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-rw-r--r--src/ui/maindialog.cpp24
1 files changed, 11 insertions, 13 deletions
diff --git a/src/ui/maindialog.cpp b/src/ui/maindialog.cpp
index 1964531..9afad80 100644
--- a/src/ui/maindialog.cpp
+++ b/src/ui/maindialog.cpp
@@ -18,7 +18,6 @@
#include "ui/maindialog.h"
#include "app/app.h"
-#include "app/gamedata.h"
#include "app/system.h"
#include "common/config.h"
@@ -182,7 +181,7 @@ CMainDialog::CMainDialog()
#if DEV_BUILD
m_savegameDir = "savegame";
#else
- m_savegameDir = GetSystemUtils()->GetSavegameDirectoryLocation();
+ m_savegameDir = "savegame";
#endif
m_publicDir = "program";
@@ -389,7 +388,7 @@ pb->SetState(STATE_SHADOW);
pl->SetFontType(Gfx::FONT_COURIER);
pl->SetFontSize(Gfx::FONT_SIZE_SMALL);
- m_engine->SetBackground("interface.png",
+ m_engine->SetBackground("textures/interface/interface.png",
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
@@ -509,7 +508,7 @@ pb->SetState(STATE_SHADOW);
UpdateNameControl();
UpdateNameFace();
- m_engine->SetBackground("interface.png",
+ m_engine->SetBackground("textures/interface/interface.png",
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
@@ -973,7 +972,7 @@ pb->SetState(STATE_SHADOW);
pb = pw->CreateButton(pos, ddim, -1, EVENT_INTERFACE_BACK);
pb->SetState(STATE_SHADOW);
- m_engine->SetBackground("interface.png",
+ m_engine->SetBackground("textures/interface/interface.png",
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
@@ -1172,7 +1171,7 @@ pb->SetState(STATE_SHADOW);
if ( !m_bSimulSetup )
{
- m_engine->SetBackground("interface.png",
+ m_engine->SetBackground("textures/interface/interface.png",
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
@@ -1690,7 +1689,7 @@ pos.y -= 0.048f;
if ( m_phase == PHASE_READ )
{
- m_engine->SetBackground("interface.png",
+ m_engine->SetBackground("textures/interface/interface.png",
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
@@ -1740,7 +1739,7 @@ pos.y -= 0.048f;
pl->SetFontSize(12.0f);
pl->SetTextAlign(Gfx::TEXT_ALIGN_CENTER);
- m_engine->SetBackground("interface.png",
+ m_engine->SetBackground("textures/interface/interface.png",
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
@@ -1762,7 +1761,7 @@ pos.y -= 0.048f;
m_engine->SetOverColor(Gfx::Color(1.0f, 1.0f, 1.0f, 1.0f), Gfx::ENG_RSTATE_TCOLOR_BLACK); // TODO: color ok?
m_engine->SetOverFront(true);
- m_engine->SetBackground("ppc.png",
+ m_engine->SetBackground("textures/interface/ppc.png",
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
@@ -1781,7 +1780,7 @@ pos.y -= 0.048f;
m_engine->SetOverColor(Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f), Gfx::ENG_RSTATE_TCOLOR_WHITE); // TODO: color ok?
m_engine->SetOverFront(true);
- m_engine->SetBackground("colobot.png",
+ m_engine->SetBackground("textures/interface/colobot.png",
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
@@ -1800,7 +1799,7 @@ pos.y -= 0.048f;
m_engine->SetOverColor(Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f), Gfx::ENG_RSTATE_TCOLOR_WHITE); // TODO: color ok?
m_engine->SetOverFront(true);
- m_engine->SetBackground("epsitec.png",
+ m_engine->SetBackground("textures/interface/epsitec.png",
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
@@ -1925,7 +1924,7 @@ pos.y -= 0.048f;
pb->SetState(STATE_SHADOW);
// #endif
- m_engine->SetBackground("generico.png",
+ m_engine->SetBackground("textures/interface/generico.png",
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
Gfx::Color(0.0f, 0.0f, 0.0f, 0.0f),
@@ -3589,7 +3588,6 @@ void CMainDialog::BuildSceneName(std::string &filename, char *base, int rank)
{
rankStream << std::setfill('0') << std::setw(3) << rank;
filename = base + rankStream.str() + ".txt";
- filename = CGameData::GetInstancePointer()->GetFilePath(DIR_LEVEL, filename);
}
}