| Commit message (Collapse) | Author | Age | Files | Lines |
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* displaying positions of current lights (F11)
* dumping info to console (F10)
* added assert() in suspicious place in CPyro
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* fixed -Wshadow warnings
* refactored some constructors
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* moved braces to new lines
* fixed some function/variable names
* fixed whitespace issues
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* added padding options
* removed old hardcoded image sizes
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* fixed stupid error in light manager
* tweaked ambient light colors to 0.1 of diffuse;
colors should not be oversaturated now
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- corrected multitexture and VBO detection
- GLEW is now a required library
- minor CMakeLists refactoring
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- new class CModelManager
- rewritten engine object structure in CEngine
- created shared model data instead of separate objects per each
model instance
- minor refactoring
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- view frustum culling with ComputeSphereVisibility - game should run
faster now
- resolved/removed most TODOs from CEngine
- fixed OpenGL tests
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- added font coloring and changed default color to black
- fixed resize hack incorrectly changing video config,
but font resizing will not work for now
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Currently makes text buggy!
(full screen must be initiated by window manager, for example Alt+F11 in Fluxbox)
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There was a bug in texture modesetting but only visible after certain
mode changes.
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- fixed 2nd texture setting
- added padding to some structs for faster access
- changed rendering primitives to glDrawArrays()
- optimized texture modesetting calls
- fixed some valgrind errors
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- now loading can be from any image format
- added IntColor struct for precise pixel operations
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- fixed fog color setting
- removed unused glSecondaryColor and altered struct VertexCol
- minor refactoring in CText
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- refactored CTerrain code
- fixed some minor bugs
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Added some logging and improved error messages displayed to user
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- finished rewriting CEngine object, shadow, etc. handling
- refactored texture code
- added new log levels
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- fixed bugs in settings modes, etc.
- some additions and minor refactoring
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- updated Doxyfile
- added/changed file, dir and namespace descriptions
- fixed some errors in doxygen tags
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- finished SetState in CEngine
- refactored Size and IntSize back to Point and IntPoint
- other minor changes in CEngine
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- added rewritten implementation for basic modesetting in CEngine
- started rewriting proper rendering and object handling in CEngine
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- added basic font rendering
- minor refactoring & fixes
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- rewrote old C-style casts to new ..._cast<>
- corrected some dangerous casts
- added -Wold-style-cast to compile flags
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Will probably be useful
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- added video mode querying & changing
- added joystick querying & changing
- cleaned up CApplication interface
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- moved abstract core to src/graphics/core
- moved proper graphics engine to src/graphics/engine
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