diff options
Diffstat (limited to 'src/sound/oalsound/alsound.cpp')
-rw-r--r-- | src/sound/oalsound/alsound.cpp | 387 |
1 files changed, 213 insertions, 174 deletions
diff --git a/src/sound/oalsound/alsound.cpp b/src/sound/oalsound/alsound.cpp index 992b8b2..8afbdd2 100644 --- a/src/sound/oalsound/alsound.cpp +++ b/src/sound/oalsound/alsound.cpp @@ -18,6 +18,8 @@ #include "sound/oalsound/alsound.h" +#include "app/gamedata.h" + #include <algorithm> #include <iomanip> @@ -26,12 +28,14 @@ ALSound::ALSound() { m_enabled = false; - m_3D = false; m_audioVolume = 1.0f; m_musicVolume = 1.0f; m_currentMusic = nullptr; m_eye.LoadZero(); m_lookat.LoadZero(); + m_previousMusic.fadeTime = 0.0f; + m_previousMusic.music = nullptr; + m_channels_limit = 2048; } @@ -58,6 +62,16 @@ void ALSound::CleanUp() { delete m_currentMusic; } + + for (auto item : m_oldMusic) + { + delete item.music; + } + + if (m_previousMusic.music) + { + delete m_previousMusic.music; + } for (auto item : m_sounds) { @@ -77,7 +91,7 @@ void ALSound::CleanUp() } -bool ALSound::Create(bool b3D) +bool ALSound::Create() { CleanUp(); @@ -102,32 +116,12 @@ bool ALSound::Create(bool b3D) alListenerf(AL_GAIN, m_audioVolume); alDistanceModel(AL_LINEAR_DISTANCE_CLAMPED); - m_currentMusic = new Channel(); GetLogger()->Info("Done.\n"); m_enabled = true; return true; } -void ALSound::SetSound3D(bool bMode) -{ - m_3D = bMode; -} - - -bool ALSound::GetSound3D() -{ - return m_3D; -} - - -bool ALSound::GetSound3DCap() -{ - // TODO stub! need to be implemented - return true; -} - - bool ALSound::GetEnable() { return m_enabled; @@ -168,10 +162,10 @@ int ALSound::GetMusicVolume() } -bool ALSound::Cache(Sound sound, std::string filename) +bool ALSound::Cache(Sound sound, const std::string &filename) { Buffer *buffer = new Buffer(); - if (buffer->LoadFromFile(filename, sound)) + if (buffer->LoadFromFile(CGameData::GetInstancePointer()->GetFilePath(DIR_SOUND, filename), sound)) { m_sounds[sound] = buffer; return true; @@ -179,14 +173,12 @@ bool ALSound::Cache(Sound sound, std::string filename) return false; } -bool ALSound::CacheMusic(std::string filename) +bool ALSound::CacheMusic(const std::string &filename) { if (m_music.find(filename) == m_music.end()) { Buffer *buffer = new Buffer(); - std::stringstream file; - file << m_soundPath << "/" << filename; - if (buffer->LoadFromFile(file.str(), static_cast<Sound>(-1))) + if (buffer->LoadFromFile(CGameData::GetInstancePointer()->GetFilePath(DIR_MUSIC, filename), static_cast<Sound>(-1))) { m_music[filename] = buffer; return true; @@ -252,11 +244,16 @@ bool ALSound::SearchFreeBuffer(Sound sound, int &channel, bool &bAlreadyLoaded) for (auto it : m_channels) { if (it.second->IsPlaying()) + { continue; + } if (it.second->GetSoundType() != sound) + { continue; + } it.second->SetPriority(priority); + it.second->Reset(); channel = it.first; bAlreadyLoaded = it.second->IsLoaded(); return true; @@ -270,6 +267,7 @@ bool ALSound::SearchFreeBuffer(Sound sound, int &channel, bool &bAlreadyLoaded) if (chn->IsReady()) { chn->SetPriority(priority); + chn->Reset(); m_channels[1] = chn; channel = 1; bAlreadyLoaded = false; @@ -280,8 +278,8 @@ bool ALSound::SearchFreeBuffer(Sound sound, int &channel, bool &bAlreadyLoaded) return false; } - // Seeks a channel completely free. - if (m_channels.size() < 64) + // Assigns new channel within limit + if (m_channels.size() < m_channels_limit) { auto it = m_channels.end(); it--; @@ -295,13 +293,14 @@ bool ALSound::SearchFreeBuffer(Sound sound, int &channel, bool &bAlreadyLoaded) if (chn->IsReady()) { chn->SetPriority(priority); + chn->Reset(); m_channels[++i] = chn; channel = i; bAlreadyLoaded = false; return true; } delete chn; - GetLogger()->Warn("Could not open additional channel to play sound!\n"); + GetLogger()->Debug("Could not open additional channel to play sound!\n"); } } } @@ -313,6 +312,7 @@ bool ALSound::SearchFreeBuffer(Sound sound, int &channel, bool &bAlreadyLoaded) { GetLogger()->Debug("Sound channel with lower priority will be reused.\n"); channel = it.first; + it.second->Reset(); return true; } if (it.second->GetPriority() <= priority) @@ -322,11 +322,12 @@ bool ALSound::SearchFreeBuffer(Sound sound, int &channel, bool &bAlreadyLoaded) if (lowerOrEqual != -1) { channel = lowerOrEqual; + m_channels[channel]->Reset(); GetLogger()->Debug("Sound channel with lower or equal priority will be reused.\n"); return true; } - GetLogger()->Warn("Could not find free buffer to use.\n"); + GetLogger()->Debug("Could not find free buffer to use.\n"); return false; } @@ -337,7 +338,7 @@ int ALSound::Play(Sound sound, float amplitude, float frequency, bool bLoop) } -int ALSound::Play(Sound sound, Math::Vector pos, float amplitude, float frequency, bool bLoop) +int ALSound::Play(Sound sound, const Math::Vector &pos, float amplitude, float frequency, bool bLoop) { if (!m_enabled) { @@ -345,14 +346,16 @@ int ALSound::Play(Sound sound, Math::Vector pos, float amplitude, float frequenc } if (m_sounds.find(sound) == m_sounds.end()) { - GetLogger()->Warn("Sound %d was not loaded!\n", sound); + GetLogger()->Debug("Sound %d was not loaded!\n", sound); return -1; } int channel; bool bAlreadyLoaded = false; if (!SearchFreeBuffer(sound, channel, bAlreadyLoaded)) + { return -1; + } if (!bAlreadyLoaded) { @@ -363,15 +366,8 @@ int ALSound::Play(Sound sound, Math::Vector pos, float amplitude, float frequenc } } - Position(channel, pos); - if (!m_3D) - { - ComputeVolumePan2D(channel, pos); - } - else - { - m_channels[channel]->SetVolumeAtrib(1.0f); - } + m_channels[channel]->SetPosition(pos); + m_channels[channel]->SetVolumeAtrib(1.0f); // setting initial values m_channels[channel]->SetStartAmplitude(amplitude); @@ -381,15 +377,26 @@ int ALSound::Play(Sound sound, Math::Vector pos, float amplitude, float frequenc m_channels[channel]->SetFrequency(frequency); m_channels[channel]->SetVolume(powf(amplitude * m_channels[channel]->GetVolumeAtrib(), 0.2f) * m_audioVolume); m_channels[channel]->SetLoop(bLoop); - m_channels[channel]->Play(); - return channel; + if (!m_channels[channel]->Play()) + { + m_channels_limit = m_channels.size() - 1; + GetLogger()->Debug("Changing channel limit to %u.