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-rw-r--r--src/sound.h16
1 files changed, 8 insertions, 8 deletions
diff --git a/src/sound.h b/src/sound.h
index 83dd024..4a27827 100644
--- a/src/sound.h
+++ b/src/sound.h
@@ -1,4 +1,4 @@
-// * This file is part of the COLOBOT source code
+// * This file is part of the COLOBOT source code
// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
// *
// * This program is free software: you can redistribute it and/or modify
@@ -12,7 +12,7 @@
// * GNU General Public License for more details.
// *
// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
+// * along with this program. If not, see http://www.gnu.org/licenses/.// sound.h
#include <dsound.h>
@@ -59,7 +59,7 @@ enum Sound
SOUND_SWIM = 28,
SOUND_RADAR = 29,
SOUND_BUILD = 30,
- SOUND_ALARM = 31, // alarme �nergie
+ SOUND_ALARM = 31, // alarme énergie
SOUND_SLIDE = 32,
SOUND_EXPLOi = 33, // insect
SOUND_INSECTa = 34, // ant
@@ -98,10 +98,10 @@ enum Sound
SOUND_JOSTLE = 67,
SOUND_GFLAT = 68,
SOUND_DEADg = 69, // mort par balle
- SOUND_DEADw = 70, // mort noy�
+ SOUND_DEADw = 70, // mort noyé
SOUND_FLYf = 71, // reactor fail
- SOUND_ALARMt = 72, // alarme temp�rature
- SOUND_FINDING = 73, // trouv� un objet cach�
+ SOUND_ALARMt = 72, // alarme température
+ SOUND_FINDING = 73, // trouvé un objet caché
SOUND_THUMP = 74,
SOUND_TOUCH = 75,
SOUND_BLITZ = 76,
@@ -109,7 +109,7 @@ enum Sound
SOUND_FIREp = 78, // tir avec phazer
SOUND_EXPLOg1 = 79, // impact gun 1
SOUND_EXPLOg2 = 80, // impact gun 2
- SOUND_MOTORd = 81, // moteur � friction
+ SOUND_MOTORd = 81, // moteur à friction
};
enum SoundNext
@@ -132,7 +132,7 @@ SoundOper;
typedef struct
{
- char bUsed; // buffer utilis� ?
+ char bUsed; // buffer utilisé ?
char bMute; // silence ?
Sound type; // SOUND_*
int priority; // si grand -> important