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-rw-r--r--src/ui/control.cpp187
1 files changed, 94 insertions, 93 deletions
diff --git a/src/ui/control.cpp b/src/ui/control.cpp
index 9893fc8..37392d7 100644
--- a/src/ui/control.cpp
+++ b/src/ui/control.cpp
@@ -21,7 +21,7 @@
//#include <d3d.h>
#include "graphics/core/device.h"
-#include "common/struct.h"
+//#include "common/struct.h"
//#include "old/d3dengine.h"
#include "graphics/engine/engine.h"
#include "common/language.h"
@@ -36,11 +36,12 @@
//#include "old/text.h"
#include "graphics/engine/text.h"
//#include "old/sound.h"
+#include "sound/sound.h"
#include "ui/control.h"
-
+namespace Ui {
// Object's constructor.
CControl::CControl()
@@ -94,7 +95,7 @@ bool CControl::Create(Math::Point pos, Math::Point dim, int icon, EventType even
m_eventType = eventType;
pos.x = m_pos.x;
- pos.y = m_pos.y+m_dim.y;
+ pos.y = m_pos.y + m_dim.y;
GlintCreate(pos);
GetResource(RES_EVENT, m_eventType, text);
@@ -120,7 +121,7 @@ void CControl::SetPos(Math::Point pos)
m_pos = pos;
pos.x = m_pos.x;
- pos.y = m_pos.y+m_dim.y;
+ pos.y = m_pos.y + m_dim.y;
GlintCreate(pos);
}
@@ -136,7 +137,7 @@ void CControl::SetDim(Math::Point dim)
m_dim = dim;
pos.x = m_pos.x;
- pos.y = m_pos.y+m_dim.y;
+ pos.y = m_pos.y + m_dim.y;
GlintCreate(pos);
}
@@ -411,8 +412,8 @@ void CControl::GlintCreate(Math::Point ref, bool bLeft, bool bUp)
{
float offset;
- offset = 8.0f/640.0f;
- if ( offset > m_dim.x/4.0f) offset = m_dim.x/4.0f;
+ offset = 8.0f / 640.0f;
+ if ( offset > m_dim.x / 4.0f) offset = m_dim.x / 4.0f;
if ( bLeft )
{
@@ -426,17 +427,17 @@ void CControl::GlintCreate(Math::Point ref, bool bLeft, bool bUp)
}
offset = 8.0f/480.0f;
- if ( offset > m_dim.y/4.0f) offset = m_dim.y/4.0f;
+ if ( offset > m_dim.y / 4.0f) offset = m_dim.y / 4.0f;
if ( bUp )
{
- m_glintCorner1.y = ref.y-offset;
+ m_glintCorner1.y = ref.y - offset;
m_glintCorner2.y = ref.y;
}
else
{
m_glintCorner1.y = ref.y;
- m_glintCorner2.y = ref.y+offset;
+ m_glintCorner2.y = ref.y + offset;
}
m_bGlint = true;
@@ -459,12 +460,12 @@ void CControl::GlintFrame(const Event &event)
if ( m_glintProgress >= 2.0f && Detect(m_glintMouse) )
{
- pos.x = m_glintCorner1.x + (m_glintCorner2.x-m_glintCorner1.x)*Math::Rand();
- pos.y = m_glintCorner1.y + (m_glintCorner2.y-m_glintCorner1.y)*Math::Rand();
+ pos.x = m_glintCorner1.x + (m_glintCorner2.x - m_glintCorner1.x) * Math::Rand();
+ pos.y = m_glintCorner1.y + (m_glintCorner2.y - m_glintCorner1.y) * Math::Rand();
pos.z = 0.0f;
speed = Math::Vector(0.0f, 0.0f, 0.0f);
- dim.x = ((15.0f+Math::Rand()*15.0f)/640.0f);
- dim.y = dim.x/0.75f;
+ dim.x = ((15.0f + Math::Rand() * 15.0f) / 640.0f);
+ dim.y = dim.x / 0.75f;
m_particle->CreateParticle(pos, speed, dim, Gfx::PARTICONTROL,
1.0f, 0.0f, 0.0f, Gfx::SH_INTERFACE );
@@ -544,7 +545,7 @@ void CControl::Draw()
if ( m_name[0] == 0 ) // button without name?
