diff options
Diffstat (limited to 'test/envs/opengl')
-rw-r--r-- | test/envs/opengl/CMakeLists.txt | 63 | ||||
-rw-r--r-- | test/envs/opengl/README.txt | 9 | ||||
-rw-r--r-- | test/envs/opengl/light_test.cpp | 462 | ||||
-rw-r--r-- | test/envs/opengl/model_test.cpp | 377 | ||||
-rw-r--r-- | test/envs/opengl/tex1.png | bin | 0 -> 151263 bytes | |||
-rw-r--r-- | test/envs/opengl/tex2.png | bin | 0 -> 57503 bytes | |||
-rw-r--r-- | test/envs/opengl/texture_test.cpp | 192 | ||||
-rw-r--r-- | test/envs/opengl/transform_test.cpp | 339 |
8 files changed, 1442 insertions, 0 deletions
diff --git a/test/envs/opengl/CMakeLists.txt b/test/envs/opengl/CMakeLists.txt new file mode 100644 index 0000000..588a864 --- /dev/null +++ b/test/envs/opengl/CMakeLists.txt @@ -0,0 +1,63 @@ +set(SRC_DIR ${colobot_SOURCE_DIR}/src) + +configure_file(${SRC_DIR}/common/config.h.cmake ${CMAKE_CURRENT_BINARY_DIR}/common/config.h) + + +set(TEXTURE_SOURCES +${SRC_DIR}/graphics/opengl/gldevice.cpp +${SRC_DIR}/common/logger.cpp +${SRC_DIR}/common/image.cpp +texture_test.cpp +) + +set(MODEL_SOURCES +${SRC_DIR}/graphics/opengl/gldevice.cpp +${SRC_DIR}/graphics/engine/modelfile.cpp +${SRC_DIR}/common/logger.cpp +${SRC_DIR}/common/image.cpp +${SRC_DIR}/common/iman.cpp +${SRC_DIR}/common/stringutils.cpp +${SRC_DIR}/app/system.cpp +model_test.cpp +) + +set(TRANSFORM_SOURCES +${SRC_DIR}/graphics/opengl/gldevice.cpp +${SRC_DIR}/common/logger.cpp +${SRC_DIR}/common/image.cpp +${SRC_DIR}/common/iman.cpp +${SRC_DIR}/app/system.cpp +transform_test.cpp +) + +set(LIGHT_SOURCES +${SRC_DIR}/graphics/opengl/gldevice.cpp +${SRC_DIR}/common/logger.cpp +${SRC_DIR}/common/image.cpp +${SRC_DIR}/common/iman.cpp +${SRC_DIR}/app/system.cpp +light_test.cpp +) + +include_directories(${SRC_DIR} ${CMAKE_CURRENT_BINARY_DIR}) + +set(LIBS +${SDL_LIBRARY} +${SDLIMAGE_LIBRARY} +${OPENGL_LIBRARY} +${GLEW_LIBRARY} +${PNG_LIBRARIES} +${ADD_LIBS} +) + +add_executable(texture_test ${TEXTURE_SOURCES}) +target_link_libraries(texture_test ${LIBS}) + +add_executable(model_test ${MODEL_SOURCES}) +target_link_libraries(model_test ${LIBS}) + +add_executable(transform_test ${TRANSFORM_SOURCES}) +target_link_libraries(transform_test ${LIBS}) + +add_executable(light_test ${LIGHT_SOURCES}) +target_link_libraries(light_test ${LIBS}) diff --git a/test/envs/opengl/README.txt b/test/envs/opengl/README.txt new file mode 100644 index 0000000..c618415 --- /dev/null +++ b/test/envs/opengl/README.txt @@ -0,0 +1,9 @@ +Test programs for OpenGL engine: + - texture_test -> multitexturing test with 2 textures (included as files: ./tex1.png, ./tex2.png) + - model_test -> simple model viewer to test model loading + usage: ./model_test {dxf|mod} model_file + second argument is the loaded format (DXF or Colobot .mod files) + requires ./tex folder (or symlink) with Colobot textures + viewer is controlled from keyboard - the bindings can be found in code + - transform_test -> simple "walk around" test for world & view transformations + - light test -> test for lighting diff --git a/test/envs/opengl/light_test.cpp b/test/envs/opengl/light_test.cpp new file mode 100644 index 0000000..b19ba4b --- /dev/null +++ b/test/envs/opengl/light_test.cpp @@ -0,0 +1,462 @@ +#include "app/system.h" +#include "common/logger.h" +#include "common/image.h" +#include "common/iman.h" +#include "graphics/opengl/gldevice.h" +#include "math/geometry.h" + +#include <SDL/SDL.h> +#include <SDL/SDL_image.h> +#include <unistd.h> + +#include <iostream> +#include <map> + +enum KeySlots +{ + K_Forward, + K_Back, + K_Left, + K_Right, + K_Up, + K_Down, + K_Count +}; +bool KEYMAP[K_Count] = { false }; + +Math::Point MOUSE_POS_BASE; + +Math::Vector TRANSLATION(0.0f, 2.0f, 0.0f); +Math::Vector ROTATION, ROTATION_BASE; + +float CUBE_ORBIT = 0.0f; + +const int FRAME_DELAY = 5000; + +SystemTimeStamp *PREV_TIME = NULL, *CURR_TIME = NULL; + +void Init(Gfx::CGLDevice *device) +{ + device->SetRenderState(Gfx::RENDER_STATE_DEPTH_TEST, true); + device->SetShadeModel(Gfx::SHADE_SMOOTH); +} + +void Render(Gfx::CGLDevice *device) +{ + device->BeginScene(); + + /* Unlit part of scene */ + + device->SetRenderState(Gfx::RENDER_STATE_LIGHTING, false); + device->SetRenderState(Gfx::RENDER_STATE_CULLING, false); // Double-sided drawing + + Math::Matrix persp; + Math::LoadProjectionMatrix(persp, Math::PI / 4.0f, (800.0f) / (600.0f), 0.1f, 50.0f); + device->SetTransform(Gfx::TRANSFORM_PROJECTION, persp); + + + Math::Matrix viewMat; + Math::Matrix mat; + + viewMat.LoadIdentity(); + + Math::LoadRotationXMatrix(mat, -ROTATION.x); + viewMat = Math::MultiplyMatrices(viewMat, mat); + + Math::LoadRotationYMatrix(mat, -ROTATION.y); + viewMat = Math::MultiplyMatrices(viewMat, mat); + + Math::LoadTranslationMatrix(mat, -TRANSLATION); + viewMat = Math::MultiplyMatrices(viewMat, mat); + + device->SetTransform(Gfx::TRANSFORM_VIEW, viewMat); + + Math::Matrix worldMat; + worldMat.LoadIdentity(); + device->SetTransform(Gfx::TRANSFORM_WORLD, worldMat); + + Gfx::VertexCol line[2] = { Gfx::VertexCol() }; + + for (int x = -40; x <= 40; ++x) + { + line[0].color = Gfx::Color(0.7f + x / 120.0f, 0.0f, 0.0f); + line[0].coord.z = -40; + line[0].coord.x = x; + line[1].color = Gfx::Color(0.7f + x / 120.0f, 0.0f, 0.0f); + line[1].coord.z = 40; + line[1].coord.x = x; + device->DrawPrimitive(Gfx::PRIMITIVE_LINES, line, 2); + } + + for (int z = -40; z <= 40; ++z) + { + line[0].color = Gfx::Color(0.0f, 0.7f + z / 120.0f, 0.0f); + line[0].coord.z = z; + line[0].coord.x = -40; + line[1].color = Gfx::Color(0.0f, 0.7f + z / 120.0f, 0.0f); + line[1].coord.z = z; + line[1].coord.x = 40; + device->DrawPrimitive(Gfx::PRIMITIVE_LINES, line, 2); + } + + + Gfx::VertexCol quad[6] = { Gfx::VertexCol() }; + + quad[0].coord = Math::Vector(-1.0f, -1.0f, 0.0f); + quad[1].coord = Math::Vector( 1.0f, -1.0f, 0.0f); + quad[2].coord = Math::Vector(-1.0f, 1.0f, 0.0f); + quad[3].coord = Math::Vector( 1.0f, 1.0f, 0.0f); + + for (int i = 0; i < 6; ++i) + quad[i].color = Gfx::Color(1.0f, 1.0f, 0.0f); + + Math::LoadTranslationMatrix(worldMat, Math::Vector(40.0f, 2.0f, 40.0f)); + device->SetTransform(Gfx::TRANSFORM_WORLD, worldMat); + + device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, quad, 4); + + for (int i = 0; i < 6; ++i) + quad[i].color = Gfx::Color(0.0f, 1.0f, 1.0f); + + Math::LoadTranslationMatrix(worldMat, Math::Vector(-40.0f, 2.0f, -40.0f)); + device->SetTransform(Gfx::TRANSFORM_WORLD, worldMat); + + int planes = device->ComputeSphereVisibility(Math::Vector(0.0f, 0.0f, 0.0f), 1.0f); + printf("Planes:"); + if (planes == 0) + printf(" (none)"); + + if (planes & Gfx::FRUSTUM_PLANE_LEFT) + printf(" LEFT"); + + if (planes & Gfx::FRUSTUM_PLANE_RIGHT) + printf(" RIGHT"); + + if (planes & Gfx::FRUSTUM_PLANE_BOTTOM) + printf(" BOTTOM"); + + if (planes & Gfx::FRUSTUM_PLANE_TOP) + printf(" TOP"); + + if (planes & Gfx::FRUSTUM_PLANE_FRONT) + printf(" FRONT"); + + if (planes & Gfx::FRUSTUM_PLANE_BACK) + printf(" BACK"); + + printf("\n"); + + device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, quad, 4); + + for (int i = 0; i < 6; ++i) + quad[i].color = Gfx::Color(1.0f, 0.0f, 1.0f); + + Math::LoadTranslationMatrix(worldMat, Math::Vector(10.0f, 4.5f, 5.0f)); + device->SetTransform(Gfx::TRANSFORM_WORLD, worldMat); + + device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, quad, 4); + + /* Moving lit cube */ + device->SetRenderState(Gfx::RENDER_STATE_LIGHTING, true); + device->SetRenderState(Gfx::RENDER_STATE_CULLING, true); // Culling (CCW faces) + + device->SetGlobalAmbient(Gfx::Color(0.4f, 0.4f, 0.4f)); + + Gfx::Light light1; + light1.type = Gfx::LIGHT_POINT; + light1.position = Math::Vector(10.0f, 4.5f, 5.0f); + light1.ambient = Gfx::Color(0.2f, 0.2f, 0.2f); + light1.diffuse = Gfx::Color(1.0f, 0.1f, 0.1f); + light1.specular = Gfx::Color(0.0f, 0.0f, 0.0f); + device->SetLight(0, light1); + device->SetLightEnabled(0, true); + + /*Gfx::Light light2; + device->SetLight(1, light2); + device->SetLightEnabled(1, true);*/ + + Gfx::Material material; + material.ambient = Gfx::Color(0.3f, 0.3f, 0.3f); + material.diffuse = Gfx::Color(0.8f, 0.7f, 0.6f); + material.specular = Gfx::Color(0.0f, 0.0f, 0.0f); + device->SetMaterial(material); + + const Gfx::Vertex cube[6][4] = + { + { + // Front + Gfx::Vertex(Math::Vector(-1.0f, -1.0f, -1.0f), Math::Vector( 0.0f, 0.0f, -1.0f)), + Gfx::Vertex(Math::Vector( 1.0f, -1.0f, -1.0f), Math::Vector( 0.0f, 0.0f, -1.0f)), + Gfx::Vertex(Math::Vector(-1.0f, 1.0f, -1.0f), Math::Vector( 0.0f, 0.0f, -1.0f)), + Gfx::Vertex(Math::Vector( 1.0f, 1.0f, -1.0f), Math::Vector( 0.0f, 0.0f, -1.0f)) + }, + + { + // Back + Gfx::Vertex(Math::Vector( 1.0f, -1.0f, 1.0f), Math::Vector( 0.0f, 0.0f, 1.0f)), + Gfx::Vertex(Math::Vector(-1.0f, -1.0f, 1.0f), Math::Vector( 0.0f, 0.0f, 1.0f)), + Gfx::Vertex(Math::Vector( 1.0f, 1.0f, 1.0f), Math::Vector( 0.0f, 0.0f, 1.0f)), + Gfx::Vertex(Math::Vector(-1.0f, 1.0f, 1.0f), Math::Vector( 0.0f, 0.0f, 1.0f)) + }, + + { + // Top + Gfx::Vertex(Math::Vector(-1.0f, 1.0f, -1.0f), Math::Vector( 0.0f, 1.0f, 0.0f)), + Gfx::Vertex(Math::Vector( 1.0f, 1.0f, -1.0f), Math::Vector( 0.0f, 1.0f, 0.0f)), + Gfx::Vertex(Math::Vector(-1.0f, 1.0f, 1.0f), Math::Vector( 0.0f, 1.0f, 0.0f)), + Gfx::Vertex(Math::Vector( 1.0f, 1.0f, 1.0f), Math::Vector( 0.0f, 1.0f, 0.0f)) + }, + + { + // Bottom + Gfx::Vertex(Math::Vector(-1.0f, -1.0f, 1.0f), Math::Vector( 0.0f, -1.0f, 0.0f)), + Gfx::Vertex(Math::Vector( 1.0f, -1.0f, 1.0f), Math::Vector( 