| Commit message (Collapse) | Author | Age | Files | Lines |
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* removed DEV_BUILD autodetection (could be confusing)
* ignore desktop subdirectory on Windows
* some refactoring
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* localename library is now used to determine the actual locale used
* added patched version of FindGettext.cmake to fix
installation path of translation files
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* targets are now created in top-level build directory
* more things are now configured through CMake options
* changed debug build detection from NDEBUG to DEV_BUILD
* moved po and desktop directories
* moved last unit test out of src directory
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* added logging of application events
* changed debug mode flag to independent debug modes
* added option to auto-start mission (load a mission immediately
after startup)
* removed "enum value out of range" prints
* some refactoring
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* fixed formatting and naming to be uniform with rest of code
* moved default implementation of CSound to cpp module
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* moved braces to new lines
* fixed some function/variable names
* fixed whitespace issues
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* Fixed keyboard shortcuts while code editing in game
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* changed win32 implementation to QueryPerformaceTimer system function
* refactored system utils code
* proper tests for time utils and update event creation in application
* should fix issue #134
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* fixed SDL_main() and putenv() issues
* disabled desktop subdir for MSYS
* disabled building CBot_console for now
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Moved functions from .h to .cpp files
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* all tests are now in /test/ subdirectory
* unit tests concatenated to one executable (TODO: ui, common)
* preparation for test environments (OpenGL and others)
* removed old TestCBot
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* Sound support should now compile fine with MXE
* Added cache for 3 music files to speedup loading
* Updated howto
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* Using libsndfile to load sounds and music
* Added support for playing music files
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- compiler detection (clang and gcc version check)
- compile flags only for src/ subdir
- system and local include paths
- fix for clang compilation
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- corrected multitexture and VBO detection
- GLEW is now a required library
- minor CMakeLists refactoring
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- Add po4a as build-dependency for travis
(but it fallsback to english-only if not found)
- Add (easy) french translation
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make && make install should now give a working installation.
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closes #90
- Make it configurable;
- Move stanzas above the src directory inclusion, otherwise the value
doesn't propagate.
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- split the bundled gtest and gmock libraries
- allowed the use of system gmock
- refactoring in CMakeLists
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As mentionned in FindLTDL.cmake, this is code that is hereby relicensed
under GPLv3.
closes #68
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closes #81
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- new class CModelManager
- rewritten engine object structure in CEngine
- created shared model data instead of separate objects per each
model instance
- minor refactoring
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- added support for cross-compiling with MXE (http://mxe.cc/)
- refactored CMake files, adding some options and moving definitions
to more suitable places
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* Added colobot.ini to CApp in Create function
* Fixes to plugin manager
* Fixed CProfile segfault
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with latest trunk
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- temporarily mocked CSoundInterface and CPluginInterface
- added CRobotMain to application
- successfully compiles & runs, but doesn't display correctly at the
moment
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- rewritten CMainDialog and updated CRobotMain
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- merged changes from dev-common
- fixed many compilation errors (CBrain, UI, ...)
- temporarily commented out some problematic code (e.g. input bindings)
- (partially) fixed #include styling
- everything compiles except for CRobotMain, CMainDialog and CStudio
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- rewritten tests to use new framework
- updated/reformatted Doxygen
- removed legacy conversions
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- refactored CInstanceManager and some headers
- removed old headers
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Conflicts:
src/object/robotmain.cpp
src/object/robotmain.h
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