{
//? DrawPart(icon, zoomExt, 0.0f);
- DrawPart(icon, zoomExt, 8.0f/256.0f);
+ DrawPart(icon, zoomExt, 8.0f / 256.0f);
if ( m_state & STATE_DEAD ) return;
@@ -589,23 +590,23 @@ void CControl::Draw()
// if ( m_justif < 0 )
if ( m_textAlign == Gfx::TEXT_ALIGN_LEFT )
{
- pos.x = m_pos.x+m_dim.x-m_dim.y*0.5f;
- pos.y = m_pos.y+m_dim.y*0.5f;
+ pos.x = m_pos.x + m_dim.x - m_dim.y * 0.5f;
+ pos.y = m_pos.y + m_dim.y * 0.5f;
pos.y -= m_engine->GetText()->GetHeight(m_fontType, m_fontSize)/2.0f;
m_engine->GetText()->DrawText(m_name, m_fontType, m_fontSize, pos, m_dim.x, m_textAlign, 0);
}
else if ( m_textAlign == Gfx::TEXT_ALIGN_RIGHT )
// else if ( m_justif > 0 )
{
- pos.x = m_pos.x+m_dim.y*0.5f;
- pos.y = m_pos.y+m_dim.y*0.5f;
+ pos.x = m_pos.x + m_dim.y * 0.5f;
+ pos.y = m_pos.y + m_dim.y * 0.5f;
pos.y -= m_engine->GetText()->GetHeight(m_fontType, m_fontSize)/2.0f;
m_engine->GetText()->DrawText(m_name, m_fontType, m_fontSize, pos, m_dim.x, m_textAlign, 0);
}
else
{
- pos.x = m_pos.x+m_dim.x*0.5f;
- pos.y = m_pos.y+m_dim.y*0.5f;
+ pos.x = m_pos.x + m_dim.x * 0.5f;
+ pos.y = m_pos.y + m_dim.y * 0.5f;
pos.y -= m_engine->GetText()->GetHeight( m_fontType, m_fontSize)/2.0f;
m_engine->GetText()->DrawText(m_name, m_fontType, m_fontSize, pos, m_dim.x, m_textAlign, 0);
}
@@ -627,26 +628,26 @@ void CControl::DrawPart(int icon, float zoom, float ex)
if ( (m_state & STATE_CARD ) &&
(m_state & STATE_CHECK) )
{
- p2.y += (2.0f/480.0f); // a bit above
+ p2.y += (2.0f / 480.0f); // a bit above
}
- c.x = (p1.x+p2.x)/2.0f;
- c.y = (p1.y+p2.y)/2.0f; // center
+ c.x = (p1.x + p2.x)/2.0f;
+ c.y = (p1.y + p2.y)/2.0f; // center
- p1.x = (p1.x-c.x)*zoom + c.x;
- p1.y = (p1.y-c.y)*zoom + c.y;
- p2.x = (p2.x-c.x)*zoom + c.x;
- p2.y = (p2.y-c.y)*zoom + c.y;
+ p1.x = (p1.x - c.x) * zoom + c.x;
+ p1.y = (p1.y - c.y) * zoom + c.y;
+ p2.x = (p2.x - c.x) * zoom + c.x;
+ p2.y = (p2.y - c.y) * zoom + c.y;
p2.x -= p1.x;
p2.y -= p1.y;
- uv1.x = (32.0f/256.0f)*(icon%8);
- uv1.y = (32.0f/256.0f)*(icon/8); // uv texture
- uv2.x = (32.0f/256.0f)+uv1.x;
- uv2.y = (32.0f/256.0f)+uv1.y;
+ uv1.x = (32.0f / 256.0f) * (icon%8);
+ uv1.y = (32.0f / 256.0f) * (icon/8); // uv texture
+ uv2.x = (32.0f / 256.0f) + uv1.x;
+ uv2.y = (32.0f / 256.0f) + uv1.y;
- dp = 0.5f/256.0f;
+ dp = 0.5f / 256.0f;
uv1.x += dp;
uv1.y += dp;
uv2.x -= dp;
@@ -689,8 +690,8 @@ void CControl::DrawIcon(Math::Point pos, Math::Point dim, Math::Point uv1, Math:
{
if ( dim.x >= dim.y )
{
- p3.x = p1.x + ex*dim.y/(uv2.y-uv1.y);
- p4.x = p2.x - ex*dim.y/(uv2.y-uv1.y);
+ p3.x = p1.x + ex*dim.y / (uv2.y - uv1.y);
+ p4.x = p2.x - ex*dim.y / (uv2.y - uv1.y);