\n", m_channels_limit); + auto it = m_channels.find(channel); + Channel *ch = it->second; + m_channels.erase(it); + delete ch; + + return -1; + } + + return channel | ((m_channels[channel]->GetId() & 0xffff) << 16); } bool ALSound::FlushEnvelope(int channel) { - if (m_channels.find(channel) == m_channels.end()) + if (!CheckChannel(channel)) { return false; } @@ -401,10 +408,7 @@ bool ALSound::FlushEnvelope(int channel) bool ALSound::AddEnvelope(int channel, float amplitude, float frequency, float time, SoundNext oper) { - if (!m_enabled) - return false; - - if (m_channels.find(channel) == m_channels.end()) + if (!CheckChannel(channel)) { return false; } @@ -421,40 +425,21 @@ bool ALSound::AddEnvelope(int channel, float amplitude, float frequency, float t } -bool ALSound::Position(int channel, Math::Vector pos) +bool ALSound::Position(int channel, const Math::Vector &pos) { - if (!m_enabled) - return false; - - if (m_channels.find(channel) == m_channels.end()) + if (!CheckChannel(channel)) { return false; } - if (m_3D) - { - m_channels[channel]->SetPan(pos); - } - else - { - ComputeVolumePan2D(channel, pos); - - if (!m_channels[channel]->HasEnvelope()) - { - float volume = m_channels[channel]->GetStartAmplitude(); - m_channels[channel]->SetVolume(powf(volume * m_channels[channel]->GetVolumeAtrib(), 0.2f) * m_audioVolume); - } - } + m_channels[channel]->SetPosition(pos); return true; } bool ALSound::Frequency(int channel, float frequency) { - if (!m_enabled) - return false; - - if (m_channels.find(channel) == m_channels.end()) + if (!CheckChannel(channel)) { return false; } @@ -466,10 +451,7 @@ bool ALSound::Frequency(int channel, float frequency) bool ALSound::Stop(int channel) { - if (!m_enabled) - return false; - - if (m_channels.find(channel) == m_channels.end()) + if (!CheckChannel(channel)) { return false; } @@ -484,7 +466,9 @@ bool ALSound::Stop(int channel) bool ALSound::StopAll() { if (!m_enabled) + { return false; + } for (auto channel : m_channels) { @@ -499,7 +483,9 @@ bool ALSound::StopAll() bool ALSound::MuteAll(bool bMute) { if (!m_enabled) + { return false; + } for (auto it : m_channels) { @@ -509,14 +495,6 @@ bool ALSound::MuteAll(bool bMute) } } - if (bMute) - { - m_currentMusic->SetVolume(0.0f); - } - else - { - m_currentMusic->SetVolume(m_musicVolume); - } return true; } @@ -524,7 +502,9 @@ bool ALSound::MuteAll(bool bMute) void ALSound::FrameMove(float delta) { if (!m_enabled) + { return; + } float progress; float volume, frequency; @@ -534,7 +514,6 @@ void ALSound::FrameMove(float delta) { continue; } - if (it.second->IsMuted()) { it.second->SetVolume(0.0f); @@ -582,79 +561,117 @@ void ALSound::FrameMove(float delta) } } } + + std::list<OldMusic> toRemove; + + for (auto& it : m_oldMusic) + { + if (it.currentTime >= it.fadeTime) + { + delete it.music; + toRemove.push_back(it); + } + else + { + it.currentTime += delta; + it.music->SetVolume(((it.fadeTime-it.currentTime) / it.fadeTime) * m_musicVolume); + } + } + + if (m_previousMusic.fadeTime > 0.0f) { + if (m_previousMusic.currentTime >= m_previousMusic.fadeTime) + { + m_previousMusic.music->Pause(); + } + else + { + m_previousMusic.currentTime += delta; + m_previousMusic.music->SetVolume(((m_previousMusic.fadeTime-m_previousMusic.currentTime) / m_previousMusic.fadeTime) * m_musicVolume); + } + } + + for (auto it : toRemove) + m_oldMusic.remove(it); } -void ALSound::SetListener(Math::Vector eye, Math::Vector lookat) +void