| Commit message (Collapse) | Author | Age | Files | Lines |
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- added new state tracking to Event
- removed old fields from Event
- fixed some issues with Events and fps counter
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- added mouse wheel events
- added motion vectors to CRobotMain
- other minor changes in event.h
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- moved input bindings to CRobotMain
- added virtual keymod and joystick button key presses
- fixed putenv error; other minor fixes
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- added new simulation time calculations in CApplication
- added simulation frame updates
- rewritten old input binding code and input state tracking
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- refactored CInstanceManager and some headers
- removed old headers
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- added stubs for functions in CLightning, CParticle and CPyro
- cleaned object.h and physics.h headers
- created temporary stubs to compile CCamera
- other necessary changes to compile successfully
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* Moved sound plugin into sound dir
* Minor changes in logger and profile
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- added video mode querying & changing
- added joystick querying & changing
- cleaned up CApplication interface
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- cleaned up and added documentation to engine.h
- refactored CEngine interface and associated structs
- added mouse handling functions in CApplication & CEngine
- fixed bugs in projection matrix setting
- changed texture loading & handling
- added const-values in CDevice & CGLDevice
- changed event management in CApplication
- other minor changes & bugfixes
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- removed -std=c++11
- added -Wall and removed most reported warnings
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- added/changed event structs and event queue in common/event.h
- added event handling and some minor functions in CApplication
- switched to --std=c++11 because of union in Event struct
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- changed tabs to spaces and DOS line endings to Unix
(except in CBot and metafile)
- changed language to English
- fixed #include <d3d.h> in d3dengine.h
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- added (very basic) SDL template in CApplication and CEngine
- split project into two targets: colobot_old (dependent on DirectX and WinAPI)
and colobot_new (dependent on SDL and OpenGL)
- moved sound.h/cpp to old/ and created new template in Snd namespace
- added platform-independent dialog boxes in app/system.h/cpp
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- changed FPOINT to Math::Point and some functions
from math module to the new implementation
- moved old function and FPOINT struct declarations to math3d.cpp
- removed some unused functions in math module
- fixed some #include dependencies
- moved #define STRICT and #define D3D_OVERLOADS to compile options
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Additionally, changed #ifndef to #pragma once everywhere
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