| Commit message (Collapse) | Author | Age | Files | Lines |
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This currently lacks fallback to an existing entry for non-translated entries
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- Always inherit LC_ALL from environment;
- Enforce environment only if the runtime options require it;
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* Added video settings to profile
* Resolution change is now posibble but restart is required
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* Fixed warnings in sound module
* Fixed problem with map loading when locale with different number separator
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make && make install should now give a working installation.
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Conflicts:
src/common/config.h.cmake
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This finishes the work started in
19b75e174338f8e7be7486a7445d1e90e9795077 by actually using the
translation where they are installed.
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This ensures that users with a correctly-defined locale don't need to
explicitely set the locale.
- By dropping the setlocale content, it fixes the loading of translations.
- Add a Debug log message to check what is put in the environment.
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- added font coloring and changed default color to black
- fixed resize hack incorrectly changing video config,
but font resizing will not work for now
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Currently makes text buggy!
(full screen must be initiated by window manager, for example Alt+F11 in Fluxbox)
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Fixed includes
profile changed from SimpleIni to boost::ptree -> not finished yet
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- fixed 2nd texture setting
- added padding to some structs for faster access
- changed rendering primitives to glDrawArrays()
- optimized texture modesetting calls
- fixed some valgrind errors
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- disabled UserDir() in path lookup
- fixed crashes on loading missions in CObject
- fixed texture bug in CTerrain
- changed mouse move event handling to avoid flooding event queue
- enabled all missions for testing
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- changed access to paths in data directory in CApplication
- models now load from data directory
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- added new state tracking to Event
- removed old fields from Event
- fixed some issues with Events and fps counter
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* Added colobot.ini to CApp in Create function
* Fixes to plugin manager
* Fixed CProfile segfault
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- added mouse wheel events
- added motion vectors to CRobotMain
- other minor changes in event.h
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- moved input bindings to CRobotMain
- added virtual keymod and joystick button key presses
- fixed putenv error; other minor fixes
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- removed old 4 quarter backgrounds
- fixes in texture loading
- other minor fixes
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- removed mock of CInterface and fixed event passing to CRobotMain
- changed texture names from tga and bmp to png
- UI now works but interaction is still broken
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- temporarily mocked CSoundInterface and CPluginInterface
- added CRobotMain to application
- successfully compiles & runs, but doesn't display correctly at the
moment
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- added locale setting
- removed unused translations
- updated .po files
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- added new simulation time calculations in CApplication
- added simulation frame updates
- rewritten old input binding code and input state tracking
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- refactored CInstanceManager and some headers
- removed old headers
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- added new binary and text formats for models
- fixes and improvements in CModelFile
- tool for converting model files
- minor additions and fixes
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Added some logging and improved error messages displayed to user
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- fixed bugs in settings modes, etc.
- some additions and minor refactoring
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- finished SetState in CEngine
- refactored Size and IntSize back to Point and IntPoint
- other minor changes in CEngine
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- added rewritten implementation for basic modesetting in CEngine
- started rewriting proper rendering and object handling in CEngine
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- added basic font rendering
- minor refactoring & fixes
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- rewrote old C-style casts to new ..._cast<>
- corrected some dangerous casts
- added -Wold-style-cast to compile flags
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- added video mode querying & changing
- added joystick querying & changing
- cleaned up CApplication interface
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- refactored texture structs & functions
- added note about OpenGL extensions
- removed device.cpp as unnecessary
- minor changes in CEngine
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- fixed cursor drawing in CEngine
- changed event loop to generate more events
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- cleaned up and added documentation to engine.h
- refactored CEngine interface and associated structs
- added mouse handling functions in CApplication & CEngine
- fixed bugs in projection matrix setting
- changed texture loading & handling
- added const-values in CDevice & CGLDevice
- changed event management in CApplication
- other minor changes & bugfixes
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Resolved conflicts & added fixes.
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- extended Gfx::CDevice interface
- written OpenGL implementation in Gfx::CGLDevice
- rewrote color and light module
- added Gfx::VertexCol
- added array casts to Math::Vector, Math::Matrix and Gfx::Color
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- added CDevice abstract interface
- began implementation of CGLDevice
- added stub for Texture struct
- created CGLDeviceConfig
- changed particule -> particle & other minor changes
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