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* First approach to port 2D UI InterfaceMichaƂ Konopacki2012-08-151-5/+5
| | | | | - changes in src/ui ; be CAREFUL, not every file is changed in a proper way -> bugs - necessary changes in object/robotmain.h and common/misc.h/.cpp in order to compile
* Whitespace and language changePiotr Dziwinski2012-06-261-158/+158
| | | | | | | - changed tabs to spaces and DOS line endings to Unix (except in CBot and metafile) - changed language to English - fixed #include <d3d.h> in d3dengine.h
* SDL projectPiotr Dziwinski2012-06-251-2/+2
| | | | | | | | - added (very basic) SDL template in CApplication and CEngine - split project into two targets: colobot_old (dependent on DirectX and WinAPI) and colobot_new (dependent on SDL and OpenGL) - moved sound.h/cpp to old/ and created new template in Snd namespace - added platform-independent dialog boxes in app/system.h/cpp
* Templates for new implementationPiotr Dziwinski2012-06-221-1/+1
| | | | | | - added template of classes/structs for new implementation - changed #include paths - updated README files
* FPOINT -> Math::Point & other math functionsPiotr Dziwinski2012-06-131-2/+0
| | | | | | | | | - changed FPOINT to Math::Point and some functions from math module to the new implementation - moved old function and FPOINT struct declarations to math3d.cpp - removed some unused functions in math module - fixed some #include dependencies - moved #define STRICT and #define D3D_OVERLOADS to compile options
* Changed #defined constants to consts; typedef struct -> structPiotr Dziwinski2012-06-111-98/+101
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* BOOL -> bool; additional fixes in constructors/destructorsPiotr Dziwinski2012-06-101-3/+3
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* Fixed include paths and CMakeLists.txtPiotr Dziwinski2012-06-101-5/+3
| | | | Additionally, changed #ifndef to #pragma once everywhere
* Source files split into modulesPiotr Dziwinski2012-04-281-0/+159