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* Merge branch 'dev' into dev-physfskrzys-h2014-10-141-16/+18
|\ | | | | | | | | Conflicts: data
| * Changed all occurences of PPC in the code to TerranovaTeamkrzys-h2014-10-141-16/+18
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* | Merge with devPiotr Dziwinski2014-10-071-19/+10
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| * CProfile refactoringPiotr Dziwinski2014-08-121-5/+5
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| * Remove some more delete checks (#318)Piotr Dziwinski2014-08-101-15/+6
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| * Fixed not destroying CGameDatakrzys-h2014-06-261-0/+3
| | | | | | | | This also fixed failing assertion in tests
* | On development builds store savegame data in current directorykrzys-h2014-09-291-0/+4
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* | Some cleaning upPiotr Dziwinski2014-09-211-6/+6
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* | Loading all mods found in "mods" directorykrzys-h2014-09-211-1/+23
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* | Restored -datadir and -langdir arguments, added -savedirkrzys-h2014-08-061-18/+50
| | | | | | | | Also, fixed some crashes when unable to open file
* | Added -mod commandline argument to add additional locations to physfskrzys-h2014-07-241-1/+11
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* | More work on PhysFS supportKrzysztof Dermont2014-06-221-4/+0
| | | | | | | | | | * added output stream * fixed music loading
* | Big part of PhysFS supportKrzysztof Dermont2014-06-201-39/+5
|/ | | | | | | | | | | * removed -mod argument * removed -datadir argument * removed -lang argument * removed some dead ui code * added resource manager and file loaders (stream and SDL) * changed interface textures location to match new directory structure * removed CGameData for mod support * added PhysFS support
* Remove dead codePiotr Dziwinski2014-06-011-6/+0
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* Better datadir mod supportkrzys-h2014-05-181-97/+17
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* Added fall damageMrSimbax2014-03-081-1/+1
| | | | + changed window title
* Move engine frame update after game state updatePiotr Dziwinski2014-01-181-4/+4
| | | | This should finally fix #225
* Fixed log level in 8d30791595cf981b08310472faa2066a99aa9595krzys-h2014-01-011-1/+1
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* Ability to set language via ini filekrzys-h2013-12-311-0/+10
| | | | If language autodetection doesn't work, someone might want to manually force the game to use correct language without using -language parameter every time
* Removed prototypes supportkrzys-h2013-12-271-14/+1
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* Whoopskrzys-h2013-12-261-0/+1
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* Added scene test modekrzys-h2013-12-261-1/+14
| | | | ... and fixed a "small" bug in previous commit ;)
* Sound support changeserihel2013-12-191-1/+1
| | | | | | * removed 2d sound * fixed listener orientation (propably issue #235) * removed unused code and minor refactoring
* Never cache Data, Sound and Music pathsDidier 'OdyX' Raboud2013-12-091-16/+0
| | | | | Let them always be either auto-detected, defined on the command-line or written in the configuration file
* Updated README and INSTALL filesPiotr Dziwinski2013-11-261-1/+1
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* Abstract the definition of LangPath to CSystemUtilsDidier 'OdyX' Raboud2013-11-131-1/+1
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* On MacOSX, don't cache the Data, Sound and Music pathsDidier 'OdyX' Raboud2013-11-131-0/+7
| | | | | | As users can potentially move the bundle around, it doesn't make sense to cache these (It would probably make sense to drop this caching on all architectures, but it's only on MacOSX where it hurts most)
* Abstract the definition of DataPath to CSystemUtilsDidier 'OdyX' Raboud2013-11-131-1/+1
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* Add russian language supportDidier 'OdyX' Raboud2013-11-071-0/+17
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* Fixed @Emxx52 's fail :Pkrzys-h2013-09-081-1/+3
|\ | | | | | | | | | | Merge branch 'master' into dev Conflicts: src/app/app.cpp
| * Added '-game' launch optionEmxx522013-09-081-1/+3
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* | Datadir in command line didn't work with config.erihel2013-07-161-3/+5
|/ | | | Values from config file overwrote datadir
* Fixed auto-detecting locale on WindowsPiotr Dziwinski2013-06-241-20/+27
| | | | | | * localename library is now used to determine the actual locale used * added patched version of FindGettext.cmake to fix installation path of translation files
* Added -proto to options[]krzys-h2013-06-171-0/+1
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* Enhanced logging, option to auto-start missionPiotr Dziwinski2013-06-161-144/+201
| | | | | | | | | * added logging of application events * changed debug mode flag to independent debug modes * added option to auto-start mission (load a mission immediately after startup) * removed "enum value out of range" prints * some refactoring
* Fix for #195Piotr Dziwinski2013-06-131-2/+13
| | | | * loading time now is not counted in elapsed time
* Changes in texture code & refactoringPiotr Dziwinski2013-05-261-65/+89
| | | | | | * refactored and altered slightly the texture pack code * added flushing of texture cache * some refactoring and const-correctness in CApplication methods
* Fix for #213Piotr Dziwinski2013-05-261-1/+2
| | | | Was caused by invalid options for getopt
* Added simple texturepack support (#208)krzys-h2013-05-121-2/+15
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* Fixed deleting of CObjectManagerPiotr Dziwinski2013-05-111-0/+3
| | | | | * fix in CApplication destructor * re-enabled unit tests
* Removed most of "No such node" messageskrzys-h2013-05-041-1/+8
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* Added relative install paths for MXE buildkrzys-h2013-05-031-1/+1
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* Added creating ini file with default valueskrzys-h2013-05-031-30/+36
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* * Key repeating in edit fieldserihel2013-04-181-0/+1
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* Improved log levelskrzys-h2013-04-011-1/+1
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* And it compiled and worked? o.Okrzys-h2013-03-311-1/+1
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* Added field "item" to class "object" in CBotkrzys-h2013-03-311-0/+1
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* Added SatCom translationskrzys-h2013-03-291-0/+4
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* Changes to fix multilanguage on Windowskrzys-h2013-03-281-1/+11
| | | | Issue #118
* Fixed timer functions on win32Piotr Dziwinski2013-03-241-60/+73
| | | | | | | * changed win32 implementation to QueryPerformaceTimer system function * refactored system utils code * proper tests for time utils and update event creation in application * should fix issue #134