0.0f, -1.0f, 0.0f)), + Gfx::Vertex(Math::Vector(-1.0f, -1.0f, -1.0f), Math::Vector( 0.0f, -1.0f, 0.0f)), + Gfx::Vertex(Math::Vector( 1.0f, -1.0f, -1.0f), Math::Vector( 0.0f, -1.0f, 0.0f)) + }, + + { + // Left + Gfx::Vertex(Math::Vector(-1.0f, -1.0f, 1.0f), Math::Vector(-1.0f, 0.0f, 0.0f)), + Gfx::Vertex(Math::Vector(-1.0f, -1.0f, -1.0f), Math::Vector(-1.0f, 0.0f, 0.0f)), + Gfx::Vertex(Math::Vector(-1.0f, 1.0f, 1.0f), Math::Vector(-1.0f, 0.0f, 0.0f)), + Gfx::Vertex(Math::Vector(-1.0f, 1.0f, -1.0f), Math::Vector(-1.0f, 0.0f, 0.0f)) + }, + + { + // Right + Gfx::Vertex(Math::Vector( 1.0f, -1.0f, -1.0f), Math::Vector( 1.0f, 0.0f, 0.0f)), + Gfx::Vertex(Math::Vector( 1.0f, -1.0f, 1.0f), Math::Vector( 1.0f, 0.0f, 0.0f)), + Gfx::Vertex(Math::Vector( 1.0f, 1.0f, -1.0f), Math::Vector( 1.0f, 0.0f, 0.0f)), + Gfx::Vertex(Math::Vector( 1.0f, 1.0f, 1.0f), Math::Vector( 1.0f, 0.0f, 0.0f)) + } + }; + + Math::Matrix cubeTrans; + Math::LoadTranslationMatrix(cubeTrans, Math::Vector(10.0f, 2.0f, 5.0f)); + Math::Matrix cubeRot; + Math::LoadRotationMatrix(cubeRot, Math::Vector(0.0f, 1.0f, 0.0f), CUBE_ORBIT); + Math::Matrix cubeRotInv; + Math::LoadRotationMatrix(cubeRotInv, Math::Vector(0.0f, 1.0f, 0.0f), -CUBE_ORBIT); + Math::Matrix cubeTransRad; + Math::LoadTranslationMatrix(cubeTransRad, Math::Vector(0.0f, 0.0f, 6.0f)); + worldMat = Math::MultiplyMatrices(cubeTransRad, cubeRotInv); + worldMat = Math::MultiplyMatrices(cubeRot, worldMat); + worldMat = Math::MultiplyMatrices(cubeTrans, worldMat); + device->SetTransform(Gfx::TRANSFORM_WORLD, worldMat); + + for (int i = 0; i < 6; ++i) + device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLE_STRIP, cube[i], 4); + + device->EndScene(); +} + +void Update() +{ + const float TRANS_SPEED = 6.0f; // units / sec + + GetCurrentTimeStamp(CURR_TIME); + float timeDiff = TimeStampDiff(PREV_TIME, CURR_TIME, STU_SEC); + CopyTimeStamp(PREV_TIME, CURR_TIME); + + CUBE_ORBIT += timeDiff * (Math::PI / 4.0f); + + Math::Vector incTrans; + + if (KEYMAP[K_Forward]) + incTrans.z = +TRANS_SPEED * timeDiff; + if (KEYMAP[K_Back]) + incTrans.z = -TRANS_SPEED * timeDiff; + if (KEYMAP[K_Right]) + incTrans.x = +TRANS_SPEED * timeDiff; + if (KEYMAP[K_Left]) + incTrans.x = -TRANS_SPEED * timeDiff; + if (KEYMAP[K_Up]) + incTrans.y = +TRANS_SPEED * timeDiff; + if (KEYMAP[K_Down]) + incTrans.y = -TRANS_SPEED * timeDiff; + + Math::Point rotTrans = Math::RotatePoint(-ROTATION.y, Math::Point(incTrans.x, incTrans.z)); + incTrans.x = rotTrans.x; + incTrans.z = rotTrans.y; + TRANSLATION += incTrans; +} + +void KeyboardDown(SDLKey key) +{ + switch (key) + { + case SDLK_w: + KEYMAP[K_Forward] = true; + break; + case SDLK_s: + KEYMAP[K_Back] = true; + break; + case SDLK_d: + KEYMAP[K_Right] = true; + break; + case SDLK_a: + KEYMAP[K_Left] = true; + break; + case SDLK_z: + KEYMAP[K_Down] = true; + break; + case SDLK_x: + KEYMAP[K_Up] = true; + break; + default: + break; + } +} + +void KeyboardUp(SDLKey key) +{ + switch (key) + { + case SDLK_w: + KEYMAP[K_Forward] = false; + break; + case SDLK_s: + KEYMAP[K_Back] = false; + break; + case SDLK_d: + KEYMAP[K_Right] = false; + break; + case SDLK_a: + KEYMAP[K_Left] = false; + break; + case SDLK_z: + KEYMAP[K_Down] = false; + break; + case SDLK_x: + KEYMAP[K_Up] = false; + break; + default: + break; + } +} + +void MouseMove(int x, int y) +{ + Math::Point currentPos(static_cast<float>(x), static_cast<float>(y)); + + static bool first = true; + if (first || (x < 10) || (y < 10) || (x > 790) || (y > 590)) + { + SDL_WarpMouse(400, 300); + MOUSE_POS_BASE.x = 400; + MOUSE_POS_BASE.y = 300; + ROTATION_BASE = ROTATION; + first = false; + return; + } + + ROTATION.y = ROTATION_BASE.y + (static_cast<float> (x - MOUSE_POS_BASE.x) / 800.0f) * Math::PI; + ROTATION.x = ROTATION_BASE.x + (static_cast<float> (y - MOUSE_POS_BASE.y) / 600.0f) * Math::PI; +} + +int main(int argc, char *argv[]) +{ + CLogger logger; + + PREV_TIME = CreateTimeStamp(); + CURR_TIME = CreateTimeStamp(); + + GetCurrentTimeStamp(PREV_TIME); + GetCurrentTimeStamp(CURR_TIME); + + CInstanceManager iMan; + + // Without any error checking, for simplicity + + SDL_Init(SDL_INIT_VIDEO); + + IMG_Init(IMG_INIT_PNG); + + const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo(); + + Uint32 videoFlags = SDL_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_HWPALETTE; + + if (videoInfo->hw_available) + videoFlags |= SDL_HWSURFACE; + else + videoFlags |= SDL_SWSURFACE; + + if (videoInfo->blit_hw) + videoFlags |= SDL_HWACCEL; + + + SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); + + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 8); + + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + + SDL_Surface *surface = SDL_SetVideoMode(800, 600, 32, videoFlags); + + + SDL_WM_SetCaption("Light Test", "Light Test"); + + //SDL_WM_GrabInput(SDL_GRAB_ON); + SDL_ShowCursor(SDL_DISABLE); + + Gfx::CGLDevice *device = new Gfx::CGLDevice(Gfx::GLDeviceConfig()); + device->Create(); + + Init(device); + + bool done = false; + while (! done) + { + Render(device); + Update(); + + SDL_GL_SwapBuffers(); + + SDL_Event event; + while (SDL_PollEvent(&event)) + { + if (event.type == SDL_QUIT) + { + break; + done = true; + } + else if (event.type == SDL_KEYDOWN) + { + if (event.key.keysym.sym == SDLK_q) + { + done = true; + break; + } + else + KeyboardDown(event.key.keysym.sym); + } + else if (event.type == SDL_KEYUP) + KeyboardUp(event.key.keysym.sym); + else if (event.type == SDL_MOUSEMOTION) + MouseMove(event.motion.x, event.motion.y); + } + + usleep(FRAME_DELAY); + } + + //SDL_WM_GrabInput(SDL_GRAB_OFF); + SDL_ShowCursor(SDL_ENABLE); + + device->Destroy(); + delete device; + + SDL_FreeSurface(surface); + + IMG_Quit(); + + SDL_Quit(); + + DestroyTimeStamp(PREV_TIME); + DestroyTimeStamp(CURR_TIME); + + return 0; +} diff --git a/test/envs/opengl/model_test.cpp b/test/envs/opengl/model_test.cpp new file mode 100644 index 0000000..a06a178 --- /dev/null +++ b/test/envs/opengl/model_test.cpp @@ -0,0 +1,377 @@ +#include "app/system.h" +#include "common/logger.h" +#include "common/image.h" +#include "graphics/engine/modelfile.h" +#include "graphics/opengl/gldevice.h" +#include "math/geometry.h" + +#include <SDL/SDL.h> +#include <SDL/SDL_image.h> +#include <unistd.h> + +#include <iostream> +#include <map> + +enum KeySlots +{ + K_RotXUp, + K_RotXDown, + K_RotYLeft, + K_RotYRight, + K_Forward, + K_Back, + K_Left, + K_Right, + K_Up, + K_Down, + K_Count +}; +bool KEYMAP[K_Count] = { false }; + +Math::Vector TRANSLATION(0.0f, 0.0f, 30.0f); +Math::Vector ROTATION; + +const int FRAME_DELAY = 5000; + +std::map<std::string, Gfx::Texture> TEXS; + +SystemTimeStamp *PREV_TIME = NULL, *CURR_TIME = NULL; + +Gfx::Texture GetTexture(const std::string &name) +{ + std::map<std::string, Gfx::Texture>::iterator it = TEXS.find(name); + if (it == TEXS.end()) + return Gfx::Texture(); + + return (*it).second; +} + +void LoadTexture(Gfx::CGLDevice *device, const std::string &name) +{ + if (name.empty()) + return; + + Gfx::Texture tex = GetTexture(name); + + if (tex.Valid()) + return; + + CImage img; + if (! img.Load(std::string("tex/") + name)) + { + std::string err = img.GetError(); + GetLogger()->Error("Texture not loaded, error: %s!\n", err.c_str()); + } + else + { + Gfx::TextureCreateParams texCreateParams; + texCreateParams.mipmap = true; + texCreateParams.minFilter = Gfx::TEX_MIN_FILTER_LINEAR_MIPMAP_LINEAR; + texCreateParams.magFilter = Gfx::TEX_MAG_FILTER_LINEAR; + + tex = device->CreateTexture(&img, texCreateParams); + } + + TEXS[name] = tex; +} + +void Init(Gfx::CGLDevice *device, Gfx::CModelFile *model) +{ + const std::vector<Gfx::ModelTriangle> &triangles = model->GetTriangles(); + + for (int i = 0; i < static_cast<int>( triangles.size() ); ++i) + { + LoadTexture(device, triangles[i].tex1Name); + LoadTexture(device, triangles[i].tex2Name); + } + + device->SetRenderState(Gfx::RENDER_STATE_LIGHTING, true); + device->SetRenderState(Gfx::RENDER_STATE_DEPTH_TEST, true); + device->SetShadeModel(Gfx::SHADE_SMOOTH); + + Gfx::Light light; + light.type = Gfx::LIGHT_DIRECTIONAL; + light.ambient = Gfx::Color(0.4f, 0.4f, 0.4f, 0.0f); + light.diffuse = Gfx::Color(0.8f, 0.8f, 0.8f, 0.0f); + light.specular = Gfx::Color(0.2f, 0.2f, 0.2f, 0.0f); + light.position = Math::Vector(0.0f, 0.0f, -1.0f); + light.direction = Math::Vector(0.0f, 0.0f, 1.0f); + + device->SetGlobalAmbient(Gfx::Color(0.5f, 0.5f, 0.5f, 0.0f)); + device->SetLight(0, light); + device->SetLightEnabled(0, true); +} + +void Render(Gfx::CGLDevice *device, Gfx::CModelFile *modelFile) +{ + device->BeginScene(); + + Math::Matrix persp; + Math::LoadProjectionMatrix(persp, Math::PI / 4.0f, (800.0f) / (600.0f), 0.1f, 100.0f); + device->SetTransform(Gfx::TRANSFORM_PROJECTION, persp); + + Math::Matrix id; + id.LoadIdentity(); + device->SetTransform(Gfx::TRANSFORM_WORLD, id); + + Math::Matrix viewMat; + Math::LoadTranslationMatrix(viewMat, TRANSLATION); + Math::Matrix rot; + Math::LoadRotationXZYMatrix(rot, ROTATION); + viewMat = Math::MultiplyMatrices(viewMat, rot); + device->SetTransform(Gfx::TRANSFORM_VIEW, viewMat); + + const std::vector<Gfx::ModelTriangle> &triangles = modelFile->GetTriangles(); + + Gfx::VertexTex2 tri[3]; + + for (int i = 0; i < static_cast<int>( triangles.size() ); ++i) + { + device->SetTexture(0, GetTexture(triangles[i].tex1Name)); + device->SetTexture(1, GetTexture(triangles[i].tex2Name)); + device->SetTextureEnabled(0, true); + device->SetTextureEnabled(1, true); + + device->SetMaterial(triangles[i].material); + + tri[0] = triangles[i].p1; + tri[1] = triangles[i].p2; + tri[2] = triangles[i].p3; + + device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLES, tri, 3); + } + + device->EndScene(); +} + +void Update() +{ + const float ROT_SPEED = 80.0f * Math::DEG_TO_RAD; // rad / sec + const float TRANS_SPEED = 3.0f; // units / sec + + GetCurrentTimeStamp(CURR_TIME); + float timeDiff = TimeStampDiff(PREV_TIME, CURR_TIME, STU_SEC); + CopyTimeStamp(PREV_TIME, CURR_TIME); + + if (KEYMAP[K_RotYLeft]) + ROTATION.y -= ROT_SPEED * timeDiff; + if (KEYMAP[K_RotYRight]) + ROTATION.y += ROT_SPEED * timeDiff; + if (KEYMAP[K_RotXDown]) + ROTATION.x -= ROT_SPEED * timeDiff; + if (KEYMAP[K_RotXUp]) + ROTATION.x += ROT_SPEED * timeDiff; + + if (KEYMAP[K_Forward]) + TRANSLATION.z -= TRANS_SPEED * timeDiff; + if (KEYMAP[K_Back]) + TRANSLATION.z += TRANS_SPEED * timeDiff; + if (KEYMAP[K_Left]) + TRANSLATION.x += TRANS_SPEED * timeDiff; + if (KEYMAP[K_Right]) + TRANSLATION.x -= TRANS_SPEED * timeDiff; + if (KEYMAP[K_Up]) + TRANSLATION.y += TRANS_SPEED * timeDiff; + if (KEYMAP[K_Down]) + TRANSLATION.y -= TRANS_SPEED * timeDiff; +} + +void KeyboardDown(SDLKey key) +{ + switch (key) + { + case SDLK_LEFT: + KEYMAP[K_RotYLeft] = true; + break; + case SDLK_RIGHT: + KEYMAP[K_RotYRight] = true; + break; + case SDLK_UP: + KEYMAP[K_RotXUp] = true; + break; + case SDLK_DOWN: + KEYMAP[K_RotXDown] = true; + break; + case SDLK_w: + KEYMAP[K_Forward] = true; + break; + case SDLK_s: + KEYMAP[K_Back] = true; + break; + case SDLK_a: + KEYMAP[K_Left] = true; + break; + case SDLK_d: + KEYMAP[K_Right] = true; + break; + case SDLK_z: + KEYMAP[K_Down] = true; + break; + case SDLK_x: + KEYMAP[K_Up] = true; + break; + default: + break; + } +} + +void KeyboardUp(SDLKey key) +{ + switch (key) + { + case SDLK_LEFT: + KEYMAP[K_RotYLeft] = false; + break; + case SDLK_RIGHT: + KEYMAP[K_RotYRight] = false; + break; + case SDLK_UP: + KEYMAP[K_RotXUp] = false; + break; + case SDLK_DOWN: + KEYMAP[K_RotXDown] = false; + break; + case SDLK_w: + KEYMAP[K_Forward] = false; + break; + case SDLK_s: + KEYMAP[K_Back] = false; + break; + case SDLK_a: + KEYMAP[K_Left] = false; + break; + case SDLK_d: + KEYMAP[K_Right] = false; + break; + case SDLK_z: + KEYMAP[K_Down] = false; + break; + case SDLK_x: + KEYMAP[K_Up] = false; + break; + default: + break; + } +} + +int main(int argc, char *argv[]) +{ + CLogger logger; + + PREV_TIME = CreateTimeStamp(); + CURR_TIME = CreateTimeStamp(); + + GetCurrentTimeStamp(PREV_TIME); + GetCurrentTimeStamp(CURR_TIME); + + if (argc != 3) + { + std::cerr << "Usage: " << argv[0] << "{old|new_txt|new_bin} model_file" << std::endl; + return 1; + } + + Gfx::CModelFile *modelFile = new Gfx::CModelFile(); + if (std::string(argv[1]) == "old") + { + if (! modelFile->ReadModel(argv[2])) + { + std::cerr << "Error reading model file" << std::endl; + return 1; + } + } + else if (std::string(argv[1]) == "new_txt") + { + if (! modelFile->ReadTextModel(argv[2])) + { + std::cerr << "Error reading model file" << std::endl; + return 1; + } + } + else if (std::string(argv[1]) == "new_bin") + { + if (! modelFile->ReadBinaryModel(argv[2])) + { + std::cerr << "Error reading model file" << std::endl; + return 1; + } + } + else + { + std::cerr << "Usage: " << argv[0] << "{old|new_txt|new_bin} model_file" << std::endl; + return 1; + } + + // Without any error checking, for simplicity + + SDL_Init(SDL_INIT_VIDEO); + + IMG_Init(IMG_INIT_PNG); + + const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo(); + + Uint32 videoFlags = SDL_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_HWPALETTE; + + if (videoInfo->hw_available) + videoFlags |= SDL_HWSURFACE; + else + videoFlags |= SDL_SWSURFACE; + + if (videoInfo->blit_hw) + videoFlags |= SDL_HWACCEL; + + + SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); + + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 8); + + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + + SDL_Surface *surface = SDL_SetVideoMode(800, 600, 32, videoFlags); + + + SDL_WM_SetCaption("Model Test", "Model Test"); + + Gfx::CGLDevice *device = new Gfx::CGLDevice(Gfx::GLDeviceConfig()); + device->Create(); + + Init(device, modelFile); + + bool done = false; + while (! done) + { + Render(device, modelFile); + Update(); + + SDL_GL_SwapBuffers(); + + SDL_Event event; + SDL_PollEvent(&event); + if (event.type == SDL_QUIT) + done = true; + else if (event.type == SDL_KEYDOWN) + KeyboardDown(event.key.keysym.sym); + else if (event.type == SDL_KEYUP) + KeyboardUp(event.key.keysym.sym); + + usleep(FRAME_DELAY); + } + + delete modelFile; + + device->Destroy(); + delete