ALSound::SetListener(const Math::Vector &eye, const Math::Vector &lookat) { m_eye = eye; m_lookat = lookat; - if (m_3D) - { - float orientation[] = {lookat.x, lookat.y, lookat.z, 0.f, 1.f, 0.f}; - alListener3f(AL_POSITION, eye.x, eye.y, eye.z); - alListenerfv(AL_ORIENTATION, orientation); - } - else - { - float orientation[] = {0.0f, 0.0f, 0.0f, 0.f, 1.f, 0.f}; - alListener3f(AL_POSITION, 0.0f, 0.0f, 0.0f); - alListenerfv(AL_ORIENTATION, orientation); + Math::Vector forward = lookat - eye; + forward.Normalize(); + float orientation[] = {forward.x, forward.y, forward.z, 0.f, -1.0f, 0.0f}; - // recalculate sound position - for (auto it : m_channels) - { - if (it.second->IsPlaying()) - { - Math::Vector pos = it.second->GetPosition(); - ComputeVolumePan2D(it.first, pos); - - if (!it.second->HasEnvelope()) - { - float volume = it.second->GetStartAmplitude(); - it.second->SetVolume(powf(volume * it.second->GetVolumeAtrib(), 0.2f) * m_audioVolume); - } - } - } - } + alListener3f(AL_POSITION, eye.x, eye.y, eye.z); + alListenerfv(AL_ORIENTATION, orientation); } -bool ALSound::PlayMusic(int rank, bool bRepeat) + +bool ALSound::PlayMusic(int rank, bool bRepeat, float fadeTime) { std::stringstream filename; filename << "music" << std::setfill('0') << std::setw(3) << rank << ".ogg"; - return PlayMusic(filename.str(), bRepeat); + return PlayMusic(filename.str(), bRepeat, fadeTime); +} + + +bool operator<(const OldMusic & l, const OldMusic & r) +{ + return l.currentTime < r.currentTime; +} + + +bool operator==(const OldMusic & l, const OldMusic & r) +{ + return l.currentTime == r.currentTime; } -bool ALSound::PlayMusic(std::string filename, bool bRepeat) + +bool ALSound::PlayMusic(const std::string &filename, bool bRepeat, float fadeTime) { if (!m_enabled) { return false; } - std::stringstream file; - file << m_soundPath << "/" << filename; + std::string file = CGameData::GetInstancePointer()->GetFilePath(DIR_MUSIC, filename); + Buffer *buffer; // check if we have music in cache if (m_music.find(filename) == m_music.end()) { - GetLogger()->Warn("Music %s was not cached!\n", filename.c_str()); - if (!boost::filesystem::exists(file.str())) + GetLogger()->Debug("Music %s was not cached!\n", filename.c_str()); + if (!boost::filesystem::exists(file)) { - GetLogger()->Warn("Requested music %s was not found.\n", filename.c_str()); + GetLogger()->Debug("Requested music %s was not found.\n", filename.c_str()); return false; } - Buffer *buffer = new Buffer(); - buffer->LoadFromFile(file.str(), static_cast<Sound>(-1)); - m_currentMusic->SetBuffer(buffer); + + buffer = new Buffer(); + if (!buffer->LoadFromFile(file, static_cast<Sound>(-1))) + { + return false; + } + m_music[filename] = buffer; } else { GetLogger()->Debug("Music loaded from cache\n"); - m_currentMusic->SetBuffer(m_music[filename]); + buffer = m_music[filename]; + } + + if (m_currentMusic) + { + OldMusic old; + old.music = m_currentMusic; + old.fadeTime = fadeTime; + old.currentTime = 0.0f; + m_oldMusic.push_back(old); } + m_currentMusic = new Channel(); + m_currentMusic->SetBuffer(buffer); m_currentMusic->SetVolume(m_musicVolume); m_currentMusic->SetLoop(bRepeat); m_currentMusic->Play(); @@ -663,6 +680,55 @@ bool