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-rw-r--r--src/robotmain.h22
1 files changed, 11 insertions, 11 deletions
diff --git a/src/robotmain.h b/src/robotmain.h
index ffcbf7e..91a2413 100644
--- a/src/robotmain.h
+++ b/src/robotmain.h
@@ -1,4 +1,4 @@
-// * This file is part of the COLOBOT source code
+// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
@@ -12,7 +12,7 @@
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
+// * along with this program. If not, see http://www.gnu.org/licenses/.// robotmain.h
#ifndef _ROBOTMAIN_H_
#define _ROBOTMAIN_H_
@@ -93,8 +93,8 @@ typedef struct
D3DVECTOR pos;
float dist;
ObjectType type;
- int min; // gagn� si >
- int max; // gagn� si <
+ int min; // gagné si >
+ int max; // gagné si <
int lost; // perdu si <=
BOOL bImmediat;
char message[100];
@@ -354,7 +354,7 @@ protected:
float m_checkEndTime;
float m_winDelay;
float m_lostDelay;
- BOOL m_bFixScene; // sc�ne fixe, sans interraction
+ BOOL m_bFixScene; // scène fixe, sans interraction
BOOL m_bBase; // OBJECT_BASE existe dans mission
FPOINT m_lastMousePos;
CObject* m_selectObject;
@@ -376,14 +376,14 @@ protected:
int m_movieInfoIndex;
BOOL m_bImmediatSatCom; // SatCom tout de suite ?
- BOOL m_bBeginSatCom; // message SatCom affich� ?
+ BOOL m_bBeginSatCom; // message SatCom affiché ?
BOOL m_bMovieLock; // film en cours ?
BOOL m_bSatComLock; // appel du SatCom possible ?
- BOOL m_bEditLock; // �dition en cours ?
- BOOL m_bEditFull; // �dition en plein �cran ?
+ BOOL m_bEditLock; // édition en cours ?
+ BOOL m_bEditFull; // édition en plein écran ?
BOOL m_bPause; // simulation en pause
BOOL m_bHilite;
- BOOL m_bTrainerPilot; // t�l�commande trainer ?
+ BOOL m_bTrainerPilot; // télécommande trainer ?
BOOL m_bSuspend;
BOOL m_bFriendAim;
BOOL m_bResetCreate;
@@ -443,8 +443,8 @@ protected:
char m_gamerName[100];
- long m_freeBuild; // b�timents constructibles
- long m_freeResearch; // recherches effectu�es
+ long m_freeBuild; // bâtiments constructibles
+ long m_freeResearch; // recherches effectuées
ShowLimit m_showLimit[MAXSHOWLIMIT];