EVENT_OBJECT_BRADAR ) strcpy(text, "Zbuduj stacj radarow");
+ if ( num == EVENT_OBJECT_BENERGY ) strcpy(text, "Zbuduj fabryk ogniw elektrycznych");
if ( num == EVENT_OBJECT_BLABO ) strcpy(text, "Zbuduj laboratorium");
- if ( num == EVENT_OBJECT_BNUCLEAR ) strcpy(text, "Zbuduj elektrowni� atomow�");
+ if ( num == EVENT_OBJECT_BNUCLEAR ) strcpy(text, "Zbuduj elektrowni atomow");
if ( num == EVENT_OBJECT_BPARA ) strcpy(text, "Zbuduj odgromnik");
- if ( num == EVENT_OBJECT_BINFO ) strcpy(text, "Zbuduj stacj� przeka�nikow�");
- if ( num == EVENT_OBJECT_GFLAT ) strcpy(text, "Poka� czy teren jest p�aski");
- if ( num == EVENT_OBJECT_FCREATE ) strcpy(text, "Postaw flag�");
- if ( num == EVENT_OBJECT_FDELETE ) strcpy(text, "Usu� flag�");
+ if ( num == EVENT_OBJECT_BINFO ) strcpy(text, "Zbuduj stacj przekanikow");
+ if ( num == EVENT_OBJECT_GFLAT ) strcpy(text, "Poka czy teren jest paski");
+ if ( num == EVENT_OBJECT_FCREATE ) strcpy(text, "Postaw flag");
+ if ( num == EVENT_OBJECT_FDELETE ) strcpy(text, "Usu flag");
if ( num == EVENT_OBJECT_FCOLORb ) strcpy(text, "\\Niebieskie flagi");
if ( num == EVENT_OBJECT_FCOLORr ) strcpy(text, "\\Czerwone flagi");
if ( num == EVENT_OBJECT_FCOLORg ) strcpy(text, "\\Zielone flagi");
- if ( num == EVENT_OBJECT_FCOLORy ) strcpy(text, "\\��te flagi");
+ if ( num == EVENT_OBJECT_FCOLORy ) strcpy(text, "\\te flagi");
if ( num == EVENT_OBJECT_FCOLORv ) strcpy(text, "\\Fioletowe flagi");
- if ( num == EVENT_OBJECT_FACTORYfa ) strcpy(text, "Zbuduj transporter lataj�cy");
- if ( num == EVENT_OBJECT_FACTORYta ) strcpy(text, "Zbuduj transporter na g�sienicach");
- if ( num == EVENT_OBJECT_FACTORYwa ) strcpy(text, "Zbuduj transporter na ko�ach");
+ if ( num == EVENT_OBJECT_FACTORYfa ) strcpy(text, "Zbuduj transporter latajcy");
+ if ( num == EVENT_OBJECT_FACTORYta ) strcpy(text, "Zbuduj transporter na gsienicach");
+ if ( num == EVENT_OBJECT_FACTORYwa ) strcpy(text, "Zbuduj transporter na koach");
if ( num == EVENT_OBJECT_FACTORYia ) strcpy(text, "Zbuduj transporter na nogach");
- if ( num == EVENT_OBJECT_FACTORYfc ) strcpy(text, "Zbuduj dzia�o lataj�ce");
- if ( num == EVENT_OBJECT_FACTORYtc ) strcpy(text, "Zbuduj dzia�o na g�sienicach");
- if ( num == EVENT_OBJECT_FACTORYwc ) strcpy(text, "Zbuduj dzia�o na ko�ach");
- if ( num == EVENT_OBJECT_FACTORYic ) strcpy(text, "Zbuduj dzia�o na nogach");
- if ( num == EVENT_OBJECT_FACTORYfi ) strcpy(text, "Zbuduj lataj�ce dzia�o organiczne");
- if ( num == EVENT_OBJECT_FACTORYti ) strcpy(text, "Zbuduj dzia�o organiczne na g�sienicach");
- if ( num == EVENT_OBJECT_FACTORYwi ) strcpy(text, "Zbuduj dzia�o organiczne na ko�ach");
- if ( num == EVENT_OBJECT_FACTORYii ) strcpy(text, "Zbuduj dzia�o organiczne na nogach");
- if ( num == EVENT_OBJECT_FACTORYfs ) strcpy(text, "Zbuduj szperacz lataj�cy");
- if ( num == EVENT_OBJECT_FACTORYts ) strcpy(text, "Zbuduj szperacz na g�sienicach");
- if ( num == EVENT_OBJECT_FACTORYws ) strcpy(text, "Zbuduj szperacz na ko�ach");
+ if ( num == EVENT_OBJECT_FACTORYfc ) strcpy(text, "Zbuduj dziao latajce");
+ if ( num == EVENT_OBJECT_FACTORYtc ) strcpy(text, "Zbuduj dziao na gsienicach");
+ if ( num == EVENT_OBJECT_FACTORYwc ) strcpy(text, "Zbuduj dziao na koach");
+ if ( num == EVENT_OBJECT_FACTORYic ) strcpy(text, "Zbuduj dziao na nogach");
+ if ( num == EVENT_OBJECT_FACTORYfi ) strcpy(text, "Zbuduj latajce dziao organiczne");
+ if ( num == EVENT_OBJECT_FACTORYti ) strcpy(text, "Zbuduj dziao organiczne na gsienicach");
+ if ( num == EVENT_OBJECT_FACTORYwi ) strcpy(text, "Zbuduj dziao organiczne na koach");
+ if ( num == EVENT_OBJECT_FACTORYii ) strcpy(text, "Zbuduj dziao organiczne na nogach");
+ if ( num == EVENT_OBJECT_FACTORYfs ) strcpy(text, "Zbuduj szperacz latajcy");
+ if ( num == EVENT_OBJECT_FACTORYts ) strcpy(text, "Zbuduj szperacz na gsienicach");
+ if ( num == EVENT_OBJECT_FACTORYws ) strcpy(text, "Zbuduj szperacz na koach");
if ( num == EVENT_OBJECT_FACTORYis ) strcpy(text, "Zbuduj szperacz na nogach");
if ( num == EVENT_OBJECT_FACTORYrt ) strcpy(text, "Zbuduj robota uderzacza");
- if ( num == EVENT_OBJECT_FACTORYrc ) strcpy(text, "Zbuduj dzia�o fazowe");
+ if ( num == EVENT_OBJECT_FACTORYrc ) strcpy(text, "Zbuduj dziao fazowe");
if ( num == EVENT_OBJECT_FACTORYrr ) strcpy(text, "Zbuduj robota recyklera");
- if ( num == EVENT_OBJECT_FACTORYrs ) strcpy(text, "Zbuduj robota os�aniajacza");
+ if ( num == EVENT_OBJECT_FACTORYrs ) strcpy(text, "Zbuduj robota osaniajacza");
if ( num == EVENT_OBJECT_FACTORYsa ) strcpy(text, "Zbuduj robota nurka");
- if ( num == EVENT_OBJECT_RTANK ) strcpy(text, "Rozpocznij prace badawcze robot�w na g�sienicach");
- if ( num == EVENT_OBJECT_RFLY ) strcpy(text, "Rozpocznij prace badawcze robot�w lataj�cych");
+ if ( num == EVENT_OBJECT_RTANK ) strcpy(text, "Rozpocznij prace badawcze robotw na gsienicach");
+ if ( num == EVENT_OBJECT_RFLY ) strcpy(text, "Rozpocznij prace badawcze robotw latajcych");
if ( num == EVENT_OBJECT_RTHUMP ) strcpy(text, "Rozpocznij prace badawcze robota uderzacza");
- if ( num == EVENT_OBJECT_RCANON ) strcpy(text, "Rozpocznij prace badawcze dzia�a");
- if ( num == EVENT_OBJECT_RTOWER ) strcpy(text, "Rozpocznij prace badawcze wie�y obronnej");
- if ( num == EVENT_OBJECT_RPHAZER ) strcpy(text, "Rozpocznij prace badawcze dzia�a fazowego");
- if ( num == EVENT_OBJECT_RSHIELD ) strcpy(text, "Rozpocznij prace badawcze robota os�aniacza");
