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-rw-r--r--src/sound/oalsound/alsound.cpp82
1 files changed, 43 insertions, 39 deletions
diff --git a/src/sound/oalsound/alsound.cpp b/src/sound/oalsound/alsound.cpp
index 8afbdd2..6dd991b 100644
--- a/src/sound/oalsound/alsound.cpp
+++ b/src/sound/oalsound/alsound.cpp
@@ -1,25 +1,25 @@
-// * This file is part of the COLOBOT source code
-// * Copyright (C) 2001-2008, Daniel ROUX & EPSITEC SA, www.epsitec.ch
-// * Copyright (C) 2012 Polish Portal of Colobot (PPC)
-// *
-// * This program is free software: you can redistribute it and/or modify
-// * it under the terms of the GNU General Public License as published by
-// * the Free Software Foundation, either version 3 of the License, or
-// * (at your option) any later version.
-// *
-// * This program is distributed in the hope that it will be useful,
-// * but WITHOUT ANY WARRANTY; without even the implied warranty of
-// * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the
-// * GNU General Public License for more details.
-// *
-// * You should have received a copy of the GNU General Public License
-// * along with this program. If not, see http://www.gnu.org/licenses/.
+/*
+ * This file is part of the Colobot: Gold Edition source code
+ * Copyright (C) 2001-2014, Daniel Roux, EPSITEC SA & TerranovaTeam
+ * http://epsiteс.ch; http://colobot.info; http://github.com/colobot
+ *
+ * This program is free software: you can redistribute it and/or modify
+ * it under the terms of the GNU General Public License as published by
+ * the Free Software Foundation, either version 3 of the License, or
+ * (at your option) any later version.
+ *
+ * This program is distributed in the hope that it will be useful,
+ * but WITHOUT ANY WARRANTY; without even the implied warranty of
+ * MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE.
+ * See the GNU General Public License for more details.
+ *
+ * You should have received a copy of the GNU General Public License
+ * along with this program. If not, see http://gnu.org/licenses
+ */
#include "sound/oalsound/alsound.h"
-#include "app/gamedata.h"
-
#include <algorithm>
#include <iomanip>
@@ -58,20 +58,14 @@ void ALSound::CleanUp()
delete channel.second;
}
- if (m_currentMusic)
- {
- delete m_currentMusic;
- }
-
+ delete m_currentMusic;
+
for (auto item : m_oldMusic)
{
delete item.music;
}
-
- if (m_previousMusic.music)
- {
- delete m_previousMusic.music;
- }
+
+ delete m_previousMusic.music;
for (auto item : m_sounds)
{
@@ -165,7 +159,7 @@ int ALSound::GetMusicVolume()
bool ALSound::Cache(Sound sound, const std::string &filename)
{
Buffer *buffer = new Buffer();
- if (buffer->LoadFromFile(CGameData::GetInstancePointer()->GetFilePath(DIR_SOUND, filename), sound))
+ if (buffer->LoadFromFile(filename, sound))
{
m_sounds[sound] = buffer;
return true;
@@ -175,18 +169,28 @@ bool ALSound::Cache(Sound sound, const std::string &filename)
bool ALSound::CacheMusic(const std::string &filename)
{
- if (m_music.find(filename) == m_music.end())
+ if (m_music.find("music/"+filename) == m_music.end())
{
Buffer *buffer = new Buffer();
- if (buffer->LoadFromFile(CGameData::GetInstancePointer()->GetFilePath(DIR_MUSIC, filename), static_cast<Sound>(-1)))
+ if (buffer->LoadFromFile("music/"+filename, static_cast<Sound>(-1)))
{
- m_music[filename] = buffer;
+ m_music["music/"+filename] = buffer;
return true;
}
}
return false;
}
+bool ALSound::IsCached(Sound sound)
+{
+ return m_sounds.find(sound) != m_sounds.end();
+}
+
+bool ALSound::IsCachedMusic(const std::string &filename)
+{
+ return m_music.find("music/"+filename) != m_music.end();
+}
+
int ALSound::GetPriority(Sound sound)
{
if ( sound == SOUND_FLYh ||
@@ -301,6 +305,7 @@ bool ALSound::SearchFreeBuffer(Sound sound, int &channel, bool &bAlreadyLoaded)
}
delete chn;
GetLogger()->Debug("Could not open additional channel to play sound!\n");
+ break;
}
}
}
@@ -635,30 +640,29 @@ bool ALSound::PlayMusic(const std::string &filename, bool bRepeat, float fadeTim
return false;
}
- std::string file = CGameData::GetInstancePointer()->GetFilePath(DIR_MUSIC, filename);
Buffer *buffer;
// check if we have music in cache
- if (m_music.find(filename) == m_music.end())
+ if (m_music.find("music/"+filename) == m_music.end())
{
GetLogger()->Debug("Music %s was not cached!\n", filename.c_str());
- if (!boost::filesystem::exists(file))
+ /* TODO: if (!boost::filesystem::exists("music/"+filename))
{
GetLogger()->Debug("Requested music %s was not found.\n", filename.c_str());
return false;
- }
+ } */
buffer = new Buffer();
- if (!buffer->LoadFromFile(file, static_cast<Sound>(-1)))
+ if (!buffer->LoadFromFile("music/"+filename, static_cast<Sound>(-1)))
{
return false;
}
- m_music[filename] = buffer;
+ m_music["music/"+filename] = buffer;
}
else
{
GetLogger()->Debug("Music loaded from cache\n");
- buffer = m_music[filename];
+ buffer = m_music["music/"+filename];
}
if (m_currentMusic)