vertex[0] = Gfx::Vertex(Math::Vector(p1.x, p1.y, 0.0f), n, Math::Point(uv1.x, uv2.y));
vertex[1] = Gfx::Vertex(Math::Vector(p1.x, p2.y, 0.0f), n, Math::Point(uv1.x, uv1.y));
@@ -706,17 +707,17 @@ void CControl::DrawIcon(Math::Point pos, Math::Point dim, Math::Point uv1, Math:
}
else
{
- p3.y = p1.y + ex*dim.x/(uv2.x-uv1.x);
- p4.y = p2.y - ex*dim.x/(uv2.x-uv1.x);
-
- vertex[0] = Gfx::Vertex(Math::Vector(p2.x, p1.y, 0.0f), n, Math::Point(uv2.x,uv2.y ));
- vertex[1] = Gfx::Vertex(Math::Vector(p1.x, p1.y, 0.0f), n, Math::Point(uv1.x,uv2.y ));
- vertex[2] = Gfx::Vertex(Math::Vector(p2.x, p3.y, 0.0f), n, Math::Point(uv2.x,uv2.y-ex));
- vertex[3] = Gfx::Vertex(Math::Vector(p1.x, p3.y, 0.0f), n, Math::Point(uv1.x,uv2.y-ex));
- vertex[4] = Gfx::Vertex(Math::Vector(p2.x, p4.y, 0.0f), n, Math::Point(uv2.x,uv1.y+ex));
- vertex[5] = Gfx::Vertex(Math::Vector(p1.x, p4.y, 0.0f), n, Math::Point(uv1.x,uv1.y+ex));
- vertex[6] = Gfx::Vertex(Math::Vector(p2.x, p2.y, 0.0f), n, Math::Point(uv2.x,uv1.y ));
- vertex[7] = Gfx::Vertex(Math::Vector(p1.x, p2.y, 0.0f), n, Math::Point(uv1.x,uv1.y ));
+ p3.y = p1.y + ex*dim.x / (uv2.x - uv1.x);
+ p4.y = p2.y - ex*dim.x / (uv2.x - uv1.x);
+
+ vertex[0] = Gfx::Vertex(Math::Vector(p2.x, p1.y, 0.0f), n, Math::Point(uv2.x, uv2.y ));
+ vertex[1] = Gfx::Vertex(Math::Vector(p1.x, p1.y, 0.0f), n, Math::Point(uv1.x, uv2.y ));
+ vertex[2] = Gfx::Vertex(Math::Vector(p2.x, p3.y, 0.0f), n, Math::Point(uv2.x, uv2.y - ex));
+ vertex[3] = Gfx::Vertex(Math::Vector(p1.x, p3.y, 0.0f), n, Math::Point(uv1.x, uv2.y - ex));
+ vertex[4] = Gfx::Vertex(Math::Vector(p2.x, p4.y, 0.0f), n, Math::Point(uv2.x, uv1.y + ex));
+ vertex[5] = Gfx::Vertex(Math::Vector(p1.x, p4.y, 0.0f), n, Math::Point(uv1.x, uv1.y + ex));
+ vertex[6] = Gfx::Vertex(Math::Vector(p2.x, p2.y, 0.0f), n, Math::Point(uv2.x, uv1.y ));
+ vertex[7] = Gfx::Vertex(Math::Vector(p1.x, p2.y, 0.0f), n, Math::Point(uv1.x, uv1.y ));
device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, vertex, 8);
m_engine->AddStatisticTriangle(6);
@@ -743,8 +744,8 @@ void CControl::DrawIcon(Math::Point pos, Math::Point dim, Math::Point uv1, Math:
n = Math::Vector(0.0f, 0.0f, -1.0f); // normal
- if ( corner.x > dim.x/2.0f ) corner.x = dim.x/2.0f;
- if ( corner.y > dim.y/2.0f ) corner.y = dim.y/2.0f;
+ if ( corner.x > dim.x / 2.0f ) corner.x = dim.x / 2.0f;
+ if ( corner.y > dim.y / 2.0f ) corner.y = dim.y / 2.0f;
p1.x = pos.x;
p1.y = pos.y;
@@ -756,38 +757,38 @@ void CControl::DrawIcon(Math::Point pos, Math::Point dim, Math::Point uv1, Math:
p4.y = p2.y - corner.y;
// Bottom horizontal band.
