| Commit message (Collapse) | Author | Age | Files | Lines |
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- added new binary and text formats for models
- fixes and improvements in CModelFile
- tool for converting model files
- minor additions and fixes
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Added some logging and improved error messages displayed to user
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- fixed bugs in settings modes, etc.
- some additions and minor refactoring
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- finished SetState in CEngine
- refactored Size and IntSize back to Point and IntPoint
- other minor changes in CEngine
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- added rewritten implementation for basic modesetting in CEngine
- started rewriting proper rendering and object handling in CEngine
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- added basic font rendering
- minor refactoring & fixes
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- rewrote old C-style casts to new ..._cast<>
- corrected some dangerous casts
- added -Wold-style-cast to compile flags
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- added video mode querying & changing
- added joystick querying & changing
- cleaned up CApplication interface
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- refactored texture structs & functions
- added note about OpenGL extensions
- removed device.cpp as unnecessary
- minor changes in CEngine
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- fixed cursor drawing in CEngine
- changed event loop to generate more events
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- cleaned up and added documentation to engine.h
- refactored CEngine interface and associated structs
- added mouse handling functions in CApplication & CEngine
- fixed bugs in projection matrix setting
- changed texture loading & handling
- added const-values in CDevice & CGLDevice
- changed event management in CApplication
- other minor changes & bugfixes
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Resolved conflicts & added fixes.
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- extended Gfx::CDevice interface
- written OpenGL implementation in Gfx::CGLDevice
- rewrote color and light module
- added Gfx::VertexCol
- added array casts to Math::Vector, Math::Matrix and Gfx::Color
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- added CDevice abstract interface
- began implementation of CGLDevice
- added stub for Texture struct
- created CGLDeviceConfig
- changed particule -> particle & other minor changes
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- added joystick polling through timer
- updated documentation on CApplication class
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- removed -std=c++11
- added -Wall and removed most reported warnings
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- added/changed event structs and event queue in common/event.h
- added event handling and some minor functions in CApplication
- switched to --std=c++11 because of union in Event struct
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- changed tabs to spaces and DOS line endings to Unix
(except in CBot and metafile)
- changed language to English
- fixed #include <d3d.h> in d3dengine.h
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- added (very basic) SDL template in CApplication and CEngine
- split project into two targets: colobot_old (dependent on DirectX and WinAPI)
and colobot_new (dependent on SDL and OpenGL)
- moved sound.h/cpp to old/ and created new template in Snd namespace
- added platform-independent dialog boxes in app/system.h/cpp
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- added template of classes/structs for new implementation
- changed #include paths
- updated README files
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