+ if ( num == EVENT_OBJECT_RCANON ) strcpy(text, "Rozpocznij prace badawcze dziaa");
+ if ( num == EVENT_OBJECT_RTOWER ) strcpy(text, "Rozpocznij prace badawcze wiey obronnej");
+ if ( num == EVENT_OBJECT_RPHAZER ) strcpy(text, "Rozpocznij prace badawcze dziaa fazowego");
+ if ( num == EVENT_OBJECT_RSHIELD ) strcpy(text, "Rozpocznij prace badawcze robota osaniacza");
if ( num == EVENT_OBJECT_RATOMIC ) strcpy(text, "Rozpocznij prace badawcze energii atomowej");
- if ( num == EVENT_OBJECT_RiPAW ) strcpy(text, "Rozpocznij prace badawcze robot�w na nogach");
- if ( num == EVENT_OBJECT_RiGUN ) strcpy(text, "Rozpocznij prace badawcze dzia�a organicznego");
- if ( num == EVENT_OBJECT_RESET ) strcpy(text, "Powr�t do pocz�tku");
+ if ( num == EVENT_OBJECT_RiPAW ) strcpy(text, "Rozpocznij prace badawcze robotw na nogach");
+ if ( num == EVENT_OBJECT_RiGUN ) strcpy(text, "Rozpocznij prace badawcze dziaa organicznego");
+ if ( num == EVENT_OBJECT_RESET ) strcpy(text, "Powrt do pocztku");
if ( num == EVENT_OBJECT_SEARCH ) strcpy(text, "Szukaj (\\key action;)");
if ( num == EVENT_OBJECT_TERRAFORM ) strcpy(text, "Uderz (\\key action;)");
if ( num == EVENT_OBJECT_FIRE ) strcpy(text, "Strzelaj (\\key action;)");
if ( num == EVENT_OBJECT_RECOVER ) strcpy(text, "Odzyskaj (\\key action;)");
- if ( num == EVENT_OBJECT_BEGSHIELD ) strcpy(text, "Rozszerz os�on� (\\key action;)");
- if ( num == EVENT_OBJECT_ENDSHIELD ) strcpy(text, "Wy��cz os�on� (\\key action;)");
- if ( num == EVENT_OBJECT_DIMSHIELD ) strcpy(text, "Zasi�g os�ony");
+ if ( num == EVENT_OBJECT_BEGSHIELD ) strcpy(text, "Rozszerz oson (\\key action;)");
+ if ( num == EVENT_OBJECT_ENDSHIELD ) strcpy(text, "Wycz oson (\\key action;)");
+ if ( num == EVENT_OBJECT_DIMSHIELD ) strcpy(text, "Zasig osony");
if ( num == EVENT_OBJECT_PROGRUN ) strcpy(text, "Wykonaj zaznaczony program");
if ( num == EVENT_OBJECT_PROGEDIT ) strcpy(text, "Edytuj zaznaczony program");
- if ( num == EVENT_OBJECT_INFOOK ) strcpy(text, "\\Prze��cz przeka�nik SatCom w stan gotowo�ci");
+ if ( num == EVENT_OBJECT_INFOOK ) strcpy(text, "\\Przecz przekanik SatCom w stan gotowoci");
if ( num == EVENT_OBJECT_DELETE ) strcpy(text, "Zniszcz budynek");
if ( num == EVENT_OBJECT_GENERGY ) strcpy(text, "Poziom energii");
- if ( num == EVENT_OBJECT_GSHIELD ) strcpy(text, "Poziom os�ony");
+ if ( num == EVENT_OBJECT_GSHIELD ) strcpy(text, "Poziom osony");
if ( num == EVENT_OBJECT_GRANGE ) strcpy(text, "Temperatura silnika");
- if ( num == EVENT_OBJECT_GPROGRESS ) strcpy(text, "Wci�� pracuje...");
- if ( num == EVENT_OBJECT_GRADAR ) strcpy(text, "Liczba wykrytych insekt�w");
- if ( num == EVENT_OBJECT_GINFO ) strcpy(text, "Przes�ane informacje");
+ if ( num == EVENT_OBJECT_GPROGRESS ) strcpy(text, "Wci pracuje...");
+ if ( num == EVENT_OBJECT_GRADAR ) strcpy(text, "Liczba wykrytych insektw");
+ if ( num == EVENT_OBJECT_GINFO ) strcpy(text, "Przesane informacje");
if ( num == EVENT_OBJECT_COMPASS ) strcpy(text, "Kompas");
//? if ( num == EVENT_OBJECT_MAP ) strcpy(text, "Mapka");
- if ( num == EVENT_OBJECT_MAPZOOM ) strcpy(text, "Powi�kszenie mapki");
+ if ( num == EVENT_OBJECT_MAPZOOM ) strcpy(text, "Powikszenie mapki");
if ( num == EVENT_OBJECT_CAMERA ) strcpy(text, "Kamera (\\key camera;)");
if ( num == EVENT_OBJECT_HELP ) strcpy(text, "Pomoc na temat zaznaczonego obiektu");
- if ( num == EVENT_OBJECT_SOLUCE ) strcpy(text, "Poka� rozwi�zanie");
- if ( num == EVENT_OBJECT_SHORTCUT00) strcpy(text, "Prze��cz roboty <-> budynki");
- if ( num == EVENT_OBJECT_LIMIT ) strcpy(text, "Poka� zasi�g");
+ if ( num == EVENT_OBJECT_SOLUCE ) strcpy(text, "Poka rozwizanie");
+ if ( num == EVENT_OBJECT_SHORTCUT00) strcpy(text, "Przecz roboty <-> budynki");
+ if ( num == EVENT_OBJECT_LIMIT ) strcpy(text, "Poka zasig");
if ( num == EVENT_DT_VISIT0 ||
num == EVENT_DT_VISIT1 ||
num == EVENT_DT_VISIT2 ||
num == EVENT_DT_VISIT3 ||
- num == EVENT_DT_VISIT4 ) strcpy(text, "Poka� miejsce");
+ num == EVENT_DT_VISIT4 ) strcpy(text, "Poka miejsce");
if ( num == EVENT_DT_END ) strcpy(text, "Kontynuuj");
if ( num == EVENT_CMD ) strcpy(text, "Linia polecenia");
- if ( num == EVENT_SPEED ) strcpy(text, "Pr�dko�� gry");
+ if ( num == EVENT_SPEED ) strcpy(text, "Prdko gry");
if ( num == EVENT_HYPER_PREV ) strcpy(text, "Wstecz");
- if ( num == EVENT_HYPER_NEXT ) strcpy(text, "Naprz�d");
+ if ( num == EVENT_HYPER_NEXT ) strcpy(text, "Naprzd");
if ( num == EVENT_HYPER_HOME ) strcpy(text, "Home");
if ( num == EVENT_HYPER_COPY ) strcpy(text, "Kopiuj");
- if ( num == EVENT_HYPER_SIZE1 ) strcpy(text, "Wielko�� 1");
- if ( num == EVENT_HYPER_SIZE2 ) strcpy(text, "Wielko�� 2");
- if ( num == EVENT_HYPER_SIZE3 ) strcpy(text, "Wielko�� 3");
- if ( num == EVENT_HYPER_SIZE4 ) strcpy(text, "Wielko�� 4");
- if ( num == EVENT_HYPER_SIZE5 ) strcpy(text, "Wielko�� 5");
+ if ( num == EVENT_HYPER_SIZE1 ) strcpy(text, "Wielko 1");
+ if ( num == EVENT_HYPER_SIZE2 ) strcpy(text, "Wielko 2");
+ if ( num == EVENT_HYPER_SIZE3 ) strcpy(text, "Wielko 3");
+ if ( num == EVENT_HYPER_SIZE4 ) strcpy(text, "Wielko 4");
+ if ( num == EVENT_HYPER_SIZE5 ) strcpy(text, "Wielko 5");
if ( num == EVENT_SATCOM_HUSTON ) strcpy(text, "Rozkazy z Houston");
if ( num == EVENT_SATCOM_SAT ) strcpy(text, "Raport z satelity");
if ( num == EVENT_SATCOM_LOADING ) strcpy(text, "Program dostarczony z Houston");