- vertex[0] = Gfx::Vertex(Math::Vector(p1.x, p1.y, 0.0f), n, Math::Point(uv1.x, uv2.y ));
- vertex[1] = Gfx::Vertex(Math::Vector(p1.x, p3.y, 0.0f), n, Math::Point(uv1.x, uv2.y-ex));
- vertex[2] = Gfx::Vertex(Math::Vector(p3.x, p1.y, 0.0f), n, Math::Point(uv1.x+ex,uv2.y ));
- vertex[3] = Gfx::Vertex(Math::Vector(p3.x, p3.y, 0.0f), n, Math::Point(uv1.x+ex,uv2.y-ex));
- vertex[4] = Gfx::Vertex(Math::Vector(p4.x, p1.y, 0.0f), n, Math::Point(uv2.x-ex,uv2.y ));
- vertex[5] = Gfx::Vertex(Math::Vector(p4.x, p3.y, 0.0f), n, Math::Point(uv2.x-ex,uv2.y-ex));
- vertex[6] = Gfx::Vertex(Math::Vector(p2.x, p1.y, 0.0f), n, Math::Point(uv2.x, uv2.y ));
- vertex[7] = Gfx::Vertex(Math::Vector(p2.x, p3.y, 0.0f), n, Math::Point(uv2.x, uv2.y-ex));
+ vertex[0] = Gfx::Vertex(Math::Vector(p1.x, p1.y, 0.0f), n, Math::Point(uv1.x, uv2.y ));
+ vertex[1] = Gfx::Vertex(Math::Vector(p1.x, p3.y, 0.0f), n, Math::Point(uv1.x, uv2.y - ex));
+ vertex[2] = Gfx::Vertex(Math::Vector(p3.x, p1.y, 0.0f), n, Math::Point(uv1.x + ex, uv2.y ));
+ vertex[3] = Gfx::Vertex(Math::Vector(p3.x, p3.y, 0.0f), n, Math::Point(uv1.x + ex, uv2.y - ex));
+ vertex[4] = Gfx::Vertex(Math::Vector(p4.x, p1.y, 0.0f), n, Math::Point(uv2.x - ex, uv2.y ));
+ vertex[5] = Gfx::Vertex(Math::Vector(p4.x, p3.y, 0.0f), n, Math::Point(uv2.x - ex, uv2.y - ex));
+ vertex[6] = Gfx::Vertex(Math::Vector(p2.x, p1.y, 0.0f), n, Math::Point(uv2.x, uv2.y ));
+ vertex[7] = Gfx::Vertex(Math::Vector(p2.x, p3.y, 0.0f), n, Math::Point(uv2.x, uv2.y - ex));
device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, vertex, 8);
m_engine->AddStatisticTriangle(6);
// Central horizontal band.
