Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Nothing else works, so restart the game on resolution change | krzys-h | 2014-10-25 | 3 | -29/+52 |
| | | | | Fixes #339 for now, but we'll need alternative solution later | ||||
* | Disabled active window resizing that crashes in some software/hardware ↵ | CoLoRaptor | 2014-10-21 | 1 | -2/+2 |
| | | | | configurations | ||||
* | Fixed map turning gray after resizing window | krzys-h | 2014-10-20 | 1 | -0/+1 |
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* | Merge branch 'dev-physfs' into dev | krzys-h | 2014-10-19 | 14 | -353/+110 |
|\ | | | | | | | | | Conflicts: src/app/app.cpp | ||||
| * | Merge branch 'dev' into dev-physfs | krzys-h | 2014-10-14 | 15 | -240/+270 |
| |\ | | | | | | | | | | | | | Conflicts: data | ||||
| * \ | Merge with dev | Piotr Dziwinski | 2014-10-07 | 1 | -19/+10 |
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| * | | | On development builds store savegame data in current directory | krzys-h | 2014-09-29 | 1 | -0/+4 |
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| * | | | Fix zenity version checking problems | Piotr Dziwinski | 2014-09-21 | 1 | -1/+1 |
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| * | | | Some cleaning up | Piotr Dziwinski | 2014-09-21 | 6 | -21/+25 |
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| * | | | Loading all mods found in "mods" directory | krzys-h | 2014-09-21 | 2 | -1/+26 |
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| * | | | Restored -datadir and -langdir arguments, added -savedir | krzys-h | 2014-08-06 | 7 | -24/+87 |
| | | | | | | | | | | | | | | | | Also, fixed some crashes when unable to open file | ||||
| * | | | Saving colobot.ini through physfs | krzys-h | 2014-07-24 | 9 | -32/+37 |
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| * | | | Added -mod commandline argument to add additional locations to physfs | krzys-h | 2014-07-24 | 2 | -2/+12 |
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| * | | | More work on PhysFS support | Krzysztof Dermont | 2014-06-22 | 1 | -4/+0 |
| | | | | | | | | | | | | | | | | | | | | * added output stream * fixed music loading | ||||
| * | | | Big part of PhysFS support | Krzysztof Dermont | 2014-06-20 | 13 | -338/+9 |
| | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | | * removed -mod argument * removed -datadir argument * removed -lang argument * removed some dead ui code * added resource manager and file loaders (stream and SDL) * changed interface textures location to match new directory structure * removed CGameData for mod support * added PhysFS support | ||||
* | | | | Implemented "Apply changes" button (issue #141) | krzys-h | 2014-10-19 | 1 | -3/+3 |
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* | | | | Added portable build flag | krzys-h | 2014-10-18 | 1 | -0/+5 |
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* | | | Changed all occurences of PPC in the code to TerranovaTeam | krzys-h | 2014-10-14 | 17 | -270/+306 |
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* | | CProfile refactoring | Piotr Dziwinski | 2014-08-12 | 1 | -5/+5 |
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* | | Remove some more delete checks (#318) | Piotr Dziwinski | 2014-08-10 | 1 | -15/+6 |
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* | | Fixed tests | krzys-h | 2014-06-26 | 1 | -2/+18 |
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* | | Fixed not destroying CGameData | krzys-h | 2014-06-26 | 1 | -0/+3 |
| | | | | | | | | This also fixed failing assertion in tests | ||||
* | | fixed savefile screenshot loading bug | Mohamed Waheed | 2014-06-24 | 1 | -19/+16 |
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* | Remove dead code | Piotr Dziwinski | 2014-06-01 | 1 | -6/+0 |
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* | Better datadir mod support | krzys-h | 2014-05-18 | 4 | -115/+210 |
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* | Added fall damage | MrSimbax | 2014-03-08 | 1 | -1/+1 |
| | | | | + changed window title | ||||
* | Added option to set pause audio in Scene | krzys-h | 2014-02-21 | 1 | -21/+3 |