- if ( num == EVENT_SATCOM_OBJECT ) strcpy(text, "Lista obiekt�w");
- if ( num == EVENT_SATCOM_PROG ) strcpy(text, "Podr�cznik programowania");
- if ( num == EVENT_SATCOM_SOLUCE ) strcpy(text, "Rozwi�zanie");
+ if ( num == EVENT_SATCOM_OBJECT ) strcpy(text, "Lista obiektw");
+ if ( num == EVENT_SATCOM_PROG ) strcpy(text, "Podrcznik programowania");
+ if ( num == EVENT_SATCOM_SOLUCE ) strcpy(text, "Rozwizanie");
if ( num == EVENT_STUDIO_OK ) strcpy(text, "OK\\Zamyka edytor programu i powraca do gry");
if ( num == EVENT_STUDIO_CANCEL ) strcpy(text, "Anuluj\\Pomija wszystkie zmiany");
if ( num == EVENT_STUDIO_NEW ) strcpy(text, "Nowy");
- if ( num == EVENT_STUDIO_OPEN ) strcpy(text, "Otw�rz (Ctrl+o)");
+ if ( num == EVENT_STUDIO_OPEN ) strcpy(text, "Otwrz (Ctrl+o)");
if ( num == EVENT_STUDIO_SAVE ) strcpy(text, "Zapisz (Ctrl+s)");
if ( num == EVENT_STUDIO_UNDO ) strcpy(text, "Cofnij (Ctrl+z)");
if ( num == EVENT_STUDIO_CUT ) strcpy(text, "Wytnij (Ctrl+x)");
if ( num == EVENT_STUDIO_COPY ) strcpy(text, "Kopiuj (Ctrl+c)");
if ( num == EVENT_STUDIO_PASTE ) strcpy(text, "Wklej (Ctrl+v)");
- if ( num == EVENT_STUDIO_SIZE ) strcpy(text, "Wielko�� czcionki");
+ if ( num == EVENT_STUDIO_SIZE ) strcpy(text, "Wielko czcionki");
if ( num == EVENT_STUDIO_TOOL ) strcpy(text, "Rozkazy (\\key help;)");
- if ( num == EVENT_STUDIO_HELP ) strcpy(text, "Podr�cznik programowania (\\key prog;)");
+ if ( num == EVENT_STUDIO_HELP ) strcpy(text, "Podrcznik programowania (\\key prog;)");
if ( num == EVENT_STUDIO_COMPILE ) strcpy(text, "Kompiluj");
if ( num == EVENT_STUDIO_RUN ) strcpy(text, "Wykonaj/zatrzymaj");
if ( num == EVENT_STUDIO_REALTIME ) strcpy(text, "Pauza/kontynuuj");
@@ -2126,18 +2126,18 @@ BOOL GetResourceBase(ResType type, int num, char* text)
if ( type == RES_OBJECT )
{
- if ( num == OBJECT_PORTICO ) strcpy(text, "�uraw przesuwalny");
+ if ( num == OBJECT_PORTICO ) strcpy(text, "uraw przesuwalny");
if ( num == OBJECT_BASE ) strcpy(text, "Statek kosmiczny");
if ( num == OBJECT_DERRICK ) strcpy(text, "Kopalnia");
- if ( num == OBJECT_FACTORY ) strcpy(text, "Fabryka robot�w");
+ if ( num == OBJECT_FACTORY ) strcpy(text, "Fabryka robotw");
if ( num == OBJECT_REPAIR ) strcpy(text, "Warsztat");
if ( num == OBJECT_STATION ) strcpy(text, "Stacja energetyczna");
- if ( num == OBJECT_CONVERT ) strcpy(text, "Przetop rud� na tytan");
- if ( num == OBJECT_TOWER ) strcpy(text, "Wie�a obronna");
+ if ( num == OBJECT_CONVERT ) strcpy(text, "Przetop rud na tytan");
+ if ( num == OBJECT_TOWER ) strcpy(text, "Wiea obronna");
if ( num == OBJECT_NEST ) strcpy(text, "Gniazdo");
if ( num == OBJECT_RESEARCH ) strcpy(text, "Centrum badawcze");
if ( num == OBJECT_RADAR ) strcpy(text, "Stacja radarowa");
- if ( num == OBJECT_INFO ) strcpy(text, "Stacja przeka�nikowa informacji");
+ if ( num == OBJECT_INFO ) strcpy(text, "Stacja przekanikowa informacji");
if ( num == OBJECT_ENERGY ) strcpy(text, "Fabryka ogniw elektrycznych");
if ( num == OBJECT_LABO ) strcpy(text, "Laboratorium");
if ( num == OBJECT_NUCLEAR ) strcpy(text, "Elektrownia atomowa");
@@ -2146,7 +2146,7 @@ BOOL GetResourceBase(ResType type, int num, char* text)
if ( num == OBJECT_HUSTON ) strcpy(text, "Centrum Kontroli Misji w Houston");
if ( num == OBJECT_TARGET1 ) strcpy(text, "Cel");
if ( num == OBJECT_TARGET2 ) strcpy(text, "Cel");
- if ( num == OBJECT_START ) strcpy(text, "Pocz�tek");
+ if ( num == OBJECT_START ) strcpy(text, "Pocztek");
if ( num == OBJECT_END ) strcpy(text, "Koniec");
if ( num == OBJECT_STONE ) strcpy(text, "Ruda tytanu");
if ( num == OBJECT_URANIUM ) strcpy(text, "Ruda uranu");
@@ -2159,54 +2159,54 @@ BOOL GetResourceBase(ResType type, int num, char* text)
if ( num == OBJECT_KEYb ) strcpy(text, "Klucz B");
if ( num == OBJECT_KEYc ) strcpy(text, "Klucz C");
if ( num == OBJECT_KEYd ) strcpy(text, "Klucz D");
- if ( num == OBJECT_TNT ) strcpy(text, "Materia�y wybuchowe");
+ if ( num == OBJECT_TNT ) strcpy(text, "Materiay wybuchowe");
if ( num == OBJECT_BOMB ) strcpy(text, "Mina");
if ( num == OBJECT_BAG ) strcpy(text, "Zestaw przetrwania");
if ( num == OBJECT_WAYPOINT ) strcpy(text, "Punkt kontrolny");
if ( num == OBJECT_FLAGb ) strcpy(text, "Niebieska flaga");
if ( num == OBJECT_FLAGr ) strcpy(text, "Czerwona flaga");
if ( num == OBJECT_FLAGg ) strcpy(text, "Zielona flaga");
- if ( num == OBJECT_FLAGy ) strcpy(text, "��ta flaga");
+ if ( num == OBJECT_FLAGy ) strcpy(text, "ta flaga");
if ( num == OBJECT_FLAGv ) strcpy(text, "Fioletowa flaga");
- if ( num == OBJECT_MARKPOWER ) strcpy(text, "�r�d�o energii (miejsce na elektrowni�)");
- if ( num == OBJECT_MARKURANIUM ) strcpy(text, "Z�o�e uranu (miejsce na kopalni�)");
- if ( num == OBJECT_MARKKEYa ) strcpy(text, "Znaleziono klucz A (miejsce na kopalni�)");
- if ( num == OBJECT_MARKKEYb ) strcpy(text, "Znaleziono klucz B (miejsce na kopalni�)");
- if ( num == OBJECT_MARKKEYc ) strcpy(text, "Znaleziono klucz C (miejsce na kopalni�)");
- if ( num == OBJECT_MARKKEYd ) strcpy(text, "Znaleziono klucz D (miejsce na kopalni�)");
- if ( num == OBJECT_MARKSTONE ) strcpy(text, "Z�o�e tytanu (miejsce na kopalni�)");
+ if ( num == OBJECT_MARKPOWER ) strcpy(text, "rdo energii (miejsce na elektrowni)");
+ if ( num == OBJECT_MARKURANIUM ) strcpy(text, "Zoe uranu (miejsce na kopalni)");
+ if ( num == OBJECT_MARKKEYa ) strcpy(text, "Znaleziono klucz A (miejsce na kopalni)");
