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* Loading all mods found in "mods" directorykrzys-h2014-09-212-0/+17
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* Restored -datadir and -langdir arguments, added -savedirkrzys-h2014-08-063-13/+5
| | | | Also, fixed some crashes when unable to open file
* Saving colobot.ini through physfskrzys-h2014-07-243-21/+33
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* Merge branch 'dev' into dev-physfskrzys-h2014-07-117-28/+47
|\ | | | | | | | | | | | | | | | | Conflicts: data src/app/gamedata.cpp src/ui/control.cpp src/ui/edit.cpp src/ui/maindialog.cpp
| * Removed some old stuff related to Ceebot-Teenkrzys-h2014-07-104-7/+0
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| * Removed some unused code related to Quit buttonkrzys-h2014-07-103-3/+0
| | | | | | | | The button itself has been removed a long time ago
| * Removed old code based on #ifs (issue #55)krzys-h2014-06-271-18/+0
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| * formatting and enhancements for savefile screenshot featureMohamed Waheed2014-06-242-17/+18
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| * implemented savefile screenshot featureMohamed Waheed2014-06-242-0/+46
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* | Fixed texture and script loadingkrzys-h2014-07-101-1/+10
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* | More work on streamsKrzysztof Dermont2014-06-239-188/+319
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* | More work on levelsKrzysztof Dermont2014-06-221-0/+1
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* | Added Exist() to resource manager, updated modelKrzysztof Dermont2014-06-222-0/+7
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* | More work on PhysFS supportKrzysztof Dermont2014-06-222-0/+86
| | | | | | | | | | * added output stream * fixed music loading
* | Implemented libsndfile loader in PhysFSKrzysztof Dermont2014-06-214-5/+198
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* | Big part of PhysFS supportKrzysztof Dermont2014-06-207-1/+496
|/ | | | | | | | | | | * removed -mod argument * removed -datadir argument * removed -lang argument * removed some dead ui code * added resource manager and file loaders (stream and SDL) * changed interface textures location to match new directory structure * removed CGameData for mod support * added PhysFS support
* Better datadir mod supportkrzys-h2014-05-181-19/+0
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* WhitespaceOleg Kosmakov2014-03-211-1/+1
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* Fixes #295Oleg Kosmakov2014-03-211-0/+1
| | | | When cannon cannot turn at specified angle, it will still reach the edge angle, but return the error code
* Added spaces to align valuesOleg Kosmakov2014-03-211-130/+130
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* Changed main menu title to "COLOBOT: Gold Edition"krzys-h2014-01-011-1/+1
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* Ability to set language via ini filekrzys-h2013-12-311-8/+8
| | | | If language autodetection doesn't work, someone might want to manually force the game to use correct language without using -language parameter every time
* Fix for #177 - save list sortingkrzys-h2013-12-272-0/+18
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* Removed prototypes supportkrzys-h2013-12-274-9/+0
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* Changed version display in bottom-right corner to be actually version number ↵krzys-h2013-12-271-0/+1
| | | | instead of date
* Changed default loglevel on dev builds to Debugkrzys-h2013-12-261-0/+4
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* Renamed "New player" to "Change player" (#220)krzys-h2013-12-261-1/+1
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* Fixed build of stringutils.cppkrzys-h2013-12-251-0/+1
| | | | /var/www/colobot_compiled/colobot/dev/colobot/src/common/stringutils.cpp:33:51: error: 'vsnprintf' was not declared in this scope
* Changed char[] to std::string in restextPiotr Dziwinski2013-12-044-25/+54
| | | | Experimental changes
* Add a PLATFORM_GNU global variable matching all GNU systems such as Debian's ↵Didier Raboud2013-11-271-0/+1
| | | | Linux, kFreeBSD and Hurd
* Merge pull request #250 from OdyX/dev-platform-enhancements-and-installersPiotr Dziwiński2013-11-221-0/+5
|\ | | | | MacOSX and Windows platform enhancements and installers
| * On MacOSX, assume we do have CFLocaleCopyCurrent to detect the actual locale ↵Didier 'OdyX' Raboud2013-11-131-0/+5
| | | | | | | | | | | | by hard-coding the fact in config.h.cmake This circumvents the fact that we are using localename.c directly instead of relying on the autotools-generated config.h
* | Fix for crash when loading PNG in indexed modePiotr Dziwinski2013-11-152-5/+31
|/ | | | For example, some icons in SatCom
* Add russian language supportDidier 'OdyX' Raboud2013-11-071-1/+2
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* MacOSX: Add initial support in CMake build infraDidier 'OdyX' Raboud2013-10-241-0/+1
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* gitignore updatePiotr Dziwinski2013-06-221-0/+2
| | | | | * git should now ignore all generated files when building without separate build directory
* Changes in build organizationPiotr Dziwinski2013-06-221-7/+6
| | | | | | | | * targets are now created in top-level build directory * more things are now configured through CMake options * changed debug build detection from NDEBUG to DEV_BUILD * moved po and desktop directories * moved last unit test out of src directory
* Enhanced logging, option to auto-start missionPiotr Dziwinski2013-06-164-20/+553
| | | | | | | | | * added logging of application events * changed debug mode flag to independent debug modes * added option to auto-start mission (load a mission immediately after startup) * removed "enum value out of range" prints * some refactoring
* Fixed variable shadowing warningsPiotr Dziwinski2013-05-271-10/+9
| | | | | * fixed -Wshadow warnings * refactored some constructors
* Refactored sound codePiotr Dziwinski2013-05-272-19/+19
| | | | | * fixed formatting and naming to be uniform with rest of code * moved default implementation of CSound to cpp module
* Fixed code formattingPiotr Dziwinski2013-05-2719-109/+134
| | | | | | * moved braces to new lines * fixed some function/variable names * fixed whitespace issues
* Running program in robots created using object.factory()krzys-h2013-05-191-0/+1
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* Changed "Inappropariate bot"->"Inappropariate object" in newly added functionskrzys-h2013-05-182-0/+2
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* Added object.destroy()krzys-h2013-05-182-0/+2
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* Non-power-of-2 padding for background imagesPiotr Dziwinski2013-05-112-0/+32
| | | | | * added padding options * removed old hardcoded image sizes
* Removed most of "No such node" messageskrzys-h2013-05-042-16/+26
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* Changed log level in profile.cpp to errorerihel2013-05-031-9/+9
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* Added button for Destroyerkrzys-h2013-05-022-0/+2
| | | | Issue #142
* Saving information to profile (#154)krzys-h2013-05-012-3/+5
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* Made colobot.ini & savegame dir location depended on build typekrzys-h2013-05-011-0/+8
| | | | | | For Debug, it's current dir For Release it's like it was before Made on @CoLoRaptor's request :)