ALSound::PlayMusic(std::string filename, bool bRepeat) } +bool ALSound::PlayPauseMusic(const std::string &filename, bool repeat) +{ + if (m_previousMusic.fadeTime > 0.0f) + { + if(m_currentMusic) + { + OldMusic old; + old.music = m_currentMusic; + old.fadeTime = 2.0f; + old.currentTime = 0.0f; + m_oldMusic.push_back(old); + m_currentMusic = nullptr; + } + } + else + { + if (m_currentMusic) + { + m_previousMusic.music = m_currentMusic; + m_previousMusic.fadeTime = 2.0f; + m_previousMusic.currentTime = 0.0f; + m_currentMusic = nullptr; + } + } + return PlayMusic(filename, repeat); +} + + +void ALSound::StopPauseMusic() +{ + if (m_previousMusic.fadeTime > 0.0f) + { + StopMusic(); + + m_currentMusic = m_previousMusic.music; + m_previousMusic.music = nullptr; + if(m_currentMusic != nullptr) + { + m_currentMusic->SetVolume(m_musicVolume); + if(m_previousMusic.currentTime >= m_previousMusic.fadeTime) + { + m_currentMusic->Play(); + } + } + m_previousMusic.fadeTime = 0.0f; + } +} + + bool ALSound::RestartMusic() { if (!m_enabled || !m_currentMusic) @@ -675,14 +741,21 @@ bool ALSound::RestartMusic() return true; } -void ALSound::StopMusic() + +void ALSound::StopMusic(float fadeTime) { if (!m_enabled || !m_currentMusic) { return; } - SuspendMusic(); + OldMusic old; + old.music = m_currentMusic; + old.fadeTime = fadeTime; + old.currentTime = 0.0f; + m_oldMusic.push_back(old); + + m_currentMusic = nullptr; } @@ -708,64 +781,30 @@ void ALSound::SuspendMusic() } -void ALSound::ComputeVolumePan2D(int channel, Math::Vector &pos) +bool ALSound::CheckChannel(int &channel) { - float dist, a, g; - m_channels[channel]->SetPosition(pos); + int id = (channel >> 16) & 0xffff; + channel &= 0xffff; - if (VectorsEqual(pos, m_eye)) + if (!m_enabled) { - m_channels[channel]->SetVolumeAtrib(1.0f); // maximum volume - m_channels[channel]->SetPan(Math::Vector()); // at the center - return; + return false; } - dist = Distance(pos, m_eye); - if ( dist >= 110.0f ) // very far? - { - m_channels[channel]->SetVolumeAtrib(0.0f); // silence - m_channels[channel]->SetPan(Math::Vector()); // at the center - return; - } - else if ( dist <= 10.0f ) // very close? + if (m_channels.find(channel) == m_channels.end()) { - m_channels[channel]->SetVolumeAtrib(1.0f); // maximum volume - m_channels[channel]->SetPan(Math::Vector()); // at the center - return; + return false; } - m_channels[channel]->SetVolumeAtrib(1.0f - ((dist - 10.0f) / 100.0f)); - Math::Vector one = Math::Vector(1.0f, 0.0f, 0.0f); - float angle_a = Angle(Math::Vector(m_lookat.x - m_eye.x, m_lookat.z - m_eye.z, 0.0f), one); - float angle_g = Angle(Math::Vector(pos.x - m_eye.x, pos.z - m_eye.z, 0.0f), one); - - a = fmodf(angle_a, Math::PI * 2.0f); - g = fmodf(angle_g, Math::PI * 2.0f); - - if ( a < 0.0f ) + if (m_audioVolume == 0) { - a += Math::PI * 2.0f; - } - if ( g < 0.0f ) - { - g += Math::PI * 2.0f; + return false; } - if ( a < g ) + if (m_channels[channel]->GetId() != id) { - if (a + Math::PI * 2.0f - g < g - a ) - { - a += Math::PI * 2.0f; - } - } - else - { - if ( g + Math::PI * 2.0f - a < a - g ) - { - g += Math::PI * 2.0f; - } + return false; } - m_channels[channel]->SetPan( Math::Vector(0.0f, 0.0f, sinf(g - a)) ); + return true; } - |