+ if ( num == OBJECT_MARKKEYb ) strcpy(text, "Znaleziono klucz B (miejsce na kopalni)");
+ if ( num == OBJECT_MARKKEYc ) strcpy(text, "Znaleziono klucz C (miejsce na kopalni)");
+ if ( num == OBJECT_MARKKEYd ) strcpy(text, "Znaleziono klucz D (miejsce na kopalni)");
+ if ( num == OBJECT_MARKSTONE ) strcpy(text, "Zoe tytanu (miejsce na kopalni)");
if ( num == OBJECT_MOBILEft ) strcpy(text, "Robot treningowy");
if ( num == OBJECT_MOBILEtt ) strcpy(text, "Robot treningowy");
if ( num == OBJECT_MOBILEwt ) strcpy(text, "Robot treningowy");
if ( num == OBJECT_MOBILEit ) strcpy(text, "Robot treningowy");
- if ( num == OBJECT_MOBILEfa ) strcpy(text, "Transporter lataj�cy");
- if ( num == OBJECT_MOBILEta ) strcpy(text, "Transporter na g�sienicach");
- if ( num == OBJECT_MOBILEwa ) strcpy(text, "Transporter na ko�ach");
+ if ( num == OBJECT_MOBILEfa ) strcpy(text, "Transporter latajcy");
+ if ( num == OBJECT_MOBILEta ) strcpy(text, "Transporter na gsienicach");
+ if ( num == OBJECT_MOBILEwa ) strcpy(text, "Transporter na koach");
if ( num == OBJECT_MOBILEia ) strcpy(text, "Transporter na nogach");
- if ( num == OBJECT_MOBILEfc ) strcpy(text, "Dzia�o lataj�ce");
- if ( num == OBJECT_MOBILEtc ) strcpy(text, "Dzia�o na g�sienicach");
- if ( num == OBJECT_MOBILEwc ) strcpy(text, "Dzia�o na ko�ach");
- if ( num == OBJECT_MOBILEic ) strcpy(text, "Dzia�o na nogach");
- if ( num == OBJECT_MOBILEfi ) strcpy(text, "Lataj�ce dzia�o organiczne");
- if ( num == OBJECT_MOBILEti ) strcpy(text, "Dzia�o organiczne na g�sienicach");
- if ( num == OBJECT_MOBILEwi ) strcpy(text, "Dzia�o organiczne na ko�ach");
- if ( num == OBJECT_MOBILEii ) strcpy(text, "Dzia�o organiczne na nogach");
- if ( num == OBJECT_MOBILEfs ) strcpy(text, "Szperacz lataj�cy");
- if ( num == OBJECT_MOBILEts ) strcpy(text, "Szperacz na g�sienicach");
- if ( num == OBJECT_MOBILEws ) strcpy(text, "Szperacz na ko�ach");
+ if ( num == OBJECT_MOBILEfc ) strcpy(text, "Dziao latajce");
+ if ( num == OBJECT_MOBILEtc ) strcpy(text, "Dziao na gsienicach");
+ if ( num == OBJECT_MOBILEwc ) strcpy(text, "Dziao na koach");
+ if ( num == OBJECT_MOBILEic ) strcpy(text, "Dziao na nogach");
+ if ( num == OBJECT_MOBILEfi ) strcpy(text, "Latajce dziao organiczne");
+ if ( num == OBJECT_MOBILEti ) strcpy(text, "Dziao organiczne na gsienicach");
+ if ( num == OBJECT_MOBILEwi ) strcpy(text, "Dziao organiczne na koach");
+ if ( num == OBJECT_MOBILEii ) strcpy(text, "Dziao organiczne na nogach");
+ if ( num == OBJECT_MOBILEfs ) strcpy(text, "Szperacz latajcy");
+ if ( num == OBJECT_MOBILEts ) strcpy(text, "Szperacz na gsienicach");
+ if ( num == OBJECT_MOBILEws ) strcpy(text, "Szperacz na koach");
if ( num == OBJECT_MOBILEis ) strcpy(text, "Szperacz na nogach");
if ( num == OBJECT_MOBILErt ) strcpy(text, "Uderzacz");
- if ( num == OBJECT_MOBILErc ) strcpy(text, "Dzia�o fazowe");
+ if ( num == OBJECT_MOBILErc ) strcpy(text, "Dziao fazowe");
if ( num == OBJECT_MOBILErr ) strcpy(text, "Recykler");
- if ( num == OBJECT_MOBILErs ) strcpy(text, "Os�aniacz");
+ if ( num == OBJECT_MOBILErs ) strcpy(text, "Osaniacz");
if ( num == OBJECT_MOBILEsa ) strcpy(text, "Robot nurek");
if ( num == OBJECT_MOBILEtg ) strcpy(text, "Robot cel");
if ( num == OBJECT_HUMAN ) strcpy(text, g_gamerName);
- if ( num == OBJECT_TECH ) strcpy(text, "In�ynier");
+ if ( num == OBJECT_TECH ) strcpy(text, "Inynier");
if ( num == OBJECT_TOTO ) strcpy(text, "Robbie");
- if ( num == OBJECT_MOTHER ) strcpy(text, "Kr�lowa Obcych");
- if ( num == OBJECT_ANT ) strcpy(text, "Mr�wka");
- if ( num == OBJECT_SPIDER ) strcpy(text, "Paj�k");
+ if ( num == OBJECT_MOTHER ) strcpy(text, "Krlowa Obcych");
+ if ( num == OBJECT_ANT ) strcpy(text, "Mrwka");
+ if ( num == OBJECT_SPIDER ) strcpy(text, "Pajk");
if ( num == OBJECT_BEE ) strcpy(text, "Osa");
if ( num == OBJECT_WORM ) strcpy(text, "Robal");
if ( num == OBJECT_EGG ) strcpy(text, "Jajo");
@@ -2226,211 +2226,211 @@ BOOL GetResourceBase(ResType type, int num, char* text)
if ( num == OBJECT_APOLLO1 ||
num == OBJECT_APOLLO3 ||
num == OBJECT_APOLLO4 ||
- num == OBJECT_APOLLO5 ) strcpy(text, "Pozosta�o�ci z misji Apollo");
- if ( num == OBJECT_APOLLO2 ) strcpy(text, "Pojazd Ksi�ycowy");
+ num == OBJECT_APOLLO5 ) strcpy(text, "Pozostaoci z misji Apollo");
+ if ( num == OBJECT_APOLLO2 ) strcpy(text, "Pojazd Ksiycowy");
}
if ( type == RES_ERR )
{
- strcpy(text, "B��d");
+ strcpy(text, "Bd");
if ( num == ERR_CMD ) strcpy(text, "Nieznane polecenie");
if ( num == ERR_INSTALL ) strcpy(text, "Gra COLOBOT nie jest zainstalowana.");
- if ( num == ERR_NOCD ) strcpy(text, "W�� dysk CD z gr� COLOBOT\ni uruchom gr� jeszcze raz.");
+ if ( num == ERR_NOCD ) strcpy(text, "W dysk CD z gr COLOBOT\ni uruchom gr jeszcze raz.");
if ( num == ERR_MANIP_VEH ) strcpy(text, "Nieodpowiedni robot");
- if ( num == ERR_MANIP_FLY ) strcpy(text, "Niemo�liwe podczas lotu");
- if ( num == ERR_MANIP_BUSY ) strcpy(text, "Nie mo�na nie�� wi�cej przedmiot�w");
+ if ( num == ERR_MANIP_FLY ) strcpy(text, "Niemoliwe podczas lotu");
+ if ( num == ERR_MANIP_BUSY ) strcpy(text, "Nie mona nie wicej przedmiotw");
if ( num == ERR_MANIP_NIL ) strcpy(text, "Nie ma nic do podniesienia");
- if ( num == ERR_MANIP_MOTOR ) strcpy(text, "Niemo�liwe podczas ruchu");
- if ( num == ERR_MANIP_OCC ) strcpy(text, "Miejsce zaj�te");