device; + + SDL_FreeSurface(surface); + + IMG_Quit(); + + SDL_Quit(); + + DestroyTimeStamp(PREV_TIME); + DestroyTimeStamp(CURR_TIME); + + return 0; +} diff --git a/test/envs/opengl/tex1.png b/test/envs/opengl/tex1.png Binary files differnew file mode 100644 index 0000000..46c68a0 --- /dev/null +++ b/test/envs/opengl/tex1.png diff --git a/test/envs/opengl/tex2.png b/test/envs/opengl/tex2.png Binary files differnew file mode 100644 index 0000000..ebdae0d --- /dev/null +++ b/test/envs/opengl/tex2.png diff --git a/test/envs/opengl/texture_test.cpp b/test/envs/opengl/texture_test.cpp new file mode 100644 index 0000000..de9caf3 --- /dev/null +++ b/test/envs/opengl/texture_test.cpp @@ -0,0 +1,192 @@ +#include "common/logger.h" +#include "common/image.h" +#include "graphics/opengl/gldevice.h" +#include "math/geometry.h" + +#include <SDL/SDL.h> +#include <SDL/SDL_image.h> +#include <unistd.h> + + +void Init(Gfx::CGLDevice *device) +{ + device->SetShadeModel(Gfx::SHADE_SMOOTH); + + device->SetRenderState(Gfx::RENDER_STATE_DEPTH_TEST, false); + + device->SetTextureEnabled(0, true); + device->SetTextureEnabled(1, true); + + CImage img1; + if (! img1.Load("tex1.png")) + { + std::string err = img1.GetError(); + GetLogger()->Error("texture 1 not loaded, error: %s!\n", err.c_str()); + } + CImage img2; + if (! img2.Load("tex2.png")) + { + std::string err = img2.GetError(); + GetLogger()->Error("texture 2 not loaded, error: %s!\n", err.c_str()); + } + + Gfx::TextureCreateParams tex1CreateParams; + tex1CreateParams.mipmap = true; + tex1CreateParams.format = Gfx::TEX_IMG_RGBA; + tex1CreateParams.minFilter = Gfx::TEX_MIN_FILTER_LINEAR_MIPMAP_LINEAR; + tex1CreateParams.magFilter = Gfx::TEX_MAG_FILTER_LINEAR; + + Gfx::TextureCreateParams tex2CreateParams; + tex2CreateParams.mipmap = true; + tex2CreateParams.format = Gfx::TEX_IMG_RGBA; + tex2CreateParams.minFilter = Gfx::TEX_MIN_FILTER_NEAREST_MIPMAP_NEAREST; + tex2CreateParams.magFilter = Gfx::TEX_MAG_FILTER_NEAREST; + + Gfx::Texture tex1 = device->CreateTexture(&img1, tex1CreateParams); + Gfx::Texture tex2 = device->CreateTexture(&img2, tex2CreateParams); + + device->SetTexture(0, tex1); + device->SetTexture(1, tex2); +} + +void Render(Gfx::CGLDevice *device) +{ + device->BeginScene(); + + Math::Matrix ortho; + Math::LoadOrthoProjectionMatrix(ortho, -10, 10, -10, 10); + device->SetTransform(Gfx::TRANSFORM_PROJECTION, ortho); + + Math::Matrix id; + id.LoadIdentity(); + + device->SetTransform(Gfx::TRANSFORM_WORLD, id); + device->SetTransform(Gfx::TRANSFORM_VIEW, id); + + static Gfx::VertexTex2 quad[] = + { + Gfx::VertexTex2(Math::Vector(-2.0f, 2.0f, 0.0f), Math::Vector(), Math::Point(0.0f, 0.0f), Math::Point(0.0f, 0.0f)), + Gfx::VertexTex2(Math::Vector( 2.0f, 2.0f, 0.0f), Math::Vector(), Math::Point(1.0f, 0.0f), Math::Point(1.0f, 0.0f)), + Gfx::VertexTex2(Math::Vector( 2.0f, -2.0f, 0.0f), Math::Vector(), Math::Point(1.0f, 1.0f), Math::Point(1.0f, 1.0f)), + + Gfx::VertexTex2(Math::Vector( 2.0f, -2.0f, 0.0f), Math::Vector(), Math::Point(1.0f, 1.0f), Math::Point(1.0f, 1.0f)), + Gfx::VertexTex2(Math::Vector(-2.0f, -2.0f, 0.0f), Math::Vector(), Math::Point(0.0f, 1.0f), Math::Point(0.0f, 1.0f)), + Gfx::VertexTex2(Math::Vector(-2.0f, 2.0f, 0.0f), Math::Vector(), Math::Point(0.0f, 0.0f), Math::Point(0.0f, 0.0f)), + }; + + Gfx::TextureStageParams tex1StageParams; + tex1StageParams.colorOperation = Gfx::TEX_MIX_OPER_DEFAULT; + tex1StageParams.alphaOperation = Gfx::TEX_MIX_OPER_DEFAULT; + device->SetTextureStageParams(0, tex1StageParams); + + Gfx::TextureStageParams tex2StageParams; + tex2StageParams.colorOperation = Gfx::TEX_MIX_OPER_DEFAULT; + tex2StageParams.alphaOperation = Gfx::TEX_MIX_OPER_DEFAULT; + device->SetTextureStageParams(1, tex2StageParams); + + Math::Matrix t; + Math::LoadTranslationMatrix(t, Math::Vector(-4.0f, 4.0f, 0.0f)); + device->SetTransform(Gfx::TRANSFORM_VIEW, t); + + device->SetTextureEnabled(0, true); + device->SetTextureEnabled(1, false); + + device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLES, quad, 6); + + Math::LoadTranslationMatrix(t, Math::Vector( 4.0f, 4.0f, 0.0f)); + device->SetTransform(Gfx::TRANSFORM_VIEW, t); + + device->SetTextureEnabled(0, false); + device->SetTextureEnabled(1, true); + + device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLES, quad, 6); + + Math::LoadTranslationMatrix(t, Math::Vector( 0.0f, -4.0f, 0.0f)); + device->SetTransform(Gfx::TRANSFORM_VIEW, t); + + device->SetTextureEnabled(0, true); + device->SetTextureEnabled(1, true); + + tex1StageParams.colorOperation = Gfx::TEX_MIX_OPER_DEFAULT; + tex1StageParams.alphaOperation = Gfx::TEX_MIX_OPER_DEFAULT; + device->SetTextureStageParams(0, tex1StageParams); + + tex2StageParams.colorOperation = Gfx::TEX_MIX_OPER_ADD; + tex2StageParams.colorArg1 = Gfx::TEX_MIX_ARG_COMPUTED_COLOR; + tex2StageParams.colorArg2 = Gfx::TEX_MIX_ARG_TEXTURE; + tex2StageParams.alphaOperation = Gfx::TEX_MIX_OPER_DEFAULT; + device->SetTextureStageParams(1, tex2StageParams); + + device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLES, quad, 6); + + device->EndScene(); +} + +int main() +{ + CLogger logger; + + // Without any error checking, for simplicity + + SDL_Init(SDL_INIT_VIDEO); + + IMG_Init(IMG_INIT_PNG); + + const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo(); + + Uint32 videoFlags = SDL_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_HWPALETTE; + + if (videoInfo->hw_available) + videoFlags |= SDL_HWSURFACE; + else + videoFlags |= SDL_SWSURFACE; + + if (videoInfo->blit_hw) + videoFlags |= SDL_HWACCEL; + + + SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); + + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 8); + + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + + SDL_Surface *surface = SDL_SetVideoMode(800, 600, 32, videoFlags); + + + SDL_WM_SetCaption("Texture Test", "Texture Test"); + + Gfx::CGLDevice *device = new Gfx::CGLDevice(Gfx::GLDeviceConfig()); + device->Create(); + + Init(device); + + bool done = false; + while (! done) + { + Render(device); + + SDL_GL_SwapBuffers(); + + SDL_Event event; + SDL_PollEvent(&event); + if (event.type == SDL_QUIT) + done = true; + + usleep(10000); + } + + device->Destroy(); + delete device; + + SDL_FreeSurface(surface); + + IMG_Quit(); + + SDL_Quit(); + + return 0; +} diff --git a/test/envs/opengl/transform_test.cpp b/test/envs/opengl/transform_test.cpp new file mode 100644 index 0000000..cddd1b8 --- /dev/null +++ b/test/envs/opengl/transform_test.cpp @@ -0,0 +1,339 @@ +#include "app/system.h" +#include "common/logger.h" +#include "common/image.h" +#include "common/iman.h" +#include "graphics/opengl/gldevice.h" +#include "math/geometry.h" + +#include <SDL/SDL.h> +#include <SDL/SDL_image.h> +#include <unistd.h> + +#include <iostream> +#include <map> + +enum KeySlots +{ + K_Forward, + K_Back, + K_Left, + K_Right, + K_Up, + K_Down, + K_Count +}; +bool KEYMAP[K_Count] = { false }; + +Math::Point MOUSE_POS_BASE; + +Math::Vector TRANSLATION(0.0f, 2.0f, 0.0f); +Math::Vector ROTATION, ROTATION_BASE; + +const int FRAME_DELAY = 5000; + +SystemTimeStamp *PREV_TIME = NULL, *CURR_TIME = NULL; + +void Init(Gfx::CGLDevice *device) +{ + device->SetRenderState(Gfx::RENDER_STATE_DEPTH_TEST, true); + device->SetShadeModel(Gfx::SHADE_SMOOTH); +} + +void Render(Gfx::CGLDevice *device) +{ + device->BeginScene(); + + Math::Matrix persp; + Math::LoadProjectionMatrix(persp, Math::PI / 4.0f, (800.0f) / (600.0f), 0.1f, 100.0f); + device->SetTransform(Gfx::TRANSFORM_PROJECTION, persp); + + + Math::Matrix viewMat; + Math::Matrix mat; + + viewMat.LoadIdentity(); + + Math::LoadRotationXMatrix(mat, -ROTATION.x); + viewMat = Math::MultiplyMatrices(viewMat, mat); + + Math::LoadRotationYMatrix(mat, -ROTATION.y); + viewMat = Math::MultiplyMatrices(viewMat, mat); + + Math::LoadTranslationMatrix(mat, -TRANSLATION); + viewMat = Math::MultiplyMatrices(viewMat, mat); + + device->SetTransform(Gfx::TRANSFORM_VIEW, viewMat); + + + Math::Matrix worldMat; + worldMat.LoadIdentity(); + device->SetTransform(Gfx::TRANSFORM_WORLD, worldMat); + + Gfx::VertexCol line[2] = { Gfx::VertexCol() }; + + for (int x = -40; x <= 40; ++x) + { + line[0].color = Gfx::Color(0.7f + x / 120.0f, 0.0f, 0.0f); + line[0].coord.z = -40; + line[0].coord.x = x; + line[1].color = Gfx::Color(0.7f + x / 120.0f, 0.0f, 0.0f); + line[1].coord.z = 40; + line[1].coord.x = x; + device->DrawPrimitive(Gfx::PRIMITIVE_LINES, line, 2); + } + + for (int z = -40; z <= 40; ++z) + { + line[0].color = Gfx::Color(0.0f, 0.7f + z / 120.0f, 0.0f); + line[0].coord.z = z; + line[0].coord.x = -40; + line[1].color = Gfx::Color(0.0f, 0.7f + z / 120.0f, 0.0f); + line[1].coord.z = z; + line[1].coord.x = 40; + device->DrawPrimitive(Gfx::PRIMITIVE_LINES, line, 2); + } + + + Gfx::VertexCol quad[6] = { Gfx::VertexCol() }; + + for (int i = 0; i < 6; ++i) + quad[i].color = Gfx::Color(1.0f, 1.0f, 0.0f); + + quad[0].coord = Math::Vector(-1.0f, -1.0f, 0.0f); + quad[1].coord = Math::Vector( 1.0f, -1.0f, 0.0f); + quad[2].coord = Math::Vector( 1.0f, 1.0f, 0.0f); + quad[3].coord = Math::Vector( 1.0f, 1.0f, 0.0f); + quad[4].coord = Math::Vector(-1.0f, 1.0f, 0.0f); + quad[5].coord = Math::Vector(-1.0f, -1.0f, 0.0f); + + Math::LoadTranslationMatrix(worldMat, Math::Vector(40.0f, 2.0f, 40.0f)); + device->SetTransform(Gfx::TRANSFORM_WORLD, worldMat); + + device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLES, quad, 6); + + for (int i = 0; i < 6; ++i) + quad[i].color = Gfx::Color(0.0f, 1.0f, 1.0f); + + Math::LoadTranslationMatrix(worldMat, Math::Vector(-40.0f, 2.0f, -40.0f)); + device->SetTransform(Gfx::TRANSFORM_WORLD, worldMat); + + device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLES, quad, 6); + + for (int i = 0; i < 6; ++i) + quad[i].color = Gfx::Color(1.0f, 0.0f, 1.0f); + + Math::LoadTranslationMatrix(worldMat, Math::Vector(0.0f, 10.0f, 0.0f)); + device->SetTransform(Gfx::TRANSFORM_WORLD, worldMat); + + device->DrawPrimitive(Gfx::PRIMITIVE_TRIANGLES, quad, 6); + + device->EndScene(); +} + +void Update() +{ + const float TRANS_SPEED = 6.0f; // units / sec + + GetCurrentTimeStamp(CURR_TIME); + float timeDiff = TimeStampDiff(PREV_TIME, CURR_TIME, STU_SEC); + CopyTimeStamp(PREV_TIME, CURR_TIME); + + Math::Vector incTrans; + + if (KEYMAP[K_Forward]) + incTrans.z = +TRANS_SPEED * timeDiff; + if (KEYMAP[K_Back]) + incTrans.z = -TRANS_SPEED * timeDiff; + if (KEYMAP[K_Right]) + incTrans.x = +TRANS_SPEED * timeDiff; + if (KEYMAP[K_Left]) + incTrans.x = -TRANS_SPEED * timeDiff; + if (KEYMAP[K_Up]) + incTrans.y = +TRANS_SPEED * timeDiff; + if (KEYMAP[K_Down]) + incTrans.y = -TRANS_SPEED * timeDiff; + + Math::Point rotTrans = Math::RotatePoint(-ROTATION.y, Math::Point(incTrans.x, incTrans.z)); + incTrans.x = rotTrans.x; + incTrans.z = rotTrans.y; + TRANSLATION += incTrans; +} + +void KeyboardDown(SDLKey key) +{ + switch (key) + { + case SDLK_w: + KEYMAP[K_Forward] = true; + break; + case SDLK_s: + KEYMAP[K_Back] = true; + break; + case SDLK_d: + KEYMAP[K_Right] = true; + break; + case SDLK_a: + KEYMAP[K_Left] = true; + break; + case SDLK_z: + KEYMAP[K_Down] = true; + break; + case SDLK_x: + KEYMAP[K_Up] = true; + break; + default: + break; + } +} + +void KeyboardUp(SDLKey key) +{ + switch (key) + { + case SDLK_w: + KEYMAP[K_Forward] = false; + break; + case SDLK_s: + KEYMAP[K_Back] = false; + break; + case SDLK_d: + KEYMAP[K_Right] = false; + break; + case SDLK_a: + KEYMAP[K_Left] = false; + break; + case SDLK_z: + KEYMAP[K_Down] = false; + break; + case SDLK_x: + KEYMAP[K_Up] = false; + break; + default: + break; + } +} + +void MouseMove(int x, int y) +{ + Math::Point currentPos(static_cast<float>(x), static_cast<float>(y)); + + static bool first = true; + if (first || (x < 10) || (y < 10) || (x > 790) || (y > 590)) + { + SDL_WarpMouse(400, 300); + MOUSE_POS_BASE.x = 400; + MOUSE_POS_BASE.y = 300; + ROTATION_BASE = ROTATION; + first = false; + return; + } + + ROTATION.y = ROTATION_BASE.y + (static_cast<float> (x - MOUSE_POS_BASE.x) / 800.0f) * Math::PI; + ROTATION.x = ROTATION_BASE.x + (static_cast<float> (y - MOUSE_POS_BASE.y) / 600.0f) * Math::PI; +} + +int main(int argc, char *argv[]) +{ + CLogger logger; + + PREV_TIME = CreateTimeStamp(); + CURR_TIME = CreateTimeStamp(); + + GetCurrentTimeStamp(PREV_TIME); + GetCurrentTimeStamp(CURR_TIME); + + CInstanceManager iMan; + + // Without any error checking, for simplicity + + SDL_Init(SDL_INIT_VIDEO); + + IMG_Init(IMG_INIT_PNG); + + const SDL_VideoInfo *videoInfo = SDL_GetVideoInfo(); + + Uint32 videoFlags = SDL_OPENGL | SDL_GL_DOUBLEBUFFER | SDL_HWPALETTE; + + if (videoInfo->hw_available) + videoFlags |= SDL_HWSURFACE; + else + videoFlags |= SDL_SWSURFACE; + + if (videoInfo->blit_hw) + videoFlags |= SDL_HWACCEL; + + + SDL_GL_SetAttribute(SDL_GL_RED_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_GREEN_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_BLUE_SIZE, 8); + SDL_GL_SetAttribute(SDL_GL_ALPHA_SIZE, 8); + + SDL_GL_SetAttribute(SDL_GL_DEPTH_SIZE, 8); + + SDL_GL_SetAttribute(SDL_GL_DOUBLEBUFFER, 1); + + SDL_Surface *surface = SDL_SetVideoMode(800, 600, 32, videoFlags); + + + SDL_WM_SetCaption("Transform Test", "Transform Test"); + + //SDL_WM_GrabInput(SDL_GRAB_ON); + SDL_ShowCursor(SDL_DISABLE); + + Gfx::CGLDevice *device = new Gfx::CGLDevice(Gfx::GLDeviceConfig()); + device->Create(); + + Init(device); + + bool done = false; + while (! done) + { + Render(device); + Update(); + + SDL_GL_SwapBuffers(); + + SDL_Event event; + while (SDL_PollEvent(&event)) + { + if (event.type == SDL_QUIT) + { + break; + done = true; + } + else if (event.type == SDL_KEYDOWN) + { + if (event.key.keysym.sym == SDLK_q) + { + done = true; + break; + } + else + KeyboardDown(event.key.keysym.sym); + } + else if (event.type == SDL_KEYUP) + KeyboardUp(event.key.keysym.sym); + else if (event.type == SDL_MOUSEMOTION) + MouseMove(event.motion.x, event.motion.y); + } + + usleep(FRAME_DELAY); + } + + //SDL_WM_GrabInput(SDL_GRAB_OFF); + SDL_ShowCursor(SDL_ENABLE); + + device->Destroy(); + delete device; + + SDL_FreeSurface(surface); + + IMG_Quit(); + + SDL_Quit(); + + DestroyTimeStamp(PREV_TIME); + DestroyTimeStamp(CURR_TIME); + + return 0; +} |