diff options
Diffstat (limited to 'src/sound/oalsound')
-rw-r--r-- | src/sound/oalsound/alsound.cpp | 12 | ||||
-rw-r--r-- | src/sound/oalsound/alsound.h | 10 |
2 files changed, 11 insertions, 11 deletions
diff --git a/src/sound/oalsound/alsound.cpp b/src/sound/oalsound/alsound.cpp index 00cb9b2..0201417 100644 --- a/src/sound/oalsound/alsound.cpp +++ b/src/sound/oalsound/alsound.cpp @@ -86,14 +86,14 @@ void ALSound::SetSound3D(bool bMode) } -bool ALSound::RetSound3D() +bool ALSound::GetSound3D() { // TODO stub! need to be implemented return true; } -bool ALSound::RetSound3DCap() +bool ALSound::GetSound3DCap() { // TODO stub! need to be implemented return true; @@ -113,7 +113,7 @@ void ALSound::SetAudioVolume(int volume) } -int ALSound::RetAudioVolume() +int ALSound::GetAudioVolume() { float volume; if ( !mEnabled ) @@ -130,7 +130,7 @@ void ALSound::SetMusicVolume(int volume) } -int ALSound::RetMusicVolume() +int ALSound::GetMusicVolume() { // TODO stub! Add music support if ( !mEnabled ) @@ -151,7 +151,7 @@ bool ALSound::Cache(Sound sound, std::string filename) } -int ALSound::RetPriority(Sound sound) +int ALSound::GetPriority(Sound sound) { if ( sound == SOUND_FLYh || sound == SOUND_FLY || @@ -202,7 +202,7 @@ int ALSound::RetPriority(Sound sound) bool ALSound::SearchFreeBuffer(Sound sound, int &channel, bool &bAlreadyLoaded) { - int priority = RetPriority(sound); + int priority = GetPriority(sound); // Seeks a channel used which sound is stopped. for (auto it : mChannels) { diff --git a/src/sound/oalsound/alsound.h b/src/sound/oalsound/alsound.h index a1128e0..7d24ba6 100644 --- a/src/sound/oalsound/alsound.h +++ b/src/sound/oalsound/alsound.h @@ -45,13 +45,13 @@ class ALSound : public CSoundInterface bool RetEnable(); void SetSound3D(bool bMode); - bool RetSound3D(); - bool RetSound3DCap(); + bool GetSound3D(); + bool GetSound3DCap(); void SetAudioVolume(int volume); - int RetAudioVolume(); + int GetAudioVolume(); void SetMusicVolume(int volume); - int RetMusicVolume(); + int GetMusicVolume(); void SetListener(Math::Vector eye, Math::Vector lookat); void FrameMove(float rTime); @@ -80,7 +80,7 @@ class ALSound : public CSoundInterface private: void CleanUp(); - int RetPriority(Sound); + int GetPriority(Sound); bool SearchFreeBuffer(Sound sound, int &channel, bool &bAlreadyLoaded); bool mEnabled; |