+ if ( num == ERR_MANIP_MOTOR ) strcpy(text, "Niemoliwe podczas ruchu");
+ if ( num == ERR_MANIP_OCC ) strcpy(text, "Miejsce zajte");
if ( num == ERR_MANIP_FRIEND ) strcpy(text, "Brak innego robota");
- if ( num == ERR_MANIP_RADIO ) strcpy(text, "Nie mo�esz przenosi� przedmiot�w radioaktywnych");
- if ( num == ERR_MANIP_WATER ) strcpy(text, "Nie mo�esz przenosi� przedmiot�w pod wod�");
+ if ( num == ERR_MANIP_RADIO ) strcpy(text, "Nie moesz przenosi przedmiotw radioaktywnych");
+ if ( num == ERR_MANIP_WATER ) strcpy(text, "Nie moesz przenosi przedmiotw pod wod");
if ( num == ERR_MANIP_EMPTY ) strcpy(text, "Nie ma nic do upuszczenia");
- if ( num == ERR_BUILD_FLY ) strcpy(text, "Niemo�liwe podczas lotu");
- if ( num == ERR_BUILD_WATER ) strcpy(text, "Niemo�liwe pod wod�");
- if ( num == ERR_BUILD_ENERGY ) strcpy(text, "Za ma�o energii");
+ if ( num == ERR_BUILD_FLY ) strcpy(text, "Niemoliwe podczas lotu");
+ if ( num == ERR_BUILD_WATER ) strcpy(text, "Niemoliwe pod wod");
+ if ( num == ERR_BUILD_ENERGY ) strcpy(text, "Za mao energii");
if ( num == ERR_BUILD_METALAWAY ) strcpy(text, "Tytan za daleko");
if ( num == ERR_BUILD_METALNEAR ) strcpy(text, "Tytan za blisko");
- if ( num == ERR_BUILD_METALINEX ) strcpy(text, "Brak tytanu w pobli�u");
- if ( num == ERR_BUILD_FLAT ) strcpy(text, "Powierzchnia nie jest wystarczaj�co p�aska");
- if ( num == ERR_BUILD_FLATLIT ) strcpy(text, "Za ma�o p�askiego terenu");
- if ( num == ERR_BUILD_BUSY ) strcpy(text, "Miejsce zaj�te");
+ if ( num == ERR_BUILD_METALINEX ) strcpy(text, "Brak tytanu w pobliu");
+ if ( num == ERR_BUILD_FLAT ) strcpy(text, "Powierzchnia nie jest wystarczajco paska");
+ if ( num == ERR_BUILD_FLATLIT ) strcpy(text, "Za mao paskiego terenu");
+ if ( num == ERR_BUILD_BUSY ) strcpy(text, "Miejsce zajte");
if ( num == ERR_BUILD_BASE ) strcpy(text, "Za blisko statku kosmicznego");
if ( num == ERR_BUILD_NARROW ) strcpy(text, "Za blisko budynku");
- if ( num == ERR_BUILD_MOTOR ) strcpy(text, "Niemo�liwe podczas ruchu");
- if ( num == ERR_SEARCH_FLY ) strcpy(text, "Niemo�liwe podczas lotu");
+ if ( num == ERR_BUILD_MOTOR ) strcpy(text, "Niemoliwe podczas ruchu");
+ if ( num == ERR_SEARCH_FLY ) strcpy(text, "Niemoliwe podczas lotu");
if ( num == ERR_SEARCH_VEH ) strcpy(text, "Nieodpowiedni robot");
- if ( num == ERR_SEARCH_MOTOR ) strcpy(text, "Niemo�liwe podczas ruchu");
+ if ( num == ERR_SEARCH_MOTOR ) strcpy(text, "Niemoliwe podczas ruchu");
if ( num == ERR_TERRA_VEH ) strcpy(text, "Nieodpowiedni robot");
- if ( num == ERR_TERRA_ENERGY ) strcpy(text, "Za ma�o energii");
+ if ( num == ERR_TERRA_ENERGY ) strcpy(text, "Za mao energii");
if ( num == ERR_TERRA_FLOOR ) strcpy(text, "Nieodpowiedni teren");
if ( num == ERR_TERRA_BUILDING ) strcpy(text, "Budynek za blisko");
if ( num == ERR_TERRA_OBJECT ) strcpy(text, "Obiekt za blisko");
if ( num == ERR_RECOVER_VEH ) strcpy(text, "Nieodpowiedni robot");
- if ( num == ERR_RECOVER_ENERGY ) strcpy(text, "Za ma�o energii");
+ if ( num == ERR_RECOVER_ENERGY ) strcpy(text, "Za mao energii");
if ( num == ERR_RECOVER_NULL ) strcpy(text, "Nie ma niczego do odzysku");
if ( num == ERR_SHIELD_VEH ) strcpy(text, "Nieodpowiedni robot");
- if ( num == ERR_SHIELD_ENERGY ) strcpy(text, "Nie ma wi�cej energii");
- if ( num == ERR_MOVE_IMPOSSIBLE ) strcpy(text, "B��d w poleceniu ruchu");
- if ( num == ERR_GOTO_IMPOSSIBLE ) strcpy(text, "Goto: miejsce docelowe niedost�pne");
- if ( num == ERR_GOTO_ITER ) strcpy(text, "Goto: miejsce docelowe niedost�pne");
- if ( num == ERR_GOTO_BUSY ) strcpy(text, "Goto: miejsce docelowe zaj�te");
+ if ( num == ERR_SHIELD_ENERGY ) strcpy(text, "Nie ma wicej energii");
+ if ( num == ERR_MOVE_IMPOSSIBLE ) strcpy(text, "Bd w poleceniu ruchu");
+ if ( num == ERR_GOTO_IMPOSSIBLE ) strcpy(text, "Goto: miejsce docelowe niedostpne");
+ if ( num == ERR_GOTO_ITER ) strcpy(text, "Goto: miejsce docelowe niedostpne");
+ if ( num == ERR_GOTO_BUSY ) strcpy(text, "Goto: miejsce docelowe zajte");
if ( num == ERR_FIRE_VEH ) strcpy(text, "Nieodpowiedni robot");
- if ( num == ERR_FIRE_ENERGY ) strcpy(text, "Za ma�o energii");
- if ( num == ERR_FIRE_FLY ) strcpy(text, "Niemo�liwe podczas lotu");
+ if ( num == ERR_FIRE_ENERGY ) strcpy(text, "Za mao energii");
+ if ( num == ERR_FIRE_FLY ) strcpy(text, "Niemoliwe podczas lotu");
if ( num == ERR_CONVERT_EMPTY ) strcpy(text, "Brak rudy tytanu do przetopienia");
- if ( num == ERR_DERRICK_NULL ) strcpy(text, "W ziemi nie ma �adnej rudy");
+ if ( num == ERR_DERRICK_NULL ) strcpy(text, "W ziemi nie ma adnej rudy");
if ( num == ERR_STATION_NULL ) strcpy(text, "Brak energii w ziemi");
if ( num == ERR_TOWER_POWER ) strcpy(text, "Brak ogniwa elektrycznego");
- if ( num == ERR_TOWER_ENERGY ) strcpy(text, "Nie ma wi�cej energii");
+ if ( num == ERR_TOWER_ENERGY ) strcpy(text, "Nie ma wicej energii");
if ( num == ERR_RESEARCH_POWER ) strcpy(text, "Brak ogniwa elektrycznego");
- if ( num == ERR_RESEARCH_ENERGY ) strcpy(text, "Za ma�o energii");
+ if ( num == ERR_RESEARCH_ENERGY ) strcpy(text, "Za mao energii");
if ( num == ERR_RESEARCH_TYPE ) strcpy(text, "Nieodpowiedni rodzaj ogniw");
- if ( num == ERR_RESEARCH_ALREADY) strcpy(text, "Program badawczy zosta� ju� wykonany");
+ if ( num == ERR_RESEARCH_ALREADY) strcpy(text, "Program badawczy zosta ju wykonany");
if ( num == ERR_ENERGY_NULL ) strcpy(text, "Brak energii w ziemi");
