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path: root/src/graphics/common/engine.cpp
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* Change of paths in src/graphicsPiotr Dziwinski2012-07-261-729/+0
| | | | | - moved abstract core to src/graphics/core - moved proper graphics engine to src/graphics/engine
* Dynamic light managerPiotr Dziwinski2012-07-261-4/+19
| | | | - rewrote old CLight as CLightManager
* Refactoring of texture codePiotr Dziwinski2012-07-251-44/+46
| | | | | | | - refactored texture structs & functions - added note about OpenGL extensions - removed device.cpp as unnecessary - minor changes in CEngine
* Cursor drawingPiotr Dziwinski2012-07-231-215/+187
| | | | | - fixed cursor drawing in CEngine - changed event loop to generate more events
* Texture & mouse functions; refactoring & fixesPiotr Dziwinski2012-07-221-17/+629
| | | | | | | | | | | - cleaned up and added documentation to engine.h - refactored CEngine interface and associated structs - added mouse handling functions in CApplication & CEngine - fixed bugs in projection matrix setting - changed texture loading & handling - added const-values in CDevice & CGLDevice - changed event management in CApplication - other minor changes & bugfixes
* CGLDevice implementationPiotr Dziwinski2012-07-011-32/+74
| | | | | | | | - extended Gfx::CDevice interface - written OpenGL implementation in Gfx::CGLDevice - rewrote color and light module - added Gfx::VertexCol - added array casts to Math::Vector, Math::Matrix and Gfx::Color
* CDevice interface and stub of implementationPiotr Dziwinski2012-07-011-0/+13
| | | | | | | | - added CDevice abstract interface - began implementation of CGLDevice - added stub for Texture struct - created CGLDeviceConfig - changed particule -> particle & other minor changes
* Whitespace and language changePiotr Dziwinski2012-06-261-26/+26
| | | | | | | - changed tabs to spaces and DOS line endings to Unix (except in CBot and metafile) - changed language to English - fixed #include <d3d.h> in d3dengine.h
* SDL projectPiotr Dziwinski2012-06-251-0/+50
| | | | | | | | - added (very basic) SDL template in CApplication and CEngine - split project into two targets: colobot_old (dependent on DirectX and WinAPI) and colobot_new (dependent on SDL and OpenGL) - moved sound.h/cpp to old/ and created new template in Snd namespace - added platform-independent dialog boxes in app/system.h/cpp
* Templates for new implementationPiotr Dziwinski2012-06-221-0/+23
- added template of classes/structs for new implementation - changed #include paths - updated README files