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* Merge with devPiotr Dziwinski2014-10-071-19/+10
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| * CProfile refactoringPiotr Dziwinski2014-08-121-5/+5
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| * Remove some more delete checks (#318)Piotr Dziwinski2014-08-101-15/+6
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| * Fixed testskrzys-h2014-06-261-2/+18
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| * Fixed not destroying CGameDatakrzys-h2014-06-261-0/+3
| | | | | | | | This also fixed failing assertion in tests
| * fixed savefile screenshot loading bugMohamed Waheed2014-06-241-19/+16
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* | On development builds store savegame data in current directorykrzys-h2014-09-291-0/+4
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* | Fix zenity version checking problemsPiotr Dziwinski2014-09-211-1/+1
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* | Some cleaning upPiotr Dziwinski2014-09-216-21/+25
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* | Loading all mods found in "mods" directorykrzys-h2014-09-212-1/+26
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* | Restored -datadir and -langdir arguments, added -savedirkrzys-h2014-08-067-24/+87
| | | | | | | | Also, fixed some crashes when unable to open file
* | Saving colobot.ini through physfskrzys-h2014-07-249-32/+37
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* | Added -mod commandline argument to add additional locations to physfskrzys-h2014-07-242-2/+12
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* | More work on PhysFS supportKrzysztof Dermont2014-06-221-4/+0
| | | | | | | | | | * added output stream * fixed music loading
* | Big part of PhysFS supportKrzysztof Dermont2014-06-2013-338/+9
|/ | | | | | | | | | | * removed -mod argument * removed -datadir argument * removed -lang argument * removed some dead ui code * added resource manager and file loaders (stream and SDL) * changed interface textures location to match new directory structure * removed CGameData for mod support * added PhysFS support
* Remove dead codePiotr Dziwinski2014-06-011-6/+0
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* Better datadir mod supportkrzys-h2014-05-184-115/+210
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* Added fall damageMrSimbax2014-03-081-1/+1
| | | | + changed window title
* Added option to set pause audio in Scenekrzys-h2014-02-211-21/+3
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* Move engine frame update after game state updatePiotr Dziwinski2014-01-181-4/+4
| | | | This should finally fix #225
* Fixed log level in 8d30791595cf981b08310472faa2066a99aa9595krzys-h2014-01-011-1/+1
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* Ability to set language via ini filekrzys-h2013-12-311-0/+10
| | | | If language autodetection doesn't work, someone might want to manually force the game to use correct language without using -language parameter every time
* Code for changing music in pause modekrzys-h2013-12-312-10/+44
| | | | As requested by @Emxx52. Only code for now, we don't have the music yet. Temporairly in developements builds music will change to Prototype (in CBot editor) and Constructive Destruction (in SatCom)
* CPauseManagerkrzys-h2013-12-312-0/+140
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* Removed prototypes supportkrzys-h2013-12-272-16/+1
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* Whoopskrzys-h2013-12-261-0/+1
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* Added scene test modekrzys-h2013-12-262-1/+19
| | | | ... and fixed a "small" bug in previous commit ;)
* Sound support changeserihel2013-12-191-1/+1
| | | | | | * removed 2d sound * fixed listener orientation (propably issue #235) * removed unused code and minor refactoring
* Never cache Data, Sound and Music pathsDidier 'OdyX' Raboud2013-12-091-16/+0
| | | | | Let them always be either auto-detected, defined on the command-line or written in the configuration file
* Updated README and INSTALL filesPiotr Dziwinski2013-11-261-1/+1
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* On MacOSX, define the LangPath as being i18n in the Resources path of the bundleDidier 'OdyX' Raboud2013-11-132-8/+13
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* Abstract the definition of LangPath to CSystemUtilsDidier 'OdyX' Raboud2013-11-133-2/+10
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* On MacOSX, don't cache the Data, Sound and Music pathsDidier 'OdyX' Raboud2013-11-131-0/+7
| | | | | | As users can potentially move the bundle around, it doesn't make sense to cache these (It would probably make sense to drop this caching on all architectures, but it's only on MacOSX where it hurts most)
* On MacOSX, define the DataPath as being the Resources path in the bundleDidier 'OdyX' Raboud2013-11-132-0/+54
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* Abstract the definition of DataPath to CSystemUtilsDidier 'OdyX' Raboud2013-11-133-1/+9
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* On Mac OS X, write colobot.ini and savegames to Application Support directoriesDidier 'OdyX' Raboud2013-11-133-0/+100
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* Add russian language supportDidier 'OdyX' Raboud2013-11-071-0/+17
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* Revert "Include SDL.h in main.cpp to make sure the main loop is SDL's main loop"Didier 'OdyX' Raboud2013-10-291-1/+0
| | | | | | This was the wrong fix for the problem. This reverts commit f31a570d96e1a0ee28baecefa18b7e8c586c201c.
* Include SDL.h in main.cpp to make sure the main loop is SDL's main loopDidier 'OdyX' Raboud2013-10-261-0/+1
| | | | This allows the MacOSX program to start.
* Fix system_other implementation by adding an Init() and fixing the wrong constDidier 'OdyX' Raboud2013-10-242-2/+3
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* Fixed @Emxx52 's fail :Pkrzys-h2013-09-081-1/+3
|\ | | | | | | | | | | Merge branch 'master' into dev Conflicts: src/app/app.cpp
| * Added '-game' launch optionEmxx522013-09-081-1/+3
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* | Datadir in command line didn't work with config.erihel2013-07-162-3/+8
|/ | | | Values from config file overwrote datadir
* Fixed auto-detecting locale on WindowsPiotr Dziwinski2013-06-241-20/+27
| | | | | | * localename library is now used to determine the actual locale used * added patched version of FindGettext.cmake to fix installation path of translation files
* Added -proto to options[]krzys-h2013-06-171-0/+1
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* Enhanced logging, option to auto-start missionPiotr Dziwinski2013-06-163-152/+232
| | | | | | | | | * added logging of application events * changed debug mode flag to independent debug modes * added option to auto-start mission (load a mission immediately after startup) * removed "enum value out of range" prints * some refactoring
* Fix for #195Piotr Dziwinski2013-06-132-2/+19
| | | | * loading time now is not counted in elapsed time
* Fixed code formattingPiotr Dziwinski2013-05-2710-38/+48
| | | | | | * moved braces to new lines * fixed some function/variable names * fixed whitespace issues
* Changes in texture code & refactoringPiotr Dziwinski2013-05-262-99/+126
| | | | | | * refactored and altered slightly the texture pack code * added flushing of texture cache * some refactoring and const-correctness in CApplication methods
* Fix for #213Piotr Dziwinski2013-05-261-1/+2
| | | | Was caused by invalid options for getopt