- if ( num == ERR_ENERGY_LOW ) strcpy(text, "Wci�� za ma�o energii");
+ if ( num == ERR_ENERGY_LOW ) strcpy(text, "Wci za mao energii");
if ( num == ERR_ENERGY_EMPTY ) strcpy(text, "Brak tytanu do przetworzenia");
if ( num == ERR_ENERGY_BAD ) strcpy(text, "Przetwarza jedynie tytan");
if ( num == ERR_BASE_DLOCK ) strcpy(text, "Drzwi zablokowane przez robota lub inny obiekt ");
- if ( num == ERR_BASE_DHUMAN ) strcpy(text, "Musisz by� na statku kosmicznym aby nim odlecie�");
+ if ( num == ERR_BASE_DHUMAN ) strcpy(text, "Musisz by na statku kosmicznym aby nim odlecie");
if ( num == ERR_LABO_NULL ) strcpy(text, "Nie ma niczego do zanalizowania");
- if ( num == ERR_LABO_BAD ) strcpy(text, "Analizuje jedynie materi� organiczn�");
- if ( num == ERR_LABO_ALREADY ) strcpy(text, "Analiza zosta�a ju� wykonana");
+ if ( num == ERR_LABO_BAD ) strcpy(text, "Analizuje jedynie materi organiczn");
+ if ( num == ERR_LABO_ALREADY ) strcpy(text, "Analiza zostaa ju wykonana");
if ( num == ERR_NUCLEAR_NULL ) strcpy(text, "Brak energii w ziemi");
- if ( num == ERR_NUCLEAR_LOW ) strcpy(text, "Wci�� za ma�o energii");
+ if ( num == ERR_NUCLEAR_LOW ) strcpy(text, "Wci za mao energii");
if ( num == ERR_NUCLEAR_EMPTY ) strcpy(text, "Brak uranu do przetworzenia");
if ( num == ERR_NUCLEAR_BAD ) strcpy(text, "Przetwarza jedynie uran");
if ( num == ERR_FACTORY_NULL ) strcpy(text, "Brak tytanu");
if ( num == ERR_FACTORY_NEAR ) strcpy(text, "Obiekt za blisko");
- if ( num == ERR_RESET_NEAR ) strcpy(text, "Miejsce zaj�te");
- if ( num == ERR_INFO_NULL ) strcpy(text, "Nie ma �adnej stacji przeka�nikowej w zasi�gu");
+ if ( num == ERR_RESET_NEAR ) strcpy(text, "Miejsce zajte");
+ if ( num == ERR_INFO_NULL ) strcpy(text, "Nie ma adnej stacji przekanikowej w zasigu");
if ( num == ERR_VEH_VIRUS ) strcpy(text, "Program zawirusowany");
if ( num == ERR_BAT_VIRUS ) strcpy(text, "Zainfekowane wirusem, chwilowo niesprawne");
if ( num == ERR_VEH_POWER ) strcpy(text, "Brak ogniwa elektrycznego");
- if ( num == ERR_VEH_ENERGY ) strcpy(text, "Nie ma wi�cej energii");
- if ( num == ERR_FLAG_FLY ) strcpy(text, "Niemo�liwe podczas lotu");
- if ( num == ERR_FLAG_WATER ) strcpy(text, "Niemo�liwe podczas p�ywania");
- if ( num == ERR_FLAG_MOTOR ) strcpy(text, "Niemo�liwe podczas ruchu");
- if ( num == ERR_FLAG_BUSY ) strcpy(text, "Niemo�liwe podczas przenoszenia przedmiotu");
- if ( num == ERR_FLAG_CREATE ) strcpy(text, "Za du�o flag w tym kolorze (maksymalnie 5)");
- if ( num == ERR_FLAG_PROXY ) strcpy(text, "Za blisko istniej�cej flagi");
- if ( num == ERR_FLAG_DELETE ) strcpy(text, "Nie ma flagi w pobli�u");
- if ( num == ERR_MISSION_NOTERM ) strcpy(text, "Misja nie jest wype�niona (naci�nij \\key help; aby uzyska� szczeg�y)");
+ if ( num == ERR_VEH_ENERGY ) strcpy(text, "Nie ma wicej energii");
+ if ( num == ERR_FLAG_FLY ) strcpy(text, "Niemoliwe podczas lotu");
+ if ( num == ERR_FLAG_WATER ) strcpy(text, "Niemoliwe podczas pywania");
+ if ( num == ERR_FLAG_MOTOR ) strcpy(text, "Niemoliwe podczas ruchu");
+ if ( num == ERR_FLAG_BUSY ) strcpy(text, "Niemoliwe podczas przenoszenia przedmiotu");
+ if ( num == ERR_FLAG_CREATE ) strcpy(text, "Za duo flag w tym kolorze (maksymalnie 5)");
+ if ( num == ERR_FLAG_PROXY ) strcpy(text, "Za blisko istniejcej flagi");
+ if ( num == ERR_FLAG_DELETE ) strcpy(text, "Nie ma flagi w pobliu");
+ if ( num == ERR_MISSION_NOTERM ) strcpy(text, "Misja nie jest wypeniona (nacinij \\key help; aby uzyska szczegy)");
if ( num == ERR_DELETEMOBILE ) strcpy(text, "Robot zniszczony");
if ( num == ERR_DELETEBUILDING ) strcpy(text, "Budynek zniszczony");
- if ( num == ERR_TOOMANY ) strcpy(text, "Nie mo�na tego utworzy�, za du�o obiekt�w");
-
- if ( num == INFO_BUILD ) strcpy(text, "Budowa zako�czona");
- if ( num == INFO_CONVERT ) strcpy(text, "Tytan dost�pny");
- if ( num == INFO_RESEARCH ) strcpy(text, "Program badawczy zako�czony");
- if ( num == INFO_RESEARCHTANK ) strcpy(text, "Dost�pne plany robot�w na g�sienicach");
- if ( num == INFO_RESEARCHFLY ) strcpy(text, "Mo�esz lata� u�ywaj�c klawiszy (\\key gup;) oraz (\\key gdown;)");
- if ( num == INFO_RESEARCHTHUMP ) strcpy(text, "Dost�pne plany robota uderzacza");
- if ( num == INFO_RESEARCHCANON ) strcpy(text, "Dost�pne plany dzia�a");
- if ( num == INFO_RESEARCHTOWER ) strcpy(text, "Dost�pne plany wie�y obronnej");
- if ( num == INFO_RESEARCHPHAZER ) strcpy(text, "Dost�pne plany dzia�a fazowego");
- if ( num == INFO_RESEARCHSHIELD ) strcpy(text, "Dost�pne plany robota os�aniacza");
- if ( num == INFO_RESEARCHATOMIC ) strcpy(text, "Dost�pne plany elektrowni atomowej");
- if ( num == INFO_FACTORY ) strcpy(text, "Dost�pny nowy robot");
+ if ( num == ERR_TOOMANY ) strcpy(text, "Nie mona tego utworzy, za duo obiektw");
+
+ if ( num == INFO_BUILD ) strcpy(text, "Budowa zakoczona");
+ if ( num == INFO_CONVERT ) strcpy(text, "Tytan dostpny");
+ if ( num == INFO_RESEARCH ) strcpy(text, "Program badawczy zakoczony");
+ if ( num == INFO_RESEARCHTANK ) strcpy(text, "Dostpne plany robotw na gsienicach");
+ if ( num == INFO_RESEARCHFLY ) strcpy(text, "Moesz lata uywajc klawiszy (\\key gup;) oraz (\\key gdown;)");
+ if ( num == INFO_RESEARCHTHUMP ) strcpy(text, "Dostpne plany robota uderzacza");
+ if ( num == INFO_RESEARCHCANON ) strcpy(text, "Dostpne plany dziaa");
+ if ( num == INFO_RESEARCHTOWER ) strcpy(text, "Dostpne plany wiey obronnej");
