Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Merge pull request #284 from andreymal/dev | krzys-h | 2014-03-02 | 1 | -2/+2 |
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| * | GetStringWidth fix | andreymal | 2014-03-02 | 1 | -2/+2 |
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* | Fixed compile warning | krzys-h | 2014-02-21 | 1 | -1/+1 |
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* | Updated data submodule | krzys-h | 2014-02-21 | 1 | -0/+0 |
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* | Added option to set pause audio in Scene | krzys-h | 2014-02-21 | 8 | -37/+58 |
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* | Fixed dev wiki link in README | krzys-h | 2014-02-21 | 1 | -2/+2 |
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* | Added a check when trying to play a music file | erihel | 2014-02-21 | 1 | -6/+8 |
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* | Changed max channels to fix compilation error | erihel | 2014-02-02 | 1 | -2/+1 |
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* | Merge branch 'dev' of github:colobot/colobot into dev | erihel | 2014-02-02 | 6 | -7/+27 |
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| * | Move engine frame update after game state update | Piotr Dziwinski | 2014-01-18 | 1 | -4/+4 |
| | | | | | | | | This should finally fix #225 | ||||
| * | Updated data submodule | Piotr Dziwinski | 2014-01-18 | 1 | -0/+0 |
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| * | Fixed tests compilation | Piotr Dziwinski | 2014-01-18 | 1 | -0/+1 |
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| * | Fixed warnings about unknown commands in scene files | Piotr Dziwinski | 2014-01-18 | 3 | -3/+22 |
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* | | Changed max number of sound channels | erihel | 2014-02-02 | 1 | -1/+3 |
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* | | Minor changes to sound support. | erihel | 2014-01-18 | 5 | -48/+135 |
|/ | | | | | | * changed channel limit from 64 to 2048 that will decrease if error is found while trying to play sound * added id to each channel to avoid collisions when more than 1 object tries to modify a sound * minor formatting changes | ||||
* | Removed some unused objects | krzys-h | 2014-01-11 | 6 | -144/+16 |
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* | Fixed a bug from 59935b470674ae26342fd4145f9cba85a1cd9443 | krzys-h | 2014-01-11 | 1 | -41/+48 |
| | | | | Cmd() now checks if length of token we're looking for is equal to token we've found | ||||
* | Updated data submodule | krzys-h | 2014-01-02 | 1 | -0/+0 |
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* | Updated data submodule | krzys-h | 2014-01-01 | 1 | -0/+0 |
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* | Changed main menu title to "COLOBOT: Gold Edition" | krzys-h | 2014-01-01 | 6 | -2/+18 |
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* | Updated data submodule | krzys-h | 2014-01-01 | 1 | -0/+0 |
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* | Changed comments in ObjectType to be object categories; removed unused SEAWEED | krzys-h | 2014-01-01 | 2 | -221/+211 |
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* | Updated data submodule | krzys-h | 2014-01-01 | 1 | -0/+0 |
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* | Fixed log level in 8d30791595cf981b08310472faa2066a99aa9595 | krzys-h | 2014-01-01 | 1 | -1/+1 |
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* | Fixed two bugs in dc81cda4b1f27af6fe8abcd566ffac03255f2642 | krzys-h | 2014-01-01 | 2 | -0/+8 |
| | | | | | * win/end scene animations * produce() was producing empty cells | ||||
* | Added camerafocus() for changing camera | krzys-h | 2013-12-31 | 3 | -1/+49 |
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* | Ability to set language via ini file | krzys-h | 2013-12-31 | 2 | -8/+18 |
| | | | | If language autodetection doesn't work, someone might want to manually force the game to use correct language without using -language parameter every time | ||||
* | Code for changing music in pause mode | krzys-h | 2013-12-31 | 9 | -21/+153 |
| | | | | As requested by @Emxx52. Only code for now, we don't have the music yet. Temporairly in developements builds music will change to Prototype (in CBot editor) and Constructive Destruction (in SatCom) | ||||
* | CPauseManager | krzys-h | 2013-12-31 | 15 | -85/+239 |
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* | Added CObjectManager::Flush() | krzys-h | 2013-12-30 | 3 | -5/+21 |
| | | | | Possible fix for #275 | ||||
* | Added nullptr shecks to object.factory() | krzys-h | 2013-12-29 | 1 | -1/+14 |
| | | | | Trying to fix #275 | ||||
* | Added tool= i drive= | krzys-h | 2013-12-29 | 6 | -33/+221 |
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* | Cleaned up creating objects | krzys-h | 2013-12-29 | 5 | -507/+20 |
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* | Updated data submodule | krzys-h | 2013-12-28 | 1 | -0/+0 |
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* | Don't stop music when SatCom or pause menu is opened | krzys-h | 2013-12-28 | 1 | -11/+1 |
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* | Added smooth transition in music - issue #205 | krzys-h | 2013-12-28 | 5 | -30/+87 |
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* | Fix for #177 - save list sorting | krzys-h | 2013-12-27 | 3 | -7/+28 |
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* | Temporary fix for #232 - don't try to show the buttons | krzys-h | 2013-12-27 | 1 | -0/+2 |
| | | | | This makes SatCom usable for now | ||||
* | Removed prototypes support | krzys-h | 2013-12-27 | 13 | -116/+14 |
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* | Updated data submodule | krzys-h | 2013-12-27 | 1 | -0/+0 |
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* | Changed version display in bottom-right corner to be actually version number ↵ | krzys-h | 2013-12-27 | 3 | -10/+19 |
| | | | | instead of date | ||||
* | Added error message when CEdit is unable to read a file | krzys-h | 2013-12-27 | 1 | -1/+4 |
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* | Added tool for loading every level in scene test mode | krzys-h | 2013-12-26 | 1 | -0/+9 |
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* | Disable immediat SatCom when scene test is enabled | krzys-h | 2013-12-26 | 1 | -0/+1 |
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* | Whoops | krzys-h | 2013-12-26 | 1 | -0/+1 |
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* | Added scene test mode | krzys-h | 2013-12-26 | 3 | -2/+23 |
| | | | | ... and fixed a "small" bug in previous commit ;) | ||||
* | Exit the game after finishing the mission while using -runscene | krzys-h | 2013-12-26 | 2 | -0/+10 |
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* | Fix for building physics.cpp on some systems | krzys-h | 2013-12-26 | 1 | -3/+3 |
| | | | | Why is it working on my local machine but it's crashing on MXE on my server? | ||||
* | Changed default loglevel on dev builds to Debug | krzys-h | 2013-12-26 | 1 | -0/+4 |
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* | Hide userlevels menu in release version | krzys-h | 2013-12-26 | 1 | -0/+2 |
| | | | | Userlevels aren't working right now (issue #219) |