- vertex[0] = Gfx::Vertex(Math::Vector(p1.x, p3.y, 0.0f), n, Math::Point(uv1.x, uv2.y-ex));
- vertex[1] = Gfx::Vertex(Math::Vector(p1.x, p4.y, 0.0f), n, Math::Point(uv1.x, uv1.y+ex));
- vertex[2] = Gfx::Vertex(Math::Vector(p3.x, p3.y, 0.0f), n, Math::Point(uv1.x+ex,uv2.y-ex));
- vertex[3] = Gfx::Vertex(Math::Vector(p3.x, p4.y, 0.0f), n, Math::Point(uv1.x+ex,uv1.y+ex));
- vertex[4] = Gfx::Vertex(Math::Vector(p4.x, p3.y, 0.0f), n, Math::Point(uv2.x-ex,uv2.y-ex));
- vertex[5] = Gfx::Vertex(Math::Vector(p4.x, p4.y, 0.0f), n, Math::Point(uv2.x-ex,uv1.y+ex));
- vertex[6] = Gfx::Vertex(Math::Vector(p2.x, p3.y, 0.0f), n, Math::Point(uv2.x, uv2.y-ex));
- vertex[7] = Gfx::Vertex(Math::Vector(p2.x, p4.y, 0.0f), n, Math::Point(uv2.x, uv1.y+ex));
+ vertex[0] = Gfx::Vertex(Math::Vector(p1.x, p3.y, 0.0f), n, Math::Point(uv1.x, uv2.y - ex));
+ vertex[1] = Gfx::Vertex(Math::Vector(p1.x, p4.y, 0.0f), n, Math::Point(uv1.x, uv1.y + ex));
+ vertex[2] = Gfx::Vertex(Math::Vector(p3.x, p3.y, 0.0f), n, Math::Point(uv1.x + ex, uv2.y - ex));
+ vertex[3] = Gfx::Vertex(Math::Vector(p3.x, p4.y, 0.0f), n, Math::Point(uv1.x + ex, uv1.y + ex));
+ vertex[4] = Gfx::Vertex(Math::Vector(p4.x, p3.y, 0.0f), n, Math::Point(uv2.x - ex, uv2.y - ex));
+ vertex[5] = Gfx::Vertex(Math::Vector(p4.x, p4.y, 0.0f), n, Math::Point(uv2.x - ex, uv1.y + ex));
+ vertex[6] = Gfx::Vertex(Math::Vector(p2.x, p3.y, 0.0f), n, Math::Point(uv2.x, uv2.y - ex));
+ vertex[7] = Gfx::Vertex(Math::Vector(p2.x, p4.y, 0.0f), n, Math::Point(uv2.x, uv1.y + ex));
device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, vertex, 8);
m_engine->AddStatisticTriangle(6);
// Top horizontal band.
- vertex[0] = Gfx::Vertex(Math::Vector(p1.x, p4.y, 0.0f), n, Math::Point(uv1.x, uv1.y+ex));
- vertex[1] = Gfx::Vertex(Math::Vector(p1.x, p2.y, 0.0f), n, Math::Point(uv1.x, uv1.y ));
- vertex[2] = Gfx::Vertex(Math::Vector(p3.x, p4.y, 0.0f), n, Math::Point(uv1.x+ex,uv1.y+ex));
- vertex[3] = Gfx::Vertex(Math::Vector(p3.x, p2.y, 0.0f), n, Math::Point(uv1.x+ex,uv1.y ));
- vertex[4] = Gfx::Vertex(Math::Vector(p4.x, p4.y, 0.0f), n, Math::Point(uv2.x-ex,uv1.y+ex));
- vertex[5] = Gfx::Vertex(Math::Vector(p4.x, p2.y, 0.0f), n, Math::Point(uv2.x-ex,uv1.y ));
- vertex[6] = Gfx::Vertex(Math::Vector(p2.x, p4.y, 0.0f), n, Math::Point(uv2.x, uv1.y+ex));
- vertex[7] = Gfx::Vertex(Math::Vector(p2.x, p2.y, 0.0f), n, Math::Point(uv2.x, uv1.y ));
+ vertex[0] = Gfx::Vertex(Math::Vector(p1.x, p4.y, 0.0f), n, Math::Point(uv1.x, uv1.y + ex));