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* | Move engine frame update after game state update | Piotr Dziwinski | 2014-01-18 | 1 | -4/+4 |
| | | | | This should finally fix #225 | ||||
* | Fixed log level in 8d30791595cf981b08310472faa2066a99aa9595 | krzys-h | 2014-01-01 | 1 | -1/+1 |
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* | Ability to set language via ini file | krzys-h | 2013-12-31 | 1 | -0/+10 |
| | | | | If language autodetection doesn't work, someone might want to manually force the game to use correct language without using -language parameter every time | ||||
* | Code for changing music in pause mode | krzys-h | 2013-12-31 | 2 | -10/+44 |
| | | | | As requested by @Emxx52. Only code for now, we don't have the music yet. Temporairly in developements builds music will change to Prototype (in CBot editor) and Constructive Destruction (in SatCom) | ||||
* | CPauseManager | krzys-h | 2013-12-31 | 2 | -0/+140 |
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* | Removed prototypes support | krzys-h | 2013-12-27 | 2 | -16/+1 |
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* | Whoops | krzys-h | 2013-12-26 | 1 | -0/+1 |
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* | Added scene test mode | krzys-h | 2013-12-26 | 2 | -1/+19 |
| | | | | ... and fixed a "small" bug in previous commit ;) | ||||
* | Sound support changes | erihel | 2013-12-19 | 1 | -1/+1 |
| | | | | | | * removed 2d sound * fixed listener orientation (propably issue #235) * removed unused code and minor refactoring | ||||
* | Never cache Data, Sound and Music paths | Didier 'OdyX' Raboud | 2013-12-09 | 1 | -16/+0 |
| | | | | | Let them always be either auto-detected, defined on the command-line or written in the configuration file | ||||
* | Updated README and INSTALL files | Piotr Dziwinski | 2013-11-26 | 1 | -1/+1 |
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* | On MacOSX, define the LangPath as being i18n in the Resources path of the bundle | Didier 'OdyX' Raboud | 2013-11-13 | 2 | -8/+13 |
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* | Abstract the definition of LangPath to CSystemUtils | Didier 'OdyX' Raboud | 2013-11-13 | 3 | -2/+10 |
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* | On MacOSX, don't cache the Data, Sound and Music paths | Didier 'OdyX' Raboud | 2013-11-13 | 1 | -0/+7 |
| | | | | | | As users can potentially move the bundle around, it doesn't make sense to cache these (It would probably make sense to drop this caching on all architectures, but it's only on MacOSX where it hurts most) | ||||
* | On MacOSX, define the DataPath as being the Resources path in the bundle | Didier 'OdyX' Raboud | 2013-11-13 | 2 | -0/+54 |
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* | Abstract the definition of DataPath to CSystemUtils | Didier 'OdyX' Raboud | 2013-11-13 | 3 | -1/+9 |
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* | On Mac OS X, write colobot.ini and savegames to Application Support directories | Didier 'OdyX' Raboud | 2013-11-13 | 3 | -0/+100 |
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* | Add russian language support | Didier 'OdyX' Raboud | 2013-11-07 | 1 | -0/+17 |
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* | Revert "Include SDL.h in main.cpp to make sure the main loop is SDL's main loop" | Didier 'OdyX' Raboud | 2013-10-29 | 1 | -1/+0 |
| | | | | | | This was the wrong fix for the problem. This reverts commit f31a570d96e1a0ee28baecefa18b7e8c586c201c. | ||||
* | Include SDL.h in main.cpp to make sure the main loop is SDL's main loop | Didier 'OdyX' Raboud | 2013-10-26 | 1 | -0/+1 |
| | | | | This allows the MacOSX program to start. | ||||
* | Fix system_other implementation by adding an Init() and fixing the wrong const | Didier 'OdyX' Raboud | 2013-10-24 | 2 | -2/+3 |
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* | Fixed @Emxx52 's fail :P | krzys-h | 2013-09-08 | 1 | -1/+3 |
|\ | | | | | | | | | | | Merge branch 'master' into dev Conflicts: src/app/app.cpp | ||||
| * | Added '-game' launch option | Emxx52 | 2013-09-08 | 1 | -1/+3 |
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