+ if ( num == INFO_RESEARCHPHAZER ) strcpy(text, "Dostpne plany dziaa fazowego");
+ if ( num == INFO_RESEARCHSHIELD ) strcpy(text, "Dostpne plany robota osaniacza");
+ if ( num == INFO_RESEARCHATOMIC ) strcpy(text, "Dostpne plany elektrowni atomowej");
+ if ( num == INFO_FACTORY ) strcpy(text, "Dostpny nowy robot");
if ( num == INFO_LABO ) strcpy(text, "Analiza wykonana");
if ( num == INFO_ENERGY ) strcpy(text, "Wytworzono ogniwo elektryczne");
if ( num == INFO_NUCLEAR ) strcpy(text, "Wytworzono atomowe ogniwo elektryczne");
- if ( num == INFO_FINDING ) strcpy(text, "Znaleziono u�yteczny przedmiot");
- if ( num == INFO_MARKPOWER ) strcpy(text, "Znaleziono miejsce na elektrowni�");
- if ( num == INFO_MARKURANIUM ) strcpy(text, "Znaleziono miejsce na kopalni�");
- if ( num == INFO_MARKSTONE ) strcpy(text, "Znaleziono miejsce na kopalni�");
- if ( num == INFO_MARKKEYa ) strcpy(text, "Znaleziono miejsce na kopalni�");
- if ( num == INFO_MARKKEYb ) strcpy(text, "Znaleziono miejsce na kopalni�");
- if ( num == INFO_MARKKEYc ) strcpy(text, "Znaleziono miejsce na kopalni�");
- if ( num == INFO_MARKKEYd ) strcpy(text, "Znaleziono miejsce na kopalni�");
- if ( num == INFO_WIN ) strcpy(text, "<<< Dobra robota, misja wype�niona >>>");
- if ( num == INFO_LOST ) strcpy(text, "<<< Niestety, misja nie powiod�a si� >>>");
- if ( num == INFO_LOSTq ) strcpy(text, "<<< Niestety, misja nie powiod�a si� >>>");
- if ( num == INFO_WRITEOK ) strcpy(text, "Bie��ca misja zapisana");
+ if ( num == INFO_FINDING ) strcpy(text, "Znaleziono uyteczny przedmiot");
+ if ( num == INFO_MARKPOWER ) strcpy(text, "Znaleziono miejsce na elektrowni");
+ if ( num == INFO_MARKURANIUM ) strcpy(text, "Znaleziono miejsce na kopalni");
+ if ( num == INFO_MARKSTONE ) strcpy(text, "Znaleziono miejsce na kopalni");
+ if ( num == INFO_MARKKEYa ) strcpy(text, "Znaleziono miejsce na kopalni");
+ if ( num == INFO_MARKKEYb ) strcpy(text, "Znaleziono miejsce na kopalni");
+ if ( num == INFO_MARKKEYc ) strcpy(text, "Znaleziono miejsce na kopalni");
+ if ( num == INFO_MARKKEYd ) strcpy(text, "Znaleziono miejsce na kopalni");
+ if ( num == INFO_WIN ) strcpy(text, "<<< Dobra robota, misja wypeniona >>>");
+ if ( num == INFO_LOST ) strcpy(text, "<<< Niestety, misja nie powioda si >>>");
+ if ( num == INFO_LOSTq ) strcpy(text, "<<< Niestety, misja nie powioda si >>>");
+ if ( num == INFO_WRITEOK ) strcpy(text, "Bieca misja zapisana");
if ( num == INFO_DELETEPATH ) strcpy(text, "Przekroczono punkt kontrolny");
- if ( num == INFO_DELETEMOTHER ) strcpy(text, "Kr�lowa Obcych zosta�a zabita");
- if ( num == INFO_DELETEANT ) strcpy(text, "Mr�wka �miertelnie ranna");
- if ( num == INFO_DELETEBEE ) strcpy(text, "Osa �miertelnie ranna");
- if ( num == INFO_DELETEWORM ) strcpy(text, "Robal �miertelnie ranny");
- if ( num == INFO_DELETESPIDER ) strcpy(text, "Paj�k �miertelnie ranny");
- if ( num == INFO_BEGINSATCOM ) strcpy(text, "Naci�nij klawisz \\key help; aby wy�wietli� rozkazy na przeka�niku SatCom");
+ if ( num == INFO_DELETEMOTHER ) strcpy(text, "Krlowa Obcych zostaa zabita");
+ if ( num == INFO_DELETEANT ) strcpy(text, "Mrwka miertelnie ranna");
+ if ( num == INFO_DELETEBEE ) strcpy(text, "Osa miertelnie ranna");
+ if ( num == INFO_DELETEWORM ) strcpy(text, "Robal miertelnie ranny");
+ if ( num == INFO_DELETESPIDER ) strcpy(text, "Pajk miertelnie ranny");
+ if ( num == INFO_BEGINSATCOM ) strcpy(text, "Nacinij klawisz \\key help; aby wywietli rozkazy na przekaniku SatCom");
}
if ( type == RES_CBOT )
{
- strcpy(text, "B��d");
- if ( num == TX_OPENPAR ) strcpy(text, "Brak nawiasu otwieraj�cego");
- if ( num == TX_CLOSEPAR ) strcpy(text, "Brak nawiasu zamykaj�cego");
- if ( num == TX_NOTBOOL ) strcpy(text, "Wyra�enie musi zwr�ci� warto�� logiczn�");
- if ( num == TX_UNDEFVAR ) strcpy(text, "Zmienna nie zosta�a zadeklarowana");
- if ( num == TX_BADLEFT ) strcpy(text, "Przypisanie niemo�liwe");
- if ( num == TX_ENDOF ) strcpy(text, "Brak �rednika na ko�cu wiersza");
+ strcpy(text, "Bd");
+ if ( num == TX_OPENPAR ) strcpy(text, "Brak nawiasu otwierajcego");
+ if ( num == TX_CLOSEPAR ) strcpy(text, "Brak nawiasu zamykajcego");
+ if ( num == TX_NOTBOOL ) strcpy(text, "Wyraenie musi zwrci warto logiczn");
+ if ( num == TX_UNDEFVAR ) strcpy(text, "Zmienna nie zostaa zadeklarowana");
+ if ( num == TX_BADLEFT ) strcpy(text, "Przypisanie niemoliwe");
+ if ( num == TX_ENDOF ) strcpy(text, "Brak rednika na kocu wiersza");
if ( num == TX_OUTCASE ) strcpy(text, "Polecenie ""case"" outside a block ""switch""");
- if ( num == TX_NOTERM ) strcpy(text, "Polecenie po ko�cowej klamrze zamykaj�cej");
- if ( num == TX_CLOSEBLK ) strcpy(text, "Brak ko�ca bloku");
+ if ( num == TX_NOTERM ) strcpy(text, "Polecenie po kocowej klamrze zamykajcej");
+ if ( num == TX_CLOSEBLK ) strcpy(text, "Brak koca bloku");
if ( num == TX_ELSEWITHOUTIF ) strcpy(text, "Polecenie ""else"" without corresponding ""if"" ");
- if ( num == TX_OPENBLK ) strcpy(text, "Brak klamry otwieraj�cej");//d�but d'un bloc attendu?
- if ( num == TX_BADTYPE ) strcpy(text, "Z�y typ dla przypisania");
- if ( num == TX_REDEFVAR ) strcpy(text, "Zmienna nie mo�e by� zadeklarowana dwukrotnie");
- if ( num == TX_BAD2TYPE ) strcpy(text, "Niezgodne typy operator�w");
+ if ( num == TX_OPENBLK ) strcpy(text, "Brak klamry otwierajcej");//dbut d'un bloc attendu?