+ vertex[1] = Gfx::Vertex(Math::Vector(p1.x, p2.y, 0.0f), n, Math::Point(uv1.x, uv1.y ));
+ vertex[2] = Gfx::Vertex(Math::Vector(p3.x, p4.y, 0.0f), n, Math::Point(uv1.x + ex, uv1.y + ex));
+ vertex[3] = Gfx::Vertex(Math::Vector(p3.x, p2.y, 0.0f), n, Math::Point(uv1.x + ex, uv1.y ));
+ vertex[4] = Gfx::Vertex(Math::Vector(p4.x, p4.y, 0.0f), n, Math::Point(uv2.x - ex, uv1.y + ex));
+ vertex[5] = Gfx::Vertex(Math::Vector(p4.x, p2.y, 0.0f), n, Math::Point(uv2.x - ex, uv1.y ));
+ vertex[6] = Gfx::Vertex(Math::Vector(p2.x, p4.y, 0.0f), n, Math::Point(uv2.x, uv1.y + ex));
+ vertex[7] = Gfx::Vertex(Math::Vector(p2.x, p2.y, 0.0f), n, Math::Point(uv2.x, uv1.y ));
device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, vertex, 8);
m_engine->AddStatisticTriangle(6);
}
@@ -799,15 +800,15 @@ void CControl::DrawWarning(Math::Point pos, Math::Point dim)
Math::Point uv1, uv2;
float dp;
- dp = 0.5f/256.0f;
+ dp = 0.5f / 256.0f;
m_engine->SetTexture("button2.tga");
m_engine->SetState(Gfx::ENG_RSTATE_NORMAL);
- uv1.x = 64.0f/256.0f;
- uv1.y = 208.0f/256.0f;
- uv2.x = 160.0f/256.0f;
- uv2.y = 224.0f/256.0f;
+ uv1.x = 64.0f / 256.0f;
+ uv1.y = 208.0f / 256.0f;
+ uv2.x = 160.0f / 256.0f;
+ uv2.y = 224.0f / 256.0f;
uv1.x += dp;
uv1.y += dp;
@@ -848,25 +849,25 @@ void CControl::DrawShadow(Math::Point pos, Math::Point dim, float deep)
m_engine->SetTexture("button2.tga");
m_engine->SetState( Gfx::ENG_RSTATE_TTEXTURE_WHITE);
- pos.x += deep*0.010f*0.75f;
- pos.y -= deep*0.015f;
- dim.x += deep*0.005f*0.75f;
- dim.y += deep*0.005f;
+ pos.x += deep * 0.010f * 0.75f;
+ pos.y -= deep * 0.015f;
+ dim.x += deep * 0.005f * 0.75f;
+ dim.y += deep * 0.005f;
- uv1.x = 192.0f/256.0f;
- uv1.y = 32.0f/256.0f;
- uv2.x = 224.0f/256.0f;
- uv2.y = 64.0f/256.0f;
+ uv1.x = 192.0f / 256.0f;
+ uv1.y = 32.0f / 256.0f;
+ uv2.x = 224.0f / 256.0f;
+ uv2.y = 64.0f / 256.0f;
uv1.x += dp;
uv1.y += dp;
uv2.x -= dp;
uv2.y -= dp;
- corner.x = 10.0f/640.0f;
- corner.y = 10.0f/480.0f;
+ corner.x = 10.0f / 640.0f;
+ corner.y = 10.0f / 480.0f;
- DrawIcon(pos, dim, uv1, uv2, corner, 6.0f/256.0f);
+ DrawIcon(pos, dim, uv1, uv2, corner, 6.0f / 256.0f);
}
@@ -874,10 +875,10 @@ void CControl::DrawShadow(Math::Point pos, Math::Point dim, float deep)
bool CControl::Detect(Math::Point pos)
{
- return ( pos.x >= m_pos.x &&
- pos.x <= m_pos.x+m_dim.x &&
- pos.y >= m_pos.y &&
- pos.y <= m_pos.y+m_dim.y );
+ return ( pos.x >= m_pos.x &&
+ pos.x <= m_pos.x + m_dim.x &&
+ pos.y >= m_pos.y &&
+ pos.y <= m_pos.y + m_dim.y );
}
-
+}