+ if ( num == TX_BADTYPE ) strcpy(text, "Zy typ dla przypisania");
+ if ( num == TX_REDEFVAR ) strcpy(text, "Zmienna nie moe by zadeklarowana dwukrotnie");
+ if ( num == TX_BAD2TYPE ) strcpy(text, "Niezgodne typy operatorw");
if ( num == TX_UNDEFCALL ) strcpy(text, "Funkcja nieznana");
if ( num == TX_MISDOTS ) strcpy(text, "Znak "" : "" missing");
- if ( num == TX_WHILE ) strcpy(text, "Skr�t klawiszowy ""while"" missing");
+ if ( num == TX_WHILE ) strcpy(text, "Skrt klawiszowy ""while"" missing");
if ( num == TX_BREAK ) strcpy(text, "Polecenie ""break"" outside a loop");
- if ( num == TX_LABEL ) strcpy(text, "Po etykiecie musi wyst�pi� ""for"", ""while"", ""do"" or ""switch""");
- if ( num == TX_NOLABEL ) strcpy(text, "Taka etykieta nie istnieje");// Cette �tiquette n'existe pas
+ if ( num == TX_LABEL ) strcpy(text, "Po etykiecie musi wystpi ""for"", ""while"", ""do"" or ""switch""");
+ if ( num == TX_NOLABEL ) strcpy(text, "Taka etykieta nie istnieje");// Cette tiquette n'existe pas
if ( num == TX_NOCASE ) strcpy(text, "Polecenie ""case"" missing");
if ( num == TX_BADNUM ) strcpy(text, "Brak liczby");
if ( num == TX_VOID ) strcpy(text, "Pusty parametr");
if ( num == TX_NOTYP ) strcpy(text, "Brak deklaracji typu");
if ( num == TX_NOVAR ) strcpy(text, "Brak nazwy zmiennej");
- if ( num == TX_NOFONC ) strcpy(text, "Brakuj�ca nazwa funkcji");
- if ( num == TX_OVERPARAM ) strcpy(text, "Za du�o parametr�w");
- if ( num == TX_REDEF ) strcpy(text, "Funkcja ju� istnieje");
+ if ( num == TX_NOFONC ) strcpy(text, "Brakujca nazwa funkcji");
+ if ( num == TX_OVERPARAM ) strcpy(text, "Za duo parametrw");
+ if ( num == TX_REDEF ) strcpy(text, "Funkcja ju istnieje");
if ( num == TX_LOWPARAM ) strcpy(text, "Brak wymaganego parametru");
- if ( num == TX_BADPARAM ) strcpy(text, "Funkcja o tej nazwie nie akceptuje parametr�w tego typu");
- if ( num == TX_NUMPARAM ) strcpy(text, "Funkcja o tej nazwie nie akceptuje takiej liczby parametr�w");
+ if ( num == TX_BADPARAM ) strcpy(text, "Funkcja o tej nazwie nie akceptuje parametrw tego typu");
+ if ( num == TX_NUMPARAM ) strcpy(text, "Funkcja o tej nazwie nie akceptuje takiej liczby parametrw");
if ( num == TX_NOITEM ) strcpy(text, "To nie jest obiekt tej klasy");
- if ( num == TX_DOT ) strcpy(text, "Ten obiekt nie jest cz�onkiem klasy");
+ if ( num == TX_DOT ) strcpy(text, "Ten obiekt nie jest czonkiem klasy");
if ( num == TX_NOCONST ) strcpy(text, "Brak odpowiedniego konstruktora");
- if ( num == TX_REDEFCLASS ) strcpy(text, "Taka klasa ju� istnieje");
+ if ( num == TX_REDEFCLASS ) strcpy(text, "Taka klasa ju istnieje");
if ( num == TX_CLBRK ) strcpy(text, """ ] "" missing");
- if ( num == TX_RESERVED ) strcpy(text, "S�owo zarezerwowane j�zyka CBOT");
- if ( num == TX_BADNEW ) strcpy(text, "Z�y argument dla funkcji ""new""");
+ if ( num == TX_RESERVED ) strcpy(text, "Sowo zarezerwowane jzyka CBOT");
+ if ( num == TX_BADNEW ) strcpy(text, "Zy argument dla funkcji ""new""");
if ( num == TX_OPBRK ) strcpy(text, """ [ "" expected");
- if ( num == TX_BADSTRING ) strcpy(text, "Brak �a�cucha");
- if ( num == TX_BADINDEX ) strcpy(text, "Nieprawid�owy typ indeksu");
+ if ( num == TX_BADSTRING ) strcpy(text, "Brak acucha");
+ if ( num == TX_BADINDEX ) strcpy(text, "Nieprawidowy typ indeksu");
if ( num == TX_PRIVATE ) strcpy(text, "Element prywatny");
if ( num == TX_NOPUBLIC ) strcpy(text, "Wymagany publiczny");
if ( num == TX_DIVZERO ) strcpy(text, "Dzielenie przez zero");
- if ( num == TX_NOTINIT ) strcpy(text, "Zmienna nie zosta�a zainicjalizowana");
- if ( num == TX_BADTHROW ) strcpy(text, "Warto�� ujemna odrzucona przez ""throw""");//C'est quoi, �a?
- if ( num == TX_NORETVAL ) strcpy(text, "Funkcja nie zwr�ci�a �adnej warto�ci ");
- if ( num == TX_NORUN ) strcpy(text, "�adna funkcja nie dzia�a");
- if ( num == TX_NOCALL ) strcpy(text, "Odwo�anie do nieznanej funkcji");
+ if ( num == TX_NOTINIT ) strcpy(text, "Zmienna nie zostaa zainicjalizowana");
+ if ( num == TX_BADTHROW ) strcpy(text, "Warto ujemna odrzucona przez ""throw""");//C'est quoi, a?
+ if ( num == TX_NORETVAL ) strcpy(text, "Funkcja nie zwrcia adnej wartoci ");
+ if ( num == TX_NORUN ) strcpy(text, "adna funkcja nie dziaa");
+ if ( num == TX_NOCALL ) strcpy(text, "Odwoanie do nieznanej funkcji");
if ( num == TX_NOCLASS ) strcpy(text, "Taka klasa nie istnieje");
if ( num == TX_NULLPT ) strcpy(text, "Obiekt nieznany");
- if ( num == TX_OPNAN ) strcpy(text, "Dzia�anie niemo�liwe z warto�ci� ""nan""");
- if ( num == TX_OUTARRAY ) strcpy(text, "Dost�p poza tablic�");
- if ( num == TX_STACKOVER ) strcpy(text, "Przepe�nienie stosu");
- if ( num == TX_DELETEDPT ) strcpy(text, "Nieprawid�owy obiekt");
- if ( num == TX_FILEOPEN ) strcpy(text, "Nie mo�na otworzy� pliku");
+ if ( num == TX_OPNAN ) strcpy(text, "Dziaanie niemoliwe z wartoci ""nan""");
+ if ( num == TX_OUTARRAY ) strcpy(text, "Dostp poza tablic");
+ if ( num == TX_STACKOVER ) strcpy(text, "Przepenienie stosu");
+ if ( num == TX_DELETEDPT ) strcpy(text, "Nieprawidowy obiekt");
+ if ( num == TX_FILEOPEN ) strcpy(text, "Nie mona otworzy pliku");
if ( num == TX_NOTOPEN ) strcpy(text, "Plik nie jest otwarty");
- if ( num == TX_ERRREAD ) strcpy(text, "B��d odczytu");
- if ( num == TX_ERRWRITE ) strcpy(text, "B��d zapisu");
+ if ( num == TX_ERRREAD ) strcpy(text, "Bd odczytu");
+ if ( num == TX_ERRWRITE ) strcpy(text, "Bd zapisu");
}
if ( type == RES_KEY )
{
if ( num == 0 ) strcpy(text, "< brak >");
- if ( num == VK_LEFT ) strcpy(text, "Strza�ka w lewo");
- if ( num == VK_RIGHT ) strcpy(text, "Strza�ka w prawo");
- if ( num == VK_UP ) strcpy(text, "Strza�ka w g�r�");
- if ( num == VK_DOWN ) strcpy(text, "Strza�ka w d�");
+ if ( num == VK_LEFT ) strcpy(text, "Strzaka w lewo");
+ if ( num == VK_RIGHT ) strcpy(text, "Strzaka w prawo");
+ if ( num == VK_UP ) strcpy(text, "Strzaka w gr");
+ if ( num == VK_DOWN ) strcpy(text, "Strzaka w d");
if ( num == VK_CANCEL ) strcpy(text, "Ctrl-break");
if ( num == VK_BACK ) strcpy(text, "<--");
if ( num == VK_TAB ) strcpy(text, "Tab");
- if ( num == VK_CLEAR ) strcpy(text, "Wyczy��");
+ if ( num == VK_CLEAR ) strcpy(text, "Wyczy");
if ( num == VK_RETURN ) strcpy(text, "Enter");
if ( num == VK_SHIFT ) strcpy(text, "Shift");
if ( num == VK_CONTROL ) strcpy(text, "Ctrl");
@@ -2495,9 +2495,9 @@ BOOL GetResourceBase(ResType type, int num, char* text)
if ( num == VK_EXSEL ) strcpy(text, "ExSel");
if ( num == VK_EREOF ) strcpy(text, "Erase EOF");
if ( num == VK_PLAY ) strcpy(text, "Graj");
- if ( num == VK_ZOOM ) strcpy(text, "Powi�kszenie");
+ if ( num == VK_ZOOM ) strcpy(text, "Powikszenie");
if ( num == VK_PA1 ) strcpy(text, "PA1");
- if ( num == VK_OEM_CLEAR ) strcpy(text, "Wyczy��");
+ if ( num == VK_OEM_CLEAR ) strcpy(text, "Wyczy");
if ( num == VK_BUTTON1 ) strcpy(text, "Przycisk 1");
if ( num == VK_BUTTON2 ) strcpy(text, "Przycisk 2");
if ( num == VK_BUTTON3 ) strcpy(text, "Przycisk 3");
@@ -2530,8 +2530,8 @@ BOOL GetResourceBase(ResType type, int num, char* text)
if ( num == VK_BUTTON30 ) strcpy(text, "Przycisk 30");
if ( num == VK_BUTTON31 ) strcpy(text, "Przycisk 31");
if ( num == VK_BUTTON32 ) strcpy(text, "Przycisk 32");
- if ( num == VK_WHEELUP ) strcpy(text, "K�ko w g�r�");
- if ( num == VK_WHEELDOWN ) strcpy(text, "K�ko w d�");
+ if ( num == VK_WHEELUP ) strcpy(text, "Kko w gr");
+ if ( num == VK_WHEELDOWN ) strcpy(text, "Kko w d");
}
#endif